Shipwright/soh/assets/scenes/dungeons/ganontika/ganontika_room_8.h

47 lines
2.6 KiB
C

#ifndef DUNGEONS_GANONTIKA_ROOM_8_H
#define DUNGEONS_GANONTIKA_ROOM_8_H 1
#include "align_asset_macro.h"
#define dganontika_room_8Tex_0034B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0034B8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_0034B8[] = dganontika_room_8Tex_0034B8;
#define dganontika_room_8Tex_0044B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0044B8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_0044B8[] = dganontika_room_8Tex_0044B8;
#define dganontika_room_8Tex_0054B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0054B8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_0054B8[] = dganontika_room_8Tex_0054B8;
#define dganontika_room_8Tex_005CB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_005CB8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_005CB8[] = dganontika_room_8Tex_005CB8;
#define dganontika_room_8Tex_006CB8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_006CB8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_006CB8[] = dganontika_room_8Tex_006CB8;
#define dganontika_room_8Tex_0074B8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_0074B8"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_0074B8[] = dganontika_room_8Tex_0074B8;
#define dganontika_room_8Tex_008018 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8Tex_008018"
static const ALIGN_ASSET(2) char ganontika_room_8Tex_008018[] = dganontika_room_8Tex_008018;
#define dganontika_room_8TLUT_003498 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8TLUT_003498"
static const ALIGN_ASSET(2) char ganontika_room_8TLUT_003498[] = dganontika_room_8TLUT_003498;
#define dganontika_room_8DL_002EE8 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_002EE8"
static const ALIGN_ASSET(2) char ganontika_room_8DL_002EE8[] = dganontika_room_8DL_002EE8;
#define dganontika_room_8DL_0030B0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_0030B0"
static const ALIGN_ASSET(2) char ganontika_room_8DL_0030B0[] = dganontika_room_8DL_0030B0;
#define dganontika_room_8DL_007EF0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_007EF0"
static const ALIGN_ASSET(2) char ganontika_room_8DL_007EF0[] = dganontika_room_8DL_007EF0;
#define dganontika_room_8DL_003360 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_003360"
static const ALIGN_ASSET(2) char ganontika_room_8DL_003360[] = dganontika_room_8DL_003360;
#define dganontika_room_8DL_001DE0 "__OTR__scenes/nonmq/ganontika_scene/ganontika_room_8DL_001DE0"
static const ALIGN_ASSET(2) char ganontika_room_8DL_001DE0[] = dganontika_room_8DL_001DE0;
#endif // DUNGEONS_GANONTIKA_ROOM_8_H