Shipwright/soh/assets/scenes/dungeons/gerudoway/gerudoway_room_0.h

38 lines
2.0 KiB
C

#ifndef DUNGEONS_GERUDOWAY_ROOM_0_H
#define DUNGEONS_GERUDOWAY_ROOM_0_H 1
#include "align_asset_macro.h"
#define dgerudoway_room_0Tex_002FB0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0Tex_002FB0"
static const ALIGN_ASSET(2) char gerudoway_room_0Tex_002FB0[] = dgerudoway_room_0Tex_002FB0;
#define dgerudoway_room_0Tex_003FB0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0Tex_003FB0"
static const ALIGN_ASSET(2) char gerudoway_room_0Tex_003FB0[] = dgerudoway_room_0Tex_003FB0;
#define dgerudoway_room_0DL_002B58 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002B58"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_002B58[] = dgerudoway_room_0DL_002B58;
#define dgerudoway_room_0DL_004520 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_004520"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_004520[] = dgerudoway_room_0DL_004520;
#define dgerudoway_room_0DL_002E68 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002E68"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_002E68[] = dgerudoway_room_0DL_002E68;
#define dgerudoway_room_0DL_0047A0 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_0047A0"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_0047A0[] = dgerudoway_room_0DL_0047A0;
#define dgerudoway_room_0DL_004BF8 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_004BF8"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_004BF8[] = dgerudoway_room_0DL_004BF8;
#define dgerudoway_room_0DL_002858 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002858"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_002858[] = dgerudoway_room_0DL_002858;
#define dgerudoway_room_0DL_002208 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_002208"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_002208[] = dgerudoway_room_0DL_002208;
#define dgerudoway_room_0DL_000E70 "__OTR__scenes/shared/gerudoway_scene/gerudoway_room_0DL_000E70"
static const ALIGN_ASSET(2) char gerudoway_room_0DL_000E70[] = dgerudoway_room_0DL_000E70;
#endif // DUNGEONS_GERUDOWAY_ROOM_0_H