Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_1.h

47 lines
2.6 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_1_H
#define DUNGEONS_JYASINZOU_ROOM_1_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_1Tex_004F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_004F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_004F48[] = djyasinzou_room_1Tex_004F48;
#define djyasinzou_room_1Tex_005748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005748"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005748[] = djyasinzou_room_1Tex_005748;
#define djyasinzou_room_1Tex_005F48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_005F48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_005F48[] = djyasinzou_room_1Tex_005F48;
#define djyasinzou_room_1Tex_006748 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006748"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006748[] = djyasinzou_room_1Tex_006748;
#define djyasinzou_room_1Tex_006B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_006B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_006B48[] = djyasinzou_room_1Tex_006B48;
#define djyasinzou_room_1Tex_007348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007348"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007348[] = djyasinzou_room_1Tex_007348;
#define djyasinzou_room_1Tex_007B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_007B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_007B48[] = djyasinzou_room_1Tex_007B48;
#define djyasinzou_room_1Tex_008348 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008348"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008348[] = djyasinzou_room_1Tex_008348;
#define djyasinzou_room_1Tex_008B48 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1Tex_008B48"
static const ALIGN_ASSET(2) char jyasinzou_room_1Tex_008B48[] = djyasinzou_room_1Tex_008B48;
#define djyasinzou_room_1DL_0003E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0003E0"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0003E0[] = djyasinzou_room_1DL_0003E0;
#define djyasinzou_room_1DL_0025E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0025E8"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0025E8[] = djyasinzou_room_1DL_0025E8;
#define djyasinzou_room_1DL_0045E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_0045E8"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_0045E8[] = djyasinzou_room_1DL_0045E8;
#define djyasinzou_room_1DL_004D50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_1DL_004D50"
static const ALIGN_ASSET(2) char jyasinzou_room_1DL_004D50[] = djyasinzou_room_1DL_004D50;
#endif // DUNGEONS_JYASINZOU_ROOM_1_H