Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_21.h

35 lines
1.9 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_21_H
#define DUNGEONS_JYASINZOU_ROOM_21_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_21Tex_001660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_001660"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_001660[] = djyasinzou_room_21Tex_001660;
#define djyasinzou_room_21Tex_002660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_002660"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_002660[] = djyasinzou_room_21Tex_002660;
#define djyasinzou_room_21Tex_002E60 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_002E60"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_002E60[] = djyasinzou_room_21Tex_002E60;
#define djyasinzou_room_21Tex_003260 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003260"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003260[] = djyasinzou_room_21Tex_003260;
#define djyasinzou_room_21Tex_003660 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003660"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003660[] = djyasinzou_room_21Tex_003660;
#define djyasinzou_room_21Tex_003E60 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21Tex_003E60"
static const ALIGN_ASSET(2) char jyasinzou_room_21Tex_003E60[] = djyasinzou_room_21Tex_003E60;
#define djyasinzou_room_21DL_000A80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_000A80"
static const ALIGN_ASSET(2) char jyasinzou_room_21DL_000A80[] = djyasinzou_room_21DL_000A80;
#define djyasinzou_room_21DL_0012A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_0012A0"
static const ALIGN_ASSET(2) char jyasinzou_room_21DL_0012A0[] = djyasinzou_room_21DL_0012A0;
#define djyasinzou_room_21DL_001520 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_21DL_001520"
static const ALIGN_ASSET(2) char jyasinzou_room_21DL_001520[] = djyasinzou_room_21DL_001520;
#endif // DUNGEONS_JYASINZOU_ROOM_21_H