Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_24.h

47 lines
2.7 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_24_H
#define DUNGEONS_JYASINZOU_ROOM_24_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_24Tex_001B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_001B38"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_001B38[] = djyasinzou_room_24Tex_001B38;
#define djyasinzou_room_24Tex_002B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_002B38"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_002B38[] = djyasinzou_room_24Tex_002B38;
#define djyasinzou_room_24Tex_003338 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_003338"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_003338[] = djyasinzou_room_24Tex_003338;
#define djyasinzou_room_24Tex_003B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_003B38"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_003B38[] = djyasinzou_room_24Tex_003B38;
#define djyasinzou_room_24Tex_003F38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_003F38"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_003F38[] = djyasinzou_room_24Tex_003F38;
#define djyasinzou_room_24Tex_004338 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_004338"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_004338[] = djyasinzou_room_24Tex_004338;
#define djyasinzou_room_24Tex_004B38 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_004B38"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_004B38[] = djyasinzou_room_24Tex_004B38;
#define djyasinzou_room_24Tex_0054D0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24Tex_0054D0"
static const ALIGN_ASSET(2) char jyasinzou_room_24Tex_0054D0[] = djyasinzou_room_24Tex_0054D0;
#define djyasinzou_room_24DL_000A30 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24DL_000A30"
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_000A30[] = djyasinzou_room_24DL_000A30;
#define djyasinzou_room_24DL_001390 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24DL_001390"
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_001390[] = djyasinzou_room_24DL_001390;
#define djyasinzou_room_24DL_001610 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24DL_001610"
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_001610[] = djyasinzou_room_24DL_001610;
#define djyasinzou_room_24DL_001950 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24DL_001950"
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_001950[] = djyasinzou_room_24DL_001950;
#define djyasinzou_room_24DL_005400 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_24DL_005400"
static const ALIGN_ASSET(2) char jyasinzou_room_24DL_005400[] = djyasinzou_room_24DL_005400;
#endif // DUNGEONS_JYASINZOU_ROOM_24_H