Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_4.h

65 lines
3.7 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_4_H
#define DUNGEONS_JYASINZOU_ROOM_4_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_4Tex_003698 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_003698"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_003698[] = djyasinzou_room_4Tex_003698;
#define djyasinzou_room_4Tex_003E98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_003E98"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_003E98[] = djyasinzou_room_4Tex_003E98;
#define djyasinzou_room_4Tex_004698 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_004698"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_004698[] = djyasinzou_room_4Tex_004698;
#define djyasinzou_room_4Tex_004E98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_004E98"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_004E98[] = djyasinzou_room_4Tex_004E98;
#define djyasinzou_room_4Tex_005698 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_005698"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_005698[] = djyasinzou_room_4Tex_005698;
#define djyasinzou_room_4Tex_005798 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_005798"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_005798[] = djyasinzou_room_4Tex_005798;
#define djyasinzou_room_4Tex_005B98 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_005B98"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_005B98[] = djyasinzou_room_4Tex_005B98;
#define djyasinzou_room_4Tex_006398 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_006398"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_006398[] = djyasinzou_room_4Tex_006398;
#define djyasinzou_room_4Tex_006798 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4Tex_006798"
static const ALIGN_ASSET(2) char jyasinzou_room_4Tex_006798[] = djyasinzou_room_4Tex_006798;
#define djyasinzou_room_4DL_000A80 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_000A80"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_000A80[] = djyasinzou_room_4DL_000A80;
#define djyasinzou_room_4DL_001240 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_001240"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_001240[] = djyasinzou_room_4DL_001240;
#define djyasinzou_room_4DL_001858 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_001858"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_001858[] = djyasinzou_room_4DL_001858;
#define djyasinzou_room_4DL_001D50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_001D50"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_001D50[] = djyasinzou_room_4DL_001D50;
#define djyasinzou_room_4DL_002648 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_002648"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_002648[] = djyasinzou_room_4DL_002648;
#define djyasinzou_room_4DL_002090 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_002090"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_002090[] = djyasinzou_room_4DL_002090;
#define djyasinzou_room_4DL_002338 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_002338"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_002338[] = djyasinzou_room_4DL_002338;
#define djyasinzou_room_4DL_002880 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_002880"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_002880[] = djyasinzou_room_4DL_002880;
#define djyasinzou_room_4DL_007170 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_007170"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_007170[] = djyasinzou_room_4DL_007170;
#define djyasinzou_room_4DL_0032A0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_4DL_0032A0"
static const ALIGN_ASSET(2) char jyasinzou_room_4DL_0032A0[] = djyasinzou_room_4DL_0032A0;
#endif // DUNGEONS_JYASINZOU_ROOM_4_H