Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_7.h

56 lines
3.1 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_7_H
#define DUNGEONS_JYASINZOU_ROOM_7_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_7Tex_002908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_002908"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_002908[] = djyasinzou_room_7Tex_002908;
#define djyasinzou_room_7Tex_003908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_003908"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_003908[] = djyasinzou_room_7Tex_003908;
#define djyasinzou_room_7Tex_004108 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_004108"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_004108[] = djyasinzou_room_7Tex_004108;
#define djyasinzou_room_7Tex_004908 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_004908"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_004908[] = djyasinzou_room_7Tex_004908;
#define djyasinzou_room_7Tex_004D08 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7Tex_004D08"
static const ALIGN_ASSET(2) char jyasinzou_room_7Tex_004D08[] = djyasinzou_room_7Tex_004D08;
#define djyasinzou_room_7DL_000390 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_000390"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_000390[] = djyasinzou_room_7DL_000390;
#define djyasinzou_room_7DL_000610 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_000610"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_000610[] = djyasinzou_room_7DL_000610;
#define djyasinzou_room_7DL_000890 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_000890"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_000890[] = djyasinzou_room_7DL_000890;
#define djyasinzou_room_7DL_000B10 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_000B10"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_000B10[] = djyasinzou_room_7DL_000B10;
#define djyasinzou_room_7DL_000D90 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_000D90"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_000D90[] = djyasinzou_room_7DL_000D90;
#define djyasinzou_room_7DL_001010 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_001010"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_001010[] = djyasinzou_room_7DL_001010;
#define djyasinzou_room_7DL_001310 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_001310"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_001310[] = djyasinzou_room_7DL_001310;
#define djyasinzou_room_7DL_001980 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_001980"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_001980[] = djyasinzou_room_7DL_001980;
#define djyasinzou_room_7DL_001FD8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_001FD8"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_001FD8[] = djyasinzou_room_7DL_001FD8;
#define djyasinzou_room_7DL_002340 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_002340"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_002340[] = djyasinzou_room_7DL_002340;
#define djyasinzou_room_7DL_002630 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_7DL_002630"
static const ALIGN_ASSET(2) char jyasinzou_room_7DL_002630[] = djyasinzou_room_7DL_002630;
#endif // DUNGEONS_JYASINZOU_ROOM_7_H