Shipwright/soh/assets/scenes/dungeons/jyasinzou/jyasinzou_room_8.h

62 lines
3.5 KiB
C

#ifndef DUNGEONS_JYASINZOU_ROOM_8_H
#define DUNGEONS_JYASINZOU_ROOM_8_H 1
#include "align_asset_macro.h"
#define djyasinzou_room_8Tex_003A50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_003A50"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_003A50[] = djyasinzou_room_8Tex_003A50;
#define djyasinzou_room_8Tex_004250 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_004250"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_004250[] = djyasinzou_room_8Tex_004250;
#define djyasinzou_room_8Tex_004A50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_004A50"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_004A50[] = djyasinzou_room_8Tex_004A50;
#define djyasinzou_room_8Tex_004E50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_004E50"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_004E50[] = djyasinzou_room_8Tex_004E50;
#define djyasinzou_room_8Tex_005650 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_005650"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_005650[] = djyasinzou_room_8Tex_005650;
#define djyasinzou_room_8Tex_005E50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_005E50"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_005E50[] = djyasinzou_room_8Tex_005E50;
#define djyasinzou_room_8Tex_006250 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_006250"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_006250[] = djyasinzou_room_8Tex_006250;
#define djyasinzou_room_8Tex_006A50 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_006A50"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_006A50[] = djyasinzou_room_8Tex_006A50;
#define djyasinzou_room_8Tex_007250 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8Tex_007250"
static const ALIGN_ASSET(2) char jyasinzou_room_8Tex_007250[] = djyasinzou_room_8Tex_007250;
#define djyasinzou_room_8DL_0009F0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_0009F0"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_0009F0[] = djyasinzou_room_8DL_0009F0;
#define djyasinzou_room_8DL_0018D8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_0018D8"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_0018D8[] = djyasinzou_room_8DL_0018D8;
#define djyasinzou_room_8DL_0036E8 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_0036E8"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_0036E8[] = djyasinzou_room_8DL_0036E8;
#define djyasinzou_room_8DL_002350 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_002350"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_002350[] = djyasinzou_room_8DL_002350;
#define djyasinzou_room_8DL_002720 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_002720"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_002720[] = djyasinzou_room_8DL_002720;
#define djyasinzou_room_8DL_0028E0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_0028E0"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_0028E0[] = djyasinzou_room_8DL_0028E0;
#define djyasinzou_room_8DL_002B90 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_002B90"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_002B90[] = djyasinzou_room_8DL_002B90;
#define djyasinzou_room_8DL_002D70 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_002D70"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_002D70[] = djyasinzou_room_8DL_002D70;
#define djyasinzou_room_8DL_007ED0 "__OTR__scenes/nonmq/jyasinzou_scene/jyasinzou_room_8DL_007ED0"
static const ALIGN_ASSET(2) char jyasinzou_room_8DL_007ED0[] = djyasinzou_room_8DL_007ED0;
#endif // DUNGEONS_JYASINZOU_ROOM_8_H