Shipwright/soh/assets/scenes/dungeons/men/men_room_1.h

68 lines
3.3 KiB
C

#ifndef DUNGEONS_MEN_ROOM_1_H
#define DUNGEONS_MEN_ROOM_1_H 1
#include "align_asset_macro.h"
#define dmen_room_1Tex_004270 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_004270"
static const ALIGN_ASSET(2) char men_room_1Tex_004270[] = dmen_room_1Tex_004270;
#define dmen_room_1Tex_004A70 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_004A70"
static const ALIGN_ASSET(2) char men_room_1Tex_004A70[] = dmen_room_1Tex_004A70;
#define dmen_room_1Tex_005270 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_005270"
static const ALIGN_ASSET(2) char men_room_1Tex_005270[] = dmen_room_1Tex_005270;
#define dmen_room_1Tex_005A70 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_005A70"
static const ALIGN_ASSET(2) char men_room_1Tex_005A70[] = dmen_room_1Tex_005A70;
#define dmen_room_1Tex_006270 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_006270"
static const ALIGN_ASSET(2) char men_room_1Tex_006270[] = dmen_room_1Tex_006270;
#define dmen_room_1Tex_006A70 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_006A70"
static const ALIGN_ASSET(2) char men_room_1Tex_006A70[] = dmen_room_1Tex_006A70;
#define dmen_room_1Tex_007270 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_007270"
static const ALIGN_ASSET(2) char men_room_1Tex_007270[] = dmen_room_1Tex_007270;
#define dmen_room_1Tex_007A70 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_007A70"
static const ALIGN_ASSET(2) char men_room_1Tex_007A70[] = dmen_room_1Tex_007A70;
#define dmen_room_1Tex_008A70 "__OTR__scenes/nonmq/men_scene/men_room_1Tex_008A70"
static const ALIGN_ASSET(2) char men_room_1Tex_008A70[] = dmen_room_1Tex_008A70;
#define dmen_room_1DL_001DA8 "__OTR__scenes/nonmq/men_scene/men_room_1DL_001DA8"
static const ALIGN_ASSET(2) char men_room_1DL_001DA8[] = dmen_room_1DL_001DA8;
#define dmen_room_1DL_0023A8 "__OTR__scenes/nonmq/men_scene/men_room_1DL_0023A8"
static const ALIGN_ASSET(2) char men_room_1DL_0023A8[] = dmen_room_1DL_0023A8;
#define dmen_room_1DL_002BD0 "__OTR__scenes/nonmq/men_scene/men_room_1DL_002BD0"
static const ALIGN_ASSET(2) char men_room_1DL_002BD0[] = dmen_room_1DL_002BD0;
#define dmen_room_1DL_002FC8 "__OTR__scenes/nonmq/men_scene/men_room_1DL_002FC8"
static const ALIGN_ASSET(2) char men_room_1DL_002FC8[] = dmen_room_1DL_002FC8;
#define dmen_room_1DL_003528 "__OTR__scenes/nonmq/men_scene/men_room_1DL_003528"
static const ALIGN_ASSET(2) char men_room_1DL_003528[] = dmen_room_1DL_003528;
#define dmen_room_1DL_0037B0 "__OTR__scenes/nonmq/men_scene/men_room_1DL_0037B0"
static const ALIGN_ASSET(2) char men_room_1DL_0037B0[] = dmen_room_1DL_0037B0;
#define dmen_room_1DL_003C88 "__OTR__scenes/nonmq/men_scene/men_room_1DL_003C88"
static const ALIGN_ASSET(2) char men_room_1DL_003C88[] = dmen_room_1DL_003C88;
#define dmen_room_1DL_003F40 "__OTR__scenes/nonmq/men_scene/men_room_1DL_003F40"
static const ALIGN_ASSET(2) char men_room_1DL_003F40[] = dmen_room_1DL_003F40;
#define dmen_room_1DL_004150 "__OTR__scenes/nonmq/men_scene/men_room_1DL_004150"
static const ALIGN_ASSET(2) char men_room_1DL_004150[] = dmen_room_1DL_004150;
#define dmen_room_1DL_001AB0 "__OTR__scenes/nonmq/men_scene/men_room_1DL_001AB0"
static const ALIGN_ASSET(2) char men_room_1DL_001AB0[] = dmen_room_1DL_001AB0;
#define dmen_room_1DL_000B70 "__OTR__scenes/nonmq/men_scene/men_room_1DL_000B70"
static const ALIGN_ASSET(2) char men_room_1DL_000B70[] = dmen_room_1DL_000B70;
#endif // DUNGEONS_MEN_ROOM_1_H