Shipwright/soh/assets/scenes/dungeons/men/men_room_2.h

41 lines
1.9 KiB
C

#ifndef DUNGEONS_MEN_ROOM_2_H
#define DUNGEONS_MEN_ROOM_2_H 1
#include "align_asset_macro.h"
#define dmen_room_2Tex_003C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_003C48"
static const ALIGN_ASSET(2) char men_room_2Tex_003C48[] = dmen_room_2Tex_003C48;
#define dmen_room_2Tex_004448 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004448"
static const ALIGN_ASSET(2) char men_room_2Tex_004448[] = dmen_room_2Tex_004448;
#define dmen_room_2Tex_004C48 "__OTR__scenes/nonmq/men_scene/men_room_2Tex_004C48"
static const ALIGN_ASSET(2) char men_room_2Tex_004C48[] = dmen_room_2Tex_004C48;
#define dmen_room_2DL_000580 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000580"
static const ALIGN_ASSET(2) char men_room_2DL_000580[] = dmen_room_2DL_000580;
#define dmen_room_2DL_001300 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001300"
static const ALIGN_ASSET(2) char men_room_2DL_001300[] = dmen_room_2DL_001300;
#define dmen_room_2DL_000940 "__OTR__scenes/nonmq/men_scene/men_room_2DL_000940"
static const ALIGN_ASSET(2) char men_room_2DL_000940[] = dmen_room_2DL_000940;
#define dmen_room_2DL_001C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_001C30"
static const ALIGN_ASSET(2) char men_room_2DL_001C30[] = dmen_room_2DL_001C30;
#define dmen_room_2DL_0026E0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_0026E0"
static const ALIGN_ASSET(2) char men_room_2DL_0026E0[] = dmen_room_2DL_0026E0;
#define dmen_room_2DL_002C30 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002C30"
static const ALIGN_ASSET(2) char men_room_2DL_002C30[] = dmen_room_2DL_002C30;
#define dmen_room_2DL_002FA0 "__OTR__scenes/nonmq/men_scene/men_room_2DL_002FA0"
static const ALIGN_ASSET(2) char men_room_2DL_002FA0[] = dmen_room_2DL_002FA0;
#define dmen_room_2DL_003928 "__OTR__scenes/nonmq/men_scene/men_room_2DL_003928"
static const ALIGN_ASSET(2) char men_room_2DL_003928[] = dmen_room_2DL_003928;
#endif // DUNGEONS_MEN_ROOM_2_H