Shipwright/soh/assets/scenes/dungeons/men/men_room_8.h

53 lines
2.5 KiB
C

#ifndef DUNGEONS_MEN_ROOM_8_H
#define DUNGEONS_MEN_ROOM_8_H 1
#include "align_asset_macro.h"
#define dmen_room_8Tex_005D30 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_005D30"
static const ALIGN_ASSET(2) char men_room_8Tex_005D30[] = dmen_room_8Tex_005D30;
#define dmen_room_8Tex_006530 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_006530"
static const ALIGN_ASSET(2) char men_room_8Tex_006530[] = dmen_room_8Tex_006530;
#define dmen_room_8Tex_006D30 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_006D30"
static const ALIGN_ASSET(2) char men_room_8Tex_006D30[] = dmen_room_8Tex_006D30;
#define dmen_room_8Tex_007530 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_007530"
static const ALIGN_ASSET(2) char men_room_8Tex_007530[] = dmen_room_8Tex_007530;
#define dmen_room_8Tex_007630 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_007630"
static const ALIGN_ASSET(2) char men_room_8Tex_007630[] = dmen_room_8Tex_007630;
#define dmen_room_8Tex_007E30 "__OTR__scenes/nonmq/men_scene/men_room_8Tex_007E30"
static const ALIGN_ASSET(2) char men_room_8Tex_007E30[] = dmen_room_8Tex_007E30;
#define dmen_room_8DL_003EB0 "__OTR__scenes/nonmq/men_scene/men_room_8DL_003EB0"
static const ALIGN_ASSET(2) char men_room_8DL_003EB0[] = dmen_room_8DL_003EB0;
#define dmen_room_8DL_000330 "__OTR__scenes/nonmq/men_scene/men_room_8DL_000330"
static const ALIGN_ASSET(2) char men_room_8DL_000330[] = dmen_room_8DL_000330;
#define dmen_room_8DL_004E08 "__OTR__scenes/nonmq/men_scene/men_room_8DL_004E08"
static const ALIGN_ASSET(2) char men_room_8DL_004E08[] = dmen_room_8DL_004E08;
#define dmen_room_8DL_005470 "__OTR__scenes/nonmq/men_scene/men_room_8DL_005470"
static const ALIGN_ASSET(2) char men_room_8DL_005470[] = dmen_room_8DL_005470;
#define dmen_room_8DL_0055F0 "__OTR__scenes/nonmq/men_scene/men_room_8DL_0055F0"
static const ALIGN_ASSET(2) char men_room_8DL_0055F0[] = dmen_room_8DL_0055F0;
#define dmen_room_8DL_005A08 "__OTR__scenes/nonmq/men_scene/men_room_8DL_005A08"
static const ALIGN_ASSET(2) char men_room_8DL_005A08[] = dmen_room_8DL_005A08;
#define dmen_room_8DL_005C20 "__OTR__scenes/nonmq/men_scene/men_room_8DL_005C20"
static const ALIGN_ASSET(2) char men_room_8DL_005C20[] = dmen_room_8DL_005C20;
#define dmen_room_8DL_002690 "__OTR__scenes/nonmq/men_scene/men_room_8DL_002690"
static const ALIGN_ASSET(2) char men_room_8DL_002690[] = dmen_room_8DL_002690;
#define dmen_room_8DL_000EC0 "__OTR__scenes/nonmq/men_scene/men_room_8DL_000EC0"
static const ALIGN_ASSET(2) char men_room_8DL_000EC0[] = dmen_room_8DL_000EC0;
#endif // DUNGEONS_MEN_ROOM_8_H