Shipwright/soh/assets/scenes/dungeons/men/men_room_9.h

38 lines
1.7 KiB
C

#ifndef DUNGEONS_MEN_ROOM_9_H
#define DUNGEONS_MEN_ROOM_9_H 1
#include "align_asset_macro.h"
#define dmen_room_9Tex_001AB0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_001AB0"
static const ALIGN_ASSET(2) char men_room_9Tex_001AB0[] = dmen_room_9Tex_001AB0;
#define dmen_room_9Tex_0022B0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_0022B0"
static const ALIGN_ASSET(2) char men_room_9Tex_0022B0[] = dmen_room_9Tex_0022B0;
#define dmen_room_9Tex_0026B0 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_0026B0"
static const ALIGN_ASSET(2) char men_room_9Tex_0026B0[] = dmen_room_9Tex_0026B0;
#define dmen_room_9Tex_003070 "__OTR__scenes/nonmq/men_scene/men_room_9Tex_003070"
static const ALIGN_ASSET(2) char men_room_9Tex_003070[] = dmen_room_9Tex_003070;
#define dmen_room_9DL_000700 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000700"
static const ALIGN_ASSET(2) char men_room_9DL_000700[] = dmen_room_9DL_000700;
#define dmen_room_9DL_000B30 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000B30"
static const ALIGN_ASSET(2) char men_room_9DL_000B30[] = dmen_room_9DL_000B30;
#define dmen_room_9DL_000D68 "__OTR__scenes/nonmq/men_scene/men_room_9DL_000D68"
static const ALIGN_ASSET(2) char men_room_9DL_000D68[] = dmen_room_9DL_000D68;
#define dmen_room_9DL_002F80 "__OTR__scenes/nonmq/men_scene/men_room_9DL_002F80"
static const ALIGN_ASSET(2) char men_room_9DL_002F80[] = dmen_room_9DL_002F80;
#define dmen_room_9DL_0014E8 "__OTR__scenes/nonmq/men_scene/men_room_9DL_0014E8"
static const ALIGN_ASSET(2) char men_room_9DL_0014E8[] = dmen_room_9DL_0014E8;
#define dmen_room_9DL_0019C0 "__OTR__scenes/nonmq/men_scene/men_room_9DL_0019C0"
static const ALIGN_ASSET(2) char men_room_9DL_0019C0[] = dmen_room_9DL_0019C0;
#endif // DUNGEONS_MEN_ROOM_9_H