Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_11.h

29 lines
1.3 KiB
C

#ifndef DUNGEONS_YDAN_ROOM_11_H
#define DUNGEONS_YDAN_ROOM_11_H 1
#include "align_asset_macro.h"
#define dydan_room_11Tex_003CD8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_003CD8"
static const ALIGN_ASSET(2) char ydan_room_11Tex_003CD8[] = dydan_room_11Tex_003CD8;
#define dydan_room_11Tex_0044D8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_0044D8"
static const ALIGN_ASSET(2) char ydan_room_11Tex_0044D8[] = dydan_room_11Tex_0044D8;
#define dydan_room_11Tex_0054D8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_0054D8"
static const ALIGN_ASSET(2) char ydan_room_11Tex_0054D8[] = dydan_room_11Tex_0054D8;
#define dydan_room_11Tex_005CD8 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_005CD8"
static const ALIGN_ASSET(2) char ydan_room_11Tex_005CD8[] = dydan_room_11Tex_005CD8;
#define dydan_room_11Tex_006968 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11Tex_006968"
static const ALIGN_ASSET(2) char ydan_room_11Tex_006968[] = dydan_room_11Tex_006968;
#define dydan_room_11DL_002D90 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11DL_002D90"
static const ALIGN_ASSET(2) char ydan_room_11DL_002D90[] = dydan_room_11DL_002D90;
#define dydan_room_11DL_006730 "__OTR__scenes/nonmq/ydan_scene/ydan_room_11DL_006730"
static const ALIGN_ASSET(2) char ydan_room_11DL_006730[] = dydan_room_11DL_006730;
#endif // DUNGEONS_YDAN_ROOM_11_H