Shipwright/soh/assets/scenes/dungeons/ydan/ydan_room_8.h

14 lines
467 B
C

#ifndef DUNGEONS_YDAN_ROOM_8_H
#define DUNGEONS_YDAN_ROOM_8_H 1
#include "align_asset_macro.h"
#define dydan_room_8Tex_000988 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8Tex_000988"
static const ALIGN_ASSET(2) char ydan_room_8Tex_000988[] = dydan_room_8Tex_000988;
#define dydan_room_8DL_000760 "__OTR__scenes/nonmq/ydan_scene/ydan_room_8DL_000760"
static const ALIGN_ASSET(2) char ydan_room_8DL_000760[] = dydan_room_8DL_000760;
#endif // DUNGEONS_YDAN_ROOM_8_H