Shipwright/soh/assets/scenes/indoors/mahouya/mahouya_scene.h

50 lines
2.7 KiB
C

#ifndef INDOORS_MAHOUYA_SCENE_H
#define INDOORS_MAHOUYA_SCENE_H 1
#include "align_asset_macro.h"
#define dmahouya_sceneTex_000A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_000A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_000A20[] = dmahouya_sceneTex_000A20;
#define dmahouya_sceneTex_001220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_001220"
static const ALIGN_ASSET(2) char mahouya_sceneTex_001220[] = dmahouya_sceneTex_001220;
#define dmahouya_sceneTex_001A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_001A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_001A20[] = dmahouya_sceneTex_001A20;
#define dmahouya_sceneTex_002A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_002A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_002A20[] = dmahouya_sceneTex_002A20;
#define dmahouya_sceneTex_003A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_003A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_003A20[] = dmahouya_sceneTex_003A20;
#define dmahouya_sceneTex_004A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_004A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_004A20[] = dmahouya_sceneTex_004A20;
#define dmahouya_sceneTex_005220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_005220"
static const ALIGN_ASSET(2) char mahouya_sceneTex_005220[] = dmahouya_sceneTex_005220;
#define dmahouya_sceneTex_006220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_006220"
static const ALIGN_ASSET(2) char mahouya_sceneTex_006220[] = dmahouya_sceneTex_006220;
#define dmahouya_sceneTex_007220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_007220"
static const ALIGN_ASSET(2) char mahouya_sceneTex_007220[] = dmahouya_sceneTex_007220;
#define dmahouya_sceneTex_007A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_007A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_007A20[] = dmahouya_sceneTex_007A20;
#define dmahouya_sceneTex_008A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_008A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_008A20[] = dmahouya_sceneTex_008A20;
#define dmahouya_sceneTex_009220 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_009220"
static const ALIGN_ASSET(2) char mahouya_sceneTex_009220[] = dmahouya_sceneTex_009220;
#define dmahouya_sceneTex_009A20 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneTex_009A20"
static const ALIGN_ASSET(2) char mahouya_sceneTex_009A20[] = dmahouya_sceneTex_009A20;
#define dmahouya_sceneCollisionHeader_0009F4 "__OTR__scenes/shared/mahouya_scene/mahouya_sceneCollisionHeader_0009F4"
static const ALIGN_ASSET(2) char mahouya_sceneCollisionHeader_0009F4[] = dmahouya_sceneCollisionHeader_0009F4;
#endif // INDOORS_MAHOUYA_SCENE_H