Shipwright/soh/assets/scenes/indoors/syatekijyou/syatekijyou_scene.h

83 lines
5.1 KiB
C

#ifndef INDOORS_SYATEKIJYOU_SCENE_H
#define INDOORS_SYATEKIJYOU_SCENE_H 1
#include "align_asset_macro.h"
#define dsyatekijyou_sceneTex_001C40 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_001C40"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_001C40[] = dsyatekijyou_sceneTex_001C40;
#define dsyatekijyou_sceneTex_001D40 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_001D40"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_001D40[] = dsyatekijyou_sceneTex_001D40;
#define dsyatekijyou_sceneTex_002140 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_002140"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002140[] = dsyatekijyou_sceneTex_002140;
#define dsyatekijyou_sceneTex_002540 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_002540"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002540[] = dsyatekijyou_sceneTex_002540;
#define dsyatekijyou_sceneTex_002740 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_002740"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_002740[] = dsyatekijyou_sceneTex_002740;
#define dsyatekijyou_sceneTex_003740 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_003740"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003740[] = dsyatekijyou_sceneTex_003740;
#define dsyatekijyou_sceneTex_003940 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_003940"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003940[] = dsyatekijyou_sceneTex_003940;
#define dsyatekijyou_sceneTex_0039C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_0039C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0039C0[] = dsyatekijyou_sceneTex_0039C0;
#define dsyatekijyou_sceneTex_003DC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_003DC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_003DC0[] = dsyatekijyou_sceneTex_003DC0;
#define dsyatekijyou_sceneTex_0041C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_0041C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0041C0[] = dsyatekijyou_sceneTex_0041C0;
#define dsyatekijyou_sceneTex_0051C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_0051C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0051C0[] = dsyatekijyou_sceneTex_0051C0;
#define dsyatekijyou_sceneTex_0052C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_0052C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0052C0[] = dsyatekijyou_sceneTex_0052C0;
#define dsyatekijyou_sceneTex_0054C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_0054C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_0054C0[] = dsyatekijyou_sceneTex_0054C0;
#define dsyatekijyou_sceneTex_005CC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_005CC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_005CC0[] = dsyatekijyou_sceneTex_005CC0;
#define dsyatekijyou_sceneTex_006CC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_006CC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_006CC0[] = dsyatekijyou_sceneTex_006CC0;
#define dsyatekijyou_sceneTex_007CC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_007CC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_007CC0[] = dsyatekijyou_sceneTex_007CC0;
#define dsyatekijyou_sceneTex_008CC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_008CC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_008CC0[] = dsyatekijyou_sceneTex_008CC0;
#define dsyatekijyou_sceneTex_009CC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_009CC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_009CC0[] = dsyatekijyou_sceneTex_009CC0;
#define dsyatekijyou_sceneTex_00A4C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_00A4C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00A4C0[] = dsyatekijyou_sceneTex_00A4C0;
#define dsyatekijyou_sceneTex_00ACC0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_00ACC0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00ACC0[] = dsyatekijyou_sceneTex_00ACC0;
#define dsyatekijyou_sceneTex_00B0C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_00B0C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00B0C0[] = dsyatekijyou_sceneTex_00B0C0;
#define dsyatekijyou_sceneTex_00B2C0 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneTex_00B2C0"
static const ALIGN_ASSET(2) char syatekijyou_sceneTex_00B2C0[] = dsyatekijyou_sceneTex_00B2C0;
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
static const ALIGN_ASSET(2) char syatekijyou_sceneCollisionHeader_001420[] = dsyatekijyou_sceneCollisionHeader_001420;
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#define dsyatekijyou_sceneCollisionHeader_001420 "__OTR__scenes/shared/syatekijyou_scene/syatekijyou_sceneCollisionHeader_001420"
#endif // INDOORS_SYATEKIJYOU_SCENE_H