Shipwright/soh/assets/scenes/misc/kinsuta/kinsuta_room_0.h

77 lines
4.2 KiB
C

#ifndef MISC_KINSUTA_ROOM_0_H
#define MISC_KINSUTA_ROOM_0_H 1
#include "align_asset_macro.h"
#define dkinsuta_room_0Tex_003110 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003110"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003110[] = dkinsuta_room_0Tex_003110;
#define dkinsuta_room_0Tex_003910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_003910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_003910[] = dkinsuta_room_0Tex_003910;
#define dkinsuta_room_0Tex_004910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_004910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_004910[] = dkinsuta_room_0Tex_004910;
#define dkinsuta_room_0Tex_005910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_005910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_005910[] = dkinsuta_room_0Tex_005910;
#define dkinsuta_room_0Tex_006910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_006910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_006910[] = dkinsuta_room_0Tex_006910;
#define dkinsuta_room_0Tex_007910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_007910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_007910[] = dkinsuta_room_0Tex_007910;
#define dkinsuta_room_0Tex_008910 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008910"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008910[] = dkinsuta_room_0Tex_008910;
#define dkinsuta_room_0Tex_008D10 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_008D10"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_008D10[] = dkinsuta_room_0Tex_008D10;
#define dkinsuta_room_0Tex_009D10 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_009D10"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_009D10[] = dkinsuta_room_0Tex_009D10;
#define dkinsuta_room_0Tex_00B098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00B098"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00B098[] = dkinsuta_room_0Tex_00B098;
#define dkinsuta_room_0Tex_00C098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00C098"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00C098[] = dkinsuta_room_0Tex_00C098;
#define dkinsuta_room_0Tex_00D098 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0Tex_00D098"
static const ALIGN_ASSET(2) char kinsuta_room_0Tex_00D098[] = dkinsuta_room_0Tex_00D098;
#define dkinsuta_room_0TLUT_0030F0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0TLUT_0030F0"
static const ALIGN_ASSET(2) char kinsuta_room_0TLUT_0030F0[] = dkinsuta_room_0TLUT_0030F0;
#define dgKinsutaDL_0030B0 "__OTR__scenes/shared/kinsuta_scene/gKinsutaDL_0030B0"
static const ALIGN_ASSET(2) char gKinsutaDL_0030B0[] = dgKinsutaDL_0030B0;
#define dgKinsutaDL_00B088 "__OTR__scenes/shared/kinsuta_scene/gKinsutaDL_00B088"
static const ALIGN_ASSET(2) char gKinsutaDL_00B088[] = dgKinsutaDL_00B088;
#define dkinsuta_room_0DL_002BC8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_002BC8"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_002BC8[] = dkinsuta_room_0DL_002BC8;
#define dkinsuta_room_0DL_000CF0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_000CF0"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_000CF0[] = dkinsuta_room_0DL_000CF0;
#define dkinsuta_room_0DL_0013E8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_0013E8"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_0013E8[] = dkinsuta_room_0DL_0013E8;
#define dkinsuta_room_0DL_0002E0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_0002E0"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_0002E0[] = dkinsuta_room_0DL_0002E0;
#define dkinsuta_room_0DL_00ACE0 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_00ACE0"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_00ACE0[] = dkinsuta_room_0DL_00ACE0;
#define dkinsuta_room_0DL_001B38 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_001B38"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_001B38[] = dkinsuta_room_0DL_001B38;
#define dkinsuta_room_0DL_002FD8 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_002FD8"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_002FD8[] = dkinsuta_room_0DL_002FD8;
#define dkinsuta_room_0DL_001F78 "__OTR__scenes/shared/kinsuta_scene/kinsuta_room_0DL_001F78"
static const ALIGN_ASSET(2) char kinsuta_room_0DL_001F78[] = dkinsuta_room_0DL_001F78;
#endif // MISC_KINSUTA_ROOM_0_H