Shipwright/soh/assets/scenes/overworld/spot20/spot20_scene.h

108 lines
5.9 KiB
C

#ifndef OVERWORLD_SPOT20_SCENE_H
#define OVERWORLD_SPOT20_SCENE_H 1
#include "align_asset_macro.h"
#define dspot20_sceneTex_005FE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_005FE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_005FE0[] = dspot20_sceneTex_005FE0;
#define dspot20_sceneTex_0067E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_0067E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_0067E0[] = dspot20_sceneTex_0067E0;
#define dspot20_sceneTex_0069E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_0069E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_0069E0[] = dspot20_sceneTex_0069E0;
#define dspot20_sceneTex_0071E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_0071E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_0071E0[] = dspot20_sceneTex_0071E0;
#define dspot20_sceneTex_0091E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_0091E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_0091E0[] = dspot20_sceneTex_0091E0;
#define dspot20_sceneTex_0093E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_0093E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_0093E0[] = dspot20_sceneTex_0093E0;
#define dspot20_sceneTex_009BE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_009BE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_009BE0[] = dspot20_sceneTex_009BE0;
#define dspot20_sceneTex_00ABE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00ABE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00ABE0[] = dspot20_sceneTex_00ABE0;
#define dspot20_sceneTex_00BBE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00BBE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00BBE0[] = dspot20_sceneTex_00BBE0;
#define dspot20_sceneTex_00BDE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00BDE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00BDE0[] = dspot20_sceneTex_00BDE0;
#define dspot20_sceneTex_00C1E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00C1E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00C1E0[] = dspot20_sceneTex_00C1E0;
#define dspot20_sceneTex_00C9E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00C9E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00C9E0[] = dspot20_sceneTex_00C9E0;
#define dspot20_sceneTex_00D1E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00D1E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00D1E0[] = dspot20_sceneTex_00D1E0;
#define dspot20_sceneTex_00D9E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00D9E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00D9E0[] = dspot20_sceneTex_00D9E0;
#define dspot20_sceneTex_00E1E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00E1E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00E1E0[] = dspot20_sceneTex_00E1E0;
#define dspot20_sceneTex_00E9E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00E9E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00E9E0[] = dspot20_sceneTex_00E9E0;
#define dspot20_sceneTex_00F1E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00F1E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00F1E0[] = dspot20_sceneTex_00F1E0;
#define dspot20_sceneTex_00F9E0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_00F9E0"
static const ALIGN_ASSET(2) char spot20_sceneTex_00F9E0[] = dspot20_sceneTex_00F9E0;
#define dspot20_sceneTex_010BE0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_010BE0"
static const ALIGN_ASSET(2) char spot20_sceneTex_010BE0[] = dspot20_sceneTex_010BE0;
#define dspot20_sceneTex_010E20 "__OTR__scenes/shared/spot20_scene/spot20_sceneTex_010E20"
static const ALIGN_ASSET(2) char spot20_sceneTex_010E20[] = dspot20_sceneTex_010E20;
#define dspot20_sceneTLUT_005DB0 "__OTR__scenes/shared/spot20_scene/spot20_sceneTLUT_005DB0"
static const ALIGN_ASSET(2) char spot20_sceneTLUT_005DB0[] = dspot20_sceneTLUT_005DB0;
#define dspot20_sceneTLUT_005FB8 "__OTR__scenes/shared/spot20_scene/spot20_sceneTLUT_005FB8"
static const ALIGN_ASSET(2) char spot20_sceneTLUT_005FB8[] = dspot20_sceneTLUT_005FB8;
#define dgLonLonRanchIntroCs "__OTR__scenes/shared/spot20_scene/gLonLonRanchIntroCs"
static const ALIGN_ASSET(2) char gLonLonRanchIntroCs[] = dgLonLonRanchIntroCs;
#define dgLonLonRanchDayWindowTex "__OTR__scenes/shared/spot20_scene/gLonLonRanchDayWindowTex"
static const ALIGN_ASSET(2) char gLonLonRanchDayWindowTex[] = dgLonLonRanchDayWindowTex;
#define dgLonLonRangeNightWindowsTex "__OTR__scenes/shared/spot20_scene/gLonLonRangeNightWindowsTex"
static const ALIGN_ASSET(2) char gLonLonRangeNightWindowsTex[] = dgLonLonRangeNightWindowsTex;
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
static const ALIGN_ASSET(2) char spot20_sceneCollisionHeader_002948[] = dspot20_sceneCollisionHeader_002948;
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#define dspot20_sceneCollisionHeader_002948 "__OTR__scenes/shared/spot20_scene/spot20_sceneCollisionHeader_002948"
#endif // OVERWORLD_SPOT20_SCENE_H