Shipwright/soh/soh/z_play_otr.cpp

96 lines
3.7 KiB
C++

#include "OTRGlobals.h"
#include <libultraship/libultraship.h>
#include "soh/resource/type/Scene.h"
#include <utils/StringHelper.h>
#include "soh/Enhancements/game-interactor/GameInteractor.h"
#include "global.h"
#include "vt.h"
#include <Vertex.h>
extern "C" void Play_InitScene(PlayState * play, s32 spawn);
extern "C" void Play_InitEnvironment(PlayState * play, s16 skyboxId);
void OTRPlay_InitScene(PlayState* play, s32 spawn);
s32 OTRScene_ExecuteCommands(PlayState* play, SOH::Scene* scene);
//LUS::OTRResource* OTRPlay_LoadFile(PlayState* play, RomFile* file) {
Ship::IResource* OTRPlay_LoadFile(PlayState* play, const char* fileName)
{
auto res = Ship::Context::GetInstance()->GetResourceManager()->LoadResource(fileName);
return res.get();
}
extern "C" void OTRPlay_SpawnScene(PlayState* play, s32 sceneNum, s32 spawn) {
SceneTableEntry* scene = &gSceneTable[sceneNum];
scene->unk_13 = 0;
play->loadedScene = scene;
play->sceneNum = sceneNum;
play->sceneConfig = scene->config;
//osSyncPrintf("\nSCENE SIZE %fK\n", (scene->sceneFile.vromEnd - scene->sceneFile.vromStart) / 1024.0f);
// Scenes considered "dungeon" with a MQ variant
int16_t inNonSharedScene = (sceneNum >= SCENE_DEKU_TREE && sceneNum <= SCENE_ICE_CAVERN) ||
sceneNum == SCENE_GERUDO_TRAINING_GROUND || sceneNum == SCENE_INSIDE_GANONS_CASTLE;
std::string sceneVersion = "shared";
if (inNonSharedScene) {
sceneVersion = IsGameMasterQuest() ? "mq" : "nonmq";
}
std::string scenePath = StringHelper::Sprintf("scenes/%s/%s/%s", sceneVersion.c_str(), scene->sceneFile.fileName, scene->sceneFile.fileName);
play->sceneSegment = OTRPlay_LoadFile(play, scenePath.c_str());
// Failed to load scene... default to doodongs cavern
if (play->sceneSegment == nullptr)
{
lusprintf(__FILE__, __LINE__, 2, "Unable to load scene %s... Defaulting to Doodong's Cavern!\n",
scenePath.c_str());
OTRPlay_SpawnScene(play, 0x01, 0);
return;
}
scene->unk_13 = 0;
//gSegments[2] = VIRTUAL_TO_PHYSICAL(play->sceneSegment);
OTRPlay_InitScene(play, spawn);
auto roomSize = func_80096FE8(play, &play->roomCtx);
osSyncPrintf("ROOM SIZE=%fK\n", roomSize / 1024.0f);
}
void OTRPlay_InitScene(PlayState* play, s32 spawn) {
play->curSpawn = spawn;
play->linkActorEntry = nullptr;
play->unk_11DFC = nullptr;
play->setupEntranceList = nullptr;
play->setupExitList = nullptr;
play->cUpElfMsgs = nullptr;
play->setupPathList = nullptr;
play->numSetupActors = 0;
Object_InitBank(play, &play->objectCtx);
LightContext_Init(play, &play->lightCtx);
TransitionActor_InitContext(&play->state, &play->transiActorCtx);
func_80096FD4(play, &play->roomCtx.curRoom);
YREG(15) = 0;
gSaveContext.worldMapArea = 0;
OTRScene_ExecuteCommands(play, (SOH::Scene*)play->sceneSegment);
Play_InitEnvironment(play, play->skyboxId);
// Unpause the timer for Boss Rush when the scene loaded isn't the Chamber of Sages.
if (IS_BOSS_RUSH && play->sceneNum != SCENE_CHAMBER_OF_THE_SAGES) {
gSaveContext.isBossRushPaused = 0;
}
/* auto data = static_cast<LUS::Vertex*>(Ship::Context::GetInstance()
->GetResourceManager()
->ResourceLoad("object_link_child\\object_link_childVtx_01FE08")
.get());
auto data2 = ResourceMgr_LoadVtxByCRC(0x68d4ea06044e228f);*/
GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneInit>(play->sceneNum);
SPDLOG_INFO("Scene Init - sceneNum: {0:#x}, entranceIndex: {1:#x}", play->sceneNum, gSaveContext.entranceIndex);
volatile int a = 0;
}