mirror of https://github.com/caddyserver/caddy
228 lines
6.6 KiB
Go
228 lines
6.6 KiB
Go
// Copyright 2015 Matthew Holt and The Caddy Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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package caddy
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import (
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"fmt"
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"sync"
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"sync/atomic"
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)
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// UsagePool is a thread-safe map that pools values
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// based on usage (reference counting). Values are
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// only inserted if they do not already exist. There
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// are two ways to add values to the pool:
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//
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// 1. LoadOrStore will increment usage and store the
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// value immediately if it does not already exist.
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// 2. LoadOrNew will atomically check for existence
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// and construct the value immediately if it does
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// not already exist, or increment the usage
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// otherwise, then store that value in the pool.
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// When the constructed value is finally deleted
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// from the pool (when its usage reaches 0), it
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// will be cleaned up by calling Destruct().
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//
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// The use of LoadOrNew allows values to be created
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// and reused and finally cleaned up only once, even
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// though they may have many references throughout
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// their lifespan. This is helpful, for example, when
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// sharing thread-safe io.Writers that you only want
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// to open and close once.
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//
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// There is no way to overwrite existing keys in the
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// pool without first deleting it as many times as it
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// was stored. Deleting too many times will panic.
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//
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// The implementation does not use a sync.Pool because
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// UsagePool needs additional atomicity to run the
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// constructor functions when creating a new value when
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// LoadOrNew is used. (We could probably use sync.Pool
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// but we'd still have to layer our own additional locks
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// on top.)
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//
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// An empty UsagePool is NOT safe to use; always call
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// NewUsagePool() to make a new one.
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type UsagePool struct {
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sync.RWMutex
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pool map[any]*usagePoolVal
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}
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// NewUsagePool returns a new usage pool that is ready to use.
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func NewUsagePool() *UsagePool {
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return &UsagePool{
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pool: make(map[any]*usagePoolVal),
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}
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}
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// LoadOrNew loads the value associated with key from the pool if it
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// already exists. If the key doesn't exist, it will call construct
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// to create a new value and then stores that in the pool. An error
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// is only returned if the constructor returns an error. The loaded
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// or constructed value is returned. The loaded return value is true
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// if the value already existed and was loaded, or false if it was
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// newly constructed.
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func (up *UsagePool) LoadOrNew(key any, construct Constructor) (value any, loaded bool, err error) {
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var upv *usagePoolVal
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up.Lock()
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upv, loaded = up.pool[key]
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if loaded {
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atomic.AddInt32(&upv.refs, 1)
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up.Unlock()
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upv.RLock()
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value = upv.value
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err = upv.err
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upv.RUnlock()
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} else {
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upv = &usagePoolVal{refs: 1}
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upv.Lock()
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up.pool[key] = upv
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up.Unlock()
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value, err = construct()
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if err == nil {
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upv.value = value
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} else {
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upv.err = err
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up.Lock()
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// this *should* be safe, I think, because we have a
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// write lock on upv, but we might also need to ensure
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// that upv.err is nil before doing this, since we
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// released the write lock on up during construct...
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// but then again it's also after midnight...
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delete(up.pool, key)
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up.Unlock()
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}
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upv.Unlock()
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}
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return
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}
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// LoadOrStore loads the value associated with key from the pool if it
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// already exists, or stores it if it does not exist. It returns the
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// value that was either loaded or stored, and true if the value already
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// existed and was loaded, false if the value didn't exist and was stored.
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func (up *UsagePool) LoadOrStore(key, val any) (value any, loaded bool) {
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var upv *usagePoolVal
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up.Lock()
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upv, loaded = up.pool[key]
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if loaded {
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atomic.AddInt32(&upv.refs, 1)
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up.Unlock()
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upv.Lock()
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if upv.err == nil {
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value = upv.value
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} else {
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upv.value = val
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upv.err = nil
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}
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upv.Unlock()
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} else {
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upv = &usagePoolVal{refs: 1, value: val}
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up.pool[key] = upv
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up.Unlock()
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value = val
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}
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return
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}
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// Range iterates the pool similarly to how sync.Map.Range() does:
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// it calls f for every key in the pool, and if f returns false,
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// iteration is stopped. Ranging does not affect usage counts.
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//
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// This method is somewhat naive and acquires a read lock on the
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// entire pool during iteration, so do your best to make f() really
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// fast, m'kay?
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func (up *UsagePool) Range(f func(key, value any) bool) {
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up.RLock()
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defer up.RUnlock()
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for key, upv := range up.pool {
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upv.RLock()
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if upv.err != nil {
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upv.RUnlock()
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continue
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}
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val := upv.value
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upv.RUnlock()
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if !f(key, val) {
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break
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}
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}
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}
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// Delete decrements the usage count for key and removes the
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// value from the underlying map if the usage is 0. It returns
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// true if the usage count reached 0 and the value was deleted.
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// It panics if the usage count drops below 0; always call
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// Delete precisely as many times as LoadOrStore.
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func (up *UsagePool) Delete(key any) (deleted bool, err error) {
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up.Lock()
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upv, ok := up.pool[key]
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if !ok {
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up.Unlock()
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return false, nil
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}
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refs := atomic.AddInt32(&upv.refs, -1)
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if refs == 0 {
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delete(up.pool, key)
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up.Unlock()
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upv.RLock()
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val := upv.value
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upv.RUnlock()
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if destructor, ok := val.(Destructor); ok {
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err = destructor.Destruct()
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}
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deleted = true
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} else {
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up.Unlock()
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if refs < 0 {
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panic(fmt.Sprintf("deleted more than stored: %#v (usage: %d)",
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upv.value, upv.refs))
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}
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}
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return
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}
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// References returns the number of references (count of usages) to a
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// key in the pool, and true if the key exists, or false otherwise.
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func (up *UsagePool) References(key any) (int, bool) {
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up.RLock()
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upv, loaded := up.pool[key]
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up.RUnlock()
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if loaded {
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// I wonder if it'd be safer to read this value during
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// our lock on the UsagePool... guess we'll see...
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refs := atomic.LoadInt32(&upv.refs)
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return int(refs), true
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}
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return 0, false
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}
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// Constructor is a function that returns a new value
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// that can destruct itself when it is no longer needed.
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type Constructor func() (Destructor, error)
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// Destructor is a value that can clean itself up when
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// it is deallocated.
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type Destructor interface {
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Destruct() error
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}
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type usagePoolVal struct {
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refs int32 // accessed atomically; must be 64-bit aligned for 32-bit systems
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value any
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err error
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sync.RWMutex
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}
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