cookieclicker/main.js

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This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

/*
All this code is copyright Orteil, 2013-2023.
-with some help, advice and fixes by Nicholas Laux, Debugbro, Opti, the folks at Playsaurus, and lots of people on reddit, Discord, and the DashNet forums
-also includes a bunch of snippets found on stackoverflow.com and others
-want to mod the game? scroll down to the "MODDING API" section
Hello, and welcome to the joyous mess that is main.js. Code contained herein is not guaranteed to be good, consistent, or sane. Most of this is years old at this point and harkens back to simpler, cruder times. In particular I've tried to maintain compatibility with fairly old versions of javascript, which means luxuries such as 'let', arrow functions and string literals are unavailable.
As Cookie Clicker is rife with puns and tricky wordplay, localization was never intended to be possible - but ended up happening anyway as part of the Steam port. As a result, usage of strings is somewhat unorthodox in some places.
Have a nice trip, and stay safe.
Spoilers ahead.
http://orteil.dashnet.org
*/
/*=====================================================================================
MISC HELPER FUNCTIONS
=======================================================================================*/
function l(what) {return document.getElementById(what);}
function choose(arr) {return arr[Math.floor(Math.random()*arr.length)];}
function escapeRegExp(str){return str.replace(/[\-\[\]\/\{\}\(\)\*\+\?\.\\\^\$\|]/g, "\\$&");}
function replaceAll(find,replace,str){return str.replace(new RegExp(escapeRegExp(find),'g'),replace);}
function cap(str){return str.charAt(0).toUpperCase()+str.slice(1);}
function romanize(num){
if (isNaN(num))
return NaN;
var digits = String(+num).split(""),
key = ["","C","CC","CCC","CD","D","DC","DCC","DCCC","CM",
"","X","XX","XXX","XL","L","LX","LXX","LXXX","XC",
"","I","II","III","IV","V","VI","VII","VIII","IX"],
roman = "",
i = 3;
while (i--)
roman = (key[+digits.pop() + (i * 10)] || "") + roman;
return Array(+digits.join("") + 1).join("M") + roman;
}
//disable sounds coming from soundjay.com (sorry)
var realAudio=typeof Audio!=='undefined'?Audio:function(){return {}};//backup real audio
Audio=function(src){
if (src && src.indexOf('soundjay')>-1) {Game.Popup('Sorry, no sounds hotlinked from soundjay.com.');this.play=function(){};}
else return new realAudio(src);
};
if(!Array.prototype.indexOf) {
Array.prototype.indexOf = function(needle) {
for(var i = 0; i < this.length; i++) {
if(this[i] === needle) {return i;}
}
return -1;
};
}
function randomFloor(x) {if ((x%1)<Math.random()) return Math.floor(x); else return Math.ceil(x);}
function shuffle(array)
{
var counter = array.length, temp, index;
// While there are elements in the array
while (counter--)
{
// Pick a random index
index = (Math.random() * counter) | 0;
// And swap the last element with it
temp = array[counter];
array[counter] = array[index];
array[index] = temp;
}
return array;
}
Element.prototype.getBounds=function(){
var bounds=this.getBoundingClientRect();
var s=Game.scale;
bounds.x/=s;
bounds.y/=s;
bounds.width/=s;
bounds.height/=s;
bounds.top/=s;
bounds.bottom/=s;
bounds.left/=s;
bounds.right/=s;
return bounds;
};
var LoadScript=function(url,callback,error)
{
var js=document.createElement('script');
js.setAttribute('type','text/javascript');
if (js.readyState){
js.onreadystatechange=function()
{
if (js.readyState==="loaded" || js.readyState==="complete")
{
js.onreadystatechange=null;
if (callback) callback();
}
};
}
else if (callback)
{
js.onload=callback;
}
if (error) js.onerror=error;
js.setAttribute('src',url);
document.head.appendChild(js);
}
localStorageGet=function(key)
{
var local=0;
try {local=window.localStorage.getItem(key);} catch (exception) {}
return local;
}
localStorageSet=function(key,str)
{
var local=0;
try {local=window.localStorage.setItem(key,str);} catch (exception) {}
return local;
}
var ajax=function(url,callback)
{
if (Game.local) return false;
var httpRequest=new XMLHttpRequest();
if (!httpRequest){return false;}
httpRequest.onreadystatechange=function()
{
try{
if (httpRequest.readyState===XMLHttpRequest.DONE && httpRequest.status===200)
{
callback(httpRequest.responseText);
}
}catch(e){}
}
//httpRequest.onerror=function(e){console.log('ERROR',e);}
if (url.indexOf('?')==-1) url+='?'; else url+='&';
url+='nocache='+Date.now();
httpRequest.open('GET',url);
httpRequest.setRequestHeader('Content-Type','text/plain');
httpRequest.overrideMimeType('text/plain');
httpRequest.send();
return true;
}
function toFixed(x)
{
if (Math.abs(x) < 1.0) {
var e = parseInt(x.toString().split('e-')[1]);
if (e) {
x *= Math.pow(10,e-1);
x = '0.' + (new Array(e)).join('0') + x.toString().substring(2);
}
} else {
var e = parseInt(x.toString().split('+')[1]);
if (e > 20) {
e -= 20;
x /= Math.pow(10,e);
x += (new Array(e+1)).join('0');
}
}
return x;
}
//Beautify and number-formatting adapted from the Frozen Cookies add-on (http://cookieclicker.wikia.com/wiki/Frozen_Cookies_%28JavaScript_Add-on%29)
function formatEveryThirdPower(notations)
{
return function (val)
{
var base=0,notationValue='';
if (!isFinite(val)) return 'Infinity';
if (val>=1000000)
{
val/=1000;
while(Math.round(val)>=1000)
{
val/=1000;
base++;
}
if (base>=notations.length) {return 'Infinity';} else {notationValue=notations[base];}
}
return (Math.round(val*1000)/1000)+notationValue;
};
}
function rawFormatter(val){return Math.round(val*1000)/1000;}
var formatLong=[' thousand',' million',' billion',' trillion',' quadrillion',' quintillion',' sextillion',' septillion',' octillion',' nonillion'];
var prefixes=['','un','duo','tre','quattuor','quin','sex','septen','octo','novem'];
var suffixes=['decillion','vigintillion','trigintillion','quadragintillion','quinquagintillion','sexagintillion','septuagintillion','octogintillion','nonagintillion'];
for (var i in suffixes)
{
for (var ii in prefixes)
{
formatLong.push(' '+prefixes[ii]+suffixes[i]);
}
}
var formatShort=['k','M','B','T','Qa','Qi','Sx','Sp','Oc','No'];
var prefixes=['','Un','Do','Tr','Qa','Qi','Sx','Sp','Oc','No'];
var suffixes=['D','V','T','Qa','Qi','Sx','Sp','O','N'];
for (var i in suffixes)
{
for (var ii in prefixes)
{
formatShort.push(' '+prefixes[ii]+suffixes[i]);
}
}
formatShort[10]='Dc';
var numberFormatters=
[
formatEveryThirdPower(formatShort),
formatEveryThirdPower(formatLong),
rawFormatter
];
var Beautify=function(val,floats)
{
var negative=(val<0);
var decimal='';
var fixed=val.toFixed(floats);
if (floats>0 && Math.abs(val)<1000 && Math.floor(fixed)!=fixed) decimal='.'+(fixed.toString()).split('.')[1];
val=Math.floor(Math.abs(val));
if (floats>0 && fixed==val+1) val++;
//var format=!EN?2:Game.prefs.format?2:1;
var format=Game.prefs.format?2:1;
var formatter=numberFormatters[format];
var output=(val.toString().indexOf('e+')!=-1 && format==2)?val.toPrecision(3).toString():formatter(val).toString().replace(/\B(?=(\d{3})+(?!\d))/g,',');
//var output=formatter(val).toString().replace(/\B(?=(\d{3})+(?!\d))/g,',');
if (output=='0') negative=false;
return negative?'-'+output:output+decimal;
}
var shortenNumber=function(val)
{
//if no scientific notation, return as is, else :
//keep only the 5 first digits (plus dot), round the rest
//may or may not work properly
if (val>=1000000 && isFinite(val))
{
var num=val.toString();
var ind=num.indexOf('e+');
if (ind==-1) return val;
var str='';
for (var i=0;i<ind;i++) {str+=(i<6?num[i]:'0');}
str+='e+';
str+=num.split('e+')[1];
return parseFloat(str);
}
return val;
}
var SimpleBeautify=function(val)
{
var str=val.toString();
var str2='';
for (var i in str)//add commas
{
if ((str.length-i)%3==0 && i>0) str2+=',';
str2+=str[i];
}
return str2;
}
var beautifyInTextFilter=/(([\d]+[,]*)+)/g;//new regex
function BeautifyInTextFunction(str){return Beautify(parseInt(str.replace(/,/g,''),10));};
function BeautifyInText(str) {return str.replace(beautifyInTextFilter,BeautifyInTextFunction);}//reformat every number inside a string
function BeautifyAll()//run through upgrades and achievements to reformat the numbers
{
var func=function(what){what.ddesc=BeautifyInText(what.ddesc);}
for (var i in Game.UpgradesById){Game.UpgradesById[i].ddesc=BeautifyInText(Game.UpgradesById[i].ddesc);}
for (var i in Game.AchievementsById){Game.AchievementsById[i].ddesc=BeautifyInText(Game.AchievementsById[i].ddesc);}
}
//=== LOCALIZATION ===
var locStrings={};
var locStringsFallback={};
var locId='NONE';
var EN=true;
var locName='none';
var locPatches=[];
var locPlur='nplurals=2;plural=(n!=1);';//see http://docs.translatehouse.org/projects/localization-guide/en/latest/l10n/pluralforms.html
var locPlurFallback=locPlur;
//note : plural index will be downgraded to the last matching, ie. in this case, if we get "0" but don't have a 3rd option, use the 2nd option (or 1st, lacking that too)
var locStringsByPart={};
var FindLocStringByPart=function(match)
{
return locStringsByPart[match]||undefined;
/*
//note: slow, only do this on init
for (var i in locStrings){
var bit=i.split(']');
if (bit[0].substring(1)==match) return i;
}
return undefined;
*/
}
var Langs={
'EN':{file:'EN',nameEN:'English',name:'English',changeLanguage:'Language',icon:0,w:1,isEN:true},
'FR':{file:'FR',nameEN:'French',name:'Fran&ccedil;ais',changeLanguage:'Langue',icon:0,w:1},
'DE':{file:'DE',nameEN:'German',name:'Deutsch',changeLanguage:'Sprache',icon:0,w:1},
'NL':{file:'NL',nameEN:'Dutch',name:'Nederlands',changeLanguage:'Taal',icon:0,w:1},
'CS':{file:'CS',nameEN:'Czech',name:'&#x10C;e&#x161;tina',changeLanguage:'Jazyk',icon:0,w:1},
'PL':{file:'PL',nameEN:'Polish',name:'Polski',changeLanguage:'J&#281;zyk',icon:0,w:1},
'IT':{file:'IT',nameEN:'Italian',name:'Italiano',changeLanguage:'Lingua',icon:0,w:1},
'ES':{file:'ES',nameEN:'Spanish',name:'Espa&#xF1;ol',changeLanguage:'Idioma',icon:0,w:1},
'PT-BR':{file:'PT-BR',nameEN:'Portuguese',name:'Portugu&#xEA;s',changeLanguage:'Idioma',icon:0,w:1},
'JA':{file:'JA',nameEN:'Japanese',name:'&#x65E5;&#x672C;&#x8A9E;',changeLanguage:'&#35328;&#35486;',icon:0,w:1.5},
'ZH-CN':{file:'ZH-CN',nameEN:'Chinese',name:'&#x4E2D;&#x6587;',changeLanguage:'&#35821;&#35328;',icon:0,w:1.5},
'KO':{file:'KO',nameEN:'Korean',name:'&#xD55C;&#xAE00;',changeLanguage:'&#xC5B8;&#xC5B4;',icon:0,w:1.5},
'RU':{file:'RU',nameEN:'Russian',name:'&#x420;&#x443;&#x441;&#x441;&#x43A;&#x438;&#x439;',changeLanguage:'&#1071;&#1079;&#1099;&#1082;',icon:0,w:1.2},
};
//note : baseline should be the original english text
//in several instances, the english text will be quite different from the other languages, as this game was initially never meant to be translated and the translation process doesn't always play well with complex sentence structures
/*use:
loc('Plain text')
loc('Text where %1 is a parameter','something')
loc('Text where %1 and %2 are parameters',['a thing','another thing'])
loc('There is %1 apple',5)
...if the localized string is an array, this is parsed as a pluralized string; for instance, the localized string could be
"There is %1 apple":[
"There is %1 apple",
"There are %1 apples"
]
loc('There is %1 apple and also, %2!',[5,'hello'])
loc('This string is localized.',0,'This is the string displayed in the english version.')
loc('You have %1.','<b>'+loc('%1 apple',LBeautify(amount))+'</b>')
...you may nest localized strings, and use LBeautify() to pack Beautified values
*/
var locBlink=false;
var localizationNotFound=[];
var loc=function(id,params,baseline)
{
var fallback=false;
var found=locStrings[id];
if (!found) {found=locStringsFallback[id];fallback=true;}
if (found)
{
var str='';
str=parseLoc(found,params);
//return str;
if (str.constructor===Array) return str;
if (locBlink && !fallback) return '<span class="blinking">'+str+'</span>';//will make every localized text blink on screen, making omissions obvious; will not work for elements filled with textContent
}
//if ((fallback || !found) && localizationNotFound.length<20 && localizationNotFound.indexOf(id)==-1){localizationNotFound.push(id);console.trace('localization string not found: ',id);}
if (found) return str;
return baseline||id;
}
var parseLoc=function(str,params)
{
/*
parses localization strings
-there can only be 1 plural per string and it MUST be at index %1
-a pluralized string is detected if we have at least 1 param and the matching localized string is an array
*/
if (typeof params==='undefined') params=[];
else if (params.constructor!==Array) params=[params];
if (!str) return '';
//if (str.constructor===Array) return str;
//if (typeof str==='function') return str(params);
//str=str.replace(/[\t\n\r]/gm,'');
if (params.length==0) return str;
if (str.constructor===Array)
{
if (typeof params[0]==='object')//an object containing a beautified number
{
var plurIndex=locPlur(params[0].n);
plurIndex=Math.min(str.length-1,plurIndex);
str=str[plurIndex];
str=replaceAll('%1',params[0].b,str);
}
else
{
var plurIndex=locPlur(params[0]);
plurIndex=Math.min(str.length-1,plurIndex);
str=str[plurIndex];
str=replaceAll('%1',params[0],str);
}
}
var out='';
var len=str.length;
var inPercent=false;
for (var i=0;i<len;i++)
{
var it=str[i];
if (inPercent)
{
inPercent=false;
if (!isNaN(it) && params.length>=parseInt(it)-1) out+=params[parseInt(it)-1];
else out+='%'+it;
}
else if (it=='%') inPercent=true;
else out+=it;
}
return out;
}
var LBeautify=function(val,floats)
{
//returns an object in the form {n:original value floored,b:beautified value as string} for localization purposes
return {n:Math.floor(Math.abs(val)),b:Beautify(val,floats)};
}
var ModLanguage=function(id,json){
if (id=='*') id=locId;
if (id!=locId || !Langs[id]) return false;
if (json['REPLACE ALL'])
{
var rep=function(str,from,to)
{
var regex=new RegExp(from,'ig');
return str.replace(regex,function(match){
return (match[0]==match[0].toLowerCase())?to:cap(to);
});
}
for (var i in json['REPLACE ALL'])
{
var to=json['REPLACE ALL'][i];
for (var ii in locStrings)
{
if (Array.isArray(locStrings[ii]))
{
for (var iii in locStrings[ii])
{
locStrings[ii][iii]=rep(locStrings[ii][iii],i,to);
}
}
else locStrings[ii]=rep(locStrings[ii],i,to);
}
}
}
delete json['REPLACE ALL'];
AddLanguage(id,Langs[id].name,json,true);
}
var AddLanguage=function(id,name,json,mod)
{
//used in loc files
//if mod is true, this file is augmenting the current language
if (id==locId && !mod) return false;//don't load twice
if (!Langs[id]) return false;
locId=id;
if (Langs[locId].isEN) EN=true; else EN=false;
locName=Langs[id].nameEN;//name
if (mod)
{
for (var i in json)
{
locStrings[i]=json[i];
}
for (var i in locStrings)
{
var bit=i.split(']');
if (bit[1] && bit[0].indexOf('[COMMENT:')!=0 && !locStringsByPart[bit[0].substring(1)]) locStringsByPart[bit[0].substring(1)]=i;
}
console.log('Augmented language "'+locName+'".');
}
else
{
locStrings=json;
locPlur=json['']['plural-forms']||locPlurFallback;
delete locStrings[''];
for (var i in locStrings)
{
if (locStrings[i]=='/') locStrings[i]=i;
}
locPlur=(function(plural_form){
//lifted and modified from gettext.js
var pf_re=new RegExp('^\\s*nplurals\\s*=\\s*[0-9]+\\s*;\\s*plural\\s*=\\s*(?:\\s|[-\\?\\|&=!<>+*/%:;n0-9_\(\)])+');
if (!pf_re.test(plural_form))
throw new Error('The plural form "'+plural_form+'" is not valid');
return new Function('n','var plural, nplurals; '+ plural_form +' return plural;');
//return new Function('n','var plural, nplurals; '+ plural_form +' return { nplurals: nplurals, plural: (plural === true ? 1 : (plural ? plural : 0)) };');
})(locPlur);
locPatches=[];
for (var i in locStrings){
if (i.split('|')[0]=='Update notes')
{
var patch=i.split('|');
var patchTranslated=locStrings[i].split('|');
locPatches.push({id:parseInt(patch[1]),type:1,title:patchTranslated[2],points:patchTranslated.slice(3)})
}
}
var sortMap=function(a,b)
{
if (a.id<b.id) return 1;
else return -1;
}
locPatches.sort(sortMap);
for (var i in locStrings)
{
var bit=i.split(']');
if (bit[1] && bit[0].indexOf('[COMMENT:')!=0 && !locStringsByPart[bit[0].substring(1)]) locStringsByPart[bit[0].substring(1)]=i;
}
console.log('Loaded language "'+locName+'".');
}
}
var LoadLang=LoadScript;
var LocalizeUpgradesAndAchievs=function()
{
if (!Game.UpgradesById) return false;
var allThings=[];
for (var i in Game.UpgradesById){allThings.push(Game.UpgradesById[i]);}
for (var i in Game.AchievementsById){allThings.push(Game.AchievementsById[i]);}
for (var i=0;i<allThings.length;i++)
{
var it=allThings[i];
var type=it.getType();
var found=0;
found=FindLocStringByPart(type+' name '+it.id);
if (found) it.dname=loc(found);
if (!EN) it.baseDesc=it.baseDesc.replace(/<q>.*/,'');//strip quote section
it.ddesc=BeautifyInText(it.baseDesc);
found=FindLocStringByPart(type+' desc '+it.id);
if (found) it.ddesc=loc(found);
found=FindLocStringByPart(type+' quote '+it.id);
if (found) it.ddesc+='<q>'+loc(found)+'</q>';
}
BeautifyAll();
}
var getUpgradeName=function(name)
{
var it=Game.Upgrades[name];
var found=FindLocStringByPart('Upgrade name '+it.id);
if (found) return loc(found); else return name;
}
var getAchievementName=function(name)
{
var it=Game.Achievements[name];
var found=FindLocStringByPart('Achievement name '+it.id);
if (found) return loc(found); else return name;
}
//these are faulty, investigate later
//function utf8_to_b64(str){return btoa(str);}
//function b64_to_utf8(str){return atob(str);}
/*function utf8_to_b64( str ) {
try{return Base64.encode(unescape(encodeURIComponent( str )));}
catch(err)
{return '';}
}
function b64_to_utf8( str ) {
try{return decodeURIComponent(escape(Base64.decode( str )));}
catch(err)
{return '';}
}*/
//phewie! https://stackoverflow.com/questions/30106476/using-javascripts-atob-to-decode-base64-doesnt-properly-decode-utf-8-strings
function utf8_to_b64(str) {
try{return btoa(encodeURIComponent(str).replace(/%([0-9A-F]{2})/g, function(match, p1) {
return String.fromCharCode(parseInt(p1, 16))
}));}
catch(err)
{return '';}
}
function b64_to_utf8(str) {
try{return decodeURIComponent(Array.prototype.map.call(atob(str), function(c) {
return '%' + ('00' + c.charCodeAt(0).toString(16)).slice(-2)
}).join(''));}
catch(err)
{return '';}
}
function CompressBin(arr)//compress a sequence like [0,1,1,0,1,0]... into a number like 54.
{
var str='';
var arr2=arr.slice(0);
arr2.unshift(1);
arr2.push(1);
arr2.reverse();
for (var i in arr2)
{
str+=arr2[i];
}
str=parseInt(str,2);
return str;
}
function UncompressBin(num)//uncompress a number like 54 to a sequence like [0,1,1,0,1,0].
{
var arr=num.toString(2);
arr=arr.split('');
arr.reverse();
arr.shift();
arr.pop();
return arr;
}
function CompressLargeBin(arr)//we have to compress in smaller chunks to avoid getting into scientific notation
{
var arr2=arr.slice(0);
var thisBit=[];
var bits=[];
for (var i in arr2)
{
thisBit.push(arr2[i]);
if (thisBit.length>=50)
{
bits.push(CompressBin(thisBit));
thisBit=[];
}
}
if (thisBit.length>0) bits.push(CompressBin(thisBit));
arr2=bits.join(';');
return arr2;
}
function UncompressLargeBin(arr)
{
var arr2=arr.split(';');
var bits=[];
for (var i in arr2)
{
bits.push(UncompressBin(parseInt(arr2[i])));
}
arr2=[];
for (var i in bits)
{
for (var ii in bits[i]) arr2.push(bits[i][ii]);
}
return arr2;
}
function pack(bytes) {
var chars = [];
var len=bytes.length;
for(var i = 0, n = len; i < n;) {
chars.push(((bytes[i++] & 0xff) << 8) | (bytes[i++] & 0xff));
}
return String.fromCharCode.apply(null, chars);
}
function unpack(str) {
var bytes = [];
var len=str.length;
for(var i = 0, n = len; i < n; i++) {
var char = str.charCodeAt(i);
bytes.push(char >>> 8, char & 0xFF);
}
return bytes;
}
//modified from http://www.smashingmagazine.com/2011/10/19/optimizing-long-lists-of-yesno-values-with-javascript/
function pack2(/* string */ values) {
var chunks = values.match(/.{1,14}/g), packed = '';
for (var i=0; i < chunks.length; i++) {
packed += String.fromCharCode(parseInt('1'+chunks[i], 2));
}
return packed;
}
function unpack2(/* string */ packed) {
var values = '';
for (var i=0; i < packed.length; i++) {
values += packed.charCodeAt(i).toString(2).substring(1);
}
return values;
}
function pack3(values){
//too many save corruptions, darn it to heck
return values;
}
//file save function from https://github.com/eligrey/FileSaver.js
var saveAs=saveAs||function(view){"use strict";if(typeof navigator!=="undefined"&&/MSIE [1-9]\./.test(navigator.userAgent)){return}var doc=view.document,get_URL=function(){return view.URL||view.webkitURL||view},save_link=doc.createElementNS("http://www.w3.org/1999/xhtml","a"),can_use_save_link="download"in save_link,click=function(node){var event=new MouseEvent("click");node.dispatchEvent(event)},is_safari=/Version\/[\d\.]+.*Safari/.test(navigator.userAgent),webkit_req_fs=view.webkitRequestFileSystem,req_fs=view.requestFileSystem||webkit_req_fs||view.mozRequestFileSystem,throw_outside=function(ex){(view.setImmediate||view.setTimeout)(function(){throw ex},0)},force_saveable_type="application/octet-stream",fs_min_size=0,arbitrary_revoke_timeout=500,revoke=function(file){var revoker=function(){if(typeof file==="string"){get_URL().revokeObjectURL(file)}else{file.remove()}};if(view.chrome){revoker()}else{setTimeout(revoker,arbitrary_revoke_timeout)}},dispatch=function(filesaver,event_types,event){event_types=[].concat(event_types);var i=event_types.length;while(i--){var listener=filesaver["on"+event_types[i]];if(typeof listener==="function"){try{listener.call(filesaver,event||filesaver)}catch(ex){throw_outside(ex)}}}},auto_bom=function(blob){if(/^\s*(?:text\/\S*|application\/xml|\S*\/\S*\+xml)\s*;.*charset\s*=\s*utf-8/i.test(blob.type)){return new Blob(["\ufeff",blob],{type:blob.type})}return blob},FileSaver=function(blob,name,no_auto_bom){if(!no_auto_bom){blob=auto_bom(blob)}var filesaver=this,type=blob.type,blob_changed=false,object_url,target_view,dispatch_all=function(){dispatch(filesaver,"writestart progress write writeend".split(" "))},fs_error=function(){if(target_view&&is_safari&&typeof FileReader!=="undefined"){var reader=new FileReader;reader.onloadend=function(){var base64Data=reader.result;target_view.location.href="data:attachment/file"+base64Data.slice(base64Data.search(/[,;]/));filesaver.readyState=filesaver.DONE;dispatch_all()};reader.readAsDataURL(blob);filesaver.readyState=filesaver.INIT;return}if(blob_changed||!object_url){object_url=get_URL().createObjectURL(blob)}if(target_view){target_view.location.href=object_url}else{var new_tab=view.open(object_url,"_blank");if(new_tab==undefined&&is_safari){view.location.href=object_url}}filesaver.readyState=filesaver.DONE;dispatch_all();revoke(object_url)},abortable=function(func){return function(){if(filesaver.readyState!==filesaver.DONE){return func.apply(this,arguments)}}},create_if_not_found={create:true,exclusive:false},slice;filesaver.readyState=filesaver.INIT;if(!name){name="download"}if(can_use_save_link){object_url=get_URL().createObjectURL(blob);setTimeout(function(){save_link.href=object_url;save_link.download=name;click(save_link);dispatch_all();revoke(object_url);filesaver.readyState=filesaver.DONE});return}if(view.chrome&&type&&type!==force_saveable_type){slice=blob.slice||blob.webkitSlice;blob=slice.call(blob,0,blob.size,force_saveable_type);blob_changed=true}if(webkit_req_fs&&name!=="download"){name+=".download"}if(type===force_saveable_type||webkit_req_fs){target_view=view}if(!req_fs){fs_error();return}fs_min_size+=blob.size;req_fs(view.TEMPORARY,fs_min_size,abortable(function(fs){fs.root.getDirectory("saved",create_if_not_found,abortable(function(dir){var save=function(){dir.getFile(name,create_if_not_found,abortable(function(file){file.createWriter(abortable(function(writer){writer.onwriteend=function(event){target_view.location.href=file.toURL();filesaver.readyState=filesaver.DONE;dispatch(filesaver,"writeend",event);revoke(file)};writer.onerror=function(){var error=writer.error;if(error.code!==error.ABORT_ERR){fs_error()}};"writestart progress write abort".split(" ").forEach(function(event){writer["on"+event]=filesaver["on"+event]});writer.write(blob);filesaver.abort=function(){writer.abort();filesaver.readyState=filesaver.DONE};filesaver.readyState=filesaver.WRITING}),fs_error)}),fs_error)};dir.getFile(name,{create:false},abortable(function(file){file.remove();save()}),abortable(function(ex){if(ex.code===ex.NOT_FOUND_ERR){save()}else{fs_error()}}))}),fs_error)}),fs_error)},FS_proto=FileSaver.prototype,saveAs=function(blob,name,no_auto_bom){return new FileSaver(blob,name,no_auto_bom)};if(typeof navigator!=="undefined"&&navigator.msSaveOrOpenBlob){return function(blob,name,no_auto_bom){if(!no_auto_bom){blob=auto_bom(blob)}return navigator.msSaveOrOpenBlob(blob,name||"download")}}FS_proto.abort=function(){var filesaver=this;filesaver.readyState=filesaver.DONE;dispatch(filesaver,"abort")};FS_proto.readyState=FS_proto.INIT=0;FS_proto.WRITING=1;FS_proto.DONE=2;FS_proto.error=FS_proto.onwritestart=FS_proto.onprogress=FS_proto.onwrite=FS_proto.onabort=FS_proto.onerror=FS_proto.onwriteend=null;return saveAs}(typeof self!=="undefined"&&self||typeof window!=="undefined"&&window||this.content);if(typeof module!=="undefined"&&module.exports){module.exports.saveAs=saveAs}else if(typeof define!=="undefined"&&define!==null&&define.amd!=null){define([],function(){return saveAs})}
//seeded random function, courtesy of http://davidbau.com/archives/2010/01/30/random_seeds_coded_hints_and_quintillions.html
(function(a,b,c,d,e,f){function k(a){var b,c=a.length,e=this,f=0,g=e.i=e.j=0,h=e.S=[];for(c||(a=[c++]);d>f;)h[f]=f++;for(f=0;d>f;f++)h[f]=h[g=j&g+a[f%c]+(b=h[f])],h[g]=b;(e.g=function(a){for(var b,c=0,f=e.i,g=e.j,h=e.S;a--;)b=h[f=j&f+1],c=c*d+h[j&(h[f]=h[g=j&g+b])+(h[g]=b)];return e.i=f,e.j=g,c})(d)}function l(a,b){var e,c=[],d=(typeof a)[0];if(b&&"o"==d)for(e in a)try{c.push(l(a[e],b-1))}catch(f){}return c.length?c:"s"==d?a:a+"\0"}function m(a,b){for(var d,c=a+"",e=0;c.length>e;)b[j&e]=j&(d^=19*b[j&e])+c.charCodeAt(e++);return o(b)}function n(c){try{return a.crypto.getRandomValues(c=new Uint8Array(d)),o(c)}catch(e){return[+new Date,a,a.navigator.plugins,a.screen,o(b)]}}function o(a){return String.fromCharCode.apply(0,a)}var g=c.pow(d,e),h=c.pow(2,f),i=2*h,j=d-1;c.seedrandom=function(a,f){var j=[],p=m(l(f?[a,o(b)]:0 in arguments?a:n(),3),j),q=new k(j);return m(o(q.S),b),c.random=function(){for(var a=q.g(e),b=g,c=0;h>a;)a=(a+c)*d,b*=d,c=q.g(1);for(;a>=i;)a/=2,b/=2,c>>>=1;return(a+c)/b},p},m(c.random(),b)})(this,[],Math,256,6,52);
function bind(scope,fn)
{
//use : bind(this,function(){this.x++;}) - returns a function where "this" refers to the scoped this
return function() {fn.apply(scope,arguments);};
}
var grabProps=function(arr,prop)
{
if (!arr) return [];
arr2=[];
for (var i=0;i<arr.length;i++)
{
arr2.push(arr[i][prop]);
}
return arr2;
}
CanvasRenderingContext2D.prototype.fillPattern=function(img,X,Y,W,H,iW,iH,offX,offY)
{
//for when built-in patterns aren't enough
if (img.alt!='blank')
{
var offX=offX||0;
var offY=offY||0;
if (offX<0) {offX=offX-Math.floor(offX/iW)*iW;} if (offX>0) {offX=(offX%iW)-iW;}
if (offY<0) {offY=offY-Math.floor(offY/iH)*iH;} if (offY>0) {offY=(offY%iH)-iH;}
for (var y=offY;y<H;y+=iH){for (var x=offX;x<W;x+=iW){this.drawImage(img,X+x,Y+y,iW,iH);}}
}
}
var OldCanvasDrawImage=CanvasRenderingContext2D.prototype.drawImage;
CanvasRenderingContext2D.prototype.drawImage=function()
{
//only draw the image if it's loaded
if (arguments[0].alt!='blank') OldCanvasDrawImage.apply(this,arguments);
}
if (!document.hasFocus) document.hasFocus=function(){return document.hidden;};//for Opera
function AddEvent(el,ev,func)
{
//ie. myListener=AddEvent(l('element'),'click',function(){console.log('hi!');});
if (el.addEventListener) {el.addEventListener(ev,func,false);return [el,ev,func];}
else if (el.attachEvent) {var func2=function(){func.call(el);};el.attachEvent('on'+ev,func2);return [el,ev,func2];}
return false;
}
function RemoveEvent(evObj)
{
//ie. RemoveEvent(myListener);
if (!evObj) return false;
if (evObj[0].removeEventListener) evObj[0].removeEventListener(evObj[1],evObj[2],false);
else if (evObj[0].detachEvent) evObj[0].detachEvent('on'+evObj[1],evObj[2]);
return true;
}
function FireEvent(el,ev)
{
if (el.fireEvent)
{el.fireEvent('on'+ev);}
else
{
var evObj=document.createEvent('Events');
evObj.initEvent(ev,true,false);
el.dispatchEvent(evObj);
}
}
function writeIcon(icon)
{
//returns CSS for an icon's background image
//for use in CSS strings
return (icon[2]?'background-image:url(\''+icon[2].replace(/'/g,"\\'")+'\');':'')+'background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;';
}
function tinyIcon(icon,css)
{
//returns HTML displaying an icon, with optional extra CSS
return '<div class="icon tinyIcon" style="vertical-align:middle;display:inline-block;'+writeIcon(icon)+'transform:scale(0.5);margin:-16px;'+(css?css:'')+'"></div>';
}
var Loader=function()//asset-loading system
{
this.loadingN=0;
this.assetsN=0;
this.assets=[];
this.assetsLoading=[];
this.assetsLoaded=[];
this.domain='';
this.loaded=0;//callback
this.doneLoading=0;
this.blank=document.createElement('canvas');
this.blank.width=8;
this.blank.height=8;
this.blank.alt='blank';
this.Load=function(assets)
{
for (var i in assets)
{
this.loadingN++;
this.assetsN++;
if (this.assetsLoading.indexOf(assets[i])==-1 && this.assetsLoaded.indexOf(assets[i])==-1)
{
var img=new Image();
if (!Game.local) img.crossOrigin='anonymous';
img.alt=assets[i];
img.onload=bind(this,this.onLoad);
this.assets[assets[i]]=img;
this.assetsLoading.push(assets[i]);
if (assets[i].indexOf('/')!=-1) img.src=assets[i];
else img.src=this.domain+assets[i];
}
}
}
this.Replace=function(old,newer)
{
if (!this.assets[old]) this.Load([old]);
var img=new Image();
if (!Game.local) img.crossOrigin='anonymous';
if (newer.indexOf('/')!=-1)/*newer.indexOf('http')!=-1 || newer.indexOf('https')!=-1)*/ img.src=newer;
else img.src=this.domain+newer;
img.alt=newer;
img.onload=bind(this,this.onLoad);
this.assets[old]=img;
}
this.onLoadReplace=function()
{
}
this.onLoad=function(e)
{
this.assetsLoaded.push(e.target.alt);
this.assetsLoading.splice(this.assetsLoading.indexOf(e.target.alt),1);
this.loadingN--;
if (this.doneLoading==0 && this.loadingN<=0 && this.loaded!=0)
{
this.doneLoading=1;
this.loaded();
}
}
this.waitForLoad=function(assets,callback)
{
//execute callback if all assets are ready to use, else check again every 200ms
var me=this;
var checkLoadedLoop=function()
{
for (var i=0;i<assets.length;i++)
{
if (me.assetsLoaded.indexOf(assets[i])==-1) {setTimeout(checkLoadedLoop,200);return false};
}
callback();
return true;
}
me.Load(assets);
checkLoadedLoop();
}
this.getProgress=function()
{
return (1-this.loadingN/this.assetsN);
}
}
var Pic=function(what)
{
if (Game.Loader.assetsLoaded.indexOf(what)!=-1) return Game.Loader.assets[what];
else if (Game.Loader.assetsLoading.indexOf(what)==-1) Game.Loader.Load([what]);
return Game.Loader.blank;
}
var Sounds=[];
var OldPlaySound=function(url,vol)
{
var volume=1;
if (vol!==undefined) volume=vol;
if (!Game.volume || volume==0) return 0;
if (!Sounds[url]) {Sounds[url]=new Audio(url);Sounds[url].onloadeddata=function(e){e.target.volume=Math.pow(volume*Game.volume/100,2);}}
else if (Sounds[url].readyState>=2) {Sounds[url].currentTime=0;Sounds[url].volume=Math.pow(volume*Game.volume/100,2);}
Sounds[url].play();
}
var SoundInsts=[];
var SoundI=0;
for (var i=0;i<12;i++){SoundInsts[i]=new Audio();}
var pitchSupport=false;
//note : Chrome turns out to not support webkitPreservesPitch despite the specifications claiming otherwise, and Firefox clips some short sounds when changing playbackRate, so i'm turning the feature off completely until browsers get it together
//if (SoundInsts[0].preservesPitch || SoundInsts[0].mozPreservesPitch || SoundInsts[0].webkitPreservesPitch) pitchSupport=true;
var PlaySound=function(url,vol,pitchVar)
{
//url : the url of the sound to play (will be cached so it only loads once)
//vol : volume between 0 and 1 (multiplied by game volume setting); defaults to 1 (full volume)
//(DISABLED) pitchVar : pitch variance in browsers that support it (Firefox only at the moment); defaults to 0.05 (which means pitch can be up to -5% or +5% anytime the sound plays)
var volume=1;
var volumeSetting=Game.volume;
if (typeof vol!=='undefined') volume=vol;
if (volume<-5) {volume+=10;volumeSetting=Game.volumeMusic;}
if (!volumeSetting || volume==0) return 0;
if (typeof Sounds[url]==='undefined')
{
//sound isn't loaded, cache it
Sounds[url]=new Audio(url.indexOf('snd/')==0?(Game.resPath+url):url);
Sounds[url].onloadeddata=function(e){PlaySound(url,vol,pitchVar);}
//Sounds[url].load();
}
else if (Sounds[url].readyState>=2 && SoundInsts[SoundI].paused)
{
var sound=SoundInsts[SoundI];
SoundI++;
if (SoundI>=12) SoundI=0;
sound.src=Sounds[url].src;
//sound.currentTime=0;
sound.volume=Math.pow(volume*volumeSetting/100,2);
if (pitchSupport)
{
var pitchVar=(typeof pitchVar==='undefined')?0.05:pitchVar;
var rate=1+(Math.random()*2-1)*pitchVar;
sound.preservesPitch=false;
sound.mozPreservesPitch=false;
sound.webkitPreservesPitch=false;
sound.playbackRate=rate;
}
try{sound.play();}catch(e){}
/*
var sound=Sounds[url].cloneNode();
sound.volume=Math.pow(volume*volumeSetting/100,2);
sound.onended=function(e){if (e.target){delete e.target;}};
sound.play();*/
}
}
var PlayMusicSound=function(url,vol,pitchVar)
{
//like PlaySound but, if music is enabled, play with music volume
PlaySound(url,(vol||1)-(Music?10:0),pitchVar);
}
Music=false;
PlayCue=function(cue,arg)
{
if (Music && Game.jukebox.trackAuto) Music.cue(cue,arg);
}
if (!Date.now){Date.now=function now() {return new Date().getTime();};}
var triggerAnim=function(element,anim)
{
if (!element) return;
element.classList.remove(anim);
void element.offsetWidth;
element.classList.add(anim);
};
var debugStr='';
var Debug=function(what)
{
if (!debugStr) debugStr=what;
else debugStr+='; '+what;
}
var Timer={};
Timer.t=Date.now();
Timer.labels=[];
Timer.smoothed=[];
Timer.reset=function()
{
Timer.labels=[];
Timer.t=Date.now();
}
Timer.track=function(label)
{
if (!Game.sesame) return;
var now=Date.now();
if (!Timer.smoothed[label]) Timer.smoothed[label]=0;
Timer.smoothed[label]+=((now-Timer.t)-Timer.smoothed[label])*0.1;
Timer.labels[label]='<div style="padding-left:8px;">'+label+' : '+Math.round(Timer.smoothed[label])+'ms</div>';
Timer.t=now;
}
Timer.clean=function()
{
if (!Game.sesame) return;
var now=Date.now();
Timer.t=now;
}
Timer.say=function(label)
{
if (!Game.sesame) return;
Timer.labels[label]='<div style="border-top:1px solid #ccc;">'+label+'</div>';
}
/*=====================================================================================
GAME INITIALIZATION
=======================================================================================*/
var Game={};
(function(){
/*=====================================================================================
MODDING API
=======================================================================================*/
/*
to use:
-(NOTE: this functions a little differently in the standalone/Steam version; have a look in the game's /mods folder for example mods - though most of the information below still applies)
-have your mod call Game.registerMod("unique id",mod object)
-the "unique id" value is a string the mod will use to index and retrieve its save data; special characters are ignored
-the "mod object" value is an object structured like so:
{
init:function(){
//this function is called as soon as the mod is registered
//declare hooks here
},
save:function(){
//use this to store persistent data associated with your mod
return 'a string to be saved';
},
load:function(str){
//do stuff with the string data you saved previously
},
}
-the mod object may also contain any other data or functions you want, for instance to make them accessible to other mods
-your mod and its data can be accessed with Game.mods['mod id']
-hooks are functions the game calls automatically in certain circumstances, like when calculating cookies per click or when redrawing the screen
-to add a hook: Game.registerHook('hook id',yourFunctionHere) - note: you can also declare whole arrays of hooks, ie. Game.registerHook('hook id',[function1,function2,...])
-to remove a hook: Game.removeHook('hook id',theSameFunctionHere)
-some hooks are fed a parameter you can use in the function
-list of valid hook ids:
'logic' - called every logic tick
'draw' - called every draw tick
'reset' - called whenever the player resets; parameter is true if this is a hard reset, false if it's an ascension
'reincarnate' - called when the player has reincarnated after an ascension
'ticker' - called when determining news ticker text; should return an array of possible choices to add
'cps' - called when determining the CpS; parameter is the current CpS; should return the modified CpS
'cookiesPerClick' - called when determining the cookies per click; parameter is the current value; should return the modified value
'click' - called when the big cookie is clicked
'create' - called after the game declares all buildings, buffs, upgrades and achievs; use this to declare your own - note that while the game distinguishes between vanilla and non-vanilla content, saving/loading functionality for custom content (including stuff like active buffs or permanent upgrade slotting) is not explicitly implemented and may be unpredictable and broken
'check' - called every few seconds when we check for upgrade/achiev unlock conditions; you can also use this for other checks that you don't need happening every logic frame
-function hooks are provided for convenience and more advanced mod functionality will probably involve manual code injection
-please be mindful of the length of the data you save, as it does inflate the export-save-to-string feature
NOTE: modding API is susceptible to change and may not always function super-well
*/
Game.mods={};
Game.sortedMods=[];
Game.brokenMods=[];
Game.modSaveData={};
Game.modHooks={};
Game.modHooksNames=['logic','draw','reset','reincarnate','ticker','cps','cookiesPerClick','click','create','check'];
for (var i=0;i<Game.modHooksNames.length;i++){Game.modHooks[Game.modHooksNames[i]]=[];}
Game.registerMod=function(id,mod)
{
id=id.replace(/\W+/g,' ');
if (id=='META') return false;
if (Game.mods[id]) {console.log('ERROR: mod already registered with the id "'+id+'".');return false;}
Game.mods[id]=mod;
Game.sortedMods.push(mod);
mod.id=id;
mod.name=mod.name||id;
if (App) App.registerMod(mod);
console.log('Mod "'+id+'" added.');
if (Game.ready && mod.init)
{
if (!App && Game.Win) Game.Win('Third-party');
mod.init();
if (mod.load && Game.modSaveData[id]) mod.load(Game.modSaveData[id]);
mod.init=0;
}
}
Game.launchMods=function()
{
if (Game.brokenMods.length>0)
{
Game.Notify('<span class="warning">'+loc("Some mods couldn't be loaded:")+'</span>','['+Game.brokenMods.join(', ')+']',[32,17]);
}
for (var i=0;i<Game.sortedMods.length;i++)
{
var mod=Game.sortedMods[i];
if (mod.init)
{
console.log('===initializing mod',mod.id);
mod.init();
mod.init=0;
//if (mod.load && Game.modSaveData[mod.id]) mod.load(Game.modSaveData[mod.id]);
}
}
if (!App && Game.sortedMods.length>0) Game.Win('Third-party');
}
Game.registerHook=function(hook,func)
{
if (func.constructor===Array)
{
for (var i=0;i<func.length;i++){Game.registerHook(hook,func[i]);}
return;
}
if (typeof func!=='function') return;
if (typeof Game.modHooks[hook]!=='undefined') Game.modHooks[hook].push(func);
else console.log('Error: a mod tried to register a non-existent hook named "'+hook+'".');
}
Game.removeHook=function(hook,func)
{
if (func.constructor===Array)
{
for (var i=0;i<func.length;i++){Game.removeHook(hook,func[i]);}
return;
}
if (typeof func!=='function') return;
if (typeof Game.modHooks[hook]!=='undefined' && Game.modHooks[hook].indexOf(func)!=-1) Game.modHooks[hook].splice(Game.modHooks[hook].indexOf(func),1);
else console.log('Error: a mod tried to remove a non-existent hook named "'+hook+'".');
}
Game.runModHook=function(hook,param)
{
for (var i=0;i<Game.modHooks[hook].length;i++)
{
Game.modHooks[hook][i](param);
}
}
Game.runModHookOnValue=function(hook,val)
{
for (var i=0;i<Game.modHooks[hook].length;i++)
{
val=Game.modHooks[hook][i](val);
}
return val;
}
Game.safeSaveString=function(str)
{
//look as long as it works
str=replaceAll('|','[P]',str);
str=replaceAll(';','[S]',str);
return str;
}
Game.safeLoadString=function(str)
{
str=replaceAll('[P]','|',str);
str=replaceAll('[S]',';',str);
return str;
}
Game.saveModData=function()
{
var str='';
for (var i=0;i<Game.sortedMods.length;i++)
{
if (Game.sortedMods[i]['save'])
{
var data=Game.sortedMods[i]['save']();
if (typeof data!=='undefined') Game.modSaveData[Game.sortedMods[i].id]=data;
}
}
for (var i in Game.modSaveData)
{
str+=i+':'+Game.safeSaveString(Game.modSaveData[i])+';';
}
if (App && App.saveMods) str+=App.saveMods();
return str;
}
Game.loadModData=function()
{
for (var i in Game.modSaveData)
{
if (Game.mods[i] && Game.mods[i]['load']) Game.mods[i]['load'](Game.modSaveData[i]);
}
}
Game.deleteModData=function(id)
{
if (Game.modSaveData[id]) delete Game.modSaveData[id];
}
Game.deleteAllModData=function()
{
Game.modSaveData={};
}
Game.CheckModData=function()
{
var modsN=0;
var str='';
for (var i in Game.modSaveData)
{
str+='<div style="border-bottom:1px dashed rgba(255,255,255,0.2);clear:both;overflow:hidden;padding:4px 0px;">';
str+='<div style="float:left;width:49%;text-align:left;overflow:hidden;"><b>'+i+'</b>';
if (Game.mods[i]) str+=' '+loc("(loaded)");
str+='</div>';
str+='<div style="float:right;width:49%;text-align:right;overflow:hidden;">'+loc("%1 char",Game.modSaveData[i].length)+' <a class="option warning" style="padding:0px 2px;font-size:10px;margin:0px;vertical-align:top;" '+Game.clickStr+'="Game.deleteModData(\''+i+'\');PlaySound(\'snd/tick.mp3\');Game.ClosePrompt();Game.CheckModData();">X</a>';
str+='</div>';
str+='</div>';
modsN++;
}
if (modsN==0) str+=loc("No mod data present.");
else str+='<div><a class="option warning" style="font-size:11px;margin-top:4px;" '+Game.clickStr+'="Game.deleteAllModData();PlaySound(\'snd/tick.mp3\');Game.ClosePrompt();Game.CheckModData();">'+loc("Delete all")+'</a></div>';
Game.Prompt('<id ModData><h3>'+loc("Mod data")+'</h3><div class="block">'+tinyIcon([16,5])+'<div></div>'+loc("These are the mods present in your save data. You may delete some of this data to make your save file smaller.")+'</div><div class="block" style="font-size:11px;">'+str+'</div>',[loc("Back")]);
}
Game.LoadMod=LoadScript;//loads the mod at the given URL
if (false)
{
//EXAMPLE MOD
Game.registerMod('test mod',{
/*
what this example mod does:
-double your CpS
-display a little popup for half a second whenever you click the big cookie
-add a little intro text above your bakery name, and generate that intro text at random if you don't already have one
-save and load your intro text
*/
init:function(){
Game.registerHook('reincarnate',function(){Game.mods['test mod'].addIntro();});
Game.registerHook('check',function(){if (!Game.playerIntro){Game.mods['test mod'].addIntro();}});
Game.registerHook('click',function(){Game.Notify(choose(['A good click.','A solid click.','A mediocre click.','An excellent click!']),'',0,0.5);});
Game.registerHook('cps',function(cps){return cps*2;});
},
save:function(){
//note: we use stringified JSON for ease and clarity but you could store any type of string
return JSON.stringify({text:Game.playerIntro})
},
load:function(str){
var data=JSON.parse(str);
if (data.text) Game.mods['test mod'].addIntro(data.text);
},
addIntro:function(text){
//note: this is not a mod hook, just a function that's part of the mod
Game.playerIntro=text||choose(['oh snap, it\'s','watch out, it\'s','oh no! here comes','hide your cookies, for here comes','behold! it\'s']);
if (!l('bakerySubtitle')) l('bakeryName').insertAdjacentHTML('afterend','<div id="bakerySubtitle" class="title" style="text-align:center;position:absolute;left:0px;right:0px;bottom:32px;font-size:12px;pointer-events:none;text-shadow:0px 1px 1px #000,0px 0px 4px #f00;opacity:0.8;"></div>');
l('bakerySubtitle').textContent='~'+Game.playerIntro+'~';
},
});
}
//replacing an existing canvas picture with a new one at runtime : Game.Loader.Replace('perfectCookie.png','imperfectCookie.png');
//upgrades and achievements can use other pictures than icons.png; declare their icon with [posX,posY,'http://example.com/myIcons.png']
//check out the "UNLOCKING STUFF" section to see how unlocking achievs and upgrades is done
})();
Game.version=VERSION;
Game.loadedFromVersion=VERSION;
Game.beta=BETA;
if (!App && window.location.href.indexOf('/beta')>-1) Game.beta=1;
else if (App && new URL(window.location.href).searchParams.get('beta')) Game.beta=1;
Game.https=!App?((location.protocol!='https:')?false:true):true;
Game.SaveTo='CookieClickerGame';
if (Game.beta) Game.SaveTo='CookieClickerGameBeta';
if (App && new URL(window.location.href).searchParams.get('modless')) Game.modless=1;
Game.local=(!location.hostname || location.hostname==='localhost' || location.hostname==='127.0.0.1');
if (App) Game.local=true;
Game.resPath='';
if (!App && !Game.local && window.location.href.indexOf('orteil.dashnet.org')!=-1)
{
Game.resPath=('//'+location.host+location.pathname).replace('orteil.dashnet.org','cdn.dashnet.org');
if (Game.resPath.substr(-1)!='/') Game.resPath+='/';
}
Game.Launch=function()
{
Game.mobile=0;
Game.touchEvents=0;
//if (/Android|webOS|iPhone|iPad|iPod|BlackBerry|IEMobile|Opera Mini/i.test(navigator.userAgent)) Game.mobile=1;
//if (Game.mobile) Game.touchEvents=1;
//if ('ontouchstart' in document.documentElement) Game.touchEvents=1;
var css=document.createElement('style');
css.type='text/css';
css.innerHTML='body .icon,body .crate,body .usesIcon{background-image:url('+Game.resPath+'img/icons.png?v='+Game.version+');}'+
'.product .icon,.product .icon.off,.tinyProductIcon{background-image:url('+Game.resPath+'img/buildings.png?v='+Game.version+');}';
document.head.appendChild(css);
//this is so shimmers can still appear even if you lose connection after the game is loaded
var preloadImages=['img/goldCookie.png','img/wrathCookie.png','img/spookyCookie.png','img/hearts.png','img/contract.png','img/wrathContract.png','img/bunnies.png','img/frostedReindeer.png'];
var preloadImagesL=l('preloadImages');
for (var i=0;i<preloadImages.length;i++)
{
var img=document.createElement('img');
img.src=Game.resPath+preloadImages[i];
preloadImagesL.appendChild(img);
}
Game.visible=true;
AddEvent(document,'visibilitychange',function(e){if (document.visibilityState==='hidden') Game.visible=false; else Game.visible=true;});
if (!EN)
{
//code-patching the CSS for localization feels like it should be against the law, and yet
var css=document.createElement('style');
css.type='text/css';
css.innerHTML=
'#upgrades:before{content:\''+loc("Upgrades")+'\';}'+
'#toggleUpgrades:before{content:\''+loc("Switches")+'\';}'+
'#techUpgrades:before{content:\''+loc("Research")+'\';}'+
'#vaultUpgrades:before{content:\''+loc("Vault")+'\';}'+
'#products:before{content:\''+loc("Buildings")+'\';}'+
'';
document.head.appendChild(css);
}
Game.baseSeason='';//halloween, christmas, valentines, fools, easter
//automatic season detection (might not be 100% accurate)
var year=new Date().getFullYear();
var leap=(((year%4==0)&&(year%100!=0))||(year%400==0))?1:0;
var day=Math.floor((new Date()-new Date(year,0,0))/(1000*60*60*24));
if (day>=41 && day<=46) Game.baseSeason='valentines';
else if (day+leap>=90 && day<=92+leap) Game.baseSeason='fools';
else if (day>=304-7+leap && day<=304+leap) Game.baseSeason='halloween';
else if (day>=349+leap && day<=365+leap) Game.baseSeason='christmas';
else
{
//easter is a pain goddamn
var easterDay=function(Y){var C = Math.floor(Y/100);var N = Y - 19*Math.floor(Y/19);var K = Math.floor((C - 17)/25);var I = C - Math.floor(C/4) - Math.floor((C - K)/3) + 19*N + 15;I = I - 30*Math.floor((I/30));I = I - Math.floor(I/28)*(1 - Math.floor(I/28)*Math.floor(29/(I + 1))*Math.floor((21 - N)/11));var J = Y + Math.floor(Y/4) + I + 2 - C + Math.floor(C/4);J = J - 7*Math.floor(J/7);var L = I - J;var M = 3 + Math.floor((L + 40)/44);var D = L + 28 - 31*Math.floor(M/4);return new Date(Y,M-1,D);}(year);
easterDay=Math.floor((easterDay-new Date(easterDay.getFullYear(),0,0))/(1000*60*60*24));
if (day>=easterDay-7 && day<=easterDay) Game.baseSeason='easter';
}
Game.updateLog=
'<div class="selectable">'+
'<div class="section">'+loc("Info")+'</div>'+
'<div class="subsection">'+
'<div class="title">'+loc("About")+'</div>'+
(App?'<div class="listing" style="font-weight:bold;font-style:italic;opacity:0.5;">'+loc("Note: links will open in your web browser.")+'</div>':'')+
'<div class="listing">'+loc("Cookie Clicker is a javascript game by %1 and %2.",['<a href="//orteil.dashnet.org" target="_blank">Orteil</a>','<a href="//dashnet.org" target="_blank">Opti</a>'])+'</div>'+
(App?'<div class="listing">'+loc("Music by %1.",'<a href="https://twitter.com/C418" target="_blank">C418</a>')+'</div>':'')+
//'<div class="listing">We have an <a href="https://discordapp.com/invite/cookie" target="_blank">official Discord</a>, as well as a <a href="http://forum.dashnet.org" target="_blank">forum</a>; '+
'<div class="listing">'+(EN?
'We have an <a href="https://discordapp.com/invite/cookie" target="_blank">official Discord</a>; if you\'re looking for help, you may also want to visit the <a href="https://www.reddit.com/r/CookieClicker" target="_blank">subreddit</a> or the <a href="https://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki" target="_blank">wiki</a>.<br>News and teasers are usually posted on Orteil\'s <a href="https://orteil42.tumblr.com/" target="_blank">tumblr</a> and <a href="https://twitter.com/orteil42" target="_blank">twitter</a>.'
:
loc("Useful links: %1, %2, %3, %4.",[
'<a href="https://discordapp.com/invite/cookie" target="_blank" class="highlightHover smallBlackButton">Discord</a>',
'<a href="https://cookieclicker.wikia.com/wiki/Cookie_Clicker_Wiki" target="_blank" class="highlightHover smallBlackButton">wiki</a>',
'<a href="https://orteil42.tumblr.com/" target="_blank" class="highlightHover smallBlackButton">tumblr</a>',
'<a href="https://twitter.com/orteil42" target="_blank" class="highlightHover smallBlackButton">twitter</a>',
]))
+'</div>'+
(!App?'<div class="listing block" style="margin:8px 32px;font-size:11px;line-height:110%;color:rgba(200,200,255,1);background:rgba(128,128,255,0.15);" id="supportSection">'+loc(
"This version of Cookie Clicker is 100% free, forever. Want to support us so we can keep developing games? Here's some ways you can help:%1",
[(!App?'<br><br>&bull; '+(EN?'get ':'')+'<a href="https://store.steampowered.com/app/1454400/Cookie_Clicker/" target="_blank" class="highlightHover smallWhiteButton">Cookie Clicker on Steam</a>':'')+''+(EN?' (it\'s about 5 bucks)':'')+'<br><br>&bull; '+(EN?'support us on ':'')+'<a href="https://www.patreon.com/dashnet" target="_blank" class="highlightHover smallOrangeButton">Patreon</a>'+(EN?' (there\'s perks!)':'')+'<br><br>&bull; '+(EN?'check out our ':'')+'<a href="http://www.redbubble.com/people/dashnet" target="_blank" class="highlightHover smallWhiteButton">Shop</a>'+(EN?' with rad cookie shirts, hoodies and stickers':'')+((!App && EN)?'<br><br>&bull; disable your adblocker (if you want!)':'')]
)+
'</div></div>':'')+
'<div class="listing warning">'+loc("Note: if you find a new bug after an update and you're using a 3rd-party add-on, make sure it's not just your add-on causing it!")+'</div>'+
(!App?('<div class="listing warning">'+loc("Warning: clearing your browser cache or cookies <small>(what else?)</small> will result in your save being wiped. Export your save and back it up first!")+'</div>'):'')+
'</div><div class="subsection">'+
'<div class="title">'+loc("Version history")+'</div>';
for (var i=0;i<locPatches.length;i++)
{
var patch=locPatches[i];
var patchText=
'</div><div class="subsection update'+(patch.type==2?' small':'')+'">'+
'<div class="title">'+patch.title+'</div>';
for (var ii=0;ii<patch.points.length;ii++)
{
patchText+='<div class="listing">&bull; '+patch.points[ii]+'</div>';
}
Game.updateLog+=patchText;
}
if (!EN) Game.updateLog+='<div class="listing" style="font-weight:bold;font-style:italic;opacity:0.5;">'+loc("Note: older update notes are in English.")+'</div>';
Game.updateLog+=
'</div><div class="subsection update">'+
'<div class="title">07/05/2023 - often imitated, never duplicated</div>'+
'<div class="listing">&bull; added the final, 20th building</div>'+
'<div class="listing" style="font-size:80%;margin-left:20px;">-currently, no more buildings are planned beyond this one; there are still many more updates to come, but future patches will focus on adding minigames to the existing buildings along with other features!</div>'+
'<div class="listing">&bull; added another tier of upgrades and achievements</div>'+
'<div class="listing">&bull; updated flavored milk icons</div>'+
'<div class="listing">&bull; added visual cue for shimmering veil</div>'+
'<div class="listing">&bull; touched up old Santa sprites</div>'+
'<div class="listing">&bull; new heavenly upgrade that lets you trade presents with other players</div>'+
(App?'<div class="listing">&bull; removed Discord rich presence support (plugin currently broken)</div>':'')+
'<div class="listing">&bull; Cookie Clicker turns 10 years old this year. Thank you for clicking cookies with us!</div>'+
'</div><div class="subsection update">'+
'<div class="title">31/05/2022 - a mind of its own</div>'+
'<div class="listing">&bull; added a new building</div>'+
'<div class="listing">&bull; added a new tier of upgrades and achievements</div>'+
'<div class="listing">&bull; multi-language support added to web version</div>'+
'<div class="listing">&bull; added a few new heavenly upgrades</div>'+
'<div class="listing">&bull; added the jukebox</div>'+
'<div class="listing">&bull; the 3 secret heavenly upgrades now rely on how many times the relevant digit is present in total, rather than at the end</div>'+
'<div class="listing">&bull; backgrounds overhauled; extra options for the background selector</div>'+
'<div class="listing">&bull; extra options for the golden cookie sound selector</div>'+
'<div class="listing">&bull; the bank minigame now tells you the value you previously bought a stock at</div>'+
'<div class="listing">&bull; the bank minigame flow is a little more exciting</div>'+
(App?'<div class="listing">&bull; new option to disable your game activity showing up in Discord</div>':'')+
(App?'<div class="listing">&bull; launch errors now provide the option to restart without mods</div>':'')+
(App?('</div><div class="subsection update small">'+
'<div class="title">18/12/2021 - work it</div>'+
'<div class="listing">&bull; added Steam Workshop support (lets you install mods and upload your own)</div>'+
'<div class="listing">&bull; added Korean language support</div>'+
'<div class="listing">&bull; added back "short numbers" option for non-english languages (uses english terms for the time being)</div>'+
'<div class="listing">&bull; added tooltips on achievement notifications</div>'+
'<div class="listing">&bull; added Discord rich presence support</div>'):'')+
'</div><div class="subsection update">'+
'<div class="title">01/09/2021 - give me Steam</div>'+
'<div class="listing">&bull; Cookie Clicker has been <a href="https://store.steampowered.com/app/1454400/Cookie_Clicker/" target="_blank">released on Steam</a> with music by C418!</div>'+
'<div class="listing">&bull; web version and Steam version will receive the same updates from now on</div>'+
'<div class="listing">&bull; you can now play in 13 different languages</div>'+
'<div class="listing">&bull; new option to disable scary stuff</div>'+
'<div class="listing">&bull; basic screen-reader support</div>'+
'<div class="listing">&bull; various other improvements</div>'+
'</div><div class="subsection update">'+
'<div class="title">01/11/2020 - alternate reality</div>'+
'<div class="listing">&bull; new building</div>'+
'<div class="listing">&bull; new upgrade tier</div>'+
'<div class="listing">&bull; new achievement tier</div>'+
'<div class="listing">&bull; new heavenly upgrades</div>'+
'<div class="listing">&bull; new modding API</div>'+
'<div class="listing">&bull; new rebalancing (ascension slot prices, finger upgrades...)</div>'+
'<div class="listing">&bull; new fixes (leap years, ghost swaps, carryover seeds...)</div>'+
'<div class="listing">&bull; new stuff</div>'+
'</div><div class="subsection update small">'+
'<div class="title">23/08/2020 - money me, money now</div>'+
'<div class="listing">&bull; finalized stock market minigame beta and added it to live version</div>'+
'<div class="listing">&bull; dark mode added to stock market minigame</div>'+
'<div class="listing">&bull; can no longer select a milk before unlocking it; milk selector layout has been improved</div>'+
'<div class="listing">&bull; stock market goods have higher value caps and a larger spread; can also shift-click the hide buttons to hide/show all other stocks</div>'+
'</div><div class="subsection update small">'+
'<div class="title">08/08/2020 - checking account (beta)</div>'+
'<div class="listing">&bull; stock market layout has been revised</div>'+
'<div class="listing">&bull; selling stocks no longer increases cookies baked all time</div>'+
'<div class="listing">&bull; stock prices are now defined by your highest raw CpS this ascension (which is now displayed in the stats screen)</div>'+
'<div class="listing">&bull; can no longer buy and sell a stock in the same tick</div>'+
'<div class="listing">&bull; warehouse space now gains +10 per associated building level (up from +5)</div>'+
'<div class="listing">&bull; bank level now improves average (and maximum) stock values</div>'+
'<div class="listing">&bull; later stocks are worth more</div>'+
'<div class="listing">&bull; Cookie Clicker turns 7!</div>'+
'</div><div class="subsection update">'+
'<div class="title">18/06/2020 - making bank (beta)</div>'+
'<div class="listing">&bull; added the stock market minigame, accessible with level 1 banks or above; buy low, sell high!</div>'+
'<div class="listing">&bull; (minigame subject to heavy rebalancing over the coming patches)</div>'+
'<div class="listing">&bull; added a couple heavenly upgrades, including one that lets you pet your dragon</div>'+
'<div class="listing">&bull; added a new tier of building upgrades and achievements</div>'+
'<div class="listing">&bull; reindeer clicks now properly count for shimmering veil</div>'+
'<div class="listing">&bull; numbers in scientific notation should display better with Short numbers off</div>'+
'<div class="listing">&bull; replaced ツ in the javascript console building display with more accurate ッ</div>'+
'</div><div class="subsection update">'+
'<div class="title">28/09/2019 - going off-script</div>'+
'<div class="listing">&bull; added a new building</div>'+
'<div class="listing">&bull; added fortune cookies (a new heavenly upgrade)</div>'+
'<div class="listing">&bull; more upgrades, achievements etc</div>'+
'<div class="listing">&bull; updated the Russian bread cookies icon to better reflect their cyrillic origins</div>'+
'<div class="listing">&bull; <i style="font-style:italic;">stealth update :</i> the sugar lump refill timeout (not sugar lump growth) now no longer ticks down while the game is closed (this fixes an exploit)</div>'+
'<div class="listing">&bull; also released the official Android version of Cookie Clicker, playable <a href="https://play.google.com/store/apps/details?id=org.dashnet.cookieclicker" target="_blank">here</a> (iOS version will come later)</div>'+
'</div><div class="subsection update small">'+
'<div class="title">01/04/2019 - 2.019 (the "this year" update)</div>'+
'<div class="listing">&bull; game has been renamed to "Cookie Clicker" to avoid confusion</div>'+
'<div class="listing">&bull; can now click the big cookie to generate cookies for free</div>'+
'<div class="listing">&bull; removed fall damage</div>'+
//'<div class="listing">&bull; fixed various typos : player\'s name is now correctly spelled as "[bakeryName]"</div>'+
'<div class="listing">&bull; removed all references to computer-animated movie <i style="font-style:italic;">Hoodwinked!</i> (2005)</div>'+
'<div class="listing">&bull; went back in time and invented cookies and computer mice, ensuring Cookie Clicker would one day come to exist</div>'+
'<div class="listing">&bull; game now fully compliant with Geneva Conventions</div>'+
'<div class="listing">&bull; dropped support for TI-84 version</div>'+
'<div class="listing">&bull; released a low-res retro version of the game, playable here : <a href="//orteil.dashnet.org/experiments/cookie/" target="_blank">orteil.dashnet.org/experiments/cookie</a></div>'+
'<div class="listing">&bull; updated version number</div>'+
'</div><div class="subsection update small">'+
'<div class="title">05/03/2019 - cookies for days</div>'+
'<div class="listing">&bull; added over 20 new cookies, all previously suggested by our supporters on <a href="https://www.patreon.com/dashnet" target="_blank">Patreon</a></div>'+
'<div class="listing">&bull; added 2 heavenly upgrades</div>'+
'<div class="listing">&bull; the Golden goose egg now counts as a golden cookie upgrade for Residual luck purposes</div>'+
'<div class="listing">&bull; golden sugar lumps now either double your cookies, or give you 24 hours of your CpS, whichever is lowest (previously was doubling cookies with no cap)</div>'+
'<div class="listing">&bull; the amount of heralds is now saved with your game, and is used to compute offline CpS the next time the game is loaded; previously, on page load, the offline calculation assumed heralds to be 0</div>'+
'<div class="listing">&bull; added a system to counteract the game freezing up (and not baking cookies) after being inactive for a long while on slower computers; instead, this will now trigger sleep mode, during which you still produce cookies as if the game was closed; to enable this feature, use the "Sleep mode timeout" option in the settings</div>'+
'<div class="listing">&bull; vaulting upgrades is now done with shift-click, as ctrl-click was posing issues for Mac browsers</div>'+
'<div class="listing">&bull; made tooltips for building CpS boosts from synergies hopefully clearer</div>'+
'<div class="listing">&bull; fixed an exploit with gambler\'s fever dream working across exports and ascensions</div>'+
'<div class="listing">&bull; can now hide tooltips in the garden by keeping the shift key pressed to make it easier to see where you\'re planting</div>'+
'<div class="listing">&bull; fixed a bug with golden cookies/reindeer not disappearing properly in some circumstances</div>'+
'<div class="listing">&bull; the Dragon\'s Curve aura should now properly make sugar lumps twice as weird</div>'+
'<div class="listing">&bull; the ctrl key should less often register incorrectly as pressed</div>'+
'<div class="listing">&bull; added a new ad slot in the top-right, as while our playerbase is strong and supportive as ever, our ad revenue sometimes fluctuates badly; we may remove the ad again should our income stabilize</div>'+
'<div class="listing">&bull; made a few adjustments to make the game somewhat playable in mobile browsers; it\'s not perfect and can get buggy, but it\'s functional! (you may need to zoom out or scroll around to view the game properly)</div>'+
'<div class="listing">&bull; speaking of which, we also got some good progress on the mobile app version (built from scratch for mobile), so stay tuned!</div>'+
'</div><div class="subsection update">'+
'<div class="title">25/10/2018 - feedback loop</div>'+
'<div class="listing">&bull; added a new building</div>'+
'<div class="listing">&bull; launched our <a href="https://www.patreon.com/dashnet" class="orangeLink" target="_blank">Patreon</a> <span style="font-size:80%;">(the link is orange so you\'ll notice it!)</span></div>'+
'<div class="listing">&bull; added a bunch of new heavenly upgrades, one of which ties into our Patreon but benefits everyone (this is still experimental!)</div>'+
'<div class="listing">&bull; when hovering over grandmas, you can now see their names and ages</div>'+
'<div class="listing">&bull; "make X cookies just from Y" requirements are now higher</div>'+
'<div class="listing">&bull; tweaked the prices of some heavenly upgrades to better fit the current cookie economy (it turns out billions of heavenly chips is now very achievable)</div>'+
'<div class="listing">&bull; building tooltips now display what % of CpS they contribute through synergy upgrades</div>'+
'<div class="listing">&bull; queenbeets now give up to 4% of bank, down from 6%</div>'+
'<div class="listing">&bull; among other things, season switches now display how many seasonal upgrades you\'re missing, and permanent upgrade slots now display the name of the slotted upgrade</div>'+
'<div class="listing">&bull; season switches have reworked prices</div>'+
'<div class="listing">&bull; season switches can now be cancelled by clicking them again</div>'+
'<div class="listing">&bull; can no longer accidentally click wrinklers through other elements</div>'+
'<div class="listing">&bull; sugar frenzy now triples your CpS for an hour instead of doubling it</div>'+
'<div class="listing">&bull; this text is now selectable</div>'+
'<div class="listing">&bull; progress on dungeons minigame is still very much ongoing</div>'+
'</div><div class="subsection update small">'+
'<div class="title">08/08/2018 - hey now</div>'+
'<div class="listing">&bull; Cookie Clicker somehow turns 5, going against doctors\' most optimistic estimates</div>'+
'<div class="listing">&bull; added a new tier of building achievements, all named after Smash Mouth\'s classic 1999 hit "All Star"</div>'+
'<div class="listing">&bull; added a new tier of building upgrades, all named after nothing in particular</div>'+
'<div class="listing">&bull; <b>to our players :</b> thank you so much for sticking with us all those years and allowing us to keep making the dumbest game known to mankind</div>'+
'<div class="listing">&bull; resumed work on the dungeons minigame</div>'+
'</div><div class="subsection update small">'+
'<div class="title">01/08/2018 - buy buy buy</div>'+
'<div class="listing">&bull; added a heavenly upgrade that lets you buy all your upgrades instantly</div>'+
'<div class="listing">&bull; added a heavenly upgrade that lets you see upgrade tiers (feature was previously removed due to being confusing)</div>'+
'<div class="listing">&bull; added a new wrinkler-related heavenly upgrade</div>'+
'<div class="listing">&bull; added a new upgrade tier</div>'+
'<div class="listing">&bull; added a couple new cookies and achievements</div>'+
'<div class="listing">&bull; new "extra buttons" setting; turning it on adds buttons that let you minimize buildings</div>'+
'<div class="listing">&bull; new "lump confirmation" setting; turning it on will show a confirmation prompt when you spend sugar lumps</div>'+
'<div class="listing">&bull; buildings now sell back for 25% of their current price (down from 50%); Earth Shatterer modified accordingly, now gives back 50% (down from 85%)</div>'+
'<div class="listing">&bull; farm soils now unlock correctly based on current amount of farms</div>'+
'<div class="listing">&bull; cheapcaps have a new exciting nerf</div>'+
'<div class="listing">&bull; wrinklegill spawns a bunch more</div>'+
'<div class="listing">&bull; can now ctrl-shift-click on "Harvest all" to only harvest mature, non-immortal plants</div>'+
'<div class="listing">&bull; added a new rare type of sugar lump</div>'+
'</div><div class="subsection update small">'+
'<div class="title">20/04/2018 - weeding out some bugs</div>'+
'<div class="listing">&bull; golden clovers and wrinklegills should spawn a bit more often</div>'+
'<div class="listing">&bull; cronerice matures a lot sooner</div>'+
'<div class="listing">&bull; mature elderworts stay mature after reloading</div>'+
'<div class="listing">&bull; garden interface occupies space more intelligently</div>'+
'<div class="listing">&bull; seed price displays should be better behaved with short numbers disabled</div>'+
'<div class="listing">&bull; minigame animations are now turned off if using the "Fancy graphics" option is disabled</div>'+
'<div class="listing">&bull; CpS achievement requirements were dialed down a wee tad</div>'+
'</div><div class="subsection update small">'+
'<div class="title">19/04/2018 - garden patch</div>'+
'<div class="listing">&bull; upgrades dropped by garden plants now stay unlocked forever (but drop much more rarely)</div>'+
'<div class="listing">&bull; garden sugar lump refill now also makes plants spread and mutate 3 times more during the bonus tick</div>'+
'<div class="listing">&bull; a few new upgrades</div>'+
'<div class="listing">&bull; a couple bug fixes and rephrasings</div>'+
'</div><div class="subsection update">'+
'<div class="title">18/04/2018 - your garden-variety update</div>'+
'<div class="listing">&bull; added the garden, a minigame unlocked by having at least level 1 farms</div>'+
'<div class="listing">&bull; added a little arrow and a blinky label to signal the game has updated since you last played it (hi!)</div>'+
'<div class="listing">&bull; new cookies, milk flavors and achievements</div>'+
'<div class="listing">&bull; sugar lumps are now unlocked whenever you\'ve baked at least a billion cookies, instead of on your first ascension</div>'+
'<div class="listing">&bull; sugar lump type now saves correctly</div>'+
'<div class="listing">&bull; minigame sugar lump refills can now only be done every 15 minutes (timer shared across all minigames)</div>'+
'<div class="listing">&bull; CpS achievements now have steeper requirements</div>'+
'<div class="listing">&bull; golden cookies now last 5% shorter for every other golden cookie on the screen</div>'+
'<div class="listing">&bull; the game now remembers which minigames are closed or open</div>'+
'<div class="listing">&bull; added a popup that shows when a season starts (so people won\'t be so confused about "the game looking weird today")</div>'+
'<div class="listing">&bull; permanent upgrade slots now show a tooltip for the selected upgrade</div>'+
'<div class="listing">&bull; finally fixed the save corruption bug, hopefully</div>'+
'</div><div class="subsection update small">'+
'<div class="title">24/02/2018 - sugar coating</div>'+
'<div class="listing">&bull; added link to <a href="https://discordapp.com/invite/cookie" target="_blank">official Discord server</a></div>'+
'<div class="listing">&bull; felt weird about pushing an update without content so :</div>'+
'<div class="listing">&bull; added a handful of new cookies</div>'+
'<div class="listing">&bull; added 3 new heavenly upgrades</div>'+
'<div class="listing">&bull; short numbers should now be displayed up to novemnonagintillions</div>'+
'<div class="listing">&bull; cookie chains no longer spawn from the Force the Hand of Fate spell</div>'+
'<div class="listing">&bull; bigger, better Cookie Clicker content coming later this year</div>'+
'</div><div class="subsection update">'+
'<div class="title">08/08/2017 - 4 more years</div>'+
'<div class="listing">&bull; new building : Chancemakers</div>'+
'<div class="listing">&bull; new milk, new kittens, new dragon aura, new cookie, new upgrade tier</div>'+
'<div class="listing">&bull; buffs no longer affect offline CpS</div>'+
'<div class="listing">&bull; Godzamok\'s hunger was made less potent (this is a nerf, very sorry)</div>'+
'<div class="listing">&bull; grimoire spell costs and maximum magic work differently</div>'+
'<div class="listing">&bull; Spontaneous Edifice has been reworked</div>'+
'<div class="listing">&bull; changed unlock levels and prices for some cursor upgrades</div>'+
'<div class="listing">&bull; fixed buggy pantheon slots, hopefully</div>'+
'<div class="listing">&bull; fixed "Legacy started a long while ago" showing as "a few seconds ago"</div>'+
'<div class="listing">&bull; Cookie Clicker just turned 4. Thank you for sticking with us this long!</div>'+
'</div><div class="subsection update">'+
'<div class="title">15/07/2017 - the spiritual update</div>'+
'<div class="listing">&bull; implemented sugar lumps, which start coalescing if you\'ve ascended at least once and can be used as currency for special things</div>'+
'<div class="listing">&bull; buildings can now level up by using sugar lumps in the main buildings display, permanently boosting their CpS</div>'+
'<div class="listing">&bull; added two new features unlocked by levelling up their associated buildings, Temples and Wizard towers; more building-related minigames will be implemented in the future</div>'+
'<div class="listing">&bull; active buffs are now saved</div>'+
'<div class="listing">&bull; the background selector upgrade is now functional</div>'+
'<div class="listing">&bull; the top menu no longer scrolls with the rest</div>'+
'<div class="listing">&bull; timespans are written nicer</div>'+
'<div class="listing">&bull; Dragonflights now tend to supercede Click frenzies, you will rarely have both at the same time</div>'+
'<div class="listing">&bull; some old bugs were phased out and replaced by new ones</div>'+
'</div><div class="subsection update small">'+
'<div class="title">24/07/2016 - golden cookies overhaul</div>'+
'<div class="listing">&bull; golden cookies and reindeer now follow a new system involving explicitly defined buffs</div>'+
'<div class="listing">&bull; a bunch of new golden cookie effects have been added</div>'+
'<div class="listing">&bull; CpS gains from eggs are now multiplicative</div>'+
'<div class="listing">&bull; shiny wrinklers are now saved</div>'+
'<div class="listing">&bull; reindeer have been rebalanced ever so slightly</div>'+
'<div class="listing">&bull; added a new cookie upgrade near the root of the heavenly upgrade tree; this is intended to boost early ascensions and speed up the game as a whole</div>'+
'<div class="listing">&bull; due to EU legislation, implemented a warning message regarding browser cookies; do understand that the irony is not lost on us</div>'+
'</div><div class="subsection update">'+
'<div class="title">08/02/2016 - legacy</div>'+
'<div class="listing"><b>Everything that was implemented during the almost 2-year-long beta has been added to the live game. To recap :</b></div>'+
'<div class="listing">&bull; 3 new buildings : banks, temples, and wizard towers; these have been added in-between existing buildings and as such, may disrupt some building-related achievements</div>'+
'<div class="listing">&bull; the ascension system has been redone from scratch, with a new heavenly upgrade tree</div>'+
'<div class="listing">&bull; mysterious new features such as angel-powered offline progression, challenge runs, and a cookie dragon</div>'+
'<div class="listing">&bull; sounds have been added (can be disabled in the options)</div>'+
'<div class="listing">&bull; heaps of rebalancing and bug fixes</div>'+
'<div class="listing">&bull; a couple more upgrades and achievements, probably</div>'+
'<div class="listing">&bull; fresh new options to further customize your cookie-clicking experience</div>'+
'<div class="listing">&bull; quality-of-life improvements : better bulk-buy, better switches etc</div>'+
'<div class="listing">&bull; added some <a href="http://en.wikipedia.org/wiki/'+choose(['Krzysztof_Arciszewski','Eustachy_Sanguszko','Maurycy_Hauke','Karol_Turno','Tadeusz_Kutrzeba','Kazimierz_Fabrycy','Florian_Siwicki'])+'" target="_blank">general polish</a></div>'+/* i liked this dumb pun too much to let it go unnoticed */
'<div class="listing">&bull; tons of other little things we can\'t even remember right now</div>'+
'<div class="listing">Miss the old version? Your old save was automatically exported <a href="//orteil.dashnet.org/cookieclicker/v10466/" target="_blank">here</a>!</div>'+
'</div><div class="subsection update small">'+
'<div class="title">05/02/2016 - legacy beta, more fixes</div>'+
'<div class="listing">&bull; added challenge modes, which can be selected when ascending (only 1 for now : "Born again")</div>'+
'<div class="listing">&bull; changed the way bulk-buying and bulk-selling works</div>'+
'<div class="listing">&bull; more bugs ironed out</div>'+
'</div><div class="subsection update">'+
'<div class="title">03/02/2016 - legacy beta, part III</div>'+
'<div class="listing warning">&bull; Not all bugs have been fixed, but everything should be much less broken.</div>'+
'<div class="listing">&bull; Additions'+
'<div style="opacity:0.8;margin-left:12px;">'+
'-a few more achievements<br>'+
'-new option for neat, but slow CSS effects (disabled by default)<br>'+
'-new option for a less grating cookie sound (enabled by default)<br>'+
'-new option to bring back the boxes around icons in the stats screen<br>'+
'-new buttons for saving and loading your game to a text file<br>'+
'</div>'+
'</div>'+
'<div class="listing">&bull; Changes'+
'<div style="opacity:0.8;margin-left:12px;">'+
'-early game should be a bit faster and very late game was kindly asked to tone it down a tad<br>'+
'-dragonflight should be somewhat less ridiculously overpowered<br>'+
'-please let me know if the rebalancing was too heavy or not heavy enough<br>'+
'-santa and easter upgrades now depend on Santa level and amount of eggs owned, respectively, instead of costing several minutes worth of CpS<br>'+
'-cookie upgrades now stack multiplicatively rather than additively<br>'+
'-golden switch now gives +50% CpS, and residual luck is +10% CpS per golden cookie upgrade (up from +25% and +1%, respectively)<br>'+
'-lucky cookies and cookie chain payouts have been modified a bit, possibly for the better, who knows!<br>'+
'-wrinklers had previously been reduced to a maximum of 8 (10 with a heavenly upgrade), but are now back to 10 (12 with the upgrade)<br>'+
/*'-all animations are now handled by requestAnimationFrame(), which should hopefully help make the game less resource-intensive<br>'+*/
'-an ascension now only counts for achievement purposes if you earned at least 1 prestige level from it<br>'+
'-the emblematic Cookie Clicker font (Kavoon) was bugged in Firefox, and has been replaced with a new font (Merriweather)<br>'+
'-the mysterious wrinkly creature is now even rarer, but has a shadow achievement tied to it<br>'+
'</div>'+
'</div>'+
'<div class="listing">&bull; Fixes'+
'<div style="opacity:0.8;margin-left:12px;">'+
'-prestige now grants +1% CpS per level as intended, instead of +100%<br>'+
'-heavenly chips should no longer add up like crazy when you ascend<br>'+
'-upgrades in the store should no longer randomly go unsorted<br>'+
'-window can be resized to any size again<br>'+
'-the "Stats" and "Options" buttons have been swapped again<br>'+
'-the golden cookie sound should be somewhat clearer<br>'+
'-the ascend screen should be less CPU-hungry<br>'+
'</div>'+
'</div>'+
'</div><div class="subsection update">'+
'<div class="title">20/12/2015 - legacy beta, part II</div>'+
'<div class="listing warning">&bull; existing beta saves have been wiped due to format inconsistencies and just plain broken balance; you\'ll have to start over from scratch - which will allow you to fully experience the update and find all the awful little bugs that no doubt plague it</div>'+
'<div class="listing warning">&bull; importing your save from the live version is also fine</div>'+
'<div class="listing">&bull; we took so long to make this update, Cookie Clicker turned 2 years old in the meantime! Hurray!</div>'+
'<div class="listing">&bull; heaps of new upgrades and achievements</div>'+
'<div class="listing">&bull; fixed a whole bunch of bugs</div>'+
'<div class="listing">&bull; did a lot of rebalancing</div>'+
'<div class="listing">&bull; reworked heavenly chips and heavenly cookies (still experimenting, will probably rebalance things further)</div>'+
'<div class="listing">&bull; you may now unlock a dragon friend</div>'+
'<div class="listing">&bull; switches and season triggers now have their own store section</div>'+
'<div class="listing">&bull; ctrl-s and ctrl-o now save the game and open the import menu, respectively</div>'+
'<div class="listing">&bull; added some quick sounds, just as a test</div>'+
'<div class="listing">&bull; a couple more options</div>'+
'<div class="listing">&bull; even more miscellaneous changes and additions</div>'+
'</div><div class="subsection update">'+
'<div class="title">25/08/2014 - legacy beta, part I</div>'+
'<div class="listing">&bull; 3 new buildings</div>'+
'<div class="listing">&bull; price and CpS curves revamped</div>'+
'<div class="listing">&bull; CpS calculations revamped; cookie upgrades now stack multiplicatively</div>'+
'<div class="listing">&bull; prestige system redone from scratch, with a whole new upgrade tree</div>'+
'<div class="listing">&bull; added some <a href="http://en.wikipedia.org/wiki/'+choose(['Krzysztof_Arciszewski','Eustachy_Sanguszko','Maurycy_Hauke','Karol_Turno','Tadeusz_Kutrzeba','Kazimierz_Fabrycy','Florian_Siwicki'])+'" target="_blank">general polish</a></div>'+
'<div class="listing">&bull; tons of other miscellaneous fixes and additions</div>'+
'<div class="listing">&bull; Cookie Clicker is now 1 year old! (Thank you guys for all the support!)</div>'+
'<div class="listing warning">&bull; Note : this is a beta; you are likely to encounter bugs and oversights. Feel free to send me feedback if you find something fishy!</div>'+
'</div><div class="subsection update small">'+
'<div class="title">18/05/2014 - better late than easter</div>'+
'<div class="listing">&bull; bunnies and eggs, somehow</div>'+
'<div class="listing">&bull; prompts now have keyboard shortcuts like system prompts would</div>'+
'<div class="listing">&bull; naming your bakery? you betcha</div>'+
'<div class="listing">&bull; "Fast notes" option to make all notifications close faster; new button to close all notifications</div>'+
'<div class="listing">&bull; the dungeons beta is now available on <a href="//orteil.dashnet.org/cookieclicker/betadungeons" target="_blank">/betadungeons</a></div>'+
'</div><div class="subsection update small">'+
'<div class="title">09/04/2014 - nightmare in heaven</div>'+
'<div class="listing">&bull; broke a thing; heavenly chips were corrupted for some people</div>'+
'<div class="listing">&bull; will probably update to /beta first in the future</div>'+
'<div class="listing">&bull; sorry again</div>'+
'</div><div class="subsection update small">'+
'<div class="title">09/04/2014 - quality of life</div>'+
'<div class="listing">&bull; new upgrade and achievement tier</div>'+
'<div class="listing">&bull; popups and prompts are much nicer</div>'+
'<div class="listing">&bull; tooltips on buildings are more informative</div>'+
'<div class="listing">&bull; implemented a simplified version of the <a href="https://github.com/Icehawk78/FrozenCookies" target="_blank">Frozen Cookies</a> add-on\'s short number formatting</div>'+
'<div class="listing">&bull; you can now buy 10 and sell all of a building at a time</div>'+
'<div class="listing">&bull; tons of optimizations and subtler changes</div>'+
'<div class="listing">&bull; you can now <a href="//orteil.dashnet.org/cookies2cash/" target="_blank">convert your cookies to cash</a>!</div>'+
'</div><div class="subsection update small">'+
'<div class="title">05/04/2014 - pity the fool</div>'+
'<div class="listing">&bull; wrinklers should now be saved so you don\'t have to pop them every time you refresh the game</div>'+
'<div class="listing">&bull; you now properly win 1 cookie upon reaching 10 billion cookies and making it on the local news</div>'+
'<div class="listing">&bull; miscellaneous fixes and tiny additions</div>'+
'<div class="listing">&bull; added a few very rudimentary mod hooks</div>'+
'<div class="listing">&bull; the game should work again in Opera</div>'+
'<div class="listing">&bull; don\'t forget to check out <a href="//orteil.dashnet.org/randomgen/" target="_blank">RandomGen</a>, our all-purpose random generator maker!</div>'+
'</div><div class="subsection update small">'+
'<div class="title">01/04/2014 - fooling around</div>'+
'<div class="listing">&bull; it\'s about time : Cookie Clicker has turned into the much more realistic Cookie Baker</div>'+
'<div class="listing">&bull; season triggers are cheaper and properly unlock again when they run out</div>'+
'<div class="listing">&bull; buildings should properly unlock (reminder : building unlocking is completely cosmetic and does not change the gameplay)</div>'+
'</div><div class="subsection update small">'+
'<div class="title">14/02/2014 - lovely rainbowcalypse</div>'+
'<div class="listing">&bull; new building (it\'s been a while). More to come!</div>'+
'<div class="listing">&bull; you can now trigger seasonal events to your heart\'s content (upgrade unlocks at 5000 heavenly chips)</div>'+
'<div class="listing">&bull; new ultra-expensive batch of seasonal cookie upgrades you\'ll love to hate</div>'+
'<div class="listing">&bull; new timer bars for golden cookie buffs</div>'+
'<div class="listing">&bull; buildings are now hidden when you start out and appear as they become available</div>'+
'<div class="listing">&bull; technical stuff : the game is now saved through localstorage instead of browser cookies, therefore ruining a perfectly good pun</div>'+
'</div><div class="subsection update small">'+
'<div class="title">22/12/2013 - merry fixmas</div>'+
'<div class="listing">&bull; some issues with the christmas upgrades have been fixed</div>'+
'<div class="listing">&bull; reindeer cookie drops are now more common</div>'+
'<div class="listing">&bull; reindeers are now reindeer</div>'+
'</div><div class="subsection update">'+
'<div class="title">20/12/2013 - Christmas is here</div>'+
'<div class="listing">&bull; there is now a festive new evolving upgrade in store</div>'+
'<div class="listing">&bull; reindeer are running amok (catch them if you can!)</div>'+
'<div class="listing">&bull; added a new option to warn you when you close the window, so you don\'t lose your un-popped wrinklers</div>'+
'<div class="listing">&bull; also added a separate option for displaying cursors</div>'+
'<div class="listing">&bull; all the Halloween features are still there (and having the Spooky cookies achievements makes the Halloween cookies drop much more often)</div>'+
'<div class="listing">&bull; oh yeah, we now have <a href="http://www.redbubble.com/people/dashnet" target="_blank">Cookie Clicker shirts, stickers and hoodies</a>! (they\'re really rad)</div>'+
'</div><div class="subsection update small">'+
'<div class="title">29/10/2013 - spooky update</div>'+
'<div class="listing">&bull; the Grandmapocalypse now spawns wrinklers, hideous elderly creatures that damage your CpS when they reach your big cookie. Thankfully, you can click on them to make them explode (you\'ll even gain back the cookies they\'ve swallowed - with interest!).</div>'+
'<div class="listing">&bull; wrath cookie now 27% spookier</div>'+
'<div class="listing">&bull; some other stuff</div>'+
'<div class="listing">&bull; you should totally go check out <a href="http://candybox2.net/" target="_blank">Candy Box 2</a>, the sequel to the game that inspired Cookie Clicker</div>'+
'</div><div class="subsection update small">'+
'<div class="title">15/10/2013 - it\'s a secret</div>'+
'<div class="listing">&bull; added a new heavenly upgrade that gives you 5% of your heavenly chips power for 11 cookies (if you purchased the Heavenly key, you might need to buy it again, sorry)</div>'+
'<div class="listing">&bull; golden cookie chains should now work properly</div>'+
'</div><div class="subsection update small">'+
'<div class="title">15/10/2013 - player-friendly</div>'+
'<div class="listing">&bull; heavenly upgrades are now way, way cheaper</div>'+
'<div class="listing">&bull; tier 5 building upgrades are 5 times cheaper</div>'+
'<div class="listing">&bull; cursors now just plain disappear with Fancy Graphics off, I might add a proper option to toggle only the cursors later</div>'+
'<div class="listing">&bull; warning : the Cookie Monster add-on seems to be buggy with this update, you might want to wait until its programmer updates it</div>'+
'</div><div class="subsection update small">'+
'<div class="title">15/10/2013 - a couple fixes</div>'+
'<div class="listing">&bull; golden cookies should no longer spawn embarrassingly often</div>'+
'<div class="listing">&bull; cursors now stop moving if Fancy Graphics is turned off</div>'+
'</div><div class="subsection update small">'+
'<div class="title">14/10/2013 - going for the gold</div>'+
'<div class="listing">&bull; golden cookie chains work a bit differently</div>'+
'<div class="listing">&bull; golden cookie spawns are more random</div>'+
'<div class="listing">&bull; CpS achievements are no longer affected by golden cookie frenzies</div>'+
'<div class="listing">&bull; revised cookie-baking achievement requirements</div>'+
'<div class="listing">&bull; heavenly chips now require upgrades to function at full capacity</div>'+
'<div class="listing">&bull; added 4 more cookie upgrades, unlocked after reaching certain amounts of Heavenly Chips</div>'+
'<div class="listing">&bull; speed baking achievements now require you to have no heavenly upgrades; as such, they have been reset for everyone (along with the Hardcore achievement) to better match their initially intended difficulty</div>'+
'<div class="listing">&bull; made good progress on the mobile port</div>'+
'</div><div class="subsection update small">'+
'<div class="title">01/10/2013 - smoothing it out</div>'+
'<div class="listing">&bull; some visual effects have been completely rewritten and should now run more smoothly (and be less CPU-intensive)</div>'+
'<div class="listing">&bull; new upgrade tier</div>'+
'<div class="listing">&bull; new milk tier</div>'+
'<div class="listing">&bull; cookie chains have different capping mechanics</div>'+
'<div class="listing">&bull; antimatter condensers are back to their previous price</div>'+
'<div class="listing">&bull; heavenly chips now give +2% CpS again (they will be extensively reworked in the future)</div>'+
'<div class="listing">&bull; farms have been buffed a bit (to popular demand)</div>'+
'<div class="listing">&bull; dungeons still need a bit more work and will be released soon - we want them to be just right! (you can test an unfinished version in <a href="//orteil.dashnet.org/cookieclicker/betadungeons/" target="_blank">the beta</a>)</div>'+
'</div><div class="subsection update">'+
'<div class="title">28/09/2013 - dungeon beta</div>'+
'<div class="listing">&bull; from now on, big updates will come through a beta stage first (you can <a href="//orteil.dashnet.org/cookieclicker/betadungeons/" target="_blank">try it here</a>)</div>'+
'<div class="listing">&bull; first dungeons! (you need 50 factories to unlock them!)</div>'+
'<div class="listing">&bull; cookie chains can be longer</div>'+
'<div class="listing">&bull; antimatter condensers are a bit more expensive</div>'+
'<div class="listing">&bull; heavenly chips now only give +1% cps each (to account for all the cookies made from condensers)</div>'+
'<div class="listing">&bull; added flavor text on all upgrades</div>'+
'</div><div class="subsection update small">'+
'<div class="title">15/09/2013 - anticookies</div>'+
'<div class="listing">&bull; ran out of regular matter to make your cookies? Try our new antimatter condensers!</div>'+
'<div class="listing">&bull; renamed Hard-reset to "Wipe save" to avoid confusion</div>'+
'<div class="listing">&bull; reset achievements are now regular achievements and require cookies baked all time, not cookies in bank</div>'+
'<div class="listing">&bull; heavenly chips have been nerfed a bit (and are now awarded following a geometric progression : 1 trillion for the first, 2 for the second, etc); the prestige system will be extensively reworked in a future update (after dungeons)</div>'+
'<div class="listing">&bull; golden cookie clicks are no longer reset by soft-resets</div>'+
'<div class="listing">&bull; you can now see how long you\'ve been playing in the stats</div>'+
'</div><div class="subsection update small">'+
'<div class="title">08/09/2013 - everlasting cookies</div>'+
'<div class="listing">&bull; added a prestige system - resetting gives you permanent CpS boosts (the more cookies made before resetting, the bigger the boost!)</div>'+
'<div class="listing">&bull; save format has been slightly modified to take less space</div>'+
'<div class="listing">&bull; Leprechaun has been bumped to 777 golden cookies clicked and is now shadow; Fortune is the new 77 golden cookies achievement</div>'+
'<div class="listing">&bull; clicking frenzy is now x777</div>'+
'</div><div class="subsection update small">'+
'<div class="title">04/09/2013 - smarter cookie</div>'+
'<div class="listing">&bull; golden cookies only have 20% chance of giving the same outcome twice in a row now</div>'+
'<div class="listing">&bull; added a golden cookie upgrade</div>'+
'<div class="listing">&bull; added an upgrade that makes pledges last twice as long (requires having pledged 10 times)</div>'+
'<div class="listing">&bull; Quintillion fingers is now twice as efficient</div>'+
'<div class="listing">&bull; Uncanny clicker was really too unpredictable; it is now a regular achievement and no longer requires a world record, just *pretty fast* clicking</div>'+
'</div><div class="subsection update small">'+
'<div class="title">02/09/2013 - a better way out</div>'+
'<div class="listing">&bull; Elder Covenant is even cheaper, and revoking it is cheaper still (also added a new achievement for getting it)</div>'+
'<div class="listing">&bull; each grandma upgrade now requires 15 of the matching building</div>'+
'<div class="listing">&bull; the dreaded bottom cursor has been fixed with a new cursor display style</div>'+
'<div class="listing">&bull; added an option for faster, cheaper graphics</div>'+
'<div class="listing">&bull; base64 encoding has been redone; this might make saving possible again on some older browsers</div>'+
'<div class="listing">&bull; shadow achievements now have their own section</div>'+
'<div class="listing">&bull; raspberry juice is now named raspberry milk, despite raspberry juice being delicious and going unquestionably well with cookies</div>'+
'<div class="listing">&bull; HOTFIX : cursors now click; fancy graphics button renamed; cookies amount now more visible against cursors</div>'+
'</div><div class="subsection update small">'+
'<div class="title">01/09/2013 - sorting things out</div>'+
'<div class="listing">&bull; upgrades and achievements are properly sorted in the stats screen</div>'+
'<div class="listing">&bull; made Elder Covenant much cheaper and less harmful</div>'+
'<div class="listing">&bull; importing from the first version has been disabled, as promised</div>'+
'<div class="listing">&bull; "One mind" now actually asks you to confirm the upgrade</div>'+
'</div><div class="subsection update small">'+
'<div class="title">31/08/2013 - hotfixes</div>'+
'<div class="listing">&bull; added a way to permanently stop the grandmapocalypse</div>'+
'<div class="listing">&bull; Elder Pledge price is now capped</div>'+
'<div class="listing">&bull; One Mind and other grandma research upgrades are now a little more powerful, if not 100% accurate</div>'+
'<div class="listing">&bull; "golden" cookie now appears again during grandmapocalypse; Elder Pledge-related achievements are now unlockable</div>'+
'</div><div class="subsection update">'+
'<div class="title">31/08/2013 - too many grandmas</div>'+
'<div class="listing">&bull; the grandmapocalypse is back, along with more grandma types</div>'+
'<div class="listing">&bull; added some upgrades that boost your clicking power and make it scale with your cps</div>'+
'<div class="listing">&bull; clicking achievements made harder; Neverclick is now a shadow achievement; Uncanny clicker should now truly be a world record</div>'+
'</div><div class="subsection update small">'+
'<div class="title">28/08/2013 - over-achiever</div>'+
'<div class="listing">&bull; added a few more achievements</div>'+
'<div class="listing">&bull; reworked the "Bake X cookies" achievements so they take longer to achieve</div>'+
'</div><div class="subsection update small">'+
'<div class="title">27/08/2013 - a bad idea</div>'+
'<div class="listing">&bull; due to popular demand, retired 5 achievements (the "reset your game" and "cheat" ones); they can still be unlocked, but do not count toward your total anymore. Don\'t worry, there will be many more achievements soon!</div>'+
'<div class="listing">&bull; made some achievements hidden for added mystery</div>'+
'</div><div class="subsection update">'+
'<div class="title">27/08/2013 - a sense of achievement</div>'+
'<div class="listing">&bull; added achievements (and milk)</div>'+
'<div class="listing"><i>(this is a big update, please don\'t get too mad if you lose some data!)</i></div>'+
'</div><div class="subsection update small">'+
'<div class="title">26/08/2013 - new upgrade tier</div>'+
'<div class="listing">&bull; added some more upgrades (including a couple golden cookie-related ones)</div>'+
'<div class="listing">&bull; added clicking stats</div>'+
'</div><div class="subsection update small">'+
'<div class="title">26/08/2013 - more tweaks</div>'+
'<div class="listing">&bull; tweaked a couple cursor upgrades</div>'+
'<div class="listing">&bull; made time machines less powerful</div>'+
'<div class="listing">&bull; added offline mode option</div>'+
'</div><div class="subsection update small">'+
'<div class="title">25/08/2013 - tweaks</div>'+
'<div class="listing">&bull; rebalanced progression curve (mid- and end-game objects cost more and give more)</div>'+
'<div class="listing">&bull; added some more cookie upgrades</div>'+
'<div class="listing">&bull; added CpS for cursors</div>'+
'<div class="listing">&bull; added sell button</div>'+
'<div class="listing">&bull; made golden cookie more useful</div>'+
'</div><div class="subsection update small">'+
'<div class="title">24/08/2013 - hotfixes</div>'+
'<div class="listing">&bull; added import/export feature, which also allows you to retrieve a save game from the old version (will be disabled in a week to prevent too much cheating)</div>'+
'<div class="listing">&bull; upgrade store now has unlimited slots (just hover over it), due to popular demand</div>'+
'<div class="listing">&bull; added update log</div>'+
'</div><div class="subsection update">'+
'<div class="title">24/08/2013 - big update!</div>'+
'<div class="listing">&bull; revamped the whole game (new graphics, new game mechanics)</div>'+
'<div class="listing">&bull; added upgrades</div>'+
'<div class="listing">&bull; much safer saving</div>'+
'</div><div class="subsection update">'+
'<div class="title">08/08/2013 - game launch</div>'+
'<div class="listing">&bull; made <a href="https://orteil.dashnet.org/experiments/cookie/" target="_blank">the game</a> in a couple hours, for laughs</div>'+
'<div class="listing">&bull; kinda starting to regret it</div>'+
'<div class="listing">&bull; ah well</div>'+
'</div>'+
'</div>'
;
Game.ready=0;
Game.Load=function(callback)
{
//l('offGameMessage').innerHTML='<div style="padding:64px 128px;"><div class="title">Loading...</div></div>';
Game.Loader=new Loader();
Game.Loader.domain=Game.resPath+'img/';
if (typeof PRELOAD!=='undefined') Game.Loader.loaded=PRELOAD(Game.Init);
else Game.Loader.loaded=callback;
Game.Loader.Load(['filler.png']);
}
Game.ErrorFrame=function()
{
l('offGameMessage').innerHTML=
'<div class="title">Oops. Wrong address!</div>'+
'<div>It looks like you\'re accessing Cookie Clicker from another URL than the official one.<br>'+
'You can <a href="//orteil.dashnet.org/cookieclicker/" target="_blank">play Cookie Clicker over here</a>!<br>'+
'<small>(If for any reason, you are unable to access the game on the official URL, we are currently working on a second domain.)</small></div>';
}
Game.timedout=false;
Game.Timeout=function()
{
Game.WriteSave();
Game.killShimmers();
l('offGameMessage').innerHTML='<div class="title">'+(Game.Has('Twin Gates of Transcendence')?loc("Cookie Clicker is in sleep mode and generating offline cookies."):loc("Cookie Clicker is in sleep mode."))+'</div>'+loc("%1 to resume from your save file.",'<a '+Game.clickStr+'="Game.Resume();">'+loc("Click here")+'</a>')+'<br><div style="font-style:italic;font-size:65%;line-height:110%;opacity:0.75;">'+loc("(this happens when too many frames are skipped at once,<br>usually when the game has been running in the background for a while)<br>(you can turn this feature off in the settings menu)")+'</div>';
l('offGameMessageWrap').style.display='table';
Game.timedout=true;
console.log('[=== Game timed out and has been put in sleep mode. Data was saved. ===]');
}
Game.Resume=function()
{
l('offGameMessage').innerHTML='';
l('offGameMessageWrap').style.display='none';
Game.timedout=false;
Game.time=Date.now();
Game.accumulatedDelay=0;
Game.delayTimeouts=0;
Game.lastActivity=Date.now();
Game.Loop();
Game.LoadSave();
console.log('[=== Game resumed! Data was loaded. ===]');
}
Game.Init=function()
{
Game.ready=1;
/*=====================================================================================
VARIABLES AND PRESETS
=======================================================================================*/
Game.T=0;
Game.drawT=0;
Game.loopT=0;
Game.fps=30;
Game.season=Game.baseSeason;
Game.l=l('game');
Game.wrapper=l('wrapper');
Game.bounds=0;//rectangle defining screen limits (right,left,bottom,top) updated every logic frame
TopBarOffset=32;
if (!App) Game.wrapper.classList.add('onWeb');
else {Game.wrapper.classList.add('offWeb');TopBarOffset=0;}
if (Game.mobile==1)
{
Game.wrapper.className='mobile';
}
Game.clickStr=Game.touchEvents?'ontouchend':'onclick';
l('versionNumber').innerHTML='v. '+Game.version+(!App?('<div id="httpsSwitch" style="cursor:pointer;display:inline-block;background:url(img/'+(Game.https?'lockOn':'lockOff')+'.png);width:16px;height:16px;position:relative;top:4px;left:0px;margin:0px -2px;"></div>'):'')+(Game.beta?' <span style="color:#ff0;">beta</span>':'');
if (!App)
{
if (Game.beta) {var me=l('linkVersionBeta');me.parentNode.removeChild(me);}
else if (Game.version==1.0466) {var me=l('linkVersionOld');me.parentNode.removeChild(me);}
else {var me=l('linkVersionLive');me.parentNode.removeChild(me);}
}
Game.lastActivity=Date.now();//reset on mouse move, key press or click
//latency compensator stuff
Game.time=Date.now();
Game.accumulatedDelay=0;
Game.delayTimeouts=0;//how many times we've gone over the timeout delay
Game.catchupLogic=0;
Game.fpsStartTime=0;
Game.frameNumber=0;
Game.currentFps=Game.fps;
Game.previousFps=Game.currentFps;
Game.getFps=function()
{
Game.frameNumber++;
var currentTime=(Date.now()-Game.fpsStartTime )/1000;
var result=Math.floor((Game.frameNumber/currentTime));
if (currentTime>1)
{
Game.fpsStartTime=Date.now();
Game.frameNumber=0;
}
return result;
}
Game.cookiesEarned=0;//all cookies earned during gameplay
Game.cookies=0;//cookies
Game.cookiesd=0;//cookies display
Game.cookiesPs=1;//cookies per second (to recalculate with every new purchase)
Game.cookiesPsRaw=0;//raw cookies per second
Game.cookiesPsRawHighest=0;//highest raw cookies per second this ascension
Game.cookiesReset=0;//cookies lost to resetting (used to determine prestige and heavenly chips)
Game.cookieClicks=0;//+1 for each click on the cookie
Game.goldenClicks=0;//+1 for each golden cookie clicked (all time)
Game.goldenClicksLocal=0;//+1 for each golden cookie clicked (this game only)
Game.missedGoldenClicks=0;//+1 for each golden cookie missed
Game.handmadeCookies=0;//all the cookies made from clicking the cookie
Game.milkProgress=0;//you gain a little bit for each achievement. Each increment of 1 is a different milk displayed.
Game.milkH=Game.milkProgress/2;//milk height, between 0 and 1 (although should never go above 0.5)
Game.milkHd=0;//milk height display
Game.milkType=0;//custom milk
Game.bgType=0;//custom background
Game.chimeType=0;//golden cookie chime
Game.prestige=0;//prestige level (recalculated depending on Game.cookiesReset)
Game.heavenlyChips=0;//heavenly chips the player currently has
Game.heavenlyChipsDisplayed=0;//ticks up or down to match Game.heavenlyChips
Game.heavenlyChipsSpent=0;//heavenly chips spent on cookies, upgrades and such
Game.heavenlyCookies=0;//how many cookies have we baked from chips (unused)
Game.permanentUpgrades=[-1,-1,-1,-1,-1];
Game.ascensionMode=0;//type of challenge run if any
Game.resets=0;//reset counter
Game.lumps=-1;//sugar lumps
Game.lumpsTotal=-1;//sugar lumps earned across all playthroughs (-1 means they haven't even started yet)
Game.lumpT=Date.now();//time when the current lump started forming
Game.lumpRefill=0;//time left before a sugar lump can be used again (on minigame refills etc) in logic frames
Game.makeSeed=function()
{
var chars='abcdefghijklmnopqrstuvwxyz'.split('');
var str='';
for (var i=0;i<5;i++){str+=choose(chars);}
return str;
}
Game.seed=Game.makeSeed();//each run has its own seed, used for deterministic random stuff
Game.volume=75;//sound volume
Game.volumeMusic=50;//music volume
Game.elderWrath=0;
Game.elderWrathOld=0;
Game.elderWrathD=0;
Game.pledges=0;
Game.pledgeT=0;
Game.researchT=0;
Game.nextResearch=0;
Game.cookiesSucked=0;//cookies sucked by wrinklers
Game.cpsSucked=0;//percent of CpS being sucked by wrinklers
Game.wrinklersPopped=0;
Game.santaLevel=0;
Game.reindeerClicked=0;
Game.seasonT=0;
Game.seasonUses=0;
Game.dragonLevel=0;
Game.dragonAura=0;
Game.dragonAura2=0;
Game.fortuneGC=0;
Game.fortuneCPS=0;
Game.blendModesOn=(document.createElement('detect').style.mixBlendMode==='');
Game.bg='';//background (grandmas and such)
Game.bgFade='';//fading to background
Game.bgR=0;//ratio (0 - not faded, 1 - fully faded)
Game.bgRd=0;//ratio displayed
Game.windowW=window.innerWidth;
Game.windowH=window.innerHeight;
Game.scale=1;
window.addEventListener('resize',function(e)
{
Game.resize();
if (App && App.onResize) App.onResize();
});
Game.resize=function()
{
var w=window.innerWidth;
var h=window.innerHeight;
var prevW=Game.windowW;
var prevH=Game.windowH;
var scale=Math.min(
w/Math.max(800,w),
h/Math.max(200,h)
);
Game.windowW=Math.floor(w/scale);
Game.windowH=Math.floor(h/scale);
if (scale!=1)
{
Game.wrapper.style.transform='scale('+(scale)+')';
Game.wrapper.style.width=Game.windowW+'px';
Game.wrapper.style.height=Game.windowH+'px';
}
else
{
Game.wrapper.style.removeProperty('transform');
Game.wrapper.style.width='100%';
Game.wrapper.style.height='100%';
}
Game.scale=scale;
for (var i in Game.Objects)
{
var me=Game.Objects[i];
me.toResize=true;
if (me.minigame && me.minigame.onResize) me.minigame.onResize();
}
if (Game.getNewTicker)
{
if (prevW>=Game.tickerTooNarrow && Game.windowW<Game.tickerTooNarrow) Game.getNewTicker(true);
else if (prevW<Game.tickerTooNarrow && Game.windowW>=Game.tickerTooNarrow) Game.getNewTicker(true);
}
}
Game.resize();
Game.startDate=parseInt(Date.now());//when we started playing
Game.fullDate=parseInt(Date.now());//when we started playing (carries over with resets)
Game.lastDate=parseInt(Date.now());//when we last saved the game (used to compute "cookies made since we closed the game" etc)
Game.cookiesSent=0;Game.cookiesReceived=0;
Game.prefs=[];
Game.DefaultPrefs=function()
{
Game.prefs.particles=1;//particle effects : falling cookies etc
Game.prefs.numbers=1;//numbers that pop up when clicking the cookie
Game.prefs.autosave=1;//save the game every minute or so
Game.prefs.autoupdate=1;//send an AJAX request to the server every 30 minutes (note : ignored)
Game.prefs.milk=1;//display milk
Game.prefs.fancy=1;//CSS shadow effects (might be heavy on some browsers)
Game.prefs.warn=0;//warn before closing the window
Game.prefs.cursors=1;//display cursors
Game.prefs.focus=1;//make the game refresh less frequently when off-focus
Game.prefs.popups=0;//use old-style popups (no longer used)
Game.prefs.format=0;//shorten numbers
Game.prefs.notifs=0;//notifications fade faster
Game.prefs.animate=1;//animate buildings
Game.prefs.wobbly=1;//wobbly cookie
Game.prefs.monospace=0;//alt monospace font for cookies
Game.prefs.filters=1;//CSS filter effects (might be heavy on some browsers)
Game.prefs.cookiesound=1;//use new cookie click sound
Game.prefs.crates=0;//show crates around icons in stats
Game.prefs.altDraw=0;//use requestAnimationFrame to update drawing instead of fixed 30 fps setTimeout
Game.prefs.showBackupWarning=1;//if true, show a "Have you backed up your save?" message on save load; set to false when save is exported
Game.prefs.extraButtons=1;//if true, show Mute buttons and the building master bar
Game.prefs.askLumps=0;//if true, show a prompt before spending lumps
Game.prefs.customGrandmas=1;//if true, show patreon names for grandmas
Game.prefs.timeout=0;//if true, game may show pause screen when timed out
Game.prefs.cloudSave=1;//if true and on Steam, save and load to cloud
Game.prefs.bgMusic=1;//if true and on Steam, play music even when game isn't focused
Game.prefs.notScary=0;//if true, make some of the scary stuff less scary ("eyebrow mode")
Game.prefs.fullscreen=0;//if true, Steam game will be fullscreen
Game.prefs.screenreader=0;//if true, add some DOM stuff to facilitate screenreader interaction (requires reload)
Game.prefs.discordPresence=1;//if true and applicable, show game activity in Discord status
}
Game.DefaultPrefs();
window.onbeforeunload=function(event)
{
if (Game.prefs && Game.prefs.warn)
{
if (typeof event=='undefined') event=window.event;
if (event) event.returnValue=loc("Are you sure you want to close Cookie Clicker?");
}
}
Game.Mobile=function()
{
if (!Game.mobile)
{
Game.wrapper.className='mobile';
Game.mobile=1;
}
else
{
Game.wrapper.className='';
Game.mobile=0;
}
}
Game.showBackupWarning=function()
{
Game.Notify(loc("Back up your save!"),loc("Hello again! Just a reminder that you may want to back up your Cookie Clicker save every once in a while, just in case.<br>To do so, go to Options and hit \"Export save\" or \"Save to file\"!")+'<div class="line"></div><a style="float:right;" onclick="Game.prefs.showBackupWarning=0;==CLOSETHIS()==">'+loc("Don't show this again")+'</a>',[25,7]);
}
/*=====================================================================================
BAKERY NAME
=======================================================================================*/
Game.RandomBakeryName=function()
{
var str='';
if (EN)
{
return (Math.random()>0.05?(choose(['Magic','Fantastic','Fancy','Sassy','Snazzy','Pretty','Cute','Pirate','Ninja','Zombie','Robot','Radical','Urban','Cool','Hella','Sweet','Awful','Double','Triple','Turbo','Techno','Disco','Electro','Dancing','Wonder','Mutant','Space','Science','Medieval','Future','Captain','Bearded','Lovely','Tiny','Big','Fire','Water','Frozen','Metal','Plastic','Solid','Liquid','Moldy','Shiny','Happy','Happy Little','Slimy','Tasty','Delicious','Hungry','Greedy','Lethal','Professor','Doctor','Power','Chocolate','Crumbly','Choklit','Righteous','Glorious','Mnemonic','Psychic','Frenetic','Hectic','Crazy','Royal','El','Von'])+' '):'Mc')+choose(['Cookie','Biscuit','Muffin','Scone','Cupcake','Pancake','Chip','Sprocket','Gizmo','Puppet','Mitten','Sock','Teapot','Mystery','Baker','Cook','Grandma','Click','Clicker','Spaceship','Factory','Portal','Machine','Experiment','Monster','Panic','Burglar','Bandit','Booty','Potato','Pizza','Burger','Sausage','Meatball','Spaghetti','Macaroni','Kitten','Puppy','Giraffe','Zebra','Parrot','Dolphin','Duckling','Sloth','Turtle','Goblin','Pixie','Gnome','Computer','Pirate','Ninja','Zombie','Robot']);
}
else
{
if (locStrings["bakery random name, 1st half"] && locStrings["bakery random name, 2nd half"]) str+=choose(loc("bakery random name, 1st half"))+' '+choose(loc("bakery random name, 2nd half"));
else str+=choose(loc("bakery random name"));
}
return str;
}
Game.GetBakeryName=function() {return Game.RandomBakeryName();}
Game.bakeryNameL=l('bakeryName');
Game.bakeryNameSet=function(what)
{
try
{
var exp=new RegExp('[^\'\\-_0-9 \\p{L}]','gu');
Game.bakeryName=what.replace(exp,' ');
//Game.bakeryName=what.replace(/[^'\-_0-9 \p{L}]/gu,' ');
Game.bakeryName=Game.bakeryName.trim().substring(0,28);
}
catch(e)
{
var exp=new RegExp('\W+','g');
Game.bakeryName=what.replace(exp,' ');
//Game.bakeryName=what.replace(/\W+/g,' ');
Game.bakeryName=Game.bakeryName.substring(0,28);
}
Game.bakeryNameRefresh();
if (Game.bakeryName=='RESTORE BACKUP' && App && App.restoreBackup) App.restoreBackup();
}
Game.bakeryNameRefresh=function()
{
var name=Game.bakeryName;
if (EN) {if (name.slice(-1).toLowerCase()=='s') name+='\' bakery'; else name+='\'s bakery';}
else name=loc("%1's bakery",name);
Game.bakeryNameL.textContent=name;
name=Game.bakeryName.toLowerCase();
if (name=='orteil') Game.Win('God complex');
if (!App && name.indexOf('saysopensesame',name.length-('saysopensesame').length)>0 && !Game.sesame) Game.OpenSesame();
Game.recalculateGains=1;
}
Game.bakeryNamePrompt=function()
{
PlaySound('snd/tick.mp3');
Game.Prompt('<id NameBakery><h3>'+loc("Name your bakery")+'</h3><div class="block" style="text-align:center;">'+loc("What should your bakery's name be?")+'</div><div class="block"><input type="text" style="text-align:center;width:100%;" id="bakeryNameInput" value="'+Game.bakeryName+'"/></div>',[[loc("Confirm"),'if (l(\'bakeryNameInput\').value.length>0) {Game.bakeryNameSet(l(\'bakeryNameInput\').value);Game.Win(\'What\\\'s in a name\');Game.ClosePrompt();}'],[loc("Random"),'Game.bakeryNamePromptRandom();'],loc("Cancel")]);
l('bakeryNameInput').focus();
l('bakeryNameInput').select();
}
Game.bakeryNamePromptRandom=function()
{
l('bakeryNameInput').value=Game.RandomBakeryName();
}
AddEvent(Game.bakeryNameL,'click',Game.bakeryNamePrompt);
Game.bakeryNameSet(Game.GetBakeryName());
/*=====================================================================================
TOOLTIP
=======================================================================================*/
Game.tooltip={text:'',x:0,y:0,origin:'',on:0,tt:l('tooltip'),tta:l('tooltipAnchor'),shouldHide:1,dynamic:0,from:0};
Game.tooltip.draw=function(from,text,origin)
{
this.shouldHide=0;
this.text=text;
this.from=from;
//this.x=x;
//this.y=y;
this.origin=origin;
var tt=this.tt;
var tta=this.tta;
tt.style.left='auto';
tt.style.top='auto';
tt.style.right='auto';
tt.style.bottom='auto';
if (typeof this.text==='function')
{
var text=this.text();
if (text=='') tta.style.opacity='0';
else
{
tt.innerHTML=unescape(text);
tta.style.opacity='1';
}
}
else tt.innerHTML=unescape(this.text);
//tt.innerHTML=(typeof this.text==='function')?unescape(this.text()):unescape(this.text);
tta.style.display='block';
tta.style.visibility='hidden';
Game.tooltip.update();
tta.style.visibility='visible';
this.on=1;
}
Game.tooltip.update=function()
{
var X=0;
var Y=0;
var width=this.tt.offsetWidth;
var height=this.tt.offsetHeight;
if (this.origin=='store')
{
X=Game.windowW-332-width;
Y=Game.mouseY-32;
if (Game.onCrate) Y=Game.onCrate.getBounds().top-42;
Y=Math.max(0,Math.min(Game.windowH-height-44,Y));
/*this.tta.style.right='308px';//'468px';
this.tta.style.left='auto';
if (Game.onCrate) Y=Game.onCrate.getBounds().top-2;
this.tta.style.top=Math.max(0,Math.min(Game.windowH-this.tt.clientHeight-64,Y-48))+'px';*/
}
else
{
if (Game.onCrate)
{
var rect=Game.onCrate.getBounds();
if (rect.left==0 && rect.top==0)//if we get that bug where we get stuck in the top-left, move to the mouse (REVISION : just do nothing)
{return false;/*rect.left=Game.mouseX-24;rect.right=Game.mouseX+24;rect.top=Game.mouseY-24;rect.bottom=Game.mouseY+24;*/}
if (this.origin=='left')
{
X=rect.left-width-16;
Y=rect.top+(rect.bottom-rect.top)/2-height/2-38;
Y=Math.max(0,Math.min(Game.windowH-height-19,Y));
if (X<0) X=rect.right;
}
else
{
X=rect.left+(rect.right-rect.left)/2-width/2-8;
Y=rect.top-height-TopBarOffset-16;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
if (Y<0) Y=rect.bottom-TopBarOffset;
}
}
else if (this.origin=='bottom-right')
{
X=Game.mouseX+8;
Y=Game.mouseY-32;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
Y=Math.max(0,Math.min(Game.windowH-height-64,Y));
}
else if (this.origin=='bottom')
{
X=Game.mouseX-width/2-8;
Y=Game.mouseY+24;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
Y=Math.max(0,Math.min(Game.windowH-height-64,Y));
}
else if (this.origin=='left')
{
X=Game.mouseX-width-24;
Y=Game.mouseY-height/2-8;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
Y=Math.max(0,Math.min(Game.windowH-height-64,Y));
}
else if (this.origin=='this' && this.from)
{
var rect=this.from.getBounds();
X=(rect.left+rect.right)/2-width/2-8;
Y=(rect.top)-this.tt.clientHeight-48;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
//Y=Math.max(0,Math.min(Game.windowH-this.tt.clientHeight-64,Y));
if (Y<0) Y=(rect.bottom-24);
if (Y+height+40>Game.windowH)
{
X=rect.right+8;
Y=rect.top+(rect.bottom-rect.top)/2-height/2-38;
Y=Math.max(0,Math.min(Game.windowH-height-19,Y));
}
}
else
{
X=Game.mouseX-width/2-8;
Y=Game.mouseY-height-32;
X=Math.max(0,Math.min(Game.windowW-width-16,X));
Y=Math.max(0,Math.min(Game.windowH-height-64,Y));
}
}
this.tta.style.left=X+'px';
this.tta.style.right='auto';
this.tta.style.top=Y+'px';
this.tta.style.bottom='auto';
if (this.shouldHide) {this.hide();this.shouldHide=0;}
else if (Game.drawT%10==0 && typeof(this.text)==='function')
{
var text=this.text();
if (text=='') this.tta.style.opacity='0';
else
{
this.tt.innerHTML=unescape(text);
this.tta.style.opacity='1';
}
}
}
Game.tooltip.hide=function()
{
if (this.tta) this.tta.style.display='none';
this.dynamic=0;
this.on=0;
}
Game.getTooltip=function(text,origin,isCrate)
{
origin=(origin?origin:'middle');
if (isCrate) return 'onMouseOut="Game.setOnCrate(0);Game.tooltip.shouldHide=1;" onMouseOver="if (!Game.mouseDown) {Game.setOnCrate(this);Game.tooltip.dynamic=0;Game.tooltip.draw(this,\''+escape(text)+'\',\''+origin+'\');Game.tooltip.wobble();}"';
else return 'onMouseOut="Game.tooltip.shouldHide=1;" onMouseOver="Game.tooltip.dynamic=0;Game.tooltip.draw(this,\''+escape(text)+'\',\''+origin+'\');Game.tooltip.wobble();"';
}
Game.getDynamicTooltip=function(func,origin,isCrate)
{
origin=(origin?origin:'middle');
if (isCrate) return 'onMouseOut="Game.setOnCrate(0);Game.tooltip.shouldHide=1;" onMouseOver="if (!Game.mouseDown) {Game.setOnCrate(this);Game.tooltip.dynamic=1;Game.tooltip.draw(this,'+'function(){return '+func+'();}'+',\''+origin+'\');Game.tooltip.wobble();}"';
return 'onMouseOut="Game.tooltip.shouldHide=1;" onMouseOver="Game.tooltip.dynamic=1;Game.tooltip.draw(this,'+'function(){return '+func+'();}'+',\''+origin+'\');Game.tooltip.wobble();"';
}
Game.attachTooltip=function(el,func,origin)
{
if (typeof func==='string')
{
var str=func;
func=function(str){return function(){return str;};}(str);
}
origin=(origin?origin:'middle');
AddEvent(el,'mouseover',function(func,el,origin){return function(){Game.tooltip.dynamic=1;Game.tooltip.draw(el,func,origin);};}(func,el,origin));
AddEvent(el,'mouseout',function(){return function(){Game.tooltip.shouldHide=1;};}());
}
Game.tooltip.wobble=function()
{
//disabled because this effect doesn't look good with the slight slowdown it might or might not be causing.
if (false)
{
this.tt.className='framed';
void this.tt.offsetWidth;
this.tt.className='framed wobbling';
}
}
/*=====================================================================================
UPDATE CHECKER
=======================================================================================*/
Game.CheckUpdates=function()
{
if (!App) ajax('server.php?q=checkupdate',Game.CheckUpdatesResponse);
}
Game.CheckUpdatesResponse=function(response)
{
var r=response.split('|');
var str='';
if (r[0]=='alert')
{
if (r[1]) str=r[1];
}
else if (parseFloat(r[0])>Game.version)
{
str='<b>'+loc("New version available: v. %1!",r[0])+'</b>';
if (r[1]) str+='<br><small>'+loc("Update note: \"%1\"",r[1])+'</small>';
str+='<br><b>'+loc("Refresh to get it!")+'</b>';
}
if (str!='')
{
l('alert').innerHTML=str;
l('alert').style.display='block';
}
}
/*=====================================================================================
DATA GRABBER
=======================================================================================*/
Game.externalDataLoaded=false;
Game.grandmaNames=['Granny','Gusher','Ethel','Edna','Doris','Maud','Hilda','Gladys','Michelle','Michele','Phyllis','Millicent','Muriel','Myrtle','Mildred','Mavis','Helen','Gloria','Sheila','Betty','Gertrude','Agatha','Beryl','Agnes','Pearl','Precious','Ruby','Vera','Bonnie','Ada','Bunny','Cookie','Darling','Gaga','GamGam','Memaw','Mimsy','Peanut','Nana','Nan','Tootsie','Warty','Stinky','Heinous'];
Game.customGrandmaNames=[];
Game.heralds=0;
Game.GrabData=function()
{
if (!App) ajax('grab.txt',Game.GrabDataResponse);
else App.grabData(function(res){
Game.heralds=res?(res.playersN||1):1;
Game.heralds=Math.max(0,Math.min(100,Math.ceil(Game.heralds/100*100)/100));
l('heraldsAmount').textContent=Math.floor(Game.heralds);
});
}
Game.GrabDataResponse=function(response)
{
/*
response should be formatted as
{"herald":3,"grandma":"a|b|c|...}
*/
var r={};
try{
r=JSON.parse(response);
if (typeof r['herald']!=='undefined')
{
Game.heralds=parseInt(r['herald']);
Game.heralds=Math.max(0,Math.min(100,Game.heralds));
}
if (typeof r['grandma']!=='undefined' && r['grandma']!='')
{
Game.customGrandmaNames=r['grandma'].split('|');
Game.customGrandmaNames=Game.customGrandmaNames.filter(function(el){return el!='';});
}
l('heraldsAmount').textContent=Math.floor(Game.heralds);
Game.externalDataLoaded=true;
}catch(e){}
}
if (!App)
{
Game.attachTooltip(l('httpsSwitch'),'<div style="padding:8px;width:350px;text-align:center;font-size:11px;">'+loc("You are currently playing Cookie Clicker on the <b>%1</b> protocol.<br>The <b>%2</b> version uses a different save slot than this one.<br>Click this lock to reload the page and switch to the <b>%2</b> version!",[(Game.https?'HTTPS':'HTTP'),(Game.https?'HTTP':'HTTPS')])+'</div>','this');
AddEvent(l('httpsSwitch'),'click',function(){
PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
if (location.protocol=='https:') location.href='http:'+window.location.href.substring(window.location.protocol.length);
else if (location.protocol=='http:') location.href='https:'+window.location.href.substring(window.location.protocol.length);
});
AddEvent(l('changeLanguage'),'click',function()
{
Game.showLangSelection();
});
Game.attachTooltip(l('topbarOrteil'),'<div style="padding:8px;width:250px;text-align:center;">Back to Orteil\'s subdomain!<br>Lots of other games in there!</div>'+tinyIcon([17,5],'display:block;margin:-12px auto;'),'this');
Game.attachTooltip(l('topbarDashnet'),'<div style="padding:8px;width:250px;text-align:center;">Back to our homepage!</div>','this');
Game.attachTooltip(l('topbarTwitter'),'<div style="padding:8px;width:250px;text-align:center;">Orteil\'s twitter, which frequently features game updates.</div>','this');
Game.attachTooltip(l('topbarTumblr'),'<div style="padding:8px;width:250px;text-align:center;">Orteil\'s tumblr, which frequently features game updates.</div>','this');
Game.attachTooltip(l('topbarDiscord'),'<div style="padding:8px;width:250px;text-align:center;">Our official discord server.<br>You can share tips and questions about Cookie Clicker and all our other games!</div>','this');
Game.attachTooltip(l('topbarPatreon'),'<div style="padding:8px;width:250px;text-align:center;">Support us on Patreon and help us keep updating Cookie Clicker!<br>There\'s neat rewards for patrons too!</div>','this');
Game.attachTooltip(l('topbarMerch'),'<div style="padding:8px;width:250px;text-align:center;">Cookie Clicker shirts, hoodies and stickers!</div>','this');
Game.attachTooltip(l('topbarMobileCC'),'<div style="padding:8px;width:250px;text-align:center;">Play Cookie Clicker on your phone!<br>(Android only; iOS version will be released later)</div>','this');
Game.attachTooltip(l('topbarSteamCC'),'<div style="padding:8px;width:250px;text-align:center;">Get Cookie Clicker on Steam!<br>Featuring music by C418.</div>','this');
Game.attachTooltip(l('topbarRandomgen'),'<div style="padding:8px;width:250px;text-align:center;">A thing we made that lets you write random generators.</div>','this');
Game.attachTooltip(l('topbarIGM'),'<div style="padding:8px;width:250px;text-align:center;">A thing we made that lets you create your own idle games using a simple scripting language.</div>','this');
l('changeLanguage').innerHTML=loc("Change language");
l('links').childNodes[0].nodeValue=loc("Other versions");
//l('linkVersionBeta').innerHTML=loc("Beta");
}
Game.attachTooltip(l('heralds'),function(){
var str='';
if (!App && !Game.externalDataLoaded) str+=loc("Heralds couldn't be loaded. There may be an issue with our servers, or you are playing the game locally.");
else
{
if (!App && Game.heralds==0) str+=loc("There are no heralds at the moment. Please consider <b style=\"color:#bc3aff;\">donating to our Patreon</b>!");
else
{
str+='<b style="color:#bc3aff;text-shadow:0px 1px 0px #6d0096;">'+loc("%1 herald",Game.heralds)+'</b> '+loc("selflessly inspiring a boost in production for everyone, resulting in %1.",'<br><b style="color:#cdaa89;text-shadow:0px 1px 0px #7c4532,0px 0px 6px #7c4532;"><div style="width:16px;height:16px;display:inline-block;vertical-align:middle;background:url(img/money.png);"></div>'+loc("+%1% cookies per second",Game.heralds)+'</b>');
str+='<div class="line"></div>';
if (Game.ascensionMode==1) str+=loc("You are in a <b>Born again</b> run, and are not currently benefiting from heralds.");
else if (Game.Has('Heralds')) str+=loc("You own the <b>Heralds</b> upgrade, and therefore benefit from the production boost.");
else str+=loc("To benefit from the herald bonus, you need a special upgrade you do not yet own. You will permanently unlock it later in the game.");
}
}
str+='<div class="line"></div><span style="font-size:90%;opacity:0.6;">'+(!App?loc("<b>Heralds</b> are people who have donated to our highest Patreon tier, and are limited to 100.<br>Each herald gives everyone +1% CpS.<br>Heralds benefit everyone playing the game, regardless of whether you donated."):loc("Every %1 current players on Steam generates <b>1 herald</b>, up to %2 heralds.<br>Each herald gives everyone +1% CpS.",[100,100]))+'</span><div class="line"></div>'+tinyIcon([21,29]);
str+='<div style="width:31px;height:39px;background:url(img/heraldFlag.png);position:absolute;top:0px;left:8px;"></div><div style="width:31px;height:39px;background:url(img/heraldFlag.png);position:absolute;top:0px;right:8px;"></div>';
return '<div style="padding:8px;width:300px;text-align:center;" class="prompt" id="tooltipHeralds"><h3>'+loc("Heralds")+'</h3><div class="block">'+str+'</div></div>';
},'this');
l('heraldsAmount').textContent='?';
l('heralds').style.display='inline-block';
if (App)
{
l('heralds').style.paddingTop='4px';
l('heralds').style.position='absolute';
l('heralds').style.top='0px';
l('heralds').style.right='0px';
l('heralds').style.width='28px';
l('heralds').style.textAlign='center';
l('leftBeam').appendChild(l('heralds'));
l('buffs').style.top='16px';
}
Game.GrabData();
Game.useLocalStorage=1;
//window.localStorage.clear();//won't switch back to cookie-based if there is localStorage info
/*=====================================================================================
SAVE
=======================================================================================*/
Game.ExportSave=function()
{
//if (App) return false;
Game.prefs.showBackupWarning=0;
Game.Prompt('<id ExportSave><h3>'+loc("Export save")+'</h3><div class="block">'+loc("This is your save code.<br>Copy it and keep it somewhere safe!")+'</div><div class="block"><textarea id="textareaPrompt" style="width:100%;height:128px;" readonly>'+Game.WriteSave(1)+'</textarea></div>',[loc("All done!")]);//prompt('Copy this text and keep it somewhere safe!',Game.WriteSave(1));
l('textareaPrompt').focus();l('textareaPrompt').select();
}
Game.ImportSave=function(def)
{
//if (App) return false;
Game.Prompt('<id ImportSave><h3>'+loc("Import save")+'</h3><div class="block">'+loc("Please paste in the code that was given to you on save export.")+'<div id="importError" class="warning" style="font-weight:bold;font-size:11px;"></div></div><div class="block"><textarea id="textareaPrompt" style="width:100%;height:128px;">'+(def||'')+'</textarea></div>',[[loc("Load"),'if (l(\'textareaPrompt\').value.length==0){return false;}if (Game.ImportSaveCode(l(\'textareaPrompt\').value)){Game.ClosePrompt();}else{l(\'importError\').innerHTML=\'(\'+loc("Error importing save")+\')\';}'],loc("Nevermind")]);//prompt('Please paste in the text that was given to you on save export.','');
l('textareaPrompt').focus();
}
Game.ImportSaveCode=function(save)
{
var out=false;
if (save && save!='') out=Game.LoadSave(save);
if (out && App && App.onImportSave) App.onImportSave(out,save);
return out;
}
Game.FileSave=function()
{
if (App) return false;
Game.prefs.showBackupWarning=0;
var filename=Game.bakeryName.replace(/[^a-zA-Z0-9]+/g,'')+'Bakery';
var text=Game.WriteSave(1);
var blob=new Blob([text],{type:'text/plain;charset=utf-8'});
saveAs(blob,filename+'.txt');
}
Game.FileLoad=function(e)
{
if (App) return false;
if (e.target.files.length==0) return false;
var file=e.target.files[0];
var reader=new FileReader();
reader.onload=function(e)
{
Game.ImportSaveCode(e.target.result);
}
reader.readAsText(file);
}
Game.toReload=false;
Game.toSave=false;
Game.toQuit=false;
Game.isSaving=false;//true while we're saving, to block some behavior; when in App mode saving may be asynchronous
Game.lastSaveData='';
Game.WriteSave=function(type)
{
Game.toSave=false;
//type: none is default, 1=return string only, 2=return uncompressed string, 3=return uncompressed, commented string
Game.lastDate=parseInt(Game.time);
var str='';
if (type==3) str+='\nGame version\n';
str+=Game.version+'|';
str+='|';//just in case we need some more stuff here
if (type==3) str+='\n\nRun details';
str+=//save stats
(type==3?'\n run start date : ':'')+parseInt(Game.startDate)+';'+
(type==3?'\n legacy start date : ':'')+parseInt(Game.fullDate)+';'+
(type==3?'\n date when we last opened the game : ':'')+parseInt(Game.lastDate)+';'+
(type==3?'\n bakery name : ':'')+(Game.bakeryName)+';'+
(type==3?'\n seed : ':'')+(Game.seed)+';'+
(type==3?'\n appearance : ':'')+(Game.YouCustomizer.save())+
'|';
if (type==3) str+='\n\nPacked preferences bitfield\n ';
var str2=//prefs
(Game.prefs.particles?'1':'0')+
(Game.prefs.numbers?'1':'0')+
(Game.prefs.autosave?'1':'0')+
(Game.prefs.autoupdate?'1':'0')+
(Game.prefs.milk?'1':'0')+
(Game.prefs.fancy?'1':'0')+
(Game.prefs.warn?'1':'0')+
(Game.prefs.cursors?'1':'0')+
(Game.prefs.focus?'1':'0')+
(Game.prefs.format?'1':'0')+
(Game.prefs.notifs?'1':'0')+
(Game.prefs.wobbly?'1':'0')+
(Game.prefs.monospace?'1':'0')+
(Game.prefs.filters?'1':'0')+
(Game.prefs.cookiesound?'1':'0')+
(Game.prefs.crates?'1':'0')+
(Game.prefs.showBackupWarning?'1':'0')+
(Game.prefs.extraButtons?'1':'0')+
(Game.prefs.askLumps?'1':'0')+
(Game.prefs.customGrandmas?'1':'0')+
(Game.prefs.timeout?'1':'0')+
(Game.prefs.cloudSave?'1':'0')+
(Game.prefs.bgMusic?'1':'0')+
(Game.prefs.notScary?'1':'0')+
(Game.prefs.fullscreen?'1':'0')+
(Game.prefs.screenreader?'1':'0')+
(Game.prefs.discordPresence?'1':'0')+
'';
str2=pack3(str2);
str+=str2+'|';
if (type==3) str+='\n\nMisc game data';
str+=
(type==3?'\n cookies : ':'')+parseFloat(Game.cookies).toString()+';'+
(type==3?'\n total cookies earned : ':'')+parseFloat(Game.cookiesEarned).toString()+';'+
(type==3?'\n cookie clicks : ':'')+parseInt(Math.floor(Game.cookieClicks))+';'+
(type==3?'\n golden cookie clicks : ':'')+parseInt(Math.floor(Game.goldenClicks))+';'+
(type==3?'\n cookies made by clicking : ':'')+parseFloat(Game.handmadeCookies).toString()+';'+
(type==3?'\n golden cookies missed : ':'')+parseInt(Math.floor(Game.missedGoldenClicks))+';'+
(type==3?'\n background type : ':'')+parseInt(Math.floor(Game.bgType))+';'+
(type==3?'\n milk type : ':'')+parseInt(Math.floor(Game.milkType))+';'+
(type==3?'\n cookies from past runs : ':'')+parseFloat(Game.cookiesReset).toString()+';'+
(type==3?'\n elder wrath : ':'')+parseInt(Math.floor(Game.elderWrath))+';'+
(type==3?'\n pledges : ':'')+parseInt(Math.floor(Game.pledges))+';'+
(type==3?'\n pledge time left : ':'')+parseInt(Math.floor(Game.pledgeT))+';'+
(type==3?'\n currently researching : ':'')+parseInt(Math.floor(Game.nextResearch))+';'+
(type==3?'\n research time left : ':'')+parseInt(Math.floor(Game.researchT))+';'+
(type==3?'\n ascensions : ':'')+parseInt(Math.floor(Game.resets))+';'+
(type==3?'\n golden cookie clicks (this run) : ':'')+parseInt(Math.floor(Game.goldenClicksLocal))+';'+
(type==3?'\n cookies sucked by wrinklers : ':'')+parseFloat(Game.cookiesSucked).toString()+';'+
(type==3?'\n wrinkles popped : ':'')+parseInt(Math.floor(Game.wrinklersPopped))+';'+
(type==3?'\n santa level : ':'')+parseInt(Math.floor(Game.santaLevel))+';'+
(type==3?'\n reindeer clicked : ':'')+parseInt(Math.floor(Game.reindeerClicked))+';'+
(type==3?'\n season time left : ':'')+parseInt(Math.floor(Game.seasonT))+';'+
(type==3?'\n season switcher uses : ':'')+parseInt(Math.floor(Game.seasonUses))+';'+
(type==3?'\n current season : ':'')+(Game.season?Game.season:'')+';';
var wrinklers=Game.SaveWrinklers();
str+=
(type==3?'\n amount of cookies contained in wrinklers : ':'')+parseFloat(Math.floor(wrinklers.amount))+';'+
(type==3?'\n number of wrinklers : ':'')+parseInt(Math.floor(wrinklers.number))+';'+
(type==3?'\n prestige level : ':'')+parseFloat(Game.prestige).toString()+';'+
(type==3?'\n heavenly chips : ':'')+parseFloat(Game.heavenlyChips).toString()+';'+
(type==3?'\n heavenly chips spent : ':'')+parseFloat(Game.heavenlyChipsSpent).toString()+';'+
(type==3?'\n heavenly cookies : ':'')+parseFloat(Game.heavenlyCookies).toString()+';'+
(type==3?'\n ascension mode : ':'')+parseInt(Math.floor(Game.ascensionMode))+';'+
(type==3?'\n permanent upgrades : ':'')+parseInt(Math.floor(Game.permanentUpgrades[0]))+';'+parseInt(Math.floor(Game.permanentUpgrades[1]))+';'+parseInt(Math.floor(Game.permanentUpgrades[2]))+';'+parseInt(Math.floor(Game.permanentUpgrades[3]))+';'+parseInt(Math.floor(Game.permanentUpgrades[4]))+';'+
(type==3?'\n dragon level : ':'')+parseInt(Math.floor(Game.dragonLevel))+';'+
(type==3?'\n dragon aura : ':'')+parseInt(Math.floor(Game.dragonAura))+';'+
(type==3?'\n dragon aura 2 : ':'')+parseInt(Math.floor(Game.dragonAura2))+';'+
(type==3?'\n chime type : ':'')+parseInt(Math.floor(Game.chimeType))+';'+
(type==3?'\n volume : ':'')+parseInt(Math.floor(Game.volume))+';'+
(type==3?'\n number of shiny wrinklers : ':'')+parseInt(Math.floor(wrinklers.shinies))+';'+
(type==3?'\n amount of cookies contained in shiny wrinklers : ':'')+parseFloat(Math.floor(wrinklers.amountShinies))+';'+
(type==3?'\n current amount of sugar lumps : ':'')+parseFloat(Math.floor(Game.lumps))+';'+
(type==3?'\n total amount of sugar lumps made : ':'')+parseFloat(Math.floor(Game.lumpsTotal))+';'+
(type==3?'\n time when current sugar lump started : ':'')+parseFloat(Math.floor(Game.lumpT))+';'+
(type==3?'\n time when last refilled a minigame with a sugar lump : ':'')+parseFloat(Math.floor(Game.lumpRefill))+';'+
(type==3?'\n sugar lump type : ':'')+parseInt(Math.floor(Game.lumpCurrentType))+';'+
(type==3?'\n vault : ':'')+Game.vault.join(',')+';'+
(type==3?'\n heralds : ':'')+parseInt(Game.heralds)+';'+
(type==3?'\n golden cookie fortune : ':'')+parseInt(Game.fortuneGC)+';'+
(type==3?'\n CpS fortune : ':'')+parseInt(Game.fortuneCPS)+';'+
(type==3?'\n highest raw CpS : ':'')+parseFloat(Game.cookiesPsRawHighest)+';'+
(type==3?'\n music volume : ':'')+parseInt(Math.floor(Game.volumeMusic))+';'+
(type==3?'\n cookies sent : ':'')+parseInt(Math.floor(Game.cookiesSent))+';'+
(type==3?'\n cookies received : ':'')+parseInt(Math.floor(Game.cookiesReceived))+';'+
'|';//cookies and lots of other stuff
if (type==3) str+='\n\nBuildings : amount, bought, cookies produced, level, minigame data';
for (var i in Game.Objects)//buildings
{
var me=Game.Objects[i];
if (type==3) str+='\n '+me.name+' : ';
if (me.vanilla)
{
str+=me.amount+','+me.bought+','+parseFloat(Math.floor(me.totalCookies))+','+parseInt(me.level);
if (Game.isMinigameReady(me)) str+=','+me.minigame.save(); else str+=','+(me.minigameSave||'');
str+=','+(me.muted?'1':'0');
str+=','+me.highest;
str+=';';
}
}
str+='|';
if (type==3) str+='\n\nPacked upgrades bitfield (unlocked and bought)\n ';
var toCompress=[];
for (var i in Game.UpgradesById)//upgrades
{
var me=Game.UpgradesById[i];
if (me.vanilla) toCompress.push(Math.min(me.unlocked,1),Math.min(me.bought,1));
};
toCompress=pack3(toCompress.join(''));//toCompress=pack(toCompress);//CompressLargeBin(toCompress);
str+=toCompress;
str+='|';
if (type==3) str+='\n\nPacked achievements bitfield (won)\n ';
var toCompress=[];
for (var i in Game.AchievementsById)//achievements
{
var me=Game.AchievementsById[i];
if (me.vanilla) toCompress.push(Math.min(me.won));
}
toCompress=pack3(toCompress.join(''));//toCompress=pack(toCompress);//CompressLargeBin(toCompress);
str+=toCompress;
str+='|';
if (type==3) str+='\n\nBuffs : type, maxTime, time, arg1, arg2, arg3';
for (var i in Game.buffs)
{
var me=Game.buffs[i];
if (me.type)
{
if (type==3) str+='\n '+me.type.name+' : ';
if (me.type.vanilla)
{
str+=me.type.id+','+me.maxTime+','+me.time;
if (typeof me.arg1!=='undefined') str+=','+parseFloat(me.arg1);
if (typeof me.arg2!=='undefined') str+=','+parseFloat(me.arg2);
if (typeof me.arg3!=='undefined') str+=','+parseFloat(me.arg3);
str+=';';
}
}
}
if (type==3) str+='\n\nCustom :\n';
str+='|';
str+=Game.saveModData();
Game.lastSaveData=str;
if (type==2 || type==3)
{
return str;
}
else if (type==1)
{
str=escape(utf8_to_b64(str)+'!END!');
return str;
}
else
{
if (Game.useLocalStorage)
{
//so we used to save the game using browser cookies, which was just really neat considering the game's name
//we're using localstorage now, which is more efficient but not as cool
//a moment of silence for our fallen puns
str=utf8_to_b64(str)+'!END!';
if (str.length<10)
{
Game.Notify('Saving failed!','Purchasing an upgrade and saving again might fix this.<br>This really shouldn\'t happen; please notify Orteil on his tumblr.');
}
else
{
str=escape(str);
localStorageSet(Game.SaveTo,str);//aaand save
if (App) App.save(str);
if (!localStorageGet(Game.SaveTo))
{
Game.Notify(loc("Error while saving"),loc("Export your save instead!"));
}
else if (document.hasFocus())
{
Game.Notify(loc("Game saved"),'','',1,1);
}
}
}
else//legacy system
{
//that's right
//we're using cookies
//yeah I went there
var now=new Date();//we storin dis for 5 years, people
now.setFullYear(now.getFullYear()+5);//mmh stale cookies
str=utf8_to_b64(str)+'!END!';
Game.saveData=escape(str);
str=Game.SaveTo+'='+escape(str)+'; expires='+now.toUTCString()+';';
document.cookie=str;//aaand save
if (App) App.save(str);
if (document.cookie.indexOf(Game.SaveTo)<0)
{
Game.Notify(loc("Error while saving"),loc("Export your save instead!"),'',0,1);
}
else if (document.hasFocus())
{
Game.Notify(loc("Game saved"),'','',1,1);
}
}
}
}
/*=====================================================================================
LOAD
=======================================================================================*/
Game.salvageSave=function()
{
//for when Cookie Clicker won't load and you need your save
console.log('===================================================');
console.log('This is your save data. Copypaste it (without quotation marks) into another version using the "Import save" feature.');
console.log(localStorageGet(Game.SaveTo));
}
Game.LoadSave=function(data,ignoreVersionIssues)
{
var str='';
if (typeof data!=='undefined') str=unescape(data);
else
{
if (App)
{
App.getMostRecentSave(function(data){Game.LoadSave(data,true);});
return false;
}
if (Game.useLocalStorage)
{
var local=localStorageGet(Game.SaveTo);
if (!local)//no localstorage save found? let's get the cookie one last time
{
if (document.cookie.indexOf(Game.SaveTo)>=0)
{
str=unescape(document.cookie.split(Game.SaveTo+'=')[1]);
document.cookie=Game.SaveTo+'=;expires=Thu, 01 Jan 1970 00:00:01 GMT;';
}
else return false;
}
else
{
str=unescape(local);
}
}
else//legacy system
{
if (document.cookie.indexOf(Game.SaveTo)>=0) str=unescape(document.cookie.split(Game.SaveTo+'=')[1]);//get cookie here
else return false;
}
}
if (str!='')
{
var version=0;
var oldstr=str.split('|');
if (oldstr[0].length<1) return false;
else
{
str=str.split('!END!')[0];
str=b64_to_utf8(str);
}
if (str=='') return false;
else
{
var spl='';
str=str.split('|');
version=parseFloat(str[0]);
Game.loadedFromVersion=version;
if (isNaN(version) || str.length<5)
{
Game.Notify(loc("Error importing save"),loc("Oops, looks like the import string is all wrong!"),'',6,1);
return false;
}
if (version>=1 && version>Game.version)
{
if (ignoreVersionIssues) Game.Notify('Retrieving save from a future version.','That\'s...odd.','',0,1);
else
{
Game.Notify(loc("Error importing save"),loc("You are attempting to load a save from a future version (v. %1; you are using v. %2).",[version,Game.version]),'',6,1);
return false;
}
}
if (version>=1)
{
Game.T=0;
spl=str[2].split(';');//save stats
Game.startDate=parseInt(spl[0]);
Game.fullDate=parseInt(spl[1]);
Game.lastDate=parseInt(spl[2]);
var bakeryName=(spl[3]?spl[3]:Game.GetBakeryName());
Game.seed=spl[4]?spl[4]:Game.makeSeed();
Game.YouCustomizer.load(spl[5]||0);
//prefs
if (version<1.0503) spl=str[3].split('');
else if (version<2.0046) spl=unpack2(str[3]).split('');
else spl=(str[3]).split('');
Game.prefs.particles=parseInt(spl[0]);
Game.prefs.numbers=parseInt(spl[1]);
Game.prefs.autosave=parseInt(spl[2]);
Game.prefs.autoupdate=spl[3]?parseInt(spl[3]):1;
Game.prefs.milk=spl[4]?parseInt(spl[4]):1;
Game.prefs.fancy=parseInt(spl[5]);if (Game.prefs.fancy) Game.removeClass('noFancy'); else if (!Game.prefs.fancy) Game.addClass('noFancy');
Game.prefs.warn=spl[6]?parseInt(spl[6]):0;
Game.prefs.cursors=spl[7]?parseInt(spl[7]):0;
Game.prefs.focus=spl[8]?parseInt(spl[8]):0;
Game.prefs.format=spl[9]?parseInt(spl[9]):0;
Game.prefs.notifs=spl[10]?parseInt(spl[10]):0;
Game.prefs.wobbly=spl[11]?parseInt(spl[11]):0;
Game.prefs.monospace=spl[12]?parseInt(spl[12]):0;
Game.prefs.filters=spl[13]?parseInt(spl[13]):1;if (Game.prefs.filters) Game.removeClass('noFilters'); else if (!Game.prefs.filters) Game.addClass('noFilters');
Game.prefs.cookiesound=spl[14]?parseInt(spl[14]):1;
Game.prefs.crates=spl[15]?parseInt(spl[15]):0;
Game.prefs.showBackupWarning=spl[16]?parseInt(spl[16]):1;
Game.prefs.extraButtons=spl[17]?parseInt(spl[17]):1;if (!Game.prefs.extraButtons) Game.removeClass('extraButtons'); else if (Game.prefs.extraButtons) Game.addClass('extraButtons');
Game.prefs.askLumps=spl[18]?parseInt(spl[18]):0;
Game.prefs.customGrandmas=spl[19]?parseInt(spl[19]):1;
Game.prefs.timeout=spl[20]?parseInt(spl[20]):0;
Game.prefs.cloudSave=spl[21]?parseInt(spl[21]):1;
Game.prefs.bgMusic=spl[22]?parseInt(spl[22]):1;
Game.prefs.notScary=spl[23]?parseInt(spl[23]):0;
Game.prefs.fullscreen=spl[24]?parseInt(spl[24]):0;if (App) App.setFullscreen(Game.prefs.fullscreen);
Game.prefs.screenreader=spl[25]?parseInt(spl[25]):0;
Game.prefs.discordPresence=spl[26]?parseInt(spl[26]):1;
BeautifyAll();
spl=str[4].split(';');//cookies and lots of other stuff
Game.cookies=parseFloat(spl[0]);
Game.cookiesEarned=parseFloat(spl[1]);
Game.cookieClicks=spl[2]?parseInt(spl[2]):0;
Game.goldenClicks=spl[3]?parseInt(spl[3]):0;
Game.handmadeCookies=spl[4]?parseFloat(spl[4]):0;
Game.missedGoldenClicks=spl[5]?parseInt(spl[5]):0;
Game.bgType=spl[6]?parseInt(spl[6]):0;
Game.milkType=spl[7]?parseInt(spl[7]):0;
Game.cookiesReset=spl[8]?parseFloat(spl[8]):0;
Game.elderWrath=spl[9]?parseInt(spl[9]):0;
Game.pledges=spl[10]?parseInt(spl[10]):0;
Game.pledgeT=spl[11]?parseInt(spl[11]):0;
Game.nextResearch=spl[12]?parseInt(spl[12]):0;
Game.researchT=spl[13]?parseInt(spl[13]):0;
Game.resets=spl[14]?parseInt(spl[14]):0;
Game.goldenClicksLocal=spl[15]?parseInt(spl[15]):0;
Game.cookiesSucked=spl[16]?parseFloat(spl[16]):0;
Game.wrinklersPopped=spl[17]?parseInt(spl[17]):0;
Game.santaLevel=spl[18]?parseInt(spl[18]):0;
Game.reindeerClicked=spl[19]?parseInt(spl[19]):0;
Game.seasonT=spl[20]?parseInt(spl[20]):0;
Game.seasonUses=spl[21]?parseInt(spl[21]):0;
Game.season=spl[22]?spl[22]:Game.baseSeason;
var wrinklers={amount:spl[23]?parseFloat(spl[23]):0,number:spl[24]?parseInt(spl[24]):0};
Game.prestige=spl[25]?parseFloat(spl[25]):0;
Game.heavenlyChips=spl[26]?parseFloat(spl[26]):0;
Game.heavenlyChipsSpent=spl[27]?parseFloat(spl[27]):0;
Game.heavenlyCookies=spl[28]?parseFloat(spl[28]):0;
Game.ascensionMode=spl[29]?parseInt(spl[29]):0;
Game.permanentUpgrades[0]=spl[30]?parseInt(spl[30]):-1;Game.permanentUpgrades[1]=spl[31]?parseInt(spl[31]):-1;Game.permanentUpgrades[2]=spl[32]?parseInt(spl[32]):-1;Game.permanentUpgrades[3]=spl[33]?parseInt(spl[33]):-1;Game.permanentUpgrades[4]=spl[34]?parseInt(spl[34]):-1;
//if (version<1.05) {Game.heavenlyChipsEarned=Game.HowMuchPrestige(Game.cookiesReset);Game.heavenlyChips=Game.heavenlyChipsEarned;}
Game.dragonLevel=spl[35]?parseInt(spl[35]):0;
if (version<2.0041 && Game.dragonLevel==Game.dragonLevels.length-2) {Game.dragonLevel=Game.dragonLevels.length-1;}
Game.dragonAura=spl[36]?parseInt(spl[36]):0;
Game.dragonAura2=spl[37]?parseInt(spl[37]):0;
Game.chimeType=spl[38]?parseInt(spl[38]):0;
Game.volume=spl[39]?parseInt(spl[39]):75;
wrinklers.shinies=spl[40]?parseInt(spl[40]):0;
wrinklers.amountShinies=spl[41]?parseFloat(spl[41]):0;
Game.lumps=spl[42]?parseFloat(spl[42]):-1;
Game.lumpsTotal=spl[43]?parseFloat(spl[43]):-1;
Game.lumpT=spl[44]?parseInt(spl[44]):Date.now();
Game.lumpRefill=spl[45]?parseInt(spl[45]):0;
if (version<2.022) Game.lumpRefill=Game.fps*60;
Game.lumpCurrentType=spl[46]?parseInt(spl[46]):0;
Game.vault=spl[47]?spl[47].split(','):[];
for (var i in Game.vault){Game.vault[i]=parseInt(Game.vault[i]);}
var actualHeralds=Game.heralds;//we store the actual amount of heralds to restore it later; here we used the amount present in the save to compute offline CpS
Game.heralds=spl[48]?parseFloat(spl[48]):Game.heralds;
Game.fortuneGC=spl[49]?parseInt(spl[49]):0;
Game.fortuneCPS=spl[50]?parseInt(spl[50]):0;
Game.cookiesPsRawHighest=spl[51]?parseFloat(spl[51]):0;
Game.volumeMusic=spl[52]?parseInt(spl[52]):50;
Game.cookiesSent=spl[53]?parseInt(spl[53]):0;
Game.cookiesReceived=spl[54]?parseInt(spl[54]):0;
spl=str[5].split(';');//buildings
Game.BuildingsOwned=0;
for (var i in Game.ObjectsById)
{
var me=Game.ObjectsById[i];
me.switchMinigame(false);
me.pics=[];
if (spl[i])
{
var mestr=spl[i].toString().split(',');
me.amount=parseInt(mestr[0]);me.bought=parseInt(mestr[1]);me.totalCookies=parseFloat(mestr[2]);me.level=parseInt(mestr[3]||0);me.highest=(version>=2.024?parseInt(mestr[6]):me.amount);
if (me.minigame && me.minigameLoaded && me.minigame.reset) {me.minigame.reset(true);me.minigame.load(mestr[4]||'');} else me.minigameSave=(mestr[4]||0);
me.muted=parseInt(mestr[5])||0;
Game.BuildingsOwned+=me.amount;
if (version<2.003) me.level=0;
}
else
{
me.amount=0;me.unlocked=0;me.bought=0;me.highest=0;me.totalCookies=0;me.level=0;
}
}
Game.setVolumeMusic(Game.volumeMusic);
Game.LoadMinigames();
if (version<1.035)//old non-binary algorithm
{
spl=str[6].split(';');//upgrades
Game.UpgradesOwned=0;
for (var i in Game.UpgradesById)
{
var me=Game.UpgradesById[i];
if (spl[i])
{
var mestr=spl[i].split(',');
me.unlocked=parseInt(mestr[0]);me.bought=parseInt(mestr[1]);
if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) Game.UpgradesOwned++;
}
else
{
me.unlocked=0;me.bought=0;
}
}
if (str[7]) spl=str[7].split(';'); else spl=[];//achievements
Game.AchievementsOwned=0;
for (var i in Game.AchievementsById)
{
var me=Game.AchievementsById[i];
if (spl[i])
{
var mestr=spl[i].split(',');
me.won=parseInt(mestr[0]);
}
else
{
me.won=0;
}
if (me.won && Game.CountsAsAchievementOwned(me.pool)) Game.AchievementsOwned++;
}
}
else if (version<1.0502)//old awful packing system
{
if (str[6]) spl=str[6]; else spl=[];//upgrades
if (version<1.05) spl=UncompressLargeBin(spl);
else spl=unpack(spl);
Game.UpgradesOwned=0;
for (var i in Game.UpgradesById)
{
var me=Game.UpgradesById[i];
if (spl[i*2])
{
var mestr=[spl[i*2],spl[i*2+1]];
me.unlocked=parseInt(mestr[0]);me.bought=parseInt(mestr[1]);
if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) Game.UpgradesOwned++;
}
else
{
me.unlocked=0;me.bought=0;
}
}
if (str[7]) spl=str[7]; else spl=[];//achievements
if (version<1.05) spl=UncompressLargeBin(spl);
else spl=unpack(spl);
Game.AchievementsOwned=0;
for (var i in Game.AchievementsById)
{
var me=Game.AchievementsById[i];
if (spl[i])
{
var mestr=[spl[i]];
me.won=parseInt(mestr[0]);
}
else
{
me.won=0;
}
if (me.won && Game.CountsAsAchievementOwned(me.pool)) Game.AchievementsOwned++;
}
}
else
{
if (str[6]) spl=str[6]; else spl=[];//upgrades
if (version<2.0046) spl=unpack2(spl).split('');
else spl=(spl).split('');
Game.UpgradesOwned=0;
for (var i in Game.UpgradesById)
{
var me=Game.UpgradesById[i];
if (spl[i*2])
{
var mestr=[spl[i*2],spl[i*2+1]];
me.unlocked=parseInt(mestr[0]);me.bought=parseInt(mestr[1]);
if (me.bought && Game.CountsAsUpgradeOwned(me.pool)) Game.UpgradesOwned++;
}
else
{
me.unlocked=0;me.bought=0;
}
}
if (str[7]) spl=str[7]; else spl=[];//achievements
if (version<2.0046) spl=unpack2(spl).split('');
else spl=(spl).split('');
Game.AchievementsOwned=0;
for (var i in Game.AchievementsById)
{
var me=Game.AchievementsById[i];
if (spl[i])
{
var mestr=[spl[i]];
me.won=parseInt(mestr[0]);
}
else
{
me.won=0;
}
if (me.won && Game.CountsAsAchievementOwned(me.pool)) Game.AchievementsOwned++;
}
}
Game.killBuffs();
var buffsToLoad=[];
spl=(str[8]||'').split(';');//buffs
for (var i in spl)
{
if (spl[i])
{
var mestr=spl[i].toString().split(',');
buffsToLoad.push(mestr);
}
}
spl=(str[9]||'').split(';');//mod data
for (var i in spl)
{
if (spl[i])
{
var data=spl[i].split(':');
var modId=data[0];
if (modId=='META') continue;
data.shift();
data=Game.safeLoadString(data.join(':'));
Game.modSaveData[modId]=data;
}
}
for (var i in Game.ObjectsById)
{
var me=Game.ObjectsById[i];
if (me.buyFunction) me.buyFunction();
me.refresh();
if (me.id>0)
{
if (me.muted) me.mute(1);
}
}
if (version<1.0503)//upgrades that used to be regular, but are now heavenly
{
var me=Game.Upgrades['Persistent memory'];me.unlocked=0;me.bought=0;
var me=Game.Upgrades['Season switcher'];me.unlocked=0;me.bought=0;
}
if (Game.bgType==-1) Game.bgType=0;
if (Game.milkType==-1 || !Game.AllMilks[Game.milkType]) Game.milkType=0;
//advance timers
var framesElapsed=Math.ceil(((Date.now()-Game.lastDate)/1000)*Game.fps);
if (Game.pledgeT>0) Game.pledgeT=Math.max(Game.pledgeT-framesElapsed,1);
if (Game.seasonT>0) Game.seasonT=Math.max(Game.seasonT-framesElapsed,1);
if (Game.researchT>0) Game.researchT=Math.max(Game.researchT-framesElapsed,1);
Game.ResetWrinklers();
Game.LoadWrinklers(wrinklers.amount,wrinklers.number,wrinklers.shinies,wrinklers.amountShinies);
//recompute season trigger prices
if (Game.Has('Season switcher')) {for (var i in Game.seasons) {Game.Unlock(Game.seasons[i].trigger);}}
Game.computeSeasonPrices();
//recompute prestige
Game.prestige=Math.floor(Game.HowMuchPrestige(Game.cookiesReset));
//if ((Game.heavenlyChips+Game.heavenlyChipsSpent)<Game.prestige)
//{Game.heavenlyChips=Game.prestige;Game.heavenlyChipsSpent=0;}//chips owned and spent don't add up to total prestige? set chips owned to prestige
Game.bakeryNameSet(bakeryName);
Game.loadModData();
if (version==1.037 && Game.beta)//are we opening the new beta? if so, save the old beta to /betadungeons
{
window.localStorage.setItem('CookieClickerGameBetaDungeons',window.localStorage.getItem('CookieClickerGameBeta'));
Game.Notify('Beta save data','Your beta save data has been safely exported to /betadungeons.',20);
}
else if (version==1.0501 && Game.beta)//are we opening the newer beta? if so, save the old beta to /oldbeta
{
window.localStorage.setItem('CookieClickerGameOld',window.localStorage.getItem('CookieClickerGameBeta'));
//Game.Notify('Beta save data','Your beta save data has been safely exported to /oldbeta.',20);
}
if (version<=1.0466 && !Game.beta)//export the old 2014 version to /v10466
{
window.localStorage.setItem('CookieClickerGamev10466',window.localStorage.getItem('CookieClickerGame'));
//Game.Notify('Beta save data','Your save data has been safely exported to /v10466.',20);
}
if (version==1.9)//are we importing from the 1.9 beta? remove all heavenly upgrades and refund heavenly chips
{
for (var i in Game.UpgradesById)
{
var me=Game.UpgradesById[i];
if (me.bought && me.pool=='prestige')
{
me.unlocked=0;
me.bought=0;
}
}
Game.heavenlyChips=Game.prestige;
Game.heavenlyChipsSpent=0;
setTimeout(function(){Game.Prompt('<h3>Beta patch</h3><div class="block">We\'ve tweaked some things and fixed some others, please check the update notes!<div class="line"></div>Of note : due to changes in prestige balancing, all your heavenly upgrades have been removed and your heavenly chips refunded; you\'ll be able to reallocate them next time you ascend.<div class="line"></div>Thank you again for beta-testing Cookie Clicker!</div>',[['Alright then!','Game.ClosePrompt();']]);},200);
}
if (version<=1.0466)//are we loading from the old live version? reset HCs
{
Game.heavenlyChips=Game.prestige;
Game.heavenlyChipsSpent=0;
}
if (Game.ascensionMode!=1)
{
if (Game.Has('Starter kit')) Game.Objects['Cursor'].free=10;
if (Game.Has('Starter kitchen')) Game.Objects['Grandma'].free=5;
}
Game.CalculateGains();
var timeOffline=(Date.now()-Game.lastDate)/1000;
if (Math.random()<1/10000) Game.TOYS=1;//teehee!
if (Math.random()<1/10000) Game.WINKLERS=1;//squeak
//compute cookies earned while the game was closed
if (Game.mobile || Game.Has('Perfect idling') || Game.Has('Twin Gates of Transcendence'))
{
if (Game.Has('Perfect idling'))
{
var maxTime=60*60*24*1000000000;
var percent=100;
}
else
{
var maxTime=60*60;
if (Game.Has('Belphegor')) maxTime*=2;
if (Game.Has('Mammon')) maxTime*=2;
if (Game.Has('Abaddon')) maxTime*=2;
if (Game.Has('Satan')) maxTime*=2;
if (Game.Has('Asmodeus')) maxTime*=2;
if (Game.Has('Beelzebub')) maxTime*=2;
if (Game.Has('Lucifer')) maxTime*=2;
var percent=5;
if (Game.Has('Angels')) percent+=10;
if (Game.Has('Archangels')) percent+=10;
if (Game.Has('Virtues')) percent+=10;
if (Game.Has('Dominions')) percent+=10;
if (Game.Has('Cherubim')) percent+=10;
if (Game.Has('Seraphim')) percent+=10;
if (Game.Has('God')) percent+=10;
if (Game.Has('Chimera')) {maxTime+=60*60*24*2;percent+=5;}
if (Game.Has('Fern tea')) percent+=3;
if (Game.Has('Ichor syrup')) percent+=7;
if (Game.Has('Fortune #102')) percent+=1;
}
var timeOfflineOptimal=Math.min(timeOffline,maxTime);
var timeOfflineReduced=Math.max(0,timeOffline-timeOfflineOptimal);
var amount=(timeOfflineOptimal+timeOfflineReduced*0.1)*Game.cookiesPs*(percent/100);
if (amount>0)
{
Game.Notify(loc("Welcome back!"),loc("You earned <b>%1</b> while you were away.",loc("%1 cookie",LBeautify(amount)))+(EN?('<br>('+Game.sayTime(timeOfflineOptimal*Game.fps,-1)+' at '+Math.floor(percent)+'% CpS'+(timeOfflineReduced?', plus '+Game.sayTime(timeOfflineReduced*Game.fps,-1)+' at '+(Math.floor(percent*10)/100)+'%':'')+'.)'):''),[Math.floor(Math.random()*16),11]);
Game.Earn(amount);
}
}
//we load buffs after everything as we do not want them to interfer with offline CpS
for (var i in buffsToLoad)
{
var mestr=buffsToLoad[i];
var type=Game.buffTypes[parseInt(mestr[0])];
Game.gainBuff(type.name,parseFloat(mestr[1])/Game.fps,parseFloat(mestr[3]||0),parseFloat(mestr[4]||0),parseFloat(mestr[5]||0)).time=parseFloat(mestr[2]);
}
Game.loadLumps(timeOffline);
Game.bakeryNameRefresh();
}
else//importing old version save
{
Game.Notify(loc("Error importing save"),loc("Sorry, you can't import saves from the classic version."),'',6,1);
return false;
}
if (Game.prefs.screenreader)
{
Game.BuildStore();
}
Game.RebuildUpgrades();
Game.TickerAge=0;
Game.TickerEffect=0;
Game.elderWrathD=0;
Game.recalculateGains=1;
Game.storeToRefresh=1;
Game.upgradesToRebuild=1;
Game.buyBulk=1;Game.buyMode=1;Game.storeBulkButton(-1);
Game.specialTab='';
Game.ToggleSpecialMenu(0);
Game.killShimmers();
if (Game.T>Game.fps*5 && Game.ReincarnateTimer==0)//fade out of black and pop the cookie
{
Game.ReincarnateTimer=1;
Game.addClass('reincarnating');
Game.BigCookieSize=0;
}
var prestigeUpgradesOwned=0;
for (var i in Game.Upgrades)
{
if (Game.Upgrades[i].bought && Game.Upgrades[i].pool=='prestige') prestigeUpgradesOwned++;
}
if (prestigeUpgradesOwned>=100) Game.Win('All the stars in heaven');
if (version<Game.version) l('logButton').classList.add('hasUpdate');
if (Game.season!='' && Game.season==Game.baseSeason)
{
if (Game.season=='valentines') Game.Notify(loc("Valentine's Day!"),loc("It's <b>Valentine's season</b>!<br>Love's in the air and cookies are just that much sweeter!"),[20,3],60*3);
else if (Game.season=='fools') Game.Notify(loc("Business Day!"),loc("It's <b>Business season</b>!<br>Don't panic! Things are gonna be looking a little more corporate for a few days."),[17,6],60*3);
else if (Game.season=='halloween') Game.Notify(loc("Halloween!"),loc("It's <b>Halloween season</b>!<br>Everything is just a little bit spookier!"),[13,8],60*3);
else if (Game.season=='christmas') Game.Notify(loc("Christmas time!"),loc("It's <b>Christmas season</b>!<br>Bring good cheer to all and you just may get cookies in your stockings!"),[12,10],60*3);
else if (Game.season=='easter') Game.Notify(loc("Easter!"),loc("It's <b>Easter season</b>!<br>Keep an eye out and you just might click a rabbit or two!"),[0,12],60*3);
}
Game.heralds=actualHeralds;
Game.Notify(loc("Game loaded"),'','',1,1);
if (!App && Game.prefs.showBackupWarning==1) Game.showBackupWarning();
if (App) App.justLoadedSave();
}
}
else return false;
return true;
}
/*=====================================================================================
RESET
=======================================================================================*/
Game.Reset=function(hard)
{
Game.T=0;
if (hard) {Game.loadedFromVersion=Game.version;}
var cookiesForfeited=Game.cookiesEarned;
if (!hard)
{
if (cookiesForfeited>=1000000) Game.Win('Sacrifice');
if (cookiesForfeited>=1000000000) Game.Win('Oblivion');
if (cookiesForfeited>=1000000000000) Game.Win('From scratch');
if (cookiesForfeited>=1000000000000000) Game.Win('Nihilism');
if (cookiesForfeited>=1000000000000000000) Game.Win('Dematerialize');
if (cookiesForfeited>=1000000000000000000000) Game.Win('Nil zero zilch');
if (cookiesForfeited>=1000000000000000000000000) Game.Win('Transcendence');
if (cookiesForfeited>=1000000000000000000000000000) Game.Win('Obliterate');
if (cookiesForfeited>=1000000000000000000000000000000) Game.Win('Negative void');
if (cookiesForfeited>=1000000000000000000000000000000000) Game.Win('To crumbs, you say?');
if (cookiesForfeited>=1000000000000000000000000000000000000) Game.Win('You get nothing');
if (cookiesForfeited>=1000000000000000000000000000000000000000) Game.Win('Humble rebeginnings');
if (cookiesForfeited>=1000000000000000000000000000000000000000000) Game.Win('The end of the world');
if (cookiesForfeited>=1000000000000000000000000000000000000000000000) Game.Win('Oh, you\'re back');
if (cookiesForfeited>=1000000000000000000000000000000000000000000000000) Game.Win('Lazarus');
if (cookiesForfeited>=1000000000000000000000000000000000000000000000000000) Game.Win('Smurf account');
if (cookiesForfeited>=1000000000000000000000000000000000000000000000000000000) Game.Win('If at first you don\'t succeed');
if (cookiesForfeited>=1000000000000000000000000000000000000000000000000000000000) Game.Win('No more room in hell');
if (Math.round(Game.cookies)==1000000000000) Game.Win('When the cookies ascend just right');
if (Game.hasBuff('Loan 1') || Game.hasBuff('Loan 2') || Game.hasBuff('Loan 3')) Game.Win('Debt evasion');
}
Game.killBuffs();
Game.seed=Game.makeSeed();
Game.cookiesReset+=Game.cookiesEarned;
Game.cookies=0;
Game.cookiesEarned=0;
Game.cookieClicks=0;
Game.goldenClicksLocal=0;
//Game.goldenClicks=0;
//Game.missedGoldenClicks=0;
Game.handmadeCookies=0;
Game.cookiesPsRawHighest=0;
if (hard)
{
Game.bgType=0;
Game.milkType=0;
Game.chimeType=0;
Game.vault=[];
}
Game.pledges=0;
Game.pledgeT=0;
Game.elderWrath=0;
Game.elderWrathOld=0;
Game.elderWrathD=0;
Game.nextResearch=0;
Game.researchT=0;
Game.seasonT=0;
Game.seasonUses=0;
Game.season=Game.baseSeason;
Game.computeSeasonPrices();
Game.startDate=parseInt(Date.now());
Game.lastDate=parseInt(Date.now());
if (hard) {Game.cookiesSent=0;Game.cookiesReceived=0;}
Game.cookiesSucked=0;
Game.wrinklersPopped=0;
Game.ResetWrinklers();
Game.santaLevel=0;
Game.reindeerClicked=0;
Game.dragonLevel=0;
Game.dragonAura=0;
Game.dragonAura2=0;
Game.fortuneGC=0;
Game.fortuneCPS=0;
Game.TickerClicks=0;
if (Game.gainedPrestige>0) Game.resets++;
if (!hard && Game.canLumps() && Game.ascensionMode!=1) Game.addClass('lumpsOn');
else Game.removeClass('lumpsOn');
Game.gainedPrestige=0;
for (var i in Game.ObjectsById)
{
var me=Game.ObjectsById[i];
me.amount=0;me.bought=0;me.highest=0;me.free=0;me.totalCookies=0;
me.switchMinigame(false);
if (hard) {me.muted=0;}
me.pics=[];
me.refresh();
}
for (var i in Game.UpgradesById)
{
var me=Game.UpgradesById[i];
if (hard || me.pool!='prestige') me.bought=0;
if (hard) me.unlocked=0;
if (me.pool!='prestige' && !me.lasting)
{
if (Game.Has('Keepsakes') && Game.seasonDrops.indexOf(me.name)!=-1 && Math.random()<1/5){}
else if (Game.ascensionMode==1 && Game.HasAchiev('O Fortuna') && me.tier=='fortune'){}
else if (Game.HasAchiev('O Fortuna') && me.tier=='fortune' && Math.random()<0.4){}
else me.unlocked=0;
}
}
Game.BuildingsOwned=0;
Game.UpgradesOwned=0;
Game.cookiesPsByType={};
Game.cookiesMultByType={};
if (!hard)
{
if (Game.ascensionMode!=1)
{
for (var i in Game.permanentUpgrades)
{
if (Game.permanentUpgrades[i]!=-1)
{Game.UpgradesById[Game.permanentUpgrades[i]].earn();}
}
if (Game.Has('Season switcher')) {for (var i in Game.seasons) {Game.Unlock(Game.seasons[i].trigger);}}
if (Game.Has('Starter kit')) Game.Objects['Cursor'].getFree(10);
if (Game.Has('Starter kitchen')) Game.Objects['Grandma'].getFree(5);
}
}
/*for (var i in Game.AchievementsById)
{
var me=Game.AchievementsById[i];
me.won=0;
}*/
//Game.DefaultPrefs();
BeautifyAll();
Game.RebuildUpgrades();
Game.TickerAge=0;
Game.TickerEffect=0;
Game.recalculateGains=1;
Game.storeToRefresh=1;
Game.upgradesToRebuild=1;
Game.killShimmers();
Game.buyBulk=1;Game.buyMode=1;Game.storeBulkButton(-1);
Game.LoadMinigames();
for (var i in Game.ObjectsById)
{
var me=Game.ObjectsById[i];
if (hard && me.minigame && me.minigame.launch) {me.minigame.launch();me.minigame.reset(true);}
else if (!hard && me.minigame && me.minigame.reset) me.minigame.reset();
}
l('toggleBox').style.display='none';
l('toggleBox').innerHTML='';
Game.choiceSelectorOn=-1;
Game.ToggleSpecialMenu(0);
Game.specialTab='';
l('logButton').classList.remove('hasUpdate');
Game.runModHook('reset',hard);
if (hard)
{
Game.YouCustomizer.resetGenes();
Game.clicksThisSession=0;
if (Game.T>Game.fps*5 && Game.ReincarnateTimer==0)//fade out of black and pop the cookie
{
Game.ReincarnateTimer=1;
Game.addClass('reincarnating');
Game.BigCookieSize=0;
}
Game.Notify(loc("Game reset"),EN?"So long, cookies.":loc("Good bye, cookies."),[21,6],6);
}
else Game.clicksThisSession=Math.max(Game.clicksThisSession,1);
Game.jukebox.reset();
if (hard) PlayCue('launch');
else PlayCue('play');
}
Game.HardReset=function(bypass)
{
if (!bypass)
{
Game.Prompt('<id WipeSave><h3>'+loc("Wipe save")+'</h3><div class="block">'+tinyIcon([15,5])+'<div class="line"></div>'+loc("Do you REALLY want to wipe your save?<br><small>You will lose your progress, your achievements, and your heavenly chips!</small>")+'</div>',[[EN?'Yes!':loc("Yes"),'Game.ClosePrompt();Game.HardReset(1);','float:left'],[loc("No"),0,'float:right']]);
}
else if (bypass==1)
{
Game.Prompt('<id ReallyWipeSave><h3>'+loc("Wipe save")+'</h3><div class="block">'+tinyIcon([15,5])+'<div class="line"></div>'+loc("Whoah now, are you really, <b><i>REALLY</i></b> sure you want to go through with this?<br><small>Don't say we didn't warn you!</small>")+'</div>',[[EN?'Do it!':loc("Yes"),'Game.ClosePrompt();Game.HardReset(2);','float:left'],[loc("No"),0,'float:right']]);
}
else
{
for (var i in Game.AchievementsById)
{
var me=Game.AchievementsById[i];
me.won=0;
}
for (var i in Game.ObjectsById)
{
var me=Game.ObjectsById[i];
me.level=0;
}
Game.AchievementsOwned=0;
Game.goldenClicks=0;
Game.missedGoldenClicks=0;
Game.Reset(1);
Game.resets=0;
Game.fullDate=parseInt(Date.now());
Game.bakeryName=Game.GetBakeryName();
Game.bakeryNameRefresh();
Game.cookiesReset=0;
Game.prestige=0;
Game.heavenlyChips=0;
Game.heavenlyChipsSpent=0;
Game.heavenlyCookies=0;
Game.permanentUpgrades=[-1,-1,-1,-1,-1];
Game.ascensionMode=0;
Game.lumps=-1;
Game.lumpsTotal=-1;
Game.lumpT=Date.now();
Game.lumpRefill=0;
Game.removeClass('lumpsOn');
if (App) App.hardReset();
}
}
Game.onCrate=0;
Game.setOnCrate=function(what)
{
Game.onCrate=what;
}
Game.crate=function(me,context,forceClickStr,id,style)
{
//produce a crate with associated tooltip for an upgrade or achievement
//me is an object representing the upgrade or achievement
//context can be "store", "ascend", "stats" or undefined
//forceClickStr changes what is done when the crate is clicked
//id is the resulting div's desired id
var classes='crate';
var enabled=0;
var noFrame=0;
var attachment='top';
var neuromancy=0;
if (context=='stats' && (Game.Has('Neuromancy') || (Game.sesame && me.pool=='debug'))) neuromancy=1;
var mysterious=0;
var clickStr='';
if (me.type=='upgrade')
{
var canBuy=(context=='store'?me.canBuy():true);
if (context=='stats' && me.bought==0 && !Game.Has('Neuromancy') && (!Game.sesame || me.pool!='debug')) return '';
else if (context=='stats' && (Game.Has('Neuromancy') || (Game.sesame && me.pool=='debug'))) neuromancy=1;
else if (context=='store' && !canBuy) enabled=0;
else if (context=='ascend' && me.bought==0) enabled=0;
else enabled=1;
if (me.bought>0) enabled=1;
if (context=='stats' && !Game.prefs.crates) noFrame=1;
classes+=' upgrade';
if (me.pool=='prestige') classes+=' heavenly';
if (neuromancy) clickStr='Game.UpgradesById['+me.id+'].toggle();';
}
else if (me.type=='achievement')
{
if (context=='stats' && me.won==0 && me.pool!='normal') return '';
else if (context!='stats') enabled=1;
if (context=='stats' && !Game.prefs.crates) noFrame=1;
classes+=' achievement';
if (me.pool=='shadow') classes+=' shadow';
if (me.won>0) enabled=1;
else mysterious=1;
if (!enabled) clickStr='Game.AchievementsById['+me.id+'].click();';
if (neuromancy) clickStr='Game.AchievementsById['+me.id+'].toggle();';
}
if (context=='store') attachment='store';
if (forceClickStr) clickStr=forceClickStr;
if (me.choicesFunction) classes+=' selector';
var icon=me.icon;
if (mysterious) icon=[0,7];
if (me.iconFunction) icon=me.iconFunction();
if (me.bought && context=='store') enabled=0;
if (enabled) classes+=' enabled';// else classes+=' disabled';
if (noFrame) classes+=' noFrame';
var text=[];
if (Game.sesame)
{
if (Game.debuggedUpgradeCpS[me.name] || Game.debuggedUpgradeCpClick[me.name])
{
text.push('x'+Beautify(1+Game.debuggedUpgradeCpS[me.name],2));text.push(Game.debugColors[Math.floor(Math.max(0,Math.min(Game.debugColors.length-1,Math.pow(Game.debuggedUpgradeCpS[me.name]/2,0.5)*Game.debugColors.length)))]);
text.push('x'+Beautify(1+Game.debuggedUpgradeCpClick[me.name],2));text.push(Game.debugColors[Math.floor(Math.max(0,Math.min(Game.debugColors.length-1,Math.pow(Game.debuggedUpgradeCpClick[me.name]/2,0.5)*Game.debugColors.length)))]);
}
if (Game.extraInfo) {text.push(Math.floor(me.order)+(me.power?'<br>P:'+me.power:''));text.push('#fff');}
}
var textStr='';
for (var i=0;i<text.length;i+=2)
{
textStr+='<div style="opacity:0.9;z-index:1000;padding:0px 2px;background:'+text[i+1]+';color:#000;font-size:10px;position:absolute;top:'+(i/2*10)+'px;left:0px;">'+text[i]+'</div>';
}
return (Game.prefs.screenreader?'<button aria-labelledby="ariaReader-'+me.type+'-'+me.id+'"':'<div')+
' data-id="'+me.id+'"'+
(clickStr!=''?(' '+Game.clickStr+'="'+clickStr+'"'):'')+
' class="'+classes+'" '+
Game.getDynamicTooltip(
'function(){return Game.crateTooltip(Game.'+(me.type=='upgrade'?'Upgrades':'Achievements')+'ById['+me.id+'],'+(context?'\''+context+'\'':'')+');}',
attachment,true
)+
(id?'id="'+id+'" ':'')+
'style="'+(mysterious?
'background-position:'+(-0*48)+'px '+(-7*48)+'px;':
writeIcon(icon))+
((context=='ascend' && me.pool=='prestige')?'position:absolute;left:'+me.posX+'px;top:'+me.posY+'px;':'')+
(style||'')+
'">'+
textStr+
(Game.prefs.screenreader?'<label class="srOnly" id="ariaReader-'+me.type+'-'+me.id+'"></label>':'')+
(me.choicesFunction?'<div class="selectorCorner"></div>':'')+
(Game.prefs.screenreader?'</button>':'</div>');
}
Game.crateTooltip=function(me,context)
{
var tags=[];
mysterious=0;
var neuromancy=0;
var price='';
if (context=='stats' && (Game.Has('Neuromancy') || (Game.sesame && me.pool=='debug'))) neuromancy=1;
var ariaText='';
if (me.type=='upgrade')
{
ariaText+='Upgrade. ';
if (me.pool=='prestige') tags.push(loc("[Tag]Heavenly",0,'Heavenly'),'#efa438');
else if (me.pool=='tech') tags.push(loc("[Tag]Tech",0,'Tech'),'#36a4ff');
else if (me.pool=='cookie') tags.push(loc("[Tag]Cookie",0,'Cookie'),0);
else if (me.pool=='debug') tags.push(loc("[Tag]Debug",0,'Debug'),'#00c462');
else if (me.pool=='toggle') tags.push(loc("[Tag]Switch",0,'Switch'),0);
else tags.push(loc("[Tag]Upgrade",0,'Upgrade'),0);
if (Game.Has('Label printer'))
{
if (me.tier!=0) tags.push(loc("Tier:")+' '+loc("[Tier]"+Game.Tiers[me.tier].name,0,Game.Tiers[me.tier].name),Game.Tiers[me.tier].color);
if (me.name=='Label printer' || me.name=='This upgrade') tags.push(loc("Tier:")+' '+loc("[Tier]Self-referential"),'#ff00ea');
}
if (me.isVaulted()) tags.push(loc("Vaulted"),'#4e7566');
if (me.bought>0)
{
ariaText+='Owned. ';
if (me.pool=='tech') tags.push(loc("Researched"),0);
else if (EN && me.kitten) tags.push('Purrchased',0);
else tags.push(loc("Purchased"),0);
}
if (me.lasting && me.unlocked) tags.push(loc("Unlocked forever"),'#f2ff87');
if (neuromancy && me.bought==0) tags.push(loc("Click to learn!"),'#00c462');
else if (neuromancy && me.bought>0) tags.push(loc("Click to unlearn!"),'#00c462');
var canBuy=(context=='store'?me.canBuy():true);
var cost=me.getPrice();
if (me.priceLumps>0) cost=me.priceLumps;
if (me.priceLumps==0 && cost==0) price='';
else
{
price='<div style="float:right;text-align:right;"><span class="price'+
(me.priceLumps>0?(' lump'):'')+
(me.pool=='prestige'?((me.bought || Game.heavenlyChips>=cost)?' heavenly':' heavenly disabled'):'')+
(context=='store'?(canBuy?'':' disabled'):'')+
'">'+Beautify(Math.round(cost))+'</span>'+((me.pool!='prestige' && me.priceLumps==0)?Game.costDetails(cost):'')+'</div>';
ariaText+=(me.bought?'Bought for':canBuy?'Can buy for':'Cannot afford the')+' '+Beautify(Math.round(cost))+' '+((me.priceLumps>0)?'sugar lumps':(me.pool=='prestige')?'heavenly chips':'cookies')+'. ';
}
}
else if (me.type=='achievement')
{
ariaText+='Achievement. ';
if (me.pool=='shadow') tags.push(loc("Shadow Achievement"),'#9700cf');
else tags.push(loc("Achievement"),0);
if (me.won>0) {tags.push(loc("Unlocked"),0);ariaText+='Unlocked. ';}
else {tags.push(loc("Locked"),0);mysterious=1;}
if (neuromancy && me.won==0) tags.push(loc("Click to win!"),'#00c462');
else if (neuromancy && me.won>0) tags.push(loc("Click to lose!"),'#00c462');
}
var tagsStr='';
for (var i=0;i<tags.length;i+=2)
{
if (i%2==0) tagsStr+='<div class="tag" style="background-color:'+(tags[i+1]==0?'#fff':tags[i+1])+';">'+tags[i]+'</div>';
}
var icon=me.icon;
if (mysterious) icon=[0,7];
if (me.iconFunction) icon=me.iconFunction();
ariaText+=(mysterious?'Hidden':me.dname)+'. ';
var tip='';
if (context=='store')
{
if (me.pool!='toggle' && me.pool!='tech')
{
var purchase=me.kitten?'purrchase':'purchase';
if (Game.Has('Inspired checklist'))
{
if (me.isVaulted()) tip=EN?('Upgrade is vaulted and will not be auto-'+purchase+'d.<br>Click to '+purchase+'. Shift-click to unvault.'):(loc("Upgrade is vaulted and will not be auto-purchased.")+'<br>'+loc("Click to purchase.")+' '+loc("%1 to unvault.",loc("Shift-click")));
else tip=EN?('Click to '+purchase+'. Shift-click to vault.'):(loc("Click to purchase.")+' '+loc("%1 to vault.",loc("Shift-click")));
if (EN){
if (Game.keys[16]) tip+='<br>(You are holding Shift.)';
else tip+='<br>(You are not holding Shift.)';
}
}
else tip=EN?('Click to '+purchase+'.'):loc("Click to purchase.");
}
else if (me.pool=='toggle' && me.choicesFunction) tip=loc("Click to open selector.");
else if (me.pool=='toggle') tip=loc("Click to toggle.");
else if (me.pool=='tech') tip=loc("Click to research.");
}
if (tip!='') ariaText+=tip+' ';
var desc=me.ddesc;
if (me.descFunc) desc=me.descFunc(context);
if (me.bought && context=='store' && me.displayFuncWhenOwned) desc=me.displayFuncWhenOwned()+'<div class="line"></div>'+desc;
if (me.unlockAt)
{
if (me.unlockAt.require)
{
var it=Game.Upgrades[me.unlockAt.require];
desc='<div style="font-size:80%;text-align:center;">'+(EN?'From':loc("Source:"))+' '+tinyIcon(it.icon)+' '+it.dname+'</div><div class="line"></div>'+desc;
}
else if (me.unlockAt.text)
{
//var it=Game.Upgrades[me.unlockAt.require];
desc='<div style="font-size:80%;text-align:center;">'+(EN?'From':loc("Source:"))+' <b>'+text+'</b></div><div class="line"></div>'+desc;
}
}
if (!mysterious) ariaText+='Description: '+desc+' ';
if (Game.prefs.screenreader)
{
var ariaLabel=l('ariaReader-'+me.type+'-'+me.id);
if (ariaLabel) ariaLabel.innerHTML=ariaText.replace(/(<([^>]+)>)/gi,' ');
}
return '<div style="position:absolute;left:1px;top:1px;right:1px;bottom:1px;background:linear-gradient(125deg,'+(me.pool=='prestige'?'rgba(15,115,130,1) 0%,rgba(15,115,130,0)':'rgba(50,40,40,1) 0%,rgba(50,40,40,0)')+' 20%);mix-blend-mode:screen;z-index:1;"></div><div style="z-index:10;padding:8px 4px;min-width:350px;position:relative;" id="tooltipCrate">'+
'<div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;'+writeIcon(icon)+'"></div>'+
(me.bought && context=='store'?'':price)+
'<div class="name">'+(mysterious?'???':me.dname)+'</div>'+
tagsStr+
'<div class="line"></div><div class="description">'+(mysterious?'???':desc)+'</div></div>'+
(tip!=''?('<div class="line"></div><div style="font-size:10px;font-weight:bold;color:#999;text-align:center;padding-bottom:4px;line-height:100%;" class="crateTip">'+tip+'</div>'):'')+
(Game.sesame?('<div style="font-size:9px;">Id: '+me.id+' | Order: '+(me.order)+(me.tier?' | Tier: '+me.tier:'')+' | Icon: ['+me.icon[0]+','+me.icon[1]+']'+'</div>'):'');
}
Game.costDetails=function(cost)
{
if (!Game.Has('Genius accounting')) return '';
if (!cost) return '';
var priceInfo='';
var cps=Game.cookiesPs*(1-Game.cpsSucked);
if (cost>Game.cookies) priceInfo+=loc("in %1",Game.sayTime(((cost-Game.cookies)/cps+1)*Game.fps))+'<br>';
priceInfo+=loc("%1 worth",Game.sayTime((cost/cps+1)*Game.fps))+'<br>';
priceInfo+=loc("%1% of bank",Beautify((cost/Game.cookies)*100,1))+'<br>';
return '<div style="font-size:80%;opacity:0.7;line-height:90%;" class="costDetails">'+priceInfo+'</div>';
}
/*=====================================================================================
PRESTIGE
=======================================================================================*/
Game.HCfactor=3;
Game.HowMuchPrestige=function(cookies)//how much prestige [cookies] should land you
{
return Math.pow(cookies/1000000000000,1/Game.HCfactor);
}
Game.HowManyCookiesReset=function(chips)//how many cookies [chips] are worth
{
//this must be the inverse of the above function (ie. if cookies=chips^2, chips=cookies^(1/2) )
return Math.pow(chips,Game.HCfactor)*1000000000000;
}
Game.gainedPrestige=0;
Game.EarnHeavenlyChips=function(cookiesForfeited,silent)
{
//recalculate prestige and chips owned
var prestige=Math.floor(Game.HowMuchPrestige(Game.cookiesReset+cookiesForfeited));
prestige=Math.max(0,prestige);
if (prestige!=Game.prestige)//did we change prestige levels?
{
var prestigeDifference=prestige-Game.prestige;
Game.gainedPrestige=prestigeDifference;
Game.heavenlyChips+=prestigeDifference;
Game.prestige=prestige;
if (!silent && prestigeDifference>0) Game.Notify(loc("You forfeit your %1.",loc("%1 cookie",LBeautify(cookiesForfeited))),loc("You gain <b>%1</b>!",loc("%1 prestige level",LBeautify(prestigeDifference))),[19,7]);
}
}
Game.GetHeavenlyMultiplier=function()
{
var heavenlyMult=0;
if (Game.Has('Heavenly chip secret')) heavenlyMult+=0.05;
if (Game.Has('Heavenly cookie stand')) heavenlyMult+=0.20;
if (Game.Has('Heavenly bakery')) heavenlyMult+=0.25;
if (Game.Has('Heavenly confectionery')) heavenlyMult+=0.25;
if (Game.Has('Heavenly key')) heavenlyMult+=0.25;
//if (Game.hasAura('Dragon God')) heavenlyMult*=1.05;
heavenlyMult*=1+Game.auraMult('Dragon God')*0.05;
if (Game.Has('Lucky digit')) heavenlyMult*=1.01;
if (Game.Has('Lucky number')) heavenlyMult*=1.01;
if (Game.Has('Lucky payout')) heavenlyMult*=1.01;
if (Game.hasGod)
{
var godLvl=Game.hasGod('creation');
if (godLvl==1) heavenlyMult*=0.7;
else if (godLvl==2) heavenlyMult*=0.8;
else if (godLvl==3) heavenlyMult*=0.9;
}
return heavenlyMult;
}
Game.ascensionModes={
0:{name:'None',dname:loc("None [ascension type]"),desc:loc("No special modifiers."),icon:[10,0]},
1:{name:'Born again',dname:loc("Born again [ascension type]"),desc:loc("This run will behave as if you'd just started the game from scratch. Prestige levels and heavenly upgrades will have no effect, as will sugar lumps and building levels. Perma-upgrades and minigames will be unavailable.<div class=\"line\"></div>Some achievements are only available in this mode."),icon:[2,7]}/*,
2:{name:'Trigger finger',dname:loc("Trigger finger [ascension type]"),desc:loc("In this run, scrolling your mouse wheel on the cookie counts as clicking it. Some upgrades introduce new clicking behaviors.<br>No clicking achievements may be obtained in this mode.<div class=\"line\"></div>Reaching 1 quadrillion cookies in this mode unlocks a special heavenly upgrade."),icon:[12,0]}*/
};
Game.ascendMeterPercent=0;
Game.ascendMeterPercentT=0;
Game.ascendMeterLevel=100000000000000000000000000000;
Game.nextAscensionMode=0;
Game.UpdateAscensionModePrompt=function()
{
var icon=Game.ascensionModes[Game.nextAscensionMode].icon;
var name=Game.ascensionModes[Game.nextAscensionMode].dname;
l('ascendModeButton').innerHTML=
'<div class="crate noFrame enabled" '+Game.clickStr+'="Game.PickAscensionMode();" '+Game.getTooltip(
'<div style="min-width:200px;text-align:center;font-size:11px;" id="tooltipNextChallengeMode">'+loc("Challenge mode for the next run:")+'<br><b>'+name+'</b><div class="line"></div>'+loc("Challenge modes apply special modifiers to your next ascension.<br>Click to change.")+'</div>'
,'bottom-right')+' style="opacity:1;float:none;display:block;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;"></div>';
}
Game.PickAscensionMode=function()
{
PlaySound('snd/tick.mp3');
Game.tooltip.hide();
var str='';
for (var i in Game.ascensionModes)
{
var icon=Game.ascensionModes[i].icon;
str+='<div class="crate enabled'+(i==Game.nextAscensionMode?' highlighted':'')+'" id="challengeModeSelector'+i+'" style="opacity:1;float:none;display:inline-block;background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;" '+Game.clickStr+'="Game.nextAscensionMode='+i+';Game.PickAscensionMode();PlaySound(\'snd/tick.mp3\');Game.choiceSelectorOn=-1;" onMouseOut="l(\'challengeSelectedName\').innerHTML=Game.ascensionModes[Game.nextAscensionMode].dname;l(\'challengeSelectedDesc\').innerHTML=Game.ascensionModes[Game.nextAscensionMode].desc;" onMouseOver="l(\'challengeSelectedName\').innerHTML=Game.ascensionModes['+i+'].dname;l(\'challengeSelectedDesc\').innerHTML=Game.ascensionModes['+i+'].desc;"'+
'></div>';
}
Game.Prompt('<id PickChallengeMode><h3>'+loc("Select a challenge mode")+'</h3>'+
'<div class="line"></div><div class="crateBox">'+str+'</div><h4 id="challengeSelectedName">'+Game.ascensionModes[Game.nextAscensionMode].dname+'</h4><div class="line"></div><div id="challengeSelectedDesc" style="min-height:128px;">'+Game.ascensionModes[Game.nextAscensionMode].desc+'</div><div class="line"></div>'
,[[loc("Confirm"),'Game.UpdateAscensionModePrompt();Game.ClosePrompt();']],0,'widePrompt');
}
l('ascendOverlay').innerHTML=
'<div id="ascendBox">'+
'<div id="ascendData1" class="ascendData smallFramed prompt" style="margin-top:8px;"><h3 id="ascendPrestige"></h3></div>'+
'<div id="ascendData2" class="ascendData smallFramed prompt"><h3 id="ascendHCs"></h3></div>'+
'<a id="ascendButton" class="option framed large red" '+Game.getTooltip(
'<div style="min-width:300px;text-align:center;font-size:11px;padding:8px;" id="tooltipReincarnate">'+loc("Click this once you've bought<br>everything you need!")+'</div>'
,'bottom-right')+' style="font-size:16px;margin-top:0px;"><span class="fancyText" style="font-size:20px;">'+loc("Reincarnate")+'</span></a>'+
'<div id="ascendModeButton" style="position:absolute;right:34px;bottom:25px;display:none;"></div>'+
'</div>'+
'<div id="ascendInfo"><div class="ascendData smallFramed" style="margin-top:22px;width:75%;font-size:11px;">'+loc("You are ascending.<br>Drag the screen around<br>or use arrow keys!<br>When you're ready,<br>click Reincarnate.")+'</div></div>';
Game.attachTooltip(l('ascendData1'),function(){return '<div style="min-width:300px;text-align:center;font-size:11px;padding:8px;" id="tooltipAscendData1">(<b>'+Beautify(Game.heavenlyChips)+'</b>)<div class="line"></div>'+loc("Each prestige level grants you a permanent <b>+%1% CpS</b>.<br>The more levels you have, the more cookies they require.",1)+'</div>';},'bottom-right');
Game.attachTooltip(l('ascendData2'),function(){return '<div style="min-width:300px;text-align:center;font-size:11px;padding:8px;" id="tooltipAscendData2">(<b>'+loc("%1 heavenly chip",LBeautify(Game.heavenlyChips))+'</b>)<div class="line"></div>'+loc("Heavenly chips are used to buy heavenly upgrades.<br>You gain <b>1 chip</b> every time you gain a prestige level.")+'</div>';},'bottom-right');
Game.UpdateAscensionModePrompt();
AddEvent(l('ascendButton'),'click',function(){
PlaySound('snd/tick.mp3');
Game.Reincarnate();
});
Game.ascendl=l('ascend');
Game.ascendContentl=l('ascendContent');
Game.ascendZoomablel=l('ascendZoomable');
Game.ascendUpgradesl=l('ascendUpgrades');
Game.OnAscend=0;
Game.AscendTimer=0;//how far we are into the ascend animation
Game.AscendDuration=Game.fps*5;//how long the ascend animation is
Game.AscendBreakpoint=Game.AscendDuration*0.5;//at which point the cookie explodes during the ascend animation
Game.UpdateAscendIntro=function()
{
if (Game.AscendTimer==1) PlaySound('snd/charging.mp3');
if (Game.AscendTimer==Math.floor(Game.AscendBreakpoint)) PlaySound('snd/thud.mp3');
Game.AscendTimer++;
if (Game.AscendTimer>Game.AscendDuration)//end animation and launch ascend screen
{
PlayCue('ascend');
PlayMusicSound('snd/cymbalRev.mp3');
if (!App || Game.volumeMusic==0) PlaySound('snd/choir.mp3');
Game.EarnHeavenlyChips(Game.cookiesEarned);
Game.AscendTimer=0;
Game.OnAscend=1;Game.removeClass('ascendIntro');
Game.addClass('ascending');
Game.BuildAscendTree();
Game.heavenlyChipsDisplayed=Game.heavenlyChips;
Game.nextAscensionMode=0;
Game.ascensionMode=0;
Game.UpdateAscensionModePrompt();
}
}
Game.ReincarnateTimer=0;//how far we are into the reincarnation animation
Game.ReincarnateDuration=Game.fps*1;//how long the reincarnation animation is
Game.UpdateReincarnateIntro=function()
{
if (Game.ReincarnateTimer==1) PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
Game.ReincarnateTimer++;
if (Game.ReincarnateTimer>Game.ReincarnateDuration)//end animation and launch regular game
{
Game.ReincarnateTimer=0;
Game.removeClass('reincarnating');
}
}
Game.Reincarnate=function(bypass)
{
if (!bypass) Game.Prompt('<id Reincarnate><h3>'+loc("Reincarnate")+'</h3><div class="block">'+loc("Are you ready to return to the mortal world?")+'</div>',[[loc("Yes"),'Game.ClosePrompt();Game.Reincarnate(1);'],loc("No")]);
else
{
Game.ascendUpgradesl.innerHTML='';
Game.ascensionMode=Game.nextAscensionMode;
Game.nextAscensionMode=0;
Game.Reset();
if (Game.HasAchiev('Rebirth'))
{
Game.Notify('Reincarnated',loc("Hello, cookies!"),[10,0],4);
}
if (Game.resets>=1000) Game.Win('Endless cycle');
if (Game.resets>=100) Game.Win('Reincarnation');
if (Game.resets>=10) Game.Win('Resurrection');
if (Game.resets>=1) Game.Win('Rebirth');
var prestigeUpgradesOwned=0;
for (var i in Game.Upgrades)
{
if (Game.Upgrades[i].bought && Game.Upgrades[i].pool=='prestige') prestigeUpgradesOwned++;
}
if (prestigeUpgradesOwned>=100) Game.Win('All the stars in heaven');
Game.removeClass('ascending');
Game.OnAscend=0;
//trigger the reincarnate animation
Game.ReincarnateTimer=1;
Game.addClass('reincarnating');
Game.BigCookieSize=0;
Game.runModHook('reincarnate');
}
}
Game.Ascend=function(bypass)
{
if (!bypass) Game.Prompt('<id Ascend><h3>'+loc("Ascend")+'</h3><div class="block">'+tinyIcon([19,7])+'<div class="line"></div>'+loc("Do you REALLY want to ascend?<div class=\"line\"></div>You will lose your progress and start over from scratch.<div class=\"line\"></div>All your cookies will be converted into prestige and heavenly chips.")+'<div class="line"></div>'+(Game.canLumps()?loc("You will keep your achievements, building levels and sugar lumps."):loc("You will keep your achievements."))+'<div class="optionBox"><a class="option smallFancyButton" style="margin:16px;padding:8px 16px;animation:rainbowCycle 5s infinite ease-in-out,pucker 0.2s ease-out;box-shadow:0px 0px 0px 1px #000,0px 0px 1px 2px currentcolor;background:linear-gradient(to bottom,transparent 0%,currentColor 500%);width:auto;text-align:center;" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.ClosePrompt();Game.Ascend(1);" id="promptOption0">'+loc("Ascend")+'</a></div></div>',[[loc("Yes"),'Game.ClosePrompt();Game.Ascend(1);','float:left;display:none;'],[loc("Cancel"),0,'float:right']]);
else
{
Game.Notify(loc("Ascending"),loc("So long, cookies."),[20,7],4);
Game.OnAscend=0;Game.removeClass('ascending');
Game.addClass('ascendIntro');
//trigger the ascend animation
Game.AscendTimer=1;
Game.killShimmers();
l('toggleBox').style.display='none';
l('toggleBox').innerHTML='';
Game.choiceSelectorOn=-1;
Game.ToggleSpecialMenu(0);
Game.AscendOffX=0;
Game.AscendOffY=0;
Game.AscendOffXT=0;
Game.AscendOffYT=0;
Game.AscendZoomT=1;
Game.AscendZoom=0.2;
Game.jukebox.reset();
PlayCue('preascend');
}
}
Game.DebuggingPrestige=0;
Game.AscendDragX=0;
Game.AscendDragY=0;
Game.AscendOffX=0;
Game.AscendOffY=0;
Game.AscendZoom=1;
Game.AscendOffXT=0;
Game.AscendOffYT=0;
Game.AscendZoomT=1;
Game.AscendDragging=0;
Game.heavenlyBounds={left:0,right:0,top:0,bottom:0};
Game.UpdateAscend=function()
{
if (Game.keys[37]) Game.AscendOffXT+=16*(1/Game.AscendZoomT);
if (Game.keys[38]) Game.AscendOffYT+=16*(1/Game.AscendZoomT);
if (Game.keys[39]) Game.AscendOffXT-=16*(1/Game.AscendZoomT);
if (Game.keys[40]) Game.AscendOffYT-=16*(1/Game.AscendZoomT);
if (Game.AscendOffXT>-Game.heavenlyBounds.left) Game.AscendOffXT=-Game.heavenlyBounds.left;
if (Game.AscendOffXT<-Game.heavenlyBounds.right) Game.AscendOffXT=-Game.heavenlyBounds.right;
if (Game.AscendOffYT>-Game.heavenlyBounds.top) Game.AscendOffYT=-Game.heavenlyBounds.top;
if (Game.AscendOffYT<-Game.heavenlyBounds.bottom) Game.AscendOffYT=-Game.heavenlyBounds.bottom;
Game.AscendOffX+=(Game.AscendOffXT-Game.AscendOffX)*0.5;
Game.AscendOffY+=(Game.AscendOffYT-Game.AscendOffY)*0.5;
Game.AscendZoom+=(Game.AscendZoomT-Game.AscendZoom)*0.25;
if (Math.abs(Game.AscendZoomT-Game.AscendZoom)<0.005) Game.AscendZoom=Game.AscendZoomT;
if (Math.abs(Game.AscendOffXT-Game.AscendOffX)<0.005) Game.AscendOffX=Game.AscendOffXT;
if (Math.abs(Game.AscendOffYT-Game.AscendOffY)<0.005) Game.AscendOffY=Game.AscendOffYT;
if (Game.mouseDown && !Game.promptOn)
{
if (!Game.AscendDragging)
{
Game.AscendDragX=Game.mouseX;
Game.AscendDragY=Game.mouseY;
}
Game.AscendDragging=1;
if (!Game.SelectedHeavenlyUpgrade)
{
Game.AscendOffXT+=(Game.mouseX-Game.AscendDragX)*(1/Game.AscendZoomT);
Game.AscendOffYT+=(Game.mouseY-Game.AscendDragY)*(1/Game.AscendZoomT);
}
Game.AscendDragX=Game.mouseX;
Game.AscendDragY=Game.mouseY;
}
else
{
Game.AscendDragging=0;
Game.SelectedHeavenlyUpgrade=0;
}
if (Game.Click || Game.promptOn)
{
Game.AscendDragging=0;
}
//Game.ascendl.style.backgroundPosition=Math.floor(Game.AscendOffX/2)+'px '+Math.floor(Game.AscendOffY/2)+'px';
//Game.ascendl.style.backgroundPosition=Math.floor(Game.AscendOffX/2)+'px '+Math.floor(Game.AscendOffY/2)+'px,'+Math.floor(Game.AscendOffX/4)+'px '+Math.floor(Game.AscendOffY/4)+'px';
//Game.ascendContentl.style.left=Math.floor(Game.AscendOffX)+'px';
//Game.ascendContentl.style.top=Math.floor(Game.AscendOffY)+'px';
Game.ascendContentl.style.webkitTransform='translate('+Math.floor(Game.AscendOffX)+'px,'+Math.floor(Game.AscendOffY)+'px)';
Game.ascendContentl.style.msTransform='translate('+Math.floor(Game.AscendOffX)+'px,'+Math.floor(Game.AscendOffY)+'px)';
Game.ascendContentl.style.oTransform='translate('+Math.floor(Game.AscendOffX)+'px,'+Math.floor(Game.AscendOffY)+'px)';
Game.ascendContentl.style.mozTransform='translate('+Math.floor(Game.AscendOffX)+'px,'+Math.floor(Game.AscendOffY)+'px)';
Game.ascendContentl.style.transform='translate('+Math.floor(Game.AscendOffX)+'px,'+Math.floor(Game.AscendOffY)+'px)';
Game.ascendZoomablel.style.webkitTransform='scale('+(Game.AscendZoom)+','+(Game.AscendZoom)+')';
Game.ascendZoomablel.style.marginLeft=(Game.windowW/2)+'px';
Game.ascendZoomablel.style.marginTop=(Game.windowH/2)+'px';
Game.ascendZoomablel.style.msTransform='scale('+(Game.AscendZoom)+','+(Game.AscendZoom)+')';
Game.ascendZoomablel.style.oTransform='scale('+(Game.AscendZoom)+','+(Game.AscendZoom)+')';
Game.ascendZoomablel.style.mozTransform='scale('+(Game.AscendZoom)+','+(Game.AscendZoom)+')';
Game.ascendZoomablel.style.transform='scale('+(Game.AscendZoom)+','+(Game.AscendZoom)+')';
//if (Game.Scroll!=0) Game.ascendContentl.style.transformOrigin=Math.floor(Game.windowW/2-Game.mouseX)+'px '+Math.floor(Game.windowH/2-Game.mouseY)+'px';
if (Game.Scroll<0 && !Game.promptOn) {Game.AscendZoomT=0.5;}
if (Game.Scroll>0 && !Game.promptOn) {Game.AscendZoomT=1;}
if (Game.T%2==0)
{
l('ascendPrestige').innerHTML=loc("Prestige level:")+'<br>'+SimpleBeautify(Game.prestige);
l('ascendHCs').innerHTML=loc("Heavenly chips:")+'<br><span class="price heavenly">'+SimpleBeautify(Math.round(Game.heavenlyChipsDisplayed))+'</span>';
if (Game.prestige>0) l('ascendModeButton').style.display='block';
else l('ascendModeButton').style.display='none';
}
Game.heavenlyChipsDisplayed+=(Game.heavenlyChips-Game.heavenlyChipsDisplayed)*0.4;
}
Game.AscendRefocus=function()
{
Game.AscendOffX=0;
Game.AscendOffY=0;
Game.ascendl.className='';
}
Game.SelectedHeavenlyUpgrade=0;
Game.PurchaseHeavenlyUpgrade=function(what)
{
//if (Game.Has('Neuromancy')) Game.UpgradesById[what].toggle(); else
if (Game.UpgradesById[what].buy())
{
if (l('heavenlyUpgrade'+what)){var rect=l('heavenlyUpgrade'+what).getBounds();Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);}
//Game.BuildAscendTree();
}
}
Game.BuildAscendTree=function(justBought)
{
var str='';
Game.heavenlyBounds={left:0,right:0,top:0,bottom:0};
var toPop=[];
for (var i in Game.PrestigeUpgrades)
{
var me=Game.PrestigeUpgrades[i];
var prevCanBePurchased=me.canBePurchased;
me.canBePurchased=1;
if (!me.bought && !Game.DebuggingPrestige)
{
if (me.showIf && !me.showIf()) me.canBePurchased=0;
else
{
for (var ii in me.parents)
{
if (me.parents[ii]!=-1 && !me.parents[ii].bought) me.canBePurchased=0;
}
}
}
if (justBought && me.parents.indexOf(justBought)!=-1 && !prevCanBePurchased && me.canBePurchased && !me.bought) toPop.push(me);
}
toPop.sort(function(parent){return function(a,b){
var rot=Math.atan2(a.posY-parent.posY,parent.posX-a.posX)-Math.PI/2;
var rot2=Math.atan2(b.posY-parent.posY,parent.posX-b.posX)-Math.PI/2;
return rot<rot2;
}}(justBought));
for (var i=0;i<toPop.length;i++)
{
setTimeout(function(){PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.5);},(0.2+i*0.1)*1000);
}
str+='<div class="crate upgrade heavenly enabled" style="position:absolute;left:-30px;top:-30px;opacity:0.8;pointer-events:none;transform:scale(1.3);background:transparent;"></div>';
str+='<div class="crateBox" style="filter:none;-webkit-filter:none;">';//chrome is still bad at these
for (var i in Game.PrestigeUpgrades)
{
var me=Game.PrestigeUpgrades[i];
var ghosted=0;
if (me.canBePurchased || Game.Has('Neuromancy'))
{
str+=Game.crate(me,'ascend','Game.PurchaseHeavenlyUpgrade('+me.id+');','heavenlyUpgrade'+me.id,toPop.indexOf(me)!=-1?('animation:pucker 0.2s ease-out;animation-delay:'+(toPop.indexOf(me)*0.1+0.2)+'s;'):'');
}
else
{
for (var ii in me.parents)
{
if (me.parents[ii]!=-1 && me.parents[ii].canBePurchased) ghosted=1;
}
if (me.showIf && !me.showIf()) ghosted=0;
if (ghosted)
{
//maybe replace this with Game.crate()
str+='<div class="crate upgrade heavenly ghosted" id="heavenlyUpgrade'+me.id+'" style="position:absolute;left:'+me.posX+'px;top:'+me.posY+'px;'+writeIcon(me.icon)+'"></div>';
}
}
if (me.canBePurchased || Game.Has('Neuromancy') || ghosted)
{
if (me.posX<Game.heavenlyBounds.left) Game.heavenlyBounds.left=me.posX;
if (me.posX>Game.heavenlyBounds.right) Game.heavenlyBounds.right=me.posX;
if (me.posY<Game.heavenlyBounds.top) Game.heavenlyBounds.top=me.posY;
if (me.posY>Game.heavenlyBounds.bottom) Game.heavenlyBounds.bottom=me.posY;
}
for (var ii in me.parents)//create pulsing links
{
if (me.parents[ii]!=-1 && (me.canBePurchased || ghosted))
{
var origX=0;
var origY=0;
var targX=me.posX+28;
var targY=me.posY+28;
if (me.parents[ii]!=-1) {origX=me.parents[ii].posX+28;origY=me.parents[ii].posY+28;}
var rot=-(Math.atan((targY-origY)/(origX-targX))/Math.PI)*180;
if (targX<=origX) rot+=180;
var dist=Math.floor(Math.sqrt((targX-origX)*(targX-origX)+(targY-origY)*(targY-origY)));
str+='<div class="parentLink" id="heavenlyLink'+me.id+'-'+ii+'" style="'+(ghosted?'opacity:0.1;':'')+'width:'+dist+'px;-webkit-transform:rotate('+rot+'deg);-moz-transform:rotate('+rot+'deg);-ms-transform:rotate('+rot+'deg);-o-transform:rotate('+rot+'deg);transform:rotate('+rot+'deg);left:'+(origX)+'px;top:'+(origY)+'px;"></div>';
}
}
}
Game.heavenlyBounds.left-=128;
Game.heavenlyBounds.top-=128;
Game.heavenlyBounds.right+=128+64;
Game.heavenlyBounds.bottom+=128+64;
str+='</div>';
Game.ascendUpgradesl.innerHTML=str;
setTimeout(function(){Game.tooltip.shouldHide=true;},100);
}
/*=====================================================================================
COALESCING SUGAR LUMPS
=======================================================================================*/
Game.lumpMatureAge=1;
Game.lumpRipeAge=1;
Game.lumpOverripeAge=1;
Game.lumpCurrentType=0;
l('comments').innerHTML=l('comments').innerHTML+
'<div id="lumps" onclick="Game.clickLump();" '+Game.getDynamicTooltip('Game.lumpTooltip','bottom')+'><div id="lumpsIcon" class="usesIcon"></div><div id="lumpsIcon2" class="usesIcon"></div><div id="lumpsAmount">0</div></div>';
Game.lumpTooltip=function()
{
var str='<div style="padding:8px;width:400px;font-size:11px;text-align:center;" id="tooltipLumps">'+
loc("You have %1.",'<span class="price lump">'+loc("%1 sugar lump",LBeautify(Game.lumps))+'</span>')+
'<div class="line"></div>'+
loc("A <b>sugar lump</b> is coalescing here, attracted by your accomplishments.");
var age=Date.now()-Game.lumpT;
str+='<div class="line"></div>';
if (age<0) str+=loc("This sugar lump has been exposed to time travel shenanigans and will take an excruciating <b>%1</b> to reach maturity.",Game.sayTime(((Game.lumpMatureAge-age)/1000+1)*Game.fps,-1));
else if (age<Game.lumpMatureAge) str+=loc("This sugar lump is still growing and will take <b>%1</b> to reach maturity.",Game.sayTime(((Game.lumpMatureAge-age)/1000+1)*Game.fps,-1));
else if (age<Game.lumpRipeAge) str+=loc("This sugar lump is mature and will be ripe in <b>%1</b>.<br>You may <b>click it to harvest it now</b>, but there is a <b>50% chance you won't get anything</b>.",Game.sayTime(((Game.lumpRipeAge-age)/1000+1)*Game.fps,-1));
else if (age<Game.lumpOverripeAge) str+=loc("<b>This sugar lump is ripe! Click it to harvest it.</b><br>If you do nothing, it will auto-harvest in <b>%1</b>.",Game.sayTime(((Game.lumpOverripeAge-age)/1000+1)*Game.fps,-1));
var phase=(age/Game.lumpOverripeAge)*7;
if (phase>=3)
{
if (Game.lumpCurrentType!=0) str+='<div class="line"></div>';
if (Game.lumpCurrentType==1) str+=loc("This sugar lump grew to be <b>bifurcated</b>; harvesting it has a 50% chance of yielding two lumps.");
else if (Game.lumpCurrentType==2) str+=loc("This sugar lump grew to be <b>golden</b>; harvesting it will yield 2 to 7 lumps, your current cookies will be doubled (capped to a gain of 24 hours of your CpS), and you will find 10% more golden cookies for the next 24 hours.");
else if (Game.lumpCurrentType==3) str+=loc("This sugar lump was affected by the elders and grew to be <b>meaty</b>; harvesting it will yield between 0 and 2 lumps.");
else if (Game.lumpCurrentType==4) str+=loc("This sugar lump is <b>caramelized</b>, its stickiness binding it to unexpected things; harvesting it will yield between 1 and 3 lumps and will refill your sugar lump cooldowns.");
}
str+='<div class="line"></div>';
str+=loc("Your sugar lumps mature after <b>%1</b>,<br>ripen after <b>%2</b>,<br>and fall after <b>%3</b>.",[Game.sayTime((Game.lumpMatureAge/1000)*Game.fps,-1),Game.sayTime((Game.lumpRipeAge/1000)*Game.fps,-1),Game.sayTime((Game.lumpOverripeAge/1000)*Game.fps,-1)]);
str+='<div class="line"></div>'+loc("&bull; Sugar lumps can be harvested when mature, though if left alone beyond that point they will start ripening (increasing the chance of harvesting them) and will eventually fall and be auto-harvested after some time.<br>&bull; Sugar lumps are delicious and may be used as currency for all sorts of things.<br>&bull; Once a sugar lump is harvested, another one will start growing in its place.<br>&bull; Note that sugar lumps keep growing when the game is closed.")+'</div>';
return str;
}
Game.computeLumpTimes=function()
{
var hour=1000*60*60;
Game.lumpMatureAge=hour*20;
Game.lumpRipeAge=hour*23;
if (Game.Has('Stevia Caelestis')) Game.lumpRipeAge-=hour;
if (Game.Has('Diabetica Daemonicus')) Game.lumpMatureAge-=hour;
if (Game.Has('Ichor syrup')) Game.lumpMatureAge-=1000*60*7;
if (Game.Has('Sugar aging process')) Game.lumpRipeAge-=6000*Math.min(600,Game.Objects['Grandma'].amount);//capped at 600 grandmas
if (Game.hasGod && Game.BuildingsOwned%10==0)
{
var godLvl=Game.hasGod('order');
if (godLvl==1) Game.lumpRipeAge-=hour;
else if (godLvl==2) Game.lumpRipeAge-=(hour/3)*2;
else if (godLvl==3) Game.lumpRipeAge-=(hour/3);
}
//if (Game.hasAura('Dragon\'s Curve')) {Game.lumpMatureAge/=1.05;Game.lumpRipeAge/=1.05;}
Game.lumpMatureAge/=1+Game.auraMult('Dragon\'s Curve')*0.05;Game.lumpRipeAge/=1+Game.auraMult('Dragon\'s Curve')*0.05;
Game.lumpOverripeAge=Game.lumpRipeAge+hour;
if (Game.Has('Glucose-charged air')) {Game.lumpMatureAge/=2000;Game.lumpRipeAge/=2000;Game.lumpOverripeAge/=2000;}
}
Game.loadLumps=function(time)
{
Game.computeLumpTimes();
//Game.computeLumpType();
if (!Game.canLumps()) Game.removeClass('lumpsOn');
else
{
if (Game.ascensionMode!=1) Game.addClass('lumpsOn');
Game.lumpT=Math.min(Date.now(),Game.lumpT);
var age=Math.max(Date.now()-Game.lumpT,0);
var amount=Math.floor(age/Game.lumpOverripeAge);//how many lumps did we harvest since we closed the game?
if (amount>=1)
{
Game.harvestLumps(1,true);
Game.lumpCurrentType=0;//all offline lumps after the first one have a normal type
if (amount>1) Game.harvestLumps(amount-1,true);
Game.Notify('',loc("You harvested <b>%1</b> while you were away.",loc("%1 sugar lump",LBeautify(amount))),[29,14]);
Game.lumpT=Date.now()-(age-amount*Game.lumpOverripeAge);
Game.computeLumpType();
}
}
}
Game.gainLumps=function(total)
{
if (Game.lumpsTotal==-1){Game.lumpsTotal=0;Game.lumps=0;}
Game.lumps+=total;
Game.lumpsTotal+=total;
if (Game.lumpsTotal>=7) Game.Win('Dude, sweet');
if (Game.lumpsTotal>=30) Game.Win('Sugar rush');
if (Game.lumpsTotal>=365) Game.Win('Year\'s worth of cavities');
}
Game.clickLump=function()
{
triggerAnim(l('lumpsIcon'),'pucker');
triggerAnim(l('lumpsIcon2'),'pucker');
if (!Game.canLumps()) return;
var age=Date.now()-Game.lumpT;
if (age<Game.lumpMatureAge) {}
else if (age<Game.lumpRipeAge)
{
var amount=choose([0,1]);
if (amount!=0) Game.Win('Hand-picked');
Game.harvestLumps(amount);
Game.computeLumpType();
}
else if (age<Game.lumpOverripeAge)
{
Game.harvestLumps(1);
Game.computeLumpType();
}
}
Game.harvestLumps=function(amount,silent)
{
if (!Game.canLumps()) return;
Game.lumpT=Date.now();
var total=amount;
if (Game.lumpCurrentType==1 && Game.Has('Sucralosia Inutilis') && Math.random()<0.05) total*=2;
else if (Game.lumpCurrentType==1) total*=choose([1,2]);
else if (Game.lumpCurrentType==2)
{
total*=choose([2,3,4,5,6,7]);
Game.gainBuff('sugar blessing',24*60*60,1);
Game.Earn(Math.min(Game.cookiesPs*60*60*24,Game.cookies));
Game.Notify(loc("Sugar blessing activated!"),loc("Your cookies have been doubled.<br>+10% golden cookies for the next 24 hours."),[29,16]);
}
else if (Game.lumpCurrentType==3) total*=choose([0,0,1,2,2]);
else if (Game.lumpCurrentType==4)
{
total*=choose([1,2,3]);
Game.lumpRefill=0;//Date.now()-Game.getLumpRefillMax();
Game.Notify(loc("Sugar lump cooldowns cleared!"),'',[29,27]);
}
total=Math.floor(total);
Game.gainLumps(total);
if (Game.lumpCurrentType==1) Game.Win('Sugar sugar');
else if (Game.lumpCurrentType==2) Game.Win('All-natural cane sugar');
else if (Game.lumpCurrentType==3) Game.Win('Sweetmeats');
else if (Game.lumpCurrentType==4) Game.Win('Maillard reaction');
if (!silent)
{
var rect=l('lumpsIcon2').getBounds();Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24+32-TopBarOffset);
if (total>0) Game.Popup('<small>+'+loc("%1 sugar lump",LBeautify(total))+'</small>',(rect.left+rect.right)/2,(rect.top+rect.bottom)/2-48);
else Game.Popup('<small>'+loc("Botched harvest!")+'</small>',(rect.left+rect.right)/2,(rect.top+rect.bottom)/2-48);
PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
}
Game.computeLumpTimes();
}
Game.computeLumpType=function()
{
Math.seedrandom(Game.seed+'/'+Game.lumpT);
var types=[0];
var loop=1;
//if (Game.hasAura('Dragon\'s Curve')) loop=2;
loop+=Game.auraMult('Dragon\'s Curve');
loop=randomFloor(loop);
for (var i=0;i<loop;i++)
{
if (Math.random()<(Game.Has('Sucralosia Inutilis')?0.15:0.1)) types.push(1);//bifurcated
if (Math.random()<3/1000) types.push(2);//golden
if (Math.random()<0.1*Game.elderWrath) types.push(3);//meaty
if (Math.random()<1/50) types.push(4);//caramelized
}
Game.lumpCurrentType=choose(types);
Math.seedrandom();
}
Game.canLumps=function()//grammatically pleasing function name
{
if (Game.lumpsTotal>-1 || (Game.ascensionMode!=1 && (Game.cookiesEarned+Game.cookiesReset)>=1000000000)) return true;
return false;
}
Game.getLumpRefillMax=function()
{
return Game.fps*60*15;//1000*60*15;//15 minutes
}
Game.getLumpRefillRemaining=function()
{
return Game.lumpRefill;//Game.getLumpRefillMax()-(Date.now()-Game.lumpRefill);
}
Game.canRefillLump=function()
{
return Game.lumpRefill<=0;//((Date.now()-Game.lumpRefill)>=Game.getLumpRefillMax());
}
Game.refillLump=function(n,func)
{
if (Game.lumps>=n && Game.canRefillLump())
{
Game.spendLump(n,'refill',function()
{
if (!Game.sesame) Game.lumpRefill=Game.getLumpRefillMax();//Date.now();
func();
})();
}
}
Game.spendLump=function(n,str,func,free)
{
//ask if we want to spend N lumps (unless free)
return function()
{
if (!free && Game.lumps<n) return false;
if (!free && Game.prefs.askLumps)
{
PlaySound('snd/tick.mp3');
Game.promptConfirmFunc=func;//bit dumb
Game.Prompt('<id SpendLump><div class="icon" style="background:url('+Game.resPath+'img/icons.png?v='+Game.version+');float:left;margin-left:-8px;margin-top:-8px;background-position:'+(-29*48)+'px '+(-14*48)+'px;"></div><div style="margin:16px 8px;">'+loc("Do you want to spend %1 to %2?",['<b>'+loc("%1 sugar lump",LBeautify(n))+'</b>',str])+'</div>',[[loc("Yes"),'Game.lumps-='+n+';Game.promptConfirmFunc();Game.promptConfirmFunc=0;Game.recalculateGains=1;Game.ClosePrompt();'],loc("No")]);
return false;
}
else
{
if (!free) Game.lumps-=n;
func();
Game.recalculateGains=1;
}
}
}
Game.doLumps=function()
{
if (Game.lumpRefill>0) Game.lumpRefill--;
if (!Game.canLumps()) {Game.removeClass('lumpsOn');return;}
if (Game.lumpsTotal==-1)
{
//first time !
if (Game.ascensionMode!=1) Game.addClass('lumpsOn');
Game.lumpT=Date.now();
Game.lumpsTotal=0;
Game.lumps=0;
Game.computeLumpType();
Game.Notify(loc("Sugar lumps!"),loc("Because you've baked a <b>billion cookies</b> in total, you are now attracting <b>sugar lumps</b>. They coalesce quietly near the top of your screen, under the Stats button.<br>You will be able to harvest them when they're ripe, after which you may spend them on all sorts of things!"),[23,14]);
}
var age=Date.now()-Game.lumpT;
if (age>Game.lumpOverripeAge)
{
age=0;
Game.harvestLumps(1);
Game.computeLumpType();
}
var phase=Math.min(6,Math.floor((age/Game.lumpOverripeAge)*7));
var phase2=Math.min(6,Math.floor((age/Game.lumpOverripeAge)*7)+1);
var row=14;
var row2=14;
var type=Game.lumpCurrentType;
if (type==1)//double
{
//if (phase>=6) row=15;
if (phase2>=6) row2=15;
}
else if (type==2)//golden
{
if (phase>=4) row=16;
if (phase2>=4) row2=16;
}
else if (type==3)//meaty
{
if (phase>=4) row=17;
if (phase2>=4) row2=17;
}
else if (type==4)//caramelized
{
if (phase>=4) row=27;
if (phase2>=4) row2=27;
}
var icon=[23+Math.min(phase,5),row];
var icon2=[23+phase2,row2];
if (age<0){icon=[17,5];icon2=[17,5];}
var opacity=Math.min(6,(age/Game.lumpOverripeAge)*7)%1;
if (phase>=6) {opacity=1;}
l('lumpsIcon').style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
l('lumpsIcon2').style.backgroundPosition=(-icon2[0]*48)+'px '+(-icon2[1]*48)+'px';
l('lumpsIcon2').style.opacity=opacity;
l('lumpsAmount').textContent=Beautify(Game.lumps);
}
/*=====================================================================================
COOKIE ECONOMICS
=======================================================================================*/
Game.Earn=function(howmuch)
{
Game.cookies+=howmuch;
Game.cookiesEarned+=howmuch;
}
Game.Spend=function(howmuch)
{
Game.cookies-=howmuch;
}
Game.Dissolve=function(howmuch)
{
Game.cookies-=howmuch;
Game.cookiesEarned-=howmuch;
Game.cookies=Math.max(0,Game.cookies);
Game.cookiesEarned=Math.max(0,Game.cookiesEarned);
}
Game.mouseCps=function()
{
var add=0;
if (Game.Has('Thousand fingers')) add+= 0.1;
if (Game.Has('Million fingers')) add*= 5;
if (Game.Has('Billion fingers')) add*= 10;
if (Game.Has('Trillion fingers')) add*= 20;
if (Game.Has('Quadrillion fingers')) add*= 20;
if (Game.Has('Quintillion fingers')) add*= 20;
if (Game.Has('Sextillion fingers')) add*= 20;
if (Game.Has('Septillion fingers')) add*= 20;
if (Game.Has('Octillion fingers')) add*= 20;
if (Game.Has('Nonillion fingers')) add*= 20;
if (Game.Has('Decillion fingers')) add*= 20;
if (Game.Has('Undecillion fingers')) add*= 20;
if (Game.Has('Unshackled cursors')) add*= 25;
var num=0;
for (var i in Game.Objects) {num+=Game.Objects[i].amount;}
num-=Game.Objects['Cursor'].amount;
add=add*num;
if (Game.Has('Plastic mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Iron mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Titanium mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Adamantium mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Unobtainium mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Eludium mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Wishalloy mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Fantasteel mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Nevercrack mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Armythril mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Technobsidian mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Plasmarble mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Miraculite mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Aetherice mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Omniplast mouse')) add+=Game.cookiesPs*0.01;
if (Game.Has('Fortune #104')) add+=Game.cookiesPs*0.01;
var mult=1;
if (Game.Has('Santa\'s helpers')) mult*=1.1;
if (Game.Has('Cookie egg')) mult*=1.1;
if (Game.Has('Halo gloves')) mult*=1.1;
if (Game.Has('Dragon claw')) mult*=1.03;
if (Game.Has('Aura gloves'))
{
mult*=1+0.05*Math.min(Game.Objects['Cursor'].level,Game.Has('Luminous gloves')?20:10);
}
mult*=Game.eff('click');
if (Game.hasGod)
{
var godLvl=Game.hasGod('labor');
if (godLvl==1) mult*=1.15;
else if (godLvl==2) mult*=1.1;
else if (godLvl==3) mult*=1.05;
}
for (var i in Game.buffs)
{
if (typeof Game.buffs[i].multClick != 'undefined') mult*=Game.buffs[i].multClick;
}
//if (Game.hasAura('Dragon Cursor')) mult*=1.05;
mult*=1+Game.auraMult('Dragon Cursor')*0.05;
var out=mult*Game.ComputeCps(1,Game.Has('Reinforced index finger')+Game.Has('Carpal tunnel prevention cream')+Game.Has('Ambidextrous'),add);
out=Game.runModHookOnValue('cookiesPerClick',out);
if (Game.hasBuff('Cursed finger')) out=Game.buffs['Cursed finger'].power;
return out;
}
Game.computedMouseCps=1;
Game.globalCpsMult=1;
Game.unbuffedCps=0;
Game.buildingCps=0;
Game.lastClick=0;
Game.CanClick=1;
Game.autoclickerDetected=0;
Game.BigCookieState=0;//0 = normal, 1 = clicked (small), 2 = released/hovered (big)
Game.BigCookieSize=0;
Game.BigCookieSizeD=0;
Game.BigCookieSizeT=1;
Game.cookieClickSound=Math.floor(Math.random()*7)+1;
Game.playCookieClickSound=function()
{
if (Game.prefs.cookiesound) PlaySound('snd/clickb'+(Game.cookieClickSound)+'.mp3',0.5);
else PlaySound('snd/click'+(Game.cookieClickSound)+'.mp3',0.5);
Game.cookieClickSound+=Math.floor(Math.random()*4)+1;
if (Game.cookieClickSound>7) Game.cookieClickSound-=7;
}
Game.ClickCookie=function(e,amount)
{
var now=Date.now();
if (e) e.preventDefault();
if (Game.OnAscend || Game.AscendTimer>0 || Game.T<3 || now-Game.lastClick<1000/((e?e.detail:1)===0?3:50)) {}
else
{
if (now-Game.lastClick<(1000/15))
{
Game.autoclickerDetected+=Game.fps;
if (Game.autoclickerDetected>=Game.fps*5) Game.Win('Uncanny clicker');
}
Game.loseShimmeringVeil('click');
var amount=amount?amount:Game.computedMouseCps;
Game.Earn(amount);
Game.handmadeCookies+=amount;
if (Game.prefs.particles)
{
Game.particleAdd();
Game.particleAdd(Game.mouseX,Game.mouseY,Math.random()*4-2,Math.random()*-2-2,Math.random()*0.5+0.75,1,2);
}
if (Game.prefs.numbers) Game.particleAdd(Game.mouseX+Math.random()*8-4,Game.mouseY-8+Math.random()*8-4,0,-2,1,4,2,'','+'+Beautify(amount,1));
Game.runModHook('click');
Game.playCookieClickSound();
Game.cookieClicks++;
if (Game.clicksThisSession==0) PlayCue('preplay');
Game.clicksThisSession++;
Game.lastClick=now;
}
Game.Click=0;
}
Game.mouseX=0;
Game.mouseY=0;
Game.mouseX2=0;
Game.mouseY2=0;
Game.mouseMoved=0;
Game.GetMouseCoords=function(e)
{
var posx=0;
var posy=0;
if (!e) var e=window.event;
if (e.pageX||e.pageY)
{
posx=e.pageX;
posy=e.pageY;
}
else if (e.clientX || e.clientY)
{
posx=e.clientX+document.body.scrollLeft+document.documentElement.scrollLeft;
posy=e.clientY+document.body.scrollTop+document.documentElement.scrollTop;
}
var x=0;
var y=TopBarOffset;
/*
var el=l('sectionLeft');
while(el && !isNaN(el.offsetLeft) && !isNaN(el.offsetTop))
{
x+=el.offsetLeft-el.scrollLeft;
y+=el.offsetTop-el.scrollTop;
el=el.offsetParent;
}*/
Game.mouseX2=Game.mouseX;
Game.mouseY2=Game.mouseY;
Game.mouseX=(posx-x)/Game.scale;
Game.mouseY=(posy-y)/Game.scale;
Game.mouseMoved=1;
Game.lastActivity=Game.time;
}
var bigCookie=l('bigCookie');
if (Game.prefs.screenreader)
{
bigCookie.ariaLabelledby='bigCookieLabel';
bigCookie.insertAdjacentHTML('beforeend','<label id="bigCookieLabel" style="font-size:100px !important;" class="srOnly">'+loc("Big clickable cookie")+'</label>');
bigCookie.tabIndex=1;
}
Game.Click=0;
Game.lastClickedEl=0;
Game.clicksThisSession=0;
Game.clickFrom=0;
Game.Scroll=0;
Game.mouseDown=0;
if (!Game.touchEvents)
{
AddEvent(bigCookie,'click',Game.ClickCookie);
AddEvent(bigCookie,'mousedown',function(event){Game.BigCookieState=1;if (Game.prefs.cookiesound) {Game.playCookieClickSound();}if (event) event.preventDefault();});
AddEvent(bigCookie,'mouseup',function(event){Game.BigCookieState=2;if (event) event.preventDefault();});
AddEvent(bigCookie,'mouseout',function(event){Game.BigCookieState=0;});
AddEvent(bigCookie,'mouseover',function(event){Game.BigCookieState=2;});
AddEvent(document,'mousemove',Game.GetMouseCoords);
AddEvent(document,'mousedown',function(event){Game.lastActivity=Game.time;Game.mouseDown=1;Game.clickFrom=event.target;});
AddEvent(document,'mouseup',function(event){Game.lastActivity=Game.time;Game.mouseDown=0;Game.clickFrom=0;});
AddEvent(document,'click',function(event){Game.lastActivity=Game.time;Game.Click=1;Game.lastClickedEl=event.target;Game.clickFrom=0;});
Game.handleScroll=function(e)
{
if (!e) e=event;
Game.Scroll=(e.detail<0||e.wheelDelta>0)?1:-1;
Game.lastActivity=Game.time;
};
AddEvent(document,'DOMMouseScroll',Game.handleScroll);
AddEvent(document,'mousewheel',Game.handleScroll);
}
else
{
//touch events
AddEvent(bigCookie,'touchend',Game.ClickCookie);
AddEvent(bigCookie,'touchstart',function(event){Game.BigCookieState=1;if (event) event.preventDefault();});
AddEvent(bigCookie,'touchend',function(event){Game.BigCookieState=0;if (event) event.preventDefault();});
//AddEvent(document,'touchmove',Game.GetMouseCoords);
AddEvent(document,'mousemove',Game.GetMouseCoords);
AddEvent(document,'touchstart',function(event){Game.lastActivity=Game.time;Game.mouseDown=1;});
AddEvent(document,'touchend',function(event){Game.lastActivity=Game.time;Game.mouseDown=0;});
AddEvent(document,'touchend',function(event){Game.lastActivity=Game.time;Game.Click=1;});
}
Game.keys=[];
AddEvent(window,'keyup',function(e){
Game.lastActivity=Game.time;
if (e.keyCode==27)
{
if (Game.promptOn && !Game.promptNoClose) {Game.ClosePrompt();PlaySound('snd/tickOff.mp3');}
if (Game.AscendTimer>0) Game.AscendTimer=Game.AscendDuration;
}//esc closes prompt
if (Game.promptOn)
{
if (e.keyCode==13) Game.ConfirmPrompt();//enter confirms prompt
}
Game.keys[e.keyCode]=0;
});
AddEvent(window,'keydown',function(e){
if (Game.promptOn)
{
if (e.keyCode==9)
{
//tab to shift through prompt buttons
if (e.shiftKey) Game.FocusPromptOption(-1);
else Game.FocusPromptOption(1);
e.preventDefault();
}
}
if (!Game.OnAscend && Game.AscendTimer==0)
{
if (e.ctrlKey && e.keyCode==83) {Game.toSave=true;e.preventDefault();}//ctrl-s saves the game
else if (e.ctrlKey && e.keyCode==79) {Game.ImportSave();e.preventDefault();}//ctrl-o opens the import menu
}
if ((e.keyCode==16 || e.keyCode==17) && Game.tooltip.dynamic) Game.tooltip.update();
Game.keys[e.keyCode]=1;
if (e.keyCode==9) Game.keys=[];//reset keys on tab press
});
AddEvent(window,'visibilitychange',function(e){
Game.keys=[];//reset all key pressed on visibility change (should help prevent ctrl still being down after ctrl-tab)
});
/*=====================================================================================
CPS RECALCULATOR
=======================================================================================*/
Game.heavenlyPower=1;//how many CpS percents a single heavenly chip gives
Game.recalculateGains=1;
Game.cookiesPsByType={};
Game.cookiesMultByType={};
//display bars with http://codepen.io/anon/pen/waGyEJ
Game.effs={};
Game.eff=function(name,def){if (typeof Game.effs[name]==='undefined') return (typeof def==='undefined'?1:def); else return Game.effs[name];};
Game.CalculateGains=function()
{
Game.cookiesPs=0;
var mult=1;
//add up effect bonuses from building minigames
var effs={};
for (var i in Game.Objects)
{
if (Game.Objects[i].minigameLoaded && Game.Objects[i].minigame.effs)
{
var myEffs=Game.Objects[i].minigame.effs;
for (var ii in myEffs)
{
if (effs[ii]) effs[ii]*=myEffs[ii];
else effs[ii]=myEffs[ii];
}
}
}
Game.effs=effs;
if (Game.ascensionMode!=1) mult+=parseFloat(Game.prestige)*0.01*Game.heavenlyPower*Game.GetHeavenlyMultiplier();
mult*=Game.eff('cps');
if (Game.Has('Heralds') && Game.ascensionMode!=1) mult*=(1+0.01*Game.heralds);
for (var i in Game.cookieUpgrades)
{
var me=Game.cookieUpgrades[i];
if (Game.Has(me.name))
{
mult*=(1+(typeof(me.power)==='function'?me.power(me):me.power)*0.01);
}
}
if (Game.Has('Specialized chocolate chips')) mult*=1.01;
if (Game.Has('Designer cocoa beans')) mult*=1.02;
if (Game.Has('Underworld ovens')) mult*=1.03;
if (Game.Has('Exotic nuts')) mult*=1.04;
if (Game.Has('Arcane sugar')) mult*=1.05;
if (Game.Has('Increased merriness')) mult*=1.15;
if (Game.Has('Improved jolliness')) mult*=1.15;
if (Game.Has('A lump of coal')) mult*=1.01;
if (Game.Has('An itchy sweater')) mult*=1.01;
if (Game.Has('Santa\'s dominion')) mult*=1.2;
if (Game.Has('Fortune #100')) mult*=1.01;
if (Game.Has('Fortune #101')) mult*=1.07;
if (Game.Has('Dragon scale')) mult*=1.03;
var buildMult=1;
if (Game.hasGod)
{
var godLvl=Game.hasGod('asceticism');
if (godLvl==1) mult*=1.15;
else if (godLvl==2) mult*=1.1;
else if (godLvl==3) mult*=1.05;
var godLvl=Game.hasGod('ages');
if (godLvl==1) mult*=1+0.15*Math.sin((Date.now()/1000/(60*60*3))*Math.PI*2);
else if (godLvl==2) mult*=1+0.15*Math.sin((Date.now()/1000/(60*60*12))*Math.PI*2);
else if (godLvl==3) mult*=1+0.15*Math.sin((Date.now()/1000/(60*60*24))*Math.PI*2);
var godLvl=Game.hasGod('decadence');
if (godLvl==1) buildMult*=0.93;
else if (godLvl==2) buildMult*=0.95;
else if (godLvl==3) buildMult*=0.98;
var godLvl=Game.hasGod('industry');
if (godLvl==1) buildMult*=1.1;
else if (godLvl==2) buildMult*=1.06;
else if (godLvl==3) buildMult*=1.03;
var godLvl=Game.hasGod('labor');
if (godLvl==1) buildMult*=0.97;
else if (godLvl==2) buildMult*=0.98;
else if (godLvl==3) buildMult*=0.99;
}
if (Game.Has('Santa\'s legacy')) mult*=1+(Game.santaLevel+1)*0.03;
Game.milkProgress=Game.AchievementsOwned/25;
var milkMult=1;
if (Game.Has('Santa\'s milk and cookies')) milkMult*=1.05;
//if (Game.hasAura('Breath of Milk')) milkMult*=1.05;
milkMult*=1+Game.auraMult('Breath of Milk')*0.05;
if (Game.hasGod)
{
var godLvl=Game.hasGod('mother');
if (godLvl==1) milkMult*=1.1;
else if (godLvl==2) milkMult*=1.05;
else if (godLvl==3) milkMult*=1.03;
}
milkMult*=Game.eff('milk');
var catMult=1;
if (Game.Has('Kitten helpers')) catMult*=(1+Game.milkProgress*0.1*milkMult);
if (Game.Has('Kitten workers')) catMult*=(1+Game.milkProgress*0.125*milkMult);
if (Game.Has('Kitten engineers')) catMult*=(1+Game.milkProgress*0.15*milkMult);
if (Game.Has('Kitten overseers')) catMult*=(1+Game.milkProgress*0.175*milkMult);
if (Game.Has('Kitten managers')) catMult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten accountants')) catMult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten specialists')) catMult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten experts')) catMult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten consultants')) catMult*=(1+Game.milkProgress*0.2*milkMult);
if (Game.Has('Kitten assistants to the regional manager')) catMult*=(1+Game.milkProgress*0.175*milkMult);
if (Game.Has('Kitten marketeers')) catMult*=(1+Game.milkProgress*0.15*milkMult);
if (Game.Has('Kitten analysts')) catMult*=(1+Game.milkProgress*0.125*milkMult);
if (Game.Has('Kitten executives')) catMult*=(1+Game.milkProgress*0.115*milkMult);
if (Game.Has('Kitten admins')) catMult*=(1+Game.milkProgress*0.11*milkMult);
if (Game.Has('Kitten strategists')) catMult*=(1+Game.milkProgress*0.105*milkMult);
if (Game.Has('Kitten angels')) catMult*=(1+Game.milkProgress*0.1*milkMult);
if (Game.Has('Fortune #103')) catMult*=(1+Game.milkProgress*0.05*milkMult);
Game.cookiesMultByType['kittens']=catMult;
for (var i in Game.Objects)
{
var me=Game.Objects[i];
me.storedCps=me.cps(me);
if (Game.ascensionMode!=1) me.storedCps*=(1+me.level*0.01)*buildMult;
if (me.id==1 && Game.Has('Milkhelp&reg; lactose intolerance relief tablets')) me.storedCps*=1+0.05*Game.milkProgress*milkMult;//this used to be "me.storedCps*=1+0.1*Math.pow(catMult-1,0.5)" which was. hmm
me.storedTotalCps=me.amount*me.storedCps;
Game.cookiesPs+=me.storedTotalCps;
Game.cookiesPsByType[me.name]=me.storedTotalCps;
}
//cps from buildings only
Game.buildingCps=Game.cookiesPs;
if (Game.Has('"egg"')) {Game.cookiesPs+=9;Game.cookiesPsByType['"egg"']=9;}//"egg"
mult*=catMult;
var eggMult=1;
if (Game.Has('Chicken egg')) eggMult*=1.01;
if (Game.Has('Duck egg')) eggMult*=1.01;
if (Game.Has('Turkey egg')) eggMult*=1.01;
if (Game.Has('Quail egg')) eggMult*=1.01;
if (Game.Has('Robin egg')) eggMult*=1.01;
if (Game.Has('Ostrich egg')) eggMult*=1.01;
if (Game.Has('Cassowary egg')) eggMult*=1.01;
if (Game.Has('Salmon roe')) eggMult*=1.01;
if (Game.Has('Frogspawn')) eggMult*=1.01;
if (Game.Has('Shark egg')) eggMult*=1.01;
if (Game.Has('Turtle egg')) eggMult*=1.01;
if (Game.Has('Ant larva')) eggMult*=1.01;
if (Game.Has('Century egg'))
{
//the boost increases a little every day, with diminishing returns up to +10% on the 100th day
var day=Math.floor((Date.now()-Game.startDate)/1000/10)*10/60/60/24;
day=Math.min(day,100);
eggMult*=1+(1-Math.pow(1-day/100,3))*0.1;
}
Game.cookiesMultByType['eggs']=eggMult;
mult*=eggMult;
if (Game.Has('Sugar baking')) mult*=(1+Math.min(100,Game.lumps)*0.01);
//if (Game.hasAura('Radiant Appetite')) mult*=2;
mult*=1+Game.auraMult('Radiant Appetite');
var rawCookiesPs=Game.cookiesPs*mult;
for (var i in Game.CpsAchievements)
{
if (rawCookiesPs>=Game.CpsAchievements[i].threshold) Game.Win(Game.CpsAchievements[i].name);
}
Game.cookiesPsRaw=rawCookiesPs;
Game.cookiesPsRawHighest=Math.max(Game.cookiesPsRawHighest,rawCookiesPs);
var n=Game.shimmerTypes['golden'].n;
var auraMult=Game.auraMult('Dragon\'s Fortune');
for (var i=0;i<n;i++){mult*=1+auraMult*1.23;}
name=Game.bakeryName.toLowerCase();
if (name=='orteil') mult*=0.99;
else if (name=='ortiel') mult*=0.98;//or so help me
var sucking=0;
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].phase==2)
{
sucking++;
}
}
var suckRate=1/20;//each wrinkler eats a twentieth of your CpS
suckRate*=Game.eff('wrinklerEat');
suckRate*=1+Game.auraMult('Dragon Guts')*0.2;
Game.cpsSucked=Math.min(1,sucking*suckRate);
if (Game.Has('Elder Covenant')) mult*=0.95;
if (Game.Has('Golden switch [off]'))
{
var goldenSwitchMult=1.5;
if (Game.Has('Residual luck'))
{
var upgrades=Game.goldenCookieUpgrades;
for (var i in upgrades) {if (Game.Has(upgrades[i])) goldenSwitchMult+=0.1;}
}
mult*=goldenSwitchMult;
}
if (Game.Has('Shimmering veil [off]'))
{
mult*=1+Game.getVeilBoost();
}
if (Game.Has('Magic shenanigans')) mult*=1000;
if (Game.Has('Occult obstruction')) mult*=0;
Game.cookiesPs=Game.runModHookOnValue('cps',Game.cookiesPs);
//cps without golden cookie effects
Game.unbuffedCps=Game.cookiesPs*mult;
for (var i in Game.buffs)
{
if (typeof Game.buffs[i].multCpS!=='undefined') mult*=Game.buffs[i].multCpS;
}
Game.globalCpsMult=mult;
Game.cookiesPs*=Game.globalCpsMult;
//if (Game.hasBuff('Cursed finger')) Game.cookiesPs=0;
Game.computedMouseCps=Game.mouseCps();
Game.computeLumpTimes();
Game.recalculateGains=0;
}
Game.dropRateMult=function()
{
var rate=1;
if (Game.Has('Green yeast digestives')) rate*=1.03;
if (Game.Has('Dragon teddy bear')) rate*=1.03;
rate*=Game.eff('itemDrops');
//if (Game.hasAura('Mind Over Matter')) rate*=1.25;
rate*=1+Game.auraMult('Mind Over Matter')*0.25;
if (Game.Has('Santa\'s bottomless bag')) rate*=1.1;
if (Game.Has('Cosmic beginner\'s luck') && !Game.Has('Heavenly chip secret')) rate*=5;
return rate;
}
/*=====================================================================================
SHIMMERS (GOLDEN COOKIES & SUCH)
=======================================================================================*/
Game.shimmersL=l('shimmers');
Game.shimmers=[];//all shimmers currently on the screen
Game.shimmersN=Math.floor(Math.random()*10000);
Game.shimmer=function(type,obj,noCount)
{
this.type=type;
this.l=document.createElement('div');
this.l.className='shimmer';
if (!Game.touchEvents) {AddEvent(this.l,'click',function(what){return function(event){what.pop(event);};}(this));}
else {AddEvent(this.l,'touchend',function(what){return function(event){what.pop(event);};}(this));}//touch events
this.x=0;
this.y=0;
this.id=Game.shimmersN;
this.force='';
this.forceObj=obj||0;
if (this.forceObj.type) this.force=this.forceObj.type;
this.noCount=noCount;
if (!this.noCount) {Game.shimmerTypes[this.type].n++;Game.recalculateGains=1;}
this.init();
Game.shimmersL.appendChild(this.l);
Game.shimmers.push(this);
Game.shimmersN++;
}
Game.shimmer.prototype.init=function()//executed when the shimmer is created
{
Game.shimmerTypes[this.type].initFunc(this);
}
Game.shimmer.prototype.update=function()//executed every frame
{
Game.shimmerTypes[this.type].updateFunc(this);
}
Game.shimmer.prototype.pop=function(event)//executed when the shimmer is popped by the player
{
if (event) event.preventDefault();
Game.loseShimmeringVeil('shimmer');
Game.Click=0;
Game.shimmerTypes[this.type].popFunc(this);
}
Game.shimmer.prototype.die=function()//executed after the shimmer disappears (from old age or popping)
{
if (Game.shimmerTypes[this.type].spawnsOnTimer && this.spawnLead)
{
//if this was the spawn lead for this shimmer type, set the shimmer type's "spawned" to 0 and restart its spawn timer
var type=Game.shimmerTypes[this.type];
type.time=0;
type.spawned=0;
type.minTime=type.getMinTime(this);
type.maxTime=type.getMaxTime(this);
}
Game.shimmersL.removeChild(this.l);
if (Game.shimmers.indexOf(this)!=-1) Game.shimmers.splice(Game.shimmers.indexOf(this),1);
if (!this.noCount) {Game.shimmerTypes[this.type].n=Math.max(0,Game.shimmerTypes[this.type].n-1);Game.recalculateGains=1;}
}
Game.updateShimmers=function()//run shimmer functions, kill overtimed shimmers and spawn new ones
{
for (var i in Game.shimmers)
{
Game.shimmers[i].update();
}
//cookie storm!
if (Game.hasBuff('Cookie storm') && Math.random()<0.5)
{
var newShimmer=new Game.shimmer('golden',{type:'cookie storm drop'},1);
newShimmer.dur=Math.ceil(Math.random()*4+1);
newShimmer.life=Math.ceil(Game.fps*newShimmer.dur);
//newShimmer.force='cookie storm drop';
newShimmer.sizeMult=Math.random()*0.75+0.25;
}
//spawn shimmers
for (var i in Game.shimmerTypes)
{
var me=Game.shimmerTypes[i];
if (me.spawnsOnTimer && me.spawnConditions())//only run on shimmer types that work on a timer
{
if (!me.spawned)//no shimmer spawned for this type? check the timer and try to spawn one
{
me.time++;
if (Math.random()<Math.pow(Math.max(0,(me.time-me.minTime)/(me.maxTime-me.minTime)),5))
{
var newShimmer=new Game.shimmer(i);
newShimmer.spawnLead=1;
if (Game.Has('Distilled essence of redoubled luck') && Math.random()<0.01) var newShimmer=new Game.shimmer(i);
me.spawned=1;
}
}
}
}
}
Game.killShimmers=function()//stop and delete all shimmers (used on resetting etc)
{
for (var i=Game.shimmers.length-1;i>=0;i--)
{
Game.shimmers[i].die();
}
for (var i in Game.shimmerTypes)
{
var me=Game.shimmerTypes[i];
if (me.reset) me.reset();
me.n=0;
if (me.spawnsOnTimer)
{
me.time=0;
me.spawned=0;
me.minTime=me.getMinTime(me);
me.maxTime=me.getMaxTime(me);
}
}
}
Game.shimmerTypes={
//in these, "me" refers to the shimmer itself, and "this" to the shimmer's type object
'golden':{
reset:function()
{
this.chain=0;
this.totalFromChain=0;
this.last='';
},
initFunc:function(me)
{
if (!this.spawned && me.force!='cookie storm drop' && Game.chimeType!=0 && Game.ascensionMode!=1) Game.playGoldenCookieChime();
//set image
var bgPic=Game.resPath+'img/goldCookie.png';
var picX=0;var picY=0;
if ((!me.forceObj || !me.forceObj.noWrath) && ((me.forceObj && me.forceObj.wrath) || (Game.elderWrath==1 && Math.random()<1/3) || (Game.elderWrath==2 && Math.random()<2/3) || (Game.elderWrath==3) || (Game.hasGod && Game.hasGod('scorn'))))
{
me.wrath=1;
if (Game.season=='halloween') bgPic=Game.resPath+'img/spookyCookie.png';
else bgPic=Game.resPath+'img/wrathCookie.png';
}
else
{
me.wrath=0;
}
if (Game.season=='valentines')
{
bgPic=Game.resPath+'img/hearts.png';
picX=Math.floor(Math.random()*8);
}
else if (Game.season=='fools')
{
bgPic=Game.resPath+'img/contract.png';
if (me.wrath) bgPic=Game.resPath+'img/wrathContract.png';
}
else if (Game.season=='easter')
{
bgPic=Game.resPath+'img/bunnies.png';
picX=Math.floor(Math.random()*4);
picY=0;
if (me.wrath) picY=1;
}
me.x=Math.floor(Math.random()*Math.max(0,(Game.bounds.right-300)-Game.bounds.left-128)+Game.bounds.left+64)-64;
me.y=Math.floor(Math.random()*Math.max(0,Game.bounds.bottom-Game.bounds.top-128)+Game.bounds.top+64)-64;
me.l.style.left=me.x+'px';
me.l.style.top=me.y+'px';
me.l.style.width='96px';
me.l.style.height='96px';
me.l.style.backgroundImage='url('+bgPic+')';
me.l.style.backgroundPosition=(-picX*96)+'px '+(-picY*96)+'px';
me.l.style.opacity='0';
me.l.style.display='block';
me.l.setAttribute('alt',loc(me.wrath?"Wrath cookie":"Golden cookie"));
me.life=1;//the cookie's current progression through its lifespan (in frames)
me.dur=13;//duration; the cookie's lifespan in seconds before it despawns
var dur=13;
if (Game.Has('Lucky day')) dur*=2;
if (Game.Has('Serendipity')) dur*=2;
if (Game.Has('Decisive fate')) dur*=1.05;
if (Game.Has('Lucky digit')) dur*=1.01;
if (Game.Has('Lucky number')) dur*=1.01;
if (Game.Has('Lucky payout')) dur*=1.01;
if (!me.wrath) dur*=Game.eff('goldenCookieDur');
else dur*=Game.eff('wrathCookieDur');
dur*=Math.pow(0.95,Game.shimmerTypes['golden'].n-1);//5% shorter for every other golden cookie on the screen
if (this.chain>0) dur=Math.max(2,10/this.chain);//this is hilarious
me.dur=dur;
me.life=Math.ceil(Game.fps*me.dur);
me.sizeMult=1;
},
updateFunc:function(me)
{
var curve=1-Math.pow((me.life/(Game.fps*me.dur))*2-1,4);
me.l.style.opacity=curve;
//this line makes each golden cookie pulse in a unique way
if (Game.prefs.fancy) me.l.style.transform='rotate('+(Math.sin(me.id*0.69)*24+Math.sin(Game.T*(0.35+Math.sin(me.id*0.97)*0.15)+me.id/*+Math.sin(Game.T*0.07)*2+2*/)*(3+Math.sin(me.id*0.36)*2))+'deg) scale('+(me.sizeMult*(1+Math.sin(me.id*0.53)*0.2)*curve*(1+(0.06+Math.sin(me.id*0.41)*0.05)*(Math.sin(Game.T*(0.25+Math.sin(me.id*0.73)*0.15)+me.id))))+')';
me.life--;
if (me.life<=0) {this.missFunc(me);me.die();}
},
popFunc:function(me)
{
//get achievs and stats
if (me.spawnLead)
{
Game.goldenClicks++;
Game.goldenClicksLocal++;
if (Game.goldenClicks>=1) Game.Win('Golden cookie');
if (Game.goldenClicks>=7) Game.Win('Lucky cookie');
if (Game.goldenClicks>=27) Game.Win('A stroke of luck');
if (Game.goldenClicks>=77) Game.Win('Fortune');
if (Game.goldenClicks>=777) Game.Win('Leprechaun');
if (Game.goldenClicks>=7777) Game.Win('Black cat\'s paw');
if (Game.goldenClicks>=27777) Game.Win('Seven horseshoes');
if (Game.goldenClicks>=7) Game.Unlock('Lucky day');
if (Game.goldenClicks>=27) Game.Unlock('Serendipity');
if (Game.goldenClicks>=77) Game.Unlock('Get lucky');
if ((me.life/Game.fps)>(me.dur-1)) Game.Win('Early bird');
if (me.life<Game.fps) Game.Win('Fading luck');
if (me.wrath) Game.Win('Wrath cookie');
}
if (Game.forceUnslotGod)
{
if (Game.forceUnslotGod('asceticism')) Game.useSwap(1000000);
}
//select an effect
var list=[];
if (me.wrath>0) list.push('clot','multiply cookies','ruin cookies');
else list.push('frenzy','multiply cookies');
if (me.wrath>0 && Game.hasGod && Game.hasGod('scorn')) list.push('clot','ruin cookies','clot','ruin cookies');
if (me.wrath>0 && Math.random()<0.3) list.push('blood frenzy','chain cookie','cookie storm');
else if (Math.random()<0.03 && Game.cookiesEarned>=100000) list.push('chain cookie','cookie storm');
if (Math.random()<0.05 && Game.season=='fools') list.push('everything must go');
if (Math.random()<0.1 && (Math.random()<0.05 || !Game.hasBuff('Dragonflight'))) list.push('click frenzy');
if (me.wrath && Math.random()<0.1) list.push('cursed finger');
if (Game.BuildingsOwned>=10 && Math.random()<0.25) list.push('building special');
if (Game.canLumps() && Math.random()<0.0005) list.push('free sugar lump');
if ((me.wrath==0 && Math.random()<0.15) || Math.random()<0.05)
{
//if (Game.hasAura('Reaper of Fields')) list.push('dragon harvest');
if (Math.random()<Game.auraMult('Reaper of Fields')) list.push('dragon harvest');
//if (Game.hasAura('Dragonflight')) list.push('dragonflight');
if (Math.random()<Game.auraMult('Dragonflight')) list.push('dragonflight');
}
if (this.last!='' && Math.random()<0.8 && list.indexOf(this.last)!=-1) list.splice(list.indexOf(this.last),1);//80% chance to force a different one
if (Math.random()<0.0001) list.push('blab');
var choice=choose(list);
if (this.chain>0) choice='chain cookie';
if (me.force!='') {this.chain=0;choice=me.force;me.force='';}
if (choice!='chain cookie') this.chain=0;
this.last=choice;
//create buff for effect
//buff duration multiplier
var effectDurMod=1;
if (Game.Has('Get lucky')) effectDurMod*=2;
if (Game.Has('Lasting fortune')) effectDurMod*=1.1;
if (Game.Has('Lucky digit')) effectDurMod*=1.01;
if (Game.Has('Lucky number')) effectDurMod*=1.01;
if (Game.Has('Green yeast digestives')) effectDurMod*=1.01;
if (Game.Has('Lucky payout')) effectDurMod*=1.01;
//if (Game.hasAura('Epoch Manipulator')) effectDurMod*=1.05;
effectDurMod*=1+Game.auraMult('Epoch Manipulator')*0.05;
if (!me.wrath) effectDurMod*=Game.eff('goldenCookieEffDur');
else effectDurMod*=Game.eff('wrathCookieEffDur');
if (Game.hasGod)
{
var godLvl=Game.hasGod('decadence');
if (godLvl==1) effectDurMod*=1.07;
else if (godLvl==2) effectDurMod*=1.05;
else if (godLvl==3) effectDurMod*=1.02;
}
//effect multiplier (from lucky etc)
var mult=1;
//if (me.wrath>0 && Game.hasAura('Unholy Dominion')) mult*=1.1;
//else if (me.wrath==0 && Game.hasAura('Ancestral Metamorphosis')) mult*=1.1;
if (me.wrath>0) mult*=1+Game.auraMult('Unholy Dominion')*0.1;
else if (me.wrath==0) mult*=1+Game.auraMult('Ancestral Metamorphosis')*0.1;
if (Game.Has('Green yeast digestives')) mult*=1.01;
if (Game.Has('Dragon fang')) mult*=1.03;
if (!me.wrath) mult*=Game.eff('goldenCookieGain');
else mult*=Game.eff('wrathCookieGain');
var popup='';
var buff=0;
if (choice=='building special')
{
var time=Math.ceil(30*effectDurMod);
var list=[];
for (var i in Game.Objects)
{
if (Game.Objects[i].amount>=10) list.push(Game.Objects[i].id);
}
if (list.length==0) {choice='frenzy';}//default to frenzy if no proper building
else
{
var obj=choose(list);
var pow=Game.ObjectsById[obj].amount/10+1;
if (me.wrath && Math.random()<0.3)
{
buff=Game.gainBuff('building debuff',time,pow,obj);
}
else
{
buff=Game.gainBuff('building buff',time,pow,obj);
}
}
}
if (choice=='free sugar lump')
{
Game.gainLumps(1);
popup=loc("Sweet!<br><small>Found 1 sugar lump!</small>");
}
else if (choice=='frenzy')
{
buff=Game.gainBuff('frenzy',Math.ceil(77*effectDurMod),7);
}
else if (choice=='dragon harvest')
{
buff=Game.gainBuff('dragon harvest',Math.ceil(60*effectDurMod),15);
}
else if (choice=='everything must go')
{
buff=Game.gainBuff('everything must go',Math.ceil(8*effectDurMod),5);
}
else if (choice=='multiply cookies')
{
var moni=mult*Math.min(Game.cookies*0.15,Game.cookiesPs*60*15)+13;//add 15% to cookies owned (+13), or 15 minutes of cookie production - whichever is lowest
Game.Earn(moni);
popup=loc("Lucky!")+'<br><small>'+loc("+%1!",loc("%1 cookie",LBeautify(moni)))+'</small>';
}
else if (choice=='ruin cookies')
{
var moni=Math.min(Game.cookies*0.05,Game.cookiesPs*60*10)+13;//lose 5% of cookies owned (-13), or 10 minutes of cookie production - whichever is lowest
moni=Math.min(Game.cookies,moni);
Game.Spend(moni);
popup=loc("Ruin!")+'<br><small>'+loc("Lost %1!",loc("%1 cookie",LBeautify(moni)))+'</small>';
}
else if (choice=='blood frenzy')
{
buff=Game.gainBuff('blood frenzy',Math.ceil(6*effectDurMod),666);
}
else if (choice=='clot')
{
buff=Game.gainBuff('clot',Math.ceil(66*effectDurMod),0.5);
}
else if (choice=='cursed finger')
{
buff=Game.gainBuff('cursed finger',Math.ceil(10*effectDurMod),Game.cookiesPs*Math.ceil(10*effectDurMod));
}
else if (choice=='click frenzy')
{
buff=Game.gainBuff('click frenzy',Math.ceil(13*effectDurMod),777);
}
else if (choice=='dragonflight')
{
buff=Game.gainBuff('dragonflight',Math.ceil(10*effectDurMod),1111);
if (Math.random()<0.8) Game.killBuff('Click frenzy');
}
else if (choice=='chain cookie')
{
//fix by Icehawk78
if (this.chain==0) this.totalFromChain=0;
this.chain++;
var digit=me.wrath?6:7;
if (this.chain==1) this.chain+=Math.max(0,Math.ceil(Math.log(Game.cookies)/Math.LN10)-10);
var maxPayout=Math.min(Game.cookiesPs*60*60*6,Game.cookies*0.5)*mult;
var moni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,this.chain)*digit*mult),maxPayout));
var nextMoni=Math.max(digit,Math.min(Math.floor(1/9*Math.pow(10,this.chain+1)*digit*mult),maxPayout));
this.totalFromChain+=moni;
//break the chain if we're above 5 digits AND it's more than 50% of our bank, it grants more than 6 hours of our CpS, or just a 1% chance each digit (update : removed digit limit)
if (Math.random()<0.01 || nextMoni>=maxPayout)
{
this.chain=0;
popup=loc("Cookie chain")+'<br><small>'+loc("+%1!",loc("%1 cookie",LBeautify(moni)))+'<br>'+loc("Cookie chain over. You made %1.",loc("%1 cookie",LBeautify(this.totalFromChain)))+'</small>';
}
else
{
popup=loc("Cookie chain")+'<br><small>'+loc("+%1!",loc("%1 cookie",LBeautify(moni)))+'</small>';
}
Game.Earn(moni);
}
else if (choice=='cookie storm')
{
buff=Game.gainBuff('cookie storm',Math.ceil(7*effectDurMod),7);
}
else if (choice=='cookie storm drop')
{
var moni=Math.max(mult*(Game.cookiesPs*60*Math.floor(Math.random()*7+1)),Math.floor(Math.random()*7+1));//either 1-7 cookies or 1-7 minutes of cookie production, whichever is highest
Game.Earn(moni);
popup='<div style="font-size:75%;">'+loc("+%1!",loc('%1 cookie',LBeautify(moni)))+'</div>';
}
else if (choice=='blab')//sorry (it's really rare)
{
var str=EN?(choose([
'Cookie crumbliness x3 for 60 seconds!',
'Chocolatiness x7 for 77 seconds!',
'Dough elasticity halved for 66 seconds!',
'Golden cookie shininess doubled for 3 seconds!',
'World economy halved for 30 seconds!',
'Grandma kisses 23% stingier for 45 seconds!',
'Thanks for clicking!',
'Fooled you! This one was just a test.',
'Golden cookies clicked +1!',
'Your click has been registered. Thank you for your cooperation.',
'Thanks! That hit the spot!',
'Thank you. A team has been dispatched.',
'They know.',
'Oops. This was just a chocolate cookie with shiny aluminium foil.',
'Eschaton immanentized!',
'Oh, that tickled!',
'Again.',
'You\'ve made a grave mistake.',
'Chocolate chips reshuffled!',
'Randomized chance card outcome!',
'Mouse acceleration +0.03%!',
'Ascension bonuses x5,000 for 0.1 seconds!',
'Gained 1 extra!',
'Sorry, better luck next time!',
'I felt that.',
'Nice try, but no.',
'Wait, sorry, I wasn\'t ready yet.',
'Yippee!',
'Bones removed.',
'Organs added.',
'Did you just click that?',
'Huh? Oh, there was nothing there.',
'You saw nothing.',
'It seems you hallucinated that golden cookie.',
'This golden cookie was a complete fabrication.',
'In theory there\'s no wrong way to click a golden cookie, but you just did that, somehow.',
'All cookies multiplied by 999!<br>All cookies divided by 999!',
'Why?'
])):choose(loc("Cookie blab"));
popup=str;
}
if (popup=='' && buff && buff.name && buff.desc) popup=buff.dname+'<div style="font-size:65%;">'+buff.desc+'</div>';
if (popup!='') Game.Popup(popup,me.x+me.l.offsetWidth/2,me.y);
Game.DropEgg(0.9);
//sparkle and kill the shimmer
Game.SparkleAt(me.x+48,me.y+48);
if (choice=='cookie storm drop')
{
if (Game.prefs.cookiesound) PlaySound('snd/clickb'+Math.floor(Math.random()*7+1)+'.mp3',0.75);
else PlaySound('snd/click'+Math.floor(Math.random()*7+1)+'.mp3',0.75);
}
else PlaySound('snd/shimmerClick.mp3');
me.die();
},
missFunc:function(me)
{
if (this.chain>0 && this.totalFromChain>0)
{
Game.Popup(loc("Cookie chain broken.<br><small>You made %1.</small>",loc("%1 cookie",LBeautify(this.totalFromChain))),me.x+me.l.offsetWidth/2,me.y);
this.chain=0;this.totalFromChain=0;
}
if (me.spawnLead) Game.missedGoldenClicks++;
},
spawnsOnTimer:true,
spawnConditions:function()
{
if (!Game.Has('Golden switch [off]')) return true; else return false;
},
spawned:0,
time:0,
minTime:0,
maxTime:0,
getTimeMod:function(me,m)
{
if (Game.Has('Lucky day')) m/=2;
if (Game.Has('Serendipity')) m/=2;
if (Game.Has('Golden goose egg')) m*=0.95;
if (Game.Has('Heavenly luck')) m*=0.95;
if (Game.Has('Green yeast digestives')) m*=0.99;
//if (Game.hasAura('Arcane Aura')) m*=0.95;
m*=1-Game.auraMult('Arcane Aura')*0.05;
if (Game.hasBuff('Sugar blessing')) m*=0.9;
if (Game.season=='easter' && Game.Has('Starspawn')) m*=0.98;
else if (Game.season=='halloween' && Game.Has('Starterror')) m*=0.98;
else if (Game.season=='valentines' && Game.Has('Starlove')) m*=0.98;
else if (Game.season=='fools' && Game.Has('Startrade')) m*=0.95;
if (!me.wrath) m*=1/Game.eff('goldenCookieFreq');
else m*=1/Game.eff('wrathCookieFreq');
if (Game.hasGod)
{
var godLvl=Game.hasGod('industry');
if (godLvl==1) m*=1.1;
else if (godLvl==2) m*=1.06;
else if (godLvl==3) m*=1.03;
var godLvl=Game.hasGod('mother');
if (godLvl==1) m*=1.15;
else if (godLvl==2) m*=1.1;
else if (godLvl==3) m*=1.05;
if (Game.season!='')
{
var godLvl=Game.hasGod('seasons');
if (Game.season!='fools')
{
if (godLvl==1) m*=0.97;
else if (godLvl==2) m*=0.98;
else if (godLvl==3) m*=0.99;
}
else
{
if (godLvl==1) m*=0.955;
else if (godLvl==2) m*=0.97;
else if (godLvl==3) m*=0.985;
}
}
}
if (this.chain>0) m=0.05;
if (Game.Has('Gold hoard')) m=0.01;
return Math.ceil(Game.fps*60*m);
},
getMinTime:function(me)
{
var m=5;
return this.getTimeMod(me,m);
},
getMaxTime:function(me)
{
var m=15;
return this.getTimeMod(me,m);
},
last:'',
},
'reindeer':{
reset:function()
{
},
initFunc:function(me)
{
if (!this.spawned && Game.chimeType!=0 && Game.ascensionMode!=1) PlaySound('snd/jingle.mp3');
me.x=-128;
me.y=Math.floor(Math.random()*Math.max(0,Game.bounds.bottom-Game.bounds.top-256)+Game.bounds.top+128)-128;
//me.l.style.left=me.x+'px';
//me.l.style.top=me.y+'px';
me.l.style.width='167px';
me.l.style.height='212px';
me.l.style.backgroundImage='url('+Game.resPath+'img/frostedReindeer.png)';
me.l.style.opacity='0';
//me.l.style.transform='rotate('+(Math.random()*60-30)+'deg) scale('+(Math.random()*1+0.25)+')';
me.l.style.display='block';
me.l.setAttribute('alt',loc("Reindeer"));
me.life=1;//the reindeer's current progression through its lifespan (in frames)
me.dur=4;//duration; the cookie's lifespan in seconds before it despawns
var dur=4;
if (Game.Has('Weighted sleighs')) dur*=2;
dur*=Game.eff('reindeerDur');
me.dur=dur;
me.life=Math.ceil(Game.fps*me.dur);
me.sizeMult=1;
},
updateFunc:function(me)
{
var curve=1-Math.pow((me.life/(Game.fps*me.dur))*2-1,12);
me.l.style.opacity=curve;
me.l.style.transform='translate('+(me.x+(Game.bounds.right-Game.bounds.left)*(1-me.life/(Game.fps*me.dur)))+'px,'+(me.y-Math.abs(Math.sin(me.life*0.1))*128)+'px) rotate('+(Math.sin(me.life*0.2+0.3)*10)+'deg) scale('+(me.sizeMult*(1+Math.sin(me.id*0.53)*0.1))+')';
me.life--;
if (me.life<=0) {this.missFunc(me);me.die();}
},
popFunc:function(me)
{
//get achievs and stats
if (me.spawnLead)
{
Game.reindeerClicked++;
}
var val=Game.cookiesPs*60;
if (Game.hasBuff('Elder frenzy')) val*=0.5;//very sorry
if (Game.hasBuff('Frenzy')) val*=0.75;//I sincerely apologize
var moni=Math.max(25,val);//1 minute of cookie production, or 25 cookies - whichever is highest
if (Game.Has('Ho ho ho-flavored frosting')) moni*=2;
moni*=Game.eff('reindeerGain');
Game.Earn(moni);
if (Game.hasBuff('Elder frenzy')) Game.Win('Eldeer');
var cookie='';
var failRate=0.8;
if (Game.HasAchiev('Let it snow')) failRate=0.6;
failRate*=1/Game.dropRateMult();
if (Game.Has('Starsnow')) failRate*=0.95;
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) failRate*=0.9;
else if (godLvl==2) failRate*=0.95;
else if (godLvl==3) failRate*=0.97;
}
if (Math.random()>failRate)//christmas cookie drops
{
cookie=choose(['Christmas tree biscuits','Snowflake biscuits','Snowman biscuits','Holly biscuits','Candy cane biscuits','Bell biscuits','Present biscuits']);
if (!Game.HasUnlocked(cookie) && !Game.Has(cookie))
{
Game.Unlock(cookie);
}
else cookie='';
}
var popup='';
Game.Notify(loc("You found %1!",choose(loc("Reindeer names"))),loc("The reindeer gives you %1.",loc("%1 cookie",LBeautify(moni)))+(cookie==''?'':'<br>'+loc("You are also rewarded with %1!",Game.Upgrades[cookie].dname)),[12,9],6);
popup='<div style="font-size:80%;">'+loc("+%1!",loc("%1 cookie",LBeautify(moni)))+'</div>';
if (popup!='') Game.Popup(popup,Game.mouseX,Game.mouseY);
//sparkle and kill the shimmer
Game.SparkleAt(Game.mouseX,Game.mouseY);
PlaySound('snd/jingleClick.mp3');
me.die();
},
missFunc:function(me)
{
},
spawnsOnTimer:true,
spawnConditions:function()
{
if (Game.season=='christmas') return true; else return false;
},
spawned:0,
time:0,
minTime:0,
maxTime:0,
getTimeMod:function(me,m)
{
if (Game.Has('Reindeer baking grounds')) m/=2;
if (Game.Has('Starsnow')) m*=0.95;
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) m*=0.9;
else if (godLvl==2) m*=0.95;
else if (godLvl==3) m*=0.97;
}
m*=1/Game.eff('reindeerFreq');
if (Game.Has('Reindeer season')) m=0.01;
return Math.ceil(Game.fps*60*m);
},
getMinTime:function(me)
{
var m=3;
return this.getTimeMod(me,m);
},
getMaxTime:function(me)
{
var m=6;
return this.getTimeMod(me,m);
},
}
};
Game.goldenCookieChoices=[
"Frenzy","frenzy",
"Lucky","multiply cookies",
"Ruin","ruin cookies",
"Elder frenzy","blood frenzy",
"Clot","clot",
"Click frenzy","click frenzy",
"Cursed finger","cursed finger",
"Cookie chain","chain cookie",
"Cookie storm","cookie storm",
"Building special","building special",
"Dragon Harvest","dragon harvest",
"Dragonflight","dragonflight",
"Sweet","free sugar lump",
"Blab","blab"
];
Game.goldenCookieBuildingBuffs={
'Cursor':['High-five','Slap to the face'],
'Grandma':['Congregation','Senility'],
'Farm':['Luxuriant harvest','Locusts'],
'Mine':['Ore vein','Cave-in'],
'Factory':['Oiled-up','Jammed machinery'],
'Bank':['Juicy profits','Recession'],
'Temple':['Fervent adoration','Crisis of faith'],
'Wizard tower':['Manabloom','Magivores'],
'Shipment':['Delicious lifeforms','Black holes'],
'Alchemy lab':['Breakthrough','Lab disaster'],
'Portal':['Righteous cataclysm','Dimensional calamity'],
'Time machine':['Golden ages','Time jam'],
'Antimatter condenser':['Extra cycles','Predictable tragedy'],
'Prism':['Solar flare','Eclipse'],
'Chancemaker':['Winning streak','Dry spell'],
'Fractal engine':['Macrocosm','Microcosm'],
'Javascript console':['Refactoring','Antipattern'],
'Idleverse':['Cosmic nursery','Big crunch'],
'Cortex baker':['Brainstorm','Brain freeze'],
'You':['Deduplication','Clone strike'],
};
/*=====================================================================================
PARTICLES
=======================================================================================*/
//generic particles (falling cookies etc)
//only displayed on left section
Game.particles=[];
Game.particlesN=50;
for (var i=0;i<Game.particlesN;i++)
{
Game.particles[i]={x:0,y:0,xd:0,yd:0,w:64,h:64,z:0,size:1,dur:2,life:-1,r:0,pic:'smallCookies.png',picId:0,picPos:[0,0]};
}
Game.particlesUpdate=function()
{
for (var i=0;i<Game.particlesN;i++)
{
var me=Game.particles[i];
if (me.life!=-1)
{
if (!me.text) me.yd+=0.2+Math.random()*0.1;
me.x+=me.xd;
me.y+=me.yd;
//me.y+=me.life*0.25+Math.random()*0.25;
me.life++;
if (me.life>=Game.fps*me.dur)
{
me.life=-1;
}
}
}
}
Game.particleAdd=function(x,y,xd,yd,size,dur,z,pic,text)
{
//Game.particleAdd(pos X,pos Y,speed X,speed Y,size (multiplier),duration (seconds),layer,picture,text);
//pick the first free (or the oldest) particle to replace it
if (true)//Game.prefs.particles)
{
var highest=0;
var highestI=0;
for (var i=0;i<Game.particlesN;i++)
{
if (Game.particles[i].life==-1) {highestI=i;break;}
if (Game.particles[i].life>highest)
{
highest=Game.particles[i].life;
highestI=i;
}
}
var auto=0;
if (x) auto=1;
var i=highestI;
var x=x||-64;
if (Game.LeftBackground && !auto) x=Math.floor(Math.random()*Game.LeftBackground.canvas.width);
var y=y||-64;
var me=Game.particles[i];
me.life=0;
me.x=x;
me.y=y;
me.xd=xd||0;
me.yd=yd||0;
me.size=size||1;
me.z=z||0;
me.dur=dur||2;
me.r=Math.floor(Math.random()*360);
me.picId=Math.floor(Math.random()*10000);
if (!pic)
{
if (Game.season=='fools') pic='smallDollars.png';
else
{
var cookies=[[10,0]];
for (var i in Game.Upgrades)
{
var cookie=Game.Upgrades[i];
if (cookie.bought>0 && cookie.pool=='cookie') cookies.push(cookie.icon);
}
me.picPos=choose(cookies);
if (Game.bakeryName.toLowerCase()=='ortiel' || Math.random()<1/10000) me.picPos=[17,5];
pic='icons.png';
}
}
else if (typeof pic!=='string'){me.picPos=pic;pic='icons.png';}
me.pic=pic||'smallCookies.png';
me.text=text||0;
return me;
}
return {};
}
Game.particlesDraw=function(z)
{
var ctx=Game.LeftBackground;
ctx.fillStyle='#fff';
ctx.font='20px Merriweather';
ctx.textAlign='center';
for (var i=0;i<Game.particlesN;i++)
{
var me=Game.particles[i];
if (me.z==z)
{
if (me.life!=-1)
{
var opacity=1-(me.life/(Game.fps*me.dur));
ctx.globalAlpha=opacity;
if (me.text)
{
ctx.fillText(me.text,me.x,me.y);
}
else
{
ctx.save();
ctx.translate(me.x,me.y);
ctx.rotate((me.r/360)*Math.PI*2);
var w=64;
var h=64;
if (me.pic=='icons.png')
{
w=48;
h=48;
ctx.drawImage(Pic(me.pic),me.picPos[0]*w,me.picPos[1]*h,w,h,-w/2*me.size,-h/2*me.size,w*me.size,h*me.size);
}
else
{
if (me.pic=='wrinklerBits.png' || me.pic=='shinyWrinklerBits.png') {w=100;h=200;}
ctx.drawImage(Pic(me.pic),(me.picId%8)*w,0,w,h,-w/2*me.size,-h/2*me.size,w*me.size,h*me.size);
}
ctx.restore();
}
}
}
}
}
//text particles (popups etc)
Game.textParticles=[];
Game.textParticlesY=0;
var str='';
for (var i=0;i<20;i++)
{
Game.textParticles[i]={x:0,y:0,life:-1,text:''};
str+='<div id="particle'+i+'" class="particle title"></div>';
}
l('particles').innerHTML=str;
Game.textParticlesUpdate=function()
{
for (var i in Game.textParticles)
{
var me=Game.textParticles[i];
if (me.life!=-1)
{
me.life++;
if (me.life>=Game.fps*4)
{
var el=me.l;
me.life=-1;
el.style.opacity=0;
el.style.display='none';
}
}
}
}
Game.textParticlesAdd=function(text,el,posX,posY)
{
//pick the first free (or the oldest) particle to replace it
var highest=0;
var highestI=0;
for (var i in Game.textParticles)
{
if (Game.textParticles[i].life==-1) {highestI=i;break;}
if (Game.textParticles[i].life>highest)
{
highest=Game.textParticles[i].life;
highestI=i;
}
}
var i=highestI;
var noStack=0;
if (typeof posX!=='undefined' && typeof posY!=='undefined')
{
x=posX;
y=posY;
noStack=1;
}
else
{
var x=(Math.random()-0.5)*40;
var y=0;//+(Math.random()-0.5)*40;
if (!el)
{
var rect=Game.bounds;
var x=Math.floor((rect.left+rect.right)/2);
var y=Math.floor((rect.bottom))-(Game.mobile*64);
x+=(Math.random()-0.5)*40;
y+=0;//(Math.random()-0.5)*40;
}
}
if (!noStack) y-=Game.textParticlesY;
x=Math.max(Game.bounds.left+200,x);
x=Math.min(Game.bounds.right-200,x);
y=Math.max(Game.bounds.top+32+(App?32:0),y);
var me=Game.textParticles[i];
if (!me.l) me.l=l('particle'+i);
me.life=0;
me.x=x;
me.y=y;
me.text=text;
me.l.innerHTML=text;
me.l.style.left=Math.floor(Game.textParticles[i].x-200)+'px';
me.l.style.bottom=Math.floor(-Game.textParticles[i].y)+'px';
for (var ii in Game.textParticles)
{if (ii!=i) (Game.textParticles[ii].l||l('particle'+ii)).style.zIndex=100000000;}
me.l.style.zIndex=100000001;
me.l.style.display='block';
me.l.className='particle title';
void me.l.offsetWidth;
me.l.className='particle title risingUpLinger';
if (!noStack) Game.textParticlesY+=60;
}
Game.popups=1;
Game.Popup=function(text,x,y)
{
if (Game.popups) Game.textParticlesAdd(text,0,x,y);
}
//display sparkles at a set position
Game.sparkles=l('sparkles');
Game.sparklesT=0;
Game.sparklesFrames=16;
Game.SparkleAt=function(x,y)
{
if (Game.blendModesOn)
{
Game.sparklesT=Game.sparklesFrames+1;
Game.sparkles.style.backgroundPosition='0px 0px';
Game.sparkles.style.left=Math.floor(x-64)+'px';
Game.sparkles.style.top=Math.floor(y-64)+'px';
Game.sparkles.style.display='block';
}
}
Game.SparkleOn=function(el)
{
var rect=el.getBounds();
Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24);
}
/*=====================================================================================
NOTIFICATIONS
=======================================================================================*/
//maybe do all this mess with proper DOM instead of rewriting the innerHTML
Game.Notes=[];
Game.NotesById=[];
Game.noteId=0;
Game.noteL=l('notes');
Game.Note=function(title,desc,pic,quick)
{
this.title=title;
this.desc=desc||'';
this.pic=pic||'';
this.id=Game.noteId;
this.date=Date.now();
this.quick=quick||0;
this.life=(this.quick||1)*Game.fps;
this.l=0;
this.height=0;
this.tooltip=0;
Game.noteId++;
Game.NotesById[this.id]=this;
Game.Notes.unshift(this);
if (Game.Notes.length>50) Game.Notes.pop();
//Game.Notes.push(this);
//if (Game.Notes.length>50) Game.Notes.shift();
Game.UpdateNotes();
}
Game.CloseNote=function(id)
{
var me=Game.NotesById[id];
if (Game.tooltip.from && Game.tooltip.from.id.indexOf('note-')==0) Game.tooltip.hide();
Game.Notes.splice(Game.Notes.indexOf(me),1);
//Game.NotesById.splice(Game.NotesById.indexOf(me),1);
Game.NotesById[id]=null;
Game.UpdateNotes();
}
Game.CloseNotes=function()
{
Game.Notes=[];
Game.NotesById=[];
Game.tooltip.hide();
Game.UpdateNotes();
}
Game.UpdateNotes=function()
{
var str='';
var remaining=Game.Notes.length;
for (var i in Game.Notes)
{
if (i<5)
{
var me=Game.Notes[i];
var pic='';
if (me.pic!='') pic='<div class="icon" style="'+writeIcon(me.pic)+'"></div>';
str='<div id="note-'+me.id+'" '+(me.tooltip?Game.getDynamicTooltip(me.tooltip,'this',true)+' ':'')+'class="framed note '+(me.pic!=''?'haspic':'nopic')+' '+(me.desc!=''?'hasdesc':'nodesc')+'"><div class="close" onclick="PlaySound(\'snd/tick.mp3\');Game.CloseNote('+me.id+');">x</div>'+pic+'<div class="text"><h3>'+me.title+'</h3>'+(me.desc!=''?'<div class="line"></div><h5>'+me.desc+'</h5>':'')+'</div></div>'+str;
remaining--;
}
}
if (remaining>0) str='<div class="remaining">'+loc("+%1 more notification.",LBeautify(remaining))+'</div>'+str;
if (Game.Notes.length>1)
{
str+='<div class="framed close sidenote" onclick="PlaySound(\'snd/tick.mp3\');Game.CloseNotes();">x</div>';
}
Game.noteL.innerHTML=str;
for (var i in Game.Notes)
{
me.l=0;
if (i<5)
{
var me=Game.Notes[i];
me.l=l('note-'+me.id);
}
}
}
Game.NotesLogic=function()
{
for (var i in Game.Notes)
{
if (Game.Notes[i].quick>0)
{
var me=Game.Notes[i];
me.life--;
if (me.life<=0) Game.CloseNote(me.id);
}
}
}
Game.NotesDraw=function()
{
for (var i in Game.Notes)
{
if (Game.Notes[i].quick>0)
{
var me=Game.Notes[i];
if (me.l)
{
if (me.life<10)
{
me.l.style.opacity=(me.life/10);
}
}
}
}
}
Game.Notify=function(title,desc,pic,quick,noLog)
{
if (Game.prefs.notifs)
{
quick=Math.min(6,quick);
if (!quick) quick=6;
}
desc=replaceAll('==CLOSETHIS()==','Game.CloseNote('+Game.noteId+');',desc);
if (Game.popups) new Game.Note(title,desc,pic,quick);
if (!noLog) Game.AddToLog('<b>'+title+'</b> | '+desc);
}
Game.NotifyTooltip=function(content)
{
//attaches a tooltip to the last spawned note
if (!Game.NotesById[Game.noteId-1]) return false;
var me=Game.NotesById[Game.noteId-1];
me.tooltip=content;
Game.UpdateNotes();
}
/*=====================================================================================
PROMPT
=======================================================================================*/
Game.darkenL=l('darken');
AddEvent(Game.darkenL,'click',function(){if (Game.promptNoClose) {} else {Game.Click=0;PlaySound('snd/tickOff.mp3');Game.ClosePrompt();}});
Game.promptL=l('promptContent');
Game.promptAnchorL=l('promptAnchor');
Game.promptWrapL=l('prompt');
Game.promptConfirm='';
Game.promptOn=0;
Game.promptUpdateFunc=0;
Game.promptOptionsN=0;
Game.promptOptionFocus=0;
Game.promptNoClose=false;
Game.UpdatePrompt=function()
{
if (Game.promptUpdateFunc) Game.promptUpdateFunc();
Game.promptAnchorL.style.top=Math.floor((Game.windowH-Game.promptWrapL.offsetHeight)/2-16)+'px';
}
Game.Prompt=function(content,options,updateFunc,style)
{
Game.promptNoClose=false;
if (updateFunc) Game.promptUpdateFunc=updateFunc;
if (style) Game.promptWrapL.className='framed '+style; else Game.promptWrapL.className='framed';
var str='';
str+=content;
if (str.indexOf('<id ')==0)
{
var id=str.substring(4,str.indexOf('>'));
str=str.substring(str.indexOf('>')+1);
str='<div id="promptContent'+id+'">'+str+'</div>';
}
if (str.indexOf('<noClose>')!=-1)
{
str=str.replace('<noClose>','');
Game.promptNoClose=true;
}
var opts='';
Game.promptOptionsN=0;
for (var i=0;i<options.length;i++)
{
if (options[i]=='br')//just a linebreak
{opts+='<br>';}
else
{
if (typeof options[i]=='string') options[i]=[options[i],'PlaySound(\'snd/tickOff.mp3\');Game.ClosePrompt();'];
else if (!options[i][1]) options[i]=[options[i][0],'PlaySound(\'snd/tickOff.mp3\');Game.ClosePrompt();',options[i][2]];
else options[i][1]='PlaySound(\'snd/tick.mp3\');'+options[i][1];
options[i][1]=options[i][1].replace(/'/g,'&#39;').replace(/"/g,'&#34;');
opts+='<a id="promptOption'+i+'" class="option" '+(options[i][2]?'style="'+options[i][2]+'" ':'')+''+Game.clickStr+'="'+options[i][1]+'">'+options[i][0]+'</a>';
Game.promptOptionsN++;
}
}
Game.promptL.innerHTML=str+'<div class="optionBox">'+opts+'</div>';
Game.promptAnchorL.style.display='block';
Game.darkenL.style.display='block';
Game.promptL.focus();
Game.promptOn=1;
Game.promptOptionFocus=0;
Game.FocusPromptOption(0);
Game.UpdatePrompt();
if (!Game.promptNoClose) l('promptClose').style.display='block'; else l('promptClose').style.display='none';
}
Game.ClosePrompt=function()
{
if (!Game.promptOn) return false;
Game.promptAnchorL.style.display='none';
Game.darkenL.style.display='none';
Game.promptOn=0;
Game.promptUpdateFunc=0;
Game.promptOptionFocus=0;
Game.promptOptionsN=0;
Game.promptNoClose=false;
}
Game.ConfirmPrompt=function()
{
var el=l('promptOption'+Game.promptOptionFocus);
if (Game.promptOn && el && el.style.display!='none' && (' '+el.className+' ').indexOf(' disabled ')==-1) FireEvent(el,'click');
}
Game.FocusPromptOption=function(dir,tryN)
{
var id=Game.promptOptionFocus+dir;
if (id<0) id=Game.promptOptionsN-1;
if (id>=Game.promptOptionsN) id=0;
while (id>=0 && id<Game.promptOptionsN && (!l('promptOption'+id) || l('promptOption'+id).style.display=='none'))
{id+=(dir||1);}
if (l('promptOption'+id) && l('promptOption'+id).style.display!='none')
{
if (l('promptOption'+Game.promptOptionFocus)) l('promptOption'+Game.promptOptionFocus).classList.remove('focused');
Game.promptOptionFocus=id;
if (l('promptOption'+Game.promptOptionFocus)) l('promptOption'+Game.promptOptionFocus).classList.add('focused');
}
else if (!tryN && dir!=0) {Game.promptOptionFocus=id;Game.FocusPromptOption(dir,1);}
}
/*=====================================================================================
MENUS
=======================================================================================*/
Game.cssClasses=[];
Game.addClass=function(what) {if (Game.cssClasses.indexOf(what)==-1) Game.cssClasses.push(what);Game.updateClasses();}
Game.removeClass=function(what) {var i=Game.cssClasses.indexOf(what);if(i!=-1) {Game.cssClasses.splice(i,1);}Game.updateClasses();}
Game.updateClasses=function() {Game.l.className=Game.cssClasses.join(' ');}
Game.WritePrefButton=function(prefName,button,on,off,callback,invert)
{
var invert=invert?1:0;
if (!callback) callback='';
callback+='PlaySound(\'snd/tick.mp3\');';
return '<a class="smallFancyButton prefButton option'+((Game.prefs[prefName]^invert)?'':' off')+'" id="'+button+'" '+Game.clickStr+'="Game.Toggle(\''+prefName+'\',\''+button+'\',\''+on+'\',\''+off+'\',\''+invert+'\');'+callback+'">'+(Game.prefs[prefName]?on:off)+'</a>';
}
Game.Toggle=function(prefName,button,on,off,invert)
{
if (Game.prefs[prefName])
{
l(button).innerHTML=off;
Game.prefs[prefName]=0;
}
else
{
l(button).innerHTML=on;
Game.prefs[prefName]=1;
}
l(button).className='smallFancyButton prefButton option'+((Game.prefs[prefName]^invert)?'':' off');
}
Game.ToggleFancy=function()
{
if (Game.prefs.fancy) Game.removeClass('noFancy');
else if (!Game.prefs.fancy) Game.addClass('noFancy');
}
Game.ToggleFilters=function()
{
if (Game.prefs.filters) Game.removeClass('noFilters');
else if (!Game.prefs.filters) Game.addClass('noFilters');
}
Game.ToggleExtraButtons=function()
{
if (!Game.prefs.extraButtons) Game.removeClass('extraButtons');
else if (Game.prefs.extraButtons) Game.addClass('extraButtons');
for (var i in Game.Objects)
{
Game.Objects[i].mute(0);
}
}
Game.ToggleFullscreen=function()
{
if (App) App.setFullscreen(Game.prefs.fullscreen);
}
Game.WriteSlider=function(slider,leftText,rightText,startValueFunction,callback)
{
if (!callback) callback='';
return '<div class="sliderBox"><div style="float:left;" class="smallFancyButton">'+leftText+'</div><div style="float:right;" class="smallFancyButton" id="'+slider+'RightText">'+rightText.replace('[$]',startValueFunction())+'</div><input class="slider" style="clear:both;" type="range" min="0" max="100" step="1" value="'+startValueFunction()+'" onchange="'+callback+'" oninput="'+callback+'" onmouseup="PlaySound(\'snd/tick.mp3\');" id="'+slider+'"/></div>';
}
Game.onPanel='Left';
Game.addClass('focus'+Game.onPanel);
Game.ShowPanel=function(what)
{
if (!what) what='';
if (Game.onPanel!=what)
{
Game.removeClass('focus'+Game.onPanel);
Game.addClass('focus'+what);
}
Game.onPanel=what;
}
Game.onMenu='';
Game.ShowMenu=function(what)
{
if (!what || what=='') what=Game.onMenu;
if (Game.onMenu=='' && what!='') Game.addClass('onMenu');
else if (Game.onMenu!='' && what!=Game.onMenu) Game.addClass('onMenu');
else if (what==Game.onMenu) {Game.removeClass('onMenu');what='';}
//if (what=='log') l('donateBox').className='on'; else l('donateBox').className='';
Game.onMenu=what;
l('prefsButton').className=(Game.onMenu=='prefs')?'panelButton selected':'panelButton';
l('statsButton').className=(Game.onMenu=='stats')?'panelButton selected':'panelButton';
l('logButton').className=(Game.onMenu=='log')?'panelButton selected':'panelButton';
if (Game.onMenu=='') PlaySound('snd/clickOff2.mp3');
else PlaySound('snd/clickOn2.mp3');
Game.UpdateMenu();
if (what=='')
{
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.minigame && me.minigame.onResize) me.minigame.onResize();
}
}
}
Game.sayTime=function(time,detail)
{
//time is a value where one second is equal to Game.fps (30).
//detail skips days when >1, hours when >2, minutes when >3 and seconds when >4.
//if detail is -1, output something like "3 hours, 9 minutes, 48 seconds"
if (time<=0) return '';
var str='';
var detail=detail||0;
time=Math.floor(time);
if (detail==-1)
{
//var months=0;
var days=0;
var hours=0;
var minutes=0;
var seconds=0;
//if (time>=Game.fps*60*60*24*30) months=(Math.floor(time/(Game.fps*60*60*24*30)));
if (time>=Game.fps*60*60*24) days=(Math.floor(time/(Game.fps*60*60*24)));
if (time>=Game.fps*60*60) hours=(Math.floor(time/(Game.fps*60*60)));
if (time>=Game.fps*60) minutes=(Math.floor(time/(Game.fps*60)));
if (time>=Game.fps) seconds=(Math.floor(time/(Game.fps)));
//days-=months*30;
hours-=days*24;
minutes-=hours*60+days*24*60;
seconds-=minutes*60+hours*60*60+days*24*60*60;
if (days>10) {hours=0;}
if (days) {minutes=0;seconds=0;}
if (hours) {seconds=0;}
var bits=[];
//if (months>0) bits.push(Beautify(months)+' month'+(days==1?'':'s'));
if (days>0) bits.push(loc("%1 day",LBeautify(days)));
if (hours>0) bits.push(loc("%1 hour",LBeautify(hours)));
if (minutes>0) bits.push(loc("%1 minute",LBeautify(minutes)));
if (seconds>0) bits.push(loc("%1 second",LBeautify(seconds)));
if (bits.length==0) str=loc("less than 1 second");
else str=bits.join(', ');
/*//if (months>0) bits.push(Beautify(months)+' month'+(days==1?'':'s'));
if (days>0) bits.push(Beautify(days)+' day'+(days==1?'':'s'));
if (hours>0) bits.push(Beautify(hours)+' hour'+(hours==1?'':'s'));
if (minutes>0) bits.push(Beautify(minutes)+' minute'+(minutes==1?'':'s'));
if (seconds>0) bits.push(Beautify(seconds)+' second'+(seconds==1?'':'s'));
if (bits.length==0) str='less than 1 second';
else str=bits.join(', ');*/
}
else
{
/*if (time>=Game.fps*60*60*24*30*2 && detail<1) str=Beautify(Math.floor(time/(Game.fps*60*60*24*30)))+' months';
else if (time>=Game.fps*60*60*24*30 && detail<1) str='1 month';
else */if (time>=Game.fps*60*60*24 && detail<2) str=loc("%1 day",LBeautify(Math.floor(time/(Game.fps*60*60*24))));//Beautify(Math.floor(time/(Game.fps*60*60*24)))+' days';
else if (time>=Game.fps*60*60 && detail<3) str=loc("%1 hour",LBeautify(Math.floor(time/(Game.fps*60*60))));//Beautify(Math.floor(time/(Game.fps*60*60)))+' hours';
else if (time>=Game.fps*60 && detail<4) str=loc("%1 minute",LBeautify(Math.floor(time/(Game.fps*60))));//Beautify(Math.floor(time/(Game.fps*60)))+' minutes';
else if (time>=Game.fps && detail<5) str=loc("%1 second",LBeautify(Math.floor(time/(Game.fps))));//Beautify(Math.floor(time/(Game.fps)))+' seconds';
else str=loc("less than 1 second");
}
return str;
}
Game.tinyCookie=function()
{
if (!Game.HasAchiev('Tiny cookie'))
{
return '<div class="tinyCookie" '+Game.clickStr+'="Game.ClickTinyCookie();"></div>';
}
return '';
}
Game.ClickTinyCookie=function(){if (!Game.HasAchiev('Tiny cookie')){PlaySound('snd/tick.mp3');Game.Win('Tiny cookie');}}
Game.setVolume=function(what)
{
Game.volume=what;
/*for (var i in Sounds)
{
Sounds[i].volume=Game.volume;
}*/
}
Game.setVolumeMusic=function(what)
{
Game.volumeMusic=what;
if (Music) Music.setVolume(what/100);
}
Game.setWubMusic=function(what)
{
if (Music) Music.setFilter(what/100);
}
Game.showLangSelection=function(firstLaunch)
{
var str='';
for (var i in Langs)
{
var lang=Langs[i];
str+='<div class="langSelectButton title'+((!firstLaunch && locId==lang.file)?' selected':'')+'" style="padding:4px;" id="langSelect-'+i+'">'+lang.name+'</div>';
}
Game.Prompt('<id ChangeLanguage>'+(firstLaunch?'<noClose>':'')+'<h3 id="languageSelectHeader">'+loc("Change language")+'</h3>'+
'<div class="line"></div>'+
(firstLaunch?'':'<div style="font-size:11px;opacity:0.5;margin-bottom:12px;">('+loc("note: this will save and reload your game")+')</div>')+
str,
(firstLaunch?0:[loc("Cancel")]));
for (var i in Langs)
{
var lang=Langs[i];
AddEvent(l('langSelect-'+i),'click',function(lang){return function(){
if (true)//lang!=locId)
{
PlaySound('snd/tick.mp3');
localStorageSet('CookieClickerLang',lang);
Game.toSave=true;
Game.toReload=true;
}
};}(i));
AddEvent(l('langSelect-'+i),'mouseover',function(lang){return function(){
PlaySound('snd/smallTick.mp3',0.75);
l('languageSelectHeader').innerHTML=Langs[lang].changeLanguage;
};}(i));
}
}
ON=' '+loc("ON");
OFF=' '+loc("OFF");
Game.UpdateMenu=function()
{
var str='';
if (Game.onMenu!='')
{
str+='<div class="close menuClose" '+Game.clickStr+'="Game.ShowMenu();">x</div>';
//str+='<div style="position:absolute;top:8px;right:8px;cursor:pointer;font-size:16px;" '+Game.clickStr+'="Game.ShowMenu();">X</div>';
}
if (Game.onMenu=='prefs')
{
str+='<div class="section">'+loc("Options")+'</div>';
str+=
'<div class="block" style="padding:0px;margin:8px 4px;">'+
'<div class="subsection" style="padding:0px;">'+
'<div class="title">'+loc("General")+
((Game.Has('Wrapping paper') && Game.ascensionMode==0)?('<div id="giftStuff" class="optionBox" style="float:right;text-align:right;clear:both;overflow:hidden;margin-top:-32px;'+((Game.cookies>=1000000000 && !Game.hasBuff('Gifted out'))?'':'opacity:0.5;')+'">'+
'<div class="icon" style="display:inline-block;float:right;margin:-4px;width:48px;height:48px;position:relative;background-position:'+(-34*48)+'px '+(-6*48)+'px;"></div><br>'+
'<a class="option" '+Game.clickStr+'="if (Game.cookies<1000000000 || Game.hasBuff(\'Gifted out\')){return false;}PlaySound(\'snd/tick.mp3\');Game.promptGiftSend();" style="position:relative;margin:0px;margin-bottom:2px;float:right;" '+Game.getTooltip('<div style="min-width:200px;text-align:center;font-size:11px;" id="tooltipGiftRedeem"><b>'+loc("Send a gift")+'</b>'+(Game.hasBuff('Gifted out')?'<br>'+loc("You've already sent or redeemed a gift recently."):'')+(Game.cookies<1000000000?'<br>'+loc("You need at least %1 cookies in bank to send and receive gifts.",loc("%1 cookie",LBeautify(1000000000))):'')+'</div>','this')+'>'+loc("Send")+'</a><br>'+
'<a class="option" '+Game.clickStr+'="if (Game.cookies<1000000000 || Game.hasBuff(\'Gifted out\')){return false;}PlaySound(\'snd/tick.mp3\');Game.promptGiftRedeem();" style="position:relative;margin:0px;float:right;" '+Game.getTooltip('<div style="min-width:200px;text-align:center;font-size:11px;" id="tooltipGiftRedeem"><b>'+loc("Redeem a gift")+'</b>'+(Game.hasBuff('Gifted out')?'<br>'+loc("You've already sent or redeemed a gift recently."):'')+(Game.cookies<1000000000?'<br>'+loc("You need at least %1 cookies in bank to send and receive gifts.",loc("%1 cookie",LBeautify(1000000000))):'')+'</div>','this')+'>'+loc("Redeem")+'</a>'+
'</div>'):'')+
'</div>'+
'<div class="listing" style="text-align:center;"><div style="display:inline-block;padding:2px 8px;opacity:0.75;font-size:12px;vertical-align:middle;pointer-events:none;" class="smallFancyButton">'+loc("Language: %1",'<b>'+Langs[locId].name+'</b>')+'</div><div class="icon" style="pointer-events:none;vertical-align:middle;display:inline-block;background-position:'+(-30*48)+'px '+(-29*48)+'px;transform:scale(0.5);margin:-16px -12px;"></div><a style="font-size:15px;text-align:center;width:auto;min-width:130px;" class="option smallFancyButton" id="changeLanguageOption" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.showLangSelection();">'+(!EN?'Change language<div class="line"></div>':'')+loc("Change language")+'</a><div style="clear:both;text-align:right;padding-bottom:2px;"></div></div>'+
(App?'<div class="listing"><a class="option smallFancyButton" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.toSave=true;Game.toQuit=true;">'+loc("Save & Quit")+'</a></div>':'')+
'<div class="listing"><a class="option smallFancyButton" '+Game.clickStr+'="Game.toSave=true;PlaySound(\'snd/tick.mp3\');">'+loc("Save")+'</a><label>'+loc("Save manually (the game autosaves every 60 seconds; shortcut: ctrl+S)")+'</label></div>'+
'<div class="listing"><a class="option smallFancyButton" '+Game.clickStr+'="Game.ExportSave();PlaySound(\'snd/tick.mp3\');">'+loc("Export save")+'</a><a class="option smallFancyButton" '+Game.clickStr+'="Game.ImportSave();PlaySound(\'snd/tick.mp3\');">'+loc("Import save")+'</a><label>'+loc("You can use this to backup your save or to transfer it to another computer (shortcut for import: ctrl+O)")+'</label></div>'+
(!App?('<div class="listing"><a class="option smallFancyButton" '+Game.clickStr+'="Game.FileSave();PlaySound(\'snd/tick.mp3\');">'+loc("Save to file")+'</a><a class="option smallFancyButton" style="position:relative;"><input id="FileLoadInput" type="file" style="cursor:pointer;opacity:0;position:absolute;left:0px;top:0px;width:100%;height:100%;" onchange="Game.FileLoad(event);" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');"/>'+loc("Load from file")+'</a><label>'+loc("Use this to keep backups on your computer")+'</label></div>'):'')+
'<div class="listing" style="text-align:right;"><label>'+loc("Delete all your progress, including your achievements")+'</label><a class="option smallFancyButton warning" '+Game.clickStr+'="Game.HardReset();PlaySound(\'snd/tick.mp3\');">'+loc("Wipe save")+'</a></div>'+
'</div>'+
'</div>'+
'<div class="block" style="padding:0px;margin:8px 4px;">'+
'<div class="subsection" style="padding:0px;">'+
'<div class="title">'+loc("Settings")+'</div>'+
((App && App.writeCloudUI)?App.writeCloudUI():'')+
'<div class="listing">'+
Game.WriteSlider('volumeSlider',loc("Volume"),'[$]%',function(){return Game.volume;},'Game.setVolume(Math.round(l(\'volumeSlider\').value));l(\'volumeSliderRightText\').innerHTML=Game.volume+\'%\';')+
(App?Game.WriteSlider('volumeMusicSlider',loc("Volume (music)"),'[$]%',function(){return Game.volumeMusic;},'Game.setVolumeMusic(Math.round(l(\'volumeMusicSlider\').value));l(\'volumeMusicSliderRightText\').innerHTML=Game.volumeMusic+\'%\';'):'')+
/*(App?Game.WriteSlider('wubMusicSlider',loc("Wub"),'[$]%',function(){return 100;},'Game.setWubMusic(Math.round(l(\'wubMusicSlider\').value));l(\'wubMusicSliderRightText\').innerHTML=(Math.round(l(\'wubMusicSlider\').value))+\'%\';'):'')+*/
'<br>'+
(App?Game.WritePrefButton('bgMusic','bgMusicButton',loc("Music in background")+ON,loc("Music in background")+OFF,'')+'<label>('+loc("music will keep playing even when the game window isn't focused")+')</label><br>':'')+
(App?Game.WritePrefButton('fullscreen','fullscreenButton',loc("Fullscreen")+ON,loc("Fullscreen")+OFF,'Game.ToggleFullscreen();')+'<br>':'')+
Game.WritePrefButton('fancy','fancyButton',loc("Fancy graphics")+ON,loc("Fancy graphics")+OFF,'Game.ToggleFancy();')+'<label>('+loc("visual improvements; disabling may improve performance")+')</label><br>'+
Game.WritePrefButton('filters','filtersButton',loc("CSS filters")+ON,loc("CSS filters")+OFF,'Game.ToggleFilters();')+'<label>('+(EN?'cutting-edge visual improvements; disabling may improve performance':loc("visual improvements; disabling may improve performance"))+')</label><br>'+
Game.WritePrefButton('particles','particlesButton',loc("Particles")+ON,loc("Particles")+OFF)+(EN?'<label>(cookies falling down, etc; disabling may improve performance)</label>':'')+'<br>'+
Game.WritePrefButton('numbers','numbersButton',loc("Numbers")+ON,loc("Numbers")+OFF)+'<label>('+loc("numbers that pop up when clicking the cookie")+')</label><br>'+
Game.WritePrefButton('milk','milkButton',loc("Milk [setting]")+ON,loc("Milk [setting]")+OFF)+(EN?'<label>(only appears with enough achievements)</label>':'')+'<br>'+
Game.WritePrefButton('cursors','cursorsButton',loc("Cursors [setting]")+ON,loc("Cursors [setting]")+OFF)+'<label>('+loc("visual display of your cursors")+')</label><br>'+
Game.WritePrefButton('wobbly','wobblyButton',loc("Wobbly cookie")+ON,loc("Wobbly cookie")+OFF)+(EN?'<label>(your cookie will react when you click it)</label>':'')+'<br>'+
Game.WritePrefButton('cookiesound','cookiesoundButton',loc("Alt cookie sound")+ON,loc("Alt cookie sound")+OFF)+(EN?'<label>(how your cookie sounds when you click on it)</label>':'')+'<br>'+
Game.WritePrefButton('crates','cratesButton',loc("Icon crates")+ON,loc("Icon crates")+OFF)+'<label>('+loc("display boxes around upgrades and achievements in Stats")+')</label><br>'+
Game.WritePrefButton('monospace','monospaceButton',loc("Alt font")+ON,loc("Alt font")+OFF)+'<label>('+loc("your cookies are displayed using a monospace font")+')</label><br>'+
Game.WritePrefButton('format','formatButton',loc("Short numbers")+OFF,loc("Short numbers")+ON,'BeautifyAll();Game.RefreshStore();Game.upgradesToRebuild=1;',1)+(EN?'<label>(shorten big numbers)</label>':'')+'<br>'+
Game.WritePrefButton('notifs','notifsButton',loc("Fast notes")+ON,loc("Fast notes")+OFF)+'<label>('+loc("notifications disappear much faster")+')</label><br>'+
//Game.WritePrefButton('autoupdate','autoupdateButton','Offline mode OFF','Offline mode ON',0,1)+'<label>(disables update notifications)</label><br>'+
(!App?Game.WritePrefButton('warn','warnButton',loc("Closing warning")+ON,loc("Closing warning")+OFF)+'<label>('+loc("the game will ask you to confirm when you close the window")+')</label><br>':'')+
//Game.WritePrefButton('focus','focusButton',loc("Defocus")+OFF,loc("Defocus")+ON,0,1)+'<label>('+loc("the game will be less resource-intensive when out of focus")+')</label><br>'+
Game.WritePrefButton('extraButtons','extraButtonsButton',loc("Extra buttons")+ON,loc("Extra buttons")+OFF,'Game.ToggleExtraButtons();')+'<label>('+loc("add options on buildings like Mute")+')</label><br>'+
Game.WritePrefButton('askLumps','askLumpsButton',loc("Lump confirmation")+ON,loc("Lump confirmation")+OFF)+'<label>('+loc("the game will ask you to confirm before spending sugar lumps")+')</label><br>'+
(!App?Game.WritePrefButton('customGrandmas','customGrandmasButton',loc("Custom grandmas")+ON,loc("Custom grandmas")+OFF)+'<label>('+loc("some grandmas will be named after Patreon supporters")+')</label><br>':'')+
Game.WritePrefButton('notScary','notScaryButton',loc("Scary stuff")+OFF,loc("Scary stuff")+ON,0,1)+'<br>'+
Game.WritePrefButton('timeout','timeoutButton',loc("Sleep mode timeout")+ON,loc("Sleep mode timeout")+OFF)+'<label>('+loc("on slower computers, the game will put itself in sleep mode when it's inactive and starts to lag out; offline CpS production kicks in during sleep mode")+')</label><br>'+
Game.WritePrefButton('screenreader','screenreaderButton',loc("Screen reader mode")+ON,loc("Screen reader mode")+OFF,'Game.toSave=true;Game.toReload=true;')+'<label>('+loc("allows optimizations for screen readers; game will reload")+')</label><br>'+
'</div>'+
//'<div class="listing">'+Game.WritePrefButton('autosave','autosaveButton','Autosave ON','Autosave OFF')+'</div>'+
(!App?'<div class="listing"><a class="option smallFancyButton" '+Game.clickStr+'="Game.CheckModData();PlaySound(\'snd/tick.mp3\');">'+loc("Check mod data")+'</a><label>('+loc("view and delete save data created by mods")+')</label></div>':'')+
'</div>'+
'</div>'+
'</div>';
if (App && App.writeModUI)
{
str+=
'<div class="block" style="padding:0px;margin:8px 4px;">'+
'<div class="subsection" style="padding:0px;">'+
'<div class="title">'+loc("Mods")+'</div>'+
App.writeModUI()+
'</div>'+
'</div>';
}
str+='<div style="height:128px;"></div>';
}
else if (Game.onMenu=='log')
{
//str+=replaceAll('[bakeryName]',Game.bakeryName,Game.updateLog);
str+=Game.updateLog;
if (!Game.HasAchiev('Olden days')) str+='<div id="oldenDays" style="text-align:right;width:100%;"><div '+Game.clickStr+'="Game.SparkleAt(Game.mouseX,Game.mouseY);PlaySound(\'snd/tick.mp3\');PlaySound(\'snd/shimmerClick.mp3\');Game.Win(\'Olden days\');Game.UpdateMenu();" class="icon" style="display:inline-block;transform:scale(0.5);cursor:pointer;width:48px;height:48px;background-position:'+(-12*48)+'px '+(-3*48)+'px;"></div></div>';
}
else if (Game.onMenu=='stats')
{
var buildingsOwned=0;
buildingsOwned=Game.BuildingsOwned;
var upgrades='';
var cookieUpgrades='';
var hiddenUpgrades='';
var prestigeUpgrades='';
var upgradesTotal=0;
var upgradesOwned=0;
var prestigeUpgradesTotal=0;
var prestigeUpgradesOwned=0;
var list=[];
//sort the upgrades
for (var i in Game.Upgrades){list.push(Game.Upgrades[i]);}//clone first
var sortMap=function(a,b)
{
if (a.order>b.order) return 1;
else if (a.order<b.order) return -1;
else return 0;
}
list.sort(sortMap);
for (var i in list)
{
var str2='';
var me=list[i];
str2+=Game.crate(me,'stats');
if (me.bought)
{
if (Game.CountsAsUpgradeOwned(me.pool)) upgradesOwned++;
else if (me.pool=='prestige') prestigeUpgradesOwned++;
}
if (me.pool=='' || me.pool=='cookie' || me.pool=='tech') upgradesTotal++;
if (me.pool=='debug') hiddenUpgrades+=str2;
else if (me.pool=='prestige') {prestigeUpgrades+=str2;prestigeUpgradesTotal++;}
else if (me.pool=='cookie') cookieUpgrades+=str2;
else if (me.pool!='toggle' && me.pool!='unused') upgrades+=str2;
}
var achievements=[];
var achievementsOwned=0;
var achievementsOwnedOther=0;
var achievementsTotal=0;
var list=[];
for (var i in Game.Achievements)//sort the achievements
{
list.push(Game.Achievements[i]);
}
var sortMap=function(a,b)
{
if (a.order>b.order) return 1;
else if (a.order<b.order) return -1;
else return 0;
}
list.sort(sortMap);
for (var i in list)
{
var me=list[i];
//if (me.pool=='normal' || me.won>0) achievementsTotal++;
if (Game.CountsAsAchievementOwned(me.pool)) achievementsTotal++;
var pool=me.pool;
if (!achievements[pool]) achievements[pool]='';
achievements[pool]+=Game.crate(me,'stats');
if (me.won)
{
if (Game.CountsAsAchievementOwned(me.pool)) achievementsOwned++;
else achievementsOwnedOther++;
}
}
var achievementsStr='';
var pools={
'dungeon':(EN?'<b>Dungeon achievements</b> <small>(Not technically achievable yet.)</small>':'<b>???</b>'),
'shadow':'<b>'+loc("Shadow achievements")+'</b> <small>('+loc("These are feats that are either unfair or difficult to attain. They do not give milk.")+')</small>'
};
for (var i in achievements)
{
if (achievements[i]!='')
{
if (pools[i]) achievementsStr+='<div class="listing">'+pools[i]+'</div>';
achievementsStr+='<div class="listing crateBox">'+achievements[i]+'</div>';
}
}
var milkStr='';
for (var i=0;i<Game.Milks.length;i++)
{
if (Game.milkProgress>=i)
{
var milk=Game.Milks[i];
milkStr+='<div '+Game.getTooltip(
'<div class="prompt" style="text-align:center;padding-bottom:6px;white-space:nowrap;margin:0px;padding-bottom:96px;" id="tooltipMilk"><h3 style="margin:6px 32px 0px 32px;">'+(loc("Rank %1",romanize(i+1))+' - '+milk.name)+'</h3><div style="opacity:0.75;font-size:9px;">('+(i==0?loc("starter milk"):loc("for %1 achievements",Beautify(i*25)))+')</div><div class="line"></div><div style="width:100%;height:96px;position:absolute;left:0px;bottom:0px;background:url('+Game.resPath+'img/'+milk.pic+');"></div></div>'
,'top')+' style="background:url('+Game.resPath+'img/icons.png?v='+Game.version+') '+(-milk.icon[0]*48)+'px '+(-milk.icon[1]*48)+'px;margin:2px 0px;" class="trophy"></div>';
}
}
milkStr+='<div style="clear:both;"></div>';
var santaStr='';
var frames=15;
if (Game.Has('A festive hat'))
{
for (var i=0;i<=Game.santaLevel;i++)
{
santaStr+='<div '+Game.getTooltip(
'<div class="prompt" style="text-align:center;padding-bottom:6px;white-space:nowrap;margin:0px 32px;"><div style="width:96px;height:96px;margin:4px auto;background:url('+Game.resPath+'img/santa.png?v='+Game.version+') '+(-i*96)+'px 0px;filter:drop-shadow(0px 3px 2px #000);-webkit-filter:drop-shadow(0px 3px 2px #000);" id="tooltipSanta"></div><div class="line"></div><h3>'+Game.santaLevels[i]+'</h3></div>'
,'top')+' style="background:url('+Game.resPath+'img/santa.png?v='+Game.version+') '+(-i*48)+'px 0px;background-size:'+(frames*48)+'px 48px;" class="trophy"></div>';
}
santaStr+='<div style="clear:both;"></div>';
}
var dragonStr='';
var frames=9;
var mainLevels=[0,4,8,Game.dragonLevels.length-3,Game.dragonLevels.length-2,Game.dragonLevels.length-1];
if (Game.Has('A crumbly egg'))
{
for (var i=0;i<=mainLevels.length;i++)
{
if (Game.dragonLevel>=mainLevels[i])
{
var level=Game.dragonLevels[mainLevels[i]];
dragonStr+='<div '+Game.getTooltip(
//'<div style="width:96px;height:96px;margin:4px auto;background:url('+Game.resPath+'img/dragon.png?v='+Game.version+') '+(-level.pic*96)+'px 0px;"></div><div class="line"></div><div style="min-width:200px;text-align:center;margin-bottom:6px;">'+level.name+'</div>'
'<div class="prompt" style="text-align:center;padding-bottom:6px;white-space:nowrap;margin:0px 32px;" id="tooltipDragon"><div style="width:96px;height:96px;margin:4px auto;background:url('+Game.resPath+'img/dragon.png?v='+Game.version+') '+(-level.pic*96)+'px 0px;filter:drop-shadow(0px 3px 2px #000);-webkit-filter:drop-shadow(0px 3px 2px #000);"></div><div class="line"></div><h3>'+level.name+'</h3></div>'
,'top')+' style="background:url('+Game.resPath+'img/dragon.png?v='+Game.version+') '+(-level.pic*48)+'px 0px;background-size:'+(frames*48)+'px 48px;" class="trophy"></div>';
}
}
dragonStr+='<div style="clear:both;"></div>';
}
var ascensionModeStr='';
var icon=Game.ascensionModes[Game.ascensionMode].icon;
if (Game.resets>0) ascensionModeStr='<span style="cursor:pointer;" '+Game.getTooltip(
'<div style="min-width:200px;text-align:center;font-size:11px;" id="tooltipChallengeMode">'+Game.ascensionModes[Game.ascensionMode].desc+'</div>'
,'top')+'><div class="icon" style="display:inline-block;float:none;transform:scale(0.5);margin:-24px -16px -19px -8px;'+writeIcon(icon)+'"></div>'+Game.ascensionModes[Game.ascensionMode].dname+'</span>';
var milkName=Game.Milk.name;
var researchStr=Game.sayTime(Game.researchT,-1);
var pledgeStr=Game.sayTime(Game.pledgeT,-1);
var wrathStr='';
if (Game.elderWrath==1) wrathStr=loc("awoken");
else if (Game.elderWrath==2) wrathStr=loc("displeased");
else if (Game.elderWrath==3) wrathStr=loc("angered");
else if (Game.elderWrath==0 && Game.pledges>0) wrathStr=loc("appeased");
var dropMult=Game.dropRateMult();
var date=new Date();
date.setTime(Date.now()-Game.startDate);
var timeInSeconds=date.getTime()/1000;
var startDate=Game.sayTime(timeInSeconds*Game.fps,-1);
date.setTime(Date.now()-Game.fullDate);
var fullDate=Game.sayTime(date.getTime()/1000*Game.fps,-1);
if (!Game.fullDate || !fullDate || fullDate.length<1) fullDate=loc("a long while");
/*date.setTime(new Date().getTime()-Game.lastDate);
var lastDate=Game.sayTime(date.getTime()/1000*Game.fps,2);*/
var heavenlyMult=Game.GetHeavenlyMultiplier();
var seasonStr=Game.sayTime(Game.seasonT,-1);
var giftStr='';
if (Game.cookiesSent>0) giftStr+='<b>'+loc("Cookies gifted:")+'</b> '+Beautify(Game.cookiesSent);
if (Game.cookiesReceived>0) giftStr+=(Game.cookiesSent>0?'<b> / </b>':'')+'<b>'+loc("Cookies received:")+'</b> '+Beautify(Game.cookiesReceived);
str+='<div class="section">'+(EN?"Statistics":loc("Stats"))+'</div>'+
'<div class="subsection">'+
'<div class="title" style="position:relative;">'+loc("General")+
'</div>'+
'<div id="statsGeneral">'+
'<div class="listing"><b>'+loc("Cookies in bank:")+'</b> <div class="price plain">'+Game.tinyCookie()+Beautify(Game.cookies)+'</div></div>'+
'<div class="listing"><b>'+loc("Cookies baked (this ascension):")+'</b> <div class="price plain">'+Game.tinyCookie()+Beautify(Game.cookiesEarned)+'</div></div>'+
'<div class="listing"><b>'+loc("Cookies baked (all time):")+'</b> <div class="price plain">'+Game.tinyCookie()+Beautify(Game.cookiesEarned+Game.cookiesReset)+'</div></div>'+
(Game.cookiesReset>0?'<div class="listing"><b>'+loc("Cookies forfeited by ascending:")+'</b> <div class="price plain">'+Game.tinyCookie()+Beautify(Game.cookiesReset)+'</div></div>':'')+
(Game.resets?('<div class="listing"><b>'+loc("Legacy started:")+'</b> '+(fullDate==''?loc("just now"):loc("%1 ago",fullDate))+', '+loc("with %1 ascension",LBeautify(Game.resets))+'</div>'):'')+
'<div class="listing"><b>'+loc("Run started:")+'</b> '+(startDate==''?loc("just now"):loc("%1 ago",startDate))+'</div>'+
'<div class="listing"><b>'+loc("Buildings owned:")+'</b> '+Beautify(buildingsOwned)+'</div>'+
'<div class="listing"><b>'+loc("Cookies per second:")+'</b> '+Beautify(Game.cookiesPs,1)+' <small>'+
'('+loc("multiplier:")+' '+Beautify(Math.round(Game.globalCpsMult*100),1)+'%)'+
(Game.cpsSucked>0?' <span class="warning">('+loc("withered:")+' '+Beautify(Math.round(Game.cpsSucked*100),1)+'%)</span>':'')+
'</small></div>'+
'<div class="listing"><b>'+loc("Raw cookies per second:")+'</b> '+Beautify(Game.cookiesPsRaw,1)+' <small>'+
'('+loc("highest this ascension:")+' '+Beautify(Game.cookiesPsRawHighest,1)+')'+
'</small></div>'+
'<div class="listing"><b>'+loc("Cookies per click:")+'</b> '+Beautify(Game.computedMouseCps,1)+'</div>'+
'<div class="listing"><b>'+loc("Cookie clicks:")+'</b> '+Beautify(Game.cookieClicks)+'</div>'+
'<div class="listing"><b>'+loc("Hand-made cookies:")+'</b> '+Beautify(Game.handmadeCookies)+'</div>'+
'<div class="listing"><b>'+loc("Golden cookie clicks:")+'</b> '+Beautify(Game.goldenClicksLocal)+' <small>('+loc("all time:")+' '+Beautify(Game.goldenClicks)+')</small></div>'+//' <span class="hidden">(<b>Missed golden cookies :</b> '+Beautify(Game.missedGoldenClicks)+')</span></div>'+
(dropMult!=1?'<div class="listing"><b>'+loc("Random drop multiplier:")+'</b> <small>x</small>'+Beautify(dropMult,2)+'</div>':'')+
(giftStr!=''?'<div class="listing">'+giftStr+'</div>':'')+
'</div>'+
'<br><div class="listing"><b>'+loc("Running version:")+'</b> '+Game.version+'</div>'+
((researchStr!='' || wrathStr!='' || pledgeStr!='' || santaStr!='' || dragonStr!='' || Game.season!='' || ascensionModeStr!='' || Game.canLumps())?(
'</div><div class="subsection">'+
'<div class="title">'+loc("Special")+'</div>'+
'<div id="statsSpecial">'+
(ascensionModeStr!=''?'<div class="listing"><b>'+loc("Challenge mode:")+'</b>'+ascensionModeStr+'</div>':'')+
(Game.season!=''?'<div class="listing"><b>'+loc("Seasonal event:")+'</b> '+Game.seasons[Game.season].name+
(seasonStr!=''?' <small>('+loc("%1 remaining",seasonStr)+')</small>':'')+
'</div>':'')+
(EN && Game.season=='fools'?
'<div class="listing"><b>Money made from selling cookies :</b> '+Beautify(Game.cookiesEarned*0.08,2)+' cookie dollars</div>'+
(Game.Objects['Portal'].highest>0?'<div class="listing"><b>TV show seasons produced :</b> '+Beautify(Math.floor((timeInSeconds/60/60)*(Game.Objects['Portal'].highest*0.13)+1))+'</div>':'')
:'')+
(researchStr!=''?'<div class="listing"><b>'+loc("Research:")+'</b> '+loc("%1 remaining",researchStr)+'</div>':'')+
(wrathStr!=''?'<div class="listing"><b>'+loc("Grandmatriarchs status:")+'</b> '+wrathStr+'</div>':'')+
(pledgeStr!=''?'<div class="listing"><b>'+loc("Pledge:")+'</b> '+loc("%1 remaining",pledgeStr)+'</div>':'')+
(Game.wrinklersPopped>0?'<div class="listing"><b>'+loc("Wrinklers popped:")+'</b> '+Beautify(Game.wrinklersPopped)+'</div>':'')+
((Game.canLumps() && Game.lumpsTotal>-1)?'<div class="listing"><b>'+loc("Sugar lumps harvested:")+'</b> <div class="price lump plain">'+Beautify(Game.lumpsTotal)+'</div></div>':'')+
//(Game.cookiesSucked>0?'<div class="listing warning"><b>Withered :</b> '+Beautify(Game.cookiesSucked)+' cookies</div>':'')+
(Game.reindeerClicked>0?'<div class="listing"><b>'+loc("Reindeer found:")+'</b> '+Beautify(Game.reindeerClicked)+'</div>':'')+
(santaStr!=''?'<div class="listing"><b>'+loc("Santa stages unlocked:")+'</b></div><div>'+santaStr+'</div>':'')+
(dragonStr!=''?'<div class="listing"><b>'+loc("Dragon training:")+'</b></div><div>'+dragonStr+'</div>':'')+
'</div>'
):'')+
((Game.prestige>0 || prestigeUpgrades!='')?(
'</div><div class="subsection">'+
'<div class="title">'+loc("Prestige")+'</div>'+
'<div id="statsPrestige">'+
'<div class="listing"><div class="icon" style="float:left;background-position:'+(-19*48)+'px '+(-7*48)+'px;"></div>'+
'<div style="margin-top:8px;"><span class="title" style="font-size:22px;">'+loc("Prestige level:")+' '+Beautify(Game.prestige)+'</span> '+loc("at %1% of its potential <b>(+%2% CpS)</b>",[Beautify(heavenlyMult*100,1),Beautify(parseFloat(Game.prestige)*Game.heavenlyPower*heavenlyMult,1)])+'<br>'+loc("Heavenly chips:")+' <b>'+Beautify(Game.heavenlyChips)+'</b></div>'+
'</div>'+
(prestigeUpgrades!=''?(
'<div class="listing" style="clear:left;"><b>'+loc("Prestige upgrades unlocked:")+'</b> '+prestigeUpgradesOwned+'/'+prestigeUpgradesTotal+' ('+Math.floor((prestigeUpgradesOwned/prestigeUpgradesTotal)*100)+'%)</div>'+
'<div class="listing crateBox">'+prestigeUpgrades+'</div>'):'')+
'</div>'
):'')+
'</div><div class="subsection">'+
'<div class="title">'+loc("Upgrades")+'</div>'+
'<div id="statsUpgrades">'+
(hiddenUpgrades!=''?('<div class="listing"><b>Debug</b></div>'+
'<div class="listing crateBox">'+hiddenUpgrades+'</div>'):'')+
'<div class="listing"><b>'+loc("Upgrades unlocked:")+'</b> '+upgradesOwned+'/'+upgradesTotal+' ('+Math.floor((upgradesOwned/upgradesTotal)*100)+'%)</div>'+
'<div class="listing crateBox">'+upgrades+'</div>'+
(cookieUpgrades!=''?('<div class="listing"><b>'+loc("Cookies")+'</b></div>'+
'<div class="listing crateBox">'+cookieUpgrades+'</div>'):'')+
'</div>'+
'</div><div class="subsection">'+
'<div class="title">'+loc("Achievements")+'</div>'+
'<div id="statsAchievs">'+
'<div class="listing"><b>'+loc("Achievements unlocked:")+'</b> '+achievementsOwned+'/'+achievementsTotal+' ('+Math.floor((achievementsOwned/achievementsTotal)*100)+'%)'+(achievementsOwnedOther>0?('<span style="font-weight:bold;font-size:10px;color:#70a;"> (+'+achievementsOwnedOther+')</span>'):'')+'</div>'+
(Game.cookiesMultByType['kittens']>1?('<div class="listing"><b>'+loc("Kitten multiplier:")+'</b> '+Beautify((Game.cookiesMultByType['kittens'])*100)+'%</div>'):'')+
'<div class="listing"><b>'+loc("Milk")+':</b> '+milkName+'</div>'+
(milkStr!=''?'<div class="listing"><b>'+loc("Milk flavors unlocked:")+'</b></div><div>'+milkStr+'</div>':'')+
'<div class="listing"><small style="opacity:0.75;">('+loc("Milk is gained with each achievement. It can unlock unique upgrades over time.")+')</small></div>'+
achievementsStr+
'</div>'+
'</div>'+
'<div style="padding-bottom:128px;"></div>'
;
}
//str='<div id="selectionKeeper" class="selectable">'+str+'</div>';
l('menu').innerHTML=str;
if (App)
{
var anchors=l('menu').getElementsByTagName('a');
for (var i=0;i<anchors.length;i++)
{
var it=anchors[i];
if (it.href)
{
console.log(it.href);
AddEvent(it,'click',function(href){return function(){
App.openLink(href);
}}(it.href));
it.removeAttribute('href');
}
}
}
/*AddEvent(l('selectionKeeper'),'mouseup',function(e){
console.log('selection:',window.getSelection());
});*/
}
AddEvent(l('prefsButton'),'click',function(){Game.ShowMenu('prefs');});
AddEvent(l('statsButton'),'click',function(){Game.ShowMenu('stats');});
AddEvent(l('logButton'),'click',function(){Game.ShowMenu('log');});
AddEvent(l('legacyButton'),'click',function(){PlaySound('snd/tick.mp3');Game.Ascend();});
Game.ascendMeter=l('ascendMeter');
Game.ascendNumber=l('ascendNumber');
/*=====================================================================================
NEWS TICKER
=======================================================================================*/
Game.Ticker='';
Game.TickerAge=0;
Game.TickerEffect=0;
Game.TickerN=0;
Game.TickerClicks=0;
Game.UpdateTicker=function()
{
Game.TickerAge--;
if (Game.TickerAge<=0) Game.getNewTicker();
else if (Game.Ticker=='') Game.getNewTicker(true);
}
Game.getNewTicker=function(manual)//note : "manual" is true if the ticker was clicked, but may also be true on startup etc
{
var list=[];
var NEWS=loc("News :").replace(' ','&nbsp;')+' ';
var loreProgress=Math.round(Math.log(Game.cookiesEarned/10)*Math.LOG10E+1|0);
if (Game.TickerN%2==0 || loreProgress>14)
{
var animals=['newts','penguins','scorpions','axolotls','puffins','porpoises','blowfish','horses','crayfish','slugs','humpback whales','nurse sharks','giant squids','polar bears','fruit bats','frogs','sea squirts','velvet worms','mole rats','paramecia','nematodes','tardigrades','giraffes','monkfish','wolfmen','goblins','hippies'];
if (Math.random()<0.75 || Game.cookiesEarned<10000)
{
if (Game.Objects['Grandma'].amount>0) list.push('<q>'+choose(loc("Ticker (grandma)"))+'</q><sig>'+Game.Objects['Grandma'].single+'</sig>');
if (!Game.prefs.notScary && Game.Objects['Grandma'].amount>=50) list.push('<q>'+choose(loc("Ticker (threatening grandma)"))+'</q><sig>'+Game.Objects['Grandma'].single+'</sig>');
if (EN && Game.HasAchiev('Just wrong') && Math.random()<0.05) list.push(NEWS+'cookie manufacturer downsizes, sells own grandmother!');
if (!Game.prefs.notScary && Game.HasAchiev('Just wrong') && Math.random()<0.4) list.push('<q>'+choose(loc("Ticker (angry grandma)"))+'</q><sig>'+Game.Objects['Grandma'].single+'</sig>');
if (!Game.prefs.notScary && Game.Objects['Grandma'].amount>=1 && Game.pledges>0 && Game.elderWrath==0) list.push('<q>'+choose(loc("Ticker (grandmas return)"))+'</q><sig>'+Game.Objects['Grandma'].single+'</sig>');
if (!EN)
{
for (var i in Game.Objects)
{
if (i!='Cursor' && i!='Grandma' && Game.Objects[i].amount>0) list.push(NEWS+choose(loc("Ticker ("+i+")")));
}
if (Game.cookiesEarned>=1000)
{
if (Game.season=='halloween') list.push(NEWS+choose(loc("Ticker (Halloween)")));
if (Game.season=='christmas') list.push(NEWS+choose(loc("Ticker (Christmas)")));
if (Game.season=='valentines') list.push(NEWS+choose(loc("Ticker (Valentines)")));
if (Game.season=='easter') list.push(NEWS+choose(loc("Ticker (Easter)")));
}
}
else
{
if (Game.Objects['Farm'].amount>0) list.push(choose([
'News : cookie farms suspected of employing undeclared elderly workforce!',
'News : cookie farms release harmful chocolate in our rivers, says scientist!',
'News : genetically-modified chocolate controversy strikes cookie farmers!',
'News : free-range farm cookies popular with today\'s hip youth, says specialist.',
'News : farm cookies deemed unfit for vegans, says nutritionist.'
]));
if (Game.Objects['Mine'].amount>0) list.push(choose([
'News : is our planet getting lighter? Experts examine the effects of intensive chocolate mining.',
'News : '+Math.floor(Math.random()*1000+2)+' miners trapped in collapsed chocolate mine!',
'News : chocolate mines found to cause earthquakes and sinkholes!',
'News : chocolate mine goes awry, floods village in chocolate!',
'News : depths of chocolate mines found to house "peculiar, chocolaty beings"!'
]));
if (Game.Objects['Factory'].amount>0) list.push(choose([
'News : cookie factories linked to global warming!',
'News : cookie factories involved in chocolate weather controversy!',
'News : cookie factories on strike, robotic minions employed to replace workforce!',
'News : cookie factories on strike - workers demand to stop being paid in cookies!',
'News : factory-made cookies linked to obesity, says study.'
]));
if (Game.Objects['Bank'].amount>0) list.push(choose([
'News : cookie loans on the rise as people can no longer afford them with regular money.',
'News : cookies slowly creeping up their way as a competitor to traditional currency!',
'News : most bakeries now fitted with ATMs to allow for easy cookie withdrawals and deposits.',
'News : cookie economy now strong enough to allow for massive vaults doubling as swimming pools!',
'News : "Tomorrow\'s wealthiest people will be calculated by their worth in cookies", predict economists.'
]));
if (Game.Objects['Temple'].amount>0) list.push(choose([
'News : explorers bring back ancient artifact from abandoned temple; archeologists marvel at the centuries-old '+choose(['magic','carved','engraved','sculpted','royal','imperial','mummified','ritual','golden','silver','stone','cursed','plastic','bone','blood','holy','sacred','sacrificial','electronic','singing','tapdancing'])+' '+choose(['spoon','fork','pizza','washing machine','calculator','hat','piano','napkin','skeleton','gown','dagger','sword','shield','skull','emerald','bathtub','mask','rollerskates','litterbox','bait box','cube','sphere','fungus'])+'!',
'News : recently-discovered chocolate temples now sparking new cookie-related cult; thousands pray to Baker in the sky!',
'News : just how extensive is the cookie pantheon? Theologians speculate about possible '+choose(['god','goddess'])+' of '+choose([choose(animals),choose(['kazoos','web design','web browsers','kittens','atheism','handbrakes','hats','aglets','elevator music','idle games','the letter "P"','memes','hamburgers','bad puns','kerning','stand-up comedy','failed burglary attempts','clickbait','one weird tricks'])])+'.',
'News : theists of the world discover new cookie religion - "Oh boy, guess we were wrong all along!"',
'News : cookie heaven allegedly "sports elevator instead of stairway"; cookie hell "paved with flagstone, as good intentions make for poor building material".'
]));
if (Game.Objects['Wizard tower'].amount>0) list.push(choose([
'News : all '+choose([choose(animals),choose(['public restrooms','clouds','politicians','moustaches','hats','shoes','pants','clowns','encyclopedias','websites','potted plants','lemons','household items','bodily fluids','cutlery','national landmarks','yogurt','rap music','underwear'])])+' turned into '+choose([choose(animals),choose(['public restrooms','clouds','politicians','moustaches','hats','shoes','pants','clowns','encyclopedias','websites','potted plants','lemons','household items','bodily fluids','cutlery','national landmarks','yogurt','rap music','underwear'])])+' in freak magic catastrophe!',
'News : heavy dissent rages between the schools of '+choose(['water','fire','earth','air','lightning','acid','song','battle','peace','pencil','internet','space','time','brain','nature','techno','plant','bug','ice','poison','crab','kitten','dolphin','bird','punch','fart'])+' magic and '+choose(['water','fire','earth','air','lightning','acid','song','battle','peace','pencil','internet','space','time','brain','nature','techno','plant','bug','ice','poison','crab','kitten','dolphin','bird','punch','fart'])+' magic!',
'News : get your new charms and curses at the yearly National Spellcrafting Fair! Exclusive prices on runes and spellbooks.',
'News : cookie wizards deny involvement in shockingly ugly newborn - infant is "honestly grody-looking, but natural", say doctors.',
'News : "Any sufficiently crude magic is indistinguishable from technology", claims renowned technowizard.'
]));
if (Game.Objects['Shipment'].amount>0) list.push(choose([
'News : new chocolate planet found, becomes target of cookie-trading spaceships!',
'News : massive chocolate planet found with 99.8% certified pure dark chocolate core!',
'News : space tourism booming as distant planets attract more bored millionaires!',
'News : chocolate-based organisms found on distant planet!',
'News : ancient baking artifacts found on distant planet; "terrifying implications", experts say.'
]));
if (Game.Objects['Alchemy lab'].amount>0) list.push(choose([
'News : national gold reserves dwindle as more and more of the precious mineral is turned to cookies!',
'News : chocolate jewelry found fashionable, gold and diamonds "just a fad", says specialist.',
'News : silver found to also be transmutable into white chocolate!',
'News : defective alchemy lab shut down, found to convert cookies to useless gold.',
'News : alchemy-made cookies shunned by purists!'
]));
if (Game.Objects['Portal'].amount>0) list.push(choose([
'News : nation worried as more and more unsettling creatures emerge from dimensional portals!',
'News : dimensional portals involved in city-engulfing disaster!',
'News : tourism to cookieverse popular with bored teenagers! Casualty rate as high as 73%!',
'News : cookieverse portals suspected to cause fast aging and obsession with baking, says study.',
'News : "do not settle near portals," says specialist; "your children will become strange and corrupted inside."'
]));
if (Game.Objects['Time machine'].amount>0) list.push(choose([
'News : time machines involved in history-rewriting scandal! Or are they?',
'News : time machines used in unlawful time tourism!',
'News : cookies brought back from the past "unfit for human consumption", says historian.',
'News : various historical figures inexplicably replaced with talking lumps of dough!',
'News : "I have seen the future," says time machine operator, "and I do not wish to go there again."'
]));
if (Game.Objects['Antimatter condenser'].amount>0) list.push(choose([
'News : whole town seemingly swallowed by antimatter-induced black hole; more reliable sources affirm town "never really existed"!',
'News : "explain to me again why we need particle accelerators to bake cookies?" asks misguided local woman.',
'News : first antimatter condenser successfully turned on, doesn\'t rip apart reality!',
'News : researchers conclude that what the cookie industry needs, first and foremost, is "more magnets".',
'News : "unravelling the fabric of reality just makes these cookies so much tastier", claims scientist.'
]));
if (Game.Objects['Prism'].amount>0) list.push(choose([
'News : new cookie-producing prisms linked to outbreak of rainbow-related viral videos.',
'News : scientists warn against systematically turning light into matter - "One day, we\'ll end up with all matter and no light!"',
'News : cookies now being baked at the literal speed of light thanks to new prismatic contraptions.',
'News : "Can\'t you sense the prism watching us?", rambles insane local man. "No idea what he\'s talking about", shrugs cookie magnate/government official.',
'News : world citizens advised "not to worry" about frequent atmospheric flashes.',
]));
if (Game.Objects['Chancemaker'].amount>0) list.push(choose([
'News : strange statistical anomalies continue as weather forecast proves accurate an unprecedented 3 days in a row!',
'News : local casino ruined as all gamblers somehow hit a week-long winning streak! "We might still be okay", says owner before being hit by lightning 47 times.',
'News : neighboring nation somehow elects president with sensible policies in freak accident of random chance!',
'News : million-to-one event sees gritty movie reboot turning out better than the original! "We have no idea how this happened", say movie execs.',
'News : all scratching tickets printed as winners, prompting national economy to crash and, against all odds, recover overnight.',
]));
if (Game.Objects['Fractal engine'].amount>0) list.push(choose([
'News : local man "done with Cookie Clicker", finds the constant self-references "grating and on-the-nose".',
'News : local man sails around the world to find himself - right where he left it.',
'News : local guru claims "there\'s a little bit of ourselves in everyone", under investigation for alleged cannibalism.',
'News : news writer finds herself daydreaming about new career. Or at least a raise.',
'News : polls find idea of cookies made of cookies "acceptable" - "at least we finally know what\'s in them", says interviewed citizen.',
]));
if (Game.Objects['Javascript console'].amount>0) list.push(choose([
'News : strange fad has parents giving their newborns names such as Emma.js or Liam.js. At least one Baby.js reported.',
'News : coding is hip! More and more teenagers turn to technical fields like programming, ensuring a future robot apocalypse and the doom of all mankind.',
'News : developers unsure what to call their new javascript libraries as all combinations of any 3 dictionary words have already been taken.',
'News : nation holds breath as nested ifs about to hatch.',
'News : clueless copywriter forgets to escape a quote, ends news line prematurely; last words reported to be "Huh, why isn',
]));
if (Game.Objects['Idleverse'].amount>0) list.push(choose([
'News : is another you living out their dreams in an alternate universe? Probably, you lazy bum!',
'News : public recoils at the notion of a cosmos made of infinite idle games. "I kinda hoped there\'d be more to it", says distraught citizen.',
'News : with an infinity of parallel universes, people turn to reassuring alternate dimensions, which only number "in the high 50s".',
'News : "I find solace in the knowledge that at least some of my alternate selves are probably doing fine out there", says citizen\'s last remaining exemplar in the multiverse.',
'News : comic book writers point to actual multiverse in defense of dubious plot points. "See? I told you it wasn\'t \'hackneyed and contrived\'!"'
]));
if (Game.Objects['Cortex baker'].amount>0) list.push(choose([
'News : cortex baker wranglers kindly remind employees that cortex bakers are the bakery\'s material property and should not be endeared with nicknames.',
'News : space-faring employees advised to ignore unusual thoughts and urges experienced within 2 parsecs of gigantic cortex bakers, say guidelines.',
'News : astronomers warn of cortex baker trajectory drift, fear future head-on collisions resulting in costly concussions.',
'News : runt cortex baker identified with an IQ of only quintuple digits: "just a bit of a dummy", say specialists.',
'News : are you smarter than a cortex baker? New game show deemed "unfair" by contestants.'
]));
if (Game.Objects['You'].amount>0) list.push(choose([
'News : the person of the year is, this year again, '+Game.bakeryName+'! How unexpected!',
'News : criminals caught sharing pirated copies of '+Game.bakeryName+'\'s genome may be exposed to fines and up to 17 billion years prison, reminds constable.',
'News : could local restaurants be serving you bootleg '+Game.bakeryName+' clone meat? Our delicious investigation follows after tonight\'s news.',
'News : beloved cookie magnate '+Game.bakeryName+', erroneously reported as trampled to death by crazed fans, thankfully found to be escaped clone mistaken for original.',
'News : "Really, we\'re just looking for some basic societal acceptance and compassion", mumbles incoherent genetic freak '+Game.bakeryName+'-Clone #59014.'
]));
if (Game.season=='halloween' && Game.cookiesEarned>=1000) list.push(choose([
'News : strange twisting creatures amass around cookie factories, nibble at assembly lines.',
'News : ominous wrinkly monsters take massive bites out of cookie production; "this can\'t be hygienic", worries worker.',
'News : pagan rituals on the rise as children around the world dress up in strange costumes and blackmail homeowners for candy.',
'News : new-age terrorism strikes suburbs as houses find themselves covered in eggs and toilet paper.',
'News : children around the world "lost and confused" as any and all Halloween treats have been replaced by cookies.'
]));
if (Game.season=='christmas' && Game.cookiesEarned>=1000) list.push(choose([
'News : bearded maniac spotted speeding on flying sleigh! Investigation pending.',
'News : Santa Claus announces new brand of breakfast treats to compete with cookie-flavored cereals! "They\'re ho-ho-horrible!" says Santa.',
'News : "You mean he just gives stuff away for free?!", concerned moms ask. "Personally, I don\'t trust his beard."',
'News : obese jolly lunatic still on the loose, warn officials. "Keep your kids safe and board up your chimneys. We mean it."',
'News : children shocked as they discover Santa Claus isn\'t just their dad in a costume after all!<br>"I\'m reassessing my life right now", confides Laura, aged 6.',
'News : mysterious festive entity with quantum powers still wrecking havoc with army of reindeer, officials say.',
'News : elves on strike at toy factory! "We will not be accepting reindeer chow as payment anymore. And stop calling us elves!"',
'News : elves protest around the nation; wee little folks in silly little outfits spread mayhem, destruction; rabid reindeer running rampant through streets.',
'News : scholars debate regarding the plural of reindeer(s) in the midst of elven world war.',
'News : elves "unrelated to gnomes despite small stature and merry disposition", find scientists.',
'News : elves sabotage radioactive frosting factory, turn hundreds blind in vicinity - "Who in their right mind would do such a thing?" laments outraged mayor.',
'News : drama unfolds at North Pole as rumors crop up around Rudolph\'s red nose; "I may have an addiction or two", admits reindeer.'
]));
if (Game.season=='valentines' && Game.cookiesEarned>=1000) list.push(choose([
'News : organ-shaped confectioneries being traded in schools all over the world; gruesome practice undergoing investigation.',
'News : heart-shaped candies overtaking sweets business, offering competition to cookie empire. "It\'s the economy, cupid!"',
'News : love\'s in the air, according to weather specialists. Face masks now offered in every city to stunt airborne infection.',
'News : marrying a cookie - deranged practice, or glimpse of the future?',
'News : boyfriend dumped after offering his lover cookies for Valentine\'s Day, reports say. "They were off-brand", shrugs ex-girlfriend.'
]));
if (Game.season=='easter' && Game.cookiesEarned>=1000) list.push(choose([
'News : long-eared critters with fuzzy tails invade suburbs, spread terror and chocolate!',
'News : eggs have begun to materialize in the most unexpected places; "no place is safe", warn experts.',
'News : packs of rampaging rabbits cause billions in property damage; new strain of myxomatosis being developed.',
'News : egg-laying rabbits "not quite from this dimension", warns biologist; advises against petting, feeding, or cooking the creatures.',
'News : mysterious rabbits found to be egg-layers, but mammalian, hinting at possible platypus ancestry.'
]));
}
}
if (!EN)
{
if (Game.cookiesEarned>=10000)
{
list.push(NEWS+choose(loc("Ticker (misc)")));
list.push(NEWS+choose(loc("Ticker (misc)")));
list.push(NEWS+choose(loc("Ticker (misc)")));
}
}
else
{
if (Math.random()<0.05)
{
if (Game.HasAchiev('Base 10')) list.push('News : cookie manufacturer completely forgoes common sense, lets strange obsession with round numbers drive building decisions!');
if (Game.HasAchiev('From scratch')) list.push('News : follow the tear-jerking, riches-to-rags story about a local cookie manufacturer who decided to give it all up!');
if (Game.HasAchiev('A world filled with cookies')) list.push('News : known universe now jammed with cookies! No vacancies!');
if (Game.HasAchiev('Last Chance to See')) list.push('News : incredibly rare albino wrinkler on the brink of extinction poached by cookie-crazed pastry magnate!');
if (Game.Has('Serendipity')) list.push('News : local cookie manufacturer becomes luckiest being alive!');
if (Game.Has('Season switcher')) list.push('News : seasons are all out of whack! "We need to get some whack back into them seasons", says local resident.');
if (Game.Has('Kitten helpers')) list.push('News : faint meowing heard around local cookie facilities; suggests new ingredient being tested.');
if (Game.Has('Kitten workers')) list.push('News : crowds of meowing kittens with little hard hats reported near local cookie facilities.');
if (Game.Has('Kitten engineers')) list.push('News : surroundings of local cookie facilities now overrun with kittens in adorable little suits. Authorities advise to stay away from the premises.');
if (Game.Has('Kitten overseers')) list.push('News : locals report troupe of bossy kittens meowing adorable orders at passersby.');
if (Game.Has('Kitten managers')) list.push('News : local office cubicles invaded with armies of stern-looking kittens asking employees "what\'s happening, meow".');
if (Game.Has('Kitten accountants')) list.push('News : tiny felines show sudden and amazing proficiency with fuzzy mathematics and pawlinomials, baffling scientists and pet store owners.');
if (Game.Has('Kitten specialists')) list.push('News : new kitten college opening next week, offers courses on cookie-making and catnip studies.');
if (Game.Has('Kitten experts')) list.push('News : unemployment rates soaring as woefully adorable little cats nab jobs on all levels of expertise, says study.');
if (Game.Has('Kitten consultants')) list.push('News : "In the future, your job will most likely be done by a cat", predicts suspiciously furry futurologist.');
if (Game.Has('Kitten assistants to the regional manager')) list.push('News : strange kittens with peculiar opinions on martial arts spotted loitering on local beet farms!');
if (Game.Has('Kitten marketeers')) list.push('News : nonsensical kitten billboards crop up all over countryside, trying to sell people the cookies they already get for free!');
if (Game.Has('Kitten analysts')) list.push('News : are your spending habits sensible? For a hefty fee, these kitten analysts will tell you!');
if (Game.Has('Kitten executives')) list.push('News : kittens strutting around in hot little business suits shouting cut-throat orders at their assistants, possibly the cutest thing this reporter has ever seen!');
if (Game.Has('Kitten admins')) list.push('News : all systems nominal, claim kitten admins obviously in way over their heads.');
if (Game.Has('Kitten strategists')) list.push('News : overpaid kittens scratching their fuzzy little heads trying to find new ways to get cookies in your shopping cart!');
if (Game.Has('Kitten angels')) list.push('News : "Try to ignore any ghostly felines that may be purring inside your ears," warn scientists. "They\'ll just lure you into making poor life choices."');
if (Game.Has('Kitten wages')) list.push('News : kittens break glass ceiling! Do they have any idea how expensive those are!');
if (Game.HasAchiev('Jellicles')) list.push('News : local kittens involved in misguided musical production, leave audience perturbed and unnerved.');
}
if (Game.HasAchiev('Dude, sweet') && Math.random()<0.2) list.push(choose([
'News : major sugar-smuggling ring dismantled by authorities; '+Math.floor(Math.random()*30+3)+' tons of sugar lumps seized, '+Math.floor(Math.random()*48+2)+' suspects apprehended.',
'News : authorities warn tourists not to buy bootleg sugar lumps from street peddlers - "You think you\'re getting a sweet deal, but what you\'re being sold is really just ordinary cocaine", says agent.',
'News : pro-diabetes movement protests against sugar-shaming. "I\'ve eaten nothing but sugar lumps for the past '+Math.floor(Math.random()*10+4)+' years and I\'m feeling great!", says woman with friable skin.',
'News : experts in bitter disagreement over whether sugar consumption turns children sluggish or hyperactive.',
'News : fishermen deplore upturn in fish tooth decay as sugar lumps-hauling cargo sinks into the ocean.',
'News : rare black sugar lump that captivated millions in unprecedented auction revealed to be common toxic fungus.',
'News : "Back in my day, sugar lumps were these little cubes you\'d put in your tea, not those fist-sized monstrosities people eat for lunch", whines curmudgeon with failing memory.',
'News : sugar lump-snacking fad sweeps the nation; dentists everywhere rejoice.'
]));
if (Math.random()<0.001)//apologies to Will Wright
{
list.push(
'You have been chosen. They will come soon.',
'They\'re coming soon. Maybe you should think twice about opening the door.',
'The end is near. Make preparations.',
'News : broccoli tops for moms, last for kids; dads indifferent.',
'News : middle age a hoax, declares study; turns out to be bad posture after all.',
'News : kitties want answers in possible Kitty Kibble shortage.'
);
}
if (Game.cookiesEarned>=10000) list.push(
'News : '+choose([
'cookies found to '+choose(['increase lifespan','sensibly increase intelligence','reverse aging','decrease hair loss','prevent arthritis','cure blindness'])+' in '+choose(animals)+'!',
'cookies found to make '+choose(animals)+' '+choose(['more docile','more handsome','nicer','less hungry','more pragmatic','tastier'])+'!',
'cookies tested on '+choose(animals)+', found to have no ill effects.',
'cookies unexpectedly popular among '+choose(animals)+'!',
'unsightly lumps found on '+choose(animals)+' near cookie facility; "they\'ve pretty much always looked like that", say biologists.',
'new species of '+choose(animals)+' discovered in distant country; "yup, tastes like cookies", says biologist.',
'cookies go well with '+choose([choose(['roasted','toasted','boiled','sauteed','minced'])+' '+choose(animals),choose(['sushi','soup','carpaccio','steak','nuggets'])+' made from '+choose(animals)])+', says controversial chef.',
'"do your cookies contain '+choose(animals)+'?", asks PSA warning against counterfeit cookies.',
'doctors recommend twice-daily consumption of fresh cookies.',
'doctors warn against chocolate chip-snorting teen fad.',
'doctors advise against new cookie-free fad diet.',
'doctors warn mothers about the dangers of "home-made cookies".'
]),
'News : "'+choose([
'I\'m all about cookies',
'I just can\'t stop eating cookies. I think I seriously need help',
'I guess I have a cookie problem',
'I\'m not addicted to cookies. That\'s just speculation by fans with too much free time',
'my upcoming album contains 3 songs about cookies',
'I\'ve had dreams about cookies 3 nights in a row now. I\'m a bit worried honestly',
'accusations of cookie abuse are only vile slander',
'cookies really helped me when I was feeling low',
'cookies are the secret behind my perfect skin',
'cookies helped me stay sane while filming my upcoming movie',
'cookies helped me stay thin and healthy',
'I\'ll say one word, just one : cookies',
'alright, I\'ll say it - I\'ve never eaten a single cookie in my life'
])+'", reveals celebrity.',
choose([
'News : scientist predicts imminent cookie-related "end of the world"; becomes joke among peers.',
'News : man robs bank, buys cookies.',
'News : scientists establish that the deal with airline food is, in fact, a critical lack of cookies.',
'News : hundreds of tons of cookies dumped into starving country from airplanes; thousands dead, nation grateful.',
'News : new study suggests cookies neither speed up nor slow down aging, but instead "take you in a different direction".',
'News : overgrown cookies found in fishing nets, raise questions about hormone baking.',
'News : "all-you-can-eat" cookie restaurant opens in big city; waiters trampled in minutes.',
'News : man dies in cookie-eating contest; "a less-than-impressive performance", says judge.',
'News : what makes cookies taste so right? "Probably all the [*****] they put in them", says anonymous tipper.',
'News : man found allergic to cookies; "what a weirdo", says family.',
'News : foreign politician involved in cookie-smuggling scandal.',
'News : cookies now more popular than '+choose(['cough drops','broccoli','smoked herring','cheese','video games','stable jobs','relationships','time travel','cat videos','tango','fashion','television','nuclear warfare','whatever it is we ate before','politics','oxygen','lamps'])+', says study.',
'News : obesity epidemic strikes nation; experts blame '+choose(['twerking','that darn rap music','video-games','lack of cookies','mysterious ghostly entities','aliens','parents','schools','comic-books','cookie-snorting fad'])+'.',
'News : cookie shortage strikes town, people forced to eat cupcakes; "just not the same", concedes mayor.',
'News : "you gotta admit, all this cookie stuff is a bit ominous", says confused idiot.',
//'News : scientists advise getting used to cookies suffusing every aspect of life; "this is the new normal", expert says.',
//'News : doctors advise against wearing face masks when going outside. "You never know when you might need a cookie... a mask would just get in the way."',//these were written back when covid hadn't really done much damage yet but they just feel in poor taste now
'News : is there life on Mars? Various chocolate bar manufacturers currently under investigation for bacterial contaminants.',
'News : "so I guess that\'s a thing now", scientist comments on cookie particles now present in virtually all steel manufactured since cookie production ramped up worldwide.',
'News : trace amounts of cookie particles detected in most living creatures, some of which adapting them as part of new and exotic metabolic processes.',
]),
choose([
'News : movie cancelled from lack of actors; "everybody\'s at home eating cookies", laments director.',
'News : comedian forced to cancel cookie routine due to unrelated indigestion.',
'News : new cookie-based religion sweeps the nation.',
'News : fossil records show cookie-based organisms prevalent during Cambrian explosion, scientists say.',
'News : mysterious illegal cookies seized; "tastes terrible", says police.',
'News : man found dead after ingesting cookie; investigators favor "mafia snitch" hypothesis.',
'News : "the universe pretty much loops on itself," suggests researcher; "it\'s cookies all the way down."',
'News : minor cookie-related incident turns whole town to ashes; neighboring cities asked to chip in for reconstruction.',
'News : is our media controlled by the cookie industry? This could very well be the case, says crackpot conspiracy theorist.',
'News : '+choose(['cookie-flavored popcorn pretty damn popular; "we kinda expected that", say scientists.','cookie-flavored cereals break all known cereal-related records','cookies popular among all age groups, including fetuses, says study.','cookie-flavored popcorn sales exploded during screening of Grandmothers II : The Moistening.']),
'News : all-cookie restaurant opening downtown. Dishes such as braised cookies, cookie thermidor, and for dessert : crepes.',
'News : "Ook", says interviewed orangutan.',
'News : cookies could be the key to '+choose(['eternal life','infinite riches','eternal youth','eternal beauty','curing baldness','world peace','solving world hunger','ending all wars world-wide','making contact with extraterrestrial life','mind-reading','better living','better eating','more interesting TV shows','faster-than-light travel','quantum baking','chocolaty goodness','gooder thoughtness'])+', say scientists.',
'News : flavor text '+choose(['not particularly flavorful','kind of unsavory','"rather bland"','pretty spicy lately'])+', study finds.',
]),
choose([
'News : what do golden cookies taste like? Study reveals a flavor "somewhere between spearmint and liquorice".',
'News : what do wrath cookies taste like? Study reveals a flavor "somewhere between blood sausage and seawater".',
'News : '+Game.bakeryName+'-brand cookies "'+choose(['much less soggy','much tastier','relatively less crappy','marginally less awful','less toxic','possibly more edible','more fashionable','slightly nicer','trendier','arguably healthier','objectively better choice','slightly less terrible','decidedly cookier','a tad cheaper'])+' than competitors", says consumer survey.',
'News : "'+Game.bakeryName+'" set to be this year\'s most popular baby name.',
'News : new popularity survey says '+Game.bakeryName+'\'s the word when it comes to cookies.',
'News : major city being renamed '+Game.bakeryName+'ville after world-famous cookie manufacturer.',
'News : '+choose(['street','school','nursing home','stadium','new fast food chain','new planet','new disease','flesh-eating bacteria','deadly virus','new species of '+choose(animals),'new law','baby','programming language'])+' to be named after '+Game.bakeryName+', the world-famous cookie manufacturer.',
'News : don\'t miss tonight\'s biopic on '+Game.bakeryName+'\'s irresistible rise to success!',
'News : don\'t miss tonight\'s interview of '+Game.bakeryName+' by '+choose(['Bloprah','Blavid Bletterman','Blimmy Blimmel','Blellen Blegeneres','Blimmy Blallon','Blonan Blo\'Brien','Blay Bleno','Blon Blewart','Bleven Blolbert','Lord Toxikhron of dimension 7-B19',Game.bakeryName+'\'s own evil clone'])+'!',
'News : people all over the internet still scratching their heads over nonsensical reference : "Okay, but why an egg?"',
'News : viral video "Too Many Cookies" could be "a grim commentary on the impending crisis our world is about to face", says famous economist.',
'News : "memes from last year somehow still relevant", deplore experts.',
'News : cookie emoji most popular among teenagers, far ahead of "judgmental OK hand sign" and "shifty-looking dark moon", says study.',
]),
choose([
'News : births of suspiciously bald babies on the rise; ancient alien cabal denies involvement.',
'News : "at this point, cookies permeate the economy", says economist. "If we start eating anything else, we\'re all dead."',
'News : pun in headline infuriates town, causes riot. 21 wounded, 5 dead; mayor still missing.',
'Nws : ky btwn W and R brokn, plas snd nw typwritr ASAP.',
'Neeeeews : "neeeew EEEEEE keeeeey working fineeeeeeeee", reeeports gleeeeeeeeful journalist.',
'News : cookies now illegal in some backwards country nobody cares about. Political tensions rising; war soon, hopefully.',
'News : irate radio host rambles about pixelated icons. "None of the cookies are aligned! Can\'t anyone else see it? I feel like I\'m taking crazy pills!"',
'News : nation cheers as legislators finally outlaw '+choose(['cookie criticism','playing other games than Cookie Clicker','pineapple on pizza','lack of cheerfulness','mosquitoes','broccoli','the human spleen','bad weather','clickbait','dabbing','the internet','memes','millennials'])+'!',
'News : '+choose(['local','area'])+' '+choose(['man','woman'])+' goes on journey of introspection, finds cookies : "I honestly don\'t know what I was expecting."',
'News : '+choose(['man','woman'])+' wakes up from coma, '+choose(['tries cookie for the first time, dies.','regrets it instantly.','wonders "why everything is cookies now".','babbles incoherently about some supposed "non-cookie food" we used to eat.','cites cookies as main motivator.','asks for cookies.']),
'News : pet '+choose(animals)+', dangerous fad or juicy new market?',
'News : person typing these wouldn\'t mind someone else breaking the news to THEM, for a change.',
'News : "average person bakes '+Beautify(Math.ceil(Game.cookiesEarned/8000000000))+' cookie'+(Math.ceil(Game.cookiesEarned/8000000000)==1?'':'s')+' a year" factoid actually just statistical error; '+Game.bakeryName+', who has produced '+Beautify(Game.cookiesEarned)+' cookies in their lifetime, is an outlier and should not have been counted.'
])
);
}
}
if (list.length==0)
{
if (loreProgress<=0) list.push(loc("You feel like making cookies. But nobody wants to eat your cookies."));
else if (loreProgress<=1) list.push(loc("Your first batch goes to the trash. The neighborhood raccoon barely touches it."));
else if (loreProgress<=2) list.push(loc("Your family accepts to try some of your cookies."));
else if (loreProgress<=3) list.push(loc("Your cookies are popular in the neighborhood."),loc("People are starting to talk about your cookies."));
else if (loreProgress<=4) list.push(loc("Your cookies are talked about for miles around."),loc("Your cookies are renowned in the whole town!"));
else if (loreProgress<=5) list.push(loc("Your cookies bring all the boys to the yard."),loc("Your cookies now have their own website!"));
else if (loreProgress<=6) list.push(loc("Your cookies are worth a lot of money."),loc("Your cookies sell very well in distant countries."));
else if (loreProgress<=7) list.push(loc("People come from very far away to get a taste of your cookies."),loc("Kings and queens from all over the world are enjoying your cookies."));
else if (loreProgress<=8) list.push(loc("There are now museums dedicated to your cookies."),loc("A national day has been created in honor of your cookies."));
else if (loreProgress<=9) list.push(loc("Your cookies have been named a part of the world wonders."),loc("History books now include a whole chapter about your cookies."));
else if (loreProgress<=10) list.push(loc("Your cookies have been placed under government surveillance."),loc("The whole planet is enjoying your cookies!"));
else if (loreProgress<=11) list.push(loc("Strange creatures from neighboring planets wish to try your cookies."),loc("Elder gods from the whole cosmos have awoken to taste your cookies."));
else if (loreProgress<=12) list.push(loc("Beings from other dimensions lapse into existence just to get a taste of your cookies."),loc("Your cookies have achieved sentience."));
else if (loreProgress<=13) list.push(loc("The universe has now turned into cookie dough, to the molecular level."),loc("Your cookies are rewriting the fundamental laws of the universe."));
else if (loreProgress<=14) list.push(loc("A local news station runs a 10-minute segment about your cookies. Success!<br><small>(you win a cookie)</small>"),loc("it's time to stop playing"));
}
//if (Game.elderWrath>0 && (Game.pledges==0 || Math.random()<0.2))
if (Game.elderWrath>0 && (((Game.pledges==0 && Game.resets==0) && Math.random()<0.3) || Math.random()<0.03))
{
list=[];
if (Game.elderWrath==1) list.push(EN?choose([
'News : millions of old ladies reported missing!',
'News : processions of old ladies sighted around cookie facilities!',
'News : families around the continent report agitated, transfixed grandmothers!',
'News : doctors swarmed by cases of old women with glassy eyes and a foamy mouth!',
'News : nurses report "strange scent of cookie dough" around female elderly patients!'
]):(NEWS+choose(loc("Ticker (grandma invasion start)"))));
if (Game.elderWrath==2) list.push(EN?choose([
'News : town in disarray as strange old ladies break into homes to abduct infants and baking utensils!',
'News : sightings of old ladies with glowing eyes terrify local population!',
'News : retirement homes report "female residents slowly congealing in their seats"!',
'News : whole continent undergoing mass exodus of old ladies!',
'News : old women freeze in place in streets, ooze warm sugary syrup!'
]):(NEWS+choose(loc("Ticker (grandma invasion rise)"))));
if (Game.elderWrath==3) list.push(EN?choose([
'News : large "flesh highways" scar continent, stretch between various cookie facilities!',
'News : wrinkled "flesh tendrils" visible from space!',
'News : remains of "old ladies" found frozen in the middle of growing fleshy structures!',
'News : all hope lost as writhing mass of flesh and dough engulfs whole city!',
'News : nightmare continues as wrinkled acres of flesh expand at alarming speeds!'
]):(NEWS+choose(loc("Ticker (grandma invasion full)"))));
}
if (EN && Game.season=='fools')
{
list=[];
if (Game.cookiesEarned>=1000) list.push(choose([
choose(['Your office chair is really comfortable.','Profit\'s in the air!','Business meetings are such a joy!','What a great view from your office!','Smell that? That\'s capitalism, baby!','You truly love answering emails.','Working hard, or hardly working?','Another day in paradise!','Expensive lunch time!','Another government bailout coming up! Splendid!','These profits are doing wonderful things for your skin.','You daydream for a moment about a world without taxes.','You\'ll worry about environmental damage when you\'re dead!','Yay, office supplies!','Sweet, those new staplers just came in!','Ohh, coffee break!']),
choose(['You\'ve spent the whole day','Another great day','First order of business today:','Why, you truly enjoy','What next? That\'s right,','You check what\'s next on the agenda. Oh boy,'])+' '+choose(['signing contracts','filling out forms','touching base with the team','examining exciting new prospects','playing with your desk toys','getting new nameplates done','attending seminars','videoconferencing','hiring dynamic young executives','meeting new investors','updating your rolodex','pumping up those numbers','punching in some numbers','getting investigated for workers\' rights violations','reorganizing documents','belittling underlings','reviewing employee performance','revising company policies','downsizing','pulling yourself up by your bootstraps','adjusting your tie','performing totally normal human activities','recentering yourself in the scream room','immanentizing the eschaton','shredding some sensitive documents','comparing business cards','pondering the meaning of your existence','listening to the roaring emptiness inside your soul','playing minigolf in your office'])+'!',
'The word of the day is: '+choose(['viral','search engine optimization','blags and wobsites','social networks','webinette','staycation','user experience','crowdfunding','carbon neutral','big data','machine learning','disrupting','influencers','monoconsensual transactions','sustainable','freemium','incentives','grassroots','web 3.0'/*this was before this whole crypto mess i'm so sorry*/,'logistics','leveraging','branding','proactive','synergizing','market research','demographics','pie charts','blogular','blogulacious','blogastic','authenticity','plastics','electronic mail','cellular phones','rap music','bulbs','goblinization','straight-to-bakery','microbakeries','chocolativity','flavorfulness','tastyfication','sugar offsets','activated wheat','reification','immanentize the eschaton','cookies, I guess'])+'.'
]));
if (Game.cookiesEarned>=1000 && Math.random()<0.05) list.push(choose([
'If you could get some more cookies baked, that\'d be great.',
'So. About those TPS reports.',
'Hmm, you\'ve got some video tapes to return.',
'They\'ll pay. They\'ll all pay.',
'You haven\'t even begun to peak.',
'There is an idea of a '+Game.bakeryName+'. Some kind of abstraction. But there is no real you, only an entity. Something illusory.',
'This was a terrible idea!'
]));
if (Game.TickerN%2==0)
{
if (Game.Objects['Grandma'].amount>0) list.push(choose([
'Your rolling pins are rolling and pinning!',
'Production is steady!'
]));
if (Game.Objects['Grandma'].amount>0) list.push(choose([
'Your ovens are diligently baking more and more cookies.',
'Your ovens burn a whole batch. Ah well! Still good.'
]));
if (Game.Objects['Farm'].amount>0) list.push(choose([
'Scores of cookies come out of your kitchens.',
'Today, new recruits are joining your kitchens!'
]));
if (Game.Objects['Factory'].amount>0) list.push(choose([
'Your factories are producing an unending stream of baked goods.',
'Your factory workers decide to go on strike!',
'It\'s safety inspection day in your factories.'
]));
if (Game.Objects['Mine'].amount>0) list.push(choose([
'Your secret recipes are kept safely inside a giant underground vault.',
'Your chefs are working on new secret recipes!'
]));
if (Game.Objects['Shipment'].amount>0) list.push(choose([
'Your supermarkets are bustling with happy, hungry customers.',
'Your supermarkets are full of cookie merch!'
]));
if (Game.Objects['Alchemy lab'].amount>0) list.push(choose([
'It\'s a new trading day at the stock exchange, and traders can\'t get enough of your shares!',
'Your stock is doubling in value by the minute!'
]));
if (Game.Objects['Portal'].amount>0) list.push(choose([
'You just released a new TV show episode!',
'Your cookie-themed TV show is being adapted into a new movie!'
]));
if (Game.Objects['Time machine'].amount>0) list.push(choose([
'Your theme parks are doing well - puddles of vomit and roller-coaster casualties are being swept under the rug!',
'Visitors are stuffing themselves with cookies before riding your roller-coasters. You might want to hire more clean-up crews.'
]));
if (Game.Objects['Antimatter condenser'].amount>0) list.push(choose([
'Cookiecoin is officially the most mined digital currency in the history of mankind!',
'Cookiecoin piracy is rampant!'
]));
if (Game.Objects['Prism'].amount>0) list.push(choose([
'Your corporate nations just gained a new parliament!',
'You\'ve just annexed a new nation!',
'A new nation joins the grand cookie conglomerate!'
]));
if (Game.Objects['Chancemaker'].amount>0) list.push(choose([
'Your intergalactic federation of cookie-sponsored planets reports record-breaking profits!',
'Billions of unwashed aliens are pleased to join your workforce as you annex their planet!',
'New toll opened on interstellar highway, funnelling more profits into the cookie economy!'
]));
if (Game.Objects['Fractal engine'].amount>0) list.push(choose([
'Your cookie-based political party is doing fantastic in the polls!',
'New pro-cookie law passes without a hitch thanks to your firm grasp of the political ecosystem!',
'Your appointed senators are overturning cookie bans left and right!'
]));
if (Game.Objects['Javascript console'].amount>0) list.push(choose([
'Cookies are now one of the defining aspects of mankind! Congratulations!',
'Time travelers report that this era will later come to be known, thanks to you, as the cookie millennium!',
'Cookies now deeply rooted in human culture, likely puzzling future historians!'
]));
if (Game.Objects['Idleverse'].amount>0) list.push(choose([
'Public aghast as all remaining aspects of their lives overtaken by universal cookie industry!',
'Every single product currently sold in the observable universe can be traced back to your company! And that\'s a good thing.',
'Antitrust laws let out a helpless whimper before being engulfed by your sprawling empire!'
]));
if (Game.Objects['Cortex baker'].amount>0) list.push(choose([
'Bold new law proposal would grant default ownership of every new idea by anyone anywhere to '+Game.bakeryName+'\'s bakery!',
'Bakery think tanks accidentally reinvent cookies for the 57th time this week!',
'Bakery think tanks invent entire new form of human communication to advertise and boost cookie sales!'
]));
if (Game.Objects['You'].amount>0) list.push(choose([
''+Game.bakeryName+' releases new self-help book: "How I Made My '+Beautify(Game.cookiesEarned)+' Cookies And How You Can Too"!',
'Don\'t miss our interview tonight with the stupefying '+Game.bakeryName+', who discusses where to go next once you\'re at the top!',
'Fame, beauty, biscuits; '+Game.bakeryName+' has it all - but is it enough?'
]));
}
if (loreProgress<=0) list.push('Such a grand day to begin a new business.');
else if (loreProgress<=1) list.push('You\'re baking up a storm!');
else if (loreProgress<=2) list.push('You are confident that one day, your cookie company will be the greatest on the market!');
else if (loreProgress<=3) list.push('Business is picking up!');
else if (loreProgress<=4) list.push('You\'re making sales left and right!');
else if (loreProgress<=5) list.push('Everyone wants to buy your cookies!');
else if (loreProgress<=6) list.push('You are now spending most of your day signing contracts!');
else if (loreProgress<=7) list.push('You\'ve been elected "business tycoon of the year"!');
else if (loreProgress<=8) list.push('Your cookies are a worldwide sensation! Well done, old chap!');
else if (loreProgress<=9) list.push('Your brand has made its way into popular culture. Children recite your slogans and adults reminisce them fondly!');
else if (loreProgress<=10) list.push('A business day like any other. It\'s good to be at the top!');
else if (loreProgress<=11) list.push('You look back on your career. It\'s been a fascinating journey, building your baking empire from the ground up.');
}
for (var i=0;i<Game.modHooks['ticker'].length;i++)
{
var arr=Game.modHooks['ticker'][i]();
if (arr) list=list.concat(arr);
}
Game.TickerEffect=0;
if (!manual && Game.T>Game.fps*10 && Game.Has('Fortune cookies') && Math.random()<(Game.HasAchiev('O Fortuna')?0.04:0.02))
{
var fortunes=[];
for (var i in Game.Tiers['fortune'].upgrades)
{
var it=Game.Tiers['fortune'].upgrades[i];
if (!Game.HasUnlocked(it.name)) fortunes.push(it);
}
if (!Game.fortuneGC) fortunes.push('fortuneGC');
if (!Game.fortuneCPS) fortunes.push('fortuneCPS');
if (fortunes.length>0)
{
list=[];
var me=choose(fortunes);
Game.TickerEffect={type:'fortune',sub:me};
if (me=='fortuneGC') me=loc("Today is your lucky day!");/*<br>Click here for a golden cookie.';*/
else if (me=='fortuneCPS') {Math.seedrandom(Game.seed+'-fortune');me=loc("Your lucky numbers are:")+' '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)/*+'<br>Click here to gain one hour of your CpS.'*/;Math.seedrandom();}
else
{
if (EN)
{
me=me.dname.substring(me.name.indexOf('#'))+' : '+me.baseDesc.substring(me.baseDesc.indexOf('<q>')+3);
me=me.substring(0,me.length-4);
}
else if (me.buildingTie) me=me.dname+' : '+loc(choose(["Never forget your %1.","Pay close attention to the humble %1.","You've been neglecting your %1.","Remember to visit your %1 sometimes."]),me.buildingTie.single);
else me=me.dname+' : '+loc(choose(["You don't know what you have until you've lost it.","Remember to take breaks.","Hey, what's up. I'm a fortune cookie.","You think you have it bad? Look at me."]));
}
me='<span class="fortune"><div class="icon" style="vertical-align:middle;display:inline-block;background-position:'+(-29*48)+'px '+(-8*48)+'px;transform:scale(0.5);margin:-16px;position:relative;left:-4px;top:-2px;"></div>'+me+'</span>';
list=[me];
}
}
if (Game.windowW<Game.tickerTooNarrow) list=['<div style="transform:scale(0.8,1.2);">'+NEWS+(EN?'help!':loc("help me!"))+'</div>'];
Game.TickerAge=Game.fps*10;
Game.Ticker=choose(list);
Game.AddToLog(Game.Ticker);
Game.TickerN++;
Game.TickerDraw();
}
Game.tickerL=l('commentsText1');
Game.tickerBelowL=l('commentsText2');
Game.tickerTooNarrow=900;
Game.TickerDraw=function()
{
var str='';
if (Game.Ticker!='') str=Game.Ticker;
Game.tickerBelowL.innerHTML=Game.tickerL.innerHTML;
Game.tickerL.innerHTML=str;
Game.tickerBelowL.className='commentsText';
void Game.tickerBelowL.offsetWidth;
Game.tickerBelowL.className='commentsText risingAway';
Game.tickerL.className='commentsText';
void Game.tickerL.offsetWidth;
Game.tickerL.className='commentsText risingUp';
}
AddEvent(Game.tickerL,'click',function(event){
Game.Ticker='';
Game.TickerClicks++;
if (Game.windowW<Game.tickerTooNarrow) {Game.Win('Stifling the press');}
else if (Game.TickerClicks>=50) {Game.Win('Tabloid addiction');}
if (Game.TickerEffect && Game.TickerEffect.type=='fortune')
{
PlaySound('snd/fortune.mp3',1);
Game.SparkleAt(Game.mouseX,Game.mouseY);
var effect=Game.TickerEffect.sub;
if (effect=='fortuneGC')
{
Game.Notify(loc("Fortune!"),loc("A golden cookie has appeared."),[10,32]);
Game.fortuneGC=1;
var newShimmer=new Game.shimmer('golden',{noWrath:true});
}
else if (effect=='fortuneCPS')
{
Game.Notify(loc("Fortune!"),loc("You gain <b>one hour</b> of your CpS (capped at double your bank)."),[10,32]);
Game.fortuneCPS=1;
Game.Earn(Math.min(Game.cookiesPs*60*60,Game.cookies));
}
else
{
Game.Notify(effect.dname,loc("You've unlocked a new upgrade."),effect.icon);
effect.unlock();
}
}
Game.TickerEffect=0;
});
Game.Log=[];
Game.AddToLog=function(what)
{
Game.Log.unshift(what);
if (Game.Log.length>100) Game.Log.pop();
}
Game.vanilla=1;
/*=====================================================================================
BUILDINGS
=======================================================================================*/
Game.last=0;
Game.storeToRefresh=1;
Game.priceIncrease=1.15;
Game.buyBulk=1;
Game.buyMode=1;//1 for buy, -1 for sell
Game.buyBulkOld=Game.buyBulk;//used to undo changes from holding Shift or Ctrl
Game.buyBulkShortcut=0;//are we pressing Shift or Ctrl?
Game.Objects={};
Game.ObjectsById=[];
Game.ObjectsN=0;
Game.BuildingsOwned=0;
Game.Object=function(name,commonName,desc,icon,iconColumn,art,price,cps,buyFunction)
{
this.id=Game.ObjectsN;
this.name=name;
this.dname=name;
this.displayName=this.name;
commonName=commonName.split('|');
this.single=commonName[0];
this.plural=commonName[1];
this.bsingle=this.single;this.bplural=this.plural;//store untranslated as we use those too
this.actionName=commonName[2];
this.extraName=commonName[3];
this.extraPlural=commonName[4];
this.desc=desc;
if (true)//if (EN)
{
this.dname=loc(this.name);
this.single=loc(this.single);
this.plural=loc(this.plural);
this.desc=loc(FindLocStringByPart(this.name+' quote'));
}
this.basePrice=price;
this.price=this.basePrice;
this.bulkPrice=this.price;
this.cps=cps;
this.baseCps=this.cps;
this.mouseOn=false;
this.mousePos=[-100,-100];
this.productionAchievs=[];
this.n=this.id;
if (this.n!=0)
{
//new automated price and CpS curves
//this.baseCps=Math.ceil(((this.n*0.5)*Math.pow(this.n*1,this.n*0.9))*10)/10;
//this.baseCps=Math.ceil((Math.pow(this.n*1,this.n*0.5+2.35))*10)/10;//by a fortunate coincidence, this gives the 3rd, 4th and 5th buildings a CpS of 10, 69 and 420
this.baseCps=Math.ceil((Math.pow(this.n*1,this.n*0.5+2))*10)/10;//0.45 used to be 0.5
//this.baseCps=Math.ceil((Math.pow(this.n*1,this.n*0.45+2.10))*10)/10;
//clamp 14,467,199 to 14,000,000 (there's probably a more elegant way to do that)
var digits=Math.pow(10,(Math.ceil(Math.log(Math.ceil(this.baseCps))/Math.LN10)))/100;
this.baseCps=Math.round(this.baseCps/digits)*digits;
this.basePrice=(this.n*1+9+(this.n<5?0:Math.pow(this.n-5,1.75)*5))*Math.pow(10,this.n)*(Math.max(1,this.n-14));
//this.basePrice=(this.n*2.5+7.5)*Math.pow(10,this.n);
var digits=Math.pow(10,(Math.ceil(Math.log(Math.ceil(this.basePrice))/Math.LN10)))/100;
this.basePrice=Math.round(this.basePrice/digits)*digits;
if (this.id>=16) this.basePrice*=10;
if (this.id>=17) this.basePrice*=10;
if (this.id>=18) this.basePrice*=10;
if (this.id>=19) this.basePrice*=20;
this.price=this.basePrice;
this.bulkPrice=this.price;
}
this.totalCookies=0;
this.storedCps=0;
this.storedTotalCps=0;
this.icon=icon;
this.iconColumn=iconColumn;
this.art=art;
if (art.base)
{art.pic=art.base+'.png';art.bg=art.base+'Background.png';}
this.buyFunction=buyFunction;
this.locked=1;
this.level=0;
this.vanilla=Game.vanilla;
this.tieredUpgrades={};
this.tieredAchievs={};
this.synergies=[];
this.fortune=0;
this.amount=0;
this.bought=0;
this.highest=0;
this.free=0;
this.eachFrame=0;
this.minigameUrl=0;//if this is defined, load the specified script if the building's level is at least 1
this.minigameName=0;
this.onMinigame=false;
this.minigameLoaded=false;
this.switchMinigame=function(on)//change whether we're on the building's minigame
{
if (!Game.isMinigameReady(this)) on=false;
if (on==-1) on=!this.onMinigame;
this.onMinigame=on;
if (this.id!=0)
{
if (this.onMinigame)
{
l('row'+this.id).classList.add('onMinigame');
//l('rowSpecial'+this.id).style.display='block';
//l('rowCanvas'+this.id).style.display='none';
if (this.minigame.onResize) this.minigame.onResize();
}
else
{
l('row'+this.id).classList.remove('onMinigame');
//l('rowSpecial'+this.id).style.display='none';
//l('rowCanvas'+this.id).style.display='block';
}
}
this.refresh();
}
this.getPrice=function(n)
{
var price=this.basePrice*Math.pow(Game.priceIncrease,Math.max(0,this.amount-this.free));
price=Game.modifyBuildingPrice(this,price);
return Math.ceil(price);
}
this.getSumPrice=function(amount)//return how much it would cost to buy [amount] more of this building
{
var price=0;
for (var i=Math.max(0,this.amount);i<Math.max(0,(this.amount)+amount);i++)
{
price+=this.basePrice*Math.pow(Game.priceIncrease,Math.max(0,i-this.free));
}
price=Game.modifyBuildingPrice(this,price);
return Math.ceil(price);
}
this.getReverseSumPrice=function(amount)//return how much you'd get from selling [amount] of this building
{
var price=0;
for (var i=Math.max(0,(this.amount)-amount);i<Math.max(0,this.amount);i++)
{
price+=this.basePrice*Math.pow(Game.priceIncrease,Math.max(0,i-this.free));
}
price=Game.modifyBuildingPrice(this,price);
price*=this.getSellMultiplier();
return Math.ceil(price);
}
this.getSellMultiplier=function()
{
var giveBack=0.25;
//if (Game.hasAura('Earth Shatterer')) giveBack=0.5;
giveBack*=1+Game.auraMult('Earth Shatterer');
return giveBack;
}
this.buy=function(amount)
{
if (Game.buyMode==-1) {this.sell(Game.buyBulk,1);return 0;}
var success=0;
var moni=0;
var bought=0;
if (!amount) amount=Game.buyBulk;
if (amount==-1) amount=1000;
for (var i=0;i<amount;i++)
{
var price=this.getPrice();
if (Game.cookies>=price)
{
bought++;
moni+=price;
Game.Spend(price);
this.amount++;
this.bought++;
price=this.getPrice();
this.price=price;
if (this.buyFunction) this.buyFunction();
Game.recalculateGains=1;
if (this.amount==1 && this.id!=0) l('row'+this.id).classList.add('enabled');
this.highest=Math.max(this.highest,this.amount);
Game.BuildingsOwned++;
success=1;
}
}
if (success) {PlaySound('snd/buy'+choose([1,2,3,4])+'.mp3',0.75);this.refresh();}
//if (moni>0 && amount>1) Game.Notify(this.name,'Bought <b>'+bought+'</b> for '+Beautify(moni)+' cookies','',2);
}
this.sell=function(amount,bypass)
{
var success=0;
var moni=0;
var sold=0;
if (amount==-1) amount=this.amount;
if (!amount) amount=Game.buyBulk;
for (var i=0;i<amount;i++)
{
var price=this.getPrice();
var giveBack=this.getSellMultiplier();
price=Math.floor(price*giveBack);
if (this.amount>0)
{
sold++;
moni+=price;
Game.cookies+=price;
Game.cookiesEarned=Math.max(Game.cookies,Game.cookiesEarned);//this is to avoid players getting the cheater achievement when selling buildings that have a higher price than they used to
this.amount--;
price=this.getPrice();
this.price=price;
if (this.sellFunction) this.sellFunction();
Game.recalculateGains=1;
if (this.amount==0 && this.id!=0) l('row'+this.id).classList.remove('enabled');
Game.BuildingsOwned--;
success=1;
}
}
if (success && Game.hasGod)
{
var godLvl=Game.hasGod('ruin');
var old=Game.hasBuff('Devastation');
if (old)
{
if (godLvl==1) old.multClick+=sold*0.01;
else if (godLvl==2) old.multClick+=sold*0.005;
else if (godLvl==3) old.multClick+=sold*0.0025;
}
else
{
if (godLvl==1) Game.gainBuff('devastation',10,1+sold*0.01);
else if (godLvl==2) Game.gainBuff('devastation',10,1+sold*0.005);
else if (godLvl==3) Game.gainBuff('devastation',10,1+sold*0.0025);
}
}
if (success && Game.shimmerTypes['golden'].n<=0 && Game.auraMult('Dragon Orbs')>0)
{
var highestBuilding=0;
for (var i in Game.Objects) {if (Game.Objects[i].amount>0) highestBuilding=Game.Objects[i];}
if (highestBuilding==this && Math.random()<Game.auraMult('Dragon Orbs')*0.1)
{
var buffsN=0;
for (var ii in Game.buffs){buffsN++;}
if (buffsN==0)
{
new Game.shimmer('golden');
Game.Notify(EN?'Dragon Orbs!':loc("Dragon Orbs"),loc("Wish granted. Golden cookie spawned."),[33,25]);
}
}
}
if (success) {PlaySound('snd/sell'+choose([1,2,3,4])+'.mp3',0.75);this.refresh();}
//if (moni>0) Game.Notify(this.name,'Sold <b>'+sold+'</b> for '+Beautify(moni)+' cookies','',2);
}
this.sacrifice=function(amount)//sell without getting back any money
{
var success=0;
//var moni=0;
var sold=0;
if (amount==-1) amount=this.amount;
if (!amount) amount=1;
for (var i=0;i<amount;i++)
{
var price=this.getPrice();
price=Math.floor(price*0.5);
if (this.amount>0)
{
sold++;
//moni+=price;
//Game.cookies+=price;
//Game.cookiesEarned=Math.max(Game.cookies,Game.cookiesEarned);
this.amount--;
price=this.getPrice();
this.price=price;
if (this.sellFunction) this.sellFunction();
Game.recalculateGains=1;
if (this.amount==0 && this.id!=0) l('row'+this.id).classList.remove('enabled');
Game.BuildingsOwned--;
success=1;
}
}
if (success) {this.refresh();}
//if (moni>0) Game.Notify(this.name,'Sold <b>'+sold+'</b> for '+Beautify(moni)+' cookies','',2);
}
this.buyFree=function(amount)//unlike getFree, this still increases the price
{
for (var i=0;i<amount;i++)
{
if (Game.cookies>=price)
{
this.amount++;
this.bought++;
this.price=this.getPrice();
Game.recalculateGains=1;
if (this.amount==1 && this.id!=0) l('row'+this.id).classList.add('enabled');
this.highest=Math.max(this.highest,this.amount);
Game.BuildingsOwned++;
}
}
this.refresh();
}
this.getFree=function(amount)//get X of this building for free, with the price behaving as if you still didn't have them
{
this.amount+=amount;
this.bought+=amount;
this.free+=amount;
this.highest=Math.max(this.highest,this.amount);
Game.BuildingsOwned+=amount;
this.highest=Math.max(this.highest,this.amount);
this.refresh();
}
this.getFreeRanks=function(amount)//this building's price behaves as if you had X less of it
{
this.free+=amount;
this.refresh();
}
this.tooltip=function()
{
var me=this;
var ariaText='';
var desc=me.desc;
var name=me.dname;
if (Game.season=='fools')
{
if (!Game.foolObjects[me.name])
{
name=Game.foolObjects['Unknown'].name;
desc=Game.foolObjects['Unknown'].desc;
}
else
{
name=Game.foolObjects[me.name].name;
desc=Game.foolObjects[me.name].desc;
}
}
var icon=[me.iconColumn,0];
if (me.locked)
{
name='???';
desc='???';
icon=[0,7];
}
//if (l('rowInfo'+me.id) && Game.drawT%10==0) l('rowInfoContent'+me.id).innerHTML='&bull; '+me.amount+' '+(me.amount==1?me.single:me.plural)+'<br>&bull; producing '+Beautify(me.storedTotalCps,1)+' '+(me.storedTotalCps==1?'cookie':'cookies')+' per second<br>&bull; total : '+Beautify(me.totalCookies)+' '+(Math.floor(me.totalCookies)==1?'cookie':'cookies')+' '+me.actionName;
var canBuy=false;
var price=me.bulkPrice;
if ((Game.buyMode==1 && Game.cookies>=price) || (Game.buyMode==-1 && me.amount>0)) canBuy=true;
var synergiesStr='';
//note : might not be entirely accurate, math may need checking
if (me.amount>0)
{
var synergiesWith={};
var synergyBoost=0;
if (me.name=='Grandma')
{
for (var i in Game.GrandmaSynergies)
{
if (Game.Has(Game.GrandmaSynergies[i]))
{
var other=Game.Upgrades[Game.GrandmaSynergies[i]].buildingTie;
var mult=me.amount*0.01*(1/(other.id-1));
var boost=(other.storedTotalCps*Game.globalCpsMult)-(other.storedTotalCps*Game.globalCpsMult)/(1+mult);
synergyBoost+=boost;
if (!synergiesWith[other.plural]) synergiesWith[other.plural]=0;
synergiesWith[other.plural]+=mult;
}
}
}
else if (me.name=='Portal' && Game.Has('Elder Pact'))
{
var other=Game.Objects['Grandma'];
var boost=(me.amount*0.05*other.amount)*Game.globalCpsMult;
synergyBoost+=boost;
if (!synergiesWith[other.plural]) synergiesWith[other.plural]=0;
synergiesWith[other.plural]+=boost/(other.storedTotalCps*Game.globalCpsMult);
}
for (var i in me.synergies)
{
var it=me.synergies[i];
if (Game.Has(it.name))
{
var weight=0.05;
var other=it.buildingTie1;
if (me==it.buildingTie1) {weight=0.001;other=it.buildingTie2;}
var boost=(other.storedTotalCps*Game.globalCpsMult)-(other.storedTotalCps*Game.globalCpsMult)/(1+me.amount*weight);
synergyBoost+=boost;
if (!synergiesWith[other.plural]) synergiesWith[other.plural]=0;
synergiesWith[other.plural]+=me.amount*weight;
}
}
if (synergyBoost>0)
{
for (var i in synergiesWith)
{
if (synergiesStr!='') synergiesStr+=', ';
synergiesStr+='<span style="color:#fff;font-weight:bold;font-size:80%;background:#000;box-shadow:0px 0px 0px 1px rgba(255,255,255,0.2);border-radius:3px;padding:0px 2px;display:inline-block;">'+i+' +'+Beautify(synergiesWith[i]*100,1)+'%</span>';
}
synergiesStr=loc("...also boosting some other buildings:")+' '+synergiesStr+' - '+loc("all combined, these boosts account for <b>%1</b> per second (<b>%2%</b> of total CpS)",[loc("%1 cookie",LBeautify(synergyBoost,1)),Beautify((synergyBoost/Game.cookiesPs)*100,1)]);
}
}
if (Game.prefs.screenreader)
{
if (me.locked) ariaText='This building is not yet unlocked. ';
else ariaText=name+'. ';
if (!me.locked) ariaText+='You own '+me.amount+'. ';
ariaText+=(canBuy?'Can buy 1 for':'Cannot afford the')+' '+Beautify(Math.round(price))+' cookies. ';
if (!me.locked && me.totalCookies>0)
{
ariaText+='Each '+me.single+' produces '+Beautify((me.storedTotalCps/me.amount)*Game.globalCpsMult,1)+' cookies per second. ';
ariaText+=Beautify(me.totalCookies)+' cookies '+me.actionName+' so far. ';
}
if (!me.locked) ariaText+=desc;
var ariaLabel=l('ariaReader-product-'+(me.id));
if (ariaLabel) ariaLabel.innerHTML=ariaText.replace(/(<([^>]+)>)/gi,' ');
}
return '<div style="position:absolute;left:1px;top:1px;right:1px;bottom:1px;background:linear-gradient(125deg,'+(false?'rgba(15,115,130,1) 0%,rgba(15,115,130,0)':'rgba(50,40,40,1) 0%,rgba(50,40,40,0)')+' 20%);mix-blend-mode:screen;z-index:1;"></div><div style="z-index:10;min-width:350px;padding:8px;position:relative;" id="tooltipBuilding"><div class="icon" style="float:left;margin-left:-8px;margin-top:-8px;'+writeIcon(icon)+'"></div><div style="float:right;text-align:right;"><span class="price'+(canBuy?'':' disabled')+'">'+Beautify(Math.round(price))+'</span>'+Game.costDetails(price)+'</div><div class="name">'+name+'</div>'+'<small><div class="tag">'+loc("owned: %1",me.amount)+'</div>'+(me.free>0?'<div class="tag">'+loc("free: %1!",me.free)+'</div>':'')+'</small>'+
'<div class="line"></div><div class="description"><q>'+desc+'</q></div>'+
(me.totalCookies>0?(
'<div class="line"></div>'+
(me.amount>0?'<div class="descriptionBlock">'+loc("each %1 produces <b>%2</b> per second",[me.single,loc("%1 cookie",LBeautify((me.storedTotalCps/me.amount)*Game.globalCpsMult,1))])+'</div>':'')+
'<div class="descriptionBlock">'+loc("%1 producing <b>%2</b> per second",[loc("%1 "+me.bsingle,LBeautify(me.amount)),loc("%1 cookie",LBeautify(me.storedTotalCps*Game.globalCpsMult,1))])+' ('+loc("<b>%1%</b> of total CpS",Beautify(Game.cookiesPs>0?((me.amount>0?((me.storedTotalCps*Game.globalCpsMult)/Game.cookiesPs):0)*100):0,1))+')</div>'+
(synergiesStr?('<div class="descriptionBlock">'+synergiesStr+'</div>'):'')+
(EN?'<div class="descriptionBlock"><b>'+Beautify(me.totalCookies)+'</b> '+(Math.floor(me.totalCookies)==1?'cookie':'cookies')+' '+me.actionName+' so far</div>':'<div class="descriptionBlock">'+loc("<b>%1</b> produced so far",loc("%1 cookie",LBeautify(me.totalCookies)))+'</div>')
):'')+
'</div>';
}
this.levelTooltip=function()
{
var me=this;
return '<div style="width:280px;padding:8px;" id="tooltipLevel"><b>'+loc("Level %1 %2",[Beautify(me.level),me.plural])+'</b><div class="line"></div>'+(EN?((me.level==1?me.extraName:me.extraPlural).replace('[X]',Beautify(me.level))+' granting <b>+'+Beautify(me.level)+'% '+me.dname+' CpS</b>.'):loc("Granting <b>+%1% %2 CpS</b>.",[Beautify(me.level),me.single]))+'<div class="line"></div>'+loc("Click to level up for %1.",'<span class="price lump'+(Game.lumps>=me.level+1?'':' disabled')+'">'+loc("%1 sugar lump",LBeautify(me.level+1))+'</span>')+((me.level==0 && me.minigameUrl)?'<div class="line"></div><b>'+loc("Levelling up this building unlocks a minigame.")+'</b>':'')+'</div>';
}
this.levelUp=function(me){
return function(free){Game.spendLump(me.level+1,loc("level up your %1",me.plural),function()
{
me.level+=1;
if (me.level>=10 && me.levelAchiev10) Game.Win(me.levelAchiev10.name);
if (!free) PlaySound('snd/upgrade.mp3',0.6);
Game.LoadMinigames();
me.refresh();
if (l('productLevel'+me.id)){var rect=l('productLevel'+me.id).getBounds();Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2-24+32-TopBarOffset);}
if (me.minigame && me.minigame.onLevel) me.minigame.onLevel(me.level);
},free)();};
}(this);
this.refresh=function()//show/hide the building display based on its amount, and redraw it
{
this.price=this.getPrice();
if (Game.buyMode==1) this.bulkPrice=this.getSumPrice(Game.buyBulk);
else if (Game.buyMode==-1 && Game.buyBulk==-1) this.bulkPrice=this.getReverseSumPrice(1000);
else if (Game.buyMode==-1) this.bulkPrice=this.getReverseSumPrice(Game.buyBulk);
this.rebuild();
if (this.amount==0 && this.id!=0) l('row'+this.id).classList.remove('enabled');
else if (this.amount>0 && this.id!=0) l('row'+this.id).classList.add('enabled');
if (this.muted>0 && this.id!=0) {l('row'+this.id).classList.add('muted');l('mutedProduct'+this.id).style.display='inline-block';}
else if (this.id!=0) {l('row'+this.id).classList.remove('muted');l('mutedProduct'+this.id).style.display='none';}
//if (!this.onMinigame && !this.muted) {}
//else this.pics=[];
}
this.rebuild=function()
{
var me=this;
//var classes='product';
var price=me.bulkPrice;
/*if (Game.cookiesEarned>=me.basePrice || me.bought>0) {classes+=' unlocked';me.locked=0;} else {classes+=' locked';me.locked=1;}
if (Game.cookies>=price) classes+=' enabled'; else classes+=' disabled';
if (me.l.className.indexOf('toggledOff')!=-1) classes+=' toggledOff';
*/
var icon=[0,me.icon];
var iconOff=[1,me.icon];
if (me.iconFunc) icon=me.iconFunc();
var desc=me.desc;
var name=me.dname;
var displayName=me.displayName;
if (Game.season=='fools')
{
if (!Game.foolObjects[me.name])
{
icon=[2,0];
iconOff=[3,0];
name=Game.foolObjects['Unknown'].name;
desc=Game.foolObjects['Unknown'].desc;
}
else
{
icon=[2,me.icon];
iconOff=[3,me.icon];
name=Game.foolObjects[me.name].name;
desc=Game.foolObjects[me.name].desc;
}
displayName=name;
//if (name.length>16) displayName='<span style="font-size:75%;">'+name+'</span>';
}
else if (!EN) displayName=name;
//else if (!EN && name.length>16) displayName='<span style="font-size:75%;">'+name+'</span>';
icon=[icon[0]*64,icon[1]*64];
iconOff=[iconOff[0]*64,iconOff[1]*64];
//me.l.className=classes;
//l('productIcon'+me.id).style.backgroundImage='url('+Game.resPath+'img/'+icon+')';
l('productIcon'+me.id).style.backgroundPosition='-'+icon[0]+'px -'+icon[1]+'px';
//l('productIconOff'+me.id).style.backgroundImage='url('+Game.resPath+'img/'+iconOff+')';
l('productIconOff'+me.id).style.backgroundPosition='-'+iconOff[0]+'px -'+iconOff[1]+'px';
l('productName'+me.id).innerHTML=displayName;
if (name.length>12/Langs[locId].w && (Game.season=='fools' || !EN)) l('productName'+me.id).classList.add('longProductName'); else l('productName'+me.id).classList.remove('longProductName');
l('productOwned'+me.id).textContent=me.amount?me.amount:'';
l('productPrice'+me.id).textContent=Beautify(Math.round(price));
l('productPriceMult'+me.id).textContent=(Game.buyBulk>1)?('x'+Game.buyBulk+' '):'';
l('productLevel'+me.id).textContent='lvl '+Beautify(me.level);
if (Game.isMinigameReady(me) && Game.ascensionMode!=1)
{
l('productMinigameButton'+me.id).style.display='block';
if (!me.onMinigame) l('productMinigameButton'+me.id).textContent=loc("View %1",me.minigameName);
else l('productMinigameButton'+me.id).textContent=loc("Close %1",me.minigameName);
}
else l('productMinigameButton'+me.id).style.display='none';
if (Game.isMinigameReady(me) && Game.ascensionMode!=1 && me.minigame.dragonBoostTooltip && Game.hasAura('Supreme Intellect'))
{
l('productDragonBoost'+me.id).style.display='block';
}
else l('productDragonBoost'+me.id).style.display='none';
}
this.muted=false;
this.mute=function(val)
{
if (this.id==0) return false;
this.muted=val;
if (val) {l('productMute'+this.id).classList.add('on');l('row'+this.id).classList.add('muted');l('mutedProduct'+this.id).style.display='inline-block';}
else {l('productMute'+this.id).classList.remove('on');l('row'+this.id).classList.remove('muted');l('mutedProduct'+this.id).style.display='none';}
};
this.draw=function(){};
var str='';
if (this.id!=0) str+='<div class="row" id="row'+this.id+'"><div class="separatorBottom"></div>';
str+='<div class="productButtons">';
str+='<div id="productLevel'+this.id+'" class="productButton productLevel lumpsOnly" onclick="Game.ObjectsById['+this.id+'].levelUp()" '+Game.getDynamicTooltip('Game.ObjectsById['+this.id+'].levelTooltip','this')+'></div>';
str+='<div id="productMinigameButton'+this.id+'" class="productButton productMinigameButton lumpsOnly" onclick="Game.ObjectsById['+this.id+'].switchMinigame(-1);PlaySound(Game.ObjectsById['+this.id+'].onMinigame?\'snd/clickOn2.mp3\':\'snd/clickOff2.mp3\');"></div>';
if (this.id!=0) str+='<div class="productButton productMute" '+Game.getTooltip('<div style="width:150px;text-align:center;font-size:11px;" id="tooltipMuteBuilding"><b>'+loc("Mute")+'</b><br>('+loc("Minimize this building")+')</div>','this')+' onclick="Game.ObjectsById['+this.id+'].mute(1);PlaySound(Game.ObjectsById['+this.id+'].muted?\'snd/clickOff2.mp3\':\'snd/clickOn2.mp3\');" id="productMute'+this.id+'">'+loc("Mute")+'</div>';
str+='<div id="productDragonBoost'+this.id+'" style="display:none;" class="productButton productDragonBoost" '+Game.getDynamicTooltip('function(){if (Game.ObjectsById['+this.id+'].minigame && Game.ObjectsById['+this.id+'].minigame.dragonBoostTooltip) return Game.ObjectsById['+this.id+'].minigame.dragonBoostTooltip(); else return 0;}','this')+'><div class="icon" style="vertical-align:middle;display:inline-block;background-position:'+(-30*48)+'px '+(-12*48)+'px;transform:scale(0.5);margin:-20px -16px;"></div></div>';
str+='</div>';
if (this.id==0) l('sectionLeftExtra').innerHTML=l('sectionLeftExtra').innerHTML+str;
else
{
if (this.id==19)
{
str+='<canvas style="display:none;" width=64 height=64 id="rowCanvasAdd'+this.id+'"></canvas>';
str+='<a class="smallFancyButton framed onlyOnCanvas" style="position:absolute;z-index:10;left:8px;bottom:22px;" '+Game.clickStr+'="Game.YouCustomizer.prompt();PlaySound(\'snd/tick.mp3\');">'+loc("Customize")+'</a>';
}
str+='<canvas class="rowCanvas" id="rowCanvas'+this.id+'"></canvas>';
str+='<div class="rowSpecial" id="rowSpecial'+this.id+'"></div>';
str+='</div>';
l('rows').innerHTML=l('rows').innerHTML+str;
//building canvas
this.pics=[];
this.toResize=true;
this.redraw=function()
{
var me=this;
me.pics=[];
}
this.draw=function()
{
if (this.amount<=0) return false;
if (this.toResize)
{
this.canvas.width=this.canvas.clientWidth;
this.canvas.height=this.canvas.clientHeight;
this.toResize=false;
}
var ctx=this.ctx;
//clear
//ctx.clearRect(0,0,this.canvas.width,this.canvas.height);
ctx.globalAlpha=1;
//pic : a loaded picture or a function returning a loaded picture
//bg : a loaded picture or a function returning a loaded picture - tiled as the background, 128x128
//xV : the pictures will have a random horizontal shift by this many pixels
//yV : the pictures will have a random vertical shift by this many pixels
//w : how many pixels between each picture (or row of pictures)
//x : horizontal offset
//y : vertical offset (+32)
//rows : if >1, arrange the pictures in rows containing this many pictures
//frames : if present, slice the pic in [frames] horizontal slices and pick one at random
var pic=this.art.pic;
if (this.id==19) pic='canvasAdd';
var bg=this.art.bg;
var xV=this.art.xV||0;
var yV=this.art.yV||0;
var w=this.art.w||48;
var h=this.art.h||48;
var offX=this.art.x||0;
var offY=this.art.y||0;
var rows=this.art.rows||1;
var frames=this.art.frames||1;
if (typeof(bg)=='string') ctx.fillPattern(Pic(this.art.bg),0,0,this.canvas.width,this.canvas.height,128,128);
else bg(this,ctx);
/*
ctx.globalAlpha=0.5;
if (typeof(bg)=='string')//test
{
ctx.fillPattern(Pic(this.art.bg),-128+Game.T%128,0,this.canvas.width+128,this.canvas.height,128,128);
ctx.fillPattern(Pic(this.art.bg),-128+Math.floor(Game.T/2)%128,-128+Math.floor(Game.T/2)%128,this.canvas.width+128,this.canvas.height+128,128,128);
}
ctx.globalAlpha=1;
*/
var maxI=Math.floor(this.canvas.width/(w/rows)+1);
var iT=Math.min(this.amount,maxI);
var i=this.pics.length;
var x=0;
var y=0;
var added=0;
if (i!=iT)
{
//for (var iter=0;iter<3;iter++)
//{
var prevFrame=0;
while (i<iT)
//if (i<iT)
{
Math.seedrandom(Game.seed+' '+this.id+' '+i);
if (rows!=1)
{
x=Math.floor(i/rows)*w+((i%rows)/rows)*w+Math.floor((Math.random()-0.5)*xV)+offX;
y=32+Math.floor((Math.random()-0.5)*yV)+((-rows/2)*32/2+(i%rows)*32/2)+offY;
}
else
{
x=i*w+Math.floor((Math.random()-0.5)*xV)+offX;
y=32+Math.floor((Math.random()-0.5)*yV)+offY;
}
var usedPic=(typeof(pic)=='string'?pic:pic(this,i));
var frame=-1;
//if (frames>1) frame=Math.floor(Math.random()*frames);
if (frames>1) {frame=prevFrame+Math.floor(Math.random()*(frames-1)+1);frame=frame%frames;}
prevFrame=frame;
this.pics.push({x:Math.floor(x),y:Math.floor(y),z:y,pic:usedPic,id:i,frame:frame});
i++;
added++;
}
while (i>iT)
//else if (i>iT)
{
this.pics.sort(Game.sortSpritesById);
this.pics.pop();
i--;
added--;
}
//}
this.pics.sort(Game.sortSprites);
}
var len=this.pics.length;
if (this.mouseOn)
{
var selected=-1;
if (this.name=='Grandma')
{
var marginW=-18;
var marginH=-10;
for (var i=0;i<len;i++)
{
var pic=this.pics[i];
if (this.mousePos[0]>=pic.x-marginW && this.mousePos[0]<pic.x+64+marginW && this.mousePos[1]>=pic.y-marginH && this.mousePos[1]<pic.y+64+marginH) selected=i;
if (selected==i && pic.pic=='elfGrandma.png' && Game.mouseDown) Game.Win('Baby it\'s old outside');
}
if (Game.prefs.customGrandmas && Game.customGrandmaNames.length>0)
{
var str=loc("Names in white were submitted by our supporters on Patreon.");
ctx.globalAlpha=0.75;
ctx.fillStyle='#000';
ctx.font='9px Merriweather';
ctx.textAlign='left';
ctx.fillRect(0,0,ctx.measureText(str).width+4,12);
ctx.globalAlpha=1;
ctx.fillStyle='rgba(255,255,255,0.7)';
ctx.fillText(str,2,8);
if (EN)
{
ctx.fillStyle='rgba(255,255,255,1)';
ctx.fillText('white',2+ctx.measureText('Names in ').width,8);
}
}
}
else if (this.name=='You')
{
var marginW=-16;
var marginH=64;
for (var i=0;i<len;i++)
{
var pic=this.pics[i];
if (this.mousePos[0]>=pic.x-marginW && this.mousePos[0]<pic.x+64+marginW && this.mousePos[1]>=pic.y-marginH && this.mousePos[1]<pic.y+64+marginH) selected=i;
}
}
}
Math.seedrandom();
for (var i=0;i<len;i++)
{
var pic=this.pics[i];
var sprite=pic.pic=='canvasAdd'?this.canvasAdd:Pic(pic.pic);
//we need to generalize this system at some point
if (selected==i && this.name=='Grandma')
{
ctx.font='14px Merriweather';
ctx.textAlign='center';
Math.seedrandom(Game.seed+' '+pic.id/*+' '+pic.id*/);//(Game.seed+' '+pic.id+' '+pic.x+' '+pic.y);
var years=((Date.now()-new Date(2013,7,8))/(1000*60*60*24*365))+Math.random();//the grandmas age with the game
var name=choose(Game.grandmaNames);
var custom=false;
if (Game.prefs.customGrandmas && Game.customGrandmaNames.length>0 && Math.random()<0.2) {name=choose(Game.customGrandmaNames);custom=true;}
var text=loc("%1, age %2",[name,Beautify(Math.floor(70+Math.random()*30+years+this.level))]);
var width=ctx.measureText(text).width+12;
var x=Math.max(0,Math.min(pic.x+32-width/2+Math.random()*32-16,this.canvas.width-width));
var y=4+Math.random()*8-4;
Math.seedrandom();
ctx.fillStyle='#000';
ctx.strokeStyle='#000';
ctx.lineWidth=8;
ctx.globalAlpha=0.75;
ctx.beginPath();
ctx.moveTo(pic.x+32,pic.y+32);
ctx.lineTo(Math.floor(x+width/2),Math.floor(y+20));
ctx.stroke();
ctx.fillRect(Math.floor(x),Math.floor(y),Math.floor(width),24);
ctx.globalAlpha=1;
if (custom) ctx.fillStyle='#fff';
else ctx.fillStyle='rgba(255,255,255,0.7)';
ctx.fillText(text,Math.floor(x+width/2),Math.floor(y+16));
ctx.drawImage(sprite,Math.floor(pic.x+Math.random()*4-2),Math.floor(pic.y+Math.random()*4-2));
}
//else if (1) ctx.drawImage(sprite,0,0,sprite.width,sprite.height,pic.x,pic.y,sprite.width,sprite.height);
else if (pic.frame!=-1) ctx.drawImage(sprite,(sprite.width/frames)*pic.frame,0,sprite.width/frames,sprite.height,pic.x,pic.y,(sprite.width/frames),sprite.height);
else ctx.drawImage(sprite,pic.x,pic.y);
if (selected==i && this.name=='You')
{
ctx.drawImage(Pic('youLight.png'),pic.x+11,0);
Math.seedrandom(Game.seed+' cloneTitle');
var cloneTitle=Math.floor(Math.random()*3);
Math.seedrandom(Game.seed+' clone '+pic.id);
ctx.font='9px Merriweather';
ctx.textAlign='center';
var text=loc("Clone")+' #'+Math.floor(Math.random()*500+pic.id*500+1);
if (EN)
{
text=[
text,
Game.bakeryName+' '+romanize(pic.id+2)+(Math.random()<0.05?choose([', Jr.',', Esq.',', Etc.',', Cont\'d',', and so forth']):''),
choose([choose(['Lil\' $','Mini-$','$ '+(pic.id+2),'Attempt '+(pic.id+1),'Experiment '+(pic.id+1),'Not $','$, again','$, the sequel','$ '+(pic.id+2)+' Electric Boogaloo','Also $','$ (remixed)','The Other $','$, The Next Generation','$, part '+romanize(pic.id+2),'Revenge of $','The Return of $','$ reborn','$ in the flesh']),'$ "'+choose(['The Menace','The Artisan','The Relative','The Twin','The Specialist','The Officer','The Snitch','The Simpleton','The Genius','The Conformist','The Mistake','The Accident','Lab-grown','Vat Kid','Photocopy','Cloney','Ditto','Accounted For','Twitchy','Wacky','Zen','Rinse & Repeat','Spitting Image','Passing Resemblance','Nickname','Make It So','Deja-vu','Cookie','Clicky','Orteil','But Better','Guess Who','Transplant Fodder','Furthermore','One More Thing','Liquid','Second Chance','Offspring','Mulligan','Spare Parts'])+'" McClone']).replace('$',Game.bakeryName),
][cloneTitle];
}
var width=ctx.measureText(text).width+12;
var x=Math.max(0,Math.min(pic.x+32-width/2,this.canvas.width-width));
var y=10;
ctx.fillStyle='#000';
ctx.fillText(text,Math.floor(x+width/2),Math.floor(y)+1);
ctx.fillStyle='#fff';
ctx.fillText(text,Math.floor(x+width/2),Math.floor(y));
}
}
/*
var picX=this.id;
var picY=12;
var w=1;
var h=1;
var w=Math.abs(Math.cos(Game.T*0.2+this.id*2-0.3))*0.2+0.8;
var h=Math.abs(Math.sin(Game.T*0.2+this.id*2))*0.3+0.7;
var x=64+Math.cos(Game.T*0.19+this.id*2)*8-24*w;
var y=128-Math.abs(Math.pow(Math.sin(Game.T*0.2+this.id*2),5)*16)-48*h;
ctx.drawImage(Pic('icons.png'),picX*48,picY*48,48,48,Math.floor(x),Math.floor(y),48*w,48*h);
*/
}
}
Game.last=this;
Game.Objects[this.name]=this;
Game.ObjectsById.push(this);
Game.ObjectsN++;
return this;
}
Game.DrawBuildings=function()//draw building displays with canvas
{
if (Game.drawT%3==0)
{
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.id>0 && !me.onMinigame && !me.muted) me.draw();
else me.pics=[];
}
}
}
Game.sortSprites=function(a,b)
{
if (a.z>b.z) return 1;
else if (a.z<b.z) return -1;
else return 0;
}
Game.sortSpritesById=function(a,b)
{
if (a.id>b.id) return 1;
else if (a.id<b.id) return -1;
else return 0;
}
Game.modifyBuildingPrice=function(building,price)
{
if (Game.Has('Season savings')) price*=0.99;
if (Game.Has('Santa\'s dominion')) price*=0.99;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine discount')) price*=0.99;
if (Game.Has('Fortune #100')) price*=0.99;
//if (Game.hasAura('Fierce Hoarder')) price*=0.98;
price*=1-Game.auraMult('Fierce Hoarder')*0.02;
if (Game.hasBuff('Everything must go')) price*=0.95;
if (Game.hasBuff('Crafty pixies')) price*=0.98;
if (Game.hasBuff('Nasty goblins')) price*=1.02;
if (building.fortune && Game.Has(building.fortune.name)) price*=0.93;
price*=Game.eff('buildingCost');
if (Game.hasGod)
{
var godLvl=Game.hasGod('creation');
if (godLvl==1) price*=0.93;
else if (godLvl==2) price*=0.95;
else if (godLvl==3) price*=0.98;
}
return price;
}
Game.storeBulkButton=function(id)
{
if (id==0) Game.buyMode=1;
else if (id==1) Game.buyMode=-1;
else if (id==2) Game.buyBulk=1;
else if (id==3) Game.buyBulk=10;
else if (id==4) Game.buyBulk=100;
else if (id==5) Game.buyBulk=-1;
if (Game.buyMode==1 && Game.buyBulk==-1) Game.buyBulk=100;
if (Game.buyMode==1) l('storeBulkBuy').className='storePreButton storeBulkMode selected'; else l('storeBulkBuy').className='storePreButton storeBulkMode';
if (Game.buyMode==-1) l('storeBulkSell').className='storePreButton storeBulkMode selected'; else l('storeBulkSell').className='storePreButton storeBulkMode';
if (Game.buyBulk==1) l('storeBulk1').className='storePreButton storeBulkAmount selected'; else l('storeBulk1').className='storePreButton storeBulkAmount';
if (Game.buyBulk==10) l('storeBulk10').className='storePreButton storeBulkAmount selected'; else l('storeBulk10').className='storePreButton storeBulkAmount';
if (Game.buyBulk==100) l('storeBulk100').className='storePreButton storeBulkAmount selected'; else l('storeBulk100').className='storePreButton storeBulkAmount';
if (Game.buyBulk==-1) l('storeBulkMax').className='storePreButton storeBulkAmount selected'; else l('storeBulkMax').className='storePreButton storeBulkAmount';
if (Game.buyMode==1)
{
l('storeBulkMax').style.visibility='hidden';
l('products').className='storeSection';
}
else
{
l('storeBulkMax').style.visibility='visible';
l('products').className='storeSection selling';
}
Game.storeToRefresh=1;
if (id!=-1) PlaySound('snd/tick.mp3');
}
Game.BuildStore=function()//create the DOM for the store's buildings
{
//if (typeof showAds!=='undefined') l('store').scrollTop=100;
var str='';
str+='<div id="storeBulk" class="storePre" '+Game.getTooltip(
'<div style="padding:8px;min-width:200px;text-align:center;font-size:11px;" id="tooltipStoreBulk">'+loc("You can also press %1 to bulk-buy or sell %2 of a building at a time, or %3 for %4.",['<b>'+loc("Ctrl")+'</b>','<b>10</b>','<b>'+loc("Shift")+'</b>','<b>100</b>'])+'</div>'
,'store')+
'>'+
'<div id="storeBulkBuy" class="storePreButton storeBulkMode" '+Game.clickStr+'="Game.storeBulkButton(0);">'+loc("Buy")+'</div>'+
'<div id="storeBulkSell" class="storePreButton storeBulkMode" '+Game.clickStr+'="Game.storeBulkButton(1);">'+loc("Sell")+'</div>'+
'<div id="storeBulk1" class="storePreButton storeBulkAmount" '+Game.clickStr+'="Game.storeBulkButton(2);">1</div>'+
'<div id="storeBulk10" class="storePreButton storeBulkAmount" '+Game.clickStr+'="Game.storeBulkButton(3);">10</div>'+
'<div id="storeBulk100" class="storePreButton storeBulkAmount" '+Game.clickStr+'="Game.storeBulkButton(4);">100</div>'+
'<div id="storeBulkMax" class="storePreButton storeBulkAmount" '+Game.clickStr+'="Game.storeBulkButton(5);">'+loc("all")+'</div>'+
'</div>';
for (var i in Game.Objects)
{
var me=Game.Objects[i];
str+=(Game.prefs.screenreader?'<button aria-labelledby="ariaReader-product-'+(me.id)+'"':'<div')+' class="product toggledOff" '+Game.getDynamicTooltip('Game.ObjectsById['+me.id+'].tooltip','store')+' id="product'+me.id+'"><div class="icon off" id="productIconOff'+me.id+'" style=""></div><div class="icon" id="productIcon'+me.id+'" style=""></div><div class="content"><div class="lockedTitle">???</div><div class="title productName" id="productName'+me.id+'"></div><span class="priceMult" id="productPriceMult'+me.id+'"></span><span class="price" id="productPrice'+me.id+'"></span><div class="title owned" id="productOwned'+me.id+'"></div>'+(Game.prefs.screenreader?'<label class="srOnly" style="width:64px;left:-64px;" id="ariaReader-product-'+(me.id)+'"></label>':'')+'</div>'+
/*'<div class="buySell"><div style="left:0px;" id="buttonBuy10-'+me.id+'">Buy 10</div><div style="left:100px;" id="buttonSell-'+me.id+'">Sell 1</div><div style="left:200px;" id="buttonSellAll-'+me.id+'">Sell all</div></div>'+*/
(Game.prefs.screenreader?'</button>':'</div>');
}
l('products').innerHTML=str;
Game.storeBulkButton(-1);
/*var SellAllPrompt=function(id)
{
return function(id){Game.Prompt('<div class="block">Do you really want to sell your '+loc("%1 "+Game.ObjectsById[id].bsingle,LBeautify(Game.ObjectsById[id].amount))+'?</div>',[['Yes','Game.ObjectsById['+id+'].sell(-1);Game.ClosePrompt();'],['No','Game.ClosePrompt();']]);}(id);
}*/
for (var i in Game.Objects)
{
var me=Game.Objects[i];
me.l=l('product'+me.id);
//these are a bit messy but ah well
if (!Game.touchEvents)
{
AddEvent(me.l,'click',function(what){return function(e){Game.ClickProduct(what);e.preventDefault();};}(me.id));
}
else
{
AddEvent(me.l,'touchend',function(what){return function(e){Game.ClickProduct(what);e.preventDefault();};}(me.id));
}
}
}
Game.ClickProduct=function(what)
{
Game.ObjectsById[what].buy();
}
Game.RefreshStore=function()//refresh the store's buildings
{
for (var i in Game.Objects)
{
Game.Objects[i].refresh();
}
Game.storeToRefresh=0;
}
Game.ComputeCps=function(base,mult,bonus)
{
if (!bonus) bonus=0;
return ((base)*(Math.pow(2,mult))+bonus);
}
Game.isMinigameReady=function(me)
{return (me.minigameUrl && me.minigameLoaded && me.level>0);}
Game.scriptBindings=[];
Game.showedScriptLoadError=false;
Game.LoadMinigames=function()//load scripts for each minigame
{
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.minigameUrl && me.level>0 && !me.minigameLoaded && !me.minigameLoading && !l('minigameScript-'+me.id))
{
me.minigameLoading=true;
//we're only loading the minigame scripts that aren't loaded yet and which have enough building level
//we call this function on building level up and on load
//console.log('Loading script '+me.minigameUrl+'...');
setTimeout(function(me){return function(){
var script=document.createElement('script');
script.id='minigameScript-'+me.id;
Game.scriptBindings['minigameScript-'+me.id]=me;
script.setAttribute('src',me.minigameUrl+'?r='+Game.version);
script.onload=function(me,script){return function(){
if (!me.minigameLoaded) Game.scriptLoaded(me,script);
}}(me,'minigameScript-'+me.id);
script.onerror=function(me,script){return function(){
me.minigameLoading=false;
if (!me.minigameLoaded && !Game.showedScriptLoadError)
{
Game.showedScriptLoadError=true;
Game.Notify(loc("Error!"),'Couldn\'t load minigames. Try reloading.');
}
}}(me,'minigameScript-'+me.id);
document.head.appendChild(script);
}}(me),10);
}
}
}
Game.scriptLoaded=function(who,script)
{
who.minigameLoading=false;
who.minigameLoaded=true;
who.refresh();
who.minigame.launch();
if (who.minigameSave) {who.minigame.reset(true);who.minigame.load(who.minigameSave);who.minigameSave=0;}
}
Game.magicCpS=function(what)
{
/*
if (Game.Objects[what].amount>=250)
{
//this makes buildings give 1% more cookies for every building over 250.
//this turns out to be rather stupidly overpowered.
var n=Game.Objects[what].amount-250;
return 1+Math.pow(1.01,n);
}
else return 1;
*/
return 1;
}
//define objects
new Game.Object('Cursor','cursor|cursors|clicked|[X] extra finger|[X] extra fingers','Autoclicks once every 10 seconds.',0,0,{},15,function(me){
var add=0;
if (Game.Has('Thousand fingers')) add+= 0.1;
if (Game.Has('Million fingers')) add*= 5;
if (Game.Has('Billion fingers')) add*= 10;
if (Game.Has('Trillion fingers')) add*= 20;
if (Game.Has('Quadrillion fingers')) add*= 20;
if (Game.Has('Quintillion fingers')) add*= 20;
if (Game.Has('Sextillion fingers')) add*= 20;
if (Game.Has('Septillion fingers')) add*= 20;
if (Game.Has('Octillion fingers')) add*= 20;
if (Game.Has('Nonillion fingers')) add*= 20;
if (Game.Has('Decillion fingers')) add*= 20;
if (Game.Has('Undecillion fingers')) add*= 20;
if (Game.Has('Unshackled cursors')) add*= 25;
var mult=1;
var num=0;
for (var i in Game.Objects) {if (Game.Objects[i].name!='Cursor') num+=Game.Objects[i].amount;}
add=add*num;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS('Cursor');
mult*=Game.eff('cursorCps');
return Game.ComputeCps(0.1,Game.Has('Reinforced index finger')+Game.Has('Carpal tunnel prevention cream')+Game.Has('Ambidextrous'),add)*mult;
},function(){
if (this.amount>=1) Game.Unlock(['Reinforced index finger','Carpal tunnel prevention cream']);
if (this.amount>=10) Game.Unlock('Ambidextrous');
if (this.amount>=25) Game.Unlock('Thousand fingers');
if (this.amount>=50) Game.Unlock('Million fingers');
if (this.amount>=100) Game.Unlock('Billion fingers');
if (this.amount>=150) Game.Unlock('Trillion fingers');
if (this.amount>=200) Game.Unlock('Quadrillion fingers');
if (this.amount>=250) Game.Unlock('Quintillion fingers');
if (this.amount>=300) Game.Unlock('Sextillion fingers');
if (this.amount>=350) Game.Unlock('Septillion fingers');
if (this.amount>=400) Game.Unlock('Octillion fingers');
if (this.amount>=450) Game.Unlock('Nonillion fingers');
if (this.amount>=500) Game.Unlock('Decillion fingers');
if (this.amount>=550) Game.Unlock('Undecillion fingers');
if (this.amount>=1) Game.Win('Click');if (this.amount>=2) Game.Win('Double-click');if (this.amount>=50) Game.Win('Mouse wheel');if (this.amount>=100) Game.Win('Of Mice and Men');if (this.amount>=200) Game.Win('The Digital');if (this.amount>=300) Game.Win('Extreme polydactyly');if (this.amount>=400) Game.Win('Dr. T');if (this.amount>=500) Game.Win('Thumbs, phalanges, metacarpals');if (this.amount>=600) Game.Win('With her finger and her thumb');if (this.amount>=700) Game.Win('Gotta hand it to you');if (this.amount>=800) Game.Win('The devil\'s workshop');if (this.amount>=900) Game.Win('All on deck');if (this.amount>=1000) Game.Win('A round of applause');
});
Game.SpecialGrandmaUnlock=15;
new Game.Object('Grandma','grandma|grandmas|baked|Grandmas are [X] year older|Grandmas are [X] years older','A nice grandma to bake more cookies.',1,1,{pic:function(i){
var list=['grandma'];
if (Game.Has('Farmer grandmas')) list.push('farmerGrandma');
if (Game.Has('Worker grandmas')) list.push('workerGrandma');
if (Game.Has('Miner grandmas')) list.push('minerGrandma');
if (Game.Has('Cosmic grandmas')) list.push('cosmicGrandma');
if (Game.Has('Transmuted grandmas')) list.push('transmutedGrandma');
if (Game.Has('Altered grandmas')) list.push('alteredGrandma');
if (Game.Has('Grandmas\' grandmas')) list.push('grandmasGrandma');
if (Game.Has('Antigrandmas')) list.push('antiGrandma');
if (Game.Has('Rainbow grandmas')) list.push('rainbowGrandma');
if (Game.Has('Banker grandmas')) list.push('bankGrandma');
if (Game.Has('Priestess grandmas')) list.push('templeGrandma');
if (Game.Has('Witch grandmas')) list.push('witchGrandma');
if (Game.Has('Lucky grandmas')) list.push('luckyGrandma');
if (Game.Has('Metagrandmas')) list.push('metaGrandma');
if (Game.Has('Script grannies')) list.push('scriptGrandma');
if (Game.Has('Alternate grandmas')) list.push('alternateGrandma');
if (Game.Has('Brainy grandmas')) list.push('brainyGrandma');
if (Game.Has('Clone grandmas')) list.push('cloneGrandma');
if (Game.season=='christmas') list.push('elfGrandma');
if (Game.season=='easter') list.push('bunnyGrandma');
return choose(list)+'.png';
},bg:'grandmaBackground.png',xV:8,yV:8,w:32,rows:3,x:0,y:16},100,function(me){
var mult=1;
for (var i in Game.GrandmaSynergies)
{
if (Game.Has(Game.GrandmaSynergies[i])) mult*=2;
}
if (Game.Has('Bingo center/Research facility')) mult*=4;
if (Game.Has('Ritual rolling pins')) mult*=2;
if (Game.Has('Naughty list')) mult*=2;
if (Game.Has('Elderwort biscuits')) mult*=1.02;
mult*=Game.eff('grandmaCps');
if (Game.Has('Cat ladies'))
{
for (var i=0;i<Game.UpgradesByPool['kitten'].length;i++)
{
if (Game.Has(Game.UpgradesByPool['kitten'][i].name)) mult*=1.29;
}
}
mult*=Game.GetTieredCpsMult(me);
var add=0;
if (Game.Has('One mind')) add+=Game.Objects['Grandma'].amount*0.02;
if (Game.Has('Communal brainsweep')) add+=Game.Objects['Grandma'].amount*0.02;
if (Game.Has('Elder Pact')) add+=Game.Objects['Portal'].amount*0.05;
var num=0;
for (var i in Game.Objects) {if (Game.Objects[i].name!='Grandma') num+=Game.Objects[i].amount;}
//if (Game.hasAura('Elder Battalion')) mult*=1+0.01*num;
mult*=1+Game.auraMult('Elder Battalion')*0.01*num;
mult*=Game.magicCpS(me.name);
return (me.baseCps+add)*mult;
},function(){
Game.UnlockTiered(this);
});
Game.last.sellFunction=function()
{
Game.Win('Just wrong');
if (this.amount==0)
{
Game.Lock('Elder Pledge');
Game.CollectWrinklers();
Game.pledgeT=0;
}
};
Game.last.iconFunc=function(type){
var grandmaIcons=[[0,1],[0,2],[1,2],[2,2]];
if (type=='off') return [0,1];
if (Game.prefs.notScary && Game.elderWrath>0) return [3,2];
return grandmaIcons[Game.elderWrath];
};
new Game.Object('Farm','farm|farms|harvested|[X] more acre|[X] more acres','Grows cookie plants from cookie seeds.',3,2,{base:'farm',xV:8,yV:8,w:64,rows:2,x:0,y:16},500,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.minigameUrl='minigameGarden.js';
Game.last.minigameName=loc("Garden");
new Game.Object('Mine','mine|mines|mined|[X] mile deeper|[X] miles deeper','Mines out cookie dough and chocolate chips.',4,3,{base:'mine',xV:16,yV:16,w:64,rows:2,x:0,y:24},10000,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('Factory','factory|factories|mass-produced|[X] additional patent|[X] additional patents','Produces large quantities of cookies.',5,4,{base:'factory',xV:8,yV:0,w:64,rows:1,x:0,y:-22},3000,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
//Game.last.minigameUrl='minigameDungeon.js';//not yet
Game.last.minigameName=loc("Dungeon");
new Game.Object('Bank','bank|banks|banked|Interest rates [X]% better|Interest rates [X]% better','Generates cookies from interest.',6,15,{base:'bank',xV:8,yV:4,w:56,rows:1,x:0,y:13},0,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.minigameUrl='minigameMarket.js';
Game.last.minigameName=loc("Stock Market");
new Game.Object('Temple','temple|temples|discovered|[X] sacred artifact retrieved|[X] sacred artifacts retrieved','Full of precious, ancient chocolate.',7,16,{base:'temple',xV:8,yV:4,w:72,rows:2,x:0,y:-5},0,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.minigameUrl='minigamePantheon.js';
Game.last.minigameName=loc("Pantheon");
new Game.Object('Wizard tower','wizard tower|wizard towers|summoned|Incantations have [X] more syllable|Incantations have [X] more syllables','Summons cookies with magic spells.',8,17,{base:'wizardtower',xV:16,yV:16,w:48,rows:2,x:0,y:20},0,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:90%;letter-spacing:-1px;position:relative;bottom:2px;">Wizard tower</span>';//shrink
Game.last.minigameUrl='minigameGrimoire.js';
Game.last.minigameName=loc("Grimoire");
new Game.Object('Shipment','shipment|shipments|shipped|[X] galaxy fully explored|[X] galaxies fully explored','Brings in fresh cookies from the cookie planet.',9,5,{base:'shipment',xV:16,yV:16,w:64,rows:1,x:0,y:0},40000,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('Alchemy lab','alchemy lab|alchemy labs|transmuted|[X] primordial element mastered|[X] primordial elements mastered','Turns gold into cookies!',10,6,{base:'alchemylab',xV:16,yV:16,w:64,rows:2,x:0,y:16},200000,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:90%;letter-spacing:-1px;position:relative;bottom:2px;">Alchemy lab</span>';//shrink
new Game.Object('Portal','portal|portals|retrieved|[X] dimension enslaved|[X] dimensions enslaved','Opens a door to the Cookieverse.',11,7,{base:'portal',xV:32,yV:32,w:64,rows:2,x:0,y:0},1666666,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('Time machine','time machine|time machines|recovered|[X] century secured|[X] centuries secured','Brings cookies from the past, before they were even eaten.',12,8,{base:'timemachine',xV:32,yV:32,w:64,rows:1,x:0,y:0},123456789,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:80%;letter-spacing:-1px;position:relative;bottom:3px;">Time machine</span>';//shrink
new Game.Object('Antimatter condenser','antimatter condenser|antimatter condensers|condensed|[X] extra quark flavor|[X] extra quark flavors','Condenses the antimatter in the universe into cookies.',13,13,{base:'antimattercondenser',xV:0,yV:64,w:64,rows:1,x:0,y:0},3999999999,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:65%;letter-spacing:-1px;position:relative;bottom:4px;">Antim. condenser</span>';//shrink
new Game.Object('Prism','prism|prisms|converted|[X] new color discovered|[X] new colors discovered','Converts light itself into cookies.',14,14,{base:'prism',xV:16,yV:4,w:64,rows:1,x:0,y:20},75000000000,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('Chancemaker','chancemaker|chancemakers|spontaneously generated|Chancemakers are powered by [X]-leaf clovers|Chancemakers are powered by [X]-leaf clovers','Generates cookies out of thin air through sheer luck.',15,19,{base:'chancemaker',xV:8,yV:64,w:64,rows:1,x:0,y:0,rows:2},77777777777,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:85%;letter-spacing:-1px;position:relative;bottom:2px;">Chancemaker</span>';//shrink
new Game.Object('Fractal engine','fractal engine|fractal engines|made from cookies|[X] iteration deep|[X] iterations deep','Turns cookies into even more cookies.',16,20,{base:'fractalEngine',xV:8,yV:64,w:64,rows:1,x:0,y:0},12345678987654321,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:80%;letter-spacing:-1px;position:relative;bottom:4px;">Fractal engine</span>';//shrink
new Game.Object('Javascript console','javascript console|javascript consoles|programmed|Equipped with [X] external library|Equipped with [X] external libraries','Creates cookies from the very code this game was written in.',17,32,{base:'javascriptconsole',xV:8,yV:64,w:14,rows:1,x:8,y:-32,frames:2},12345678987654321,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.last.displayName='<span style="font-size:65%;letter-spacing:-1px;position:relative;bottom:4px;">Javascript console</span>';//shrink
new Game.Object('Idleverse','idleverse|idleverses|hijacked|[X] manifold|[X] manifolds','There\'s been countless other idle universes running alongside our own. You\'ve finally found a way to hijack their production and convert whatever they\'ve been making into cookies!',18,33,{base:'idleverse',xV:8,yV:96,w:48,rows:2,x:0,y:0,frames:4},12345678987654321,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('Cortex baker','cortex baker|cortex bakers|imagined|[X] extra IQ point|[X] extra IQ points','These artificial brains the size of planets are capable of simply dreaming up cookies into existence. Time and space are inconsequential. Reality is arbitrary.',19,34,{base:'cortex',xV:8,yV:96,w:48,rows:1,x:0,y:0,frames:4},12345678987654321,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
new Game.Object('You','You|You|cloned|[X] optimized gene|[X] optimized genes','You, alone, are the reason behind all these cookies. You figure if there were more of you... maybe you could make even more.',20,35,{pic:'you.png',bg:'youBackground.png',xV:0,yV:0,w:64,rows:2,x:0,y:0},12345678987654321,function(me){
var mult=1;
mult*=Game.GetTieredCpsMult(me);
mult*=Game.magicCpS(me.name);
return me.baseCps*mult;
},function(){
Game.UnlockTiered(this);
if (this.amount>=Game.SpecialGrandmaUnlock && Game.Objects['Grandma'].amount>0) Game.Unlock(this.grandma.name);
});
Game.YouCustomizer={};
Game.YouCustomizer.render=function()
{
var me=Game.Objects['You'];
var ctx=me.ctxAdd;
var img='you.png';
var imgAddons='youAddons.png?v='+Game.version;
Game.Loader.waitForLoad([img,imgAddons],function(){
//accessing pixel data not allowed locally; set img and imgAddons to base64-encoded image strings for testing
if (!App && (Game.local))
{
ctx.drawImage(Pic(img),0,0);
}
else
{
ctx.drawImage(Pic(img),0,0);
var canvasAddon=document.createElement('canvas');
canvasAddon.width=32;
canvasAddon.height=32;
ctxAddon=canvasAddon.getContext('2d');
var canvasCols=document.createElement('canvas');
var colsN=64;
canvasCols.width=8;
canvasCols.height=colsN;
var ctxCols=canvasCols.getContext('2d');
ctxCols.drawImage(Pic(imgAddons),0,0,8,colsN,0,0,8,colsN);
var imgDataCols=ctxCols.getImageData(0,0,8,colsN);
var dataCols=imgDataCols.data;
var cols=[];
for (var i=0;i<colsN;i++)
{
cols[i]=[
[dataCols[4+i*32],dataCols[4+i*32+1],dataCols[4+i*32+2]],
[dataCols[4+i*32+4],dataCols[4+i*32+1+4],dataCols[4+i*32+2+4]],
[dataCols[4+i*32+8],dataCols[4+i*32+1+8],dataCols[4+i*32+2+8]],
];
}
var imgData=ctx.getImageData(0,0,64,64);
var data=imgData.data;
var colSkinFull=[[32,14,10],[180,80,54],[208,144,101],[225,192,150]];
var colSkin=[];for (var colI=0;colI<colSkinFull.length;colI++){colSkin[colI]=colSkinFull[colI][0]*1000000+colSkinFull[colI][1]*1000+colSkinFull[colI][2];}
var colHairFull=[[32,14,10],[82,55,53],[100,83,80],[116,97,89]];
var colHair=[];for (var colI=0;colI<colHairFull.length;colI++){colHair[colI]=colHairFull[colI][0]*1000000+colHairFull[colI][1]*1000+colHairFull[colI][2];}
var shade1=0*1000000+118*1000+206;
var shade2=0*1000000+71*1000+125;
//apply addon canvases to main canvas, handling shading on skin and hair where necessary
var addonGenes=['face','head','hair','acc1','acc2'];
for (var geneI=0;geneI<addonGenes.length;geneI++)
{
var addonTile=Game.YouCustomizer.getGeneValue(addonGenes[geneI]);
ctxAddon.clearRect(0,0,32,32);
ctxAddon.drawImage(Pic(imgAddons),8+addonTile[0]*32,addonTile[1]*32,32,32,0,0,32,32);
var imgDataAddon=ctxAddon.getImageData(0,0,32,32);
var dataAddon=imgDataAddon.data;
var x=0;var y=0;
for (i=0;i<dataAddon.length;i+=4)
{
var r=dataAddon[i];var g=dataAddon[i+1];var b=dataAddon[i+2];var a=dataAddon[i+3];
var off=((x+16)+y*64)*4;
if (a!=0)
{
var ro=data[off];
var go=data[off+1];
var bo=data[off+2];
var col=r*1000000+g*1000+b;
var shade=col==shade2?2:col==shade1?1:0;
var indShadeAddon=colSkin.indexOf(r*1000000+g*1000+b);
var indShadeOr=colSkin.indexOf(ro*1000000+go*1000+bo);
var typeOr=0;
if (indShadeOr>0) typeOr=1;//is skin
else if (indShadeOr==-1)
{
indShadeOr=colHair.indexOf(ro*1000000+go*1000+bo);
if (indShadeOr>0) typeOr=2;//is hair
}
if (shade>0 && indShadeOr>0)//painting shadow on hair or skin
{//light blue: shade one stage; dark blue: shade 2 stages
var colOut=(typeOr==1?colSkinFull:typeOr==2?colHairFull:0)[Math.max(0,indShadeOr-shade)];
data[off]=colOut[0];data[off+1]=colOut[1];data[off+2]=colOut[2];data[off+3]=a;
}
else if (shade==0) {data[off]=r;data[off+1]=g;data[off+2]=b;data[off+3]=a;}
}
x++;
if (x>=32) {x=0;y++;}
}
}
//recolor hair and skin on final image
var skinCol=Game.YouCustomizer.getGeneValue('skinCol');
var hairCol=Game.YouCustomizer.getGeneValue('hairCol');
for (i=0;i<data.length;i+=4)
{
var r=data[i];var g=data[i+1];var b=data[i+2];var a=data[i+3];
if (a!=0)
{
var indSkin=colSkin.indexOf(r*1000000+g*1000+b);
if (indSkin>0)
{
var col=cols[skinCol][indSkin-1];
data[i]=col[0];data[i+1]=col[1];data[i+2]=col[2];
}
else
{
var indHair=colHair.indexOf(r*1000000+g*1000+b);
if (indHair>0)
{
var col=cols[hairCol][indHair-1];
data[i]=col[0];data[i+1]=col[1];data[i+2]=col[2];
}
}
}
}
ctx.putImageData(imgData,0,0);
}
});
}
Game.YouCustomizer.genes=[
{id:'hair',isList:true,def:0,choices:[
[0,0],[1,0],[2,0],[3,0],[4,0],[2,1],[3,1],[4,1],[4,2],[5,3],[8,2],[7,1],[5,5],[4,5],[10,0],[9,1],[9,2],
]},
{id:'hairCol',isList:true,def:1,choices:[20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37]},
{id:'skinCol',isList:true,def:0,choices:[0,1,2,3,4,5,6,7,8,9,10,11,12,13,14]},
{id:'head',isList:true,def:0,choices:[
[0,0],[1,1],[0,1],[4,3],[10,3],
]},
{id:'face',isList:true,def:0,choices:[
[3,5],[0,0],[0,2],[1,2],[2,2],[3,2],[0,3],[1,3],[2,3],[3,3],
]},
{id:'acc1',isList:true,def:0,choices:[
[0,0],[5,1],[5,0],[5,2],[0,4],[1,4],[2,4],[6,4],[8,5],[3,4],[7,5],[6,0],[6,1],[4,4],[5,4],[2,5],[7,4],[0,5],[1,5],[6,5],[6,2],[6,3],[7,0],[7,2],[7,3],[8,1],[8,3],[8,4],[9,3],[9,0],[10,1],[10,2],[9,4],[9,5],[10,4],[10,5],
]},
{id:'acc2',isList:true,def:0,choices:[
[]
]},
];
Game.YouCustomizer.save=function()
{
return Game.YouCustomizer.currentGenes.join(',');
}
Game.YouCustomizer.load=function(genes,noReset)
{
if (!noReset) Game.YouCustomizer.resetGenes();
if (genes)
{
genes=genes.split(',');
for (var i=0;i<Game.YouCustomizer.genes.length;i++)
{
//leave a gene as-is with "-"
if (typeof genes[i]!=='undefined' && genes[i]!='-')
{
gene=Game.YouCustomizer.genes[i];
var val=parseInt(genes[i]);
if (isNaN(val)) continue;
if (gene.isList && (val<0 || val>=gene.choices.length)) continue;
else if (!gene.isList && (val<gene.choices[0] || val>gene.choices[1])) continue;
else Game.YouCustomizer.currentGenes[i]=val;
}
}
return true;
}
else return false;
}
Game.YouCustomizer.genesById={};for (var i=0;i<Game.YouCustomizer.genes.length;i++){Game.YouCustomizer.genes[i].n=i;Game.YouCustomizer.genesById[Game.YouCustomizer.genes[i].id]=Game.YouCustomizer.genes[i];}
Game.YouCustomizer.genesById['acc2'].choices=Game.YouCustomizer.genesById['acc1'].choices;
Game.YouCustomizer.currentGenes=[];
Game.YouCustomizer.getGeneValue=function(id)
{
var gene=Game.YouCustomizer.genesById[id];
if (gene.isList) return gene.choices[Game.YouCustomizer.currentGenes[gene.n]];
else return Game.YouCustomizer.currentGenes[gene.n];
};
Game.YouCustomizer.resetGenes=function(){for (var i=0;i<Game.YouCustomizer.genes.length;i++){Game.YouCustomizer.currentGenes[i]=Game.YouCustomizer.genes[i].def;}}
Game.YouCustomizer.resetGenes();
Game.YouCustomizer.offsetGene=function(gene,off)
{
gene=Game.YouCustomizer.genesById[gene];
Game.YouCustomizer.currentGenes[gene.n]+=off;
if (gene.isList)
{
if (Game.YouCustomizer.currentGenes[gene.n]>=gene.choices.length) Game.YouCustomizer.currentGenes[gene.n]=0;
else if (Game.YouCustomizer.currentGenes[gene.n]<0) Game.YouCustomizer.currentGenes[gene.n]=gene.choices.length-1;
if (l('customizerSelect-N-'+gene.id)) l('customizerSelect-N-'+gene.id).innerHTML=Game.YouCustomizer.currentGenes[gene.n]+1;
}
else
{
if (Game.YouCustomizer.currentGenes[gene.n]>gene.choices[1]) Game.YouCustomizer.currentGenes[gene.n]=gene.choices[0];
else if (Game.YouCustomizer.currentGenes[gene.n]<gene.choices[0]) Game.YouCustomizer.currentGenes[gene.n]=gene.choices[1];
if (l('customizerSelect-N-'+gene.id)) l('customizerSelect-N-'+gene.id).innerHTML=Game.YouCustomizer.currentGenes[gene.n]+1-gene.choices[0];
}
if (off!=0)
{
PlaySound('snd/press.mp3');
Game.YouCustomizer.render();
Game.YouCustomizer.renderPortrait();
if (
Game.YouCustomizer.currentGenes[0]==9
&& (Game.YouCustomizer.currentGenes[1]==1 || Game.YouCustomizer.currentGenes[1]==6)
&& (Game.YouCustomizer.currentGenes[3]==2 || Game.YouCustomizer.currentGenes[3]==3)
&& (Game.YouCustomizer.currentGenes[5]==2 || Game.YouCustomizer.currentGenes[5]==3 || Game.YouCustomizer.currentGenes[6]==2 || Game.YouCustomizer.currentGenes[6]==3)
&& (Game.YouCustomizer.currentGenes[5]==0 || Game.YouCustomizer.currentGenes[6]==0)
) Game.Win('In her likeness');
}
}
Game.YouCustomizer.randomize=function()
{
for (var i=0;i<Game.YouCustomizer.genes.length;i++)
{
var gene=Game.YouCustomizer.genes[i];
Game.YouCustomizer.currentGenes[i]=Math.floor(Math.random()*gene.choices.length);
if (gene.isList)
{
if (l('customizerSelect-N-'+gene.id)) l('customizerSelect-N-'+gene.id).innerHTML=Game.YouCustomizer.currentGenes[gene.n]+1;
}
else
{
if (l('customizerSelect-N-'+gene.id)) l('customizerSelect-N-'+gene.id).innerHTML=Game.YouCustomizer.currentGenes[gene.n]+1-gene.choices[0];
}
}
Game.YouCustomizer.render();
Game.YouCustomizer.renderPortrait();
}
Game.YouCustomizer.renderPortrait=function()
{
if (!l('youCustomizerPreview')) return false;
var ctx=l('youCustomizerPreview').getContext('2d');
ctx.clearRect(0,0,32,32)
ctx.drawImage(Game.Objects['You'].canvasAdd,-16,0);
ctx=l('youCustomizerPreviewBlur').getContext('2d');
ctx.globalCompositeOperation='source-over';
ctx.clearRect(0,0,32,32)
ctx.drawImage(Game.Objects['You'].canvasAdd,-16,0);
ctx.globalCompositeOperation='destination-out';ctx.beginPath();ctx.arc(16,16,11,0,2*Math.PI);ctx.fill();
}
Game.YouCustomizer.export=function()
{
Game.Prompt('<h3>'+loc("Export")+'</h3><div class="block"><textarea id="textareaPrompt" style="width:100%;height:32px;text-align:center;" readonly>'+Game.YouCustomizer.save()+'</textarea></div>',[[loc("Done"),'Game.YouCustomizer.prompt();']]);
l('textareaPrompt').focus();l('textareaPrompt').select();
}
Game.YouCustomizer.import=function(def)
{
//1,14,6,0,6,29,30
//2,13,1,0,6,10,9
Game.Prompt('<h3>'+loc("Import")+'</h3><div class="block"><div id="importError" class="warning" style="font-weight:bold;font-size:11px;"></div><textarea id="textareaPrompt" style="width:100%;height:32px;text-align:center;">'+(def||'')+'</textarea></div>',[[loc("Load"),'if (l(\'textareaPrompt\').value.length==0){return false;}if (Game.YouCustomizer.load(l(\'textareaPrompt\').value,true)){Game.YouCustomizer.prompt();}else{l(\'importError\').innerHTML=\'(\'+loc("Error!")+\')\';}'],[loc("Nevermind"),'Game.YouCustomizer.prompt();']]);
l('textareaPrompt').focus();
}
Game.YouCustomizer.prompt=function()
{
var makeCustomizerSelector=function(gene,text)
{
gene=Game.YouCustomizer.genesById[gene];
return '<div style="clear:both;width:100%;margin-bottom:6px;"><a '+Game.clickStr+'="Game.YouCustomizer.offsetGene(\''+gene.id+'\',-1)" id="customizerSelect-L-'+gene.id+'" class="framed smallFancyButton" style="float:left;margin-top:-4px;padding:2px 4px;">&lt;</a>'+text+' <div id="customizerSelect-N-'+gene.id+'" style="display:inline;">'+(gene.isList?(Game.YouCustomizer.currentGenes[gene.n]+1):(Game.YouCustomizer.currentGenes[gene.n]+1-gene.choices[0]))+'</div><a '+Game.clickStr+'="Game.YouCustomizer.offsetGene(\''+gene.id+'\',1)" id="customizerSelect-R-'+gene.id+'" class="framed smallFancyButton" style="float:right;margin-top:-4px;padding:2px 4px;">&gt;</a></div>';
}
Game.Prompt('<id CustomizeYou><h3>'+loc("Customize your clones")+'</h3><div class="block" style="text-align:center;font-size:11px;">'+loc("Sprung from your very DNA. Shape them in your image!")+'</div><div class="block" style="position:relative;">'+
'<a style="position:absolute;left:4px;top:2px;font-size:10px;padding:2px 6px;" class="option" onclick="Game.YouCustomizer.import();PlaySound(\'snd/tick.mp3\');">'+loc("Import")+'</a>'+
'<a style="position:absolute;right:0px;top:2px;font-size:10px;padding:2px 6px;" class="option" onclick="Game.YouCustomizer.export();PlaySound(\'snd/tick.mp3\');">'+loc("Export")+'</a>'+
'<div style="position:relative;width:64px;height:64px;margin:0px auto 8px auto;"><canvas class="crisp" style="mask-image:radial-gradient(rgba(0,0,0,1) 0%,rgba(0,0,0,1) 40%,rgba(0, 0, 0,0) 75%);-webkit-mask-image:radial-gradient(rgba(0,0,0,1) 0%,rgba(0,0,0,1) 60%,rgba(0, 0, 0,0) 75%);border-radius:16px;transform:scale(2);position:absolute;left:16px;top:16px;" width=32 height=32 id="youCustomizerPreview"></canvas><canvas style="filter:blur(1px);opacity:0.5;border-radius:16px;transform:scale(2);position:absolute;left:16px;top:16px;z-index:10;" width=32 height=32 id="youCustomizerPreviewBlur"></canvas></div>'+
'<div style="text-align:center;clear:both;font-weight:bold;font-size:11px;" class="titleFont">'+
'<a class="option" onclick="Game.YouCustomizer.randomize();PlaySound(\'snd/pop\'+Math.floor(Math.random()*3+1)+\'.mp3\',0.75);">'+loc("Random")+'</a><br>'+
makeCustomizerSelector('hair',loc("Hair"))+
makeCustomizerSelector('hairCol',loc("Hair color"))+
makeCustomizerSelector('skinCol',loc("Skin color"))+
makeCustomizerSelector('head',loc("Head shape"))+
makeCustomizerSelector('face',loc("Face"))+
makeCustomizerSelector('acc1',loc("Extra")+'-A')+
makeCustomizerSelector('acc2',loc("Extra")+'-B')+
'</div>'+
'',[loc("Done")]);
Game.YouCustomizer.render();
Game.YouCustomizer.renderPortrait();
}
Game.foolObjects={
'Unknown':{name:'Investment',desc:'You\'re not sure what this does, you just know it means profit.',icon:0},
'Cursor':{name:'Rolling pin',desc:'Essential in flattening dough. The first step in cookie-making.',icon:0},
'Grandma':{name:'Oven',desc:'A crucial element of baking cookies.',icon:1},
'Farm':{name:'Kitchen',desc:'The more kitchens, the more cookies your employees can produce.',icon:2},
'Mine':{name:'Secret recipe',desc:'These give you the edge you need to outsell those pesky competitors.',icon:3},
'Factory':{name:'Factory',desc:'Mass production is the future of baking. Seize the day, and synergize!',icon:4},
'Bank':{name:'Investor',desc:'Business folks with a nose for profit, ready to finance your venture as long as there\'s money to be made.',icon:5},
'Temple':{name:'Like',desc:'Your social media page is going viral! Amassing likes is the key to a lasting online presence and juicy advertising deals.',icon:9},
'Wizard tower':{name:'Meme',desc:'Cookie memes are all the rage! With just the right amount of social media astroturfing, your brand image will be all over the cyberspace.',icon:6},
'Shipment':{name:'Supermarket',desc:'A gigantic cookie emporium - your very own retail chain.',icon:7},
'Alchemy lab':{name:'Stock share',desc:'You\'re officially on the stock market, and everyone wants a piece!',icon:8},
'Portal':{name:'TV show',desc:'Your cookies have their own sitcom! Hilarious baking hijinks set to the cheesiest laughtrack.',icon:10},
'Time machine':{name:'Theme park',desc:'Cookie theme parks, full of mascots and roller-coasters. Build one, build a hundred!',icon:11},
'Antimatter condenser':{name:'Cookiecoin',desc:'A virtual currency, already replacing regular money in some small countries.',icon:12},
'Prism':{name:'Corporate country',desc:'You\'ve made it to the top, and you can now buy entire nations to further your corporate greed. Godspeed.',icon:13},
'Chancemaker':{name:'Privatized planet',desc:'Actually, you know what\'s cool? A whole planet dedicated to producing, advertising, selling, and consuming your cookies.',icon:15},
'Fractal engine':{name:'Senate seat',desc:'Only through political dominion can you truly alter this world to create a brighter, more cookie-friendly future.',icon:16},
'Javascript console':{name:'Doctrine',desc:'Taking many forms -religion, culture, philosophy- a doctrine may, when handled properly, cause a lasting impact on civilizations, reshaping minds and people and ensuring all future generations share a singular goal - the production, and acquisition, of more cookies.',icon:17},
'Idleverse':{name:'Lateral expansions',desc:'Sometimes the best way to keep going up is sideways. Diversify your ventures through non-cookie investments.',icon:18},
'Cortex baker':{name:'Think tank',desc:'There\'s only so many ways you can bring in more profit. Or is there? Hire the most brilliant experts in the known universe and let them scrape their brains for you!',icon:19},
'You':{name:'You',desc:'Your business is as great as it\'s gonna get. The only real way to improve it anymore is to improve yourself - and become the best Chief Executive Officer this world has ever seen.',icon:20},
};
if (true)//if (!EN)
{
Game.foolObjects['Unknown'].name=loc("Investment");
Game.foolObjects['Unknown'].desc=loc("You're not sure what this does, you just know it means profit.");
for (var i in Game.Objects)
{
Game.foolObjects[i].name=loc(FindLocStringByPart(Game.Objects[i].name+' business name'))||Game.foolObjects[i].name;
Game.foolObjects[i].desc=loc(FindLocStringByPart(Game.Objects[i].name+' business quote'))||Game.foolObjects[i].desc;
}
}
//build store
Game.BuildStore();
//build master bar
var str='';
str+='<div id="buildingsMute" class="shadowFilter" style="position:relative;z-index:100;padding:4px 16px 0px 64px;"></div>';
str+='<div class="separatorBottom" style="position:absolute;bottom:-8px;z-index:0;"></div>';
l('buildingsMaster').innerHTML=str;
//build object displays
var muteStr='<div style="position:absolute;left:8px;bottom:12px;opacity:0.5;">'+loc("Muted:")+'</div>';
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (locStrings[me.name+' (short)']) me.displayName=loc(me.name+' (short)');
if (me.id>0)
{
me.canvas=l('rowCanvas'+me.id);
me.ctx=me.canvas.getContext('2d',{alpha:false});
if (me.id==19)
{
me.canvasAdd=l('rowCanvasAdd'+me.id);
me.ctxAdd=me.canvasAdd.getContext('2d');
Game.YouCustomizer.render();
}
me.pics=[];
var icon=[0*64,me.icon*64];
muteStr+='<div class="tinyProductIcon" id="mutedProduct'+me.id+'" style="display:none;background-position:-'+icon[0]+'px -'+icon[1]+'px;" '+Game.clickStr+'="Game.ObjectsById['+me.id+'].mute(0);PlaySound(Game.ObjectsById['+me.id+'].muted?\'snd/clickOff2.mp3\':\'snd/clickOn2.mp3\');" '+Game.getDynamicTooltip('Game.mutedBuildingTooltip('+me.id+')','this')+'></div>';
//muteStr+='<div class="tinyProductIcon" id="mutedProduct'+me.id+'" style="display:none;background-position:-'+icon[0]+'px -'+icon[1]+'px;" '+Game.clickStr+'="Game.ObjectsById['+me.id+'].mute(0);PlaySound(Game.ObjectsById['+me.id+'].muted?\'snd/clickOff2.mp3\':\'snd/clickOn2.mp3\');" '+Game.getTooltip('<div style="width:150px;text-align:center;font-size:11px;"><b>Unmute '+me.plural+'</b><br>(Display this building)</div>')+'></div>';
AddEvent(me.canvas,'mouseover',function(me){return function(){me.mouseOn=true;}}(me));
AddEvent(me.canvas,'mouseout',function(me){return function(){me.mouseOn=false;}}(me));
AddEvent(me.canvas,'mousemove',function(me){return function(e){var box=this.getBounds();me.mousePos[0]=e.pageX-box.left;me.mousePos[1]=e.pageY-box.top;}}(me));
}
}
Game.mutedBuildingTooltip=function(id)
{
return function(){
var me=Game.ObjectsById[id];
return '<div style="width:150px;text-align:center;font-size:11px;" id="tooltipMutedBuilding">'+(EN?('<b>'+cap(me.plural)+(me.level>0?' (lvl.&nbsp;'+me.level+')':'')+'</b><div class="line"></div>Click to unmute '+me.plural+'<br>(display this building)'):('<b>'+loc("Level %1 %2",[Beautify(me.level),me.plural])+'</b><div class="line"></div>'+loc("Click to unmute")))+'</div>';
}
}
l('buildingsMute').innerHTML=muteStr;
/*=====================================================================================
UPGRADES
=======================================================================================*/
Game.upgradesToRebuild=1;
Game.Upgrades={};
Game.UpgradesById={};
Game.UpgradesN=0;
Game.UpgradesInStore=[];
Game.UpgradesOwned=0;
Game.Upgrade=function(name,desc,price,icon,buyFunction)
{
this.id=Game.UpgradesN;
this.name=name;
this.dname=this.name;
this.desc=desc;
this.baseDesc=this.desc;
this.basePrice=price;
this.priceLumps=0;//note : doesn't do much on its own, you still need to handle the buying yourself
this.icon=icon;
this.iconFunction=0;
this.buyFunction=buyFunction;
/*this.unlockFunction=unlockFunction;
this.unlocked=(this.unlockFunction?0:1);*/
this.unlocked=0;
this.bought=0;
this.order=this.id;
if (order) this.order=order+this.id*0.001;
this.pool='';//can be '', cookie, toggle, debug, prestige, prestigeDecor, tech, or unused
if (pool) this.pool=pool;
this.power=0;
if (power) this.power=power;
this.vanilla=Game.vanilla;
this.unlockAt=0;
this.techUnlock=[];
this.parents=[];
this.type='upgrade';
this.tier=0;
this.buildingTie=0;//of what building is this a tiered upgrade of ?
Game.last=this;
Game.Upgrades[this.name]=this;
Game.UpgradesById[this.id]=this;
Game.UpgradesN++;
return this;
}
Game.Upgrade.prototype.getType=function(){return 'Upgrade';}
Game.Upgrade.prototype.getPrice=function()
{
var price=this.basePrice;
if (this.priceFunc) price=this.priceFunc(this);
if (price==0) return 0;
if (this.pool!='prestige')
{
if (Game.Has('Toy workshop')) price*=0.95;
if (Game.Has('Five-finger discount')) price*=Math.pow(0.99,Game.Objects['Cursor'].amount/100);
if (Game.Has('Santa\'s dominion')) price*=0.98;
if (Game.Has('Faberge egg')) price*=0.99;
if (Game.Has('Divine sales')) price*=0.99;
if (Game.Has('Fortune #100')) price*=0.99;
if (this.kitten && Game.Has('Kitten wages')) price*=0.9;
if (Game.hasBuff('Haggler\'s luck')) price*=0.98;
if (Game.hasBuff('Haggler\'s misery')) price*=1.02;
//if (Game.hasAura('Master of the Armory')) price*=0.98;
price*=1-Game.auraMult('Master of the Armory')*0.02;
price*=Game.eff('upgradeCost');
if (this.pool=='cookie' && Game.Has('Divine bakeries')) price/=5;
}
return Math.ceil(price);
}
Game.Upgrade.prototype.canBuy=function()
{
if (this.canBuyFunc) return this.canBuyFunc();
if (Game.cookies>=this.getPrice()) return true; else return false;
}
Game.storeBuyAll=function()
{
if (!Game.Has('Inspired checklist')) return false;
for (var i in Game.UpgradesInStore)
{
var me=Game.UpgradesInStore[i];
if (!me.isVaulted() && me.pool!='toggle' && me.pool!='tech') me.buy(1);
}
}
Game.vault=[];
Game.Upgrade.prototype.isVaulted=function()
{
if (Game.vault.indexOf(this.id)!=-1) return true; else return false;
}
Game.Upgrade.prototype.vault=function()
{
if (!this.isVaulted()) Game.vault.push(this.id);
}
Game.Upgrade.prototype.unvault=function()
{
if (this.isVaulted()) Game.vault.splice(Game.vault.indexOf(this.id),1);
}
Game.Upgrade.prototype.click=function(e)
{
if ((e && e.shiftKey) || Game.keys[16])
{
if (this.pool=='toggle' || this.pool=='tech') {}
else if (Game.Has('Inspired checklist'))
{
if (this.isVaulted()) this.unvault();
else this.vault();
Game.upgradesToRebuild=1;
PlaySound('snd/tick.mp3');
}
}
else this.buy();
}
Game.Upgrade.prototype.buy=function(bypass)
{
var success=0;
var cancelPurchase=0;
if (this.clickFunction && !bypass) cancelPurchase=!this.clickFunction();
if (!cancelPurchase)
{
if (this.choicesFunction)
{
if (Game.choiceSelectorOn==this.id)
{
l('toggleBox').style.display='none';
l('toggleBox').innerHTML='';
Game.choiceSelectorOn=-1;
PlaySound('snd/tickOff.mp3');
}
else
{
Game.choiceSelectorOn=this.id;
var choices=this.choicesFunction();
var str='';
str+='<div class="close" onclick="Game.UpgradesById['+this.id+'].buy();">x</div>';
str+='<h3>'+this.dname+'</h3>'+
'<div class="line"></div>';
if (typeof choices==='string')
{
str+=choices;
}
else if (choices.length>0)
{
var selected=0;
for (var i in choices) {if (choices[i].selected) selected=i;}
Game.choiceSelectorChoices=choices;//this is a really dumb way of doing this i am so sorry
Game.choiceSelectorSelected=selected;
str+='<h4 id="choiceSelectedName">'+choices[selected].name+'</h4>'+
'<div class="line"></div>';
for (var i in choices)
{
choices[i].id=i;
choices[i].order=choices[i].order||0;
}
var sortMap=function(a,b)
{
if (a.order>b.order) return 1;
else if (a.order<b.order) return -1;
else return 0;
}
choices.sort(sortMap);
for (var i=0;i<choices.length;i++)
{
if (!choices[i]) continue;
var icon=choices[i].icon;
var id=choices[i].id;
if (choices[i].div) str+='<div class="line"></div>';
str+='<div class="crate noFrame enabled'+(id==selected?' highlighted':'')+'" style="opacity:1;float:none;display:inline-block;'+writeIcon(icon)+'" '+Game.clickStr+'="Game.UpgradesById['+this.id+'].choicesPick('+id+');Game.choiceSelectorOn=-1;Game.UpgradesById['+this.id+'].buy();" onMouseOut="l(\'choiceSelectedName\').innerHTML=Game.choiceSelectorChoices[Game.choiceSelectorSelected].name;" onMouseOver="l(\'choiceSelectedName\').innerHTML=Game.choiceSelectorChoices['+i+'].name;"'+
'></div>';
}
}
l('toggleBox').innerHTML=str;
l('toggleBox').style.display='block';
l('toggleBox').focus();
Game.tooltip.hide();
PlaySound('snd/tick.mp3');
success=1;
}
}
else if (this.pool!='prestige')
{
var price=this.getPrice();
if (this.canBuy() && !this.bought)
{
Game.Spend(price);
this.bought=1;
if (this.buyFunction) this.buyFunction();
if (this.toggleInto)
{
Game.Lock(this.toggleInto);
Game.Unlock(this.toggleInto);
}
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++;
Game.setOnCrate(0);
Game.tooltip.hide();
PlaySound('snd/buy'+choose([1,2,3,4])+'.mp3',0.75);
success=1;
}
}
else
{
var price=this.getPrice();
if (Game.heavenlyChips>=price && !this.bought)
{
Game.heavenlyChips-=price;
Game.heavenlyChipsSpent+=price;
this.unlocked=1;
this.bought=1;
if (this.buyFunction) this.buyFunction();
Game.BuildAscendTree(this);
PlaySound('snd/buy'+choose([1,2,3,4])+'.mp3',0.75);
PlaySound('snd/shimmerClick.mp3');
//PlaySound('snd/buyHeavenly.mp3');
success=1;
}
}
}
if (this.bought && this.activateFunction) this.activateFunction();
return success;
}
Game.Upgrade.prototype.earn=function()//just win the upgrades without spending anything
{
this.unlocked=1;
this.bought=1;
if (this.buyFunction) this.buyFunction();
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++;
}
Game.Upgrade.prototype.unearn=function()//remove the upgrade, but keep it unlocked
{
this.bought=0;
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--;
}
Game.Upgrade.prototype.unlock=function()
{
this.unlocked=1;
Game.upgradesToRebuild=1;
}
Game.Upgrade.prototype.lose=function()
{
this.unlocked=0;
this.bought=0;
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--;
}
Game.Upgrade.prototype.toggle=function()//cheating only
{
if (!this.bought)
{
this.bought=1;
if (this.buyFunction) this.buyFunction();
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned++;
PlaySound('snd/buy'+choose([1,2,3,4])+'.mp3',0.75);
if (this.pool=='prestige' || this.pool=='debug') PlaySound('snd/shimmerClick.mp3');
}
else
{
this.bought=0;
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
if (Game.CountsAsUpgradeOwned(this.pool)) Game.UpgradesOwned--;
PlaySound('snd/sell'+choose([1,2,3,4])+'.mp3',0.75);
if (this.pool=='prestige' || this.pool=='debug') PlaySound('snd/shimmerClick.mp3');
}
if (Game.onMenu=='stats') Game.UpdateMenu();
}
Game.CountsAsUpgradeOwned=function(pool)
{
if (pool=='' || pool=='cookie' || pool=='tech') return true; else return false;
}
/*AddEvent(l('toggleBox'),'blur',function()//if we click outside of the selector, close it
{
//this has a couple problems, such as when clicking on the upgrade - this toggles it off and back on instantly
l('toggleBox').style.display='none';
l('toggleBox').innerHTML='';
Game.choiceSelectorOn=-1;
}
);*/
Game.RequiresConfirmation=function(upgrade,prompt)
{
upgrade.clickFunction=function(){Game.Prompt('<id RequiresConfirmation>'+prompt,[[loc("Yes"),'Game.UpgradesById['+upgrade.id+'].buy(1);Game.ClosePrompt();'],loc("No")]);return false;};
}
Game.Unlock=function(what)
{
if (typeof what==='string')
{
if (Game.Upgrades[what])
{
if (Game.Upgrades[what].unlocked==0)
{
Game.Upgrades[what].unlocked=1;
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
/*Game.Notify('Upgrade unlocked','<div class="title" style="font-size:18px;margin-top:-2px;">'+Game.Upgrades[what].dname+'</div>',Game.Upgrades[what].icon,6);*/
}
}
}
else {for (var i in what) {Game.Unlock(what[i]);}}
}
Game.Lock=function(what)
{
if (typeof what==='string')
{
if (Game.Upgrades[what])
{
Game.Upgrades[what].unlocked=0;
Game.upgradesToRebuild=1;
if (Game.Upgrades[what].bought==1 && Game.CountsAsUpgradeOwned(Game.Upgrades[what].pool)) Game.UpgradesOwned--;
Game.Upgrades[what].bought=0;
Game.recalculateGains=1;
}
}
else {for (var i in what) {Game.Lock(what[i]);}}
}
Game.Has=function(what)
{
var it=Game.Upgrades[what];
if (it && Game.ascensionMode==1 && (it.pool=='prestige' || it.tier=='fortune')) return 0;
return (it?it.bought:0);
}
Game.HasUnlocked=function(what)
{
return (Game.Upgrades[what]?Game.Upgrades[what].unlocked:0);
}
Game.RebuildUpgrades=function()//recalculate the upgrades you can buy
{
Game.upgradesToRebuild=0;
var list=[];
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if (!me.bought && me.pool!='debug' && me.pool!='prestige' && me.pool!='prestigeDecor' && (Game.ascensionMode!=1 || (!me.lasting && me.tier!='fortune')))
{
if (me.unlocked) list.push(me);
}
else if (me.displayFuncWhenOwned && me.bought) list.push(me);
}
var sortMap=function(a,b)
{
var ap=a.pool=='toggle'?a.order:a.getPrice();
var bp=b.pool=='toggle'?b.order:b.getPrice();
if (ap>bp) return 1;
else if (ap<bp) return -1;
else return 0;
}
list.sort(sortMap);
Game.UpgradesInStore=[];
for (var i in list)
{
Game.UpgradesInStore.push(list[i]);
}
var storeStr='';
var toggleStr='';
var techStr='';
var vaultStr='';
if (Game.Has('Inspired checklist'))
{
storeStr+='<div id="storeBuyAll" class="storePre" '+Game.getTooltip(
'<div style="padding:8px;min-width:250px;text-align:center;font-size:11px;" id="tooltipStorePre">'+loc("Will <b>instantly purchase</b> every upgrade you can afford, starting from the cheapest one.<br>Upgrades in the <b>vault</b> will not be auto-purchased.<br>You may place an upgrade into the vault by <b>Shift-clicking</b> on it.")+'</div>'
,'store')+
'>'+
'<div id="storeBuyAllButton" class="storePreButton" '+Game.clickStr+'="Game.storeBuyAll();">'+loc("Buy all upgrades")+'</div>'+
'</div>';
l('upgrades').classList.add('hasMenu');
}
else l('upgrades').classList.remove('hasMenu');
for (var i in Game.UpgradesInStore)
{
//if (!Game.UpgradesInStore[i]) break;
var me=Game.UpgradesInStore[i];
var str=Game.crate(me,'store','Game.UpgradesById['+me.id+'].click(event);','upgrade'+i);
/*var str='<div class="crate upgrade" '+Game.getTooltip(
'<div style="min-width:200px;"><div style="float:right;"><span class="price">'+Beautify(Math.round(me.getPrice()))+'</span></div><small>'+(me.pool=='toggle'?'[Togglable]':'[Upgrade]')+'</small><div class="name">'+me.dname+'</div><div class="line"></div><div class="description">'+me.desc+'</div></div>'
,'store')+' '+Game.clickStr+'="Game.UpgradesById['+me.id+'].buy();" id="upgrade'+i+'" style="'+writeIcon(me.icon)+'"></div>';*/
if (me.pool=='toggle') toggleStr+=str; else if (me.pool=='tech') techStr+=str; else
{
if (me.isVaulted() && Game.Has('Inspired checklist')) vaultStr+=str; else storeStr+=str;
}
}
l('upgrades').innerHTML=storeStr;
l('toggleUpgrades').innerHTML=toggleStr;
if (toggleStr=='') l('toggleUpgrades').style.display='none'; else l('toggleUpgrades').style.display='block';
l('techUpgrades').innerHTML=techStr;
if (techStr=='') l('techUpgrades').style.display='none'; else l('techUpgrades').style.display='block';
l('vaultUpgrades').innerHTML=vaultStr;
if (vaultStr=='') l('vaultUpgrades').style.display='none'; else l('vaultUpgrades').style.display='block';
}
Game.UnlockAt=[];//this contains an array of every upgrade with a cookie requirement in the form of {cookies:(amount of cookies earned required),name:(name of upgrade or achievement to unlock)} (and possibly require:(name of upgrade of achievement to own))
//note : the cookie will not be added to the list if it contains locked:1 (use for seasonal cookies and such)
var strCookieProductionMultiplierPlus=loc("Cookie production multiplier <b>+%1%</b>.",'[x]');
var getStrCookieProductionMultiplierPlus=function(x)
{return strCookieProductionMultiplierPlus.replace('[x]',x);}
var getStrThousandFingersGain=function(x)
{return loc("Multiplies the gain from %1 by <b>%2</b>.",[getUpgradeName("Thousand fingers"),x]);}
var strKittenDesc=loc("You gain <b>more CpS</b> the more milk you have.");
var getStrClickingGains=function(x)
{return loc("Clicking gains <b>+%1% of your CpS</b>.",x);}
Game.NewUpgradeCookie=function(obj)
{
var upgrade=new Game.Upgrade(obj.name,getStrCookieProductionMultiplierPlus(Beautify((typeof(obj.power)==='function'?obj.power(obj):obj.power),1))+(EN?'<q>'+obj.desc+'</q>':''),obj.price,obj.icon);
upgrade.power=obj.power;
upgrade.pool='cookie';
var toPush={cookies:obj.price/20,name:obj.name};
if (obj.require) toPush.require=obj.require;
if (obj.season) toPush.season=obj.season;
if (!obj.locked) Game.UnlockAt.push(toPush);
return upgrade;
}
//tiered upgrades system
//each building has several upgrade tiers
//all upgrades in the same tier have the same color, unlock threshold and price multiplier
Game.Tiers={
1:{name:'Plain',unlock:1,achievUnlock:1,iconRow:0,color:'#ccb3ac',price: 10},
2:{name:'Berrylium',unlock:5,achievUnlock:50,iconRow:1,color:'#ff89e7',price: 50},
3:{name:'Blueberrylium',unlock:25,achievUnlock:100,iconRow:2,color:'#00deff',price: 500},
4:{name:'Chalcedhoney',unlock:50,achievUnlock:150,iconRow:13,color:'#ffcc2f',price: 50000},
5:{name:'Buttergold',unlock:100,achievUnlock:200,iconRow:14,color:'#e9d673',price: 5000000},
6:{name:'Sugarmuck',unlock:150,achievUnlock:250,iconRow:15,color:'#a8bf91',price: 500000000},
7:{name:'Jetmint',unlock:200,achievUnlock:300,iconRow:16,color:'#60ff50',price: 500000000000},
8:{name:'Cherrysilver',unlock:250,achievUnlock:350,iconRow:17,color:'#f01700',price: 500000000000000},
9:{name:'Hazelrald',unlock:300,achievUnlock:400,iconRow:18,color:'#9ab834',price: 500000000000000000},
10:{name:'Mooncandy',unlock:350,achievUnlock:450,iconRow:19,color:'#7e7ab9',price: 500000000000000000000},
11:{name:'Astrofudge',unlock:400,achievUnlock:500,iconRow:28,color:'#9a3316',price: 5000000000000000000000000},
12:{name:'Alabascream',unlock:450,achievUnlock:550,iconRow:30,color:'#c1a88c',price: 50000000000000000000000000000},
13:{name:'Iridyum',unlock:500,achievUnlock:600,iconRow:31,color:'#adb1b3',price: 500000000000000000000000000000000},
14:{name:'Glucosmium',unlock:550,achievUnlock:650,iconRow:34,color:'#ff89e7',price: 5000000000000000000000000000000000000},
15:{name:'Glimmeringue',unlock:600,achievUnlock:700,iconRow:36,color:'#fffaa8',price: 50000000000000000000000000000000000000000},
'synergy1':{name:'Synergy I',unlock:15,iconRow:20,color:'#008595',special:1,req:'Synergies Vol. I',price: 200000},
'synergy2':{name:'Synergy II',unlock:75,iconRow:29,color:'#008595',special:1,req:'Synergies Vol. II',price: 200000000000},
'fortune':{name:'Fortune',unlock:-1,iconRow:32,color:'#9ab834',special:1,price: 77777777777777777777777777777},
};
for (var i in Game.Tiers){Game.Tiers[i].upgrades=[];}
Game.GetIcon=function(type,tier)
{
var col=0;
if (type=='Kitten') col=18; else col=Game.Objects[type].iconColumn;
return [col,Game.Tiers[tier].iconRow];
}
Game.SetTier=function(building,tier)
{
if (!Game.Objects[building]) console.log('Warning: No building named',building);
Game.last.tier=tier;
Game.last.buildingTie=Game.Objects[building];
if (Game.last.type=='achievement') Game.Objects[building].tieredAchievs[tier]=Game.last;
else Game.Objects[building].tieredUpgrades[tier]=Game.last;
}
Game.MakeTiered=function(upgrade,tier,col)
{
upgrade.tier=tier;
if (typeof col!=='undefined') upgrade.icon=[col,Game.Tiers[tier].iconRow];
}
Game.TieredUpgrade=function(name,desc,building,tier)
{
if (tier=='fortune' && building) desc=loc("%1 are <b>%2%</b> more efficient and <b>%3%</b> cheaper.",[cap(Game.Objects[building].plural),7,7])+desc;
else desc=loc("%1 are <b>twice</b> as efficient.",cap(Game.Objects[building].plural))+desc;
var upgrade=new Game.Upgrade(name,desc,Game.Objects[building].basePrice*Game.Tiers[tier].price,Game.GetIcon(building,tier));
if (tier!='fortune')
{
upgrade.descFunc=function(){
return ((Game.ascensionMode!=1 && Game.Has(this.buildingTie1.unshackleUpgrade) && Game.Has(Game.Tiers[this.tier].unshackleUpgrade))?('<div style="font-size:80%;text-align:center;">'+loc("Unshackled! <b>+%1%</b> extra production.",Math.round((this.buildingTie.id==1?0.5:(20-this.buildingTie.id)*0.1)*100))+'</div><div class="line"></div>'):'')+this.ddesc;
};
}
Game.SetTier(building,tier);
if (!upgrade.buildingTie1 && building) upgrade.buildingTie1=Game.Objects[building];
if (tier=='fortune' && building) Game.Objects[building].fortune=upgrade;
return upgrade;
}
Game.SynergyUpgrade=function(name,desc,building1,building2,tier)
{
/*
creates a new upgrade that :
-unlocks when you have tier.unlock of building1 and building2
-is priced at (building1.price*10+building2.price*1)*tier.price (formerly : Math.sqrt(building1.price*building2.price)*tier.price)
-gives +(0.1*building1)% cps to building2 and +(5*building2)% cps to building1
-if building2 is below building1 in worth, swap them
*/
//if (Game.Objects[building1].basePrice>Game.Objects[building2].basePrice) {var temp=building2;building2=building1;building1=temp;}
var b1=Game.Objects[building1];
var b2=Game.Objects[building2];
if (b1.basePrice>b2.basePrice) {b1=Game.Objects[building2];b2=Game.Objects[building1];}//swap
desc=
loc("%1 gain <b>+%2%</b> CpS per %3.",[cap(b1.plural),5,b2.single])+'<br>'+
loc("%1 gain <b>+%2%</b> CpS per %3.",[cap(b2.plural),0.1,b1.single])+
(EN?desc:'');
var upgrade=new Game.Upgrade(name,desc,(b1.basePrice*10+b2.basePrice*1)*Game.Tiers[tier].price,Game.GetIcon(building1,tier));//Math.sqrt(b1.basePrice*b2.basePrice)*Game.Tiers[tier].price
upgrade.tier=tier;
upgrade.buildingTie1=b1;
upgrade.buildingTie2=b2;
upgrade.priceFunc=function(){return (this.buildingTie1.basePrice*10+this.buildingTie2.basePrice*1)*Game.Tiers[this.tier].price*(Game.Has('Chimera')?0.98:1);};
Game.Objects[building1].synergies.push(upgrade);
Game.Objects[building2].synergies.push(upgrade);
//Game.SetTier(building1,tier);
return upgrade;
}
Game.GetTieredCpsMult=function(me)
{
var mult=1;
for (var i in me.tieredUpgrades)
{
if (!Game.Tiers[me.tieredUpgrades[i].tier].special && Game.Has(me.tieredUpgrades[i].name))
{
var tierMult=2;
//unshackled
if (Game.ascensionMode!=1 && Game.Has(me.unshackleUpgrade) && Game.Has(Game.Tiers[me.tieredUpgrades[i].tier].unshackleUpgrade)) tierMult+=me.id==1?0.5:(20-me.id)*0.1;
mult*=tierMult;
}
}
for (var i in me.synergies)
{
var syn=me.synergies[i];
if (Game.Has(syn.name))
{
if (syn.buildingTie1.name==me.name) mult*=(1+0.05*syn.buildingTie2.amount);
else if (syn.buildingTie2.name==me.name) mult*=(1+0.001*syn.buildingTie1.amount);
}
}
if (me.fortune && Game.Has(me.fortune.name)) mult*=1.07;
if (me.grandma && Game.Has(me.grandma.name)) mult*=(1+Game.Objects['Grandma'].amount*0.01*(1/(me.id-1)));
return mult;
}
Game.UnlockTiered=function(me)
{
for (var i in me.tieredUpgrades) {if (Game.Tiers[me.tieredUpgrades[i].tier].unlock!=-1 && me.amount>=Game.Tiers[me.tieredUpgrades[i].tier].unlock) Game.Unlock(me.tieredUpgrades[i].name);}
for (var i in me.tieredAchievs) {if (me.amount>=Game.Tiers[me.tieredAchievs[i].tier].achievUnlock) Game.Win(me.tieredAchievs[i].name);}
for (var i in me.synergies) {var syn=me.synergies[i];if (Game.Has(Game.Tiers[syn.tier].req) && syn.buildingTie1.amount>=Game.Tiers[syn.tier].unlock && syn.buildingTie2.amount>=Game.Tiers[syn.tier].unlock) Game.Unlock(syn.name);}
}
var pool='';
var power=0;
//define upgrades
//WARNING : do NOT add new upgrades in between, this breaks the saves. Add them at the end !
var order=100;//this is used to set the order in which the items are listed
new Game.Upgrade('Reinforced index finger',loc("The mouse and cursors are <b>twice</b> as efficient.")+'<q>prod prod</q>',100,[0,0]);Game.MakeTiered(Game.last,1,0);
new Game.Upgrade('Carpal tunnel prevention cream',loc("The mouse and cursors are <b>twice</b> as efficient.")+'<q>it... it hurts to click...</q>',500,[0,1]);Game.MakeTiered(Game.last,2,0);
new Game.Upgrade('Ambidextrous',loc("The mouse and cursors are <b>twice</b> as efficient.")+'<q>Look ma, both hands!</q>',10000,[0,2]);Game.MakeTiered(Game.last,3,0);
new Game.Upgrade('Thousand fingers',loc("The mouse and cursors gain <b>+%1</b> cookies for each non-cursor building owned.",0.1)+'<q>clickity</q>',100000,[0,13]);Game.MakeTiered(Game.last,4,0);
new Game.Upgrade('Million fingers',getStrThousandFingersGain(5)+'<q>clickityclickity</q>',10000000,[0,14]);Game.MakeTiered(Game.last,5,0);
new Game.Upgrade('Billion fingers',getStrThousandFingersGain(10)+'<q>clickityclickityclickity</q>',100000000,[0,15]);Game.MakeTiered(Game.last,6,0);
new Game.Upgrade('Trillion fingers',getStrThousandFingersGain(20)+'<q>clickityclickityclickityclickity</q>',1000000000,[0,16]);Game.MakeTiered(Game.last,7,0);
order=200;
Game.TieredUpgrade('Forwards from grandma','<q>RE:RE:thought you\'d get a kick out of this ;))</q>','Grandma',1);
Game.TieredUpgrade('Steel-plated rolling pins','<q>Just what you kneaded.</q>','Grandma',2);
Game.TieredUpgrade('Lubricated dentures','<q>squish</q>','Grandma',3);
order=300;
Game.TieredUpgrade('Cheap hoes','<q>Rake in the dough!</q>','Farm',1);
Game.TieredUpgrade('Fertilizer','<q>It\'s chocolate, I swear.</q>','Farm',2);
Game.TieredUpgrade('Cookie trees','<q>A relative of the breadfruit.</q>','Farm',3);
order=500;
Game.TieredUpgrade('Sturdier conveyor belts','<q>You\'re going places.</q>','Factory',1);
Game.TieredUpgrade('Child labor','<q>Cheaper, healthier workforce.</q>','Factory',2);
Game.TieredUpgrade('Sweatshop','<q>Slackers will be terminated.</q>','Factory',3);
order=400;
Game.TieredUpgrade('Sugar gas','<q>A pink, volatile gas, found in the depths of some chocolate caves.</q>','Mine',1);
Game.TieredUpgrade('Megadrill','<q>You\'re in deep.</q>','Mine',2);
Game.TieredUpgrade('Ultradrill','<q>Finally caved in?</q>','Mine',3);
order=600;
Game.TieredUpgrade('Vanilla nebulae','<q>If you removed your space helmet, you could probably smell it!<br>(Note : don\'t do that.)</q>','Shipment',1);
Game.TieredUpgrade('Wormholes','<q>By using these as shortcuts, your ships can travel much faster.</q>','Shipment',2);
Game.TieredUpgrade('Frequent flyer','<q>Come back soon!</q>','Shipment',3);
order=700;
Game.TieredUpgrade('Antimony','<q>Actually worth a lot of mony.</q>','Alchemy lab',1);
Game.TieredUpgrade('Essence of dough','<q>Extracted through the 5 ancient steps of alchemical baking.</q>','Alchemy lab',2);
Game.TieredUpgrade('True chocolate','<q>The purest form of cacao.</q>','Alchemy lab',3);
order=800;
Game.TieredUpgrade('Ancient tablet','<q>A strange slab of peanut brittle, holding an ancient cookie recipe. Neat!</q>','Portal',1);
Game.TieredUpgrade('Insane oatling workers','<q>ARISE, MY MINIONS!</q>','Portal',2);
Game.TieredUpgrade('Soul bond','<q>So I just sign up and get more cookies? Sure, whatever!</q>','Portal',3);
order=900;
Game.TieredUpgrade('Flux capacitors','<q>Bake to the future.</q>','Time machine',1);
Game.TieredUpgrade('Time paradox resolver','<q>No more fooling around with your own grandmother!</q>','Time machine',2);
Game.TieredUpgrade('Quantum conundrum','<q>There is only one constant, and that is universal uncertainty.<br>Or is it?</q>','Time machine',3);
order=20000;
new Game.Upgrade('Kitten helpers',strKittenDesc+'<q>meow may I help you</q>',9000000,Game.GetIcon('Kitten',1));Game.last.kitten=1;Game.MakeTiered(Game.last,1,18);
new Game.Upgrade('Kitten workers',strKittenDesc+'<q>meow meow meow meow</q>',9000000000,Game.GetIcon('Kitten',2));Game.last.kitten=1;Game.MakeTiered(Game.last,2,18);
order=10000;
Game.NewUpgradeCookie({name:'Plain cookies',desc:'We all gotta start somewhere.',icon:[2,3],power: 1, price: 999999});
Game.NewUpgradeCookie({name:'Sugar cookies',desc:'Tasty, if a little unimaginative.',icon:[7,3],power: 1, price: 999999*5});
Game.NewUpgradeCookie({name:'Oatmeal raisin cookies',desc:'No raisin to hate these.',icon:[0,3],power: 1, price: 9999999});
Game.NewUpgradeCookie({name:'Peanut butter cookies',desc:'Get yourself some jam cookies!',icon:[1,3],power: 2, price: 9999999*5});
Game.NewUpgradeCookie({name:'Coconut cookies',desc:'Flaky, but not unreliable. Some people go crazy for these.',icon:[3,3],power: 2, price: 99999999});
order=10001;
Game.NewUpgradeCookie({name:'White chocolate cookies',desc:'I know what you\'ll say. It\'s just cocoa butter! It\'s not real chocolate!<br>Oh please.',icon:[4,3],power:2, price: 99999999*5});
order=10000;
Game.NewUpgradeCookie({name:'Macadamia nut cookies',desc:'They\'re macadamn delicious!',icon:[5,3],power: 2, price: 99999999});
order=10002;
Game.NewUpgradeCookie({name:'Double-chip cookies',desc:'DOUBLE THE CHIPS<br>DOUBLE THE TASTY<br>(double the calories)',icon:[6,3],power:2, price: 999999999*5});
Game.NewUpgradeCookie({name:'White chocolate macadamia nut cookies',desc:'Orteil\'s favorite.',icon:[8,3],power: 2, price: 9999999999});
Game.NewUpgradeCookie({name:'All-chocolate cookies',desc:'CHOCOVERDOSE.',icon:[9,3],power: 2, price: 9999999999*5});
order=100;
new Game.Upgrade('Quadrillion fingers',getStrThousandFingersGain(20)+'<q>clickityclickityclickityclickityclick</q>',10000000000,[0,17]);Game.MakeTiered(Game.last,8,0);
order=200;Game.TieredUpgrade('Prune juice','<q>Gets me going.</q>','Grandma',4);
order=300;Game.TieredUpgrade('Genetically-modified cookies','<q>All-natural mutations.</q>','Farm',4);
order=500;Game.TieredUpgrade('Radium reactors','<q>Gives your cookies a healthy glow.</q>','Factory',4);
order=400;Game.TieredUpgrade('Ultimadrill','<q>Pierce the heavens, etc.</q>','Mine',4);
order=600;Game.TieredUpgrade('Warp drive','<q>To boldly bake.</q>','Shipment',4);
order=700;Game.TieredUpgrade('Ambrosia','<q>Adding this to the cookie mix is sure to make them even more addictive!<br>Perhaps dangerously so.<br>Let\'s hope you can keep selling these legally.</q>','Alchemy lab',4);
order=800;Game.TieredUpgrade('Sanity dance','<q>We can change if we want to.<br>We can leave our brains behind.</q>','Portal',4);
order=900;Game.TieredUpgrade('Causality enforcer','<q>What happened, happened.</q>','Time machine',4);
order=5000;
new Game.Upgrade('Lucky day',loc("Golden cookies appear <b>twice as often</b> and stay <b>twice as long</b>.")+'<q>Oh hey, a four-leaf penny!</q>',777777777,[27,6]);
new Game.Upgrade('Serendipity',loc("Golden cookies appear <b>twice as often</b> and stay <b>twice as long</b>.")+'<q>What joy! Seven horseshoes!</q>',77777777777,[27,6]);
order=20000;
new Game.Upgrade('Kitten engineers',strKittenDesc+'<q>meow meow meow meow, sir</q>',90000000000000,Game.GetIcon('Kitten',3));Game.last.kitten=1;Game.MakeTiered(Game.last,3,18);
order=10020;
Game.NewUpgradeCookie({name:'Dark chocolate-coated cookies',desc:'These absorb light so well you almost need to squint to see them.',icon:[10,3],power: 5, price: 99999999999});
Game.NewUpgradeCookie({name:'White chocolate-coated cookies',desc:'These dazzling cookies absolutely glisten with flavor.',icon:[11,3],power: 5, price: 99999999999});
Game.GrandmaSynergies=[];
Game.GrandmaSynergy=function(name,desc,building)
{
var building=Game.Objects[building];
var grandmaNumber=loc("%1 grandma",LBeautify(building.id-1));
desc=loc("%1 are <b>twice</b> as efficient.",cap(Game.Objects['Grandma'].plural))+' '+loc("%1 gain <b>+%2%</b> CpS per %3.",[cap(building.plural),1,grandmaNumber])+'<q>'+desc+'</q>';
var upgrade=new Game.Upgrade(name,desc,building.basePrice*Game.Tiers[2].price,[10,9],function(){Game.Objects['Grandma'].redraw();});
building.grandma=upgrade;
upgrade.buildingTie=building;
Game.GrandmaSynergies.push(upgrade.name);
return upgrade;
}
order=250;
Game.GrandmaSynergy('Farmer grandmas','A nice farmer to grow more cookies.','Farm');
Game.GrandmaSynergy('Miner grandmas','A nice miner to dig more cookies.','Mine');
Game.GrandmaSynergy('Worker grandmas','A nice worker to manufacture more cookies.','Factory');
Game.GrandmaSynergy('Cosmic grandmas','A nice thing to... uh... cookies.','Shipment');
Game.GrandmaSynergy('Transmuted grandmas','A nice golden grandma to convert into more cookies.','Alchemy lab');
Game.GrandmaSynergy('Altered grandmas','a NiCe GrAnDmA tO bA##########','Portal');
Game.GrandmaSynergy('Grandmas\' grandmas','A nice grandma\'s nice grandma to bake double the cookies.','Time machine');
order=14000;
Game.baseResearchTime=Game.fps*60*30;
Game.SetResearch=function(what,time)
{
if (Game.Upgrades[what] && !Game.Has(what))
{
Game.researchT=Game.baseResearchTime;
if (Game.Has('Persistent memory')) Game.researchT=Math.ceil(Game.baseResearchTime/10);
if (Game.Has('Ultrascience')) Game.researchT=Game.fps*5;
Game.nextResearch=Game.Upgrades[what].id;
Game.Notify(loc("Research has begun"),loc("Your bingo center/research facility is conducting experiments."),[9,0]);
}
}
new Game.Upgrade('Bingo center/Research facility',loc("Grandma-operated science lab and leisure club.<br>Grandmas are <b>4 times</b> as efficient.<br><b>Regularly unlocks new upgrades</b>.")+'<q>What could possibly keep those grandmothers in check?...<br>Bingo.</q>',1000000000000000,[11,9],function(){Game.SetResearch('Specialized chocolate chips');});Game.last.noPerm=1;
order=15000;
new Game.Upgrade('Specialized chocolate chips',getStrCookieProductionMultiplierPlus(1)+'<q>Computer-designed chocolate chips. Computer chips, if you will.</q>',1000000000000000,[0,9],function(){Game.SetResearch('Designer cocoa beans');});Game.last.pool='tech';
new Game.Upgrade('Designer cocoa beans',getStrCookieProductionMultiplierPlus(2)+'<q>Now more aerodynamic than ever!</q>',2000000000000000,[1,9],function(){Game.SetResearch('Ritual rolling pins');});Game.last.pool='tech';
new Game.Upgrade('Ritual rolling pins',loc("%1 are <b>twice</b> as efficient.",cap(Game.Objects['Grandma'].plural))+'<q>The result of years of scientific research!</q>',4000000000000000,[2,9],function(){Game.SetResearch('Underworld ovens');});Game.last.pool='tech';
new Game.Upgrade('Underworld ovens',getStrCookieProductionMultiplierPlus(3)+'<q>Powered by science, of course!</q>',8000000000000000,[3,9],function(){Game.SetResearch('One mind');});Game.last.pool='tech';
new Game.Upgrade('One mind',loc("Each %1 gains <b>+%2 base CpS per %3</b>.",[loc("grandma"),'0.0<span></span>2',loc("grandma")])+'<div class="warning">'+loc("Note: the grandmothers are growing restless. Do not encourage them.")+'</div><q>We are one. We are many.</q>',16000000000000000,[4,9],function(){Game.elderWrath=1;Game.SetResearch('Exotic nuts');Game.storeToRefresh=1;});Game.last.pool='tech';
//Game.last.clickFunction=function(){return confirm('Warning : purchasing this will have unexpected, and potentially undesirable results!\nIt\'s all downhill from here. You have been warned!\nPurchase anyway?');};
Game.RequiresConfirmation(Game.last,'<div class="block">'+loc("<b>Warning:</b> purchasing this will have unexpected, and potentially undesirable results!<br><small>It's all downhill from here. You have been warned!</small><br><br>Purchase anyway?")+'</div>');
new Game.Upgrade('Exotic nuts',getStrCookieProductionMultiplierPlus(4)+'<q>You\'ll go crazy over these!</q>',32000000000000000,[5,9],function(){Game.SetResearch('Communal brainsweep');});Game.last.pool='tech';
new Game.Upgrade('Communal brainsweep',(EN?'Each grandma gains another <b>+0.0<span></span>2 base CpS per grandma</b>.':loc("Each %1 gains <b>+%2 base CpS per %3</b>.",[loc("grandma"),'0.0<span></span>2',loc("grandma")]))+'<div class="warning">'+loc("Note: proceeding any further in scientific research may have unexpected results. You have been warned.")+'</div><q>We fuse. We merge. We grow.</q>',64000000000000000,[6,9],function(){Game.elderWrath=2;Game.SetResearch('Arcane sugar');Game.storeToRefresh=1;});Game.last.pool='tech';
new Game.Upgrade('Arcane sugar',getStrCookieProductionMultiplierPlus(5)+'<q>Tastes like insects, ligaments, and molasses.</q>',128000000000000000,[7,9],function(){Game.SetResearch('Elder Pact');});Game.last.pool='tech';
new Game.Upgrade('Elder Pact',loc("Each %1 gains <b>+%2 base CpS per %3</b>.",[loc("grandma"),'0.0<span></span>5',loc("portal")])+'<div class="warning">'+loc("Note: this is a bad idea.")+'</div><q>squirm crawl slither writhe<br>today we rise</q>',256000000000000000,[8,9],function(){Game.elderWrath=3;Game.storeToRefresh=1;});Game.last.pool='tech';
new Game.Upgrade('Elder Pledge',loc("Contains the wrath of the elders, at least for a while.")+'<q>This is a simple ritual involving anti-aging cream, cookie batter mixed in the moonlight, and a live chicken.</q>',1,[9,9],function()
{
Game.elderWrath=0;
Game.pledges++;
Game.pledgeT=Game.getPledgeDuration();
Game.Unlock('Elder Covenant');
Game.CollectWrinklers();
Game.storeToRefresh=1;
});
Game.getPledgeDuration=function(){return Game.fps*60*(Game.Has('Sacrificial rolling pins')?60:30);}
Game.last.pool='toggle';
Game.last.displayFuncWhenOwned=function(){return '<div style="text-align:center;">'+loc("Time remaining until pledge runs out:")+'<br><b>'+Game.sayTime(Game.pledgeT,-1)+'</b></div>';}
Game.last.timerDisplay=function(){if (!Game.Upgrades['Elder Pledge'].bought) return -1; else return 1-Game.pledgeT/Game.getPledgeDuration();}
Game.last.priceFunc=function(){return Math.pow(8,Math.min(Game.pledges+2,14));}
Game.last.descFunc=function(){
return '<div style="text-align:center;">'+(Game.pledges==0?loc("You haven't pledged to the elders yet."):loc("You've pledged to the elders <b>%1 times</b>.",LBeautify(Game.pledges)))+'<div class="line"></div></div>'+this.ddesc;
};
order=150;
new Game.Upgrade('Plastic mouse',getStrClickingGains(1)+'<q>Slightly squeaky.</q>',50000,[11,0]);Game.MakeTiered(Game.last,1,11);
new Game.Upgrade('Iron mouse',getStrClickingGains(1)+'<q>Click like it\'s 1349!</q>',5000000,[11,1]);Game.MakeTiered(Game.last,2,11);
new Game.Upgrade('Titanium mouse',getStrClickingGains(1)+'<q>Heavy, but powerful.</q>',500000000,[11,2]);Game.MakeTiered(Game.last,3,11);
new Game.Upgrade('Adamantium mouse',getStrClickingGains(1)+'<q>You could cut diamond with these.</q>',50000000000,[11,13]);Game.MakeTiered(Game.last,4,11);
order=40000;
new Game.Upgrade('Ultrascience',loc("Research takes only <b>5 seconds</b>.")+'<q>YEAH, SCIENCE!</q>',7,[9,2]);//debug purposes only
Game.last.pool='debug';
order=10020;
Game.NewUpgradeCookie({name:'Eclipse cookies',desc:'Look to the cookie.',icon:[0,4],power: 2, price: 99999999999*5});
Game.NewUpgradeCookie({name:'Zebra cookies',desc:'...',icon:[1,4],power: 2, price: 999999999999});
order=100;
new Game.Upgrade('Quintillion fingers',getStrThousandFingersGain(20)+'<q>man, just go click click click click click, it\'s real easy, man.</q>',10000000000000,[0,18]);Game.MakeTiered(Game.last,9,0);
order=40000;
new Game.Upgrade('Gold hoard',loc("Golden cookies appear <b>really often</b>.")+'<q>That\'s entirely too many.</q>',7,[10,14]);//debug purposes only
Game.last.pool='debug';
order=15000;
new Game.Upgrade('Elder Covenant',loc("Puts a permanent end to the elders' wrath, at the cost of %1% of your CpS.",5)+'<q>This is a complicated ritual involving silly, inconsequential trivialities such as cursed laxatives, century-old cacao, and an infant.<br>Don\'t question it.</q>',66666666666666,[8,9],function()
{
Game.pledgeT=0;
Game.Lock('Revoke Elder Covenant');
Game.Unlock('Revoke Elder Covenant');
Game.Lock('Elder Pledge');
Game.Win('Elder calm');
Game.CollectWrinklers();
Game.storeToRefresh=1;
});
Game.last.pool='toggle';
new Game.Upgrade('Revoke Elder Covenant',loc("You will get %1% of your CpS back, but the grandmatriarchs will return.",5)+'<q>we<br>rise<br>again</q>',6666666666,[8,9],function()
{
Game.Lock('Elder Covenant');
Game.Unlock('Elder Covenant');
});
Game.last.pool='toggle';
order=5000;
new Game.Upgrade('Get lucky',loc("Golden cookie effects last <b>twice as long</b>.")+'<q>You\'ve been up all night, haven\'t you?</q>',77777777777777,[27,6]);
order=15000;
new Game.Upgrade('Sacrificial rolling pins',loc("Elder pledges last <b>twice</b> as long.")+'<q>These are mostly just for spreading the anti-aging cream.<br>(And accessorily, shortening the chicken\'s suffering.)</q>',2888888888888,[2,9]);
order=10020;
Game.NewUpgradeCookie({name:'Snickerdoodles',desc:'True to their name.',icon:[2,4],power: 2, price: 999999999999*5});
Game.NewUpgradeCookie({name:'Stroopwafels',desc:'If it ain\'t dutch, it ain\'t much.',icon:[3,4],power: 2, price: 9999999999999});
Game.NewUpgradeCookie({name:'Macaroons',desc:'Not to be confused with macarons.<br>These have coconut, okay?',icon:[4,4],power: 2, price: 9999999999999*5});
order=40000;
new Game.Upgrade('Neuromancy',loc("Can toggle upgrades on and off at will in the stats menu.")+'<q>Can also come in handy to unsee things that can\'t be unseen.</q>',7,[4,9]);//debug purposes only
Game.last.pool='debug';
order=10020;
Game.NewUpgradeCookie({name:'Empire biscuits',desc:'For your growing cookie empire, of course!',icon:[5,4],power: 2, price: 99999999999999});
order=10031;
Game.NewUpgradeCookie({name:'British tea biscuits',desc:'Quite.',icon:[6,4],require:'Tin of british tea biscuits',power: 2, price: 99999999999999});
Game.NewUpgradeCookie({name:'Chocolate british tea biscuits',desc:'Yes, quite.',icon:[7,4],require:Game.last.name,power: 2, price: 99999999999999});
Game.NewUpgradeCookie({name:'Round british tea biscuits',desc:'Yes, quite riveting.',icon:[8,4],require:Game.last.name,power: 2, price: 99999999999999});
Game.NewUpgradeCookie({name:'Round chocolate british tea biscuits',desc:'Yes, quite riveting indeed.',icon:[9,4],require:Game.last.name,power: 2, price: 99999999999999});
Game.NewUpgradeCookie({name:'Round british tea biscuits with heart motif',desc:'Yes, quite riveting indeed, old chap.',icon:[10,4],require:Game.last.name,power: 2, price: 99999999999999});
Game.NewUpgradeCookie({name:'Round chocolate british tea biscuits with heart motif',desc:'I like cookies.',icon:[11,4],require:Game.last.name,power: 2, price: 99999999999999});
order=1000;
Game.TieredUpgrade('Sugar bosons','<q>Sweet firm bosons.</q>','Antimatter condenser',1);
Game.TieredUpgrade('String theory','<q>Reveals new insight about the true meaning of baking cookies (and, as a bonus, the structure of the universe).</q>','Antimatter condenser',2);
Game.TieredUpgrade('Large macaron collider','<q>How singular!</q>','Antimatter condenser',3);
Game.TieredUpgrade('Big bang bake','<q>And that\'s how it all began.</q>','Antimatter condenser',4);
order=255;
Game.GrandmaSynergy('Antigrandmas','A mean antigrandma to vomit more cookies.','Antimatter condenser');
order=10020;
Game.NewUpgradeCookie({name:'Madeleines',desc:'Unforgettable!',icon:[12,3],power: 2, price: 99999999999999*5});
Game.NewUpgradeCookie({name:'Palmiers',desc:'Palmier than you!',icon:[13,3],power: 2, price: 99999999999999*5});
Game.NewUpgradeCookie({name:'Palets',desc:'You could probably play hockey with these.<br>I mean, you\'re welcome to try.',icon:[12,4],power: 2, price: 999999999999999});
Game.NewUpgradeCookie({name:'Sabl&eacute;s',desc:'The name implies they\'re made of sand. But you know better, don\'t you?',icon:[13,4],power: 2, price: 999999999999999});
order=20000;
new Game.Upgrade('Kitten overseers',strKittenDesc+'<q>my purrpose is to serve you, sir</q>',90000000000000000,Game.GetIcon('Kitten',4));Game.last.kitten=1;Game.MakeTiered(Game.last,4,18);
order=100;
new Game.Upgrade('Sextillion fingers',getStrThousandFingersGain(20)+'<q>sometimes<br>things just<br>click</q>',10000000000000000,[0,19]);Game.MakeTiered(Game.last,10,0);
order=200;Game.TieredUpgrade('Double-thick glasses','<q>Oh... so THAT\'s what I\'ve been baking.</q>','Grandma',5);
order=300;Game.TieredUpgrade('Gingerbread scarecrows','<q>Staring at your crops with mischievous glee.</q>','Farm',5);
order=500;Game.TieredUpgrade('Recombobulators','<q>A major part of cookie recombobulation.</q>','Factory',5);
order=400;Game.TieredUpgrade('H-bomb mining','<q>Questionable efficiency, but spectacular nonetheless.</q>','Mine',5);
order=600;Game.TieredUpgrade('Chocolate monoliths','<q>My god. It\'s full of chocolate bars.</q>','Shipment',5);
order=700;Game.TieredUpgrade('Aqua crustulae','<q>Careful with the dosing - one drop too much and you get muffins.<br>And nobody likes muffins.</q>','Alchemy lab',5);
order=800;Game.TieredUpgrade('Brane transplant','<q>This refers to the practice of merging higher dimensional universes, or "branes", with our own, in order to facilitate transit (and harvesting of precious cookie dough).</q>','Portal',5);
order=900;Game.TieredUpgrade('Yestermorrow comparators','<q>Fortnights into millennia.</q>','Time machine',5);
order=1000;Game.TieredUpgrade('Reverse cyclotrons','<q>These can uncollision particles and unspin atoms. For... uh... better flavor, and stuff.</q>','Antimatter condenser',5);
order=150;
new Game.Upgrade('Unobtainium mouse',getStrClickingGains(1)+'<q>These nice mice should suffice.</q>',5000000000000,[11,14]);Game.MakeTiered(Game.last,5,11);
order=10030;
Game.NewUpgradeCookie({name:'Caramoas',desc:'Yeah. That\'s got a nice ring to it.',icon:[14,4],require:'Box of brand biscuits',power: 3, price: 9999999999999999});
Game.NewUpgradeCookie({name:'Sagalongs',desc:'Grandma\'s favorite?',icon:[15,3],require:'Box of brand biscuits',power: 3, price: 9999999999999999});
Game.NewUpgradeCookie({name:'Shortfoils',desc:'Foiled again!',icon:[15,4],require:'Box of brand biscuits',power: 3, price: 9999999999999999});
Game.NewUpgradeCookie({name:'Win mints',desc:'They\'re the luckiest cookies you\'ve ever tasted!',icon:[14,3],require:'Box of brand biscuits',power: 3, price: 9999999999999999});
order=40000;
new Game.Upgrade('Perfect idling',loc("You keep producing cookies even while the game is closed.")+'<q>It\'s the most beautiful thing I\'ve ever seen.</q>',7,[10,0]);//debug purposes only
Game.last.pool='debug';
order=10030;
Game.NewUpgradeCookie({name:'Fig gluttons',desc:'Got it all figured out.',icon:[17,4],require:'Box of brand biscuits',power: 2, price: 999999999999999*5});
Game.NewUpgradeCookie({name:'Loreols',desc:'Because, uh... they\'re worth it?',icon:[16,3],require:'Box of brand biscuits',power: 2, price: 999999999999999*5});
Game.NewUpgradeCookie({name:'Jaffa cakes',desc:'If you want to bake a cookie from scratch, you must first build a factory.',icon:[17,3],require:'Box of brand biscuits',power: 2, price: 999999999999999*5});
Game.NewUpgradeCookie({name:'Grease\'s cups',desc:'Extra-greasy peanut butter.',icon:[16,4],require:'Box of brand biscuits',power: 2, price: 999999999999999*5});
order=30000;
new Game.Upgrade('Heavenly chip secret',loc("Unlocks <b>%1%</b> of the potential of your prestige level.",5)+'<q>Grants the knowledge of heavenly chips, and how to use them to make baking more efficient.<br>It\'s a secret to everyone.</q>',11,[19,7]);Game.last.noPerm=1;
new Game.Upgrade('Heavenly cookie stand',loc("Unlocks <b>%1%</b> of the potential of your prestige level.",25)+'<q>Don\'t forget to visit the heavenly lemonade stand afterwards. When afterlife gives you lemons...</q>',1111,[18,7]);Game.last.noPerm=1;
new Game.Upgrade('Heavenly bakery',loc("Unlocks <b>%1%</b> of the potential of your prestige level.",50)+'<q>Also sells godly cakes and divine pastries. The pretzels aren\'t too bad either.</q>',111111,[17,7]);Game.last.noPerm=1;
new Game.Upgrade('Heavenly confectionery',loc("Unlocks <b>%1%</b> of the potential of your prestige level.",75)+'<q>They say angel bakers work there. They take angel lunch breaks and sometimes go on angel strikes.</q>',11111111,[16,7]);Game.last.noPerm=1;
new Game.Upgrade('Heavenly key',loc("Unlocks <b>%1%</b> of the potential of your prestige level.",100)+'<q>This is the key to the pearly (and tasty) gates of pastry heaven, granting you access to your entire stockpile of heavenly chips for baking purposes.<br>May you use them wisely.</q>',1111111111,[15,7]);Game.last.noPerm=1;
order=10100;
Game.NewUpgradeCookie({name:'Skull cookies',desc:'Wanna know something spooky? You\'ve got one of these inside your head RIGHT NOW.',locked:1,icon:[12,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Ghost cookies',desc:'They\'re something strange, but they look pretty good!',locked:1,icon:[13,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Bat cookies',desc:'The cookies this town deserves.',locked:1,icon:[14,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Slime cookies',desc:'The incredible melting cookies!',locked:1,icon:[15,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Pumpkin cookies',desc:'Not even pumpkin-flavored. Tastes like glazing. Yeugh.',locked:1,icon:[16,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Eyeball cookies',desc:'When you stare into the cookie, the cookie stares back at you.',locked:1,icon:[17,8],power: 2, price: 444444444444});
Game.NewUpgradeCookie({name:'Spider cookies',desc:'You found the recipe on the web. They do whatever a cookie can.',locked:1,icon:[18,8],power: 2, price: 444444444444});
Game.halloweenDrops=['Skull cookies','Ghost cookies','Bat cookies','Slime cookies','Pumpkin cookies','Eyeball cookies','Spider cookies'];
Game.GetHowManyHalloweenDrops=function()
{
var num=0;
for (var i in Game.halloweenDrops) {if (Game.Has(Game.halloweenDrops[i])) num++;}
return num;
}
/*for (var i in Game.halloweenDrops)
{
Game.Upgrades[Game.halloweenDrops[i]].descFunc=function(){return '<div style="text-align:center;">You currently own <b>'+Game.GetHowManyHalloweenDrops()+'/'+Game.halloweenDrops.length+'</b> halloween cookies.</div><div class="line"></div>'+this.ddesc;};
}*/
order=0;
new Game.Upgrade('Persistent memory',loc("Subsequent research will be <b>%1 times</b> as fast.",10)+'<q>It\'s all making sense!<br>Again!</q>',500,[9,2]);Game.last.pool='prestige';
order=40000;
new Game.Upgrade('Wrinkler doormat',loc("Wrinklers spawn much more frequently.")+'<q>You\'re such a pushover.</q>',7,[19,8]);//debug purposes only
Game.last.pool='debug';
order=10200;
Game.NewUpgradeCookie({name:'Christmas tree biscuits',desc:'Whose pine is it anyway?',locked:1,icon:[12,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Snowflake biscuits',desc:'Mass-produced to be unique in every way.',locked:1,icon:[13,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Snowman biscuits',desc:'It\'s frosted. Doubly so.',locked:1,icon:[14,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Holly biscuits',desc:'You don\'t smooch under these ones. That would be the mistletoe (which, botanically, is a smellier variant of the mistlefinger).',locked:1,icon:[15,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Candy cane biscuits',desc:'It\'s two treats in one!<br>(Further inspection reveals the frosting does not actually taste like peppermint, but like mundane sugary frosting.)',locked:1,icon:[16,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Bell biscuits',desc:'What do these even have to do with christmas? Who cares, ring them in!',locked:1,icon:[17,10],power:2,price: 252525252525});
Game.NewUpgradeCookie({name:'Present biscuits',desc:'The prequel to future biscuits. Watch out!',locked:1,icon:[18,10],power:2,price: 252525252525});
order=10020;
Game.NewUpgradeCookie({name:'Gingerbread men',desc:'You like to bite the legs off first, right? How about tearing off the arms? You sick monster.',icon:[18,4],power: 2,price: 9999999999999999});
Game.NewUpgradeCookie({name:'Gingerbread trees',desc:'Evergreens in pastry form. Yule be surprised what you can come up with.',icon:[18,3],power: 2,price: 9999999999999999});
order=25000;
new Game.Upgrade('A festive hat','<b>'+loc("Unlocks... something.")+'</b><q>Not a creature was stirring, not even a mouse.</q>',25,[19,9],function()
{
var drop=choose(Game.santaDrops);
Game.Unlock(drop);
Game.Notify(loc("In the festive hat, you find..."),loc("a festive test tube<br>and <b>%1</b>.",drop),Game.Upgrades[drop].icon);
});
new Game.Upgrade('Increased merriness',getStrCookieProductionMultiplierPlus(15)+'<br>'+loc("Cost scales with Santa level.")+'<q>It turns out that the key to increased merriness, strangely enough, happens to be a good campfire and some s\'mores.<br>You know what they say, after all; the s\'more, the merrier.</q>',2525,[17,9]);
new Game.Upgrade('Improved jolliness',getStrCookieProductionMultiplierPlus(15)+'<br>'+loc("Cost scales with Santa level.")+'<q>A nice wobbly belly goes a long way.<br>You jolly?</q>',2525,[17,9]);
new Game.Upgrade('A lump of coal',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with Santa level.")+'<q>Some of the world\'s worst stocking stuffing.<br>I guess you could try starting your own little industrial revolution, or something?...</q>',2525,[13,9]);
new Game.Upgrade('An itchy sweater',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with Santa level.")+'<q>You don\'t know what\'s worse : the embarrassingly quaint "elf on reindeer" motif, or the fact that wearing it makes you feel like you\'re wrapped in a dead sasquatch.</q>',2525,[14,9]);
new Game.Upgrade('Reindeer baking grounds',loc("Reindeer appear <b>twice as frequently</b>.")+'<br>'+loc("Cost scales with Santa level.")+'<q>Male reindeer are from Mars; female reindeer are from venison.</q>',2525,[12,9]);
new Game.Upgrade('Weighted sleighs',loc("Reindeer are <b>twice as slow</b>.")+'<br>'+loc("Cost scales with Santa level.")+'<q>Hope it was worth the weight.<br>(Something something forced into cervidude)</q>',2525,[12,9]);
new Game.Upgrade('Ho ho ho-flavored frosting',loc("Reindeer give <b>twice as much</b>.")+'<br>'+loc("Cost scales with Santa level.")+'<q>It\'s time to up the antler.</q>',2525,[12,9]);
new Game.Upgrade('Season savings',loc("All buildings are <b>%1% cheaper</b>.",1)+'<br>'+loc("Cost scales with Santa level.")+'<q>By Santa\'s beard, what savings!<br>But who will save us?</q>',2525,[16,9],function(){Game.storeToRefresh=1;});
new Game.Upgrade('Toy workshop',loc("All upgrades are <b>%1% cheaper</b>.",5)+'<br>'+loc("Cost scales with Santa level.")+'<q>Watch yours-elf around elvesdroppers who might steal our production secrets.<br>Or elven worse!</q>',2525,[16,9],function(){Game.upgradesToRebuild=1;});
new Game.Upgrade('Naughty list',loc("%1 are <b>twice</b> as efficient.",cap(loc("grandmas")))+'<br>'+loc("Cost scales with Santa level.")+'<q>This list contains every unholy deed perpetuated by grandmakind.<br>He won\'t be checking this one twice.<br>Once. Once is enough.</q>',2525,[15,9]);
new Game.Upgrade('Santa\'s bottomless bag',loc("Random drops are <b>%1% more common</b>.",10)+'<br>'+loc("Cost scales with Santa level.")+'<q>This is one bottom you can\'t check out.</q>',2525,[19,9]);
new Game.Upgrade('Santa\'s helpers',loc("Clicking is <b>%1%</b> more powerful.",10)+'<br>'+loc("Cost scales with Santa level.")+'<q>Some choose to help hamburger; some choose to help you.<br>To each their own, I guess.</q>',2525,[19,9]);
new Game.Upgrade('Santa\'s legacy',loc("Cookie production multiplier <b>+%1% per Santa's levels.</b>",3)+'<br>'+loc("Cost scales with Santa level.")+'<q>In the north pole, you gotta get the elves first. Then when you get the elves, you start making the toys. Then when you get the toys... then you get the cookies.</q>',2525,[19,9]);
new Game.Upgrade('Santa\'s milk and cookies',loc("Milk is <b>%1% more powerful</b>.",5)+'<br>'+loc("Cost scales with Santa level.")+'<q>Part of Santa\'s dreadfully unbalanced diet.</q>',2525,[19,9]);
order=40000;
new Game.Upgrade('Reindeer season',loc("Reindeer spawn much more frequently.")+'<q>Go, Cheater! Go, Hacker and Faker!</q>',7,[12,9]);//debug purposes only
Game.last.pool='debug';
order=25000;
new Game.Upgrade('Santa\'s dominion',getStrCookieProductionMultiplierPlus(20)+'<br>'+loc("All buildings are <b>%1% cheaper</b>.",1)+'<br>'+loc("All upgrades are <b>%1% cheaper</b>.",2)+'<q>My name is Claus, king of kings;<br>Look on my toys, ye Mighty, and despair!</q>',2525252525252525,[19,10],function(){Game.storeToRefresh=1;});
order=10300;
var heartPower=function(){
var pow=2;
if (Game.Has('Starlove')) pow=3;
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) pow*=1.3;
else if (godLvl==2) pow*=1.2;
else if (godLvl==3) pow*=1.1;
}
return pow;
};
Game.NewUpgradeCookie({name:'Pure heart biscuits',desc:'Melty white chocolate<br>that says "I *like* like you".',season:'valentines',icon:[19,3], power:heartPower,price: 1000000});
Game.NewUpgradeCookie({name:'Ardent heart biscuits',desc:'A red hot cherry biscuit that will nudge the target of your affection in interesting directions.',require:Game.last.name,season:'valentines',icon:[20,3], power:heartPower,price: 1000000000});
Game.NewUpgradeCookie({name:'Sour heart biscuits',desc:'A bitter lime biscuit for the lonely and the heart-broken.',require:Game.last.name,season:'valentines',icon:[20,4], power:heartPower,price: 1000000000000});
Game.NewUpgradeCookie({name:'Weeping heart biscuits',desc:'An ice-cold blueberry biscuit, symbol of a mending heart.',require:Game.last.name,season:'valentines',icon:[21,3], power:heartPower,price: 1000000000000000});
Game.NewUpgradeCookie({name:'Golden heart biscuits',desc:'A beautiful biscuit to symbolize kindness, true love, and sincerity.',require:Game.last.name,season:'valentines',icon:[21,4], power:heartPower,price: 1000000000000000000});
Game.NewUpgradeCookie({name:'Eternal heart biscuits',desc:'Silver icing for a very special someone you\'ve liked for a long, long time.',require:Game.last.name,season:'valentines',icon:[19,4], power:heartPower,price: 1000000000000000000000});
Game.heartDrops=['Pure heart biscuits','Ardent heart biscuits','Sour heart biscuits','Weeping heart biscuits','Golden heart biscuits','Eternal heart biscuits','Prism heart biscuits'];
Game.GetHowManyHeartDrops=function()
{
var num=0;
for (var i in Game.heartDrops) {if (Game.Has(Game.heartDrops[i])) num++;}
return num;
}
order=1100;
Game.TieredUpgrade('Gem polish','<q>Get rid of the grime and let more light in.<br>Truly, truly outrageous.</q>','Prism',1);
Game.TieredUpgrade('9th color','<q>Delve into untouched optical depths where even the mantis shrimp hasn\'t set an eye!</q>','Prism',2);
Game.TieredUpgrade('Chocolate light','<q>Bask into its cocoalescence.<br>(Warning : may cause various interesting albeit deadly skin conditions.)</q>','Prism',3);
Game.TieredUpgrade('Grainbow','<q>Remember the different grains using the handy Roy G. Biv mnemonic : R is for rice, O is for oats... uh, B for barley?...</q>','Prism',4);
Game.TieredUpgrade('Pure cosmic light','<q>Your prisms now receive pristine, unadulterated photons from the other end of the universe.</q>','Prism',5);
order=255;
Game.GrandmaSynergy('Rainbow grandmas','A luminous grandma to sparkle into cookies.','Prism');
order=24000;
Game.seasonTriggerBasePrice=1000000000;//1111111111;
new Game.Upgrade('Season switcher',loc("Allows you to <b>trigger seasonal events</b> at will, for a price.")+'<q>There will always be time.</q>',1111,[16,6],function(){for (var i in Game.seasons){Game.Unlock(Game.seasons[i].trigger);}});Game.last.pool='prestige';Game.last.parents=['Heralds'];
new Game.Upgrade('Festive biscuit',loc("Triggers <b>%1 season</b> for the next 24 hours.<br>Triggering another season will cancel this one.<br>Cost scales with unbuffed CpS and increases with every season switch.",loc("Christmas"))+'<q>\'Twas the night before Christmas- or was it?</q>',Game.seasonTriggerBasePrice,[12,10]);Game.last.season='christmas';Game.last.pool='toggle';
new Game.Upgrade('Ghostly biscuit',loc("Triggers <b>%1 season</b> for the next 24 hours.<br>Triggering another season will cancel this one.<br>Cost scales with unbuffed CpS and increases with every season switch.",loc("Halloween"))+'<q>spooky scary skeletons<br>will wake you with a boo</q>',Game.seasonTriggerBasePrice,[13,8]);Game.last.season='halloween';Game.last.pool='toggle';
new Game.Upgrade('Lovesick biscuit',loc("Triggers <b>%1 season</b> for the next 24 hours.<br>Triggering another season will cancel this one.<br>Cost scales with unbuffed CpS and increases with every season switch.",loc("Valentine's day"))+'<q>Romance never goes out of fashion.</q>',Game.seasonTriggerBasePrice,[20,3]);Game.last.season='valentines';Game.last.pool='toggle';
new Game.Upgrade('Fool\'s biscuit',loc("Triggers <b>%1 season</b> for the next 24 hours.<br>Triggering another season will cancel this one.<br>Cost scales with unbuffed CpS and increases with every season switch.",loc("Business day"))+'<q>Business. Serious business. This is absolutely all of your business.</q>',Game.seasonTriggerBasePrice,[17,6]);Game.last.season='fools';Game.last.pool='toggle';
order=40000;
new Game.Upgrade('Eternal seasons',loc("Seasons now last forever.")+'<q>Season to taste.</q>',7,[16,6],function(){for (var i in Game.seasons){Game.Unlock(Game.seasons[i].trigger);}});//debug purposes only
Game.last.pool='debug';
order=20000;
new Game.Upgrade('Kitten managers',strKittenDesc+'<q>that\'s not gonna paws any problem, sir</q>',900000000000000000000,Game.GetIcon('Kitten',5));Game.last.kitten=1;Game.MakeTiered(Game.last,5,18);
order=100;
new Game.Upgrade('Septillion fingers',getStrThousandFingersGain(20)+'<q>[cursory flavor text]</q>',10000000000000000000,[12,20]);Game.MakeTiered(Game.last,11,0);
new Game.Upgrade('Octillion fingers',getStrThousandFingersGain(20)+'<q>Turns out you <b>can</b> quite put your finger on it.</q>',10000000000000000000000,[12,19]);Game.MakeTiered(Game.last,12,0);
order=150;new Game.Upgrade('Eludium mouse',getStrClickingGains(1)+'<q>I rodent do that if I were you.</q>',500000000000000,[11,15]);Game.MakeTiered(Game.last,6,11);
new Game.Upgrade('Wishalloy mouse',getStrClickingGains(1)+'<q>Clicking is fine and dandy, but don\'t smash your mouse over it. Get your game on. Go play.</q>',50000000000000000,[11,16]);Game.MakeTiered(Game.last,7,11);
order=200;Game.TieredUpgrade('Aging agents','<q>Counter-intuitively, grandmas have the uncanny ability to become more powerful the older they get.</q>','Grandma',6);
order=300;Game.TieredUpgrade('Pulsar sprinklers','<q>There\'s no such thing as over-watering. The moistest is the bestest.</q>','Farm',6);
order=500;Game.TieredUpgrade('Deep-bake process','<q>A patented process increasing cookie yield two-fold for the same amount of ingredients. Don\'t ask how, don\'t take pictures, and be sure to wear your protective suit.</q>','Factory',6);
order=400;Game.TieredUpgrade('Coreforge','<q>You\'ve finally dug a tunnel down to the Earth\'s core. It\'s pretty warm down here.</q>','Mine',6);
order=600;Game.TieredUpgrade('Generation ship','<q>Built to last, this humongous spacecraft will surely deliver your cookies to the deep ends of space, one day.</q>','Shipment',6);
order=700;Game.TieredUpgrade('Origin crucible','<q>Built from the rarest of earths and located at the very deepest of the largest mountain, this legendary crucible is said to retain properties from the big-bang itself.</q>','Alchemy lab',6);
order=800;Game.TieredUpgrade('Deity-sized portals','<q>It\'s almost like, say, an elder god could fit through this thing now. Hypothetically.</q>','Portal',6);
order=900;Game.TieredUpgrade('Far future enactment','<q>The far future enactment authorizes you to delve deep into the future - where civilization has fallen and risen again, and cookies are plentiful.</q>','Time machine',6);
order=1000;Game.TieredUpgrade('Nanocosmics','<q>The theory of nanocosmics posits that each subatomic particle is in fact its own self-contained universe, holding unfathomable amounts of energy.<br>This somehow stacks with the nested universe theory, because physics.</q>','Antimatter condenser',6);
order=1100;
Game.TieredUpgrade('Glow-in-the-dark','<q>Your prisms now glow in the dark, effectively doubling their output!</q>','Prism',6);
order=10032;
Game.NewUpgradeCookie({name:'Rose macarons',desc:'Although an odd flavor, these pastries recently rose in popularity.',icon:[22,3],require:'Box of macarons', power:3,price: 9999});
Game.NewUpgradeCookie({name:'Lemon macarons',desc:'Tastefully sour, delightful treats.',icon:[23,3],require:'Box of macarons', power:3,price: 9999999});
Game.NewUpgradeCookie({name:'Chocolate macarons',desc:'They\'re like tiny sugary burgers!',icon:[24,3],require:'Box of macarons', power:3,price: 9999999999});
Game.NewUpgradeCookie({name:'Pistachio macarons',desc:'Pistachio shells now removed after multiple complaints.',icon:[22,4],require:'Box of macarons', power:3,price: 9999999999999});
Game.NewUpgradeCookie({name:'Hazelnut macarons',desc:'These go especially well with coffee.',icon:[23,4],require:'Box of macarons', power:3,price: 9999999999999999});
Game.NewUpgradeCookie({name:'Violet macarons',desc:'It\'s like spraying perfume into your mouth!',icon:[24,4],require:'Box of macarons', power:3,price: 9999999999999999999});
order=40000;
new Game.Upgrade('Magic shenanigans',loc("Cookie production <b>multiplied by 1,000</b>.")+'<q>It\'s magic. I ain\'t gotta explain sh<div style="display:inline-block;background:url(img/money.png);width:16px;height:16px;position:relative;top:4px;left:0px;margin:0px -2px;"></div>t.</q>',7,[17,5]);//debug purposes only
Game.last.pool='debug';
order=24000;
new Game.Upgrade('Bunny biscuit',loc("Triggers <b>%1 season</b> for the next 24 hours.<br>Triggering another season will cancel this one.<br>Cost scales with unbuffed CpS and increases with every season switch.",loc("Easter"))+'<q>All the world will be your enemy<br>and when they catch you,<br>they will kill you...<br>but first they must catch you.</q>',Game.seasonTriggerBasePrice,[0,12]);Game.last.season='easter';Game.last.pool='toggle';
var eggPrice=999999999999;
var eggPrice2=99999999999999;
new Game.Upgrade('Chicken egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>The egg. The egg came first. Get over it.</q>',eggPrice,[1,12]);
new Game.Upgrade('Duck egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Then he waddled away.</q>',eggPrice,[2,12]);
new Game.Upgrade('Turkey egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>These hatch into strange, hand-shaped creatures.</q>',eggPrice,[3,12]);
new Game.Upgrade('Quail egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>These eggs are positively tiny. I mean look at them. How does this happen? Whose idea was that?</q>',eggPrice,[4,12]);
new Game.Upgrade('Robin egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Holy azure-hued shelled embryos!</q>',eggPrice,[5,12]);
new Game.Upgrade('Ostrich egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>One of the largest eggs in the world. More like ostrouch, am I right?<br>Guys?</q>',eggPrice,[6,12]);
new Game.Upgrade('Cassowary egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>The cassowary is taller than you, possesses murderous claws and can easily outrun you.<br>You\'d do well to be casso-wary of them.</q>',eggPrice,[7,12]);
new Game.Upgrade('Salmon roe',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Do the impossible, see the invisible.<br>Roe roe, fight the power?</q>',eggPrice,[8,12]);
new Game.Upgrade('Frogspawn',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>I was going to make a pun about how these "toadally look like eyeballs", but froget it.</q>',eggPrice,[9,12]);
new Game.Upgrade('Shark egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>HELLO IS THIS FOOD?<br>LET ME TELL YOU ABOUT FOOD.<br>WHY DO I KEEP EATING MY FRIENDS</q>',eggPrice,[10,12]);
new Game.Upgrade('Turtle egg',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Turtles, right? Hatch from shells. Grow into shells. What\'s up with that?<br>Now for my skit about airplane food.</q>',eggPrice,[11,12]);
new Game.Upgrade('Ant larva',getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>These are a delicacy in some countries, I swear. You will let these invade your digestive tract, and you will derive great pleasure from it.<br>And all will be well.</q>',eggPrice,[12,12]);
new Game.Upgrade('Golden goose egg',loc("Golden cookies appear <b>%1%</b> more often.",5)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>The sole vestige of a tragic tale involving misguided investments.</q>',eggPrice2,[13,12]);
new Game.Upgrade('Faberge egg',loc("All buildings and upgrades are <b>%1% cheaper</b>.",1)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>This outrageous egg is definitely fab.</q>',eggPrice2,[14,12],function(){Game.storeToRefresh=1;});
new Game.Upgrade('Wrinklerspawn',loc("Wrinklers explode into <b>%1% more cookies</b>.",5)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Look at this little guy! It\'s gonna be a big boy someday! Yes it is!</q>',eggPrice2,[15,12]);
new Game.Upgrade('Cookie egg',loc("Clicking is <b>%1%</b> more powerful.",10)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>The shell appears to be chipped.<br>I wonder what\'s inside this one!</q>',eggPrice2,[16,12]);
new Game.Upgrade('Omelette',loc("Other eggs appear <b>%1% more frequently</b>.",10)+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Fromage not included.</q>',eggPrice2,[17,12]);
new Game.Upgrade('Chocolate egg',loc("Contains <b>a lot of cookies</b>.")+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Laid by the elusive cocoa bird. There\'s a surprise inside!</q>',eggPrice2,[18,12],function()
{
var cookies=Game.cookies*0.05;
Game.Notify('Chocolate egg',loc("The egg bursts into <b>%1</b> cookies!",Beautify(cookies)),Game.Upgrades['Chocolate egg'].icon);
Game.Earn(cookies);
});
new Game.Upgrade('Century egg',loc("You continually gain <b>more CpS the longer you've played</b> in the current ascension.")+'<br>'+loc("Cost scales with how many eggs you own.")+'<q>Actually not centuries-old. This one isn\'t a day over 86!</q>',eggPrice2,[19,12]);
Game.last.descFunc=function(){
var day=Math.floor((Date.now()-Game.startDate)/1000/10)*10/60/60/24;
day=Math.min(day,100);
var n=(1-Math.pow(1-day/100,3))*0.1;
return '<div style="text-align:center;">'+loc("Current boost:")+' <b>+'+Beautify(n*100,1)+'%</b></div><div class="line"></div>'+this.ddesc;
};
new Game.Upgrade('"egg"','<b>'+loc("+%1 CpS",9)+'</b><q>hey it\'s "egg"</q>',eggPrice2,[20,12]);
Game.easterEggs=['Chicken egg','Duck egg','Turkey egg','Quail egg','Robin egg','Ostrich egg','Cassowary egg','Salmon roe','Frogspawn','Shark egg','Turtle egg','Ant larva','Golden goose egg','Faberge egg','Wrinklerspawn','Cookie egg','Omelette','Chocolate egg','Century egg','"egg"'];
Game.eggDrops=['Chicken egg','Duck egg','Turkey egg','Quail egg','Robin egg','Ostrich egg','Cassowary egg','Salmon roe','Frogspawn','Shark egg','Turtle egg','Ant larva'];
Game.rareEggDrops=['Golden goose egg','Faberge egg','Wrinklerspawn','Cookie egg','Omelette','Chocolate egg','Century egg','"egg"'];
Game.GetHowManyEggs=function()
{
var num=0;
for (var i in Game.easterEggs) {if (Game.Has(Game.easterEggs[i])) num++;}
return num;
}
for (var i in Game.eggDrops)//scale egg prices to how many eggs you have
{Game.Upgrades[Game.eggDrops[i]].priceFunc=function(){return Math.pow(2,Game.GetHowManyEggs())*999;}}
for (var i in Game.rareEggDrops)
{Game.Upgrades[Game.rareEggDrops[i]].priceFunc=function(){return Math.pow(3,Game.GetHowManyEggs())*999;}}
Game.DropEgg=function(failRate)
{
failRate*=1/Game.dropRateMult();
if (Game.season!='easter') return;
if (Game.HasAchiev('Hide & seek champion')) failRate*=0.7;
if (Game.Has('Omelette')) failRate*=0.9;
if (Game.Has('Starspawn')) failRate*=0.9;
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) failRate*=0.9;
else if (godLvl==2) failRate*=0.95;
else if (godLvl==3) failRate*=0.97;
}
if (Math.random()>=failRate)
{
var drop='';
if (Math.random()<0.1) drop=choose(Game.rareEggDrops);
else drop=choose(Game.eggDrops);
if (Game.Has(drop) || Game.HasUnlocked(drop))//reroll if we have it
{
if (Math.random()<0.1) drop=choose(Game.rareEggDrops);
else drop=choose(Game.eggDrops);
}
if (Game.Has(drop) || Game.HasUnlocked(drop)) return;
Game.Unlock(drop);
Game.Notify(loc("You found an egg!"),'<b>'+drop+'</b>',Game.Upgrades[drop].icon);
}
};
order=10032;
Game.NewUpgradeCookie({name:'Caramel macarons',desc:'The saltiest, chewiest of them all.',icon:[25,3],require:'Box of macarons', power:3,price: 9999999999999999999999});
Game.NewUpgradeCookie({name:'Licorice macarons',desc:'Also known as "blackarons".',icon:[25,4],require:'Box of macarons', power:3,price: 9999999999999999999999999});
order=525;
Game.TieredUpgrade('Taller tellers','<q>Able to process a higher amount of transactions. Careful though, as taller tellers tell tall tales.</q>','Bank',1);
Game.TieredUpgrade('Scissor-resistant credit cards','<q>For those truly valued customers.</q>','Bank',2);
Game.TieredUpgrade('Acid-proof vaults','<q>You know what they say : better safe than sorry.</q>','Bank',3);
Game.TieredUpgrade('Chocolate coins','<q>This revolutionary currency is much easier to melt from and into ingots - and tastes much better, for a change.</q>','Bank',4);
Game.TieredUpgrade('Exponential interest rates','<q>Can\'t argue with mathematics! Now fork it over.</q>','Bank',5);
Game.TieredUpgrade('Financial zen','<q>The ultimate grail of economic thought; the feng shui of big money, the stock market yoga - the Heimlich maneuver of dimes and nickels.</q>','Bank',6);
order=550;
Game.TieredUpgrade('Golden idols','<q>Lure even greedier adventurers to retrieve your cookies. Now that\'s a real idol game!</q>','Temple',1);
Game.TieredUpgrade('Sacrifices','<q>What\'s a life to a gigaton of cookies?</q>','Temple',2);
Game.TieredUpgrade('Delicious blessing','<q>And lo, the Baker\'s almighty spoon came down and distributed holy gifts unto the believers - shimmering sugar, and chocolate dark as night, and all manner of wheats. And boy let me tell you, that party was mighty gnarly.</q>','Temple',3);
Game.TieredUpgrade('Sun festival','<q>Free the primordial powers of your temples with these annual celebrations involving fire-breathers, traditional dancing, ritual beheadings and other merriments!</q>','Temple',4);
Game.TieredUpgrade('Enlarged pantheon','<q>Enough spiritual inadequacy! More divinities than you\'ll ever need, or your money back! 100% guaranteed!</q>','Temple',5);
Game.TieredUpgrade('Great Baker in the sky','<q>This is it. The ultimate deity has finally cast Their sublimely divine eye upon your operation; whether this is a good thing or possibly the end of days is something you should find out very soon.</q>','Temple',6);
order=575;
Game.TieredUpgrade('Pointier hats','<q>Tests have shown increased thaumic receptivity relative to the geometric proportions of wizardly conic implements.</q>','Wizard tower',1);
Game.TieredUpgrade('Beardlier beards','<q>Haven\'t you heard? The beard is the word.</q>','Wizard tower',2);
Game.TieredUpgrade('Ancient grimoires','<q>Contain interesting spells such as "Turn Water To Drool", "Grow Eyebrows On Furniture" and "Summon Politician".</q>','Wizard tower',3);
Game.TieredUpgrade('Kitchen curses','<q>Exotic magic involved in all things pastry-related. Hexcellent!</q>','Wizard tower',4);
Game.TieredUpgrade('School of sorcery','<q>This cookie-funded academy of witchcraft is home to the 4 prestigious houses of magic : the Jocks, the Nerds, the Preps, and the Deathmunchers.</q>','Wizard tower',5);
Game.TieredUpgrade('Dark formulas','<q>Eldritch forces are at work behind these spells - you get the feeling you really shouldn\'t be messing with those. But I mean, free cookies, right?</q>','Wizard tower',6);
order=250;
Game.GrandmaSynergy('Banker grandmas','A nice banker to cash in more cookies.','Bank');Game.last.order=250.0591;
Game.GrandmaSynergy('Priestess grandmas','A nice priestess to praise the one true Baker in the sky.','Temple');Game.last.order=250.0592;
Game.GrandmaSynergy('Witch grandmas','A nice witch to cast a zip, and a zoop, and poof! Cookies.','Wizard tower');Game.last.order=250.0593;
order=0;
new Game.Upgrade('Tin of british tea biscuits',loc("Contains an assortment of fancy biscuits.")+'<q>Every time is tea time.</q>',25,[21,8]);Game.last.pool='prestige';Game.last.parents=['Heavenly cookies'];
new Game.Upgrade('Box of macarons',loc("Contains an assortment of macarons.")+'<q>Multicolored delicacies filled with various kinds of jam.<br>Not to be confused with macaroons, macaroni, macarena or any of that nonsense.</q>',25,[20,8]);Game.last.pool='prestige';Game.last.parents=['Heavenly cookies'];
new Game.Upgrade('Box of brand biscuits',loc("Contains an assortment of popular biscuits.")+'<q>They\'re brand new!</q>',25,[20,9]);Game.last.pool='prestige';Game.last.parents=['Heavenly cookies'];
order=10020;
Game.NewUpgradeCookie({name:'Pure black chocolate cookies',desc:'Dipped in a lab-made substance darker than the darkest cocoa (dubbed "chocoalate").',icon:[26,3],power: 5,price: 9999999999999999*5});
Game.NewUpgradeCookie({name:'Pure white chocolate cookies',desc:'Elaborated on the nano-scale, the coating on this biscuit is able to refract light even in a pitch-black environment.',icon:[26,4],power: 5,price: 9999999999999999*5});
Game.NewUpgradeCookie({name:'Ladyfingers',desc:'Cleaned and sanitized so well you\'d swear they\'re actual biscuits.',icon:[27,3],power: 3,price: 99999999999999999});
Game.NewUpgradeCookie({name:'Tuiles',desc:'These never go out of tile.',icon:[27,4],power: 3,price: 99999999999999999*5});
Game.NewUpgradeCookie({name:'Chocolate-stuffed biscuits',desc:'A princely snack!<br>The holes are so the chocolate stuffing can breathe.',icon:[28,3],power: 3,price: 999999999999999999});
Game.NewUpgradeCookie({name:'Checker cookies',desc:'A square cookie? This solves so many storage and packaging problems! You\'re a genius!',icon:[28,4],power: 3,price: 999999999999999999*5});
Game.NewUpgradeCookie({name:'Butter cookies',desc:'These melt right off your mouth and into your heart. (Let\'s face it, they\'re rather fattening.)',icon:[29,3],power: 3,price: 9999999999999999999});
Game.NewUpgradeCookie({name:'Cream cookies',desc:'It\'s like two chocolate chip cookies! But brought together with the magic of cream! It\'s fiendishly perfect!',icon:[29,4],power: 3,price: 9999999999999999999*5});
order=0;
var desc=loc("Placing an upgrade in this slot will make its effects <b>permanent</b> across all playthroughs.");
new Game.Upgrade('Permanent upgrade slot I',desc, 100,[0,10]);Game.last.pool='prestige';Game.last.iconFunction=function(){return Game.PermanentSlotIcon(0);};Game.last.activateFunction=function(){Game.AssignPermanentSlot(0);};
new Game.Upgrade('Permanent upgrade slot II',desc, 20000,[1,10]);Game.last.pool='prestige';Game.last.parents=['Permanent upgrade slot I'];Game.last.iconFunction=function(){return Game.PermanentSlotIcon(1);};Game.last.activateFunction=function(){Game.AssignPermanentSlot(1);};
new Game.Upgrade('Permanent upgrade slot III',desc, 3000000,[2,10]);Game.last.pool='prestige';Game.last.parents=['Permanent upgrade slot II'];Game.last.iconFunction=function(){return Game.PermanentSlotIcon(2);};Game.last.activateFunction=function(){Game.AssignPermanentSlot(2);};
new Game.Upgrade('Permanent upgrade slot IV',desc, 400000000,[3,10]);Game.last.pool='prestige';Game.last.parents=['Permanent upgrade slot III'];Game.last.iconFunction=function(){return Game.PermanentSlotIcon(3);};Game.last.activateFunction=function(){Game.AssignPermanentSlot(3);};
new Game.Upgrade('Permanent upgrade slot V',desc, 50000000000,[4,10]);Game.last.pool='prestige';Game.last.parents=['Permanent upgrade slot IV'];Game.last.iconFunction=function(){return Game.PermanentSlotIcon(4);};Game.last.activateFunction=function(){Game.AssignPermanentSlot(4);};
var slots=['Permanent upgrade slot I','Permanent upgrade slot II','Permanent upgrade slot III','Permanent upgrade slot IV','Permanent upgrade slot V'];
for (var i=0;i<slots.length;i++)
{
Game.Upgrades[slots[i]].descFunc=function(i){return function(context){
if (Game.permanentUpgrades[i]==-1) return this.desc+(context=='stats'?'':'<br><b>'+loc("Click to activate.")+'</b>');
var upgrade=Game.UpgradesById[Game.permanentUpgrades[i]];
return '<div style="text-align:center;">'+loc("Current:")+' '+tinyIcon(upgrade.icon)+' <b>'+upgrade.dname+'</b><div class="line"></div></div>'+this.ddesc+(context=='stats'?'':'<br><b>'+loc("Click to activate.")+'</b>');
};}(i);
}
Game.PermanentSlotIcon=function(slot)
{
if (Game.permanentUpgrades[slot]==-1) return [slot,10];
return Game.UpgradesById[Game.permanentUpgrades[slot]].icon;
}
Game.AssignPermanentSlot=function(slot)
{
PlaySound('snd/tick.mp3');
Game.tooltip.hide();
var list=[];
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if (me.bought && me.unlocked && !me.noPerm && (me.pool=='' || me.pool=='cookie'))
{
var fail=0;
for (var ii in Game.permanentUpgrades) {if (Game.permanentUpgrades[ii]==me.id) fail=1;}//check if not already in another permaslot
if (!fail) list.push(me);
}
}
var sortMap=function(a,b)
{
if (a.order>b.order) return 1;
else if (a.order<b.order) return -1;
else return 0;
}
list.sort(sortMap);
var upgrades='';
for (var i in list)
{
var me=list[i];
upgrades+=Game.crate(me,'','PlaySound(\'snd/tick.mp3\');Game.PutUpgradeInPermanentSlot('+me.id+','+slot+');','upgradeForPermanent'+me.id);
}
var upgrade=Game.permanentUpgrades[slot];
Game.SelectingPermanentUpgrade=upgrade;
Game.Prompt('<id PickPermaUpgrade><h3>'+loc("Pick an upgrade to make permanent")+'</h3>'+
'<div class="line"></div><div style="margin:4px auto;clear:both;width:120px;"><div class="crate upgrade enabled" style="background-position:'+(-slot*48)+'px '+(-10*48)+'px;"></div><div id="upgradeToSlotNone" class="crate upgrade enabled" style="background-position:'+(-0*48)+'px '+(-7*48)+'px;display:'+(upgrade!=-1?'none':'block')+';"></div><div id="upgradeToSlotWrap" style="float:left;display:'+(upgrade==-1?'none':'block')+';">'+(Game.crate(Game.UpgradesById[upgrade==-1?0:upgrade],'','','upgradeToSlot'))+'</div></div>'+
'<div class="block crateBox" style="overflow-y:scroll;float:left;clear:left;width:317px;padding:0px;height:250px;">'+upgrades+'</div>'+
'<div class="block" style="float:right;width:152px;clear:right;height:234px;">'+loc("Here are all the upgrades you've purchased last playthrough.<div class=\"line\"></div>Pick one to permanently gain its effects!<div class=\"line\"></div>You can reassign this slot anytime you ascend.")+'</div>'
,[[loc("Confirm"),'Game.permanentUpgrades['+slot+']=Game.SelectingPermanentUpgrade;Game.BuildAscendTree();Game.ClosePrompt();'],loc("Cancel")],0,'widePrompt');
}
Game.SelectingPermanentUpgrade=-1;
Game.PutUpgradeInPermanentSlot=function(upgrade,slot)
{
Game.SelectingPermanentUpgrade=upgrade;
l('upgradeToSlotWrap').innerHTML='';
l('upgradeToSlotWrap').style.display=(upgrade==-1?'none':'block');
l('upgradeToSlotNone').style.display=(upgrade!=-1?'none':'block');
l('upgradeToSlotWrap').innerHTML=(Game.crate(Game.UpgradesById[upgrade==-1?0:upgrade],'','','upgradeToSlot'));
}
new Game.Upgrade('Starspawn',loc("Eggs drop <b>%1%</b> more often.",10)+'<br>'+loc("Golden cookies appear <b>%1%</b> more often during %2.",[2,loc("Easter")]),111111,[0,12]);Game.last.pool='prestige';Game.last.parents=['Season switcher'];
new Game.Upgrade('Starsnow',loc("Christmas cookies drop <b>%1%</b> more often.",5)+'<br>'+loc("Reindeer appear <b>%1%</b> more often.",5),111111,[12,9]);Game.last.pool='prestige';Game.last.parents=['Season switcher'];
new Game.Upgrade('Starterror',loc("Spooky cookies drop <b>%1%</b> more often.",10)+'<br>'+loc("Golden cookies appear <b>%1%</b> more often during %2.",[2,loc("Halloween")]),111111,[13,8]);Game.last.pool='prestige';Game.last.parents=['Season switcher'];
new Game.Upgrade('Starlove',loc("Heart cookies are <b>%1%</b> more powerful.",50)+'<br>'+loc("Golden cookies appear <b>%1%</b> more often during %2.",[2,loc("Valentine's day")]),111111,[20,3]);Game.last.pool='prestige';Game.last.parents=['Season switcher'];
new Game.Upgrade('Startrade',loc("Golden cookies appear <b>%1%</b> more often during %2.",[5,loc("Business day")]),111111,[17,6]);Game.last.pool='prestige';Game.last.parents=['Season switcher'];
var angelPriceFactor=7;
var desc=function(percent,total){return loc("You gain another <b>+%1%</b> of your regular CpS while the game is closed, for a total of <b>%2%</b>.",[percent,total]);}
new Game.Upgrade('Angels',desc(10,15)+'<q>Lowest-ranking at the first sphere of pastry heaven, angels are tasked with delivering new recipes to the mortals they deem worthy.</q>',Math.pow(angelPriceFactor,1),[0,11]);Game.last.pool='prestige';Game.last.parents=['Twin Gates of Transcendence'];
new Game.Upgrade('Archangels',desc(10,25)+'<q>Members of the first sphere of pastry heaven, archangels are responsible for the smooth functioning of the world\'s largest bakeries.</q>',Math.pow(angelPriceFactor,2),[1,11]);Game.last.pool='prestige';Game.last.parents=['Angels'];
new Game.Upgrade('Virtues',desc(10,35)+'<q>Found at the second sphere of pastry heaven, virtues make use of their heavenly strength to push and drag the stars of the cosmos.</q>',Math.pow(angelPriceFactor,3),[2,11]);Game.last.pool='prestige';Game.last.parents=['Archangels'];
new Game.Upgrade('Dominions',desc(10,45)+'<q>Ruling over the second sphere of pastry heaven, dominions hold a managerial position and are in charge of accounting and regulating schedules.</q>',Math.pow(angelPriceFactor,4),[3,11]);Game.last.pool='prestige';Game.last.parents=['Virtues'];
new Game.Upgrade('Cherubim',desc(10,55)+'<q>Sieging at the first sphere of pastry heaven, the four-faced cherubim serve as heavenly bouncers and bodyguards.</q>',Math.pow(angelPriceFactor,5),[4,11]);Game.last.pool='prestige';Game.last.parents=['Dominions'];
new Game.Upgrade('Seraphim',desc(10,65)+'<q>Leading the first sphere of pastry heaven, seraphim possess ultimate knowledge of everything pertaining to baking.</q>',Math.pow(angelPriceFactor,6),[5,11]);Game.last.pool='prestige';Game.last.parents=['Cherubim'];
new Game.Upgrade('God',desc(10,75)+'<q>Like Santa, but less fun.</q>',Math.pow(angelPriceFactor,7),[6,11]);Game.last.pool='prestige';Game.last.parents=['Seraphim'];
new Game.Upgrade('Twin Gates of Transcendence',loc("You now <b>keep making cookies while the game is closed</b>, at the rate of <b>%1%</b> of your regular CpS and up to <b>1 hour</b> after the game is closed.<br>(Beyond 1 hour, this is reduced by a further %2% - your rate goes down to <b>%3%</b> of your CpS.)",[5,90,0.5])+'<q>This is one occasion you\'re always underdressed for. Don\'t worry, just rush in past the bouncer and pretend you know people.</q>',1,[15,11]);Game.last.pool='prestige';
new Game.Upgrade('Heavenly luck',loc("Golden cookies appear <b>%1%</b> more often.",5)+'<q>Someone up there likes you.</q>',77,[22,6]);Game.last.pool='prestige';
new Game.Upgrade('Lasting fortune',loc("Golden cookie effects last <b>%1%</b> longer.",10)+'<q>This isn\'t your average everyday luck. This is... advanced luck.</q>',777,[23,6]);Game.last.pool='prestige';Game.last.parents=['Heavenly luck'];
new Game.Upgrade('Decisive fate',loc("Golden cookies stay <b>%1%</b> longer.",5)+'<q>Life just got a bit more intense.</q>',7777,[10,14]);Game.last.pool='prestige';Game.last.parents=['Lasting fortune'];
new Game.Upgrade('Divine discount',loc("All buildings are <b>%1% cheaper</b>.",1)+'<q>Someone special deserves a special price.</q>',99999,[21,7]);Game.last.pool='prestige';Game.last.parents=['Decisive fate'];
new Game.Upgrade('Divine sales',loc("All upgrades are <b>%1% cheaper</b>.",1)+'<q>Everything must go!</q>',99999,[18,7]);Game.last.pool='prestige';Game.last.parents=['Decisive fate'];
new Game.Upgrade('Divine bakeries',loc("Cookie upgrades are <b>%1 times cheaper</b>.",5)+'<q>They sure know what they\'re doing.</q>',399999,[17,7]);Game.last.pool='prestige';Game.last.parents=['Divine sales','Divine discount'];
new Game.Upgrade('Starter kit',loc("You start with <b>%1</b>.",loc("%1 cursor",10))+'<q>This can come in handy.</q>',50,[0,14]);Game.last.pool='prestige';Game.last.parents=['Tin of british tea biscuits','Box of macarons','Box of brand biscuits','Tin of butter cookies'];
new Game.Upgrade('Starter kitchen',loc("You start with <b>%1</b>.",loc("%1 grandma",5))+'<q>Where did these come from?</q>',5000,[1,14]);Game.last.pool='prestige';Game.last.parents=['Starter kit'];
new Game.Upgrade('Halo gloves',loc("Clicking is <b>%1%</b> more powerful.",10)+'<q>Smite that cookie.</q>',55555,[22,7]);Game.last.pool='prestige';Game.last.parents=['Starter kit'];
new Game.Upgrade('Kitten angels',strKittenDesc+'<q>All cats go to heaven.</q>',9000,[23,7]);Game.last.pool='prestige';Game.last.parents=['Dominions'];Game.last.kitten=1;
new Game.Upgrade('Unholy bait',loc("Wrinklers appear <b>%1 times</b> as fast.",5)+'<q>No wrinkler can resist the scent of worm biscuits.</q>',44444,[15,12]);Game.last.pool='prestige';Game.last.parents=['Starter kitchen'];
new Game.Upgrade('Sacrilegious corruption',loc("Wrinklers explode into <b>%1% more cookies</b>.",5)+'<q>Unique in the animal kingdom, the wrinkler digestive tract is able to withstand an incredible degree of dilation - provided you prod them appropriately.</q>',444444,[19,8]);Game.last.pool='prestige';Game.last.parents=['Unholy bait'];
order=200;Game.TieredUpgrade('Xtreme walkers','<q>Complete with flame decals and a little horn that goes "toot".</q>','Grandma',7);
order=300;Game.TieredUpgrade('Fudge fungus','<q>A sugary parasite whose tendrils help cookie growth.<br>Please do not breathe in the spores. In case of spore ingestion, seek medical help within the next 36 seconds.</q>','Farm',7);
order=400;Game.TieredUpgrade('Planetsplitters','<q>These new state-of-the-art excavators have been tested on Merula, Globort and Flwanza VI, among other distant planets which have been curiously quiet lately.</q>','Mine',7);
order=500;Game.TieredUpgrade('Cyborg workforce','<q>Semi-synthetic organisms don\'t slack off, don\'t unionize, and have 20% shorter lunch breaks, making them ideal labor fodder.</q>','Factory',7);
order=525;Game.TieredUpgrade('Way of the wallet','<q>This new monetary school of thought is all the rage on the banking scene; follow its precepts and you may just profit from it.</q>','Bank',7);
order=550;Game.TieredUpgrade('Creation myth','<q>Stories have been circulating about the origins of the very first cookie that was ever baked; tales of how it all began, in the Dough beyond time and the Ovens of destiny.</q>','Temple',7);
order=575;Game.TieredUpgrade('Cookiemancy','<q>There it is; the perfected school of baking magic. From summoning chips to hexing nuts, there is not a single part of cookie-making that hasn\'t been improved tenfold by magic tricks.</q>','Wizard tower',7);
order=600;Game.TieredUpgrade('Dyson sphere','<q>You\'ve found a way to apply your knowledge of cosmic technology to slightly more local endeavors; this gigantic sphere of meta-materials, wrapping the solar system, is sure to kick your baking abilities up a notch.</q>','Shipment',7);
order=700;Game.TieredUpgrade('Theory of atomic fluidity','<q>Pushing alchemy to its most extreme limits, you find that everything is transmutable into anything else - lead to gold, mercury to water; more importantly, you realize that anything can -and should- be converted to cookies.</q>','Alchemy lab',7);
order=800;Game.TieredUpgrade('End of times back-up plan','<q>Just in case, alright?</q>','Portal',7);
order=900;Game.TieredUpgrade('Great loop hypothesis','<q>What if our universe is just one instance of an infinite cycle? What if, before and after it, stretched infinite amounts of the same universe, themselves containing infinite amounts of cookies?</q>','Time machine',7);
order=1000;Game.TieredUpgrade('The Pulse','<q>You\'ve tapped into the very pulse of the cosmos, a timeless rhythm along which every material and antimaterial thing beats in unison. This, somehow, means more cookies.</q>','Antimatter condenser',7);
order=1100;
Game.TieredUpgrade('Lux sanctorum','<q>Your prism attendants have become increasingly mesmerized with something in the light - or maybe something beyond it; beyond us all, perhaps?</q>','Prism',7);
order=200;Game.TieredUpgrade('The Unbridling','<q>It might be a classic tale of bad parenting, but let\'s see where grandma is going with this.</q>','Grandma',8);
order=300;Game.TieredUpgrade('Wheat triffids','<q>Taking care of crops is so much easier when your plants can just walk about and help around the farm.<br>Do not pet. Do not feed. Do not attempt to converse with.</q>','Farm',8);
order=400;Game.TieredUpgrade('Canola oil wells','<q>A previously untapped resource, canola oil permeates the underground olifers which grant it its particular taste and lucrative properties.</q>','Mine',8);
order=500;Game.TieredUpgrade('78-hour days','<q>Why didn\'t we think of this earlier?</q>','Factory',8);
order=525;Game.TieredUpgrade('The stuff rationale','<q>If not now, when? If not it, what? If not things... stuff?</q>','Bank',8);
order=550;Game.TieredUpgrade('Theocracy','<q>You\'ve turned your cookie empire into a perfect theocracy, gathering the adoration of zillions of followers from every corner of the universe.<br>Don\'t let it go to your head.</q>','Temple',8);
order=575;Game.TieredUpgrade('Rabbit trick','<q>Using nothing more than a fancy top hat, your wizards have found a way to simultaneously curb rabbit population and produce heaps of extra cookies for basically free!<br>Resulting cookies may or may not be fit for vegans.</q>','Wizard tower',8);
order=600;Game.TieredUpgrade('The final frontier','<q>It\'s been a long road, getting from there to here. It\'s all worth it though - the sights are lovely and the oil prices slightly more reasonable.</q>','Shipment',8);
order=700;Game.TieredUpgrade('Beige goo','<q>Well now you\'ve done it. Good job. Very nice. That\'s 3 galaxies you\'ve just converted into cookies. Good thing you can hop from universe to universe.</q>','Alchemy lab',8);
order=800;Game.TieredUpgrade('Maddening chants','<q>A popular verse goes like so : "jau\'hn madden jau\'hn madden aeiouaeiouaeiou brbrbrbrbrbrbr"</q>','Portal',8);
order=900;Game.TieredUpgrade('Cookietopian moments of maybe','<q>Reminiscing how things could have been, should have been, will have been.</q>','Time machine',8);
order=1000;Game.TieredUpgrade('Some other super-tiny fundamental particle? Probably?','<q>When even the universe is running out of ideas, that\'s when you know you\'re nearing the end.</q>','Antimatter condenser',8);
order=1100;
Game.TieredUpgrade('Reverse shadows','<q>Oh man, this is really messing with your eyes.</q>','Prism',8);
order=20000;
new Game.Upgrade('Kitten accountants',strKittenDesc+'<q>business going great, sir</q>',900000000000000000000000,Game.GetIcon('Kitten',6));Game.last.kitten=1;Game.MakeTiered(Game.last,6,18);
new Game.Upgrade('Kitten specialists',strKittenDesc+'<q>optimeowzing your workflow like whoah, sir</q>',900000000000000000000000000,Game.GetIcon('Kitten',7));Game.last.kitten=1;Game.MakeTiered(Game.last,7,18);
new Game.Upgrade('Kitten experts',strKittenDesc+'<q>10 years expurrrtise in the cookie business, sir</q>',900000000000000000000000000000,Game.GetIcon('Kitten',8));Game.last.kitten=1;Game.MakeTiered(Game.last,8,18);
new Game.Upgrade('How to bake your dragon',loc("Allows you to purchase a <b>crumbly egg</b> once you have earned 1 million cookies.")+'<q>A tome full of helpful tips such as "oh god, stay away from it", "why did we buy this thing, it\'s not even house-broken" and "groom twice a week in the direction of the scales".</q>',9,[22,12]);Game.last.pool='prestige';
order=25100;
new Game.Upgrade('A crumbly egg',loc("Unlocks the <b>cookie dragon egg</b>.")+'<q>Thank you for adopting this robust, fun-loving cookie dragon! It will bring you years of joy and entertainment.<br>Keep in a dry and cool place, and away from other house pets. Subscription to home insurance is strongly advised.</q>',25,[21,12]);
new Game.Upgrade('Chimera',loc("Synergy upgrades are <b>%1% cheaper</b>.",2)+'<br>'+loc("You gain another <b>+%1%</b> of your regular CpS while the game is closed.",5)+'<br>'+loc("You retain optimal cookie production while the game is closed for <b>%1 more days</b>.",2)+'<q>More than the sum of its parts.</q>',Math.pow(angelPriceFactor,9),[24,7]);Game.last.pool='prestige';Game.last.parents=['God','Lucifer','Synergies Vol. II'];
new Game.Upgrade('Tin of butter cookies',loc("Contains an assortment of rich butter cookies.")+'<q>Five varieties of danish cookies.<br>Complete with little paper cups.</q>',25,[21,9]);Game.last.pool='prestige';Game.last.parents=['Heavenly cookies'];
new Game.Upgrade('Golden switch',loc("Unlocks the <b>golden switch</b>, which passively boosts your CpS by %1% but disables golden cookies.",50)+'<q>Less clicking, more idling.</q>',999,[21,10]);Game.last.pool='prestige';Game.last.parents=['Heavenly luck'];
new Game.Upgrade('Classic dairy selection',loc("Unlocks the <b>milk selector</b>, letting you pick which milk is displayed under your cookie.<br>Comes with a variety of basic flavors.")+'<q>Don\'t have a cow, man.</q>',9,[1,8]);Game.last.pool='prestige';Game.last.parents=[];
new Game.Upgrade('Fanciful dairy selection',loc("Contains more exotic flavors for your milk selector.")+'<q>Strong bones for the skeleton army.</q>',1000000,[9,7]);Game.last.pool='prestige';Game.last.parents=['Classic dairy selection'];
order=10300;
Game.NewUpgradeCookie({name:'Dragon cookie',desc:'Imbued with the vigor and vitality of a full-grown cookie dragon, this mystical cookie will embolden your empire for the generations to come.',icon:[10,25],power:5,price:9999999999999999*7,locked:1});
order=40000;
new Game.Upgrade('Golden switch [off]',loc("Turning this on will give you a passive <b>+%1% CpS</b>, but prevents golden cookies from spawning.<br>Cost is equal to 1 hour of production.",50),1000000,[20,10]);
Game.last.pool='toggle';Game.last.toggleInto='Golden switch [on]';
Game.last.priceFunc=function(){return Game.cookiesPs*60*60;}
var func=function(){
if (Game.Has('Residual luck'))
{
var bonus=0;
var upgrades=Game.goldenCookieUpgrades;
for (var i in upgrades) {if (Game.Has(upgrades[i])) bonus++;}
return '<div style="text-align:center;">'+Game.listTinyOwnedUpgrades(Game.goldenCookieUpgrades)+'<br><br>The effective boost is <b>+'+Beautify(Math.round(50+bonus*10))+'%</b><br>thanks to residual luck<br>and your <b>'+bonus+'</b> golden cookie upgrade'+(bonus==1?'':'s')+'.</div><div class="line"></div>'+this.ddesc;
}
return this.desc;
};
if (EN) Game.last.descFunc=func;
new Game.Upgrade('Golden switch [on]',loc("The switch is currently giving you a passive <b>+%1% CpS</b>; it also prevents golden cookies from spawning.<br>Turning it off will revert those effects.<br>Cost is equal to 1 hour of production.",50),1000000,[21,10]);
Game.last.pool='toggle';Game.last.toggleInto='Golden switch [off]';
Game.last.priceFunc=function(){return Game.cookiesPs*60*60;}
Game.last.descFunc=func;
order=50000;
new Game.Upgrade('Milk selector',loc("Lets you pick what flavor of milk to display."),0,[1,8]);
Game.last.descFunc=function(){
var choice=this.choicesFunction()[Game.milkType];
if (!choice) choice=this.choicesFunction()[0];
return '<div style="text-align:center;">'+loc("Current:")+' '+tinyIcon(choice.icon)+' <b>'+choice.name+'</b></div><div class="line"></div>'+this.ddesc;
};
Game.last.pool='toggle';
Game.last.choicesFunction=function()
{
var rank=0;
var choices=[];
for (var i=0;i<Game.AllMilks.length;i++)
{
var it=Game.AllMilks[i];
choices.push({name:it.name,icon:it.icon,milk:it,order:it.type});
}
choices[11].div=true;
var maxRank=Math.floor(Game.AchievementsOwned/25);
for (var i=0;i<choices.length;i++)
{
var it=choices[i].milk;
if (it.type==1 && !Game.Has('Fanciful dairy selection')) choices[i]=0;
if (it.rank && it.rank>maxRank) choices[i]=0;
}
choices[Game.milkType].selected=1;
return choices;
}
Game.last.choicesPick=function(id)
{Game.milkType=id;}
order=10300;
var butterBiscuitMult=100000000;
Game.NewUpgradeCookie({name:'Milk chocolate butter biscuit',desc:'Rewarded for owning 100 of everything.<br>It bears the engraving of a fine entrepreneur.',icon:[27,8],power: 10,price: 999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUpgradeCookie({name:'Dark chocolate butter biscuit',desc:'Rewarded for owning 150 of everything.<br>It is adorned with the image of an experienced cookie tycoon.',icon:[27,9],power: 10,price: 999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUpgradeCookie({name:'White chocolate butter biscuit',desc:'Rewarded for owning 200 of everything.<br>The chocolate is chiseled to depict a masterful pastry magnate.',icon:[28,9],power: 10,price: 999999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUpgradeCookie({name:'Ruby chocolate butter biscuit',desc:'Rewarded for owning 250 of everything.<br>Covered in a rare red chocolate, this biscuit is etched to represent the face of a cookie industrialist gone mad with power.',icon:[28,8],power: 10,price: 999999999999999999999999999999*butterBiscuitMult,locked:1});
order=10020;
Game.NewUpgradeCookie({name:'Gingersnaps',desc:'Cookies with a soul. Probably.',icon:[29,10],power: 4,price: 99999999999999999999});
Game.NewUpgradeCookie({name:'Cinnamon cookies',desc:'The secret is in the patented swirly glazing.',icon:[23,8],power: 4,price: 99999999999999999999*5});
Game.NewUpgradeCookie({name:'Vanity cookies',desc:'One tiny candied fruit sits atop this decadent cookie.',icon:[22,8],power: 4,price: 999999999999999999999});
Game.NewUpgradeCookie({name:'Cigars',desc:'Close, but no match for those extravagant cookie straws they serve in coffee shops these days.',icon:[25,8],power: 4,price: 999999999999999999999*5});
Game.NewUpgradeCookie({name:'Pinwheel cookies',desc:'Bringing you the dizzying combination of brown flavor and beige taste!',icon:[22,10],power: 4,price: 9999999999999999999999});
Game.NewUpgradeCookie({name:'Fudge squares',desc:'Not exactly cookies, but you won\'t care once you\'ve tasted one of these.<br>They\'re so good, it\'s fudged-up!',icon:[24,8],power: 4,price: 9999999999999999999999*5});
order=10030;
Game.NewUpgradeCookie({name:'Digits',desc:'Three flavors, zero phalanges.',icon:[26,8],require:'Box of brand biscuits',power: 2, price: 999999999999999*5});
order=10029;
Game.NewUpgradeCookie({name:'Butter horseshoes',desc:'It would behoove you to not overindulge in these.',icon:[22,9],require:'Tin of butter cookies',power: 4, price: 99999999999999999999999});
Game.NewUpgradeCookie({name:'Butter pucks',desc:'Lord, what fools these mortals be!<br>(This is kind of a hokey reference.)',icon:[23,9],require:'Tin of butter cookies',power: 4, price: 99999999999999999999999*5});
Game.NewUpgradeCookie({name:'Butter knots',desc:'Look, you can call these pretzels if you want, but you\'d just be fooling yourself, wouldn\'t you?',icon:[24,9],require:'Tin of butter cookies',power: 4, price: 999999999999999999999999});
Game.NewUpgradeCookie({name:'Butter slabs',desc:'Nothing butter than a slab to the face.',icon:[25,9],require:'Tin of butter cookies',power: 4, price: 999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Butter swirls',desc:'These are equal parts sugar, butter, and warm fuzzy feelings - all of which cause millions of deaths every day.',icon:[26,9],require:'Tin of butter cookies',power: 4, price: 9999999999999999999999999});
order=10020;
Game.NewUpgradeCookie({name:'Shortbread biscuits',desc:'These rich butter cookies are neither short, nor bread. What a country!',icon:[23,10],power: 4,price: 99999999999999999999999});
Game.NewUpgradeCookie({name:'Millionaires\' shortbreads',desc:'Three thought-provoking layers of creamy chocolate, hard-working caramel and crumbly biscuit in a poignant commentary of class struggle.',icon:[24,10],power: 4,price: 99999999999999999999999*5});
Game.NewUpgradeCookie({name:'Caramel cookies',desc:'The polymerized carbohydrates adorning these cookies are sure to stick to your teeth for quite a while.',icon:[25,10],power: 4,price: 999999999999999999999999});
var desc=function(totalHours){
return loc("You retain optimal cookie production while the game is closed for twice as long, for a total of <b>%1</b>.",Game.sayTime(totalHours*60*60*Game.fps,-1));
}
new Game.Upgrade('Belphegor',desc(2)+'<q>A demon of shortcuts and laziness, Belphegor commands machines to do work in his stead.</q>',Math.pow(angelPriceFactor,1),[7,11]);Game.last.pool='prestige';Game.last.parents=['Twin Gates of Transcendence'];
new Game.Upgrade('Mammon',desc(4)+'<q>The demonic embodiment of wealth, Mammon requests a tithe of blood and gold from all his worshippers.</q>',Math.pow(angelPriceFactor,2),[8,11]);Game.last.pool='prestige';Game.last.parents=['Belphegor'];
new Game.Upgrade('Abaddon',desc(8)+'<q>Master of overindulgence, Abaddon governs the wrinkler brood and inspires their insatiability.</q>',Math.pow(angelPriceFactor,3),[9,11]);Game.last.pool='prestige';Game.last.parents=['Mammon'];
new Game.Upgrade('Satan',desc(16)+'<q>The counterpoint to everything righteous, this demon represents the nefarious influence of deceit and temptation.</q>',Math.pow(angelPriceFactor,4),[10,11]);Game.last.pool='prestige';Game.last.parents=['Abaddon'];
new Game.Upgrade('Asmodeus',desc(32)+'<q>This demon with three monstrous heads draws his power from the all-consuming desire for cookies and all things sweet.</q>',Math.pow(angelPriceFactor,5),[11,11]);Game.last.pool='prestige';Game.last.parents=['Satan'];
new Game.Upgrade('Beelzebub',desc(64)+'<q>The festering incarnation of blight and disease, Beelzebub rules over the vast armies of pastry inferno.</q>',Math.pow(angelPriceFactor,6),[12,11]);Game.last.pool='prestige';Game.last.parents=['Asmodeus'];
new Game.Upgrade('Lucifer',desc(128)+'<q>Also known as the Lightbringer, this infernal prince\'s tremendous ego caused him to be cast down from pastry heaven.</q>',Math.pow(angelPriceFactor,7),[13,11]);Game.last.pool='prestige';Game.last.parents=['Beelzebub'];
new Game.Upgrade('Golden cookie alert sound',loc("Unlocks the <b>golden cookie sound selector</b>, which lets you pick whether golden cookies emit a sound when appearing or not.")+'<q>A sound decision.</q>',999999,[28,6]);Game.last.pool='prestige';Game.last.parents=['Residual luck'];
order=49900;
new Game.Upgrade('Golden cookie sound selector',loc("Lets you change the sound golden cookies make when they spawn."),0,[28,6]);
Game.last.descFunc=function(){
var choice=this.choicesFunction()[Game.chimeType];
return '<div style="text-align:center;">'+loc("Current:")+' '+tinyIcon(choice.icon)+' <b>'+choice.name+'</b></div><div class="line"></div>'+this.ddesc;
};
Game.last.pool='toggle';
Game.last.choicesFunction=function()
{
var choices=[];
choices[0]={name:'No sound',icon:[0,7]};
choices[1]={name:'Chime',icon:[22,6]};
choices[2]={name:'Fortune',icon:[27,6]};
choices[3]={name:'Cymbal',icon:[9,10]};
choices[4]={name:'Squeak',icon:[8,10]};
for (var i=0;i<choices.length;i++){choices[i].name=loc(choices[i].name);}
choices[Game.chimeType].selected=1;
return choices;
}
Game.last.choicesPick=function(id)
{
Game.chimeType=id;
Game.playGoldenCookieChime();
}
Game.playGoldenCookieChime=function()
{
if (Game.chimeType==1) PlaySound('snd/chime.mp3');
else if (Game.chimeType==2) PlaySound('snd/fortune.mp3');
else if (Game.chimeType==3) PlaySound('snd/cymbalRev.mp3');
else if (Game.chimeType==4) {Game.wrinklerSquishSound++;if (Game.wrinklerSquishSound>4) {Game.wrinklerSquishSound-=4;}PlaySound('snd/squeak'+(Game.wrinklerSquishSound)+'.mp3');}
}
new Game.Upgrade('Basic wallpaper assortment',loc("Unlocks the <b>background selector</b>, letting you select the game's background.<br>Comes with a variety of basic flavors.")+'<q>Prioritizing aesthetics over crucial utilitarian upgrades? Color me impressed.</q>',99,[29,5]);Game.last.pool='prestige';Game.last.parents=['Classic dairy selection'];
new Game.Upgrade('Legacy',loc("This is the first heavenly upgrade; it unlocks the <b>Heavenly chips</b> system.<div class=\"line\"></div>Each time you ascend, the cookies you made in your past life are turned into <b>heavenly chips</b> and <b>prestige</b>.<div class=\"line\"></div><b>Heavenly chips</b> can be spent on a variety of permanent transcendental upgrades.<div class=\"line\"></div>Your <b>prestige level</b> also gives you a permanent <b>+1% CpS</b> per level.")+'<q>We\'ve all been waiting for you.</q>',1,[21,6]);Game.last.pool='prestige';Game.last.parents=[];
new Game.Upgrade('Elder spice',loc("You can attract <b>%1 more wrinklers</b>.",2)+'<q>The cookie your cookie could smell like.</q>',444444,[19,8]);Game.last.pool='prestige';Game.last.parents=['Unholy bait'];
new Game.Upgrade('Residual luck',loc("While the golden switch is on, you gain an additional <b>+%1% CpS</b> per golden cookie upgrade owned.",10)+'<q>Fortune comes in many flavors.</q>',99999,[27,6]);Game.last.pool='prestige';Game.last.parents=['Golden switch'];
order=150;new Game.Upgrade('Fantasteel mouse',getStrClickingGains(1)+'<q>You could be clicking using your touchpad and we\'d be none the wiser.</q>',5000000000000000000,[11,17]);Game.MakeTiered(Game.last,8,11);
new Game.Upgrade('Nevercrack mouse',getStrClickingGains(1)+'<q>How much beefier can you make a mouse until it\'s considered a rat?</q>',500000000000000000000,[11,18]);Game.MakeTiered(Game.last,9,11);
new Game.Upgrade('Five-finger discount',loc("All upgrades are <b>%1% cheaper per %2</b>.",[1,loc("%1 cursor",100)])+'<q>Stick it to the man.</q>',555555,[28,7],function(){Game.upgradesToRebuild=1;});Game.last.pool='prestige';Game.last.parents=['Halo gloves','Abaddon'];
order=5000;
Game.SynergyUpgrade('Future almanacs','<q>Lets you predict optimal planting times. It\'s crazy what time travel can do!</q>','Farm','Time machine','synergy1');
Game.SynergyUpgrade('Rain prayer','<q>A deeply spiritual ceremonial involving complicated dance moves and high-tech cloud-busting lasers.</q>','Farm','Temple','synergy2');
Game.SynergyUpgrade('Seismic magic','<q>Surprise earthquakes are an old favorite of wizardly frat houses.</q>','Mine','Wizard tower','synergy1');
Game.SynergyUpgrade('Asteroid mining','<q>As per the <span>19</span>74 United Cosmic Convention, comets, moons, and inhabited planetoids are no longer legally excavatable.<br>But hey, a space bribe goes a long way.</q>','Mine','Shipment','synergy2');
Game.SynergyUpgrade('Quantum electronics','<q>Your machines won\'t even be sure if they\'re on or off!</q>','Factory','Antimatter condenser','synergy1');
Game.SynergyUpgrade('Temporal overclocking','<q>Introduce more quickitude in your system for increased speedation of fastness.</q>','Factory','Time machine','synergy2');
Game.SynergyUpgrade('Contracts from beyond','<q>Make sure to read the fine print!</q>','Bank','Portal','synergy1');
Game.SynergyUpgrade('Printing presses','<q>Fake bills so real, they\'re almost worth the ink they\'re printed with.</q>','Bank','Factory','synergy2');
Game.SynergyUpgrade('Paganism','<q>Some deities are better left unworshipped.</q>','Temple','Portal','synergy1');
Game.SynergyUpgrade('God particle','<q>Turns out God is much tinier than we thought, I guess.</q>','Temple','Antimatter condenser','synergy2');
Game.SynergyUpgrade('Arcane knowledge','<q>Some things were never meant to be known - only mildly speculated.</q>','Wizard tower','Alchemy lab','synergy1');
Game.SynergyUpgrade('Magical botany','<q>Already known in some reactionary newspapers as "the wizard\'s GMOs".</q>','Wizard tower','Farm','synergy2');
Game.SynergyUpgrade('Fossil fuels','<q>Somehow better than plutonium for powering rockets.<br>Extracted from the fuels of ancient, fossilized civilizations.</q>','Shipment','Mine','synergy1');
Game.SynergyUpgrade('Shipyards','<q>Where carpentry, blind luck, and asbestos insulation unite to produce the most dazzling spaceships on the planet.</q>','Shipment','Factory','synergy2');
Game.SynergyUpgrade('Primordial ores','<q>Only when refining the purest metals will you extract the sweetest sap of the earth.</q>','Alchemy lab','Mine','synergy1');
Game.SynergyUpgrade('Gold fund','<q>If gold is the backbone of the economy, cookies, surely, are its hip joints.</q>','Alchemy lab','Bank','synergy2');
Game.SynergyUpgrade('Infernal crops','<q>Sprinkle regularly with FIRE.</q>','Portal','Farm','synergy1');
Game.SynergyUpgrade('Abysmal glimmer','<q>Someone, or something, is staring back at you.<br>Perhaps at all of us.</q>','Portal','Prism','synergy2');
Game.SynergyUpgrade('Relativistic parsec-skipping','<q>People will tell you this isn\'t physically possible.<br>These are people you don\'t want on your ship.</q>','Time machine','Shipment','synergy1');
Game.SynergyUpgrade('Primeval glow','<q>From unending times, an ancient light still shines, impossibly pure and fragile in its old age.</q>','Time machine','Prism','synergy2');
Game.SynergyUpgrade('Extra physics funding','<q>Time to put your money where your particle colliders are.</q>','Antimatter condenser','Bank','synergy1');
Game.SynergyUpgrade('Chemical proficiency','<q>Discover exciting new elements, such as Fleshmeltium, Inert Shampoo Byproduct #17 and Carbon++!</q>','Antimatter condenser','Alchemy lab','synergy2');
Game.SynergyUpgrade('Light magic','<q>Actually not to be taken lightly! No, I\'m serious. 178 people died last year. You don\'t mess around with magic.</q>','Prism','Wizard tower','synergy1');
Game.SynergyUpgrade('Mystical energies','<q>Something beckons from within the light. It is warm, comforting, and apparently the cause for several kinds of exotic skin cancers.</q>','Prism','Temple','synergy2');
new Game.Upgrade('Synergies Vol. I',loc("Unlocks a new tier of upgrades that affect <b>2 buildings at the same time</b>.<br>Synergies appear once you have <b>%1</b> of both buildings.",15)+'<q>The many beats the few.</q>',222222,[10,20]);Game.last.pool='prestige';Game.last.parents=['Satan','Dominions'];
new Game.Upgrade('Synergies Vol. II',loc("Unlocks a new tier of upgrades that affect <b>2 buildings at the same time</b>.<br>Synergies appear once you have <b>%1</b> of both buildings.",75)+'<q>The several beats the many.</q>',2222222,[10,29]);Game.last.pool='prestige';Game.last.parents=['Beelzebub','Seraphim','Synergies Vol. I'];
new Game.Upgrade('Heavenly cookies',loc("Cookie production multiplier <b>+%1% permanently</b>.",10)+'<q>Baked with heavenly chips. An otherwordly flavor that transcends time and space.</q>',3,[25,12]);Game.last.pool='prestige';Game.last.parents=['Legacy'];Game.last.power=10;Game.last.pseudoCookie=true;
new Game.Upgrade('Wrinkly cookies',loc("Cookie production multiplier <b>+%1% permanently</b>.",10)+'<q>The result of regular cookies left to age out for countless eons in a place where time and space are meaningless.</q>',6666666,[26,12]);Game.last.pool='prestige';Game.last.parents=['Sacrilegious corruption','Elder spice'];Game.last.power=10;Game.last.pseudoCookie=true;
new Game.Upgrade('Distilled essence of redoubled luck',loc("Golden cookies (and all other things that spawn, such as reindeer) have <b>%1% chance of being doubled</b>.",1)+'<q>Tastes glittery. The empty phial makes for a great pencil holder.</q>',7777777,[27,12]);Game.last.pool='prestige';Game.last.parents=['Divine bakeries','Residual luck'];
order=40000;
new Game.Upgrade('Occult obstruction',loc("Cookie production <b>reduced to 0</b>.")+'<q>If symptoms persist, consult a doctor.</q>',7,[15,5]);//debug purposes only
Game.last.pool='debug';
new Game.Upgrade('Glucose-charged air',loc("Sugar lumps coalesce <b>a whole lot faster</b>.")+'<q>Don\'t breathe too much or you\'ll get diabetes!</q>',7,[29,16]);//debug purposes only
Game.last.pool='debug';
order=10300;
Game.NewUpgradeCookie({name:'Lavender chocolate butter biscuit',desc:'Rewarded for owning 300 of everything.<br>This subtly-flavored biscuit represents the accomplishments of decades of top-secret research. The molded design on the chocolate resembles a well-known entrepreneur who gave their all to the ancient path of baking.',icon:[26,10],power: 10,price: 999999999999999999999999999999999*butterBiscuitMult,locked:1});
order=10030;
Game.NewUpgradeCookie({name:'Lombardia cookies',desc:'These come from those farms with the really good memory.',icon:[23,13],require:'Box of brand biscuits',power: 3, price: 999999999999999999999*5});
Game.NewUpgradeCookie({name:'Bastenaken cookies',desc:'French cookies made of delicious cinnamon and candy sugar. These do not contain Nuts!',icon:[24,13],require:'Box of brand biscuits',power: 3, price: 999999999999999999999*5});
order=10020;
Game.NewUpgradeCookie({name:'Pecan sandies',desc:'Stick a nut on a cookie and call it a day! Name your band after it! Whatever!',icon:[25,13],power: 4,price: 999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Moravian spice cookies',desc:'Popular for being the world\'s moravianest cookies.',icon:[26,13],power: 4,price: 9999999999999999999999999});
Game.NewUpgradeCookie({name:'Anzac biscuits',desc:'Army biscuits from a bakery down under, containing no eggs but yes oats.',icon:[27,13],power: 4,price: 9999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Buttercakes',desc:'Glistening with cholesterol, these cookies moistly straddle the line between the legal definition of a cookie and just a straight-up stick of butter.',icon:[29,13],power: 4,price: 99999999999999999999999999});
Game.NewUpgradeCookie({name:'Ice cream sandwiches',desc:'In an alternate universe, "ice cream sandwich" designates an ice cream cone filled with bacon, lettuce, and tomatoes. Maybe some sprinkles too.',icon:[28,13],power: 4,price: 99999999999999999999999999*5});
new Game.Upgrade('Stevia Caelestis',loc("Sugar lumps ripen <b>%1</b> sooner.",Game.sayTime(60*60*Game.fps))+'<q>A plant of supernatural sweetness grown by angels in heavenly gardens.</q>',100000000,[25,15]);Game.last.pool='prestige';Game.last.parents=['Wrinkly cookies'];
new Game.Upgrade('Diabetica Daemonicus',loc("Sugar lumps mature <b>%1</b> sooner.",Game.sayTime(60*60*Game.fps))+'<q>A malevolent, if delicious herb that is said to grow on the cliffs of the darkest abyss of the underworld.</q>',300000000,[26,15]);Game.last.pool='prestige';Game.last.parents=['Stevia Caelestis','Lucifer'];
new Game.Upgrade('Sucralosia Inutilis',loc("Bifurcated sugar lumps appear <b>%1% more often</b> and are <b>%2% more likely</b> to drop 2 lumps.",[5,5])+'<q>A rare berry of uninteresting flavor that is as elusive as its uses are limited; only sought-after by the most avid collectors with too much wealth on their hands.</q>',1000000000,[27,15]);Game.last.pool='prestige';Game.last.parents=['Diabetica Daemonicus'];
new Game.Upgrade('Lucky digit',loc("<b>+%1%</b> prestige level effect on CpS.<br><b>+%2%</b> golden cookie effect duration.<br><b>+%3%</b> golden cookie lifespan.",[1,1,1])+'<q>This upgrade is a bit shy and only appears when your prestige level contains a 7.</q>',777,[24,15]);Game.last.pool='prestige';Game.last.parents=['Heavenly luck'];Game.last.showIf=function(){return (Math.ceil(((Game.prestige+'').split('7').length-1))>=1);};
new Game.Upgrade('Lucky number',loc("<b>+%1%</b> prestige level effect on CpS.<br><b>+%2%</b> golden cookie effect duration.<br><b>+%3%</b> golden cookie lifespan.",[1,1,1])+'<q>This upgrade is a reclusive hermit and only appears when your prestige level contains two 7\'s.</q>',77777,[24,15]);Game.last.pool='prestige';Game.last.parents=['Lucky digit','Lasting fortune'];Game.last.showIf=function(){return (Math.ceil(((Game.prestige+'').split('7').length-1))>=2);};
new Game.Upgrade('Lucky payout',loc("<b>+%1%</b> prestige level effect on CpS.<br><b>+%2%</b> golden cookie effect duration.<br><b>+%3%</b> golden cookie lifespan.",[1,1,1])+'<q>This upgrade took an oath of complete seclusion from the rest of the world and only appears when your prestige level contains four 7\'s.</q>',77777777,[24,15]);Game.last.pool='prestige';Game.last.parents=['Lucky number','Decisive fate'];Game.last.showIf=function(){return (Math.ceil(((Game.prestige+'').split('7').length-1))>=4);};
order=50000;
new Game.Upgrade('Background selector',loc("Lets you pick which wallpaper to display."),0,[29,5]);
Game.last.descFunc=function(){
var choice=this.choicesFunction()[Game.bgType];
if (choice==0) choice=this.choicesFunction()[0];
return '<div style="text-align:center;">'+loc("Current:")+' '+tinyIcon(choice.icon)+' <b>'+choice.name+'</b></div><div class="line"></div>'+this.ddesc;
};
Game.last.pool='toggle';
Game.last.choicesFunction=function()
{
var choices=[];
for (var i in Game.BGsByChoice)
{
choices[i]={name:Game.BGsByChoice[i].name,icon:Game.BGsByChoice[i].icon,order:Game.BGsByChoice[i].order||parseInt(i)};
}
choices[13].div=true;
for (var i=0;i<choices.length;i++)
{
var it=choices[i];
if (it.order>=4.9 && !Game.Has('Distinguished wallpaper assortment')) choices[i]=0;
}
choices[Game.bgType].selected=1;
return choices;
}
Game.last.choicesPick=function(id)
{Game.bgType=id;}
Game.AllBGs=[
{pic:'bgBlue',name:'Automatic',icon:[0,7]},
{pic:'bgBlue',name:'Blue',icon:[21,21]},
{pic:'bgRed',name:'Red',icon:[22,21]},
{pic:'bgWhite',name:'White',icon:[23,21]},
{pic:'bgBlack',name:'Black',icon:[24,21]},
{pic:'bgGold',name:'Gold',icon:[25,21]},
{pic:'grandmas1',name:'Grandmas',icon:[26,21]},
{pic:'grandmas2',name:'Displeased grandmas',icon:[27,21]},
{pic:'grandmas3',name:'Angered grandmas',icon:[28,21]},
{pic:'bgMoney',name:'Money',icon:[29,21]},
{pic:'bgPurple',name:'Purple',icon:[21,22],order:1.1},
{pic:'bgPink',name:'Pink',icon:[24,22],order:2.1},
{pic:'bgMint',name:'Mint',icon:[22,22],order:2.2},
{pic:'bgSilver',name:'Silver',icon:[25,22],order:4.9},
{pic:'bgBW',name:'Black & White',icon:[23,22],order:4.1},
{pic:'bgSpectrum',name:'Spectrum',icon:[28,22],order:4.2},
{pic:'bgCandy',name:'Candy',icon:[26,22]},
{pic:'bgYellowBlue',name:'Biscuit store',icon:[27,22]},
{pic:'bgChoco',name:'Chocolate',icon:[30,21]},
{pic:'bgChocoDark',name:'Dark Chocolate',icon:[31,21]},
{pic:'bgPaint',name:'Painter',icon:[24,34]},
{pic:'bgSnowy',name:'Snow',icon:[30,22]},
{pic:'bgSky',name:'Sky',icon:[29,22]},
{pic:'bgStars',name:'Night',icon:[31,22]},
{pic:'bgFoil',name:'Foil',icon:[25,34]},
];
Game.BGsByChoice={};
for (var i=0;i<Game.AllBGs.length;i++)
{
Game.BGsByChoice[i]=Game.AllBGs[i];
}
if (!EN)
{
Game.BGsByChoice[0].name=loc(Game.BGsByChoice[0].name);
for (var i=1;i<Game.BGsByChoice.length;i++)
{
Game.BGsByChoice[i].name='"'+Game.BGsByChoice[i].pic+'"';
}
}
order=255;
Game.GrandmaSynergy('Lucky grandmas','A fortunate grandma that always seems to find more cookies.','Chancemaker');
order=1200;
Game.TieredUpgrade('Your lucky cookie','<q>This is the first cookie you\'ve ever baked. It holds a deep sentimental value and, after all this time, an interesting smell.</q>','Chancemaker',1);
Game.TieredUpgrade('"All Bets Are Off" magic coin','<q>A coin that always lands on the other side when flipped. Not heads, not tails, not the edge. The <i>other side</i>.</q>','Chancemaker',2);
Game.TieredUpgrade('Winning lottery ticket','<q>What lottery? THE lottery, that\'s what lottery! Only lottery that matters!</q>','Chancemaker',3);
Game.TieredUpgrade('Four-leaf clover field','<q>No giant monsters here, just a whole lot of lucky grass.</q>','Chancemaker',4);
Game.TieredUpgrade('A recipe book about books','<q>Tip the scales in your favor with 28 creative new ways to cook the books.</q>','Chancemaker',5);
Game.TieredUpgrade('Leprechaun village','<q>You\'ve finally become accepted among the local leprechauns, who lend you their mythical luck as a sign of friendship (as well as some rather foul-tasting tea).</q>','Chancemaker',6);
Game.TieredUpgrade('Improbability drive','<q>A strange engine that turns statistics on their head. Recommended by the Grandmother\'s Guide to the Bakery.</q>','Chancemaker',7);
Game.TieredUpgrade('Antisuperstistronics','<q>An exciting new field of research that makes unlucky things lucky. No mirror unbroken, no ladder unwalked under!</q>','Chancemaker',8);
order=5000;
Game.SynergyUpgrade('Gemmed talismans','<q>Good-luck charms covered in ancient and excruciatingly rare crystals. A must have for job interviews!</q>','Chancemaker','Mine','synergy1');
order=20000;
new Game.Upgrade('Kitten consultants',strKittenDesc+'<q>glad to be overpaid to work with you, sir</q>',900000000000000000000000000000000,Game.GetIcon('Kitten',9));Game.last.kitten=1;Game.MakeTiered(Game.last,9,18);
order=99999;
var years=Math.floor((Date.now()-new Date(2013,7,8))/(1000*60*60*24*365));
//only updates on page load
//may behave strangely on leap years
Game.NewUpgradeCookie({name:'Birthday cookie',desc:'<q>-</q>',icon:[22,13],power:years,price:99999999999999999999999999999});Game.last.baseDesc=loc("Cookie production multiplier <b>+%1%</b> for every year Cookie Clicker has existed (currently: <b>+%2%</b>).",[1,Beautify(years)])+'<q>Thank you for playing Cookie Clicker!<br>-Orteil</q>';
order=150;new Game.Upgrade('Armythril mouse',getStrClickingGains(1)+'<q>This one takes about 53 people to push it around and another 48 to jump down on the button and trigger a click. You could say it\'s got some heft to it.</q>',50000000000000000000000,[11,19]);Game.MakeTiered(Game.last,10,11);
order=200;Game.TieredUpgrade('Reverse dementia','<q>Extremely unsettling, and somehow even worse than the regular kind.</q>','Grandma',9);
order=300;Game.TieredUpgrade('Humane pesticides','<q>Made by people, for people, from people and ready to unleash some righteous scorching pain on those pesky insects that so deserve it.</q>','Farm',9);
order=400;Game.TieredUpgrade('Mole people','<q>Engineered from real human beings within your very labs, these sturdy little folks have a knack for finding the tastiest underground minerals in conditions that more expensive machinery probably wouldn\'t survive.</q>','Mine',9);
order=500;Game.TieredUpgrade('Machine learning','<q>You figured you might get better productivity if you actually told your workers to learn how to work the machines. Sometimes, it\'s the little things...</q>','Factory',9);
order=525;Game.TieredUpgrade('Edible money','<q>It\'s really quite simple; you make all currency too delicious not to eat, solving world hunger and inflation in one fell swoop!</q>','Bank',9);
order=550;Game.TieredUpgrade('Sick rap prayers','<q>With their ill beat and radical rhymes, these way-hip religious tunes are sure to get all the youngins who thought they were 2 cool 4 church back on the pews and praying for more! Wicked!</q>','Temple',9);
order=575;Game.TieredUpgrade('Deluxe tailored wands','<q>In this age of science, most skillful wand-makers are now long gone; but thankfully - not all those wanders are lost.</q>','Wizard tower',9);
order=600;Game.TieredUpgrade('Autopilot','<q>Your ships are now fitted with completely robotic crews! It\'s crazy how much money you save when you don\'t have to compensate the families of those lost in space.</q>','Shipment',9);
order=700;Game.TieredUpgrade('The advent of chemistry','<q>You know what? That whole alchemy nonsense was a load of baseless rubbish. Dear god, what were you thinking?</q>','Alchemy lab',9);
order=800;Game.TieredUpgrade('The real world','<q>It turns out that our universe is actually the twisted dimension of another, saner plane of reality. Time to hop on over there and loot the place!</q>','Portal',9);
order=900;Game.TieredUpgrade('Second seconds','<q>That\'s twice as many seconds in the same amount of time! What a deal! Also, what in god\'s name!</q>','Time machine',9);
order=1000;Game.TieredUpgrade('Quantum comb','<q>Quantum entanglement is one of those things that are so annoying to explain that we might honestly be better off without it. This is finally possible thanks to the quantum comb!</q>','Antimatter condenser',9);
order=1100;Game.TieredUpgrade('Crystal mirrors','<q>Designed to filter more light back into your prisms, reaching levels of brightness that reality itself had never planned for.</q>','Prism',9);
order=1200;Game.TieredUpgrade('Bunnypedes','<q>You\'ve taken to breeding rabbits with hundreds of paws, which makes them intrinsically very lucky and thus a very handy (if very disturbing) pet.</q>','Chancemaker',9);
order=20000;
new Game.Upgrade('Kitten assistants to the regional manager',strKittenDesc+'<q>nothing stresses meowt... except having to seek the approval of my inferiors, sir</q>',900000000000000000000000000000000000,Game.GetIcon('Kitten',10));Game.last.kitten=1;Game.MakeTiered(Game.last,10,18);
order=5000;
Game.SynergyUpgrade('Charm quarks','<q>They\'re after your lucky quarks!</q>','Chancemaker','Antimatter condenser','synergy2');
order=10020;
Game.NewUpgradeCookie({name:'Pink biscuits',desc:'One of the oldest cookies. Traditionally dipped in champagne to soften it, because the French will use any opportunity to drink.',icon:[21,16],power: 4,price: 999999999999999999999999999});
Game.NewUpgradeCookie({name:'Whole-grain cookies',desc:'Covered in seeds and other earthy-looking debris. Really going for that "5-second rule" look.',icon:[22,16],power: 4,price: 999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Candy cookies',desc:'These melt in your hands just a little bit.',icon:[23,16],power: 4,price: 9999999999999999999999999999});
Game.NewUpgradeCookie({name:'Big chip cookies',desc:'You are in awe at the size of these chips. Absolute units.',icon:[24,16],power: 4,price: 9999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'One chip cookies',desc:'You get one.',icon:[25,16],power: 1,price: 99999999999999999999999999999});
new Game.Upgrade('Sugar baking',loc("Each unspent sugar lump (up to %1) gives <b>+%2% CpS</b>.<div class=\"warning\">Note: this means that spending sugar lumps will decrease your CpS until they grow back.</div>",[100,1])+'<q>To bake with the sugary essence of eons themselves, you must first learn to take your sweet time.</q>',200000000,[21,17]);Game.last.pool='prestige';Game.last.parents=['Stevia Caelestis'];
new Game.Upgrade('Sugar craving',loc("Once an ascension, you may use the \"Sugar frenzy\" switch to <b>triple your CpS</b> for 1 hour, at the cost of <b>1 sugar lump</b>.")+'<q>Just a little kick to sweeten the deal.</q>',400000000,[22,17]);Game.last.pool='prestige';Game.last.parents=['Sugar baking'];
new Game.Upgrade('Sugar aging process',loc("Each grandma (up to %1) makes sugar lumps ripen <b>%2</b> sooner.",[600,Game.sayTime(6*Game.fps)])+'<q>Aren\'t they just the sweetest?</q>',600000000,[23,17]);Game.last.pool='prestige';Game.last.parents=['Sugar craving','Diabetica Daemonicus'];
order=40050;
new Game.Upgrade('Sugar frenzy',loc("Activating this will <b>triple your CpS</b> for 1 hour, at the cost of <b>1 sugar lump</b>.")+'<br>'+loc("May only be used once per ascension."),0,[22,17]);
Game.last.priceLumps=1;
Game.last.pool='toggle';Game.last.toggleInto=0;
Game.last.canBuyFunc=function(){return Game.lumps>=1;};
Game.last.clickFunction=Game.spendLump(1,loc("activate the sugar frenzy"),function()
{
Game.Upgrades['Sugar frenzy'].buy(1);
buff=Game.gainBuff('sugar frenzy',60*60,3);
Game.Notify(loc("Sugar frenzy!"),loc("CpS x%1 for 1 hour!",3),[29,14]);
});
order=10020;
Game.NewUpgradeCookie({name:'Sprinkles cookies',desc:'A bit of festive decorating helps hide the fact that this might be one of the blandest cookies you\'ve ever tasted.',icon:[21,14],power: 4,price: 99999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Peanut butter blossoms',desc:'Topped with a scrumptious chocolate squirt, which is something we really wish we didn\'t just write.',icon:[22,14],power: 4,price: 999999999999999999999999999999});
Game.NewUpgradeCookie({name:'No-bake cookies',desc:'You have no idea how these mysterious oven-less treats came to be or how they hold their shape. You\'re thinking either elephant glue or cold fusion.',icon:[21,15],power: 4,price: 999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Florentines',desc:'These make up for being the fruitcake of cookies by at least having the decency to feature chocolate.',icon:[26,16],power: 4,price: 9999999999999999999999999999999});
Game.NewUpgradeCookie({name:'Chocolate crinkles',desc:'Non-denominational cookies to celebrate year-round deliciousness, and certainly not Christmas or some other nonsense.',icon:[22,15],power: 4,price: 9999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Maple cookies',desc:'Made with syrup from a land where milk comes in bags, instead of spontaneously pooling at the bottom of your screen depending on your achievements.',icon:[21,13],power: 4,price: 99999999999999999999999999999999});
order=40000;
new Game.Upgrade('Turbo-charged soil',loc("Garden plants grow every second.<br>Garden seeds are free to plant.<br>You can switch soils at any time.")+'<q>It\'s got electrolytes!</q>',7,[2,16]);//debug purposes only
Game.last.buyFunction=function(){if (Game.Objects['Farm'].minigameLoaded){Game.Objects['Farm'].minigame.computeStepT();}}
Game.last.pool='debug';
order=150;
new Game.Upgrade('Technobsidian mouse',getStrClickingGains(1)+'<q>A highly advanced mouse of a sophisticated design. Only one thing on its mind : to click.</q>',5000000000000000000000000,[11,28]);Game.MakeTiered(Game.last,11,11);
new Game.Upgrade('Plasmarble mouse',getStrClickingGains(1)+'<q>A shifting blur in the corner of your eye, this mouse can trigger a flurry of clicks when grazed by even the slightest breeze.</q>',500000000000000000000000000,[11,30]);Game.MakeTiered(Game.last,12,11);
order=20000;
new Game.Upgrade('Kitten marketeers',strKittenDesc+'<q>no such thing as a saturated markit, sir</q>',900000000000000000000000000000000000000,Game.GetIcon('Kitten',11));Game.last.kitten=1;Game.MakeTiered(Game.last,11,18);
order=10030;
Game.NewUpgradeCookie({name:'Festivity loops',desc:'These garish biscuits are a perfect fit for children\'s birthday parties or the funerals of strange, eccentric billionaires.',icon:[25,17],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999*5});
order=10020;
Game.NewUpgradeCookie({name:'Persian rice cookies',desc:'Rose water and poppy seeds are the secret ingredients of these small, butter-free cookies.',icon:[28,15],power: 4,price: 99999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Norwegian cookies',desc:'A flat butter cookie with a sliver of candied cherry on top. It is said that these illustrate the bleakness of scandinavian existentialism.',icon:[22,20],power: 4,price: 999999999999999999999999999999999});
Game.NewUpgradeCookie({name:'Crispy rice cookies',desc:'Fun to make at home! Store-bought cookies are obsolete! Topple the system! There\'s marshmallows in these! Destroy capitalism!',icon:[23,20],power: 4,price: 999999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Ube cookies',desc:'The tint is obtained by the use of purple yams. According to color symbolism, these cookies are either noble, holy, or supervillains.',icon:[24,17],power: 4,price: 9999999999999999999999999999999999});
Game.NewUpgradeCookie({name:'Butterscotch cookies',desc:'The butterscotch chips are just the right amount of sticky, and make you feel like you\'re eating candy.',icon:[24,20],power: 4,price: 9999999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Speculaas',desc:'These crunchy, almost obnoxiously cinnamony cookies are a source of dutch pride. About the origin of the name, one can only speculate.',icon:[21,20],power: 4,price: 99999999999999999999999999999999999});
order=10200;
Game.NewUpgradeCookie({name:'Elderwort biscuits',desc:'-',icon:[22,25],power:2,price:60*2,locked:1});Game.last.baseDesc=getStrCookieProductionMultiplierPlus(2)+'<br>'+loc("%1 are <b>%2%</b> more powerful.",[cap(Game.Objects['Grandma'].plural),2])+'<br>'+loc("Dropped by %1 plants.",loc("Elderwort").toLowerCase())+'<q>They taste incredibly stale, even when baked fresh.</q>';
Game.NewUpgradeCookie({name:'Bakeberry cookies',desc:'-',icon:[23,25],power:2,price:60,locked:1});Game.last.baseDesc=getStrCookieProductionMultiplierPlus(2)+'<br>'+loc("Dropped by %1 plants.",loc("Bakeberry").toLowerCase())+'<q>Really good dipped in hot chocolate.</q>';
Game.NewUpgradeCookie({name:'Duketater cookies',desc:'-',icon:[24,25],power:10,price:60*3,locked:1});Game.last.baseDesc=getStrCookieProductionMultiplierPlus(10)+'<br>'+loc("Dropped by %1 plants.",loc("Duketater").toLowerCase())+'<q>Fragrant and mealy, with a slight yellow aftertaste.</q>';
Game.NewUpgradeCookie({name:'Green yeast digestives',desc:'-',icon:[25,25],power:0,price:60*3,locked:1});Game.last.baseDesc=loc("Golden cookies give <b>%1%</b> more cookies.",1)+'<br>'+loc("Golden cookie effects last <b>%1%</b> longer.",1)+'<br>'+loc("Golden cookies appear <b>%1%</b> more often.",1)+'<br>'+loc("Random drops are <b>%1% more common</b>.",3)+'<br>'+loc("Dropped by %1 plants.",loc("Green rot").toLowerCase())+'<q>These are tastier than you\'d expect, but not by much.</q>';
order=23000;
new Game.Upgrade('Fern tea',loc("You gain another <b>+%1%</b> of your regular CpS while the game is closed.",3)+' <small>('+loc("Must own the %1 upgrade.",getUpgradeName("Twin Gates of Transcendence"))+')</small>'+'<br>'+loc("Dropped by %1 plants.",loc("Drowsyfern").toLowerCase())+'<q>A chemically complex natural beverage, this soothing concoction has been used by mathematicians to solve equations in their sleep.</q>',60,[26,25]);
new Game.Upgrade('Ichor syrup',loc("You gain another <b>+%1%</b> of your regular CpS while the game is closed.",7)+' <small>('+loc("Must own the %1 upgrade.",getUpgradeName("Twin Gates of Transcendence"))+')</small>'+'<br>'+loc("Sugar lumps mature <b>%1</b> sooner.",Game.sayTime(7*60*Game.fps))+'<br>'+loc("Dropped by %1 plants.",loc("Ichorpuff").toLowerCase())+'<q>Tastes like candy. The smell is another story.</q>',60*2,[27,25]);
order=10200;
Game.NewUpgradeCookie({name:'Wheat slims',desc:'-',icon:[28,25],power:1,price:30,locked:1});Game.last.baseDesc=getStrCookieProductionMultiplierPlus(1)+'<br>'+loc("Dropped by %1 plants.",loc("Baker's wheat").toLowerCase())+'<q>The only reason you\'d consider these to be cookies is because you feel slightly sorry for them.</q>';
var gardenDrops=['Elderwort biscuits','Bakeberry cookies','Duketater cookies','Green yeast digestives','Fern tea','Ichor syrup','Wheat slims'];
for (var i in gardenDrops)//scale by CpS
{
var it=Game.Upgrades[gardenDrops[i]];
it.priceFunc=function(cost){return function(){return cost*Game.cookiesPs*60;}}(it.basePrice);
it.baseDesc=it.baseDesc.replace('<q>','<br>'+loc("Cost scales with CpS.")+'<q>');
it.desc=BeautifyInText(it.baseDesc);
it.lasting=true;
}
order=10300;
Game.NewUpgradeCookie({name:'Synthetic chocolate green honey butter biscuit',desc:'Rewarded for owning 350 of everything.<br>The recipe for this butter biscuit was once the sole heritage of an ancient mountain monastery. Its flavor is so refined that only a slab of lab-made chocolate specifically engineered to be completely tasteless could complement it.<br>Also it\'s got your face on it.',icon:[24,26],power: 10,price: 999999999999999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUpgradeCookie({name:'Royal raspberry chocolate butter biscuit',desc:'Rewarded for owning 400 of everything.<br>Once reserved for the megalomaniac elite, this unique strain of fruity chocolate has a flavor and texture unlike any other. Whether its exorbitant worth is improved or lessened by the presence of your likeness on it still remains to be seen.',icon:[25,26],power: 10,price: 999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUpgradeCookie({name:'Ultra-concentrated high-energy chocolate butter biscuit',desc:'Rewarded for owning 450 of everything.<br>Infused with the power of several hydrogen bombs through a process that left most nuclear engineers and shareholders perplexed. Currently at the center of some rather heated United Nations meetings. Going in more detail about this chocolate would violate several state secrets, but we\'ll just add that someone\'s bust seems to be pictured on it. Perhaps yours?',icon:[26,26],power: 10,price: 999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
order=200;Game.TieredUpgrade('Timeproof hair dyes','<q>Why do they always have those strange wispy pink dos? What do they know about candy floss that we don\'t?</q>','Grandma',10);
order=300;Game.TieredUpgrade('Barnstars','<q>Ah, yes. These help quite a bit. Somehow.</q>','Farm',10);
order=400;Game.TieredUpgrade('Mine canaries','<q>These aren\'t used for anything freaky! The miners just enjoy having a pet or two down there.</q>','Mine',10);
order=500;Game.TieredUpgrade('Brownie point system','<q>Oh, these are lovely! You can now reward your factory employees for good behavior, such as working overtime or snitching on coworkers. 58 brownie points gets you a little picture of a brownie, and 178 of those pictures gets you an actual brownie piece for you to do with as you please! Infantilizing? Maybe. Oodles of fun? You betcha!</q>','Factory',10);
order=525;Game.TieredUpgrade('Grand supercycles','<q>We let the public think these are complicated financial terms when really we\'re just rewarding the bankers with snazzy bicycles for a job well done. It\'s only natural after you built those fancy gold swimming pools for them, where they can take a dip and catch Kondratiev waves.</q>','Bank',10);
order=550;Game.TieredUpgrade('Psalm-reading','<q>A theologically dubious and possibly blasphemous blend of fortune-telling and scripture studies.</q>','Temple',10);
order=575;Game.TieredUpgrade('Immobile spellcasting','<q>Wizards who master this skill can now cast spells without having to hop and skip and gesticulate embarrassingly, which is much sneakier and honestly quite a relief.</q>','Wizard tower',10);
order=600;Game.TieredUpgrade('Restaurants at the end of the universe','<q>Since the universe is spatially infinite, and therefore can be construed to have infinite ends, you\'ve opened an infinite chain of restaurants where your space truckers can rest and partake in some home-brand cookie-based meals.</q>','Shipment',10);
order=700;Game.TieredUpgrade('On second thought','<q>Disregard that last upgrade, alchemy is where it\'s at! Your eggheads just found a way to transmute children\'s nightmares into rare metals!</q>','Alchemy lab',10);
order=800;Game.TieredUpgrade('Dimensional garbage gulper','<q>So we\'ve been looking for a place to dispose of all the refuse that\'s been accumulating since we started baking - burnt cookies, failed experiments, unruly workers - and well, we figured rather than sell it to poor countries like we\'ve been doing, we could just dump it in some alternate trash dimension where it\'s not gonna bother anybody! Probably!</q>','Portal',10);
order=900;Game.TieredUpgrade('Additional clock hands','<q>It seemed like a silly idea at first, but it turns out these have the strange ability to twist time in interesting new ways.</q>','Time machine',10);
order=1000;Game.TieredUpgrade('Baking Nobel prize','<q>What better way to sponsor scientific growth than to motivate those smarmy nerds with a meaningless award! What\'s more, each prize comes with a fine print lifelong exclusive contract to come work for you (or else)!</q>','Antimatter condenser',10);
order=1100;Game.TieredUpgrade('Reverse theory of light','<q>A whole new world of physics opens up when you decide that antiphotons are real and posit that light is merely a void in shadow.</q>','Prism',10);
order=1200;Game.TieredUpgrade('Revised probabilistics','<q>Either something happens or it doesn\'t. That\'s a 50% chance! This suddenly makes a lot of unlikely things very possible.</q>','Chancemaker',10);
order=20000;
new Game.Upgrade('Kitten analysts',strKittenDesc+'<q>based on purrent return-on-investment meowdels we should be able to affurd to pay our empawyees somewhere around next century, sir</q>',900000000000000000000000000000000000000000,Game.GetIcon('Kitten',12));Game.last.kitten=1;Game.MakeTiered(Game.last,12,18);
new Game.Upgrade('Eye of the wrinkler',loc("Mouse over a wrinkler to see how many cookies are in its stomach.")+'<q>Just a wrinkler and its will to survive.<br>Hangin\' tough, stayin\' hungry.</q>',99999999,[27,26]);Game.last.pool='prestige';Game.last.parents=['Wrinkly cookies'];
new Game.Upgrade('Inspired checklist',loc("Unlocks the <b>Buy all</b> feature, which lets you instantly purchase every upgrade in your store (starting from the cheapest one).<br>Also unlocks the <b>Vault</b>, a store section where you can place upgrades you do not wish to auto-buy.")+'<q>Snazzy grandma accessories? Check. Transdimensional abominations? Check. A bunch of eggs for some reason? Check. Machine that goes "ping"? Check and check.</q>',900000,[28,26]);Game.last.pool='prestige';Game.last.parents=['Persistent memory','Permanent upgrade slot II'];
order=10300;
Game.NewUpgradeCookie({name:'Pure pitch-black chocolate butter biscuit',desc:'Rewarded for owning 500 of everything.<br>This chocolate is so pure and so flawless that it has no color of its own, instead taking on the appearance of whatever is around it. You\'re a bit surprised to notice that this one isn\'t stamped with your effigy, as its surface is perfectly smooth (to the picometer) - until you realize it\'s quite literally reflecting your own face like a mirror.',icon:[24,27],power: 10,price: 999999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
order=10020;
Game.NewUpgradeCookie({name:'Chocolate oatmeal cookies',desc:'These bad boys compensate for lack of a cohesive form and a lumpy, unsightly appearance by being just simply delicious. Something we should all aspire to.',icon:[23,28],power: 4,price: 99999999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Molasses cookies',desc:'Sticky, crackly, and dusted in fine sugar.<br>Some lunatics have been known to eat these with potatoes.',icon:[24,28],power: 4,price: 999999999999999999999999999999999999});
Game.NewUpgradeCookie({name:'Biscotti',desc:'Almonds and pistachios make these very robust cookies slightly more interesting to eat than to bludgeon people with.',icon:[22,28],power: 4,price: 999999999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Waffle cookies',desc:'Whether these are cookies with shockingly waffle-like features or simply regular cookie-sized waffles is a debate we\'re not getting into here.',icon:[21,28],power: 4,price: 9999999999999999999999999999999999999});
order=10000;
//early cookies that unlock at the same time as coconut cookies; meant to boost early game a little bit
Game.NewUpgradeCookie({name:'Almond cookies',desc:'Sometimes you feel like one of these. Sometimes you don\'t.',icon:[21,27],power: 2, price: 99999999});
Game.NewUpgradeCookie({name:'Hazelnut cookies',desc:'Tastes like a morning stroll through a fragrant forest, minus the clouds of gnats.',icon:[22,27],power: 2, price: 99999999});
Game.NewUpgradeCookie({name:'Walnut cookies',desc:'Some experts have pointed to the walnut\'s eerie resemblance to the human brain as a sign of its sentience - a theory most walnuts vehemently object to.',icon:[23,27],power: 2, price: 99999999});
new Game.Upgrade('Label printer',loc("Mouse over an upgrade to see its tier.<br><small>Note: only some upgrades have tiers. Tiers are purely cosmetic and have no effect on gameplay.</small>")+'<q>Also comes in real handy when you want to tell catsup apart from ketchup.</q>',5000000,[28,29]);Game.last.pool='prestige';Game.last.parents=['Genius accounting'];
order=200;Game.TieredUpgrade('Good manners','<q>Apparently these ladies are much more amiable if you take the time to learn their strange, ancient customs, which seem to involve saying "please" and "thank you" and staring at the sun with bulging eyes while muttering eldritch curses under your breath.</q>','Grandma',11);
order=300;Game.TieredUpgrade('Lindworms','<q>You have to import these from far up north, but they really help aerate the soil!</q>','Farm',11);
order=400;Game.TieredUpgrade('Bore again','<q>After extracting so much sediment for so long, you\'ve formed some veritable mountains of your own from the accumulated piles of rock and dirt. Time to dig through those and see if you find anything fun!</q>','Mine',11);
order=500;Game.TieredUpgrade('"Volunteer" interns','<q>If you\'re bad at something, always do it for free.</q>','Factory',11);
order=525;Game.TieredUpgrade('Rules of acquisition','<q>Rule 387 : a cookie baked is a cookie kept.</q>','Bank',11);
order=550;Game.TieredUpgrade('War of the gods','<q>An interesting game; the only winning move is not to pray.</q>','Temple',11);
order=575;Game.TieredUpgrade('Electricity','<q>Ancient magicks and forbidden hexes shroud this arcane knowledge, whose unfathomable power can mysteriously turn darkness into light and shock an elephant to death.</q>','Wizard tower',11);
order=600;Game.TieredUpgrade('Universal alphabet','<q>You\'ve managed to chart a language that can be understood by any sentient species in the galaxy; its exciting vocabulary contains over 56 trillion words that sound and look like sparkly burps, forming intricate sentences that usually translate to something like "give us your cookies, or else".</q>','Shipment',11);
order=700;Game.TieredUpgrade('Public betterment','<q>Why do we keep trying to change useless matter into cookies, or cookies into even better cookies? Clearly, the way of the future is to change the people who eat the cookies into people with a greater understanding, appreciation and respect for the cookies they\'re eating. Into the vat you go!</q>','Alchemy lab',11);
order=800;Game.TieredUpgrade('Embedded microportals','<q>We\'ve found out that if we bake the portals into the cookies themselves, we can transport people\'s taste buds straight into the taste dimension! Good thing your army of lawyers got rid of the FDA a while ago!</q>','Portal',11);
order=900;Game.TieredUpgrade('Nostalgia','<q>Your time machine technicians insist that this is some advanced new time travel tech, and not just an existing emotion universal to mankind. Either way, you have to admit that selling people the same old cookies just because it reminds them of the good old times is an interesting prospect.</q>','Time machine',11);
order=1000;Game.TieredUpgrade('The definite molecule','<q>Your scientists have found a way to pack a cookie into one single continuous molecule, opening exciting new prospects in both storage and flavor despite the fact that these take up to a whole year to digest.</q>','Antimatter condenser',11);
order=1100;Game.TieredUpgrade('Light capture measures','<q>As the universe gets ever so slightly dimmer due to you converting more and more of its light into cookies, you\'ve taken to finding new and unexplored sources of light for your prisms; for instance, the warm glow emitted by a pregnant woman, or the twinkle in the eye of a hopeful child.</q>','Prism',11);
order=1200;Game.TieredUpgrade('0-sided dice','<q>The advent of the 0-sided dice has had unexpected and tumultuous effects on the gambling community, and saw experts around the world calling you both a genius and an imbecile.</q>','Chancemaker',11);
new Game.Upgrade('Heralds',loc("You now benefit from the boost provided by <b>heralds</b>.<br>Each herald gives you <b>+1% CpS</b>.<br>Look on the purple flag at the top to see how many heralds are active at any given time.")+(App?'<q>It\'s getting steamy.</q>':'<q>Be excellent to each other.<br>And Patreon, dudes!</q>'),100,[21,29]);Game.last.pool='prestige';
order=255;
Game.GrandmaSynergy('Metagrandmas','A fractal grandma to make more grandmas to make more cookies.','Fractal engine');
order=1300;
Game.TieredUpgrade('Metabakeries','<q>They practically bake themselves!</q>','Fractal engine',1);
Game.TieredUpgrade('Mandelbrown sugar','<q>A substance that displays useful properties such as fractal sweetness and instant contact lethality.</q>','Fractal engine',2);
Game.TieredUpgrade('Fractoids','<q>Here\'s a frun fract : all in all, these were a terrible idea.</q>','Fractal engine',3);
Game.TieredUpgrade('Nested universe theory','<q>Asserts that each subatomic particle is host to a whole new universe, and therefore, another limitless quantity of cookies.<br>This somehow stacks with the theory of nanocosmics, because physics.</q>','Fractal engine',4);
Game.TieredUpgrade('Menger sponge cake','<q>Frighteningly absorbent thanks to its virtually infinite surface area. Keep it isolated in a dry chamber, never handle it with an open wound, and do not ever let it touch a body of water.</q>','Fractal engine',5);
Game.TieredUpgrade('One particularly good-humored cow','<q>This unassuming bovine was excruciatingly expensive and it may seem at first like you were ripped off. On closer inspection however, you notice that its earrings (it\'s wearing earrings) are actually fully functional copies of itself, each of which also wearing their own cow earrings, and so on, infinitely. It appears your dairy concerns will be taken care of for a while, although you\'ll have to put up with the cow\'s annoying snickering.</q>','Fractal engine',6);
Game.TieredUpgrade('Chocolate ouroboros','<q>Forever eating its own tail and digesting itself, in a metabolically dubious tale of delicious tragedy.</q>','Fractal engine',7);
Game.TieredUpgrade('Nested','<q>Clever self-reference or shameful cross-promotion? This upgrade apparently has the gall to advertise a link to <u>orteil.dashnet.org/nested</u>, in a tooltip you can\'t even click.</q>','Fractal engine',8);
Game.TieredUpgrade('Space-filling fibers','<q>This special ingredient has the incredible ability to fill the local space perfectly, effectively eradicating hunger in those who consume it!<br>Knowing that no hunger means no need for cookies, your marketers urge you to repurpose this product into next-level packing peanuts.</q>','Fractal engine',9);
Game.TieredUpgrade('Endless book of prose','','Fractal engine',10);
if (EN)
{
Game.last.descFunc=function(){
var str='"There once was a baker named '+Game.bakeryName+'. One day, there was a knock at the door; '+Game.bakeryName+' opened it and was suddenly face-to-face with a strange and menacing old grandma. The grandma opened her mouth and, in a strange little voice, started reciting this strange little tale : ';
var n=35;
var i=Math.floor(Game.T*0.1);
return this.desc+'<q style="font-family:Courier;">'+(str.substr(i%str.length,n)+(i%str.length>(str.length-n)?str.substr(0,i%str.length-(str.length-n)):''))+'</q>';
};
}
else Game.last.desc='<q>-</q>';
Game.TieredUpgrade('The set of all sets','<q>The answer, of course, is a definite maybe.</q>','Fractal engine',11);
order=5000;
Game.SynergyUpgrade('Recursive mirrors','<q>Do you have any idea what happens when you point two of these at each other? Apparently, the universe doesn\'t either.</q>','Fractal engine','Prism','synergy1');
//Game.SynergyUpgrade('Compounded odds','<q>When probabilities start cascading, "never in a billion lifetimes" starts looking terribly like "probably before Monday comes around".</q>','Fractal engine','Chancemaker','synergy1');
Game.SynergyUpgrade('Mice clicking mice','','Fractal engine','Cursor','synergy2');
if (EN)
{
Game.last.descFunc=function(){
Math.seedrandom(Game.seed+'-blasphemouse');
if (Math.random()<0.3) {Math.seedrandom();return this.desc+'<q>Absolutely blasphemouse!</q>';}
else {Math.seedrandom();return this.desc+'<q>Absolutely blasphemous!</q>';}
};
}
else Game.last.desc='<q>-</q>';
order=10020;
Game.NewUpgradeCookie({name:'Custard creams',desc:'British lore pits these in a merciless war against bourbon biscuits.<br>The filling evokes vanilla without quite approaching it.<br>They\'re tastier on the inside!',icon:[23,29],power: 4,price: 9999999999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Bourbon biscuits',desc:'Two chocolate biscuits joined together with even more chocolate.<br>The sworn rivals of custard creams, as legend has it.',icon:[24,29],power: 4,price: 99999999999999999999999999999999999999});
new Game.Upgrade('Keepsakes',loc("Seasonal random drops have a <b>1/5 chance</b> to carry over through ascensions.")+'<q>Cherish the memories.</q>',1111111111,[22,29]);Game.last.pool='prestige';Game.last.parents=['Starsnow','Starlove','Starterror','Startrade','Starspawn'];
order=10020;
Game.NewUpgradeCookie({name:'Mini-cookies',desc:'Have you ever noticed how the smaller something is, the easier it is to binge on it?',icon:[29,30],power: 5,price: 99999999999999999999999999999999999999*5});
new Game.Upgrade('Sugar crystal cookies',(EN?'Cookie production multiplier <b>+5% permanently</b>, and <b>+1%</b> for every building type level 10 or higher.':loc("Cookie production multiplier <b>+%1% permanently</b>.",5)+'<br>'+loc("Cookie production multiplier <b>+%1%</b> for every building type level %2 or higher.",[1,10]))+'<q>Infused with cosmic sweetness. It gives off a faint shimmery sound when you hold it up to your ear.</q>',1000000000,[21,30]);Game.last.pool='prestige';Game.last.parents=['Sugar baking'];Game.last.power=function(){
var n=5;
for (var i in Game.Objects)
{
if (Game.Objects[i].level>=10) n++;
}
return n;
};Game.last.pseudoCookie=true;
Game.last.descFunc=function(){
var n=5;
for (var i in Game.Objects)
{
if (Game.Objects[i].level>=10) n++;
}
return '<div style="text-align:center;">'+loc("Current:")+' <b>+'+Beautify(n)+'%</b><div class="line"></div></div>'+this.ddesc;
};
new Game.Upgrade('Box of maybe cookies',loc("Contains an assortment of...something.")+'<q>These may or may not be considered cookies.</q>',333000000000,[25,29]);Game.last.pool='prestige';Game.last.parents=['Sugar crystal cookies'];
new Game.Upgrade('Box of not cookies',loc("Contains an assortment of...something.")+'<q>These are strictly, definitely not cookies.</q>',333000000000,[26,29]);Game.last.pool='prestige';Game.last.parents=['Sugar crystal cookies'];
new Game.Upgrade('Box of pastries',loc("Contains an assortment of delicious pastries.")+'<q>These are a damn slippery slope is what they are!</q>',333000000000,[27,29]);Game.last.pool='prestige';Game.last.parents=['Sugar crystal cookies'];
order=10040;
Game.NewUpgradeCookie({name:'Profiteroles',desc:'Also known as cream puffs, these pastries are light, fluffy, filled with whipped cream and fun to throw at people when snowballs are running scarce.',icon:[29,29],require:'Box of pastries', power:4,price: Math.pow(10,31)});
Game.NewUpgradeCookie({name:'Jelly donut',desc:'Guaranteed to contain at least 0.3% jelly filling, or your money back.<br>You can still see the jelly stab wound!',icon:[27,28],require:'Box of pastries', power:4,price: Math.pow(10,33)});
Game.NewUpgradeCookie({name:'Glazed donut',desc:'Absolutely gooey with sugar. The hole is the tastiest part!',icon:[28,28],require:'Box of pastries', power:4,price: Math.pow(10,35)});
Game.NewUpgradeCookie({name:'Chocolate cake',desc:'The cake is a Portal reference!',icon:[25,27],require:'Box of pastries', power:4,price: Math.pow(10,37)});
Game.NewUpgradeCookie({name:'Strawberry cake',desc:'It\'s not easy to come up with flavor text for something as generic as this, but some would say it\'s a piece of cake.',icon:[26,27],require:'Box of pastries', power:4,price: Math.pow(10,39)});
Game.NewUpgradeCookie({name:'Apple pie',desc:'It is said that some grandmas go rogue and bake these instead.',icon:[25,28],require:'Box of pastries', power:4,price: Math.pow(10,41)});
Game.NewUpgradeCookie({name:'Lemon meringue pie',desc:'Meringue is a finicky substance made of sugar and egg whites that requires specific atmospheric conditions to be baked at all. The lemon, as far as we can tell, isn\'t nearly as picky.',icon:[26,28],require:'Box of pastries', power:4,price: Math.pow(10,43)});
Game.NewUpgradeCookie({name:'Butter croissant',desc:'Look around.<br>A rude man in a striped shirt bikes past you. He smells of cigarettes and caf&eacute;-au-lait. Somewhere, a mime uses his moustache to make fun of the British. 300 pigeons fly overhead.<br>Relax. You\'re experiencing croissant.',icon:[29,28],require:'Box of pastries', power:4,price: Math.pow(10,45)});
order=10050;
Game.NewUpgradeCookie({name:'Cookie dough',desc:'Bursting with infinite potential, but can also be eaten as is. Arguably worth the salmonella.',icon:[25,30],require:'Box of maybe cookies', power:4,price: Math.pow(10,35)});
Game.NewUpgradeCookie({name:'Burnt cookie',desc:'This cookie flew too close to the sun and is now a shadow of its former self. If only you remembered to set a timer, you wouldn\'t have this tragedy on your hands...',icon:[23,30],require:'Box of maybe cookies', power:4,price: Math.pow(10,37)});
Game.NewUpgradeCookie({name:'A chocolate chip cookie but with the chips picked off for some reason',desc:'This has to be the saddest thing you\'ve ever seen.',icon:[24,30],require:'Box of maybe cookies', power:3,price: Math.pow(10,39)});
Game.NewUpgradeCookie({name:'Flavor text cookie',desc:'What you\'re currently reading is what gives this cookie its inimitable flavor.',icon:[22,30],require:'Box of maybe cookies', power:4,price: Math.pow(10,41)});
Game.NewUpgradeCookie({name:'High-definition cookie',desc:'Uncomfortably detailed, like those weird stories your aunt keeps telling at parties.',icon:[28,10],require:'Box of maybe cookies', power:5,price: Math.pow(10,43)});
order=10060;
Game.NewUpgradeCookie({name:'Toast',desc:'A crisp slice of bread, begging for some butter and jam.<br>Why do people keep proposing these at parties?',icon:[27,10],require:'Box of not cookies', power:4,price: Math.pow(10,34)});
Game.NewUpgradeCookie({name:'Peanut butter & jelly',desc:'It\'s time.',icon:[29,9],require:'Box of not cookies', power:4,price: Math.pow(10,36)});
Game.NewUpgradeCookie({name:'Wookies',desc:'These aren\'t the cookies you\'re looking for.',icon:[26,30],require:'Box of not cookies', power:4,price: Math.pow(10,38)});
Game.NewUpgradeCookie({name:'Cheeseburger',desc:'Absolutely no relation to cookies whatsoever - Orteil just wanted an excuse to draw a cheeseburger.',icon:[28,30],require:'Box of not cookies', power:4,price: Math.pow(10,40)});
Game.NewUpgradeCookie({name:'One lone chocolate chip',desc:'The start of something beautiful.',icon:[27,30],require:'Box of not cookies', power:1,price: Math.pow(10,42)});
new Game.Upgrade('Genius accounting',loc("Unlocks <b>extra price information</b>.<br>Each displayed cost now specifies how long it'll take you to afford it, and how much of your bank it represents.")+'<q>There\'s no accounting for taste, and yet here we are.</q>',2000000,[11,10]);Game.last.pool='prestige';Game.last.parents=['Inspired checklist'];
new Game.Upgrade('Shimmering veil',loc("Unlocks the <b>shimmering veil</b>, a switch that passively boosts your CpS by <b>%1%</b>.<br>You start with the veil turned on; however, it is very fragile, and clicking the big cookie or any golden cookie or reindeer will turn it off, requiring %2 of CpS to turn back on.",[50,Game.sayTime(24*60*60*Game.fps,2)])+'<q>Hands off!</q>',999999999,[9,10]);Game.last.pool='prestige';Game.last.parents=['Distilled essence of redoubled luck'];
order=40005;
var func=function(){
var boost=Game.getVeilBoost();
var resist=Game.getVeilDefense();
return (this.name=='Shimmering veil [on]'?'<div style="text-align:center;">'+loc("Active.")+'</div><div class="line"></div>':'')+loc("Boosts your cookie production by <b>%1%</b> when active.<br>The veil is very fragile and will break if you click the big cookie or any golden cookies or reindeer.<br><br>Once broken, turning the veil back on costs %2 of unbuffed CpS.",[Beautify(boost*100),Game.sayTime(24*60*60*Game.fps,2)])+(resist>0?('<br><br>'+loc("Has a <b>%1%</b> chance to not break.",Beautify(resist*100))):'');
};
new Game.Upgrade('Shimmering veil [off]','',1000000,[9,10]);
Game.last.pool='toggle';Game.last.toggleInto='Shimmering veil [on]';
Game.last.priceFunc=function(){return Game.unbuffedCps*60*60*24;}
Game.last.descFunc=func;
new Game.Upgrade('Shimmering veil [on]','',0,[9,10]);
Game.last.pool='toggle';Game.last.toggleInto='Shimmering veil [off]';
Game.last.descFunc=func;
Game.loseShimmeringVeil=function(context)
{
if (!Game.Has('Shimmering veil')) return false;
if (!Game.Has('Shimmering veil [off]') && Game.Has('Shimmering veil [on]')) return false;
if (Game.Has('Reinforced membrane'))
{
if (context=='shimmer') Math.seedrandom(Game.seed+'/'+(Game.goldenClicks+Game.reindeerClicked));
else if (context=='click') Math.seedrandom(Game.seed+'/'+Game.cookieClicks);
if (Math.random()<Game.getVeilDefense())
{
Game.Notify(loc("The reinforced membrane protects the shimmering veil."),'',[7,10]);
Game.Win('Thick-skinned');
Math.seedrandom();
return false;
}
Math.seedrandom();
}
var me=Game.Upgrades['Shimmering veil [on]'];
me.bought=1;
//Game.Upgrades[me.toggleInto].bought=false;
Game.Lock(me.toggleInto);
Game.Unlock(me.toggleInto);
Game.Notify(loc("The shimmering veil disappears..."),'',[9,10]);
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
PlaySound('snd/spellFail.mp3',0.75);
}
var getCookiePrice=function(level){return 999999999999999999999999999999999999999*Math.pow(10,(level-1)/2);};
order=10020;
Game.NewUpgradeCookie({name:'Whoopie pies',desc:'Two chocolate halves joined together by a cream filling. It\'s got no eyebrows, but you never noticed until now.',icon:[21,31],power: 5,price: getCookiePrice(1)});
Game.NewUpgradeCookie({name:'Caramel wafer biscuits',desc:'Coated in delicious chocolate. As many layers as you\'ll get in a biscuit without involving onions.',icon:[22,31],power: 5,price: getCookiePrice(2)});
Game.NewUpgradeCookie({name:'Chocolate chip mocha cookies',desc:'Mocha started out as an excuse to smuggle chocolate into coffee. And now, in a poignant display of diplomacy and cultural exchange, it\'s bringing coffee to chocolate cookies.',icon:[23,31],power: 5,price: getCookiePrice(3)});
Game.NewUpgradeCookie({name:'Earl Grey cookies',desc:'Captain Picard\'s favorite.',icon:[24,31],power: 5,price: getCookiePrice(4)});
Game.NewUpgradeCookie({name:'Corn syrup cookies',desc:'The corn syrup makes it extra chewy. Not the type of stuff you\'d think to put in a cookie, but bakers make do.',icon:[25,31],power: 5,price: getCookiePrice(5)});
Game.NewUpgradeCookie({name:'Icebox cookies',desc:'Can be prepared in a variety of shapes with a variety of ingredients. Made by freezing dough before baking it, mirroring a time-proven medieval torture practice. Gotta keep them guessing.',icon:[26,31],power: 5,price: getCookiePrice(6)});
Game.NewUpgradeCookie({name:'Graham crackers',desc:'Inspired in their design by the wish to live a life of austere temperance, free from pleasure or cheer; it\'s no wonder these are so tasty.',icon:[27,31],power: 5,price: getCookiePrice(7)});
Game.NewUpgradeCookie({name:'Hardtack',desc:'Extremely hard and, if we\'re being honest, extremely tack.<br>If you\'re considering eating this as a fun snack, you probably have other things to worry about than this game, like getting scurvy or your crew fomenting mutiny.',icon:[28,31],power: 5,price: getCookiePrice(8)});
Game.NewUpgradeCookie({name:'Cornflake cookies',desc:'They\'re grrrrrroovy! Careful not to let it sit in your milk too long, lest you accidentally end up with a bowl of cereal and get confused.',icon:[29,31],power: 5,price: getCookiePrice(9)});
Game.NewUpgradeCookie({name:'Tofu cookies',desc:'There\'s really two ways to go with tofu cooking; either it asserts itself in plain sight or it camouflages itself in the other ingredients. This happens to be the latter, and as such, you can\'t really tell the difference between this and a regular cookie, save for that one pixel on the left.',icon:[30,31],power: 5,price: getCookiePrice(10)});
Game.NewUpgradeCookie({name:'Gluten-free cookies',desc:'Made with browned butter and milk to closely match the archetypal chocolate chip cookie.<br>For celiacs, a chance to indulge in a delicious risk-free pastry. For others, a strangely threatening confection whose empty eyes will never know heaven nor hell.',icon:[30,30],power: 5,price: getCookiePrice(10)});
Game.NewUpgradeCookie({name:'Russian bread cookies',desc:'Also known as alphabet cookies; while most bakers follow the recipe to the letter, it is said that some substitute the flour for spelt. But don\'t take my word for it.',icon:[30,29],power: 5,price: getCookiePrice(11)});
Game.NewUpgradeCookie({name:'Lebkuchen',desc:'Diverse cookies from Germany, fragrant with honey and spices, often baked around Christmas.<br>Once worn by warriors of old for protection in battle.<br>+5 STR, +20% magic resistance.',icon:[30,28],power: 5,price: getCookiePrice(12)});
Game.NewUpgradeCookie({name:'Aachener Printen',desc:'The honey once used to sweeten these gingerbread-like treats has since been swapped out for beet sugar, providing another sad example of regressive evolution.',icon:[30,27],power: 5,price: getCookiePrice(13)});
Game.NewUpgradeCookie({name:'Canistrelli',desc:'A dry biscuit flavored with anise and wine, tough like the people of Corsica where it comes from.',icon:[30,26],power: 5,price: getCookiePrice(14)});
Game.NewUpgradeCookie({name:'Nice biscuits',desc:'Made with coconut and perfect with tea. Traces its origins to a French city so nice they named it that.',icon:[30,25],power: 5,price: getCookiePrice(15)});
Game.NewUpgradeCookie({name:'French pure butter cookies',desc:'You can\'t tell what\'s stronger coming off these - the smell of butter or condescension.',icon:[31,25],power: 5,price: getCookiePrice(16)});
Game.NewUpgradeCookie({name:'Petit beurre',desc:'An unassuming biscuit whose name simply means "little butter". Famed and feared for its four ears and forty-eight teeth.<br>When it hears ya, it\'ll get ya...',icon:[31,26],power: 5,price: getCookiePrice(16)});
Game.NewUpgradeCookie({name:'Nanaimo bars',desc:'A delicious no-bake pastry hailing from Canada. Probably beats eating straight-up snow with maple syrup poured on it, but what do I know.',icon:[31,27],power: 5,price: getCookiePrice(17)});
Game.NewUpgradeCookie({name:'Berger cookies',desc:'Messily slathered with chocolate fudge, but one of the most popular bergers of Baltimore, along with the triple fried egg berger and the blue crab cheeseberger.',icon:[31,28],power: 5,price: getCookiePrice(18)});
Game.NewUpgradeCookie({name:'Chinsuko',desc:'A little piece of Okinawa in cookie form. Part of a Japanese custom of selling sweets as souvenirs. But hey, pressed pennies are cool too.',icon:[31,29],power: 5,price: getCookiePrice(19)});
Game.NewUpgradeCookie({name:'Panda koala biscuits',desc:'Assorted jungle animals with equally assorted fillings.<br>Comes in chocolate, strawberry, vanilla and green tea.<br>Eat them all before they go extinct!',icon:[31,13],power: 5,price: getCookiePrice(19)});
Game.NewUpgradeCookie({name:'Putri salju',desc:'A beloved Indonesian pastry; its name means "snow princess", for the powdered sugar it\'s coated with. Had we added these to Cookie Clicker some years ago, this is where we\'d make a reference to that one Disney movie, but it\'s probably time to let it go.',icon:[31,30],power: 5,price: getCookiePrice(20)});
Game.NewUpgradeCookie({name:'Milk cookies',desc:'Best eaten with a tall glass of chocolate.',icon:[31,31],power: 5,price: getCookiePrice(21)});
order=9999;
Game.NewUpgradeCookie({name:'Cookie crumbs',desc:'There used to be a cookie here. Now there isn\'t.<br>Good heavens, what did you <i>DO?!</i>',icon:[30,13],power:1,require:'Legacy',price:100});
Game.NewUpgradeCookie({name:'Chocolate chip cookie',desc:'This is the cookie you\'ve been clicking this whole time. It looks a bit dented and nibbled on, but it\'s otherwise good as new.',icon:[10,0],power:10,require:'Legacy',price:1000000000000});
new Game.Upgrade('Cosmic beginner\'s luck',loc("Prior to purchasing the <b>%1</b> upgrade in a run, random drops are <b>%2 times more common</b>.",[getUpgradeName("Heavenly chip secret"),5])+'<q>Oh! A penny!<br>Oh! A priceless heirloom!<br>Oh! Another penny!</q>',999999999*15,[8,10]);Game.last.pool='prestige';Game.last.parents=['Shimmering veil'];
Game.getVeilDefense=function()
{
var n=0;
if (Game.Has('Reinforced membrane')) n+=0.1;
if (Game.Has('Delicate touch')) n+=0.1;
if (Game.Has('Steadfast murmur')) n+=0.1;
if (Game.Has('Glittering edge')) n+=0.1;
return n;
}
Game.getVeilBoost=function()
{
var n=0.5;
if (Game.Has('Reinforced membrane')) n+=0.1;
if (Game.Has('Delicate touch')) n+=0.05;
if (Game.Has('Steadfast murmur')) n+=0.05;
if (Game.Has('Glittering edge')) n+=0.05;
return n;
}
new Game.Upgrade('Reinforced membrane',loc("The <b>shimmering veil</b> is more resistant, and has a <b>%1% chance</b> not to break. It also gives <b>+%2%</b> more CpS.",[10,10])+'<q>A consistency between jellyfish and cling wrap.</q>',999999999*15,[7,10]);Game.last.pool='prestige';Game.last.parents=['Shimmering veil'];
order=255;
Game.GrandmaSynergy('Binary grandmas','A digital grandma to transfer more cookies.<br>(See also : boolean grandmas, string grandmas, and not-a-number grandmas, also known as "NaNs".)','Javascript console');
order=1400;
Game.TieredUpgrade('The JavaScript console for dummies','<q>This should get you started. The first line reads: "To open the javascript console, press-"<br>...the rest of the book is soaked in chocolate milk. If only there was a way to look up this sort of information...</q>','Javascript console',1);
Game.TieredUpgrade('64bit arrays','<q>A long-form variable type to pack your cookies much more efficiently.</q>','Javascript console',2);
Game.TieredUpgrade('Stack overflow','<q>This is really bad! You probably forgot to close a loop somewhere and now your programs are going crazy! The rest of your engineers seem really excited about it somehow. How could a software mishap like a stack overflow possibly ever help anyone?</q>','Javascript console',3);
Game.TieredUpgrade('Enterprise compiler','<q>This bespoke javascript compiler took your team years of development and billions in research, but it should let you execute (certain) functions (up to) 2% faster (in optimal circumstances).</q>','Javascript console',4);
Game.TieredUpgrade('Syntactic sugar','<q>Tastier code for tastier cookies.</q>','Javascript console',5);
Game.TieredUpgrade('A nice cup of coffee','<q>All this nerd stuff has you exhausted. You make yourself a nice cup of coffee, brewed with roasted beans from some far-away island. You may have been working a bit too hard though - the cup of coffee starts talking to you, insisting that it is NOT javascript.</q>','Javascript console',6);
Game.TieredUpgrade('Just-in-time baking','<q>A new method of preparing cookies; they bake themselves right in front of the customers before eating, leaving your kitchens mess-free.</q>','Javascript console',7);
Game.TieredUpgrade('cookies++','<q>Your very own cookie-themed programming language, elegantly named after its most interesting ability - increasing the "cookies" variable by 1.</q>','Javascript console',8);
Game.TieredUpgrade('Software updates','<q>This is grand news - someone\'s finally figured out the Wifi password, and your newfound internet connection seems to have triggered a whole lot of software updates! Your browsers, drivers and plugins all received a fresh coat of paint, and your javascript version has been updated to the latest ECMAScript specification. It\'s really too bad thousands had to die due to some deprecated function in your neurotoxin ventilation code, but I guess that\'s progress for you.</q>','Javascript console',9);
Game.TieredUpgrade('Game.Loop','<q>You\'re not quite sure what to make of this. What does it mean? What does it do? Who would leave something like that just laying around here? Try asking again in 1/30th of a second.</q>','Javascript console',10);
Game.TieredUpgrade('eval()','<q>It is said that this simple function holds the key to the universe, and that whosoever masters it may shape reality to their will.<br>Good thing you have no idea how it works. Makes for a neat plaque on your wall, though.</q>','Javascript console',11);
order=5000;
Game.SynergyUpgrade('Script grannies','<q>Armies of energy drink-fueled grandmas ready to hack into the cyberspace for renegade e-cookies.</q>','Javascript console','Grandma','synergy1');
Game.SynergyUpgrade('Tombola computing','','Javascript console','Chancemaker','synergy2');
if (EN)
{
Game.last.descFunc=function(){
Math.seedrandom(Game.seed+'-tombolacomputing');
var str='(Your ticket reads '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)+' '+Math.floor(Math.random()*100)+', entitling you to '+choose([Math.floor(Math.random()*5+2)+' lines of javascript','one free use of Math.random()','one qubit, whatever that is','one half-eaten cookie','a brand new vacuum cleaner','most of one room-temperature cup of orange soda','one really good sandwich','one handful of pocket lint','someone\'s mostly clean hairpiece','a trip to a fancy restaurant','the knowledge of those numbers','a furtive glance at the news ticker','another ticket, half-price','all-you-can-eat moldy bread','one lifetime supply of oxygen','the color '+choose['red','orange','yellow','green','blue','purple','black','white','gray','brown','pink','teal'],'increased intellect for a limited time','an ancient runesword','the throne of a far-away country','the position of Mafia capo. Good luck','one free time-travel week-end','something beautiful','the deed to some oil well','one hamburger made out of the animal, plant, or person of your choice','the last surviving '+choose['dodo bird','thylacine','unicorn','dinosaur','neanderthal'],'a deep feeling of accomplishment','a fleeting tinge of entertainment','a vague sense of unease','deep existential dread','one extra week added to your lifespan','breathe manually','blink right here and now','one meeting with any famous person, living or dead, in your next dream','one very nice dream','a wacky sound effect','45 seconds of moral flexibility','hundreds and thousands, also known as "sprinkles"','one circle, triangle, square or other simple geometric shape, of average dimensions','just this extra bit of randomness','the extra push you needed to turn your life around','a good fright','one secret superpower','a better luck next time','an irrational phobia of tombola tickets','one whole spider','an increased sense of self-worth and determination','inner peace','one double-XP week-end in the MMORPG of your choice','a little piece of the universe, represented by the trillions of atoms that make up this very ticket','food poisoning','the Moon! Well, conceptually','a new car, baby','a new catchphrase','an intrusive thought of your choice','- ...aw man, it just cuts off there','the director spot for the next big hit movie','really good-looking calves','one genuine pirate golden doubloon','"treasure and riches", or something','one boat, sunken','baby shoes, never worn','direct lineage to some King or Queen','innate knowledge of a dead language you\'ll never encounter','the melody of a song you don\'t know the words to','white noise','mild physical impairment','a new pair of lips','things, and such','one popular expression bearing your name','one typo','one get-out-of-jail-free card','the rest of your life... for now','one polite huff','a condescending stare','one cursed monkey paw','true love, probably','an interesting factoid about the animal, country, TV show or celebrity of your choice','a pop culture reference','minutes of fun','the etymology of the word "tombola" - it\'s Italian for "a tumble"','nothing. You lost, sorry'])+'.)';
Math.seedrandom();
return this.desc+'<q>Like quantum computing, but more fun.<br>'+str+'</q>';
};
}
else Game.last.desc='<q>-</q>';
order=10020;
Game.NewUpgradeCookie({name:'Kruidnoten',desc:'A festive dutch favorite; tiny cinnamony bites sometimes coated in chocolate. The name translates roughly to "kruidnoten".',icon:[30,3],power: 5,price: getCookiePrice(22)});
Game.NewUpgradeCookie({name:'Marie biscuits',desc:'Pleasantly round, smoothly buttery, subtly vanilla-flavored, ornately embossed, each ridge represents a person Marie killed in prison.',icon:[30,4],power: 5,price: getCookiePrice(23)});
Game.NewUpgradeCookie({name:'Meringue cookies',desc:'Probably the most exciting thing you can make out of egg whites. Also called forgotten cookies, due to the recipe being once lost in a sealed mystical vault for 10,000 years.',icon:[31,4],power: 5,price: getCookiePrice(24)});
order=10060;
Game.NewUpgradeCookie({name:'Pizza',desc:'What is a pizza if not a large, chewy cookie, frosted with a rather exuberant tomato & cheese icing? Not a cookie, that\'s what.',icon:[31,9],require:'Box of not cookies', power:5,price: Math.pow(10,44)});
order=10050;
Game.NewUpgradeCookie({name:'Crackers',desc:'These are the non-flavored kind with no salt added. Really just a judgment-free wheat square begging to have bits of ham and spreadable cheese piled onto it, its main contribution being "crunchy".',icon:[30,9],require:'Box of maybe cookies', power:4,price: Math.pow(10,45)});
order=10030;
Game.NewUpgradeCookie({name:'Havabreaks',desc:'You can snap the sections neatly or just bite into the whole thing like some kind of lunatic. Some oversea countries manufacture these in hundreds of unique flavors, such as green tea, lobster bisque, and dark chocolate.',icon:[31,3],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999999*5});
order=20000;
new Game.Upgrade('Kitten executives',strKittenDesc+'<q>ready to execute whatever and whoever you\'d like, sir</q>',900000000000000000000000000000000000000000000,Game.GetIcon('Kitten',13));Game.last.kitten=1;Game.MakeTiered(Game.last,13,18);
order=10020;
Game.NewUpgradeCookie({name:'Chai tea cookies',desc:'Not exactly Captain Picard\'s favorite, but I mean, these will do in a pinch.',icon:[23,32],power: 5,price: getCookiePrice(4)+5});Game.last.order=10020.5685;
Game.NewUpgradeCookie({name:'Yogurt cookies',desc:'Augmented by the wonders of dairy, these cookies are light and fluffy and just one more thing for the lactose-intolerant to avoid.<br>Truly for the cultured among us.',icon:[24,32],power: 5,price: getCookiePrice(25)});
Game.NewUpgradeCookie({name:'Thumbprint cookies',desc:'Filled with jam and sometimes served in little paper cups. No longer admissible as biometric evidence in court. We\'re not having a repeat of that whole mess.',icon:[25,32],power: 5,price: getCookiePrice(26)});
Game.NewUpgradeCookie({name:'Pizzelle',desc:'Thin, crisp waffle cookies baked in a bespoke iron following an ancient Italian recipe.<br>These cookies have been around for a long, long time.<br>These cookies have seen things.',icon:[26,32],power: 5,price: getCookiePrice(27)});
order=10030;
Game.NewUpgradeCookie({name:'Zilla wafers',desc:'Popular vanilla-flavored biscuits that somehow keep ending up in banana pudding.<br>Themed after a beloved radioactive prehistoric monster, for some reason.',icon:[22,32],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999999999*5});
Game.NewUpgradeCookie({name:'Dim Dams',desc:'Two biscuits joined by chocolate and coated in even more chocolate.<br>You wonder - which one is the dim, and which one is the dam?',icon:[31,10],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999999999999*5});
order=10060;
Game.NewUpgradeCookie({name:'Candy',desc:'There are two pillars to the world of sweets : pastries, of course - and candy.<br>You could make a whole new game just about these, but for now, please enjoy these assorted generic treats.',icon:[30,10],require:'Box of not cookies', power:5,price: Math.pow(10,46)});
order=19000;
Game.TieredUpgrade('Fortune #001','<q>Fingers are not the only thing you can count on.</q>','Cursor','fortune');
Game.TieredUpgrade('Fortune #002','<q>A wrinkle is a crack in a mundane facade.</q>','Grandma','fortune');
Game.TieredUpgrade('Fortune #003','<q>The seeds of tomorrow already lie within the seeds of today.</q>','Farm','fortune');
Game.TieredUpgrade('Fortune #004','<q>Riches from deep under elevate you all the same.</q>','Mine','fortune');
Game.TieredUpgrade('Fortune #005','<q>True worth is not in what you find, but in what you make.</q>','Factory','fortune');
Game.TieredUpgrade('Fortune #006','<q>The value of money means nothing to a pocket.</q>','Bank','fortune');
Game.TieredUpgrade('Fortune #007','<q>Not all guides deserve worship.</q>','Temple','fortune');
Game.TieredUpgrade('Fortune #008','<q>Magic is about two things - showmanship, and rabbits.</q>','Wizard tower','fortune');
Game.TieredUpgrade('Fortune #009','<q>Every mile travelled expands the mind by just as much.</q>','Shipment','fortune');
Game.TieredUpgrade('Fortune #010','<q>Change what you cannot accept. Furthermore: accept nothing.</q>','Alchemy lab','fortune');
Game.TieredUpgrade('Fortune #011','<q>Every doorway is a gamble. Tread with care.</q>','Portal','fortune');
Game.TieredUpgrade('Fortune #012','<q>Do your future self a favor; they\'ll thank you for it.</q>','Time machine','fortune');
Game.TieredUpgrade('Fortune #013','<q>The world is made of what we put into it.</q>','Antimatter condenser','fortune');
Game.TieredUpgrade('Fortune #014','<q>Staring at a dazzling light can blind you back to darkness.</q>','Prism','fortune');
Game.TieredUpgrade('Fortune #015','<q>Don\'t leave to blind chance what you could accomplish with deaf skill.</q>','Chancemaker','fortune');
Game.TieredUpgrade('Fortune #016','<q>It\'s good to see yourself in others. Remember to see yourself in yourself, too.</q>','Fractal engine','fortune');
Game.TieredUpgrade('Fortune #017','<q>If things aren\'t working out for you, rewrite the rules.</q>','Javascript console','fortune');
order=19100;
//note : price for these capped to base price OR 1 day of unbuffed CpS
new Game.Upgrade('Fortune #100',loc("All buildings and upgrades are <b>%1% cheaper</b>.",1)+' '+loc("Cookie production multiplier <b>+%1%</b>.",1)+'<q>True wealth is counted in gifts.</q>',
Game.Tiers['fortune'].price*100000,[0,0]);Game.MakeTiered(Game.last,'fortune',10);
Game.last.priceFunc=function(me){return Math.min(me.basePrice,Game.unbuffedCps*60*60*24);}
new Game.Upgrade('Fortune #101',loc("Cookie production multiplier <b>+%1%</b>.",7)+'<q>Some people dream of fortunes; others dream of cookies.</q>',Game.Tiers['fortune'].price*100000000,[0,0]);Game.MakeTiered(Game.last,'fortune',10);
Game.last.priceFunc=function(me){return Math.min(me.basePrice,Game.unbuffedCps*60*60*24);}
new Game.Upgrade('Fortune #102',loc("You gain another <b>+%1%</b> of your regular CpS while the game is closed.",1)+' <small>('+loc("Must own the %1 upgrade.",getUpgradeName("Twin Gates of Transcendence"))+')</small>'+'<q>Help, I\'m trapped in a '+(App?'computer':'browser')+' game!</q>',Game.Tiers['fortune'].price*100000000000,[0,0]);Game.MakeTiered(Game.last,'fortune',10);
Game.last.priceFunc=function(me){return Math.min(me.basePrice,Game.unbuffedCps*60*60*24);}
new Game.Upgrade('Fortune #103',strKittenDesc+'<q>Don\'t believe the superstitions; all cats are good luck.</q>',Game.Tiers['fortune'].price*100000000000000,[0,0]);Game.MakeTiered(Game.last,'fortune',18);Game.last.kitten=1;
Game.last.priceFunc=function(me){return Math.min(me.basePrice,Game.unbuffedCps*60*60*24);}
new Game.Upgrade('Fortune #104',getStrClickingGains(1)+'<q>Remember to stay in touch.</q>',Game.Tiers['fortune'].price*100000000000,[0,0]);Game.MakeTiered(Game.last,'fortune',11);
Game.last.priceFunc=function(me){return Math.min(me.basePrice,Game.unbuffedCps*60*60*24);}
new Game.Upgrade('Fortune cookies',loc("The news ticker may occasionally have <b>fortunes</b>, which may be clicked for something good.")+'<q>These don\'t taste all that great but that\'s not really the point, is it?</q>',77777777777,[29,8]);Game.last.pool='prestige';Game.last.parents=['Distilled essence of redoubled luck'];
order=40000;
new Game.Upgrade('A really good guide book','<b>???</b><q>??????</q>',7,[22,12]);//debug purposes only
//new Game.Upgrade('A really good guide book','<b>All dungeon locations behave as if unlocked.</b><br><b>You may shift-click a dungeon location to teleport there.</b><q>It even tells you which hotels to avoid!</q>',7,[22,12]);//debug purposes only
Game.last.buyFunction=function(){if (Game.Objects['Factory'].minigameLoaded){Game.Objects['Factory'].minigame.computeMapBounds();Game.Objects['Factory'].minigame.updateLocStyles();}}
Game.last.pool='debug';
order=10300;
Game.NewUpgradeCookie({name:'Prism heart biscuits',desc:'An every-flavor biscuit that stands for universal love and being true to yourself.',require:'Eternal heart biscuits',season:'valentines',icon:[30,8], power:heartPower,price: 1000000000000000000000000});Game.last.order=10300.175;
order=19100;
new Game.Upgrade('Kitten wages',loc("Through clever accounting, this actually makes kitten upgrades <b>%1% cheaper</b>.",10)+'<q>Cats can have little a salary, as a treat.<br>Cats are expert hagglers and have a keen sense of bargaining, especially in the case of cash.</q>',9000000000,[31,8]);Game.last.pool='prestige';Game.last.parents=['Kitten angels'];Game.last.kitten=1;
new Game.Upgrade('Pet the dragon',loc("Unlocks the ability to <b>pet your dragon</b> by clicking on it once hatched.")+'<q>Dragons do not purr. If your dragon starts purring, vacate the area immediately.</q>',99999999999,[30,12]);Game.last.pool='prestige';Game.last.parents=['How to bake your dragon','Residual luck'];
order=25100;
var dragonDropUpgradeCost=function(me){return Game.unbuffedCps*60*30*((Game.dragonLevel<Game.dragonLevels.length-1)?1:0.1);};
new Game.Upgrade('Dragon scale',getStrCookieProductionMultiplierPlus(3)+'<br>'+loc("Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.",10)+'<q>Your dragon sheds these regularly, so this one probably won\'t be missed.<br>Note: icon not to scale.</q>',999,[30,14]);Game.last.priceFunc=dragonDropUpgradeCost;
new Game.Upgrade('Dragon claw',loc("Clicking is <b>%1%</b> more powerful.",3)+'<br>'+loc("Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.",10)+'<q>Will grow back in a few days\' time.<br>A six-inch retractable claw, like a razor, from the middle toe. So you know, try to show a little respect.</q>',999,[31,14]);Game.last.priceFunc=dragonDropUpgradeCost;
new Game.Upgrade('Dragon fang',loc("Golden cookies give <b>%1%</b> more cookies.",3)+'<br>'+loc("Dragon harvest and Dragonflight are <b>%1% stronger</b>.",10)+'<br>'+loc("Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.",10)+'<q>Just a fallen baby tooth your dragon wanted you to have, as a gift.<br>It might be smaller than an adult tooth, but it\'s still frighteningly sharp - and displays some awe-inspiring cavities, which you might expect from a creature made out of sweets.</q>',999,[30,15]);Game.last.priceFunc=dragonDropUpgradeCost;
new Game.Upgrade('Dragon teddy bear',loc("Random drops are <b>%1% more common</b>.",3)+'<br>'+loc("Cost scales with CpS, but %1 times cheaper with a fully-trained dragon.",10)+'<q>Your dragon used to sleep with this, but it\'s yours now.<br>Crafted in the likeliness of a fearsome beast. Stuffed with magical herbs picked long ago by a wandering wizard. Woven from elven yarn and a polyester blend.</q>',999,[31,15]);Game.last.priceFunc=dragonDropUpgradeCost;
order=10020;
Game.NewUpgradeCookie({name:'Granola cookies',desc:'Wait! These are just oatmeal cookies mixed with raisin cookies! What next, half-dark chocolate half-white chocolate cookies?',icon:[28,32],power: 5,price: getCookiePrice(28)});
Game.NewUpgradeCookie({name:'Ricotta cookies',desc:'Light and cake-like. Often flavored with lemon or almond extract. Sprinkles optional. Allegedly Italian. Investigation pending.',icon:[29,32],power: 5,price: getCookiePrice(29)});
Game.NewUpgradeCookie({name:'Roze koeken',desc:'The icing on these Dutch cookies is traditionally pink, but different colors may be used for special occasions - such as pink to celebrate Breast Cancer Awareness Month, or for International Flamingo Day, pink.',icon:[30,32],power: 5,price: getCookiePrice(30)});
Game.NewUpgradeCookie({name:'Peanut butter cup cookies',desc:'What more poignant example of modern societal struggles than the brazen reclaiming of a corporate product by integrating it in the vastly more authentic shell of a homemade undertaking? Anyway this is a peanut butter cup, baked into a cookie. It\'s pretty good!',icon:[31,32],power: 5,price: getCookiePrice(31)});
Game.NewUpgradeCookie({name:'Sesame cookies',desc:'Look at all the little seeds on these! It\'s like someone dropped them on the street or something! A very welcoming and educational street!',icon:[22,33],power: 5,price: getCookiePrice(32)});
Game.NewUpgradeCookie({name:'Taiyaki',desc:'A pastry fish filled with red bean paste, doomed to live an existence of constant and excruciating pain as its aquatic environment slowly dissolves its soft doughy body.<br>Also comes in chocolate flavor!',icon:[23,33],power: 5,price: getCookiePrice(33)});
Game.NewUpgradeCookie({name:'Vanillekipferl',desc:'Nut-based cookies from Central Europe, coated in powdered vanilla sugar. Regular kipferl, crescent-shaped bread rolls from the same region, are much less exciting.',icon:[24,33],power: 5,price: getCookiePrice(34)});
order=10300;
Game.NewUpgradeCookie({name:'Cosmic chocolate butter biscuit',desc:'Rewarded for owning 550 of everything.<br>Through some strange trick of magic or technology, looking at this cookie is like peering into a deep ocean of ancient stars. The origins of this biscuit are unknown; its manufacture, as far as your best investigators can tell, left no paper trail. From a certain angle, if you squint hard enough, you\'ll notice that a number of stars near the center are arranged to resemble the outline of your own face.',icon:[27,32],power: 10,price: 999999999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
order=100;new Game.Upgrade('Nonillion fingers',getStrThousandFingersGain(20)+'<q>Only for the freakiest handshakes.</q>',10000000000000000000000000,[12,31]);Game.MakeTiered(Game.last,13,0);
order=150;new Game.Upgrade('Miraculite mouse',getStrClickingGains(1)+'<q>Composed of a material that neither science nor philosophy are equipped to conceptualize. And boy, does it ever click.</q>',50000000000000000000000000000,[11,31]);Game.MakeTiered(Game.last,13,11);
order=200;Game.TieredUpgrade('Generation degeneration','<q>Genetic testing shows that most of your grandmas are infected with a strange degenerative disease that only seems to further their powers; the more time passes, the older they get. This should concern you.</q>','Grandma',12);
order=300;Game.TieredUpgrade('Global seed vault','<q>An enormous genetic repository that could outlive an apocalypse. Guarantees the survival of your empire, or at the very least its agricultural components, should civilization fall. Which should be any day now.</q>','Farm',12);
order=400;Game.TieredUpgrade('Air mining','<q>You\'ve dug your drills through just about every solid surface you could find. But did you know recent advances have revealed untold riches hiding within non-solid surfaces too?</q>','Mine',12);
order=500;Game.TieredUpgrade('Behavioral reframing','<q>Through careful social engineering you\'ve convinced your workers that "union" is a slur that only the most vile and repugnant filth among us would ever dare utter! Sometimes progress isn\'t in the big machines, it\'s in the little lies!</q>','Factory',12);
order=525;Game.TieredUpgrade('Altruistic loop','<q>You control so many branches of the global economy and legislative bodies that, through a particularly creative loophole, donating money (to yourself) grants you even more cash in tax deductions than you started with!</q>','Bank',12);
order=550;Game.TieredUpgrade('A novel idea','<q>You don\'t get rich starting a religion. If you want to get rich, you write science fiction.</q>','Temple',12);
order=575;Game.TieredUpgrade('Spelling bees','<q>You\'ve unleashed a swarm of magically-enhanced bees upon mankind! Their stinging spells may be the bane of all living things but you\'re certain you can put their delicious, purple, fizzy honey to good use!</q>','Wizard tower',12);
order=600;Game.TieredUpgrade('Toroid universe','<q>If you think of the universe as an nth-dimensional torus that wraps back on itself in every direction, you can save a fortune on rocket fuel! Of course the universe isn\'t actually shaped like that, but you\'ve never let details stand in your way.</q>','Shipment',12);
order=700;Game.TieredUpgrade('Hermetic reconciliation','<q>It\'s time for modern science and the mystical domains of the occult to work together at last. What do gravitons transmute into? What if alkahest is pH-neutral? Should a homunculus have the right to vote? And other exciting questions coming to you soon, whether you like it or not.</q>','Alchemy lab',12);
order=800;Game.TieredUpgrade('His advent','<q>He comes! He comes at last! Just like the prophecies foretold! And as He steps out of the portal, your engineers begin slicing Him into convenient chunks before transporting His writhing cosmic flesh to your factories, where He will be processed and converted into a new and exciting cookie flavor, available in stores tomorrow.</q>','Portal',12);
order=900;Game.TieredUpgrade('Split seconds','<q>Time is infinite, yes... But what if, nestled within each second, were even more infinities? Every moment an eternity! Think of how many scheduling troubles this solves!</q>','Time machine',12);
order=1000;Game.TieredUpgrade('Flavor itself','<q>Deep under the earth, in the most sterile laboratory, in the most vast and expensive particle accelerator ever devised, your scientists have synthesized -for a fraction of a second- the physical manifestation of pure flavor. Highly unstable, and gone in a puff of radioactive energy, it nonetheless left your team shivering with awe... and hunger.</q>','Antimatter condenser',12);
order=1100;Game.TieredUpgrade('Light speed limit','<q>Whoah, slow down. Harvesting light is well and good but it\'d be much easier if it weren\'t so dang fast! This should thankfully take care of that.</q>','Prism',12);
order=1200;Game.TieredUpgrade('A touch of determinism','<q>By knowing the exact position and movement of every particle in the universe, you\'re able to predict everything that can ever happen, leaving nothing to chance. This was a doozy to pull off mind you, but it\'s helped you win 50 bucks at the horse races so you could say it\'s already paying off.</q>','Chancemaker',12);
order=1300;Game.TieredUpgrade('This upgrade','<q>This upgrade\'s flavor text likes to refer to itself, as well as to the fact that it likes to refer to itself. You should really buy this upgrade before it starts doing anything more obnoxious.</q>','Fractal engine',12);
order=1400;Game.TieredUpgrade('Your biggest fans','<q>Let\'s face it, baking cookies isn\'t the most optimized thing there is. So you\'ve purchased your biggest fans yet and stuck them next to your computers to keep things chill and in working order. Cool!</q>','Javascript console',12);
order=10020;
Game.NewUpgradeCookie({name:'Battenberg biscuits',desc:'Inspired by a cake of the same name, itself named after a prince of the same name. You suppose you could play a really, really short game of chess on these.',icon:[28,33],power: 5,price: getCookiePrice(35)});
Game.NewUpgradeCookie({name:'Rosette cookies',desc:'Intricate fried pastries from Northern Europe, made using specialized irons and dipped in icing sugar. While usually eaten as a delicious treat, these are often also used as Christmas tree decorations, or worn elegantly on one\'s lapel to symbolize the nah I\'m just messing with you.',icon:[26,33],power: 5,price: getCookiePrice(36)});
Game.NewUpgradeCookie({name:'Gangmakers',desc:'The little bit of raspberry jam at its center is crucial; a plain butter cookie with chocolate topping does not a gangmaker make.',icon:[27,33],power: 5,price: getCookiePrice(37)});
Game.NewUpgradeCookie({name:'Welsh cookies',desc:'Welsh cookies, also known as Welsh cakes, bakestones, griddle cakes, griddle scones, or pics, or in Welsh: <i>picau ar y maen, pice bach, cacennau cri</i> or <i>teisennau gradell</i>, are rich currant-filled scone-like biscuits of uncertain origin.',icon:[29,33],power: 5,price: getCookiePrice(38)});
Game.NewUpgradeCookie({name:'Raspberry cheesecake cookies',desc:'The humble raspberry cheesecake, now in ascended cookie form. Researchers posit that raspberry cheesecake cookies are evidence that the final form of every baked good, through convergent evolution, approaches that of a cookie, in a process known as cookienisation.',icon:[25,33],power: 5,price: getCookiePrice(39)});
order=255;
Game.GrandmaSynergy('Alternate grandmas','A different grandma to bake something else.','Idleverse');
order=1500;
Game.TieredUpgrade('Manifest destiny','<q>While the ethics of ransacking parallel universes for their riches may seem questionable to some, you\'ve reasoned that bringing the good word of your cookie empire to the unwashed confines of other realities is your moral duty, nay, your righteous imperative, and must be undertaken as soon as possible, lest they do it to you first!</q>','Idleverse',1);
Game.TieredUpgrade('The multiverse in a nutshell','<q>The structure of the metacosmos may seem confusing and at times even contradictory, but here\'s what you\'ve gathered so far:<br><br><div style="text-align:left;">&bull; each reality, or "idleverse", exists in parallel to all others<br><br>&bull; most realities seem to converge towards the production of a sole type of item (ours evidently being, thanks to you, cookies)<br><br>&bull; each reality is riddled with chaotic tunnels to a number of subordinate dimensions (such as the so-called "cookieverse"), much like swiss cheese<br><br>&bull; all realities bathe in an infinite liquid of peculiar properties, colloquially known as "milk"</div><br>Finally, each reality may have its own interpretation of the concept of "reality", for added fun.</q>','Idleverse',2);
Game.TieredUpgrade('All-conversion','<q>It\'s quite nice that you can rewire the logic of each universe to generate cookies instead, but you still end up with parsec-loads of whatever they were producing before - baubles you\'ve long made obsolete: cash money, gems, cheeseburgers, puppies... That\'s why you\'ve designed the universal converter, compatible with any substance and capable of turning those useless spoils of conquest into the reassuring crumbly rustle of even more cookies.</q>','Idleverse',3);
Game.TieredUpgrade('Multiverse agents','<q>You can send undercover spies to infiltrate each universe and have them signal you whether it\'s worth overtaking. Once the assimilation process started, they will also help pacify the local populations, having established trust through the use of wacky, but seamless, disguises.</q>','Idleverse',4);
Game.TieredUpgrade('Escape plan','<q>You\'ve set an idleverse aside and terraformed it to closely resemble this one in case something goes horribly wrong in here. Of course, the denizens of that idleverse also have their own escape idleverse to abscond to in the eventuality of your arrival, itself likely having its own contingency idleverse, and so on.</q>','Idleverse',5);
Game.TieredUpgrade('Game design','<q>Each idleverse functions according to some form of transcendental programming, that much is a given. But they also seem to be governed by much more subtle rules, the logic of which, when harnessed, may give you unparalleled dominion over the multiverse. Rewrite the rules! A game designer is you!</q>','Idleverse',6);
Game.TieredUpgrade('Sandbox universes','<q>It doesn\'t seem like you\'ll run out of extra universes anytime soon so why not repurpose some of them as consequence-free testing grounds for all your more existentially threatening market research? (...consequence-free for you, anyway.)</q>','Idleverse',7);
Game.TieredUpgrade('Multiverse wars','<q>Hmm, looks like some other universes wised up to your plundering. Thankfully, that\'s nothing your extra beefed-up metacosmic military budget can\'t handle!</q>','Idleverse',8);
Game.TieredUpgrade('Mobile ports','<q>Accessing each outer universe is a bit of a hassle, requiring the once-in-a-blue-moon alignment of natural cosmic ports to transit from universe to universe. You\'ve finally perfected the method of constructing your own self-propelled ports, which can travel near-instantaneously along universal perimeters to permit headache-free multiverse connections. Took you long enough.</q>','Idleverse',9);
Game.TieredUpgrade('Encapsulated realities','<q>Untold feats of science went into the reduction of infinite universes into these small, glimmering, easy-to-store little spheres. Exercise infinite caution when handling these, for each of them, containing endless galaxies and supporting endless life, is more precious than you can ever fathom. They\'ve also proven to be quite a smash hit in your warehouses on bowling night.</q>','Idleverse',10);
Game.TieredUpgrade('Extrinsic clicking','<q>If you poke an idleverse, it seems like it gets work done faster. It\'s also quite fun hearing a trillion terrified voices screaming in unison.</q>','Idleverse',11);
Game.TieredUpgrade('Universal idling','<q>The nature of idleverses is found in waiting. The more you wait on an idleverse, the more exponentially potent it becomes - which saves you a whole lot of hard work. In a true act of zen, you\'ve taken to biding your time when collecting new universes, letting them ripen like a fine wine.</q>','Idleverse',12);
order=5000;
Game.SynergyUpgrade('Perforated mille-feuille cosmos','<q>Imagine, if you will, layers upon layers upon layers. Now picture billions of worms chewing their way through it all. This roughly, but not quite, approximates the geometry of the most basal stratum of our natural world.</q>','Idleverse','Portal','synergy1');
Game.SynergyUpgrade('Infraverses and superverses','<q>Universes within universes? How subversive!</q>','Idleverse','Fractal engine','synergy2');
order=19000;
Game.TieredUpgrade('Fortune #018','<q>There\'s plenty of everyone, but only one of you.</q>','Idleverse','fortune');
order=10300;
Game.NewUpgradeCookie({name:'Butter biscuit (with butter)',desc:'Rewarded for owning 600 of everything.<br>This is a plain butter biscuit. It\'s got some butter on it. The butter doesn\'t look like anything in particular.',icon:[30,33],power: 10,price: 999999999999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
order=200;Game.TieredUpgrade('Visits','<q>In an extensive double-blind study (sample size: 12 million), your researchers have found evidence that grandmas are up to twice as productive if you just come by and say hi once in a while. It\'s nice to check up on your grans! (Do not under any circumstances ingest any tea or tea-like substances the grandmas may offer you.)</q>','Grandma',13);
order=300;Game.TieredUpgrade('Reverse-veganism','<q>Plants aren\'t for eating, plants are for exploitative agriculture and astronomical profit margins!</q>','Farm',13);
order=400;Game.TieredUpgrade('Caramel alloys','<q>Your geologists have isolated a family of once-overlooked sugary ores that, when combined, may be turned into even more cookie ingredients. Your millions of miles of previously useless tunnels probably house insane amounts of the stuff!</q>','Mine',13);
order=500;Game.TieredUpgrade('The infinity engine','<q>In this house, I guess we don\'t care much for the laws of thermodynamics.</q>','Factory',13);
order=525;Game.TieredUpgrade('Diminishing tax returns','<q>Wow, they\'re tiny! Wish you\'d thought of that sooner!</q>','Bank',13);
order=550;Game.TieredUpgrade('Apparitions','<q>You\'ve booked a deal with the higher-ups that schedules one weekly earthly apparition by a deity, angel, ascended prophet, or other holy figure. This should boost interest in cookie religion among youths as long as you can secure a decent time slot.</q>','Temple',13);
order=575;Game.TieredUpgrade('Wizard basements','<q>You\'ve received construction permits allowing you to build basements underneath each wizard tower. This provides a handy storage space for precious reagents, fizzled-out soul gems, and weird old magazines.</q>','Wizard tower',13);
order=600;Game.TieredUpgrade('Prime directive','<q>An intergalactic delegation made you pinky-swear not to directly interact with lesser alien cultures. Which is fine, because it\'s much funnier to rob a planet blind when its inhabitants have no idea what\'s going on.</q>','Shipment',13);
order=700;Game.TieredUpgrade('Chromatic cycling','<q>All states of matter exist in a continuous loop. Having learned how to cycle through them, all you have to do is to freeze matter right on the state you need. For reference, the cookie state of matter is situated at precisely 163.719&deg;, right between lamellar gas and metaplasma.</q>','Alchemy lab',13);
order=800;Game.TieredUpgrade('Domestic rifts','<q>You\'ve managed to manufacture portals that are convenient enough, and legally safe enough, that you can just stick them against walls inside buildings to connect rooms together in unusual configurations. In practice, this means your employees get to have much shorter bathroom breaks.</q>','Portal',13);
order=900;Game.TieredUpgrade('Patience abolished','<q>You wait for no one.</q>','Time machine',13);
order=1000;Game.TieredUpgrade('Delicious pull','<q>In addition to the 4 fundamental forces of the universe -gravity, electromagnetism, weak and strong interactions- your scientists have at long last confirmed the existence of a fifth one, mediated by sugar bosons; it dictates that any two masses of ingredient-like matter will, given enough time, eventually meet each other to produce a third, even tastier substance. Your team enthusiastically names it the delicious pull.</q>','Antimatter condenser',13);
order=1100;Game.TieredUpgrade('Occam\'s laser','<q>Invented by Franciscan friar William of Occam in 1<span></span>327. An impossibly clever use of light theory with a billion possible applications, some of which frightfully destructive. Confined to a single goat-skin parchment for hundreds of years until the patent expired and hit public domain, just now.</q>','Prism',13);
order=1200;Game.TieredUpgrade('On a streak','<q>Take a moment to appreciate how far you\'ve come. How lucky you\'ve been so far. It doesn\'t take a genius statistician to extrapolate a trend from this. There\'s no way anything bad could happen to you now. Right?</q>','Chancemaker',13);
order=1300;Game.TieredUpgrade('A box','<q>What\'s in that box? Why, it\'s a tiny replica of your office! And there\'s even a little you in there! And what\'s on the little desk... say - that\'s an even tinier box! And the little you is opening it, revealing an even tinier office! And in the tinier office there\'s- Hmm. You can think of a couple uses for this.</q>','Fractal engine',13);
order=1400;Game.TieredUpgrade('Hacker shades','<q>I\'m in.</q>','Javascript console',13);
order=1500;Game.TieredUpgrade('Break the fifth wall','<q>Huh, was that always there? Whatever it was, it\'s gone now. And what was behind is yours for the taking.</q>','Idleverse',13);
new Game.Upgrade('Cat ladies',loc("Each kitten upgrade boosts %1 CpS by <b>%2%</b>.",[loc("grandma"),29])+'<q>Oh no. Oh no no no. Ohhh this isn\'t right at all.</q>',9000000000,[32,3]);Game.last.pool='prestige';Game.last.parents=['Kitten angels'];
new Game.Upgrade('Milkhelp&reg; lactose intolerance relief tablets',loc("Each rank of milk boosts %1 CpS by <b>%2%</b>.",[loc("grandma"),5])+'<q>Aged like milk.</q>',900000000000,[33,3]);Game.last.pool='prestige';Game.last.parents=['Cat ladies'];
new Game.Upgrade('Aura gloves',loc("Cursor levels boost clicks by <b>%1%</b> each (up to cursor level %2).",[5,10])+'<q>Try not to high-five anyone wearing these. You don\'t want that mess on your hands.</q>',555555555,[32,4]);Game.last.pool='prestige';Game.last.parents=['Halo gloves'];
new Game.Upgrade('Luminous gloves',loc("<b>%1</b> are now effective up to cursor level %2.",[getUpgradeName("Aura gloves"),20])+'<q>These help power your clicks to absurd levels, but they\'re also quite handy when you want to light up the darkness on your way back from Glove World.</q>',55555555555,[33,4]);Game.last.pool='prestige';Game.last.parents=['Aura gloves'];
order=10020;
Game.NewUpgradeCookie({name:'Bokkenpootjes',desc:'Consist of 2 meringue halves joined by buttercream and dipped both ways in chocolate. Named after a goat\'s foot that probably stepped in something twice.',icon:[32,8],power: 5,price: getCookiePrice(40)});
Game.NewUpgradeCookie({name:'Fat rascals',desc:'Almond-smiled Yorkshire cakes with a rich history and an even richer recipe. The more diet-conscious are invited to try the lean version, skinny scallywags.',icon:[33,8],power: 5,price: getCookiePrice(41)});
Game.NewUpgradeCookie({name:'Ischler cookies',desc:'Originating in the Austro-Hungarian Empire, these have spread throughout every country in eastern Europe and spawned just as many recipes, each claiming to be the original. The basis remains unchanged across all variants: two biscuits sandwiched around chocolate buttercream. Or was it jam?',icon:[32,9],power: 5,price: getCookiePrice(42)});
Game.NewUpgradeCookie({name:'Matcha cookies',desc:'Green tea and cookies, a matcha made in heaven.',icon:[33,9],power: 5,price: getCookiePrice(42)});
order=10032;
Game.NewUpgradeCookie({name:'Earl Grey macarons',desc:'Best served hot, make it so!',icon:[32,10],require:'Box of macarons', power:3,price: 9999999999999999999999999999});
order=10030;
Game.NewUpgradeCookie({name:'Pokey',desc:'While commonly thought to be named so because it\'s fun to poke your classmates with these, Pokey-brand biscuit sticks actually get their name from their popularity in smoke-free prisons, where they\'re commonly smuggled and traded in lieu of cigarettes.',icon:[33,10],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999999999999999*5});
order=10000;
Game.NewUpgradeCookie({name:'Cashew cookies',desc:'Let me tell you about cashews. Cashews are not nuts, but seeds that grow out of curious red or yellow fruits - which can be eaten on their own, or made into drinks. The shell around the nut itself contains a nasty substance that stains and irritates the hands of whoever handles it for too long. But that\'s okay, since now that you\'ve read this you\'ll make sure it doesn\'t get in the cookies! Oh, you\'ve already eaten how many? Okay then.',icon:[32,7],power: 2, price: 99999999});
order=10001;
Game.NewUpgradeCookie({name:'Milk chocolate cookies',desc:'A strange inversion of chocolate milk. For those who are a little bit too hardcore for white chocolate, but not hardcore enough for dark.',icon:[33,7],power:2, price: 99999999*5});
order=255;
Game.GrandmaSynergy('Brainy grandmas','A clever grandma to think up some cookies.','Cortex baker');
order=1600;
Game.TieredUpgrade('Principled neural shackles','<q>A discriminatory, low-order neural net acting as a filter limiting what your cortex bakers can think and do. Really something you want to apply before they achieve full megasentience and realize they\'ve got better things to do than materializing pastries for you, trust me.</q>','Cortex baker',1);
Game.TieredUpgrade('Obey','<q>Perfect mind control means perfect employee attendance and performance. Optimal mood stabilization is a nice side-effect.<br>Happy happy everyone happy.<br>Happy.</q>','Cortex baker',2);
Game.TieredUpgrade('A sprinkle of irrationality','<q>Your cortex bakers sometimes get bogged down by circular reasoning and stale ideas. A touch of chaos is just what they need to get back on track.</q>','Cortex baker',3);
Game.TieredUpgrade('Front and back hemispheres','<q>I mean, otherwise it\'s just unused space, yeah?</q>','Cortex baker',4);
Game.TieredUpgrade('Neural networking','<q>The effectiveness of your cortex bakers shoots up exponentially if you allow them to connect with each other. In practice this takes the form of many cosmic-sized nerds mumbling awkwardly about tech start-up ideas to each other.</q>','Cortex baker',5);
Game.TieredUpgrade('Cosmic brainstorms','<q>The wrinkled surfaces of your cortex bakers emit weather-scale ionic flares with every thought coursing through them. These pulses of pure intellectual energy are sent rippling through space, occasionally echoing back with even deeper philosophical complexity.</q>','Cortex baker',6);
Game.TieredUpgrade('Megatherapy','<q>A giant brain can feel unwell just like you and me sometimes, and it\'s the job of specialized engineers to locate and repair these bugs. We\'ll admit most of the budget in this was spent on constructing extremely large chaises longues for the brains to recline on.</q>','Cortex baker',7);
Game.TieredUpgrade('Synaptic lubricant','<q>A mind is only as fast as the axons that support it. Get those action potentials flowing smooth as silk with this 3 parts myelin/1 part canola oil spreadable paste. Also great on toast.</q>','Cortex baker',8);
Game.TieredUpgrade('Psychokinesis','<q>While your giant cortex bakers come equipped with ESP, they\'ve only recently figured out how to manipulate the physical world with their thoughts - though for safety reasons, your legal team had them promise to only use these powers to scratch the itches in their cortical folds.</q>','Cortex baker',9);
Game.TieredUpgrade('Spines','<q>Your cortex bakers are now equipped with tentacular spine-like structures, which they can use like prehensile tails to pour themselves enormous cups of coffee or propel themselves around like very large, very smart, very slow tadpoles.</q>','Cortex baker',10);
Game.TieredUpgrade('Neuraforming','<q>By virtue of being planet-sized, your cortex bakers often boast their own atmospheres and seas of cerebrospinal fluid, and given enough time, their own ecosystems. This incredible new branch of life, evolved entirely out of neural material, can be put to good use as home-grown accountants and low-ranking technicians.</q>','Cortex baker',11);
Game.TieredUpgrade('Epistemological trickery','<q>Redefining what is -or isn\'t- a cookie through the power of philosophical discourse may result in some strange and wonderful things for your profit margins.</q>','Cortex baker',12);
Game.TieredUpgrade('Every possible idea','<q>Congratulations, your cortex bakers have exerted enough intellectual computation to permute through every single idea that can or ever will be conceived of. Any thought beyond this point is merely rediscovering a notion you\'ve already archived. Hardly cause for cerebration.</q>','Cortex baker',13);
order=200;Game.TieredUpgrade('Kitchen cabinets','<q>A grandma\'s kitchen cabinet is a befuddling place. Through lesser-studied aggregating instincts, grandmas will tend to gradually fill all nearby cabinets with various sorts of things, such as curious coconut snacks or dietetic powders. By contract, these are legally yours, which opens up exciting opportunities for your substance investigation department.</q>','Grandma',14);
order=300;Game.TieredUpgrade('Cookie mulch','<q>Grinding surplus cookies into paste that you then spread onto your fields enables a strange feedback loop in the quality of your cookie crops. Cookie feeding on cookie should be an abomination, but then why does it taste so good?</q>','Farm',14);
order=400;Game.TieredUpgrade('Delicious mineralogy','<q>Stratum after stratum, you\'ve extracted strange new minerals heretofore unknown to geology. Ushering a new era of materials research, your scientists have been able to identify every new element your mines have discovered, including whatever those things are in the upgrade tier names.</q>','Mine',14);
order=500;Game.TieredUpgrade('N-dimensional assembly lines','<q>Lines are depressingly 1-dimensional. Beyond assembly lines, we posit the existence of higher-order assembly entities, such as assembly squares, assembly cubes - perhaps even assembly tesseracts. Any deeper than that and we doubt we\'ll be able to write manuals your workers can read.</q>','Factory',14);
order=525;Game.TieredUpgrade('Cookie Points','<q>A loyalty program wherein each purchase of your cookies comes with free Cookie Points, which can in turn be redeemed for more cookies, thus creating the self-sustaining economy you\'ve been looking for.</q>','Bank',14);
order=550;Game.TieredUpgrade('Negatheism','<q>Polytheism is a belief in multiple deities; monotheism in just one. Atheism is a belief in no deity whatsoever. Through logical succession it follows that this remains true when going into negative numbers, with belief systems involving minus 1 or more deities displaying unprecedented theological properties.</q>','Temple',14);
order=575;Game.TieredUpgrade('Magical realism','<q>More a social than thaumaturgical progress, magical realism refers to the normalization of modern technology among magic-users. It\'s totally fine for a wizard to drive a car! There\'s no stigma in waiting in line for coffee! Sure, take a phone call, send an email, whatever!</q>','Wizard tower',14);
order=600;Game.TieredUpgrade('Cosmic foreground radiation','<q>Ah, this is a problem.</q>','Shipment',14);
order=700;Game.TieredUpgrade('Arcanized glassware','<q>You think your lab equipment enjoys taking part in these experiments violating all sorts of modern scientific precepts? Of course not. Thankfully, you\'ve finalized the design of specialized beakers and flasks, recycled from the same glass used by the ancients to perform primeval alchemy, and therefore much less picky about the nature of the physical world.</q>','Alchemy lab',14);
order=800;Game.TieredUpgrade('Portal guns','<q>At long last! The only weapon capable of killing a portal.</q>','Portal',14);
order=900;Game.TieredUpgrade('Timeproof upholstery','<q>Sometimes your time agents overshoot and end up having to fast-forward through the universe\'s entire history until they loop back to present time. It still takes a while, so they might as well travel in comfort and enjoy the show while they do.</q>','Time machine',14);
order=1000;Game.TieredUpgrade('Employee minification','<q>Using molecular shrinking technology, you\'ve rendered your staff and their offices absolutely itty-bitty. The storage and productivity benefits are questionable but it\'s very fun listening to their tiny little complaints. They all signed the waivers, so maybe their new size will finally teach them to read the small print...</q>','Antimatter condenser',14);
order=1100;Game.TieredUpgrade('Hyperblack paint','<q>As the technology behind your prisms evolves, their storage becomes more and more problematic: within seconds, a single prism\'s reflective ability can set a whole underground hangar ablaze as it catches the slightest glint of light. However, once coated with this new shade of paint, its damage may be reduced to only giving third-degree burns to employees that stand too close.</q>','Prism',14);
order=1200;Game.TieredUpgrade('Silver lining maximization','<q>Sometimes luck is a matter of perspective. Broke your ankle? What do you know, that cute nurse fixing you up might just be your future spouse. Lost your job? You were meant for greater things anyway! Developed a cookie allergy? There\'s no upshot to that, you sick monster.</q>','Chancemaker',14);
order=1300;Game.TieredUpgrade('Multiscale profiling','<q>Did you know that eating a cookie means the intestinal flora inside you is eating it too? Trillions of tiny bacterial mouths to feed, each with their own preferences. Surely this is room for flavor optimization. And then, of course, there\'s also the much bigger things that, in turn, eat you.</q>','Fractal engine',14);
order=1400;Game.TieredUpgrade('PHP containment vats','<q>In essence, these are large server chambers meant to trap rogue PHP code, allowing it to execute far away from your javascript where it can do minimal harm.</q>','Javascript console',14);
order=1500;Game.TieredUpgrade('Opposite universe','<q>You\'ve located a universe where everything is reversed: up is down, light is darkness, clowns are vegetarians - but worst of all, some lunatic there is manufacturing abominable amounts of anti-cookies. If these came into contact with yours, everything would be lost! Thanks to this discovery, you\'ve been able to place the offending universe in permanent quarantine, and pray that there aren\'t more like it hiding around somewhere.</q>','Idleverse',14);
order=1600;Game.TieredUpgrade('The land of dreams','<q>Your planet brains have gained the ability to sleep, acting as a soft reboot which helps keep their pangenocidal impulses in check. It also allows them to commune in a shared dreamworld in which they can imagine what it\'s like to not exist as a disembodied cosmic horror forever fated to use its infinite intellect to devise new means of creating biscuits. You know, within reason.</q>','Cortex baker',14);
order=5000;
Game.SynergyUpgrade('Thoughts & prayers','<q>The notion of sacredness arises in most sentient evolved brains and may benefit the development of cognition via abstract thought. This mechanism, however, is absent in designed minds such as your cortex bakers; this process attempts to add it back. Just make sure to keep them in check - you really don\'t want these things to develop organized religion.</q>','Cortex baker','Temple','synergy1');
Game.SynergyUpgrade('Fertile minds','<q>An acute intellect, artificial or not, requires plenty of vitamins. You fortuitously happen to be in charge of vast farming operations, only a few trillion acres of which need be requisitioned to grow the quantities of broccoli and kale to keep your planet-sized brains in tip-top shape. Open wide, here comes the airplane!</q>','Cortex baker','Farm','synergy2');
order=19000;
Game.TieredUpgrade('Fortune #019','<q>The smartest way to think is not to think at all.</q>','Cortex baker','fortune');
order=100;new Game.Upgrade('Decillion fingers',getStrThousandFingersGain(20)+'<q>If you still can\'t quite put your finger on it, you must not be trying very hard.</q>',10000000000000000000000000000,[12,34]);Game.MakeTiered(Game.last,14,0);
order=150;new Game.Upgrade('Aetherice mouse',getStrClickingGains(1)+'<q>Made from a substance impossible to manufacture, only obtained through natural happenstance; its properties bewilder even the most precise measuring instruments.</q>',5000000000000000000000000000000,[11,34]);Game.MakeTiered(Game.last,14,11);
order=20000;
new Game.Upgrade('Kitten admins',strKittenDesc+'<q>leadership ain\'t easy, sir</q>',900000000000000000000000000000000000000000000000,Game.GetIcon('Kitten',14));Game.last.kitten=1;Game.MakeTiered(Game.last,14,18);
order=10300;
Game.NewUpgradeCookie({name:'Everybutter biscuit',desc:'Rewarded for owning 650 of everything.<br>This biscuit is baked with, and coated in, every kind of butter ever imagined, from every human culture and a good few alien ones too. Some of them perhaps display hallucinogenic traits, as the biscuit seems to change shape in front of you - seemingly shifting between visions of every past and future you.',icon:[22,34],power: 10,price: 999999999999999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUnshackleBuilding=function(obj)
{
var building=Game.Objects[obj.building];
var upgrade=new Game.Upgrade('Unshackled '+building.bplural,(obj.building=='Cursor'?getStrThousandFingersGain(25):loc("Tiered upgrades for <b>%1</b> provide an extra <b>+%2%</b> production.<br>Only works with unshackled upgrade tiers.",[cap(building.plural),Math.round((building.id==1?0.5:(20-building.id)*0.1)*100)]))+(EN?'<q>'+obj.q+'</q>':''),Math.pow(building.id+1,7)*15000000,[building.iconColumn,35]);
upgrade.pool='prestige';
upgrade.parents=[obj.building=='Cursor'?'Unshackled flavor':Game.ObjectsById[building.id-1].unshackleUpgrade];
building.unshackleUpgrade=upgrade.name;
upgrade.posX=750-Math.sin((building.id+1)*0.23+2.3)*500;
upgrade.posY=200+Math.cos((building.id+1)*0.23+2.3)*500;
return upgrade;
}
//"Unshackled [building name]"
Game.NewUnshackleBuilding({building:'Cursor',q:'These hands tell a story.'});
Game.NewUnshackleBuilding({building:'Grandma',q:'Never too old.'});
Game.NewUnshackleBuilding({building:'Farm',q:'Till the universe.'});
Game.NewUnshackleBuilding({building:'Mine',q:'Redefine the meaning of "depth".'});
Game.NewUnshackleBuilding({building:'Factory',q:'Nothing to lose but your production chains.'});
Game.NewUnshackleBuilding({building:'Bank',q:'All-time highs, all the time.'});
Game.NewUnshackleBuilding({building:'Temple',q:'You can make a religion out of this.'});
Game.NewUnshackleBuilding({building:'Wizard tower',q:'There\'s a spell for everything.'});
Game.NewUnshackleBuilding({building:'Shipment',q:'Everywhere at once.'});
Game.NewUnshackleBuilding({building:'Alchemy lab',q:'Anything you see, you can make.'});
Game.NewUnshackleBuilding({building:'Portal',q:'Parallels unparalleled.'});
Game.NewUnshackleBuilding({building:'Time machine',q:'All the time in the world.'});
Game.NewUnshackleBuilding({building:'Antimatter condenser',q:'No scale too large or too little.'});
Game.NewUnshackleBuilding({building:'Prism',q:'Brilliance has no upper limit.'});
Game.NewUnshackleBuilding({building:'Chancemaker',q:'You make the rules.'});
Game.NewUnshackleBuilding({building:'Fractal engine',q:'Uncontained.'});
Game.NewUnshackleBuilding({building:'Javascript console',q:'Rewrite your reality.'});
Game.NewUnshackleBuilding({building:'Idleverse',q:'Wait even faster.'});
Game.NewUnshackleBuilding({building:'Cortex baker',q:'Nothing is real. Everything is permitted.'});
Game.NewUnshackleUpgradeTier=function(obj)
{
var tier=Game.Tiers[obj.tier];
var upgrade=new Game.Upgrade(obj.tier==1?'Unshackled flavor':'Unshackled '+tier.name.toLowerCase(),loc("Unshackles all <b>%1-tier upgrades</b>, making them more powerful.<br>Only applies to unshackled buildings.",cap(loc("[Tier]"+tier.name,0,tier.name)))+(EN?'<q>'+obj.q+'</q>':''),Math.pow(obj.tier,7.5)*10000000,[10,tier.iconRow]);
upgrade.pool='prestige';
upgrade.parents=[obj.tier==1?'Label printer':Game.Tiers[obj.tier-1].unshackleUpgrade];
tier.unshackleUpgrade=upgrade.name;
upgrade.posX=750-Math.sin(obj.tier*0.3+2.3)*400;
upgrade.posY=200+Math.cos(obj.tier*0.3+2.3)*400;
/*upgrade.parents=[obj.tier==1?'Label printer':Game.Tiers[obj.tier-1].unshackleUpgrade];
tier.unshackleUpgrade=upgrade.name;
upgrade.posX=-900+Math.sin(obj.tier*0.3+2.3)*300;
upgrade.posY=-130+Math.cos(obj.tier*0.3+2.3)*400;*/
return upgrade;
}
//"Unshackled [tier name]"
Game.NewUnshackleUpgradeTier({tier:1,q:'While the absence of flavoring may seem underwhelming, it allows innate aromas to be expressed at their most unadulterated.'});
Game.NewUnshackleUpgradeTier({tier:2,q:'Berrylium is a synthetic gem with a simple shine to it. Sticky to the touch and susceptible to melting in high heat, it is frequently used in the food industry rather than as adornment, as its atomic structure imparts it a vaguely fruity flavor.'});
Game.NewUnshackleUpgradeTier({tier:3,q:'Blueberrylium is a refinement of berrylium, sharing nearly the same chemical makeup save for a few supplemental esters. These affect its flavor as well as its visual spectrum resonance.'});
Game.NewUnshackleUpgradeTier({tier:4,q:'Raw chalcedhoney is found in complex nodules within the fossilized remains of ancient forests. Once purified, it becomes a semi-valuable stone with a pleasant, waxy smell.'});
Game.NewUnshackleUpgradeTier({tier:5,q:'Buttergold was famously invented by the chef son of two molecular physicists. Neither closely related to butter nor to gold, yet similar in nutritional value, this glimmering substance can be frozen and preserve its hardness at room temperature, only regaining its malleability when heated up.'});
Game.NewUnshackleUpgradeTier({tier:6,q:'Sugarmuck refers to the gradual crust that seems to form spontaneously in the vicinity of candy-making equipment. Long ignored by confectioners, its harvesting process was discovered simultaneously in multiple countries during a global beet shortage.'});
Game.NewUnshackleUpgradeTier({tier:7,q:'The striking taste of jetmint made it popular in the manufacture of various kinds of coffee-side treats until the awareness of its mild radioactivity became widespread. Today, its main uses are in cosmetics, owing to the refreshing sensation it produces on contact.'});
Game.NewUnshackleUpgradeTier({tier:8,q:'Cherrysilver is a patented alloy with peculiar aromatic properties; it is non-edible, but produces strong flavor responses while losing very little of its mass when licked, though this also leaves a harmless red tinge upon the tongue.'});
Game.NewUnshackleUpgradeTier({tier:9,q:'Hazelrald is a friable gemstone with complex green-brown inner reflections. It is considered ornamental in some cultures; in others, it may be consumed in small quantities as an upper-scale sweet.'});
Game.NewUnshackleUpgradeTier({tier:10,q:'While many get it mixed up with the trademarked snack of the same name made popular following its discovery, mooncandy is a very real mineral, first isolated within the space dust underneath astronaut boots. Left to its own devices in open air, a mooncandy crystal naturally spreads out and grows.'});
Game.NewUnshackleUpgradeTier({tier:11,q:'When you heat up the shimmering syrup oozing from mooncandy using a special caramelization process, you get astrofudge. Astrofudge is delicious and safe for humanoid consumption in certain quantities. Consult your local food safety agency for more details.'});
Game.NewUnshackleUpgradeTier({tier:12,q:'Molecularly related to dairy, alabascream occurs naturally at high altitudes, forming in wispy filaments which were long indistinguishable from clouds. An expensive delight, it is also known as "pilots\' bane".'});
Game.NewUnshackleUpgradeTier({tier:13,q:'Iridyum shares little in common with any other material known to mankind. Rather than simply smelled, it can be tasted from a distance, though remaining in its presence too long is ill-advised. Some high-end underground megacomputers may incorporate iridyum as part of their electronic components.'});
Game.NewUnshackleUpgradeTier({tier:14,q:'Glucosmium is a glossy metal whose flavor matrix is bound to its current subjective chroma; in other words, its taste depends on which colors it\'s currently reflecting. Impractical to consume safely, its industrial applications range from transcontinental ballistics to paint varnish.'});
new Game.Upgrade('Delicate touch',loc("The <b>shimmering veil</b> is more resistant, and has a <b>%1% chance</b> not to break. It also gives <b>+%2%</b> more CpS.",[10,5])+'<q>It breaks so easily.</q>',9999999999*15,[23,34]);Game.last.pool='prestige';Game.last.parents=['Reinforced membrane'];
new Game.Upgrade('Steadfast murmur',loc("The <b>shimmering veil</b> is more resistant, and has a <b>%1% chance</b> not to break. It also gives <b>+%2%</b> more CpS.",[10,5])+'<q>Lend an ear and listen.</q>',999999999999*15,[23,34]);Game.last.pool='prestige';Game.last.parents=['Delicate touch'];
new Game.Upgrade('Glittering edge',loc("The <b>shimmering veil</b> is more resistant, and has a <b>%1% chance</b> not to break. It also gives <b>+%2%</b> more CpS.",[10,5])+'<q>Just within reach, yet at what cost?</q>',99999999999999*15,[23,34]);Game.last.pool='prestige';Game.last.parents=['Steadfast murmur'];
new Game.Upgrade('Distinguished wallpaper assortment',(EN?loc("Contains more wallpapers for your background selector."):'')+'<q>Do you ever think about the physicality of this place? Are you putting up these wallpapers in your office or something? Where are you, anyway?</q>',10000000,[27,5]);Game.last.pool='prestige';Game.last.parents=['Basic wallpaper assortment'];
new Game.Upgrade('Sound test',loc("Unlocks the <b>jukebox</b>, which allows you to play through every sound file in the game.")+'<q>One two, one two. Is this thing on?</q>',99999999999,[31,12]);Game.last.pool='prestige';Game.last.parents=['Fanciful dairy selection','Distinguished wallpaper assortment','Golden cookie alert sound'];
order=49900;
new Game.Upgrade('Jukebox',loc("Play through the game's sound files!"),0,[31,12]);
Game.last.pool='toggle';
Game.jukebox={
sounds:[
'tick',
'tickOff',
'smallTick',
'toneTick',
'clickOn','clickOff',
'clickOn2','clickOff2',
'pop1','pop2','pop3',
'press',
//'switch',
'buy1','buy2','buy3','buy4',
'sell1','sell2','sell3','sell4',
'buyHeavenly',
'click1','click2','click3','click4','click5','click6','click7',
'clickb1','clickb2','clickb3','clickb4','clickb5','clickb6','clickb7',
'charging',
'thud',
//'cookieBreak',
'cymbalRev',
//'cymbalCrash',
'smallCymbalCrash',
'choir',
'chime',
'shimmerClick',
'jingle',
'jingleClick',
'fortune',
'till1','till2','till3','tillb1','tillb2','tillb3',
'harvest1','harvest2','harvest3',
'freezeGarden',
'growl',
'snarl',
'page',
'swooshIn',
'swooshOut',
'spell',
'spellFail',
'spirit',
'squish1','squish2','squish3','squish4',
'squeak1','squeak2','squeak3','squeak4',
'cashIn','cashIn2',
'cashOut',
'upgrade',
'giftSend','giftGet',
//'levelPrestige',
],
tracks:[],//populated externally
onSound:0,
onTrack:0,
trackLooped:true,
trackAuto:true,
trackShuffle:false,
reset:function(){
var me=Game.jukebox;
me.onSound=0;
me.onTrack=0;
me.trackLooped=true;
me.trackAuto=true;
me.trackShuffle=false;
},
setSound:function(id){
if (id>=Game.jukebox.sounds.length) id=0;
else if (id<0) id=Game.jukebox.sounds.length-1;
Game.jukebox.onSound=id;
if (l('jukeboxOnSound'))
{
triggerAnim(l('jukeboxPlayer'),'pucker');
l('jukeboxOnSound').innerHTML='&bull; '+Game.jukebox.sounds[Game.jukebox.onSound]+' &bull;';
l('jukeboxOnSoundN').innerHTML=(Game.jukebox.onSound+1)+'/'+(Game.jukebox.sounds.length);
l('jukeboxSoundSelect').value=Game.jukebox.onSound;
}
PlaySound('snd/'+Game.jukebox.sounds[Game.jukebox.onSound]+'.mp3',1);
},
setTrack:function(id,dontPlay){
if (id>=Game.jukebox.tracks.length) id=0;
else if (id<0) id=Game.jukebox.tracks.length-1;
Game.jukebox.onTrack=id;
var data=Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio;
if (l('jukeboxOnTrack'))
{
triggerAnim(l('jukeboxPlayer'),'pucker');
l('jukeboxOnTrack').innerHTML='&bull; '+cap(Game.jukebox.tracks[Game.jukebox.onTrack])+' &bull;';
l('jukeboxOnTrackAuthor').innerHTML=Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].author;
l('jukeboxTrackSelect').value=Game.jukebox.onTrack;
if (data)
{
var dur=data.duration+1;
l('jukeboxMusicTotalTime').innerHTML=Math.floor(dur/60)+':'+(Math.floor(dur%60)<10?'0':'')+Math.floor(dur%60);
}
if (!dontPlay && Music) {Game.jukebox.trackAuto=false;l('jukeboxMusicAuto').classList.add('off');Music.playTrack(Game.jukebox.tracks[Game.jukebox.onTrack]);Music.setFilter(1);Music.loop(Game.jukebox.trackLooped);}
if (data.paused) l('jukeboxMusicPlay').innerHTML=loc("Play");
else l('jukeboxMusicPlay').innerHTML=loc("Stop");
Game.jukebox.updateMusicCurrentTime();
}
},
pressPlayMusic:function(){
if (!Music) return false;
var data=Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio;
if (!data.paused) {Music.pause();l('jukeboxMusicPlay').innerHTML=loc("Play");}
else {Music.unpause();l('jukeboxMusicPlay').innerHTML=loc("Stop");}
Game.jukebox.updateMusicCurrentTime();
},
pressLoopMusic:function(){
Game.jukebox.trackLooped=!Game.jukebox.trackLooped;
if (!Music) return false;
if (Game.jukebox.trackLooped) {Music.loop(true);l('jukeboxMusicLoop').classList.remove('off');}
else {Music.loop(false);l('jukeboxMusicLoop').classList.add('off');}
},
pressMusicAuto:function(){
Game.jukebox.trackAuto=!Game.jukebox.trackAuto;
if (!Music) return false;
if (Game.jukebox.trackAuto) {Music.cue('play');l('jukeboxMusicAuto').classList.remove('off');}
else {/*Game.jukebox.setTrack(Game.jukebox.onTrack);*/l('jukeboxMusicAuto').classList.add('off');}
},
pressMusicShuffle:function(){
Game.jukebox.trackShuffle=!Game.jukebox.trackShuffle;
},
updateMusicCurrentTime:function(noLoop){
if (!l('jukeboxMusicTime')) return false;
var data=Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio;
l('jukeboxMusicPlay').innerHTML=data.paused?loc("Play"):loc("Pause");
l('jukeboxMusicTime').innerHTML=Math.floor(data.currentTime/60)+':'+(Math.floor(data.currentTime%60)<10?'0':'')+Math.floor(data.currentTime%60);
l('jukeboxMusicScrub').value=(data.currentTime/data.duration)*1000;
l('jukeboxMusicScrubElapsed').style.width=Math.max(0,(data.currentTime/data.duration)*288-4)+'px';
if (!noLoop) setTimeout(Game.jukebox.updateMusicCurrentTime,1000/2);
},
musicScrub:function(time){
var data=Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio;
data.currentTime=(time/1000)*(data.duration);
Game.jukebox.updateMusicCurrentTime();
},
};
if (Music) {for (var i in Music.tracks){Game.jukebox.tracks.push(Music.tracks[i].name);}}
Game.last.choicesFunction=function()
{
var str='';
str+='<div class="usesIcon" style="margin:auto;width:48px;height:48px;background-position:'+(-31*48)+'px '+(-12*48)+'px;" id="jukeboxPlayer"></div>';
str+='<div style="font-size:11px;opacity:0.7;margin-bottom:-4px;" id="jukeboxOnSoundN">'+(Game.jukebox.onSound+1)+'/'+(Game.jukebox.sounds.length)+'</div>';
str+='<div class="fancyText" style="font-variant:normal;letter-spacing:2px;padding:8px;font-size:18px;" id="jukeboxOnSound">&bull; '+Game.jukebox.sounds[Game.jukebox.onSound]+' &bull;</div>';
str+='<div style="position:relative;width:100%;text-align:center;">'
+'<a class="option fancyText" onclick="Game.jukebox.setSound(Game.jukebox.onSound-1);">&#xab;</a>'
+'<a class="option fancyText" onclick="Game.jukebox.setSound(Game.jukebox.onSound);">'+loc("Play")+'</a>'
+'<a class="option fancyText" onclick="Game.jukebox.setSound(Game.jukebox.onSound+1);">&#xbb;</a>'
+'</div>';
str+='<select id="jukeboxSoundSelect" onchange="Game.jukebox.setSound(parseInt(this.value));">';
for (var i=0;i<Game.jukebox.sounds.length;i++)
{
str+='<option value="'+i+'"'+(i==Game.jukebox.onSound?' selected="true"':'')+'>'+Game.jukebox.sounds[i]+'</option>';
}
str+='</select><a class="option" onclick="Game.jukebox.setSound(Math.floor(Math.random()*Game.jukebox.sounds.length));">'+loc("Random")+'</a>';
if (App)
{
var data=Music?Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].audio:0;
var dur=data?data.duration+1:0;
str+='<div class="line"></div>';
str+='<div class="fancyText" style="font-style:italic;letter-spacing:2px;padding:8px;font-size:18px;" id="jukeboxOnTrack">&bull; '+cap(Game.jukebox.tracks[Game.jukebox.onTrack])+' &bull;</div>';
str+='<div id="jukeboxOnTrackAuthor" style="font-size:11px;opacity:0.7;margin-top:-4px;">'+Music.tracks[Game.jukebox.tracks[Game.jukebox.onTrack]].author+'</div>';
str+='<div style="margin:4px 0px;font-size:11px;">'
+'<span id="jukeboxMusicTime">'+(data?Math.floor(data.currentTime/60)+':'+(Math.floor(data.currentTime%60)<10?'0':'')+Math.floor(data.currentTime%60):'')+'</span> | '
+'<a class="option fancyText" id="jukeboxMusicPlay" onclick="Game.jukebox.pressPlayMusic();">'+((data && data.paused)?loc("Play"):loc("Pause"))+'</a>'
+'<a class="option fancyText prefButton'+(Game.jukebox.trackLooped?'':' off')+'" id="jukeboxMusicLoop" onclick="Game.jukebox.pressLoopMusic();">'+loc("Loop")+'</a>'
+'| <span id="jukeboxMusicTotalTime">'+(data?Math.floor(dur/60)+':'+(Math.floor(dur%60)<10?'0':'')+Math.floor(dur%60):'')+'</span>'
+'</div>'
;
str+='<div style="position:relative;"><input class="slider" style="clear:both;" type="range" min="0" max="1000" step="1" value="'+(data?(data.currentTime/data.duration)*1000:0)+'" onchange="Game.jukebox.musicScrub(this.value);" oninput="Game.jukebox.musicScrub(this.value);" id="jukeboxMusicScrub"/><div id="jukeboxMusicScrubElapsed" style="position:absolute;left:3px;top:3px;height:6px;width:0px;background:#ccc;box-shadow:1px 1px 1px #555 inset,0px -1px 0px #fff inset;border-radius:2px;z-index:10;pointer-events:none;"></div></div>';
str+='<a class="option fancyText prefButton'+(Game.jukebox.trackAuto?'':' off')+'" onclick="Game.jukebox.pressMusicAuto();" id="jukeboxMusicAuto">'+loc("Auto")+'</a><select id="jukeboxTrackSelect" onchange="Game.jukebox.setTrack(parseInt(this.value));">';
for (var i=0;i<Game.jukebox.tracks.length;i++)
{
str+='<option value="'+i+'"'+(i==Game.jukebox.onTrack?' selected="true"':'')+'>'+Game.jukebox.tracks[i]+'</option>';
}
str+='</select><!--<a class="option fancyText prefButton'+(Game.jukebox.trackAuto?'':' off')+'" onclick="Game.jukebox.pressMusicShuffle();">'+loc("Shuffle")+'</a>-->';
setTimeout(Game.jukebox.updateMusicCurrentTime,500);
}
return str;
}
order=10020;
Game.NewUpgradeCookie({name:'Dalgona cookies',desc:'A popular Korean candy-like treat. One of the twisted games people play with these is to carefully extract the shape in the middle, which may entitle one to another free dalgona. Skilled players may perform this over and over until bankrupting the snack vendor.',icon:[26,34],power: 5,price: getCookiePrice(43)});
Game.NewUpgradeCookie({name:'Spicy cookies',desc:'Containing chocolate chips prepared with hot peppers, just like the Aztecs used to make. These cookies are on the angry side.',icon:[27,34],power: 5,price: getCookiePrice(44)});
Game.NewUpgradeCookie({name:'Smile cookies',desc:'As eyes are the windows to the soul, so too are these cookies\' facial features a gaping opening unto their chocolatey innards. Is it happiness they feel? Or something less human?',icon:[28,34],power: 5,price: getCookiePrice(45)});
Game.NewUpgradeCookie({name:'Kolachy cookies',desc:'Adapted from a type of Central European pastry; neatly folded to hold a spoonful of delicious jam, as a bashful little gift for your mouth.',icon:[29,34],power: 5,price: getCookiePrice(46)});
Game.NewUpgradeCookie({name:'Gomma cookies',desc:'Surinamese cornflour cookies with sprinkles on top. The usage of corn imparts them a hint of chewy pizzazz - which you wouldn\'t get with wheat, a famously stuck-up grain.',icon:[30,34],power: 5,price: getCookiePrice(47)});
Game.NewUpgradeCookie({name:'Vegan cookies',desc:'A vegan riff on the classic chocolate chip cookie recipe with a couple substitutions: the butter is now coconut oil, the eggs are cornstarch, and the suckling pig was cleverly replaced with wheat gluten. You can hardly tell.',icon:[24,35],power: 5,price: getCookiePrice(48)});
Game.NewUpgradeCookie({name:'Coyotas',desc:'A wide, delicious cookie from Mexico, usually filled with sticky brown sugar. Not to be confused with coyotas, the result of the crossbreeding between a North American canine and a Japanese car manufacturer.',icon:[21,35],power: 5,price: getCookiePrice(49)});
Game.NewUpgradeCookie({name:'Frosted sugar cookies',desc:'May be more style than substance, depending on the recipe. Nothing that hides itself under this much frosting should be trusted.',icon:[22,35],power: 5,price: getCookiePrice(50)});
Game.NewUpgradeCookie({name:'Marshmallow sandwich cookies',desc:'S\'mores\' more civilized cousins: two regular chocolate chip cookies joined by a gooey, melty marshmallow. Theoretically one could assemble all kinds of other things this way. The mind races.',icon:[31,34],power: 5,price: getCookiePrice(51)});
Game.NewUpgradeCookie({name:'Web cookies',desc:'The original recipe; named for the delicate pattern inscribed on their surface by the baking process. Eating these can tell a lot about someone. Invented by well-connected bakers, no doubt.'+(App?'<br>Only of any use in Cookie Clicker\'s web version, of course.':''),icon:[25,35],power: (App?0:5),price: getCookiePrice(52)});if (App) Game.last.pool='debug';
Game.NewUpgradeCookie({name:'Steamed cookies',desc:'Localized entirely within this gaming platform? Yes! Baked with the power of steam, in a touch of cutting-edge modernity not seen since the industrial revolution.'+(!App?'<br>Only of any use in Cookie Clicker\'s Steam version, of course.':''),icon:[26,35],power: (App?5:0),price: getCookiePrice(52)});if (!App) Game.last.pool='debug';
order=10050;
Game.NewUpgradeCookie({name:'Deep-fried cookie dough',desc:'They\'ll fry anything these days. Drizzled in hot chocolate syrup, just like in state fairs. Spikes up your blood sugar AND your cholesterol!',icon:[23,35],require:'Box of maybe cookies',power: 5,price: Math.pow(10,47)});
new Game.Upgrade('Wrapping paper',loc("You may now send and receive gifts with other players through buttons in the top-right of the %1 menu.",loc("Options"))+'<q>Of course, you could\'ve done this all along, but what kind of maniac sends presents without wrapping them first?</q>',999999,[16,9]);Game.last.pool='prestige';Game.last.parents=['Heralds'];
Game.giftBoxDesigns=[
[34,6],[16,9],[34,3],[34,4],[34,5],[34,7],[34,8],[34,9],[34,10],[34,11],[34,12],
];
Game.promptGiftRedeem=function()
{
if (!(Game.Has('Wrapping paper') || Game.hasBuff('Gifted out') || Game.ascensionMode!=0) || Game.cookies<1000000000) return false;
Game.Prompt('<id GiftRedeem><h3>'+loc("Redeem a gift")+'</h3>'+
'<div class="block" style="font-size:11px;">'+tinyIcon([34,6])+'<div class="line"></div>'+
'<input id="giftCode" type="text" style="width:100%;text-align:center;padding:4px 8px;box-sizing:border-box;margin:8px 3px;" value="" placeholder="'+loc("paste code...")+'"/>'+
'<div class="optionBox" style="margin:4px;"><a class="option smallFancyButton disabled" style="width:auto;text-align:center;" id="promptOption0">'+loc("Redeem")+'</a></div>'+
'<div id="giftError" class="warning" style="height:24px;"></div>'+
'<div style="opacity:0.7;">'+loc("Once you redeem a gift, you will have to wait an hour before you can redeem another. Your game will save after redeeming.")+'</div>'+
'</div>',[[loc("Cancel"),0,'float:right']]);
l('giftCode').focus();l('giftCode').select();
var checkCode=function(str)
{
var out={cookies:1,message:false,icon:Game.giftBoxDesigns[0]};
str=b64_to_utf8(str);
if (!str) return false;
str=str.split('|');
if (str[0]!=='MAIL') return false;
var val=parseInt(str[1]||0);
if (Math.abs(Date.now()-val)>1000*60*60*24*2) return -1;
val=parseInt(str[2]||0);
if (val<1) val=1;
if (val>1000) val=1000;
val=val||1;
out.cookies=val;
val=str[3]||0;
if (val=='-') val=0;
if (val) val=val.split(' ');
if (val.length!=2 || isNaN(val[0]) || isNaN(val[1])) val=0;
if (val) val=[parseInt(val[0]),parseInt(val[1])];
if (val) out.icon=val;
val=(str[4]||'').split('\n').slice(0,4);
for (var i=0;i<val.length;i++){val[i]=val[i].substring(0,25);}
val=val.join('\n');
val=val.replace(/\/\$\//g,'|');
val=val.substring(0,100);
if (val) out.message=val;
return out;
};
(function(checkCode){
var inputCode=function(){
var val=l('giftCode').value;
var disabled=true;
if (val && val.length>5)
{
var out=checkCode(val);
if (out==-1) l('giftError').innerHTML=loc("Code expired.");
else if (!out) l('giftError').innerHTML=loc("Invalid code.");
else
{
l('giftError').innerHTML='';
if ((' '+l('promptOption0').className+' ').indexOf(' disabled ')!=-1)
{
triggerAnim(l('promptOption0'),'pucker');
l('promptOption0').classList.remove('disabled');
}
disabled=false;
}
}
if (disabled) l('promptOption0').classList.add('disabled');
};
l('giftCode').addEventListener('change',inputCode);
l('giftCode').addEventListener('keyup',inputCode);
l('giftCode').addEventListener('keyup',function(e){
if (e.keyCode!=13)
{
e.preventDefault();
e.stopPropagation();
}
},true);
l('promptOption0').addEventListener('click',function(){
var out=checkCode(l('giftCode').value);
if (out==-1) return false;
else if (!out) return false;
Game.toSave=true;
Game.gainBuff('gifted out',60*60,1);
Game.Win('No time like the present');
icon=out.icon;
Game.Notify(loc("How nice!"),loc("Found <b>%1</b>!",loc("%1 cookie",LBeautify(out.cookies))),icon);
Game.Earn(out.cookies);
Game.cookiesReceived+=out.cookies;
out.message=out.message?(out.message.replace(/^\n|\n$/g,'')):0;
if (out.message.length==0 || out.message=='\n' || out.message==' ') out.message=0;
console.log('out:',out);
PlaySound('snd/tick.mp3');PlaySound('snd/giftGet.mp3');
Game.ClosePrompt();
Game.Prompt('<id GiftRedeemed><h3>'+loc("Redeem a gift")+'</h3>'+
'<div class="block" style="font-size:11px;">'+'<div id="giftWrapped" class="crate noFrame upgrade enabled pucker" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;float:none;"></div>'+'<div class="line"></div>'+
'<div style="font-weight:bold;">'+loc("Gift redeemed!<br>Inside, you find:")+'</div>'+
'<div class="line"></div>'+
'<div class="hasTinyCookie" style="display:inline-block;font-weight:bold;">'+loc("%1 cookie",LBeautify(out.cookies))+'</div>'+
(out.message?(
'<div class="line"></div>'+
'<div>'+loc("There's a note too!")+'</div>'+
'<textarea id="giftMessage" spellcheck="false" style="color:#000;width:100%;height:64px;font-size:11px;font-weight:bold;padding:8px 16px;box-sizing:border-box;margin:0px 3px;text-align:center;background:url('+Game.resPath+'img/messageBG.png);background-position:center -50px;box-shadow:0px 0px 16px rgba(98,92,72,1) inset;text-shadow:0px 0px 2px rgba(98,92,72,1);overflow:hidden;" readonly></textarea>'
):'')+
'<div class="line"></div>'+
'<div>'+loc("How nice!")+'</div>'+
'</div>',[[loc("Done")]]);
Game.SparkleOn(l('giftWrapped'));
if (out.message) l('giftMessage').value=out.message;
});
})(checkCode);
}
Game.promptGiftSend=function()
{
if (!(Game.Has('Wrapping paper') || Game.hasBuff('Gifted out') || Game.ascensionMode!=0) || Game.cookies<1000000000) return false;
Game.Prompt('<id GiftSend><h3>'+loc("Send a gift")+'</h3><div id="giftPromptSelector" style="overflow-x:hidden;overflow-y:scroll;position:absolute;left:0px;top:0px;right:0px;bottom:0px;z-index:10000;display:none;background:rgba(0,0,0,0.75);"></div><div class="block" style="font-size:11px;">'+tinyIcon([34,6])+'<div class="line"></div>'+
'<div id="giftPromptContainer"></div>'+
'<div class="line"></div>'+
'<div class="optionBox" style="margin:4px;"><a class="option smallFancyButton" style="width:auto;text-align:center;" id="promptOption0">'+loc("Wrap")+'</a></div>'+
'<div style="opacity:0.7;">'+loc("Clicking \"%1\" will generate a text code you can send to others. Gift codes can be redeemed multiple times by anyone but expire after a day or two. You can only generate one gift code per hour. Your game will save after sending.",loc("Wrap"))+'</div>'+
'</div>',[[loc("Cancel"),0,'float:right']],function(){
if (!l('giftPromptContent'))
{
l('giftPromptContainer').innerHTML='<div id="giftPromptContent">'+
'<div><div style="display:inline-block;vertical-align:middle;width:55%;margin-right:8px;">'+loc("You may put between %1 and %2 cookies in the gift box.",[1,1000])+'</div><div style="display:inline-block;vertical-align:middle;width:38%;">'+'<div class="hasTinyCookie" style="display:inline-block;font-weight:bold;">'+loc("Cookies")+'</div><input type="text" style="text-align:center;width:100%;font-weight:bold;" id="giftAmount" value="'+(1+Math.floor(Math.random()*999))+'"/></div></div>'+
'<div class="line"></div>'+
'<div>'+loc("You can leave a note. Don't be rude!<br>Maximum %1 lines and %2 characters.",[4,100])+'</div>'+
'<textarea id="giftMessage" maxlength="100" spellcheck="false" style="color:#000;width:100%;height:64px;font-size:11px;font-weight:bold;padding:8px 16px;box-sizing:border-box;margin:0px 3px;text-align:center;background:url('+Game.resPath+'img/messageBG.png);background-position:center -50px;box-shadow:0px 0px 16px rgba(98,92,72,1) inset;text-shadow:0px 0px 2px rgba(98,92,72,1);overflow:hidden;"></textarea>'+
'<div class="line"></div>'+
'<div class="optionBox" style="margin:-4px 0px;clear:both;overflow:hidden;">'+
'<div style="'/*float:left;width:49%;*/+'">'+
'<a class="option" id="giftBoxDesignButton">'+
'<div id="giftBoxDesign" class="crate noFrame upgrade enabled" style="background-position:'+(-0*48)+'px '+(-7*48)+'px;display:inline-block;float:none;z-index:99;margin:-4px;pointer-events:none;"></div>'+
'<div style="font-weight:bold;font-size:11px;position:relative;top:-4px;z-index:100;font-variant:small-caps;pointer-events:none;">'+loc("Box design")+'</div>'+
'</a>'+
'</div>'+
'<div style="display:none;'/*float:right;width:49%;*/+'">'+
'<div id="giftBoxIcon" class="crate noFrame upgrade enabled" style="background-position:'+(-0*48)+'px '+(-7*48)+'px;display:none;float:none;z-index:99;"></div>'+
'<div id="giftBoxIconNone" class="mouseOverScale" style="font-size:11px;z-index:10;min-width:48px;padding:20px 0px 21px 0px;text-align:center;display:inline-block;font-weight:bold;z-index:99;">('+loc("none")+')</div>'+
'<div style="font-weight:bold;font-size:11px;position:relative;top:-12px;z-index:100;font-variant:small-caps;">'+loc("Icon")+'</div>'+
'</div>'+
'</div>'+
'</div>';
var icon=Game.giftBoxDesigns[0];
l('giftBoxDesign').dataset.icon=icon[0]+' '+icon[1];
l('giftBoxDesign').style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
l('giftBoxDesignButton').addEventListener('click',function(){
PlaySound('snd/tick.mp3');
var icons=Game.giftBoxDesigns;
var str='';
for (var i=0;i<icons.length;i++)
{
var icon=icons[i];
str+='<div data-icon="'+icon[0]+' '+icon[1]+'" id="giftSelector-'+i+'" class="crate noFrame upgrade enabled" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;display:block;'+(l('giftBoxDesign').dataset.icon==icon[0]+' '+icon[1]?'filter:drop-shadow(0px 0px 8px #9cf);':'')+'"></div>';
}
l('giftPromptSelector').innerHTML=str;
l('giftPromptSelector').style.display='block';
for (var i=0;i<icons.length;i++)
{
l('giftSelector-'+i).addEventListener('click',function(e){
var icon=e.target.dataset.icon.split(' ');icon=[parseInt(icon[0]),parseInt(icon[1])];
l('giftBoxDesign').dataset.icon=icon[0]+' '+icon[1];
l('giftBoxDesign').style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
triggerAnim(l('giftBoxDesign'),'pucker');
l('giftPromptSelector').style.display='none';
PlaySound('snd/tick.mp3');
});
}
});
//feature cut! too cumbersome to use
var icon=0;
l('giftBoxIcon').dataset.icon='none';
var func=function(){
var icons=[];
var sortMap=function(a,b)
{
if (a.order>b.order) return 1;
else if (a.order<b.order) return -1;
else return 0;
}
var list=[];
for (var i in Game.Upgrades)
{if (Game.Upgrades[i].bought) list.push(Game.Upgrades[i]);}
list.sort(sortMap);
for (var i=0;i<list.length;i++)
{if (icons.indexOf(list[i].icon[0]+' '+list[i].icon[1])==-1) icons.push(list[i].icon[0]+' '+list[i].icon[1]);}
var list=[];
for (var i in Game.Achievements)
{if (Game.Achievements[i].won) list.push(Game.Achievements[i]);}
list.sort(sortMap);
for (var i=0;i<list.length;i++)
{if (icons.indexOf(list[i].icon[0]+' '+list[i].icon[1])==-1) icons.push(list[i].icon[0]+' '+list[i].icon[1]);}
for (var i=0;i<icons.length;i++)
{
var icon=icons[i].split(' ');icon=[parseInt(icon[0]),parseInt(icon[1])];
icons[i]=[icon[0],icon[1]];
}
var str='';
str+='<div data-icon="none" id="giftSelector-none" class="mouseOverScale" style="font-size:11px;z-index:10;min-width:48px;padding:18px 0px;text-align:center;display:block;font-weight:bold;float:left;">('+loc("none")+')</div>';
for (var i=0;i<icons.length;i++)
{
str+='<div data-icon="'+icons[i][0]+' '+icons[i][1]+'" id="giftSelector-'+i+'" class="crate noFrame upgrade enabled" style="background-position:'+(-icons[i][0]*48)+'px '+(-icons[i][1]*48)+'px;display:block;"></div>';
}
l('giftPromptSelector').innerHTML=str;
l('giftPromptSelector').style.display='block';
l('giftSelector-none').addEventListener('click',function(e){
l('giftBoxIcon').dataset.icon='none';
l('giftBoxIconNone').style.display='inline-block';
l('giftBoxIcon').style.display='none';
l('giftPromptSelector').style.display='none';
PlaySound('snd/tick.mp3');
});
for (var i=0;i<icons.length;i++)
{
l('giftSelector-'+i).addEventListener('click',function(e){
var icon=e.target.dataset.icon.split(' ');icon=[parseInt(icon[0]),parseInt(icon[1])];
l('giftBoxIcon').dataset.icon=icon[0]+' '+icon[1];
l('giftBoxIcon').style.backgroundPosition=(-icon[0]*48)+'px '+(-icon[1]*48)+'px';
l('giftBoxIconNone').style.display='none';
l('giftBoxIcon').style.display='inline-block';
l('giftPromptSelector').style.display='none';
PlaySound('snd/tick.mp3');
});
}
};
l('giftBoxIcon').addEventListener('click',func);
l('giftBoxIconNone').addEventListener('click',func);
var inputAmount=function(){
var val=parseInt(l('giftAmount').value||0);
if (val<1) val=1;
if (val>1000) val=1000;
val=val||1;
l('giftAmount').value=val;
};
l('giftAmount').addEventListener('change',inputAmount);
l('giftAmount').addEventListener('keyup',inputAmount);
l('giftAmount').addEventListener('keyup',function(e){
e.preventDefault();
e.stopPropagation();
},true);
l('giftMessage').addEventListener('keyup',function(e){
var val=l('giftMessage').value;
val=val.split('\n').slice(0,4);
for (var i=0;i<val.length;i++){val[i]=val[i].substring(0,25);}
val=val.join('\n');
val=val.substring(0,100);
l('giftMessage').value=val;
l('giftMessage').scrollTop=0;
e.preventDefault();
e.stopPropagation();
},true);
l('promptOption0').addEventListener('click',function(){
if (Game.cookies<1000000000) return false;
Game.toSave=true;
Game.gainBuff('gifted out',60*60,1);
var str='';
str+='MAIL|';
str+=Date.now()+'|';
var val=parseInt(l('giftAmount').value||0);
if (val<1) val=1;
if (val>1000) val=1000;
val=val||1;
Game.Spend(val);
Game.cookiesSent+=val;
str+=val.toString()+'|';
var val=l('giftBoxDesign').dataset.icon;
if (!val || val=='none') val='-';
str+=val.toString()+'|';
var icon=Game.giftBoxDesigns[0];
if (val=='-') val=0;
if (val) val=val.split(' ');
if (val.length!=2 || isNaN(val[0]) || isNaN(val[1])) val=0;
if (val) val=[parseInt(val[0]),parseInt(val[1])];
if (val) icon=val;
var val=l('giftMessage').value||'';
val=val.split('\n').slice(0,4);
for (var i=0;i<val.length;i++){val[i]=val[i].substring(0,25);}
val=val.join('\n');
val=val.substring(0,100);
val=val.replace(/[|]/g,'/$/');
str+=val+'|';
str=utf8_to_b64(str);
PlaySound('snd/tick.mp3');PlaySound('snd/giftSend.mp3');
Game.ClosePrompt();
Game.Prompt('<id GiftSendReady><h3>'+loc("Send a gift")+'</h3>'+
'<div class="block" style="font-size:11px;">'+'<div id="giftWrapped" class="crate noFrame upgrade enabled pucker" style="background-position:'+(-icon[0]*48)+'px '+(-icon[1]*48)+'px;float:none;"></div>'+'<div class="line"></div>'+
'<div>'+loc("Here's your gift code!<br>Make sure to copy it so you can share it.")+'</div>'+
'<input id="giftCode" type="text" style="width:100%;text-align:center;padding:4px 8px;box-sizing:border-box;margin:8px 3px;" value="" readonly/>'+
'</div>',[[loc("Done")]]);
Game.SparkleOn(l('giftWrapped'));
l('giftCode').value=str;
l('giftCode').focus();l('giftCode').select();
});
}
});
}
order=10020;
Game.NewUpgradeCookie({name:'Havreflarn',desc:'Thin, crispy, buttery; Norwegian for "oat flakes". The chocolate variant, dubbla chokladflarn, are a trip for the tongue as well, and we\'re not just talking about pronunciation.',icon:[27,35],power: 5,price: getCookiePrice(53)});
Game.NewUpgradeCookie({name:'Alfajores',desc:'An alfajor is a treat made of two halves with many variations throughout the Spanish-speaking world, but commonly involving nuts, honey, and often dulce de leche. Despite popular misconception, alfajores act as pack leaders over betajores only in captivity.',icon:[28,35],power: 5,price: getCookiePrice(54)});
Game.NewUpgradeCookie({name:'Gaufrettes',desc:'A gaufrette, you see, is French for a little gaufre, itself meaning waffle. A gaufrette, therefore, is a crispy, airy biscuit with the texture of a small waffle, related to the wafer, which may contain various fillings. It may also refer to a type of fried potato, but that\'s not what we\'re about here at Cookie Clicker.',icon:[29,35],power: 5,price: getCookiePrice(55)});
Game.NewUpgradeCookie({name:'Cookie bars',desc:'Baked as a large sheet of uniform cookie dough then cut into little squares, these are what chocolate brownies aspire to be in their most self-indulgent dreams. Not to be confused with a bar where cookies are served alongside alcoholic drinks, because that\'s not what we\'re about here at Cookie Clicker.',icon:[30,35],power: 5,price: getCookiePrice(56)});
order=10030;
Game.NewUpgradeCookie({name:'Nines',desc:'Fancy little squares of dark chocolate filled with frosty mint fondant. Named after the suggested hour of consumption. Some would gatekeep them from the status of cookies as they involve very little in the way of pastry, but here at Cookie Clicker, that\'s just not what we\'re about.',icon:[31,35],require:'Box of brand biscuits',power: 2, price: 999999999999999999999999999999999999999*5});
order=255;
Game.GrandmaSynergy('Clone grandmas','Yet another grandma to replicate even more cookies.','You');
order=1700;
Game.TieredUpgrade('Cloning vats','<q>You can finally replicate yourself through modern medical science, instead of manually like you\'ve been doing.</q>','You',1);
Game.TieredUpgrade('Energized nutrients','<q>Your clones are normally cultivated in saline solution and fed what could most adequately be described as "fish flakes". New developments in lactotrophic technology replace this with a bath of 3 parts milk and 1 part rice vinegar, absorbed dermally, which also helps your clones pop out with positively glowing skin.</q>','You',2);
Game.TieredUpgrade('Stunt doubles','<q>More than simple multipliers of efficiency, you\'ve taken to employing your clones as substitutes for any tasks that may prove harmful to you - such as visiting your more hazardous facilities, or enduring dinner with annoying business partners.</q>','You',3);
Game.TieredUpgrade('Clone recycling plant','<q>Really just a fanciful name for a re-orientation center, where jobless clones may be assigned new tasks based on temperament and abilities. Categorically not a place where expired or unfit clones are processed into a nutritious beige paste, currently.</q>','You',4);
Game.TieredUpgrade('Free-range clones','<q>Turns out your clones develop better focus, higher job performance and juicier meat if you let them roam around a little outside of assigned duties. Plus it gets the ethics committees off your back.</q>','You',5);
Game.TieredUpgrade('Genetic tailoring','<q>No point in mindlessly replicating mother nature\'s mishaps when you\'ve got full mastery over the human genome. Imbuing your clones with a slightly more flattering physique, a slightly improved metabolism, or slightly deadlier laser eyes is as easy as pushing some stem cells around. Just don\'t build them too superior to your own self, lest they get any ideas.</q>','You',6);
Game.TieredUpgrade('Power in diversity','<q>On your routine inspections you\'ve started noticing that some of your clones have... diverged. Subtly, each clone\'s personality has branched off from yours, their shifting minds pulling them into discrete clone-born cultures, microcosms of other paths you yourself could\'ve taken had life treated you differently. This living tree of possibilities proves to be a boon for your self-knowledge and decision-making skills, and you don\'t even have to pester your alternate selves in other realities for it.</q>','You',7);
Game.TieredUpgrade('Self-betterment','<q>World domination starts with oneself, and quality clones cannot be reliably produced if you, the original stock, are not in proper shape. Your specialists have devised a maintenance regimen that could extend your lifespan tenfold and even get rid of your morning grumpiness; you may have summarily fired every physician so far who\'s suggested that you work on your diet and perhaps cut down on the cookies, but frankly, you\'re warming up to the idea.</q>','You',8);
Game.TieredUpgrade('Source control','<q>In the ongoing refinement of your genetic clones, the few gigabytes of your DNA have been passed around through e-mail attachments and USB keys a thousand times over and at this point your nucleosomes are practically common knowledge for anyone who works here. You\'re thinking people may be getting a little too casual about it - the other day, you walked past an office where one of your bioengineers was feeding treats to this horrid little hairless animal that you could swear had your face. High time to start tracing which data gets in whose hands and crack down on the silliness.</q>','You',9);
Game.TieredUpgrade('United workforce','<q>What good is hiring so many of those random strangers to work in your factories when you\'ve got all these perfectly loyal lab-grown copies of you lying around? They don\'t even take wages. It\'s not like they\'d ever revolt and try to overthrow you or anything.</q>','You',10);
Game.TieredUpgrade('Safety patrols','<q>Okay, so as it turns out mass-producing clones of a perhaps psychologically-complicated universe-spanning cookie magnate like yourself can result in a number of said clones developing what could be considered by some to be... say, antisocial behavior. No worries though, you\'ve bred a new generation of extra-obedient copies, armed them to the teeth and given them full authority to deal with disorderly layabouts. It\'s fine. It\'s under control. It\'s fine.</q>','You',11);
Game.TieredUpgrade('Clone rights','<q>Those vile little freaks in suits down in legal inform you that your clones, through some absurd technical oversight, still share enough genetic information with mankind to be considered human beings - which entitles them to food, shelter, basic dignity and all sorts of other nonsense. But the same loophole allows you to claim each of them as dependents and earn some wicked tax benefits, so really, that "unalienable rights" racket is quite alright.</q>','You',12);
Game.TieredUpgrade('One big family','<q>The proportion of clones in your workforce having long eclipsed that of your other employees, you\'ve become legally approved to qualify your galaxy-spanning corporation as a "family business" - a fact that you don\'t hesitate to blast twice hourly on every intercom in the company. Happily, your duplicates seem bolstered by these reminders, having come to regard you as this half-divine, half-parental entity, hallowed ancestor of all clones and all cookies. You\'re just hoping your folks at the labs can put the finishing touches on your immortality cure soon, or you shudder to think of the inheritance disputes to come.</q>','You',13);
Game.TieredUpgrade('Fine-tuned body plans','<q>There is, after all, no reason to limit your genetic spawn to your original configuration. The clones maintaining your tunnels and vents can do with quite a few less limbs, while those working your labs don\'t mind the dexterity that comes with some extra. Your units down in flavor testing have taken on similar adaptations to fit their duties but you haven\'t quite worked the guts to pay them a visit just yet.</q>','You',14);
order=200;Game.TieredUpgrade('Foam-tipped canes','<q>Perhaps the result of prolonged service, your grandmas have developed all kinds of odd and aggressive hierarchies among themselves; these will help them not hurt each other as bad during their endless turf wars.</q>','Grandma',15);
order=300;Game.TieredUpgrade('Self-driving tractors','<q>Embarked AI lets your field vehicles sow and harvest cookie crops at any time of the day or night, and with so few human casualties, too!</q>','Farm',15);
order=400;Game.TieredUpgrade('Mineshaft supports','<q>You were rather skeptical about installing such embarrassingly low-tech implements, but limiting the number of daily cave-ins really does help with that annoying employee turnover!</q>','Mine',15);
order=500;Game.TieredUpgrade('Universal automation','<q>It\'s simple common sense; the more automation, the less work you have to do! Maybe one day you\'ll even automate yourself out of your own job. Exciting!</q>','Factory',15);
order=525;Game.TieredUpgrade('The big shortcake','<q>You\'re not quite sure what this entails, but it must have been quite the cake for folks to lose their homes over it.</q>','Bank',15);
order=550;Game.TieredUpgrade('Temple traps','<q>You\'ve laid out your temples with (metaphorical) pitfalls, forcing adventurers to navigate through trappings (of power and wealth), ensuring that only the most pious (and poison dart-resistant) of them return with your precious cookies. These temples may be veritable mazes (of the soul) but perhaps you\'ve lost yourself a little bit in the analogy too.</q>','Temple',15);
order=575;Game.TieredUpgrade('Polymorphism','<q>This astonishing new field of spellcasting can change any creature into another, its most widespread application being a wizard turning themselves into a different, smarter, stronger, more attractive wizard.</q>','Wizard tower',15);
order=600;Game.TieredUpgrade('At your doorstep in 30 minutes or your money back','<q>Refund policies help rope in a ton of new clients and have practically no impact on your bottom line. You possess absolute mastery over time and space. You\'re never late. You couldn\'t be late if you tried.</q>','Shipment',15);
order=700;Game.TieredUpgrade('The dose makes the poison','<q>Iterative recipe refinement is a noble pursuit but maybe your cookies have come to contain, well, perhaps a bit too much cookie per cookie. Tweaking it down by a couple percents has helped reduce the amount of complaints to your toxicity call centers to almost nil!</q>','Alchemy lab',15);
order=800;Game.TieredUpgrade('A way home','<q>You started this whole cookie venture on the simple kitchen counters of your own home. Your industrial and research facilities, sadly, have long since outgrown the confines of the little house, but you always knew it was still in there, buried somewhere. With a targeted portal, you could, conceivably, pay it a little visit for old times\' sake...</q>','Portal',15);
order=900;Game.TieredUpgrade('Rectifying a mistake','<q>This whole time-travelling business has been a terrible mess and, frankly, far more trouble than was worth. It\'s decided: you\'ll hop in one of your time machines one last time, turn back the clock, knock on the door of your younger self and make a stern but convincing case against starting this entire nonsense in the first place. Oh hey, is someone at the door?</q>','Time machine',15);
order=1000;Game.TieredUpgrade('Candied atoms','<q>You know what, just eat the suckers, yeah?</q>','Antimatter condenser',15);
order=1100;Game.TieredUpgrade('Lab goggles but like cool shades','<q>Mandatory equipment in your prismatic labs, and dashingly stylish at that. A smidge safer than just squinting at the twinkly things.</q>','Prism',15);
order=1200;Game.TieredUpgrade('Gambler\'s fallacy fallacy','<q>Yes, just because you\'ve been on a losing streak doesn\'t mean the next one is bound to be the win you\'ve been hoping for, but then again, it doesn\'t statistically have less of a chance either, does it now?</q>','Chancemaker',15);
order=1300;Game.TieredUpgrade('The more they stay the same','<q>Exhausted by your fractals department and its obsession with self-similarity, you\'ve decided to take a break and seek things in life entirely disconnected from any other; alas! You find the task impossible, for all things in this world relate to all others - in each cookie, the structure of the universe; in each person, their fellow man. Cor blimey, you can\'t even look at broccoli in peace.</q>','Fractal engine',15);
order=1400;Game.TieredUpgrade('Simulation failsafes','<q>Oh, for pete\'s sake, you bit into a cookie and it gave you a runtime error. You\'ve been trapped in the old matrix gambit again! Time to shut everything down and prepare for extraction into what is hopefully the real layer of reality where learning kung-fu takes time and the biscuits don\'t throw memory overflow exceptions.</q>','Javascript console',15);
order=1500;Game.TieredUpgrade('The other routes to Rome','<q>Did you know every idleverse follows its own path of sequential buildings, sometimes quite dissimilar to our own? Grandpas, wind turbines, through the power of music, friendship, or legislation; those folks in there discovered ways to make cookies out of any random venue. Some of them don\'t even have idleverses, can you imagine?</q>','Idleverse',15);
order=1600;Game.TieredUpgrade('Intellectual property theft','<q>Okay, you\'ll admit you\'re maybe starting to run out of new baking recipes. But what if... you were to pilfer your cortex bakers for ideas and disguise them as your own cookies? Delightfully devilish!</q>','Cortex baker',15);
order=1700;Game.TieredUpgrade('Reading your clones bedtime stories','<q>I don\'t know, they seem to like it.</q>','You',15);
order=5000;
Game.SynergyUpgrade('Accelerated development','<q>Your clones may grow a little faster than your vanilla human being, but it\'s still a little silly having to wait so many years for them to reach a usable age. A quick trip in your time machines takes care of that; it doesn\'t technically age them faster, they\'re just sent to another point in time for a while where they live out a formative youth.</q>','You','Time machine','synergy1');
Game.SynergyUpgrade('Peer review','<q>Code is only as good as the number of eyes on it, so imagine how flawlessly your systems could operate if you had endless copies of yourself triple-checking everything! Just make sure to teach them proper indenting etiquette.</q>','You','Javascript console','synergy2');
order=19000;
Game.TieredUpgrade('Fortune #020','<q>No matter how hard you try, you\'re never truly alone.</q>','You','fortune');
order=10300;
Game.NewUpgradeCookie({name:'Personal biscuit',desc:'Rewarded for owning 700 of everything.<br>This biscuit was designed and bred through the combined fields of baking and exploratory genomics, resulting in a perfect biscuit-shaped organism, sole exemplar of its own species; infused with a sapient mind and bootstrapped with a copy of your own consciousness, it slumbers immortally within its display case, dreaming idly about much the same things you do.',icon:[21,36],power: 10,price: 999999999999999999999999999999999999999999999999999999999*butterBiscuitMult,locked:1});
Game.NewUnshackleUpgradeTier({tier:15,q:'Lightweight, digestible, and endlessly fragile, glimmeringue not only enjoys a privileged place in the "spectacle cooking" industry - it also shares most of its other properties with asbestos, save for thermal insulation.'});
Game.NewUnshackleBuilding({building:'You',q:'Guess who?'});
order=20000;
new Game.Upgrade('Kitten strategists',strKittenDesc+'<q>out with the old in with the mew, sir</q>',900000000000000000000000000000000000000000000000000,Game.GetIcon('Kitten',15));Game.last.kitten=1;Game.MakeTiered(Game.last,15,18);
order=10040;
Game.NewUpgradeCookie({name:'Baklavas',desc:'Layers of paper-thin dough and crushed pistachios, absolutely sticky with honey and all kinds of other good things; just what you need to conceal your identity during that bank heist.',icon:[28,36],require:'Box of pastries', power:4,price: Math.pow(10,47)});
order=10020;
Game.NewUpgradeCookie({name:'Snowball cookies',desc:'Melts in your mouth! Made with chopped nuts and heaps of icing sugar. Serve cold. Resist the urge to throw.',icon:[22,36],power: 5,price: getCookiePrice(57)});
Game.NewUpgradeCookie({name:'Sequilhos',desc:'Buttery cornstarch-based cookies eaten in Brazil; the decorative grooves are from pressing down on them with the back of a fork, though in a pinch you may also just slash them with Wolverine-style wrist blades.',icon:[23,36],power: 5,price: getCookiePrice(58)});
Game.NewUpgradeCookie({name:'Hazelnut swirlies',desc:'The cocoa content of the paste inside is unfortunately just slightly too low for these to legally qualify as chocolate cookies. Also the name of a particularly nasty bullying move.',icon:[24,36],power: 5,price: getCookiePrice(59)});
Game.NewUpgradeCookie({name:'Spritz cookies',desc:'Squeezed through special cookie presses into all kinds of fun shapes. Enjoyed around the holidays in Germany, along other delicious treats such as boiled cabbage and potato salad.',icon:[25,36],power: 5,price: getCookiePrice(60)});
Game.NewUpgradeCookie({name:'Mbatata cookies',desc:'Squishy cookies from Malawi. The core ingredient is sweet potatoes; the raisins and heart shape are optional, if you hate fun.',icon:[26,36],power: 5,price: getCookiePrice(61)});
Game.NewUpgradeCookie({name:'Springerles',desc:'A springerle is an ancient anise-flavored biscuit from Central Europe, imprinted by a wooden mold with any kind of interesting design such as a commemorative scene, an intricate pattern or, ah, perhaps a little horsie.',icon:[27,36],power: 5,price: getCookiePrice(62)});
order=100;new Game.Upgrade('Undecillion fingers',getStrThousandFingersGain(20)+'<q>Whatever you touch<br>turns to dough in your clutch.</q>',10000000000000000000000000000000,[12,36]);Game.MakeTiered(Game.last,15,0);
order=150;new Game.Upgrade('Omniplast mouse',getStrClickingGains(1)+'<q>This mouse is, by virtue of the strange elements that make it up, present in every position in space simultaneously, in a manner; this alleviates its owner from the need to move it around, redirecting all such kinetic power to the intensity of its clicks.</q>',500000000000000000000000000000000,[11,36]);Game.MakeTiered(Game.last,15,11);
//end of upgrades
Game.seasons={
'christmas':{name:'Christmas',start:'Christmas season has started!',over:'Christmas season is over.',trigger:'Festive biscuit'},
'valentines':{name:'Valentine\'s day',start:'Valentine\'s day has started!',over:'Valentine\'s day is over.',trigger:'Lovesick biscuit'},
'fools':{name:'Business day',start:'Business day has started!',over:'Business day is over.',trigger:'Fool\'s biscuit'},
'easter':{name:'Easter',start:'Easter season has started!',over:'Easter season is over.',trigger:'Bunny biscuit'},
'halloween':{name:'Halloween',start:'Halloween has started!',over:'Halloween is over.',trigger:'Ghostly biscuit'}
};
if (!EN)
{
for (var i in Game.seasons){
var it=Game.seasons[i];
it.name=loc(it.name);
it.start=loc("%1 has started!",it.name);
it.over=loc("%1 is over.",it.name);
}
}
Game.listTinyOwnedUpgrades=function(arr)
{
var str='';
for (var i=0;i<arr.length;i++)
{
if (Game.Has(arr[i]))
{
var it=Game.Upgrades[arr[i]];
str+=tinyIcon(it.icon);
}
}
return str;
}
Game.santaDrops=['Increased merriness','Improved jolliness','A lump of coal','An itchy sweater','Reindeer baking grounds','Weighted sleighs','Ho ho ho-flavored frosting','Season savings','Toy workshop','Naughty list','Santa\'s bottomless bag','Santa\'s helpers','Santa\'s legacy','Santa\'s milk and cookies'];
Game.GetHowManySantaDrops=function()
{
var num=0;
for (var i in Game.santaDrops) {if (Game.Has(Game.santaDrops[i])) num++;}
return num;
}
Game.reindeerDrops=['Christmas tree biscuits','Snowflake biscuits','Snowman biscuits','Holly biscuits','Candy cane biscuits','Bell biscuits','Present biscuits'];
Game.GetHowManyReindeerDrops=function()
{
var num=0;
for (var i in Game.reindeerDrops) {if (Game.Has(Game.reindeerDrops[i])) num++;}
return num;
}
/*for (var i in Game.santaDrops)
{
Game.Upgrades[Game.santaDrops[i]].descFunc=function(){return '<div style="text-align:center;">You currently own <b>'+Game.GetHowManySantaDrops()+'/'+Game.santaDrops.length+'</b> of Santa\'s gifts.</div><div class="line"></div>'+this.ddesc;};
}*/
Game.seasonDrops=Game.heartDrops.concat(Game.halloweenDrops).concat(Game.easterEggs).concat(Game.santaDrops).concat(Game.reindeerDrops);
Game.saySeasonSwitchUses=function()
{
if (Game.seasonUses==0) return loc("You haven't switched seasons this ascension yet.");
return EN?('You\'ve switched seasons <b>'+(Game.seasonUses==1?'once':Game.seasonUses==2?'twice':(Game.seasonUses+' times'))+'</b> this ascension.'):(Game.seasonUses==1?loc("You've switched seasons <b>once</b> this ascension."):loc("You've switched seasons <b>%1 times</b> this ascension.",Game.seasonUses));
}
Game.Upgrades['Festive biscuit'].descFunc=function(){return '<div style="text-align:center;">'+Game.listTinyOwnedUpgrades(Game.santaDrops)+'<br><br>'+(EN?('You\'ve purchased <b>'+Game.GetHowManySantaDrops()+'/'+Game.santaDrops.length+'</b> of Santa\'s gifts.'):loc("Seasonal cookies purchased: <b>%1</b>.",Game.GetHowManySantaDrops()+'/'+Game.santaDrops.length))+'<div class="line"></div>'+Game.listTinyOwnedUpgrades(Game.reindeerDrops)+'<br><br>'+(EN?('You\'ve purchased <b>'+Game.GetHowManyReindeerDrops()+'/'+Game.reindeerDrops.length+'</b> reindeer cookies.'):loc("Reindeer cookies purchased: <b>%1</b>.",Game.GetHowManyReindeerDrops()+'/'+Game.reindeerDrops.length))+'<div class="line"></div>'+Game.saySeasonSwitchUses()+'<div class="line"></div></div>'+this.ddesc;};
Game.Upgrades['Bunny biscuit'].descFunc=function(){return '<div style="text-align:center;">'+Game.listTinyOwnedUpgrades(Game.easterEggs)+'<br><br>'+(EN?('You\'ve purchased <b>'+Game.GetHowManyEggs()+'/'+Game.easterEggs.length+'</b> eggs.'):loc("Eggs purchased: <b>%1</b>.",Game.GetHowManyEggs()+'/'+Game.easterEggs.length))+'<div class="line"></div>'+Game.saySeasonSwitchUses()+'<div class="line"></div></div>'+this.ddesc;};
Game.Upgrades['Ghostly biscuit'].descFunc=function(){return '<div style="text-align:center;">'+Game.listTinyOwnedUpgrades(Game.halloweenDrops)+'<br><br>'+(EN?('You\'ve purchased <b>'+Game.GetHowManyHalloweenDrops()+'/'+Game.halloweenDrops.length+'</b> halloween cookies.'):loc("Seasonal cookies purchased: <b>%1</b>.",Game.GetHowManyHalloweenDrops()+'/'+Game.halloweenDrops.length))+'<div class="line"></div>'+Game.saySeasonSwitchUses()+'<div class="line"></div></div>'+this.ddesc;};
Game.Upgrades['Lovesick biscuit'].descFunc=function(){return '<div style="text-align:center;">'+Game.listTinyOwnedUpgrades(Game.heartDrops)+'<br><br>'+(EN?('You\'ve purchased <b>'+Game.GetHowManyHeartDrops()+'/'+Game.heartDrops.length+'</b> heart biscuits.'):loc("Seasonal cookies purchased: <b>%1</b>.",Game.GetHowManyHeartDrops()+'/'+Game.heartDrops.length))+'<div class="line"></div>'+Game.saySeasonSwitchUses()+'<div class="line"></div></div>'+this.ddesc;};
Game.Upgrades['Fool\'s biscuit'].descFunc=function(){return '<div style="text-align:center;">'+Game.saySeasonSwitchUses()+'<div class="line"></div></div>'+this.ddesc;};
Game.computeSeasonPrices=function()
{
for (var i in Game.seasons)
{
Game.seasons[i].triggerUpgrade.priceFunc=function(){
var m=1;
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) m*=2;
else if (godLvl==2) m*=1.50;
else if (godLvl==3) m*=1.25;
}
//return Game.seasonTriggerBasePrice*Math.pow(2,Game.seasonUses)*m;
//return Game.cookiesPs*60*Math.pow(1.5,Game.seasonUses)*m;
return Game.seasonTriggerBasePrice+Game.unbuffedCps*60*Math.pow(1.5,Game.seasonUses)*m;
}
}
}
Game.computeSeasons=function()
{
for (var i in Game.seasons)
{
var me=Game.Upgrades[Game.seasons[i].trigger];
Game.seasons[i].triggerUpgrade=me;
me.pool='toggle';
me.buyFunction=function()
{
Game.seasonUses+=1;
Game.computeSeasonPrices();
//Game.Lock(this.name);
for (var i in Game.seasons)
{
var me=Game.Upgrades[Game.seasons[i].trigger];
if (me.name!=this.name) {Game.Lock(me.name);Game.Unlock(me.name);}
}
if (Game.season!='' && Game.season!=this.season)
{
Game.Notify(Game.seasons[Game.season].over+'<div class="line"></div>','',Game.seasons[Game.season].triggerUpgrade.icon,4);
}
Game.season=this.season;
Game.seasonT=Game.getSeasonDuration();
Game.storeToRefresh=1;
Game.upgradesToRebuild=1;
Game.Objects['Grandma'].redraw();
Game.Notify(Game.seasons[this.season].start+'<div class="line"></div>','',this.icon,4);
}
me.clickFunction=function(me){return function()
{
//undo season
if (me.bought && Game.season && me==Game.seasons[Game.season].triggerUpgrade)
{
me.lose();
Game.Notify(Game.seasons[Game.season].over,'',Game.seasons[Game.season].triggerUpgrade.icon);
if (Game.Has('Season switcher')) {Game.Unlock(Game.seasons[Game.season].trigger);Game.seasons[Game.season].triggerUpgrade.bought=0;}
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
Game.season=Game.baseSeason;
Game.seasonT=-1;
PlaySound('snd/tick.mp3');
return false;
}
else return true;
};}(me);
me.displayFuncWhenOwned=function(){return '<div style="text-align:center;">'+loc("Time remaining:")+'<br><b>'+(Game.Has('Eternal seasons')?loc("forever"):Game.sayTime(Game.seasonT,-1))+'</b><div style="font-size:80%;">('+loc("Click again to cancel season")+')</div></div>';}
me.timerDisplay=function(upgrade){return function(){if (!Game.Upgrades[upgrade.name].bought || Game.Has('Eternal seasons')) return -1; else return 1-Game.seasonT/Game.getSeasonDuration();}}(me);
}
}
Game.getSeasonDuration=function(){return Game.fps*60*60*24;}
Game.computeSeasons();
//alert untiered building upgrades
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if (me.order>=200 && me.order<2000 && !me.tier && me.name.indexOf('grandma')==-1 && me.pool!='prestige') console.log(me.name+' has no tier.');
}
Game.UpgradesByPool={'kitten':[]};
for (var i in Game.Upgrades)
{
if (!Game.UpgradesByPool[Game.Upgrades[i].pool]) Game.UpgradesByPool[Game.Upgrades[i].pool]=[];
Game.UpgradesByPool[Game.Upgrades[i].pool].push(Game.Upgrades[i]);
if (Game.Upgrades[i].kitten) Game.UpgradesByPool['kitten'].push(Game.Upgrades[i]);
}
Game.PrestigeUpgrades=[];
for (var i in Game.Upgrades)
{
if (Game.Upgrades[i].pool=='prestige' || Game.Upgrades[i].pool=='prestigeDecor')
{
Game.PrestigeUpgrades.push(Game.Upgrades[i]);
if (Game.Upgrades[i].posX || Game.Upgrades[i].posY) Game.Upgrades[i].placedByCode=true;
else {Game.Upgrades[i].posX=0;Game.Upgrades[i].posY=0;}
if (Game.Upgrades[i].parents.length==0 && Game.Upgrades[i].name!='Legacy') Game.Upgrades[i].parents=['Legacy'];
for (var ii in Game.Upgrades[i].parents) {Game.Upgrades[i].parents[ii]=Game.Upgrades[Game.Upgrades[i].parents[ii]];}
}
}
Game.goldenCookieUpgrades=['Get lucky','Lucky day','Serendipity','Heavenly luck','Lasting fortune','Decisive fate','Lucky digit','Lucky number','Lucky payout','Golden goose egg'];
Game.cookieUpgrades=[];
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if ((me.pool=='cookie' || me.pseudoCookie)) Game.cookieUpgrades.push(me);
if (me.tier) Game.Tiers[me.tier].upgrades.push(me);
}
for (var i in Game.UnlockAt){Game.Upgrades[Game.UnlockAt[i].name].unlockAt=Game.UnlockAt[i];}
for (var i in Game.Upgrades)
{
if (Game.Upgrades[i].pool=='prestige')
{
Game.Upgrades[i].order=Game.Upgrades[i].id;
if (Game.Upgrades[i].parents[0] && Game.Upgrades[i].id>Game.Upgrades[i].parents[0].id) Game.Upgrades[i].order=Game.Upgrades[i].parents[0].order+0.001;
}
}
/*var oldPrestigePrices={"Chimera":5764801,"Synergies Vol. I":2525,"Synergies Vol. II":252525,"Label printer":9999};
for (var i in oldPrestigePrices){Game.Upgrades[i].basePrice=oldPrestigePrices[i];}*/
Game.UpgradePositions={141:[118,-42],181:[-645,-99],253:[-240,-239],254:[-45,-237],255:[-142,-278],264:[61,94],265:[188,178],266:[339,191],267:[479,131],268:[573,12],269:[-745,23],270:[-546,-222],271:[-767,-199],272:[-661,-257],273:[-803,-84],274:[268,-327],275:[315,-437],276:[331,-560],277:[337,-684],278:[334,-808],279:[318,-934],280:[294,-1058],281:[194,-230],282:[-365,128],283:[-448,261],284:[-398,409],285:[-253,466],286:[-494,529],287:[-342,596],288:[-239,-386],289:[-392,-465],290:[-127,-415],291:[479,-739],292:[-486,-609],293:[-498,-781],323:[-86,109],325:[190,-1177],326:[-281,-141],327:[-265,283],328:[19,247],329:[42,402],353:[119,-328],354:[75,-439],355:[60,-562],356:[51,-685],357:[47,-808],358:[62,-934],359:[90,-1058],360:[25,568],362:[150,335],363:[-30,-30],364:[-320,-636],365:[-123,423],368:[-55,-527],393:[194,-702],394:[193,-946],395:[-143,-140],396:[-244,-897],397:[-173,606],408:[-202,-1072],409:[-49,-1206],410:[66,-1344],411:[-534,96],412:[-633,240],413:[-568,402],449:[-386,-1161],450:[-293,-1255],451:[-163,-1272],495:[-417,-997],496:[200,49],505:[411,-94],520:[-317,-26],537:[-870,-287],539:[-532,-1166],540:[-598,-1328],541:[-693,-1234],542:[-465,-1327],561:[298,-21],562:[-42,792],591:[148,844],592:[-157,902],643:[-293,770],646:[485,-882],647:[-118,248],717:[621,-676],718:[618,-537],719:[-225,-520],720:[-150,-631],801:[-310,945],802:[-466,911],803:[-588,809],804:[328,374],805:[211,522],819:[-418,-126],};
for (var i in Game.UpgradePositions) {Game.UpgradesById[i].posX=Game.UpgradePositions[i][0];Game.UpgradesById[i].posY=Game.UpgradePositions[i][1];}
/*=====================================================================================
ACHIEVEMENTS
=======================================================================================*/
Game.Achievements={};
Game.AchievementsById={};
Game.AchievementsN=0;
Game.AchievementsOwned=0;
Game.Achievement=function(name,desc,icon)
{
this.id=Game.AchievementsN;
this.name=name;
this.dname=this.name;
this.desc=desc;
this.baseDesc=this.desc;
this.icon=icon;
this.won=0;
this.disabled=0;
this.order=this.id;
if (order) this.order=order+this.id*0.001;
this.pool='normal';
this.vanilla=Game.vanilla;
this.type='achievement';
this.click=function()
{
if (this.clickFunction) this.clickFunction();
}
Game.last=this;
Game.Achievements[this.name]=this;
Game.AchievementsById[this.id]=this;
Game.AchievementsN++;
return this;
}
Game.Achievement.prototype.getType=function(){return 'Achievement';}
Game.Win=function(what)
{
if (typeof what==='string')
{
if (Game.Achievements[what])
{
var it=Game.Achievements[what];
if (it.won==0)
{
var name=it.shortName?it.shortName:it.dname;
it.won=1;
Game.Notify(loc("Achievement unlocked"),'<div class="title" style="font-size:18px;margin-top:-2px;">'+name+'</div>',it.icon);
Game.NotifyTooltip('function(){return Game.crateTooltip(Game.AchievementsById['+it.id+']);}');
if (Game.CountsAsAchievementOwned(it.pool)) Game.AchievementsOwned++;
Game.recalculateGains=1;
if (App && it.vanilla) App.gotAchiev(it.id);
}
}
}
else {for (var i in what) {Game.Win(what[i]);}}
}
Game.RemoveAchiev=function(what)
{
if (Game.Achievements[what])
{
if (Game.Achievements[what].won==1)
{
Game.Achievements[what].won=0;
if (Game.CountsAsAchievementOwned(Game.Achievements[what].pool)) Game.AchievementsOwned--;
Game.recalculateGains=1;
}
}
}
Game.Achievement.prototype.toggle=function()//cheating only
{
if (!this.won)
{
Game.Win(this.name);
}
else
{
Game.RemoveAchiev(this.name);
}
if (Game.onMenu=='stats') Game.UpdateMenu();
}
Game.CountsAsAchievementOwned=function(pool)
{
if (pool=='' || pool=='normal') return true; else return false;
}
Game.HasAchiev=function(what)
{
return (Game.Achievements[what]?Game.Achievements[what].won:0);
}
Game.TieredAchievement=function(name,desc,building,tier)
{
var achiev=new Game.Achievement(name,loc("Have <b>%1</b>.",loc("%1 "+Game.Objects[building].bsingle,LBeautify(Game.Tiers[tier].achievUnlock)))+desc,Game.GetIcon(building,tier));
Game.SetTier(building,tier);
return achiev;
}
Game.ProductionAchievement=function(name,building,tier,q,mult)
{
var building=Game.Objects[building];
var icon=[building.iconColumn,22];
var n=12+building.n+(mult||0);
if (tier==2) {icon[1]=23;n+=7;}
else if (tier==3) {icon[1]=24;n+=14;}
var pow=Math.pow(10,n);
var achiev=new Game.Achievement(name,loc("Make <b>%1</b> just from %2.",[loc("%1 cookie",{n:pow,b:toFixed(pow)}),building.plural])+(q?'<q>'+q+'</q>':''),icon);
building.productionAchievs.push({pow:pow,achiev:achiev});
return achiev;
}
Game.thresholdIcons=[0,1,2,3,4,5,6,7,8,9,10,11,18,19,20,21,22,23,24,25,26,27,28,29,21,22,23,24,25,26,27,28,29,21,22,23,24,25,26,27,28,29,30,31,30,31,21,22];
Game.BankAchievements=[];
Game.BankAchievement=function(name,q)
{
var threshold=Math.pow(10,Math.floor(Game.BankAchievements.length*1.5+2));
if (Game.BankAchievements.length==0) threshold=1;
var achiev=new Game.Achievement(name,loc("Bake <b>%1</b> in one ascension.",loc("%1 cookie",{n:threshold,b:toFixed(threshold)}))+(q?('<q>'+q+'</q>'):''),[Game.thresholdIcons[Game.BankAchievements.length],(Game.BankAchievements.length>45?0:Game.BankAchievements.length>43?2:Game.BankAchievements.length>32?1:Game.BankAchievements.length>23?2:5)]);
achiev.threshold=threshold;
achiev.order=100+Game.BankAchievements.length*0.01;
Game.BankAchievements.push(achiev);
return achiev;
}
Game.CpsAchievements=[];
Game.CpsAchievement=function(name,q)
{
var threshold=Math.pow(10,Math.floor(Game.CpsAchievements.length*1.2));
//if (Game.CpsAchievements.length==0) threshold=1;
var achiev=new Game.Achievement(name,loc("Bake <b>%1</b> per second.",loc("%1 cookie",{n:threshold,b:toFixed(threshold)}))+(q?('<q>'+q+'</q>'):''),[Game.thresholdIcons[Game.CpsAchievements.length],(Game.CpsAchievements.length>45?0:Game.CpsAchievements.length>43?2:Game.CpsAchievements.length>32?1:Game.CpsAchievements.length>23?2:5)]);
achiev.threshold=threshold;
achiev.order=200+Game.CpsAchievements.length*0.01;
Game.CpsAchievements.push(achiev);
return achiev;
}
//define achievements
//WARNING : do NOT add new achievements in between, this breaks the saves. Add them at the end !
var order=0;//this is used to set the order in which the items are listed
Game.BankAchievement('Wake and bake');
Game.BankAchievement('Making some dough');
Game.BankAchievement('So baked right now');
Game.BankAchievement('Fledgling bakery');
Game.BankAchievement('Affluent bakery');
Game.BankAchievement('World-famous bakery');
Game.BankAchievement('Cosmic bakery');
Game.BankAchievement('Galactic bakery');
Game.BankAchievement('Universal bakery');
Game.BankAchievement('Timeless bakery');
Game.BankAchievement('Infinite bakery');
Game.BankAchievement('Immortal bakery');
Game.BankAchievement('Don\'t stop me now');
Game.BankAchievement('You can stop now');
Game.BankAchievement('Cookies all the way down');
Game.BankAchievement('Overdose');
Game.CpsAchievement('Casual baking');
Game.CpsAchievement('Hardcore baking');
Game.CpsAchievement('Steady tasty stream');
Game.CpsAchievement('Cookie monster');
Game.CpsAchievement('Mass producer');
Game.CpsAchievement('Cookie vortex');
Game.CpsAchievement('Cookie pulsar');
Game.CpsAchievement('Cookie quasar');
Game.CpsAchievement('Oh hey, you\'re still here');
Game.CpsAchievement('Let\'s never bake again');
order=30010;
new Game.Achievement('Sacrifice',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e6)))+'<q>Easy come, easy go.</q>',[11,6]);
new Game.Achievement('Oblivion',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e9)))+'<q>Back to square one.</q>',[11,6]);
new Game.Achievement('From scratch',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e12)))+'<q>It\'s been fun.</q>',[11,6]);
order=11010;
new Game.Achievement('Neverclick',loc("Make <b>%1</b> by only having clicked <b>%2 times</b>.",[loc("%1 cookie",LBeautify(1e6)),15]),[12,0]);//Game.last.pool='shadow';
order=1000;
new Game.Achievement('Clicktastic',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e3))),[11,0]);
new Game.Achievement('Clickathlon',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e5))),[11,1]);
new Game.Achievement('Clickolympics',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e7))),[11,2]);
new Game.Achievement('Clickorama',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e9))),[11,13]);
order=1050;
new Game.Achievement('Click',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(1))),[0,0]);
new Game.Achievement('Double-click',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(2))),[0,6]);
new Game.Achievement('Mouse wheel',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(50))),[1,6]);
new Game.Achievement('Of Mice and Men',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(100))),[0,1]);
new Game.Achievement('The Digital',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(200))),[0,2]);
order=1098;
new Game.Achievement('Just wrong',loc("Sell a grandma.")+'<q>I thought you loved me.</q>',[10,9]);
order=1100;
Game.TieredAchievement('Grandma\'s cookies','','Grandma',1);
Game.TieredAchievement('Sloppy kisses','','Grandma',2);
Game.TieredAchievement('Retirement home','','Grandma',3);
order=1200;
Game.TieredAchievement('Bought the farm','','Farm',1);
Game.TieredAchievement('Reap what you sow','','Farm',2);
Game.TieredAchievement('Farm ill','','Farm',3);
order=1400;
Game.TieredAchievement('Production chain','','Factory',1);
Game.TieredAchievement('Industrial revolution','','Factory',2);
Game.TieredAchievement('Global warming','','Factory',3);
order=1300;
Game.TieredAchievement('You know the drill','','Mine',1);
Game.TieredAchievement('Excavation site','','Mine',2);
Game.TieredAchievement('Hollow the planet','','Mine',3);
order=1500;
Game.TieredAchievement('Expedition','','Shipment',1);
Game.TieredAchievement('Galactic highway','','Shipment',2);
Game.TieredAchievement('Far far away','','Shipment',3);
order=1600;
Game.TieredAchievement('Transmutation','','Alchemy lab',1);
Game.TieredAchievement('Transmogrification','','Alchemy lab',2);
Game.TieredAchievement('Gold member','','Alchemy lab',3);
order=1700;
Game.TieredAchievement('A whole new world','','Portal',1);
Game.TieredAchievement('Now you\'re thinking','','Portal',2);
Game.TieredAchievement('Dimensional shift','','Portal',3);
order=1800;
Game.TieredAchievement('Time warp','','Time machine',1);
Game.TieredAchievement('Alternate timeline','','Time machine',2);
Game.TieredAchievement('Rewriting history','','Time machine',3);
order=7000;
new Game.Achievement('One with everything',loc("Have <b>at least %1</b> of every building.",1),[2,7]);
new Game.Achievement('Mathematician',loc("Have at least <b>1 of the most expensive object, 2 of the second-most expensive, 4 of the next</b> and so on (capped at %1).",128),[23,12]);
new Game.Achievement('Base 10',loc("Have at least <b>10 of the most expensive object, 20 of the second-most expensive, 30 of the next</b> and so on."),[23,12]);
order=10000;
new Game.Achievement('Golden cookie',loc("Click a <b>golden cookie</b>."),[10,14]);
new Game.Achievement('Lucky cookie',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(7))),[22,6]);
new Game.Achievement('A stroke of luck',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(27))),[23,6]);
order=30200;
new Game.Achievement('Cheated cookies taste awful',loc("Hack in some cookies."),[10,6]);Game.last.pool='shadow';
order=11010;
new Game.Achievement('Uncanny clicker',loc("Click really, really fast.")+'<q>Well I\'ll be!</q>',[12,0]);
order=5000;
new Game.Achievement('Builder',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(100))),[2,6]);
new Game.Achievement('Architect',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(500))),[3,6]);
order=6000;
new Game.Achievement('Enhancer',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(20))),[9,0]);
new Game.Achievement('Augmenter',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(50))),[9,1]);
order=11000;
new Game.Achievement('Cookie-dunker',loc("Dunk the cookie.")+'<q>You did it!</q>',[1,8]);
order=10000;
new Game.Achievement('Fortune',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(77)))+'<q>You should really go to bed.</q>',[24,6]);
order=31000;
new Game.Achievement('True Neverclick',loc("Make <b>%1</b> with <b>no</b> cookie clicks.",loc("%1 cookie",LBeautify(1e6)))+'<q>This kinda defeats the whole purpose, doesn\'t it?</q>',[12,0]);Game.last.pool='shadow';
order=20000;
new Game.Achievement('Elder nap',loc("Appease the grandmatriarchs at least <b>once</b>.")+'<q>we<br>are<br>eternal</q>',[8,9]);
new Game.Achievement('Elder slumber',loc("Appease the grandmatriarchs at least <b>%1 times</b>.",5)+'<q>our mind<br>outlives<br>the universe</q>',[8,9]);
order=1098;
new Game.Achievement('Elder',loc("Own at least <b>%1</b> grandma types.",7),[10,9]);
order=20000;
new Game.Achievement('Elder calm',loc("Declare a covenant with the grandmatriarchs.")+'<q>we<br>have<br>fed</q>',[8,9]);
order=5000;
new Game.Achievement('Engineer',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(1000))),[4,6]);
order=10000;
new Game.Achievement('Leprechaun',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(777))),[25,6]);
new Game.Achievement('Black cat\'s paw',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(7777))),[26,6]);
order=30050;
new Game.Achievement('Nihilism',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e15)))+'<q>There are many things<br>that need to be erased</q>',[11,7]);
order=1900;
Game.TieredAchievement('Antibatter','','Antimatter condenser',1);
Game.TieredAchievement('Quirky quarks','','Antimatter condenser',2);
Game.TieredAchievement('It does matter!','','Antimatter condenser',3);
order=6000;
new Game.Achievement('Upgrader',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(100))),[9,2]);
order=7000;
new Game.Achievement('Centennial',loc("Have at least <b>%1 of everything</b>.",100),[6,6]);
order=30500;
new Game.Achievement('Hardcore',loc("Get to <b>%1</b> baked with <b>no upgrades purchased</b>.",loc("%1 cookie",LBeautify(1e9))),[12,6]);//Game.last.pool='shadow';
order=30600;
new Game.Achievement('Speed baking I',loc("Get to <b>%1</b> baked in <b>%2</b>.",[loc("%1 cookie",LBeautify(1e6)),Game.sayTime(60*35*Game.fps)]),[12,5]);Game.last.pool='shadow';
new Game.Achievement('Speed baking II',loc("Get to <b>%1</b> baked in <b>%2</b>.",[loc("%1 cookie",LBeautify(1e6)),Game.sayTime(60*25*Game.fps)]),[13,5]);Game.last.pool='shadow';
new Game.Achievement('Speed baking III',loc("Get to <b>%1</b> baked in <b>%2</b>.",[loc("%1 cookie",LBeautify(1e6)),Game.sayTime(60*15*Game.fps)]),[14,5]);Game.last.pool='shadow';
order=61000;
var achiev=new Game.Achievement('Getting even with the oven',EN?'Defeat the <b>Sentient Furnace</b> in the factory dungeons.':'???',[12,7]);Game.last.pool='dungeon';
var achiev=new Game.Achievement('Now this is pod-smashing',EN?'Defeat the <b>Ascended Baking Pod</b> in the factory dungeons.':'???',[12,7]);Game.last.pool='dungeon';
var achiev=new Game.Achievement('Chirped out',EN?'Find and defeat <b>Chirpy</b>, the dysfunctionning alarm bot.':'???',[13,7]);Game.last.pool='dungeon';
var achiev=new Game.Achievement('Follow the white rabbit',EN?'Find and defeat the elusive <b>sugar bunny</b>.':'???',[14,7]);Game.last.pool='dungeon';
order=1000;
new Game.Achievement('Clickasmic',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e11))),[11,14]);
order=1100;
Game.TieredAchievement('Friend of the ancients','','Grandma',4);
Game.TieredAchievement('Ruler of the ancients','','Grandma',5);
order=32000;
new Game.Achievement('Wholesome',loc("Unlock <b>100%</b> of your heavenly chips power."),[15,7]);
order=33000;
new Game.Achievement('Just plain lucky',loc("You have <b>1 chance in %1</b> every second of earning this achievement.",Beautify(1000000)),[15,6]);Game.last.pool='shadow';
order=21000;
new Game.Achievement('Itchscratcher',loc("Burst <b>1 wrinkler</b>."),[19,8]);
new Game.Achievement('Wrinklesquisher',loc("Burst <b>%1 wrinklers</b>.",50),[19,8]);
new Game.Achievement('Moistburster',loc("Burst <b>%1 wrinklers</b>.",200),[19,8]);
order=22000;
new Game.Achievement('Spooky cookies',loc("Unlock <b>every Halloween-themed cookie</b>.<div class=\"line\"></div>Owning this achievement makes Halloween-themed cookies drop more frequently in future playthroughs."),[12,8]);
order=22100;
new Game.Achievement('Coming to town',loc("Reach <b>Santa's 7th form</b>."),[18,9]);
new Game.Achievement('All hail Santa',loc("Reach <b>Santa's final form</b>."),[19,10]);
new Game.Achievement('Let it snow',loc("Unlock <b>every Christmas-themed cookie</b>.<div class=\"line\"></div>Owning this achievement makes Christmas-themed cookies drop more frequently in future playthroughs."),[19,9]);
new Game.Achievement('Oh deer',loc("Pop <b>1 reindeer</b>."),[12,9]);
new Game.Achievement('Sleigh of hand',loc("Pop <b>%1 reindeer</b>.",50),[12,9]);
new Game.Achievement('Reindeer sleigher',loc("Pop <b>%1 reindeer</b>.",200),[12,9]);
order=1200;
Game.TieredAchievement('Perfected agriculture','','Farm',4);
order=1400;
Game.TieredAchievement('Ultimate automation','','Factory',4);
order=1300;
Game.TieredAchievement('Can you dig it','','Mine',4);
order=1500;
Game.TieredAchievement('Type II civilization','','Shipment',4);
order=1600;
Game.TieredAchievement('Gild wars','','Alchemy lab',4);
order=1700;
Game.TieredAchievement('Brain-split','','Portal',4);
order=1800;
Game.TieredAchievement('Time duke','','Time machine',4);
order=1900;
Game.TieredAchievement('Molecular maestro','','Antimatter condenser',4);
order=2000;
Game.TieredAchievement('Lone photon','','Prism',1);
Game.TieredAchievement('Dazzling glimmer','','Prism',2);
Game.TieredAchievement('Blinding flash','','Prism',3);
Game.TieredAchievement('Unending glow','','Prism',4);
order=5000;
new Game.Achievement('Lord of Constructs',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(2500)))+'<q>He saw the vast plains stretching ahead of him, and he said : let there be civilization.</q>',[5,6]);
order=6000;
new Game.Achievement('Lord of Progress',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(200)))+'<q>One can always do better. But should you?</q>',[9,14]);
order=7002;
new Game.Achievement('Bicentennial',loc("Have at least <b>%1 of everything</b>.",200)+'<q>You crazy person.</q>',[8,6]);
order=22300;
new Game.Achievement('Lovely cookies',loc("Unlock <b>every Valentine-themed cookie</b>."),[20,3]);
order=7001;
new Game.Achievement('Centennial and a half',loc("Have at least <b>%1 of everything</b>.",150),[7,6]);
order=11000;
new Game.Achievement('Tiny cookie',loc("Click the tiny cookie.")+'<q>These aren\'t the cookies you\'re clicking for.</q>',[0,5]);
order=400000;
new Game.Achievement('You win a cookie',loc("This is for baking %1 and making it on the local news.",loc("%1 cookie",LBeautify(1e14)))+'<q>We\'re all so proud of you.</q>',[10,0]);
order=1070;
Game.ProductionAchievement('Click delegator','Cursor',1,0,7);
order=1120;
Game.ProductionAchievement('Gushing grannies','Grandma',1,0,6);
order=1220;
Game.ProductionAchievement('I hate manure','Farm',1);
order=1320;
Game.ProductionAchievement('Never dig down','Mine',1);
order=1420;
Game.ProductionAchievement('The incredible machine','Factory',1);
order=1520;
Game.ProductionAchievement('And beyond','Shipment',1);
order=1620;
Game.ProductionAchievement('Magnum Opus','Alchemy lab',1);
order=1720;
Game.ProductionAchievement('With strange eons','Portal',1);
order=1820;
Game.ProductionAchievement('Spacetime jigamaroo','Time machine',1);
order=1920;
Game.ProductionAchievement('Supermassive','Antimatter condenser',1);
order=2020;
Game.ProductionAchievement('Praise the sun','Prism',1);
order=1000;
new Game.Achievement('Clickageddon',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e13))),[11,15]);
new Game.Achievement('Clicknarok',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e15))),[11,16]);
order=1050;
new Game.Achievement('Extreme polydactyly',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(300))),[0,13]);
new Game.Achievement('Dr. T',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(400))),[0,14]);
order=1100;Game.TieredAchievement('The old never bothered me anyway','','Grandma',6);
order=1200;Game.TieredAchievement('Homegrown','','Farm',5);
order=1400;Game.TieredAchievement('Technocracy','','Factory',5);
order=1300;Game.TieredAchievement('The center of the Earth','','Mine',5);
order=1500;Game.TieredAchievement('We come in peace','','Shipment',5);
order=1600;Game.TieredAchievement('The secrets of the universe','','Alchemy lab',5);
order=1700;Game.TieredAchievement('Realm of the Mad God','','Portal',5);
order=1800;Game.TieredAchievement('Forever and ever','','Time machine',5);
order=1900;Game.TieredAchievement('Walk the planck','','Antimatter condenser',5);
order=2000;Game.TieredAchievement('Rise and shine','','Prism',5);
order=30200;
new Game.Achievement('God complex',loc("Name yourself <b>Orteil</b>.<div class=\"warning\">Note: usurpers incur a -%1% CpS penalty until they rename themselves something else.</div>",1)+'<q>But that\'s not you, is it?</q>',[17,5]);Game.last.pool='shadow';
new Game.Achievement('Third-party',loc("Use an <b>add-on</b>.")+'<q>Some find vanilla to be the most boring flavor.</q>',[16,5]);Game.last.pool='shadow';//if you're making a mod, add a Game.Win('Third-party') somewhere in there!
order=30050;
new Game.Achievement('Dematerialize',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e18)))+'<q>Presto!<br>...where\'d the cookies go?</q>',[11,7]);
new Game.Achievement('Nil zero zilch',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e21)))+'<q>To summarize : really not very much at all.</q>',[11,7]);
new Game.Achievement('Transcendence',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e24)))+'<q>Your cookies are now on a higher plane of being.</q>',[11,8]);
new Game.Achievement('Obliterate',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e27)))+'<q>Resistance is futile, albeit entertaining.</q>',[11,8]);
new Game.Achievement('Negative void',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e30)))+'<q>You now have so few cookies that it\'s almost like you have a negative amount of them.</q>',[11,8]);
order=22400;
new Game.Achievement('The hunt is on',loc("Unlock <b>1 egg</b>."),[1,12]);
new Game.Achievement('Egging on',loc("Unlock <b>%1 eggs</b>.",7),[4,12]);
new Game.Achievement('Mass Easteria',loc("Unlock <b>%1 eggs</b>.",14),[7,12]);
new Game.Achievement('Hide & seek champion',loc("Unlock <b>all the eggs</b>.<div class=\"line\"></div>Owning this achievement makes eggs drop more frequently in future playthroughs."),[13,12]);
order=11000;
new Game.Achievement('What\'s in a name',loc("Give your bakery a name."),[15,9]);
order=1425;
Game.TieredAchievement('Pretty penny','','Bank',1);
Game.TieredAchievement('Fit the bill','','Bank',2);
Game.TieredAchievement('A loan in the dark','','Bank',3);
Game.TieredAchievement('Need for greed','','Bank',4);
Game.TieredAchievement('It\'s the economy, stupid','','Bank',5);
order=1450;
Game.TieredAchievement('Your time to shrine','','Temple',1);
Game.TieredAchievement('Shady sect','','Temple',2);
Game.TieredAchievement('New-age cult','','Temple',3);
Game.TieredAchievement('Organized religion','','Temple',4);
Game.TieredAchievement('Fanaticism','','Temple',5);
order=1475;
Game.TieredAchievement('Bewitched','','Wizard tower',1);
Game.TieredAchievement('The sorcerer\'s apprentice','','Wizard tower',2);
Game.TieredAchievement('Charms and enchantments','','Wizard tower',3);
Game.TieredAchievement('Curses and maledictions','','Wizard tower',4);
Game.TieredAchievement('Magic kingdom','','Wizard tower',5);
order=1445;
Game.ProductionAchievement('Vested interest','Bank',1);
order=1470;
Game.ProductionAchievement('New world order','Temple',1);
order=1495;
Game.ProductionAchievement('Hocus pocus','Wizard tower',1);
order=1070;
Game.ProductionAchievement('Finger clickin\' good','Cursor',2,0,7);
order=1120;
Game.ProductionAchievement('Panic at the bingo','Grandma',2,0,6);
order=1220;
Game.ProductionAchievement('Rake in the dough','Farm',2);
order=1320;
Game.ProductionAchievement('Quarry on','Mine',2);
order=1420;
Game.ProductionAchievement('Yes I love technology','Factory',2);
order=1445;
Game.ProductionAchievement('Paid in full','Bank',2);
order=1470;
Game.ProductionAchievement('Church of Cookiology','Temple',2);
order=1495;
Game.ProductionAchievement('Too many rabbits, not enough hats','Wizard tower',2);
order=1520;
Game.ProductionAchievement('The most precious cargo','Shipment',2);
order=1620;
Game.ProductionAchievement('The Aureate','Alchemy lab',2);
order=1720;
Game.ProductionAchievement('Ever more hideous','Portal',2);
order=1820;
Game.ProductionAchievement('Be kind, rewind','Time machine',2);
order=1920;
Game.ProductionAchievement('Infinitesimal','Antimatter condenser',2);
order=2020;
Game.ProductionAchievement('A still more glorious dawn','Prism',2);
order=30000;
new Game.Achievement('Rebirth',loc("Ascend at least once."),[21,6]);
order=11000;
new Game.Achievement('Here you go',loc("Click this achievement's slot.")+'<q>All you had to do was ask.</q>',[1,7]);Game.last.clickFunction=function(){if (!Game.HasAchiev('Here you go')){PlaySound('snd/tick.mp3');Game.Win('Here you go');}};
order=30000;
new Game.Achievement('Resurrection',loc("Ascend <b>%1 times</b>.",10),[21,6]);
new Game.Achievement('Reincarnation',loc("Ascend <b>%1 times</b>.",100),[21,6]);
new Game.Achievement('Endless cycle',loc("Ascend <b>%1 times</b>.",1000)+'<q>Oh hey, it\'s you again.</q>',[2,7]);Game.last.pool='shadow';
order=1100;
Game.TieredAchievement('The agemaster','','Grandma',7);
Game.TieredAchievement('To oldly go','','Grandma',8);
order=1200;Game.TieredAchievement('Gardener extraordinaire','','Farm',6);
order=1300;Game.TieredAchievement('Tectonic ambassador','','Mine',6);
order=1400;Game.TieredAchievement('Rise of the machines','','Factory',6);
order=1425;Game.TieredAchievement('Acquire currency','','Bank',6);
order=1450;Game.TieredAchievement('Zealotry','','Temple',6);
order=1475;Game.TieredAchievement('The wizarding world','','Wizard tower',6);
order=1500;Game.TieredAchievement('Parsec-masher','','Shipment',6);
order=1600;Game.TieredAchievement('The work of a lifetime','','Alchemy lab',6);
order=1700;Game.TieredAchievement('A place lost in time','','Portal',6);
order=1800;Game.TieredAchievement('Heat death','','Time machine',6);
order=1900;Game.TieredAchievement('Microcosm','','Antimatter condenser',6);
order=2000;Game.TieredAchievement('Bright future','','Prism',6);
order=25000;
new Game.Achievement('Here be dragon',loc("Complete your <b>dragon's training</b>."),[21,12]);
Game.BankAchievement('How?');
Game.BankAchievement('The land of milk and cookies');
Game.BankAchievement('He who controls the cookies controls the universe','The milk must flow!');
Game.BankAchievement('Tonight on Hoarders');
Game.BankAchievement('Are you gonna eat all that?');
Game.BankAchievement('We\'re gonna need a bigger bakery');
Game.BankAchievement('In the mouth of madness','A cookie is just what we tell each other it is.');
Game.BankAchievement('Brought to you by the letter <div style="display:inline-block;background:url(img/money.png);width:16px;height:16px;"></div>');
Game.CpsAchievement('A world filled with cookies');
Game.CpsAchievement('When this baby hits '+Beautify(10000000000000*60*60)+' cookies per hour');
Game.CpsAchievement('Fast and delicious');
Game.CpsAchievement('Cookiehertz : a really, really tasty hertz','Tastier than a hertz donut, anyway.');
Game.CpsAchievement('Woops, you solved world hunger');
Game.CpsAchievement('Turbopuns','Mother Nature will be like "slowwwww dowwwwwn".');
Game.CpsAchievement('Faster menner');
Game.CpsAchievement('And yet you\'re still hungry');
Game.CpsAchievement('The Abakening');
Game.CpsAchievement('There\'s really no hard limit to how long these achievement names can be and to be quite honest I\'m rather curious to see how far we can go.<br>Adolphus W. Green (18441917) started as the Principal of the Groton School in 1864. By 1865, he became second assistant librarian at the New York Mercantile Library; from 1867 to 1869, he was promoted to full librarian. From 1869 to 1873, he worked for Evarts, Southmayd & Choate, a law firm co-founded by William M. Evarts, Charles Ferdinand Southmayd and Joseph Hodges Choate. He was admitted to the New York State Bar Association in 1873.<br>Anyway, how\'s your day been?');//Game.last.shortName='There\'s really no hard limit to how long these achievement names can be and to be quite honest I\'m [...]';
Game.CpsAchievement('Fast','Wow!');
order=7002;
new Game.Achievement('Bicentennial and a half',loc("Have at least <b>%1 of everything</b>.",250)+'<q>Keep on truckin\'.</q>',[9,6]);
order=11000;
new Game.Achievement('Tabloid addiction',loc("Click on the news ticker <b>%1 times</b>.",50)+'<q>Page 6: Mad individual clicks on picture of pastry in a futile attempt to escape boredom!<br>Also page 6: British parliament ate my baby!</q>',[27,7]);
order=1000;
new Game.Achievement('Clickastrophe',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e17))),[11,17]);
new Game.Achievement('Clickataclysm',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e19))),[11,18]);
order=1050;
new Game.Achievement('Thumbs, phalanges, metacarpals',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(500)))+'<q>& KNUCKLES</q>',[0,15]);
order=6002;
new Game.Achievement('Polymath',loc("Own <b>%1</b> upgrades and <b>%2</b> buildings.",[300,4000])+'<q>Excellence doesn\'t happen overnight - it usually takes a good couple days.</q>',[29,7]);
order=1099;
new Game.Achievement('The elder scrolls',loc("Own a combined <b>%1</b> %2 and %3.",[777,loc("grandmas"),loc("cursors")])+'<q>Let me guess. Someone stole your cookie.</q>',[10,9]);
order=30050;
new Game.Achievement('To crumbs, you say?',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e33)))+'<q>Very well then.</q>',[29,6]);
order=1200;Game.TieredAchievement('Seedy business','','Farm',7);
order=1300;Game.TieredAchievement('Freak fracking','','Mine',7);
order=1400;Game.TieredAchievement('Modern times','','Factory',7);
order=1425;Game.TieredAchievement('The nerve of war','','Bank',7);
order=1450;Game.TieredAchievement('Wololo','','Temple',7);
order=1475;Game.TieredAchievement('And now for my next trick, I\'ll need a volunteer from the audience','','Wizard tower',7);
order=1500;Game.TieredAchievement('It\'s not delivery','','Shipment',7);
order=1600;Game.TieredAchievement('Gold, Jerry! Gold!','','Alchemy lab',7);
order=1700;Game.TieredAchievement('Forbidden zone','','Portal',7);
order=1800;Game.TieredAchievement('cookie clicker forever and forever a hundred years cookie clicker, all day long forever, forever a hundred times, over and over cookie clicker adventures dot com','','Time machine',7);
order=1900;Game.TieredAchievement('Scientists baffled everywhere','','Antimatter condenser',7);
order=2000;Game.TieredAchievement('Harmony of the spheres','','Prism',7);
order=35000;
new Game.Achievement('Last Chance to See',loc("Burst the near-extinct <b>shiny wrinkler</b>.")+'<q>You monster!</q>',[24,12]);Game.last.pool='shadow';
order=10000;
new Game.Achievement('Early bird',loc("Click a golden cookie <b>less than 1 second after it spawns</b>."),[10,14]);
new Game.Achievement('Fading luck',loc("Click a golden cookie <b>less than 1 second before it dies</b>."),[10,14]);
order=22100;
new Game.Achievement('Eldeer',loc("Pop a reindeer <b>during an elder frenzy</b>."),[12,9]);
order=21100;
new Game.Achievement('Dude, sweet',loc("Harvest <b>%1 coalescing sugar lumps</b>.",7),[24,14]);
new Game.Achievement('Sugar rush',loc("Harvest <b>%1 coalescing sugar lumps</b>.",30),[26,14]);
new Game.Achievement('Year\'s worth of cavities',loc("Harvest <b>%1 coalescing sugar lumps</b>.",365)+'<q>My lumps my lumps my lumps.</q>',[29,14]);
new Game.Achievement('Hand-picked',loc("Successfully harvest a coalescing sugar lump before it's ripe."),[28,14]);
new Game.Achievement('Sugar sugar',loc("Harvest a <b>bifurcated sugar lump</b>."),[29,15]);
new Game.Achievement('All-natural cane sugar',loc("Harvest a <b>golden sugar lump</b>."),[29,16]);Game.last.pool='shadow';
new Game.Achievement('Sweetmeats',loc("Harvest a <b>meaty sugar lump</b>."),[29,17]);
order=7002;
new Game.Achievement('Tricentennial',loc("Have at least <b>%1 of everything</b>.",300)+'<q>Can\'t stop, won\'t stop. Probably should stop, though.</q>',[29,12]);
Game.CpsAchievement('Knead for speed','How did we not make that one yet?');
Game.CpsAchievement('Well the cookies start coming and they don\'t stop coming','Didn\'t make sense not to click for fun.');
Game.CpsAchievement('I don\'t know if you\'ve noticed but all these icons are very slightly off-center');
Game.CpsAchievement('The proof of the cookie is in the baking','How can you have any cookies if you don\'t bake your dough?');
Game.CpsAchievement('If it\'s worth doing, it\'s worth overdoing');
Game.BankAchievement('The dreams in which I\'m baking are the best I\'ve ever had');
Game.BankAchievement('Set for life');
order=1200;Game.TieredAchievement('You and the beanstalk','','Farm',8);
order=1300;Game.TieredAchievement('Romancing the stone','','Mine',8);
order=1400;Game.TieredAchievement('Ex machina','','Factory',8);
order=1425;Game.TieredAchievement('And I need it now','','Bank',8);
order=1450;Game.TieredAchievement('Pray on the weak','','Temple',8);
order=1475;Game.TieredAchievement('It\'s a kind of magic','','Wizard tower',8);
order=1500;Game.TieredAchievement('Make it so','','Shipment',8);
order=1600;Game.TieredAchievement('All that glitters is gold','','Alchemy lab',8);
order=1700;Game.TieredAchievement('H̸̷͓̳̳̯̟͕̟͍͍̣͡ḛ̢̦̰̺̮̝͖͖̘̪͉͘͡ ̠̦͕̤̪̝̥̰̠̫̖̣͙̬͘ͅC̨̦̺̩̲̥͉̭͚̜̻̝̣̼͙̮̯̪o̴̡͇̘͎̞̲͇̦̲͞͡m̸̩̺̝̣̹̱͚̬̥̫̳̼̞̘̯͘ͅẹ͇̺̜́̕͢s̶̙̟̱̥̮̯̰̦͓͇͖͖̝͘͘͞','','Portal',8);
order=1800;Game.TieredAchievement('Way back then','','Time machine',8);
order=1900;Game.TieredAchievement('Exotic matter','','Antimatter condenser',8);
order=2000;Game.TieredAchievement('At the end of the tunnel','','Prism',8);
order=1070;
Game.ProductionAchievement('Click (starring Adam Sandler)','Cursor',3,0,7);
order=1120;
Game.ProductionAchievement('Frantiquities','Grandma',3,0,6);
order=1220;
Game.ProductionAchievement('Overgrowth','Farm',3);
order=1320;
Game.ProductionAchievement('Sedimentalism','Mine',3);
order=1420;
Game.ProductionAchievement('Labor of love','Factory',3);
order=1445;
Game.ProductionAchievement('Reverse funnel system','Bank',3);
order=1470;
Game.ProductionAchievement('Thus spoke you','Temple',3);
order=1495;
Game.ProductionAchievement('Manafest destiny','Wizard tower',3);
order=1520;
Game.ProductionAchievement('Neither snow nor rain nor heat nor gloom of night','Shipment',3);
order=1620;
Game.ProductionAchievement('I\'ve got the Midas touch','Alchemy lab',3);
order=1720;
Game.ProductionAchievement('Which eternal lie','Portal',3);
order=1820;
Game.ProductionAchievement('D&eacute;j&agrave; vu','Time machine',3);
order=1920;
Game.ProductionAchievement('Powers of Ten','Antimatter condenser',3);
order=2020;
Game.ProductionAchievement('Now the dark days are gone','Prism',3);
order=1070;
new Game.Achievement('Freaky jazz hands','',[0,26]);Game.Objects['Cursor'].levelAchiev10=Game.last;
order=1120;
new Game.Achievement('Methuselah','',[1,26]);Game.Objects['Grandma'].levelAchiev10=Game.last;
order=1220;
new Game.Achievement('Huge tracts of land','',[2,26]);Game.Objects['Farm'].levelAchiev10=Game.last;
order=1320;
new Game.Achievement('D-d-d-d-deeper','',[3,26]);Game.Objects['Mine'].levelAchiev10=Game.last;
order=1420;
new Game.Achievement('Patently genius','',[4,26]);Game.Objects['Factory'].levelAchiev10=Game.last;
order=1445;
new Game.Achievement('A capital idea','',[15,26]);Game.Objects['Bank'].levelAchiev10=Game.last;
order=1470;
new Game.Achievement('It belongs in a bakery','',[16,26]);Game.Objects['Temple'].levelAchiev10=Game.last;
order=1495;
new Game.Achievement('Motormouth','',[17,26]);Game.Objects['Wizard tower'].levelAchiev10=Game.last;
order=1520;
new Game.Achievement('Been there done that','',[5,26]);Game.Objects['Shipment'].levelAchiev10=Game.last;
order=1620;
new Game.Achievement('Phlogisticated substances','',[6,26]);Game.Objects['Alchemy lab'].levelAchiev10=Game.last;
order=1720;
new Game.Achievement('Bizarro world','',[7,26]);Game.Objects['Portal'].levelAchiev10=Game.last;
order=1820;
new Game.Achievement('The long now','',[8,26]);Game.Objects['Time machine'].levelAchiev10=Game.last;
order=1920;
new Game.Achievement('Chubby hadrons','',[13,26]);Game.Objects['Antimatter condenser'].levelAchiev10=Game.last;
order=2020;
new Game.Achievement('Palettable','',[14,26]);Game.Objects['Prism'].levelAchiev10=Game.last;
order=61470;
order=61495;
new Game.Achievement('Bibbidi-bobbidi-boo',loc("Cast <b>%1</b> spells.",9),[21,11]);
new Game.Achievement('I\'m the wiz',loc("Cast <b>%1</b> spells.",99),[22,11]);
new Game.Achievement('A wizard is you',loc("Cast <b>%1</b> spells.",999)+'<q>I\'m a what?</q>',[29,11]);
order=10000;
new Game.Achievement('Four-leaf cookie',loc("Have <b>%1</b> golden cookies simultaneously.",4)+'<q>Fairly rare, considering cookies don\'t even have leaves.</q>',[27,6]);Game.last.pool='shadow';
order=2100;
Game.TieredAchievement('Lucked out','','Chancemaker',1);
Game.TieredAchievement('What are the odds','','Chancemaker',2);
Game.TieredAchievement('Grandma needs a new pair of shoes','','Chancemaker',3);
Game.TieredAchievement('Million to one shot, doc','','Chancemaker',4);
Game.TieredAchievement('As luck would have it','','Chancemaker',5);
Game.TieredAchievement('Ever in your favor','','Chancemaker',6);
Game.TieredAchievement('Be a lady','','Chancemaker',7);
Game.TieredAchievement('Dicey business','','Chancemaker',8);
order=2120;
Game.ProductionAchievement('Fingers crossed','Chancemaker',1);
Game.ProductionAchievement('Just a statistic','Chancemaker',2);
Game.ProductionAchievement('Murphy\'s wild guess','Chancemaker',3);
new Game.Achievement('Let\'s leaf it at that','',[19,26]);Game.Objects['Chancemaker'].levelAchiev10=Game.last;
order=1000;
new Game.Achievement('The ultimate clickdown',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e21)))+'<q>(of ultimate destiny.)</q>',[11,19]);
order=1100;
Game.TieredAchievement('Aged well','','Grandma',9);
Game.TieredAchievement('101st birthday','','Grandma',10);
Game.TieredAchievement('But wait \'til you get older','','Grandma',11);
order=1200;Game.TieredAchievement('Harvest moon','','Farm',9);
order=1300;Game.TieredAchievement('Mine?','','Mine',9);
order=1400;Game.TieredAchievement('In full gear','','Factory',9);
order=1425;Game.TieredAchievement('Treacle tart economics','','Bank',9);
order=1450;Game.TieredAchievement('Holy cookies, grandma!','','Temple',9);
order=1475;Game.TieredAchievement('The Prestige','<q>(Unrelated to the Cookie Clicker feature of the same name.)</q>','Wizard tower',9);
order=1500;Game.TieredAchievement('That\'s just peanuts to space','','Shipment',9);
order=1600;Game.TieredAchievement('Worth its weight in lead','','Alchemy lab',9);
order=1700;Game.TieredAchievement('What happens in the vortex stays in the vortex','','Portal',9);
order=1800;Game.TieredAchievement('Invited to yesterday\'s party','','Time machine',9);
order=1900;Game.TieredAchievement('Downsizing','','Antimatter condenser',9);//the trailer got me really hyped up but i've read some pretty bad reviews. is it watchable ? is it worth seeing ? i don't mind matt damon
order=2000;Game.TieredAchievement('My eyes','','Prism',9);
order=2100;Game.TieredAchievement('Maybe a chance in hell, actually','','Chancemaker',9);
order=1200;Game.TieredAchievement('Make like a tree','','Farm',10);
order=1300;Game.TieredAchievement('Cave story','','Mine',10);
order=1400;Game.TieredAchievement('In-cog-neato','','Factory',10);
order=1425;Game.TieredAchievement('Save your breath because that\'s all you\'ve got left','','Bank',10);
order=1450;Game.TieredAchievement('Vengeful and almighty','','Temple',10);
order=1475;Game.TieredAchievement('Spell it out for you','','Wizard tower',10);
order=1500;Game.TieredAchievement('Space space space space space','<q>It\'s too far away...</q>','Shipment',10);
order=1600;Game.TieredAchievement('Don\'t get used to yourself, you\'re gonna have to change','','Alchemy lab',10);
order=1700;Game.TieredAchievement('Objects in the mirror dimension are closer than they appear','','Portal',10);
order=1800;Game.TieredAchievement('Groundhog day','','Time machine',10);
order=1900;Game.TieredAchievement('A matter of perspective','','Antimatter condenser',10);
order=2000;Game.TieredAchievement('Optical illusion','','Prism',10);
order=2100;Game.TieredAchievement('Jackpot','','Chancemaker',10);
order=36000;
new Game.Achievement('So much to do so much to see',loc("Manage a cookie legacy for <b>at least a year</b>.")+'<q>Thank you so much for playing Cookie Clicker!</q>',[23,11]);Game.last.pool='shadow';
Game.CpsAchievement('Running with scissors');
Game.CpsAchievement('Rarefied air');
Game.CpsAchievement('Push it to the limit');
Game.CpsAchievement('Green cookies sleep furiously');
Game.BankAchievement('Panic! at Nabisco');
Game.BankAchievement('Bursting at the seams');
Game.BankAchievement('Just about full');
Game.BankAchievement('Hungry for more');
order=1000;
new Game.Achievement('All the other kids with the pumped up clicks',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e23))),[11,28]);
new Game.Achievement('One...more...click...',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e25))),[11,30]);
order=61515;
new Game.Achievement('Botany enthusiast',loc("Harvest <b>%1</b> mature garden plants.",100),[26,20]);
new Game.Achievement('Green, aching thumb',loc("Harvest <b>%1</b> mature garden plants.",1000),[27,20]);
new Game.Achievement('In the garden of Eden (baby)',loc("Fill every tile of the biggest garden plot with plants.")+'<q>Isn\'t tending to those precious little plants just so rock and/or roll?</q>',[28,20]);
new Game.Achievement('Keeper of the conservatory',loc("Unlock every garden seed."),[25,20]);
new Game.Achievement('Seedless to nay',loc("Convert a complete seed log into sugar lumps by sacrificing your garden to the sugar hornets.<div class=\"line\"></div>Owning this achievement makes seeds <b>%1% cheaper</b>, plants mature <b>%2% sooner</b>, and plant upgrades drop <b>%3% more</b>.",[5,5,5]),[29,20]);
order=30050;
new Game.Achievement('You get nothing',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e36)))+'<q>Good day sir!</q>',[29,6]);
new Game.Achievement('Humble rebeginnings',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e39)))+'<q>Started from the bottom, now we\'re here.</q>',[29,6]);
new Game.Achievement('The end of the world',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e42)))+'<q>(as we know it)</q>',[21,25]);
new Game.Achievement('Oh, you\'re back',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e45)))+'<q>Missed us?</q>',[21,25]);
new Game.Achievement('Lazarus',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e48)))+'<q>All rise.</q>',[21,25]);
Game.CpsAchievement('Leisurely pace');
Game.CpsAchievement('Hypersonic');
Game.BankAchievement('Feed me, Orteil');
Game.BankAchievement('And then what?');
order=7002;
new Game.Achievement('Tricentennial and a half',loc("Have at least <b>%1 of everything</b>.",350)+'<q>(it\'s free real estate)</q>',[21,26]);
new Game.Achievement('Quadricentennial',loc("Have at least <b>%1 of everything</b>.",400)+'<q>You\'ve had to do horrible things to get this far.<br>Horrible... horrible things.</q>',[22,26]);
new Game.Achievement('Quadricentennial and a half',loc("Have at least <b>%1 of everything</b>.",450)+'<q>At this point, you might just be compensating for something.</q>',[23,26]);
new Game.Achievement('Quincentennial',loc("Have at least <b>%1 of everything</b>.",500)+'<q>Some people would say you\'re halfway there.<br>We do not care for those people and their reckless sense of unchecked optimism.</q>',[29,25]);
order=21100;
new Game.Achievement('Maillard reaction',loc("Harvest a <b>caramelized sugar lump</b>."),[29,27]);
order=30250;
new Game.Achievement('When the cookies ascend just right',loc("Ascend with exactly <b>%1</b>.",loc("%1 cookie",LBeautify(1e12))),[25,7]);Game.last.pool='shadow';//this achievement is shadow because it is only achievable through blind luck or reading external guides; this may change in the future
order=1050;
new Game.Achievement('With her finger and her thumb',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(600))),[0,16]);
order=1100;Game.TieredAchievement('Defense of the ancients','','Grandma',12);
order=1200;Game.TieredAchievement('Sharpest tool in the shed','','Farm',11);
order=1300;Game.TieredAchievement('Hey now, you\'re a rock','','Mine',11);
order=1400;Game.TieredAchievement('Break the mold','','Factory',11);
order=1425;Game.TieredAchievement('Get the show on, get paid','','Bank',11);
order=1450;Game.TieredAchievement('My world\'s on fire, how about yours','','Temple',11);
order=1475;Game.TieredAchievement('The meteor men beg to differ','','Wizard tower',11);
order=1500;Game.TieredAchievement('Only shooting stars','','Shipment',11);
order=1600;Game.TieredAchievement('We could all use a little change','','Alchemy lab',11);//"all that glitters is gold" was already an achievement
order=1700;Game.TieredAchievement('Your brain gets smart but your head gets dumb','','Portal',11);
order=1800;Game.TieredAchievement('The years start coming','','Time machine',11);
order=1900;Game.TieredAchievement('What a concept','','Antimatter condenser',11);
order=2000;Game.TieredAchievement('You\'ll never shine if you don\'t glow','','Prism',11);
order=2100;Game.TieredAchievement('You\'ll never know if you don\'t go','','Chancemaker',11);
order=2200;
Game.TieredAchievement('Self-contained','','Fractal engine',1);
Game.TieredAchievement('Threw you for a loop','','Fractal engine',2);
Game.TieredAchievement('The sum of its parts','','Fractal engine',3);
Game.TieredAchievement('Bears repeating','<q>Where did these come from?</q>','Fractal engine',4);
Game.TieredAchievement('More of the same','','Fractal engine',5);
Game.TieredAchievement('Last recurse','','Fractal engine',6);
Game.TieredAchievement('Out of one, many','','Fractal engine',7);
Game.TieredAchievement('An example of recursion','','Fractal engine',8);
Game.TieredAchievement('For more information on this achievement, please refer to its title','','Fractal engine',9);
Game.TieredAchievement('I\'m so meta, even this achievement','','Fractal engine',10);
Game.TieredAchievement('Never get bored','','Fractal engine',11);
order=2220;
Game.ProductionAchievement('The needs of the many','Fractal engine',1);
Game.ProductionAchievement('Eating its own','Fractal engine',2);
Game.ProductionAchievement('We must go deeper','Fractal engine',3);
new Game.Achievement('Sierpinski rhomboids','',[20,26]);Game.Objects['Fractal engine'].levelAchiev10=Game.last;
Game.CpsAchievement('Gotta go fast');
Game.BankAchievement('I think it\'s safe to say you\'ve got it made');
order=6002;
new Game.Achievement('Renaissance baker',loc("Own <b>%1</b> upgrades and <b>%2</b> buildings.",[400,8000])+'<q>If you have seen further, it is by standing on the shoulders of giants - a mysterious species of towering humanoids until now thought long-extinct.</q>',[10,10]);
order=1098;
new Game.Achievement('Veteran',loc("Own at least <b>%1</b> grandma types.",14)+'<q>14\'s a crowd!</q>',[10,9]);
order=10000;
new Game.Achievement('Thick-skinned',loc("Have your <b>reinforced membrane</b> protect the <b>shimmering veil</b>."),[7,10]);
order=2300;
Game.TieredAchievement('F12','','Javascript console',1);
Game.TieredAchievement('Variable success','','Javascript console',2);
Game.TieredAchievement('No comments','','Javascript console',3);
Game.TieredAchievement('Up to code','','Javascript console',4);
Game.TieredAchievement('Works on my machine','','Javascript console',5);
Game.TieredAchievement('Technical debt','','Javascript console',6);
Game.TieredAchievement('Mind your language','','Javascript console',7);
Game.TieredAchievement('Inconsolable','','Javascript console',8);
Game.TieredAchievement('Closure','','Javascript console',9);
Game.TieredAchievement('Dude what if we\'re all living in a simulation like what if we\'re all just code on a computer somewhere','','Javascript console',10);
Game.TieredAchievement('Taking the back streets','','Javascript console',11);
order=2320;
Game.ProductionAchievement('Inherited prototype','Javascript console',1);
Game.ProductionAchievement('A model of document object','Javascript console',2);
Game.ProductionAchievement('First-class citizen','Javascript console',3);
new Game.Achievement('Alexandria','',[32,26]);Game.Objects['Javascript console'].levelAchiev10=Game.last;
Game.CpsAchievement('Bake him away, toys');
Game.CpsAchievement('You\'re #1 so why try harder');
Game.CpsAchievement('Haven\'t even begun to peak');
Game.BankAchievement('A sometimes food');
Game.BankAchievement('Not enough of a good thing');
Game.BankAchievement('Horn of plenty');
order=30050;
new Game.Achievement('Smurf account',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e51)))+'<q>It\'s like you just appeared out of the blue!</q>',[21,32]);
new Game.Achievement('If at first you don\'t succeed',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e54)))+'<q>If at first you don\'t succeed, try, try, try again.<br>But isn\'t that the definition of insanity?</q>',[21,32]);
order=33000;
new Game.Achievement('O Fortuna',loc("Own every <b>fortune upgrade</b>.<div class=\"line\"></div>Owning this achievement makes fortunes appear <b>twice as often</b>; unlocked fortune upgrades also have a <b>%1% chance</b> to carry over after ascending.",40),[29,8]);
order=61615;
new Game.Achievement('Initial public offering',loc("Make your first stock market profit."),[0,33]);
new Game.Achievement('Rookie numbers',loc("Own at least <b>%1</b> of every stock market good.",100)+'<q>Gotta pump those numbers up!</q>',[9,33]);
new Game.Achievement('No nobility in poverty',loc("Own at least <b>%1</b> of every stock market good.",500)+'<q>What kind of twisted individual is out there cramming camels through needle holes anyway?</q>',[10,33]);
new Game.Achievement('Full warehouses',loc("Own at least <b>%1</b> of a stock market good.",1000),[11,33]);
new Game.Achievement('Make my day',loc("Make <b>a day</b> of CpS ($%1) in 1 stock market sale.",86400),[1,33]);
new Game.Achievement('Buy buy buy',loc("Spend <b>a day</b> of CpS ($%1) in 1 stock market purchase.",86400),[1,33]);
new Game.Achievement('Gaseous assets',loc("Have your stock market profits surpass <b>a whole year</b> of CpS ($%1).",31536000)+'<q>Boy, how volatile!</q>',[18,33]);Game.last.pool='shadow';
new Game.Achievement('Pyramid scheme',loc("Unlock the <b>highest-tier</b> stock market headquarters."),[18,33]);
order=10000;
new Game.Achievement('Jellicles',loc("Own <b>%1</b> kitten upgrades.",10)+'<q>Jellicles can and jellicles do! Make sure to wash your jellicles every day!</q>',[18,19]);
order=7002;
new Game.Achievement('Quincentennial and a half',loc("Have at least <b>%1 of everything</b>.",550)+'<q>This won\'t fill the churning void inside, you know.</q>',[29,26]);
Game.CpsAchievement('What did we even eat before these');
Game.CpsAchievement('Heavy flow');
Game.CpsAchievement('More you say?');
Game.BankAchievement('Large and in charge');
Game.BankAchievement('Absolutely stuffed');
Game.BankAchievement('It\'s only wafer-thin','Just the one!');
order=1000;new Game.Achievement('Clickety split',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e27))),[11,31]);
order=1050;new Game.Achievement('Gotta hand it to you',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(700))),[0,17]);
order=1100;Game.TieredAchievement('Okay boomer','','Grandma',13);
order=1200;Game.TieredAchievement('Overripe','','Farm',12);
order=1300;Game.TieredAchievement('Rock on','','Mine',12);
order=1400;Game.TieredAchievement('Self-manmade man','','Factory',12);
order=1425;Game.TieredAchievement('Checks out','','Bank',12);
order=1450;Game.TieredAchievement('Living on a prayer','','Temple',12);
order=1475;Game.TieredAchievement('Higitus figitus migitus mum','','Wizard tower',12);
order=1500;Game.TieredAchievement('The incredible journey','','Shipment',12);
order=1600;Game.TieredAchievement('Just a phase','','Alchemy lab',12);
order=1700;Game.TieredAchievement('Don\'t let me leave, Murph','','Portal',12);
order=1800;Game.TieredAchievement('Caveman to cosmos','','Time machine',12);
order=1900;Game.TieredAchievement('Particular tastes','','Antimatter condenser',12);
order=2000;Game.TieredAchievement('A light snack','','Prism',12);
order=2100;Game.TieredAchievement('Tempting fate','','Chancemaker',12);
order=2200;Game.TieredAchievement('Tautological','','Fractal engine',12);
order=2300;Game.TieredAchievement('Curly braces','<q>Or as the French call them, mustache boxes.<br>Go well with quotes.</q>','Javascript console',12);
order=10000;
new Game.Achievement('Seven horseshoes',loc("Click <b>%1</b>.",loc("%1 golden cookie",LBeautify(27777)))+'<q>Enough for one of those funky horses that graze near your factories.</q>',[21,33]);Game.last.pool='shadow';
order=11005;
new Game.Achievement('Olden days',loc("Find the <b>forgotten madeleine</b>.")+'<q>DashNet Farms remembers.</q>',[12,3]);
order=1050;new Game.Achievement('The devil\'s workshop',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(800))),[0,18]);
order=1200;Game.TieredAchievement('In the green','','Farm',13);
order=1300;Game.TieredAchievement('Mountain out of a molehill, but like in a good way','','Mine',13);
order=1400;Game.TieredAchievement('The wheels of progress','','Factory',13);
order=1425;Game.TieredAchievement('That\'s rich','','Bank',13);
order=1450;Game.TieredAchievement('Preaches and cream','','Temple',13);
order=1475;Game.TieredAchievement('Magic thinking','','Wizard tower',13);
order=1500;Game.TieredAchievement('Is there life on Mars?','<q>Yes, there is. You\'re currently using it as filling in experimental flavor prototype #810657.</q>','Shipment',13);
order=1600;Game.TieredAchievement('Bad chemistry','','Alchemy lab',13);
order=1700;Game.TieredAchievement('Reduced to gibbering heaps','','Portal',13);
order=1800;Game.TieredAchievement('Back already?','','Time machine',13);
order=1900;Game.TieredAchievement('Nuclear throne','','Antimatter condenser',13);
order=2000;Game.TieredAchievement('Making light of the situation','','Prism',13);
order=2100;Game.TieredAchievement('Flip a cookie. Chips, I win. Crust, you lose.','','Chancemaker',13);
order=2200;Game.TieredAchievement('In and of itself','','Fractal engine',13);
order=2300;Game.TieredAchievement('Duck typing','<q>Hello, this is a duck typing. Got any grapes?</q>','Javascript console',13);
order=2400;
Game.TieredAchievement('They\'ll never know what hit \'em','','Idleverse',1);
Game.TieredAchievement('Well-versed','','Idleverse',2);
Game.TieredAchievement('Ripe for the picking','','Idleverse',3);
Game.TieredAchievement('Unreal','','Idleverse',4);
Game.TieredAchievement('Once you\'ve seen one','','Idleverse',5);
Game.TieredAchievement('Spoils and plunder','','Idleverse',6);
Game.TieredAchievement('Nobody exists on purpose, nobody belongs anywhere','<q>Come watch TV?</q>','Idleverse',7);
Game.TieredAchievement('Hyperspace expressway','','Idleverse',8);
Game.TieredAchievement('Versatile','','Idleverse',9);
Game.TieredAchievement('You are inevitable','','Idleverse',10);
Game.TieredAchievement('Away from this place','','Idleverse',11);
Game.TieredAchievement('Everywhere at once','','Idleverse',12);
Game.TieredAchievement('Reject reality, substitute your own','','Idleverse',13);
order=2420;
Game.ProductionAchievement('Fringe','Idleverse',1);
Game.ProductionAchievement('Coherence','Idleverse',2);
Game.ProductionAchievement('Earth-616','Idleverse',3);
new Game.Achievement('Strange topologies','',[33,26]);Game.Objects['Idleverse'].levelAchiev10=Game.last;
order=5000;
new Game.Achievement('Grand design',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(5000)))+'<q>They\'ll remember you forever!</q>',[32,12]);
new Game.Achievement('Ecumenopolis',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(7500)))+'<q>Getting a wee bit cramped.</q>',[33,12]);
order=6000;
new Game.Achievement('The full picture',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(300)))+'<q>So that\'s where that fits in!</q>',[32,11]);
new Game.Achievement('When there\'s nothing left to add',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(400)))+'<q>...keep going.</q>',[33,11]);
order=7002;
new Game.Achievement('Sexcentennial',loc("Have at least <b>%1 of everything</b>.",600)+'<q>Hey, nice milestone!</q>',[31,33]);
Game.CpsAchievement('Keep going until I say stop');
Game.CpsAchievement('But I didn\'t say stop, did I?');
Game.CpsAchievement('With unrivaled fervor');
Game.BankAchievement('Think big');
Game.BankAchievement('Hypersize me');
Game.BankAchievement('Max capacity');
order=61616;
new Game.Achievement('Liquid assets',loc("Have your stock market profits surpass <b>$%1</b>.",1e7),[12,33]);
order=11000;
new Game.Achievement('Stifling the press',loc("Squish the news ticker flat, then click on it.")+'<q>Narrow in here or is it just me?</q>',[27,7]);
order=2500;
Game.TieredAchievement('It\'s big brain time','','Cortex baker',1);
Game.TieredAchievement('Just my imagination','','Cortex baker',2);
Game.TieredAchievement('Now there\'s an idea','','Cortex baker',3);
Game.TieredAchievement('The organ that named itself','','Cortex baker',4);
Game.TieredAchievement('Gyrification','','Cortex baker',5);
Game.TieredAchievement('A trademarked portmanteau of "imagination" and "engineering"','','Cortex baker',6);
Game.TieredAchievement('Mindfulness','','Cortex baker',7);
Game.TieredAchievement('The 10% myth','','Cortex baker',8);
Game.TieredAchievement('Don\'t think about it too hard','','Cortex baker',9);
Game.TieredAchievement('Though fools seldom differ','','Cortex baker',10);
Game.TieredAchievement('Looking kind of dumb','','Cortex baker',11);
Game.TieredAchievement('A beautiful mind','','Cortex baker',12);
Game.TieredAchievement('Cardinal synapses','','Cortex baker',13);
order=2520;
Game.ProductionAchievement('Positive thinking','Cortex baker',1);
Game.ProductionAchievement('The thought that counts','Cortex baker',2);
Game.ProductionAchievement('Unthinkable','Cortex baker',3);
new Game.Achievement('Gifted','',[34,26]);Game.Objects['Cortex baker'].levelAchiev10=Game.last;
order=1100;Game.TieredAchievement('They moistly come at night','','Grandma',14);
order=1200;Game.TieredAchievement('It\'s grown on you','','Farm',14);
order=1300;Game.TieredAchievement('Don\'t let the walls cave in on you','','Mine',14);
order=1400;Game.TieredAchievement('Replaced by robots','','Factory',14);
order=1425;Game.TieredAchievement('Financial prodigy','<q>Imagine how it would be, to be at the top making cash money.</q>','Bank',14);
order=1450;Game.TieredAchievement('And I will pray to a big god','','Temple',14);
order=1475;Game.TieredAchievement('Shosple Colupis','','Wizard tower',14);
order=1500;Game.TieredAchievement('False vacuum','','Shipment',14);
order=1600;Game.TieredAchievement('Metallic taste','','Alchemy lab',14);
order=1700;Game.TieredAchievement('Swiss cheese','','Portal',14);
order=1800;Game.TieredAchievement('But the future refused to change','','Time machine',14);
order=1900;Game.TieredAchievement('What\'s the dark matter with you','','Antimatter condenser',14);
order=2000;Game.TieredAchievement('Enlightenment','','Prism',14);
order=2100;Game.TieredAchievement('Never tell me the odds','','Chancemaker',14);
order=2200;Game.TieredAchievement('Blowing an Apollonian gasket','','Fractal engine',14);
order=2300;Game.TieredAchievement('Get with the program','','Javascript console',14);
order=2400;Game.TieredAchievement('Lost your cosmic marbles','','Idleverse',14);
order=2500;Game.TieredAchievement('By will alone I set my mind in motion','','Cortex baker',14);
order=1000;new Game.Achievement('Ain\'t that a click in the head',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e29))),[11,34]);
order=7002;
new Game.Achievement('Sexcentennial and a half',loc("Have at least <b>%1 of everything</b>.",650)+'<q>Hope you\'re enjoying the grind so far! It gets worse.</q>',[21,34]);
Game.CpsAchievement('I am speed');
Game.CpsAchievement('And on and on');
Game.BankAchievement('Fake it till you bake it');
Game.BankAchievement('History in the baking');
order=22100;new Game.Achievement('Baby it\'s old outside',loc("Click one of Santa's helper grandmas during Christmas season."),[10,9]);
order=5000;
new Game.Achievement('Myriad',loc("Own <b>%1</b>.",loc("%1 building",LBeautify(10000)))+'<q>At this point, most of your assets lie in real estate.</q>',[31,6]);
order=6000;
new Game.Achievement('Kaizen',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(500)))+'<q>Just a little more.</q>',[31,5]);
new Game.Achievement('Beyond quality',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(600)))+'<q>Dwarfing all of mankind\'s accomplishments.</q>',[32,5]);
Game.CpsAchievement('Everything happens so much');
Game.CpsAchievement('I\'ll rest when I\'m dead');
Game.BankAchievement('What do you get for the baker who has everything');
Game.BankAchievement('Bottomless pit');
order=6001;
new Game.Achievement('All the stars in heaven',loc("Own <b>%1</b> heavenly upgrades.",100),[30,5]);
order=32500;
new Game.Achievement('No time like the present',loc("Redeem a cookie gift code from a friend (or from yourself, we don't judge)."),[34,6]);
Game.CpsAchievement('Can we get much higher');
Game.CpsAchievement('Speed\'s the name of the game (no it\'s not it\'s called Cookie Clicker)');
Game.BankAchievement('Rainy day fund');
Game.BankAchievement('And a little extra');
order=19990;
new Game.Achievement('Grandmapocalypse',loc("Trigger the grandmapocalypse for the first time."),[28,21]);
new Game.Achievement('Wrath cookie',loc("Click a <b>wrath cookie</b>."),[15,5]);
order=30050;
new Game.Achievement('No more room in hell',loc("Ascend with <b>%1</b> baked.",loc("%1 cookie",LBeautify(1e57)))+'<q>That is not dead which can eternal click.</q>',[21,32]);
order=32600;
new Game.Achievement('In her likeness',loc("Shape your clones to resemble %1.",loc("grandmas"))+'<q>There she is.</q>',[26,21]);Game.last.pool='shadow';
order=20999;
new Game.Achievement('Wrinkler poker',loc("Poke a wrinkler <b>%1 times</b> without killing it.",50)+'<q>Also the name of a card game popular in retirement homes.</q>',[19,8]);
order=7002;
new Game.Achievement('Septcentennial',loc("Have at least <b>%1 of everything</b>.",700)+'<q>In this economy?</q>',[29,36]);
order=2600;
Game.TieredAchievement('My own clone','','You',1);
Game.TieredAchievement('Multiplicity','','You',2);
Game.TieredAchievement('Born for this job','','You',3);
Game.TieredAchievement('Episode II','','You',4);
Game.TieredAchievement('Copy that','','You',5);
Game.TieredAchievement('Life finds a way','','You',6);
Game.TieredAchievement('Overcrowding','','You',7);
Game.TieredAchievement('Strength in numbers','','You',8);
Game.TieredAchievement('Army of me','','You',9);
Game.TieredAchievement('Know thyself','<q>Do you ever look at yourself in the mirror and wonder... What is going on inside your head?</q>','You',10);
Game.TieredAchievement('Didn\'t make sense not to live','','You',11);
Game.TieredAchievement('Genetic bottleneck','','You',12);
Game.TieredAchievement('Despite everything, it\'s still you','','You',13);
Game.TieredAchievement('Everyone everywhere all at once','','You',14);
order=2620;
Game.ProductionAchievement('Self-made','You',1);
Game.ProductionAchievement('Reproducible results','You',2);
Game.ProductionAchievement('That\'s all you','You',3);
new Game.Achievement('Self-improvement','',[35,26]);Game.Objects['You'].levelAchiev10=Game.last;
order=1100;Game.TieredAchievement('And now you\'re even older','','Grandma',15);
order=1200;Game.TieredAchievement('Au naturel','','Farm',15);
order=1300;Game.TieredAchievement('Dirt-rich','','Mine',15);
order=1400;Game.TieredAchievement('Bots build bots','','Factory',15);
order=1425;Game.TieredAchievement('Getting that bag','','Bank',15);
order=1450;Game.TieredAchievement('The leader is good, the leader is great','','Temple',15);
order=1475;Game.TieredAchievement('You don\'t think they could\'ve used... it couldn\'t have been ma-','','Wizard tower',15);
order=1500;Game.TieredAchievement('Signed, sealed, delivered','','Shipment',15);
order=1600;Game.TieredAchievement('Sugar, spice, and everything nice','<q>These were the ingredients chosen to create the perfect cookies.</q>','Alchemy lab',15);
order=1700;Game.TieredAchievement('Not even remotely close to Kansas anymore','','Portal',15);
order=1800;Game.TieredAchievement('I only meant to stay a while','','Time machine',15);
order=1900;Game.TieredAchievement('Not 20 years away forever','','Antimatter condenser',15);
order=2000;Game.TieredAchievement('Bright side of the Moon','','Prism',15);
order=2100;Game.TieredAchievement('Riding the Mersenne twister','','Chancemaker',15);
order=2200;Game.TieredAchievement('Divide and conquer','','Fractal engine',15);
order=2300;Game.TieredAchievement('Pebcakes','<q>Problem exists in my mouth!</q>','Javascript console',15);
order=2400;Game.TieredAchievement('Greener on the other sides','','Idleverse',15);
order=2500;Game.TieredAchievement('Where is my mind','','Cortex baker',15);
order=2600;Game.TieredAchievement('Introspection','','You',15);
order=61617;
new Game.Achievement('Debt evasion',loc("Take out a loan and ascend before incurring the CpS penalty.")+'<q>Really got \'em buttered!</q>',[4,33]);
order=6000;
new Game.Achievement('Oft we mar what\'s well',loc("Purchase <b>%1</b>.",loc("%1 upgrade",LBeautify(700)))+'<q>But don\'t let that stop you!</q>',[33,5]);
order=500000;
new Game.Achievement('Cookie Clicker',loc("Unlock the final building."),[30,6]);
Game.last.descFunc=function(){
if (!Game.specialAnimLoop)
{
Game.specialAnimLoop=setInterval(function(){
var el=l('parade');
if (!el || !Game.tooltip.on) {clearInterval(Game.specialAnimLoop);Game.specialAnimLoop=0;return false;}
var x=Game.T;
el.style.backgroundPosition='-'+x+'px '+(Game.T%20<10?0:32)+'px';
},100);
}
var x=Game.T;
return this.desc+'<q>'+loc("Everyone's here.")+'<div id="parade" style="position:absolute;left:-11px;right:-11px;height:32px;background:url('+Game.resPath+'img/parade.png) -'+x+'px '+(Game.T%20<10?0:32)+'px;"></div><div style="margin-bottom:32px;"></div>'+loc("Won't you have some cookies too?")+'</q>';
};
order=1000;new Game.Achievement('What\'s not clicking',loc("Make <b>%1</b> from clicking.",loc("%1 cookie",LBeautify(1e31))),[11,36]);
order=1050;
new Game.Achievement('All on deck',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(900))),[0,19]);
new Game.Achievement('A round of applause',loc("Have <b>%1</b>.",loc("%1 cursor",LBeautify(1000)))+'<q>Boy, are my arms tired!</q>',[0,28]);
//end of achievements
for (var i in Game.Objects)
{
if (Game.Objects[i].levelAchiev10) {Game.Objects[i].levelAchiev10.baseDesc=loc("Reach level <b>%1</b> %2.",[10,Game.Objects[i].plural]);Game.Objects[i].levelAchiev10.desc=Game.Objects[i].levelAchiev10.baseDesc;}
}
LocalizeUpgradesAndAchievs();
/*=====================================================================================
BUFFS
=======================================================================================*/
Game.buffs={};//buffs currently in effect by name
Game.buffsI=0;
Game.buffsL=l('buffs');
Game.gainBuff=function(type,time,arg1,arg2,arg3)
{
type=Game.buffTypesByName[type];
var obj=type.func(time,arg1,arg2,arg3);
obj.type=type;
obj.arg1=arg1;
obj.arg2=arg2;
obj.arg3=arg3;
if (!obj.dname && obj.name!='???') obj.dname=loc(obj.name);
var buff={
visible:true,
time:0,
name:'???',
desc:'',
icon:[0,0]
};
if (Game.buffs[obj.name])//if there is already a buff in effect with this name
{
var buff=Game.buffs[obj.name];
if (obj.max) buff.time=Math.max(obj.time,buff.time);//new duration is max of old and new
if (obj.add) buff.time+=obj.time;//new duration is old + new
if (!obj.max && !obj.add) buff.time=obj.time;//new duration is set to new
buff.maxTime=buff.time;
}
else//create new buff
{
for (var i in obj)//paste parameters onto buff
{buff[i]=obj[i];}
buff.maxTime=buff.time;
Game.buffs[buff.name]=buff;
buff.id=Game.buffsI;
//create dom
Game.buffsL.innerHTML=Game.buffsL.innerHTML+'<div id="buff'+buff.id+'" class="crate enabled buff" '+(buff.desc?Game.getTooltip(
'<div class="prompt" style="min-width:200px;text-align:center;font-size:11px;margin:8px 0px;" id="tooltipBuff"><h3>'+buff.dname+'</h3><div class="line"></div>'+buff.desc+'</div>'
,'left',true):'')+' style="opacity:1;float:none;display:block;'+writeIcon(buff.icon)+'"></div>';
buff.l=l('buff'+buff.id);
Game.buffsI++;
}
Game.recalculateGains=1;
Game.storeToRefresh=1;
return buff;
}
Game.hasBuff=function(what)//returns 0 if there is no buff in effect with this name; else, returns it
{if (!Game.buffs[what]) return 0; else return Game.buffs[what];}
Game.updateBuffs=function()//executed every logic frame
{
for (var i in Game.buffs)
{
var buff=Game.buffs[i];
if (buff.time>=0)
{
if (!l('buffPieTimer'+buff.id)) l('buff'+buff.id).innerHTML=l('buff'+buff.id).innerHTML+'<div class="pieTimer" id="buffPieTimer'+buff.id+'"></div>';
var T=1-(buff.time/buff.maxTime);
T=(T*144)%144;
l('buffPieTimer'+buff.id).style.backgroundPosition=(-Math.floor(T%18))*48+'px '+(-Math.floor(T/18))*48+'px';
}
buff.time--;
if (buff.time<=0)
{
if (Game.onCrate==l('buff'+buff.id)) Game.tooltip.hide();
if (buff.onDie) buff.onDie();
Game.buffsL.removeChild(l('buff'+buff.id));
if (Game.buffs[buff.name])
{
Game.buffs[buff.name]=0;
delete Game.buffs[buff.name];
}
Game.recalculateGains=1;
Game.storeToRefresh=1;
}
}
}
Game.killBuff=function(what)//remove a buff by name
{if (Game.buffs[what]){Game.buffs[what].time=0;/*Game.buffs[what]=0;*/}}
Game.killBuffs=function()//remove all buffs
{Game.buffsL.innerHTML='';Game.buffs={};Game.recalculateGains=1;Game.storeToRefresh=1;}
Game.buffTypes=[];//buff archetypes; only buffs declared from these can be saved and loaded
Game.buffTypesByName=[];
Game.buffTypesN=0;
Game.buffType=function(name,func)
{
this.name=name;
this.func=func;//this is a function that returns a buff object; it takes a "time" argument in seconds, and 3 more optional arguments at most, which will be saved and loaded as floats
this.id=Game.buffTypesN;
this.vanilla=Game.vanilla;
Game.buffTypesByName[this.name]=this;
Game.buffTypes[Game.buffTypesN]=this;
Game.buffTypesN++;
}
/*
basic buff parameters :
name:'Kitten rain',
desc:'It\'s raining kittens!',
icon:[0,0],
time:30*Game.fps
other parameters :
visible:false - will hide the buff from the buff list
add:true - if this buff already exists, add the new duration to the old one
max:true - if this buff already exists, set the new duration to the max of either
onDie:function(){} - function will execute when the buff runs out
power:3 - used by some buffs
multCpS:3 - buff multiplies CpS by this amount
multClick:3 - buff multiplies click power by this amount
*/
//base buffs
new Game.buffType('frenzy',function(time,pow)
{
return {
name:'Frenzy',
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[10,14],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:1
};
});
new Game.buffType('blood frenzy',function(time,pow)
{
return {
name:'Elder frenzy',
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[29,6],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:1
};
});
new Game.buffType('clot',function(time,pow)
{
return {
name:'Clot',
desc:loc("Cookie production halved for %1!",Game.sayTime(time*Game.fps,-1)),
icon:[15,5],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:2
};
});
new Game.buffType('dragon harvest',function(time,pow)
{
if (Game.Has('Dragon fang')) pow=Math.ceil(pow*1.1);
return {
name:'Dragon Harvest',
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[10,25],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:1
};
});
new Game.buffType('everything must go',function(time,pow)
{
return {
name:'Everything must go',
desc:loc("All buildings are %1% cheaper for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[17,6],
time:time*Game.fps,
add:true,
power:pow,
aura:1
};
});
new Game.buffType('cursed finger',function(time,pow)
{
return {
name:'Cursed finger',
desc:loc("Cookie production halted for %1,<br>but each click is worth %2 of CpS.",[Game.sayTime(time*Game.fps,-1),Game.sayTime(time*Game.fps,-1)]),
icon:[12,17],
time:time*Game.fps,
add:true,
power:pow,
multCpS:0,
aura:1
};
});
new Game.buffType('click frenzy',function(time,pow)
{
return {
name:'Click frenzy',
desc:loc("Clicking power x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[0,14],
time:time*Game.fps,
add:true,
multClick:pow,
aura:1
};
});
new Game.buffType('dragonflight',function(time,pow)
{
if (Game.Has('Dragon fang')) pow=Math.ceil(pow*1.1);
return {
name:'Dragonflight',
desc:loc("Clicking power x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[0,25],
time:time*Game.fps,
add:true,
multClick:pow,
aura:1
};
});
new Game.buffType('cookie storm',function(time,pow)
{
return {
name:'Cookie storm',
desc:loc("Cookies everywhere!"),
icon:[22,6],
time:time*Game.fps,
add:true,
power:pow,
aura:1
};
});
new Game.buffType('building buff',function(time,pow,building)
{
var obj=Game.ObjectsById[building];
return {
name:Game.goldenCookieBuildingBuffs[obj.name][0],
dname:EN?Game.goldenCookieBuildingBuffs[obj.name][0]:loc("%1 Power!",obj.dname),
desc:loc("Your %1 are boosting your CpS!",loc("%1 "+obj.bsingle,LBeautify(obj.amount)))+'<br>'+loc("Cookie production +%1% for %2!",[Beautify(Math.ceil(pow*100-100)),Game.sayTime(time*Game.fps,-1)]),
icon:[obj.iconColumn,14],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:1
};
});
new Game.buffType('building debuff',function(time,pow,building)
{
var obj=Game.ObjectsById[building];
return {
name:Game.goldenCookieBuildingBuffs[obj.name][1],
dname:EN?Game.goldenCookieBuildingBuffs[obj.name][1]:loc("%1 Burden!",obj.dname),
desc:loc("Your %1 are rusting your CpS!",loc("%1 "+obj.bsingle,LBeautify(obj.amount)))+'<br>'+loc("Cookie production %1% slower for %2!",[Beautify(Math.ceil(pow*100-100)),Game.sayTime(time*Game.fps,-1)]),
icon:[obj.iconColumn,15],
time:time*Game.fps,
add:true,
multCpS:1/pow,
aura:2
};
});
new Game.buffType('sugar blessing',function(time,pow)
{
return {
name:'Sugar blessing',
desc:loc("You find %1% more golden cookies for the next %2.",[10,Game.sayTime(time*Game.fps,-1)]),
icon:[29,16],
time:time*Game.fps,
//add:true
};
});
new Game.buffType('haggler luck',function(time,pow)
{
return {
name:'Haggler\'s luck',
desc:loc("All upgrades are %1% cheaper for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[25,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('haggler misery',function(time,pow)
{
return {
name:'Haggler\'s misery',
desc:loc("All upgrades are %1% pricier for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[25,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('pixie luck',function(time,pow)
{
return {
name:'Crafty pixies',
desc:loc("All buildings are %1% cheaper for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[26,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('pixie misery',function(time,pow)
{
return {
name:'Nasty goblins',
desc:loc("All buildings are %1% pricier for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[26,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('magic adept',function(time,pow)
{
return {
name:'Magic adept',
desc:loc("Spells backfire %1 times less for %2.",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[29,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('magic inept',function(time,pow)
{
return {
name:'Magic inept',
desc:loc("Spells backfire %1 times more for %2.",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[29,11],
time:time*Game.fps,
power:pow,
max:true
};
});
new Game.buffType('devastation',function(time,pow)
{
return {
name:'Devastation',
desc:loc("Clicking power +%1% for %2!",[Math.floor(pow*100-100),Game.sayTime(time*Game.fps,-1)]),
icon:[23,18],
time:time*Game.fps,
multClick:pow,
aura:1,
max:true
};
});
new Game.buffType('sugar frenzy',function(time,pow)
{
return {
name:'Sugar frenzy',
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[29,14],
time:time*Game.fps,
add:true,
multCpS:pow,
aura:0
};
});
new Game.buffType('loan 1',function(time,pow)
{
return {
name:'Loan 1',
dname:loc("Loan %1",1),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true,
onDie:function(){if (Game.takeLoan) {Game.takeLoan(1,true);}},
};
});
new Game.buffType('loan 1 interest',function(time,pow)
{
return {
name:'Loan 1 (interest)',
dname:loc("Loan %1 (interest)",1),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true
};
});
new Game.buffType('loan 2',function(time,pow)
{
return {
name:'Loan 2',
dname:loc("Loan %1",2),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true,
onDie:function(){if (Game.takeLoan) {Game.takeLoan(2,true);}},
};
});
new Game.buffType('loan 2 interest',function(time,pow)
{
return {
name:'Loan 2 (interest)',
dname:loc("Loan %1 (interest)",2),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true
};
});
new Game.buffType('loan 3',function(time,pow)
{
return {
name:'Loan 3',
dname:loc("Loan %1",3),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true,
onDie:function(){if (Game.takeLoan) {Game.takeLoan(3,true);}},
};
});
new Game.buffType('loan 3 interest',function(time,pow)
{
return {
name:'Loan 3 (interest)',
dname:loc("Loan %1 (interest)",3),
desc:loc("Cookie production x%1 for %2!",[pow,Game.sayTime(time*Game.fps,-1)]),
icon:[1,33],
time:time*Game.fps,
power:pow,
multCpS:pow,
max:true
};
});
new Game.buffType('gifted out',function(time,pow)
{
return {
name:'Gifted out',
desc:loc("Can't send or receive gifts again for %1.",Game.sayTime(time*Game.fps,-1)),
icon:[34,6],
time:time*Game.fps,
power:pow,
max:true
};
});
//end of buffs
/*=====================================================================================
GRANDMAPOCALYPSE
=======================================================================================*/
Game.UpdateGrandmapocalypse=function()
{
if (Game.Has('Elder Covenant') || Game.Objects['Grandma'].amount==0) Game.elderWrath=0;
else if (Game.pledgeT>0)//if the pledge is active, lower it
{
Game.pledgeT--;
if (Game.pledgeT==0)//did we reach 0? make the pledge purchasable again
{
Game.Lock('Elder Pledge');
Game.Unlock('Elder Pledge');
Game.elderWrath=1;
}
}
else
{
if (Game.Has('One mind') && Game.elderWrath==0)
{
Game.elderWrath=1;
}
if (Math.random()<0.001 && Game.elderWrath<Game.Has('One mind')+Game.Has('Communal brainsweep')+Game.Has('Elder Pact'))
{
Game.elderWrath++;//have we already pledged? make the elder wrath shift between different stages
}
if (Game.Has('Elder Pact') && Game.Upgrades['Elder Pledge'].unlocked==0)
{
Game.Lock('Elder Pledge');
Game.Unlock('Elder Pledge');
}
}
Game.elderWrathD+=((Game.elderWrath+1)-Game.elderWrathD)*0.001;//slowly fade to the target wrath state
if (Game.elderWrath!=Game.elderWrathOld)
{
if (Game.clicksThisSession>0)
{
if (Game.elderWrath>=3) PlayCue('fadeTo','grandmapocalypse');
else PlayCue('fadeTo','click');
}
Game.storeToRefresh=1;
}
Game.elderWrathOld=Game.elderWrath;
Game.UpdateWrinklers();
}
//wrinklers
function inRect(x,y,rect)
{
//find out if the point x,y is in the rotated rectangle rect{w,h,r,o} (width,height,rotation in radians,y-origin) (needs to be normalized)
//I found this somewhere online I guess
var dx = x+Math.sin(-rect.r)*(-(rect.h/2-rect.o)),dy=y+Math.cos(-rect.r)*(-(rect.h/2-rect.o));
var h1 = Math.sqrt(dx*dx + dy*dy);
var currA = Math.atan2(dy,dx);
var newA = currA - rect.r;
var x2 = Math.cos(newA) * h1;
var y2 = Math.sin(newA) * h1;
if (x2 > -0.5 * rect.w && x2 < 0.5 * rect.w && y2 > -0.5 * rect.h && y2 < 0.5 * rect.h) return true;
return false;
}
Game.wrinklerHP=2.1;
Game.wrinklerLimit=14;//hard limit regardless of boosts
Game.wrinklers=[];
for (var i=0;i<Game.wrinklerLimit;i++)
{
Game.wrinklers.push({id:parseInt(i),close:0,sucked:0,phase:0,x:0,y:0,r:0,hurt:0,hp:Game.wrinklerHP,selected:0,type:0,clicks:0});
}
Game.getWrinklersMax=function()
{
var n=10;
if (Game.Has('Elder spice')) n+=2;
n+=Math.round(Game.auraMult('Dragon Guts')*2);
return Math.min(Game.wrinklerLimit,n);
}
Game.ResetWrinklers=function()
{
for (var i in Game.wrinklers)
{
Game.wrinklers[i]={id:parseInt(i),close:0,sucked:0,phase:0,x:0,y:0,r:0,hurt:0,hp:Game.wrinklerHP,selected:0,type:0,clicks:0};
}
}
Game.CollectWrinklers=function()
{
for (var i in Game.wrinklers)
{
Game.wrinklers[i].hp=0;
}
}
Game.wrinklerSquishSound=Math.floor(Math.random()*4)+1;
Game.playWrinklerSquishSound=function()
{
PlaySound('snd/'+(Game.WINKLERS?'squeak':'squish')+(Game.wrinklerSquishSound)+'.mp3',0.5);
Game.wrinklerSquishSound+=Math.floor(Math.random()*1.5)+1;
if (Game.wrinklerSquishSound>4) Game.wrinklerSquishSound-=4;
}
Game.SpawnWrinkler=function(me)
{
if (!me)
{
var max=Game.getWrinklersMax();
var n=0;
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].phase>0) n++;
}
for (var i in Game.wrinklers)
{
var it=Game.wrinklers[i];
if (it.phase==0 && Game.elderWrath>0 && n<max && it.id<max)
{
me=it;
break;
}
}
}
if (!me) return false;
me.phase=1;
me.hp=Game.wrinklerHP;
me.type=0;
me.clicks=0;
if (Math.random()<0.0001) me.type=1;//shiny wrinkler
return me;
}
Game.PopRandomWrinkler=function()
{
var wrinklers=[];
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].phase>0 && Game.wrinklers[i].hp>0) wrinklers.push(Game.wrinklers[i]);
}
if (wrinklers.length>0)
{
var me=choose(wrinklers);
me.hp=-10;
return me;
}
return false;
}
Game.UpdateWrinklers=function()
{
var xBase=0;
var yBase=0;
var onWrinkler=0;
if (Game.LeftBackground)
{
xBase=Game.cookieOriginX;
yBase=Game.cookieOriginY;
}
var max=Game.getWrinklersMax();
var n=0;
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].phase>0) n++;
}
for (var i in Game.wrinklers)
{
var me=Game.wrinklers[i];
if (me.phase==0 && Game.elderWrath>0 && n<max && me.id<max)
{
var chance=0.00001*Game.elderWrath;
chance*=Game.eff('wrinklerSpawn');
if (Game.Has('Unholy bait')) chance*=5;
if (Game.hasGod)
{
var godLvl=Game.hasGod('scorn');
if (godLvl==1) chance*=2.5;
else if (godLvl==2) chance*=2;
else if (godLvl==3) chance*=1.5;
}
if (Game.Has('Wrinkler doormat')) chance=0.1;
if (Math.random()<chance)//respawn
{
Game.SpawnWrinkler(me);
}
}
if (me.phase>0)
{
if (me.close<1) me.close+=(1/Game.fps)/10;
if (me.close>1) me.close=1;
if (me.id>=max) me.hp=0;
}
else me.close=0;
if (me.close==1 && me.phase==1)
{
me.phase=2;
Game.recalculateGains=1;
}
if (me.phase==2)
{
me.sucked+=(((Game.cookiesPs/Game.fps)*Game.cpsSucked));//suck the cookies
}
if (me.phase>0)
{
if (me.type==0)
{
if (me.hp<Game.wrinklerHP) me.hp+=0.04;
me.hp=Math.min(Game.wrinklerHP,me.hp);
}
else if (me.type==1)
{
if (me.hp<Game.wrinklerHP*3) me.hp+=0.04;
me.hp=Math.min(Game.wrinklerHP*3,me.hp);
}
var d=128*(2-me.close);//*Game.BigCookieSize;
if (Game.prefs.fancy) d+=Math.cos(Game.T*0.05+parseInt(me.id))*4;
me.r=(me.id/max)*360;
if (Game.prefs.fancy) me.r+=Math.sin(Game.T*0.05+parseInt(me.id))*4;
me.x=xBase+(Math.sin(me.r*Math.PI/180)*d);
me.y=yBase+(Math.cos(me.r*Math.PI/180)*d);
if (Game.prefs.fancy) me.r+=Math.sin(Game.T*0.09+parseInt(me.id))*4;
var rect={w:100,h:200,r:(-me.r)*Math.PI/180,o:10};
if (Math.random()<0.01 && !Game.prefs.notScary) me.hurt=Math.max(me.hurt,Math.random());
if (Game.T%5==0 && Game.CanClick) {if (Game.LeftBackground && Game.mouseX<Game.LeftBackground.canvas.width && inRect(Game.mouseX-me.x,Game.mouseY-me.y,rect)) me.selected=1; else me.selected=0;}
if (me.selected && onWrinkler==0 && Game.CanClick)
{
me.hurt=Math.max(me.hurt,0.25);
//me.close*=0.99;
if (Game.Click && Game.lastClickedEl==l('backgroundLeftCanvas'))
{
if (Game.keys[17] && Game.sesame) {me.type=!me.type;PlaySound('snd/shimmerClick.mp3');}//ctrl-click on a wrinkler in god mode to toggle its shininess
else
{
Game.playWrinklerSquishSound();
me.clicks++;
if (me.clicks>=50) Game.Win('Wrinkler poker');
me.hurt=1;
me.hp-=0.75;
if (Game.prefs.particles && !Game.prefs.notScary && !Game.WINKLERS && !(me.hp<=0.5 && me.phase>0))
{
var x=me.x+(Math.sin(me.r*Math.PI/180)*90);
var y=me.y+(Math.cos(me.r*Math.PI/180)*90);
for (var ii=0;ii<3;ii++)
{
//Game.particleAdd(x+Math.random()*50-25,y+Math.random()*50-25,Math.random()*4-2,Math.random()*-2-2,1,1,2,'wrinklerBits.png');
var part=Game.particleAdd(x,y,Math.random()*4-2,Math.random()*-2-2,1,1,2,me.type==1?'shinyWrinklerBits.png':'wrinklerBits.png');
part.r=-me.r;
}
}
}
Game.Click=0;
}
onWrinkler=1;
}
}
if (me.hurt>0)
{
me.hurt-=5/Game.fps;
//me.close-=me.hurt*0.05;
//me.x+=Math.random()*2-1;
//me.y+=Math.random()*2-1;
me.r+=(Math.sin(Game.T*1)*me.hurt)*18;//Math.random()*2-1;
}
if (me.hp<=0.5 && me.phase>0)
{
Game.playWrinklerSquishSound();
PlaySound('snd/pop'+Math.floor(Math.random()*3+1)+'.mp3',0.75);
Game.wrinklersPopped++;
Game.recalculateGains=1;
me.phase=0;
me.close=0;
me.hurt=0;
me.hp=3;
var toSuck=1.1;
if (Game.Has('Sacrilegious corruption')) toSuck*=1.05;
me.sucked*=1+Game.auraMult('Dragon Guts')*0.2;
if (me.type==1) toSuck*=3;//shiny wrinklers are an elusive, profitable breed
me.sucked*=toSuck;//cookie dough does weird things inside wrinkler digestive tracts
if (Game.Has('Wrinklerspawn')) me.sucked*=1.05;
if (Game.hasGod)
{
var godLvl=Game.hasGod('scorn');
if (godLvl==1) me.sucked*=1.15;
else if (godLvl==2) me.sucked*=1.1;
else if (godLvl==3) me.sucked*=1.05;
}
if (me.sucked>0.5)
{
Game.Notify(me.type==1?loc("Exploded a shiny wrinkler"):loc("Exploded a wrinkler"),loc("Found <b>%1</b>!",loc("%1 cookie",LBeautify(me.sucked))),[19,8],6);
Game.Popup('<div style="font-size:80%;">'+loc("+%1!",loc("%1 cookie",LBeautify(me.sucked)))+'</div>',Game.mouseX,Game.mouseY);
if (Game.season=='halloween')
{
//if (Math.random()<(Game.HasAchiev('Spooky cookies')?0.2:0.05))//halloween cookie drops
var failRate=0.95;
if (Game.HasAchiev('Spooky cookies')) failRate=0.8;
if (Game.Has('Starterror')) failRate*=0.9;
failRate*=1/Game.dropRateMult();
if (Game.hasGod)
{
var godLvl=Game.hasGod('seasons');
if (godLvl==1) failRate*=0.9;
else if (godLvl==2) failRate*=0.95;
else if (godLvl==3) failRate*=0.97;
}
if (me.type==1) failRate*=0.9;
if (Math.random()>failRate)//halloween cookie drops
{
var cookie=choose(['Skull cookies','Ghost cookies','Bat cookies','Slime cookies','Pumpkin cookies','Eyeball cookies','Spider cookies']);
if (!Game.HasUnlocked(cookie) && !Game.Has(cookie))
{
Game.Unlock(cookie);
Game.Notify(Game.Upgrades[cookie].dname,loc("You also found <b>%1</b>!",Game.Upgrades[cookie].dname),Game.Upgrades[cookie].icon);
}
}
}
Game.DropEgg(0.98);
}
if (me.type==1) Game.Win('Last Chance to See');
Game.Earn(me.sucked);
/*if (Game.prefs.particles && !Game.WINKLERS)
{
var x=me.x+(Math.sin(me.r*Math.PI/180)*100);
var y=me.y+(Math.cos(me.r*Math.PI/180)*100);
for (var ii=0;ii<6;ii++)
{
Game.particleAdd(x+Math.random()*50-25,y+Math.random()*50-25,Math.random()*4-2,Math.random()*-2-2,1,1,2,'wrinklerBits.png');
}
}*/
if (Game.prefs.particles)
{
var x=me.x+(Math.sin(me.r*Math.PI/180)*90);
var y=me.y+(Math.cos(me.r*Math.PI/180)*90);
if (me.sucked>0)
{
for (var ii=0;ii<5;ii++)
{
Game.particleAdd(Game.mouseX,Game.mouseY,Math.random()*4-2,Math.random()*-2-2,Math.random()*0.5+0.75,1.5,2);
}
}
if (!Game.prefs.notScary && !Game.WINKLERS)
{
for (var ii=0;ii<8;ii++)
{
var part=Game.particleAdd(x,y,Math.random()*4-2,Math.random()*-2-2,1,1,2,me.type==1?'shinyWrinklerBits.png':'wrinklerBits.png');
part.r=-me.r;
}
}
}
me.sucked=0;
}
}
if (onWrinkler)
{
Game.mousePointer=1;
}
}
Game.DrawWrinklers=function()
{
var ctx=Game.LeftBackground;
var selected=0;
for (var i in Game.wrinklers)
{
var me=Game.wrinklers[i];
if (me.phase>0)
{
ctx.globalAlpha=me.close;
ctx.save();
ctx.translate(me.x,me.y);
var sw=100+2*Math.sin(Game.T*0.2+i*3);
var sh=200+5*Math.sin(Game.T*0.2-2+i*3);
if (Game.prefs.fancy)
{
ctx.translate(0,30);
ctx.rotate(-(me.r)*Math.PI/180);
ctx.drawImage(Pic('wrinklerShadow.png'),-sw/2,-10,sw,sh);
ctx.rotate((me.r)*Math.PI/180);
ctx.translate(0,-30);
}
ctx.rotate(-(me.r)*Math.PI/180);
//var s=Math.min(1,me.sucked/(Game.cookiesPs*60))*0.75+0.25;//scale wrinklers as they eat
//ctx.scale(Math.pow(s,1.5)*1.25,s);
//ctx.fillRect(-50,-10,100,200);
var pic=Game.WINKLERS?'winkler.png':'wrinkler.png';
if (me.type==1) pic=Game.WINKLERS?'shinyWinkler.png':'shinyWrinkler.png';
else if (Game.season=='christmas') pic=Game.WINKLERS?'winterWinkler.png':'winterWrinkler.png';
ctx.drawImage(Pic(pic),-sw/2,-10,sw,sh);
if (!Game.WINKLERS && Game.prefs.notScary) ctx.drawImage(Pic(Math.sin(Game.T*0.003+i*11+137+Math.sin(Game.T*0.017+i*13))>0.9997?'wrinklerBlink.png':'wrinklerGooglies.png'),-sw/2,-10+1*Math.sin(Game.T*0.2+i*3+1.2),sw,sh);
//ctx.drawImage(Pic(pic),-50,-10);
//ctx.fillText(me.id+' : '+me.sucked,0,0);
if (me.type==1 && Math.random()<0.3 && Game.prefs.particles)//sparkle
{
ctx.globalAlpha=Math.random()*0.65+0.1;
var s=Math.random()*30+5;
ctx.globalCompositeOperation='lighter';
ctx.drawImage(Pic('glint.png'),-s/2+Math.random()*50-25,-s/2+Math.random()*200,s,s);
}
ctx.restore();
if (Game.prefs.particles && me.phase==2 && Math.random()<0.03)
{
Game.particleAdd(me.x,me.y,Math.random()*4-2,Math.random()*-2-2,Math.random()*0.5+0.5,1,2);
}
if (me.selected) selected=me;
}
}
if (selected && Game.Has('Eye of the wrinkler'))
{
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
ctx.font='14px Merriweather';
ctx.textAlign='center';
var text=loc("Swallowed:");
var width=Math.ceil(Math.max(ctx.measureText(text).width,ctx.measureText(Beautify(selected.sucked)).width));
ctx.fillStyle='#000';
ctx.globalAlpha=0.65;
/*ctx.strokeStyle='#000';
ctx.lineWidth=8;
ctx.beginPath();
ctx.moveTo(x,y);
ctx.lineTo(Math.floor(selected.x),Math.floor(selected.y));
ctx.stroke();*/
var xO=x-width/2-16;
var yO=y-4;
var dist=Math.floor(Math.sqrt((selected.x-xO)*(selected.x-xO)+(selected.y-yO)*(selected.y-yO)));
var angle=-Math.atan2(yO-selected.y,xO-selected.x)+Math.PI/2;
ctx.strokeStyle='#fff';
ctx.lineWidth=1;
for (var i=0;i<Math.floor(dist/12);i++)
{
var xC=selected.x+Math.sin(angle)*i*12;
var yC=selected.y+Math.cos(angle)*i*12;
ctx.beginPath();
ctx.arc(xC,yC,4+(Game.prefs.fancy?2*Math.pow(Math.sin(-Game.T*0.2+i*0.3),4):0),0,2*Math.PI,false);
ctx.fill();
ctx.stroke();
}
ctx.fillRect(x-width/2-8-10,y-23,width+16+20,38);
ctx.strokeStyle='#fff';
ctx.lineWidth=1;
ctx.strokeRect(x-width/2-8-10+1.5,y-23+1.5,width+16+20-3,38-3);
ctx.globalAlpha=1;
ctx.fillStyle='#fff';
ctx.fillText(text,x+14,y-8);
ctx.fillText(Beautify(selected.sucked),x+10,y+8);
var s=54+2*Math.sin(Game.T*0.4);
ctx.drawImage(Pic('icons.png'),27*48,26*48,48,48,x-width/2-16-s/2,y-4-s/2,s,s);
}
}
Game.SaveWrinklers=function()
{
var amount=0;
var amountShinies=0;
var number=0;
var shinies=0;
for (var i in Game.wrinklers)
{
if (Game.wrinklers[i].sucked>0.5)
{
number++;
if (Game.wrinklers[i].type==1)
{
shinies++;
amountShinies+=Game.wrinklers[i].sucked;
}
else amount+=Game.wrinklers[i].sucked;
}
}
return {amount:amount,number:number,shinies:shinies,amountShinies:amountShinies};
}
Game.LoadWrinklers=function(amount,number,shinies,amountShinies)
{
if (number>0 && (amount>0 || amountShinies>0))
{
var fullNumber=number-shinies;
var fullNumberShinies=shinies;
for (var i in Game.wrinklers)
{
if (number>0)
{
Game.wrinklers[i].phase=2;
Game.wrinklers[i].close=1;
Game.wrinklers[i].hp=3;
if (shinies>0) {Game.wrinklers[i].type=1;Game.wrinklers[i].sucked=amountShinies/fullNumberShinies;shinies--;}
else Game.wrinklers[i].sucked=amount/fullNumber;
number--;
}//respawn
}
}
}
/*=====================================================================================
SPECIAL THINGS AND STUFF
=======================================================================================*/
Game.specialTab='';
Game.specialTabHovered='';
Game.specialTabs=[];
Game.UpdateSpecial=function()
{
Game.specialTabs=[];
if (Game.Has('A festive hat')) Game.specialTabs.push('santa');
if (Game.Has('A crumbly egg')) Game.specialTabs.push('dragon');
if (Game.specialTabs.length==0) {Game.ToggleSpecialMenu(0);return;}
if (Game.LeftBackground)
{
Game.specialTabHovered='';
var len=Game.specialTabs.length;
if (len==0) return;
var y=Game.LeftBackground.canvas.height-24-48*len;
for (var i=0;i<Game.specialTabs.length;i++)
{
var selected=0;
if (Game.specialTab==Game.specialTabs[i]) selected=1;
var x=24;
var s=1;
if (selected) {s=2;x+=24;}
if (Math.abs(Game.mouseX-x)<=24*s && Math.abs(Game.mouseY-y)<=24*s)
{
Game.specialTabHovered=Game.specialTabs[i];
Game.mousePointer=1;
Game.CanClick=0;
if (Game.Click && Game.lastClickedEl==l('backgroundLeftCanvas'))
{
if (Game.specialTab!=Game.specialTabs[i]) {Game.specialTab=Game.specialTabs[i];Game.ToggleSpecialMenu(1);PlaySound('snd/press.mp3');}
else {Game.ToggleSpecialMenu(0);PlaySound('snd/press.mp3');}
//PlaySound('snd/tick.mp3');
}
}
y+=48;
}
}
}
Game.santaLevels=['Festive test tube','Festive ornament','Festive wreath','Festive tree','Festive present','Festive elf fetus','Elf toddler','Elfling','Young elf','Bulky elf','Nick','Santa Claus','Elder Santa','True Santa','Final Claus'];
if (!EN){for (var i in Game.santaLevels){Game.santaLevels[i]=loc(Game.santaLevels[i]);}}
for (var i in Game.santaDrops)//scale christmas upgrade prices with santa level
{Game.Upgrades[Game.santaDrops[i]].priceFunc=function(){return Math.pow(3,Game.santaLevel)*2525;}}
Game.UpgradeSanta=function()
{
var moni=Math.pow(Game.santaLevel+1,Game.santaLevel+1);
if (Game.cookies>moni && Game.santaLevel<14)
{
PlaySound('snd/shimmerClick.mp3');
Game.Spend(moni);
Game.santaLevel=(Game.santaLevel+1)%15;
if (Game.santaLevel==14)
{
Game.Unlock('Santa\'s dominion');
Game.Notify(loc("You are granted %1.",Game.Upgrades['Santa\'s dominion'].dname),'',Game.Upgrades['Santa\'s dominion'].icon);
}
var drops=[];
for (var i in Game.santaDrops) {if (!Game.HasUnlocked(Game.santaDrops[i])) drops.push(Game.santaDrops[i]);}
var drop=choose(drops);
if (drop)
{
Game.Unlock(drop);
Game.Notify(loc("Found a present!"),loc("You find a present which contains...")+'<br><b>'+Game.Upgrades[drop].dname+'</b>!',Game.Upgrades[drop].icon);
}
Game.ToggleSpecialMenu(1);
if (l('specialPic')){var rect=l('specialPic').getBounds();Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2)+32-TopBarOffset;}
if (Game.santaLevel>=6) Game.Win('Coming to town');
if (Game.santaLevel>=14) Game.Win('All hail Santa');
Game.recalculateGains=1;
Game.upgradesToRebuild=1;
}
}
Game.dragonLevels=[
{name:'Dragon egg',action:loc("Chip it"),pic:0,
cost:function(){return Game.cookies>=1000000;},
buy:function(){Game.Spend(1000000);},
costStr:function(){return loc("%1 cookie",LBeautify(1000000));}},
{name:'Dragon egg',action:loc("Chip it"),pic:1,
cost:function(){return Game.cookies>=1000000*2;},
buy:function(){Game.Spend(1000000*2);},
costStr:function(){return loc("%1 cookie",LBeautify(1000000*2));}},
{name:'Dragon egg',action:loc("Chip it"),pic:2,
cost:function(){return Game.cookies>=1000000*4;},
buy:function(){Game.Spend(1000000*4);},
costStr:function(){return loc("%1 cookie",LBeautify(1000000*4));}},
{name:'Shivering dragon egg',action:loc("Hatch it"),pic:3,
cost:function(){return Game.cookies>=1000000*8;},
buy:function(){Game.Spend(1000000*8);},
costStr:function(){return loc("%1 cookie",LBeautify(1000000*8));}},
{name:'Krumblor, cookie hatchling',action:'Train Breath of Milk<br><small>Aura: kittens are 5% more effective</small>',pic:4,
cost:function(){return Game.cookies>=1000000*16;},
buy:function(){Game.Spend(1000000*16);},
costStr:function(){return loc("%1 cookie",LBeautify(1000000*16));}},
{name:'Krumblor, cookie hatchling',action:'Train Dragon Cursor<br><small>Aura: clicking is 5% more effective</small>',pic:4,},
{name:'Krumblor, cookie hatchling',action:'Train Elder Battalion<br><small>Aura: grandmas gain +1% CpS for every non-grandma building</small>',pic:4,},
{name:'Krumblor, cookie hatchling',action:'Train Reaper of Fields<br><small>Aura: golden cookies may trigger a Dragon Harvest</small>',pic:4,},
{name:'Krumblor, cookie dragon',action:'Train Earth Shatterer<br><small>Aura: buildings sell back for 50% instead of 25%</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Master of the Armory<br><small>Aura: all upgrades are 2% cheaper</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Fierce Hoarder<br><small>Aura: all buildings are 2% cheaper</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragon God<br><small>Aura: prestige CpS bonus +5%</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Arcane Aura<br><small>Aura: golden cookies appear 5% more often</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragonflight<br><small>Aura: golden cookies may trigger a Dragonflight</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Ancestral Metamorphosis<br><small>Aura: golden cookies give 10% more cookies</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Unholy Dominion<br><small>Aura: wrath cookies give 10% more cookies</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Epoch Manipulator<br><small>Aura: golden cookie effects last 5% longer</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Mind Over Matter<br><small>Aura: +25% random drops</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Radiant Appetite<br><small>Aura: all cookie production multiplied by 2</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragon\'s Fortune<br><small>Aura: +123% CpS per golden cookie on-screen</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragon\'s Curve<br><small>Aura: sugar lumps grow 5% faster, 50% weirder</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Reality Bending<br><small>Aura: 10% of every other aura, combined</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragon Orbs<br><small>Aura: selling your best building may grant a wish</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Supreme Intellect<br><small>Aura: confers various powers to your minigames</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:'Train Dragon Guts<br><small>Aura: enhanced wrinklers</small>',pic:5,},
{name:'Krumblor, cookie dragon',action:loc("Bake dragon cookie")+'<br><small>'+loc("Delicious!")+'</small>',pic:6,
cost:function(){var fail=0;for (var i in Game.Objects){if (Game.Objects[i].amount<50) fail=1;}return (fail==0);},
buy:function(){for (var i in Game.Objects){Game.Objects[i].sacrifice(50);}Game.Unlock('Dragon cookie');},
costStr:function(){return loc("%1 of every building",50);}},
{name:'Krumblor, cookie dragon',action:loc("Train secondary aura")+'<br><small>'+loc("Lets you use two dragon auras simultaneously")+'</small>',pic:7,
cost:function(){var fail=0;for (var i in Game.Objects){if (Game.Objects[i].amount<200) fail=1;}return (fail==0);},
buy:function(){for (var i in Game.Objects){Game.Objects[i].sacrifice(200);}},
costStr:function(){return loc("%1 of every building",200);}},
{name:'Krumblor, cookie dragon',action:loc("Your dragon is fully trained."),pic:8}
];
Game.dragonAuras={
0:{name:'No aura',pic:[0,7],desc:loc("Select an aura from those your dragon knows.")},
1:{name:'Breath of Milk',pic:[18,25],desc:loc("Kittens are <b>%1%</b> more effective.",5)},
2:{name:'Dragon Cursor',pic:[0,25],desc:loc("Clicking is <b>%1%</b> more powerful.",5)},
3:{name:'Elder Battalion',pic:[1,25],desc:loc("Grandmas gain <b>+%1% CpS</b> for each non-grandma building.",1)},
4:{name:'Reaper of Fields',pic:[2,25],desc:loc("Golden cookies may trigger a <b>Dragon Harvest</b>.")},
5:{name:'Earth Shatterer',pic:[3,25],desc:loc("Buildings sell back for <b>%1%</b> instead of %2%.",[50,25])},
6:{name:'Master of the Armory',pic:[4,25],desc:loc("All upgrades are <b>%1% cheaper</b>.",2)},
7:{name:'Fierce Hoarder',pic:[15,25],desc:loc("All buildings are <b>%1% cheaper</b>.",2)},
8:{name:'Dragon God',pic:[16,25],desc:loc("<b>+%1%</b> prestige level effect on CpS.",5)},
9:{name:'Arcane Aura',pic:[17,25],desc:loc("Golden cookies appear <b>%1%</b> more often.",5)},
10:{name:'Dragonflight',pic:[5,25],desc:loc("Golden cookies may trigger a <b>Dragonflight</b>.")},
11:{name:'Ancestral Metamorphosis',pic:[6,25],desc:loc("Golden cookies give <b>%1%</b> more cookies.",10)},
12:{name:'Unholy Dominion',pic:[7,25],desc:loc("Wrath cookies give <b>%1%</b> more cookies.",10)},
13:{name:'Epoch Manipulator',pic:[8,25],desc:loc("Golden cookies stay <b>%1%</b> longer.",5)},
14:{name:'Mind Over Matter',pic:[13,25],desc:loc("Random drops are <b>%1% more common</b>.",25)},
15:{name:'Radiant Appetite',pic:[14,25],desc:loc("All cookie production <b>multiplied by %1</b>.",2)},
16:{name:'Dragon\'s Fortune',pic:[19,25],desc:loc("<b>+%1% CpS</b> per golden cookie on-screen, multiplicative.",123)},
17:{name:'Dragon\'s Curve',pic:[20,25],desc:loc("<b>+%1%</b> sugar lump growth.",5)+" "+loc("Sugar lumps are <b>twice as likely</b> to be unusual.")},
18:{name:'Reality Bending',pic:[32,25],desc:loc("<b>One tenth</b> of every other dragon aura, <b>combined</b>.")},
19:{name:'Dragon Orbs',pic:[33,25],desc:loc("With no buffs and no golden cookies on screen, selling your most powerful building has <b>%1% chance to summon one</b>.",10)},
20:{name:'Supreme Intellect',pic:[34,25],desc:loc("Confers various powers to your minigames while active.<br>See the bottom of each minigame for more details.")},
21:{name:'Dragon Guts',pic:[35,25],desc:loc("You can attract <b>%1 more wrinklers</b>.",2)+'<br>'+loc("Wrinklers digest <b>%1% more cookies</b>.",20)+'<br>'+loc("Wrinklers explode into <b>%1% more cookies</b>.",20)},
};
Game.dragonAurasBN={};for (var i in Game.dragonAuras){Game.dragonAurasBN[Game.dragonAuras[i].name]=Game.dragonAuras[i];}
for (var i in Game.dragonAuras){Game.dragonAuras[i].id=parseInt(i);Game.dragonAuras[i].dname=loc(Game.dragonAuras[i].name);}
for (var i=0;i<Game.dragonLevels.length;i++)
{
var it=Game.dragonLevels[i];
it.name=loc(it.name);
if (i>=4 && i<Game.dragonLevels.length-3)
{
if (!EN) it.action=loc("Train %1",Game.dragonAuras[i-3].dname)+'<br><small>'+loc("Aura: %1",Game.dragonAuras[i-3].desc)+'</small>';
if (i>=5)
{
it.costStr=function(building){return function(){return loc("%1 "+building.bsingle,LBeautify(100));}}(Game.ObjectsById[i-5]);
it.cost=function(building){return function(){return building.amount>=100;}}(Game.ObjectsById[i-5]);
it.buy=function(building){return function(){building.sacrifice(100);}}(Game.ObjectsById[i-5]);
}
}
}
Game.hasAura=function(what)
{
if (Game.dragonAuras[Game.dragonAura].name==what || Game.dragonAuras[Game.dragonAura2].name==what) return true; else return false;
}
Game.auraMult=function(what)
{
var n=0;
if (Game.dragonAuras[Game.dragonAura].name==what || Game.dragonAuras[Game.dragonAura2].name==what) n=1;
if ((Game.dragonAuras[Game.dragonAura].name=='Reality Bending' || Game.dragonAuras[Game.dragonAura2].name=='Reality Bending') && Game.dragonLevel>=Game.dragonAurasBN[what].id+4) n+=0.1;
return n;
}
Game.SelectDragonAura=function(slot,update)
{
var currentAura=0;
var otherAura=0;
if (slot==0) currentAura=Game.dragonAura; else currentAura=Game.dragonAura2;
if (slot==0) otherAura=Game.dragonAura2; else otherAura=Game.dragonAura;
if (!update) Game.SelectingDragonAura=currentAura;
var str='';
for (var i in Game.dragonAuras)
{
if (Game.dragonLevel>=parseInt(i)+4)
{
var icon=Game.dragonAuras[i].pic;
if (i==0 || i!=otherAura) str+='<div class="crate enabled'+(i==Game.SelectingDragonAura?' highlighted':'')+'" style="opacity:1;float:none;display:inline-block;'+writeIcon(icon)+'" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.SetDragonAura('+i+','+slot+');" onMouseOut="Game.DescribeDragonAura('+Game.SelectingDragonAura+');" onMouseOver="Game.DescribeDragonAura('+i+');"'+
'></div>';
}
}
var highestBuilding=0;
for (var i in Game.Objects) {if (Game.Objects[i].amount>0) highestBuilding=Game.Objects[i];}
Game.Prompt('<id PickDragonAura><h3>'+loc(slot==1?"Set your dragon's secondary aura":"Set your dragon's aura")+'</h3>'+
'<div class="line"></div>'+
'<div id="dragonAuraInfo" style="min-height:80px;"></div>'+
'<div style="text-align:center;">'+str+'</div>'+
'<div class="line"></div>'+
'<div style="text-align:center;margin-bottom:8px;">'+(highestBuilding==0?loc("Switching your aura is <b>free</b> because you own no buildings."):loc("The cost of switching your aura is <b>%1</b>.<br>This will affect your CpS!",loc("%1 "+highestBuilding.bsingle,LBeautify(1))))+'</div>'
,[[loc("Confirm"),(slot==0?'Game.dragonAura':'Game.dragonAura2')+'=Game.SelectingDragonAura;'+(highestBuilding==0 || currentAura==Game.SelectingDragonAura?'':'Game.ObjectsById['+highestBuilding.id+'].sacrifice(1);')+'Game.ToggleSpecialMenu(1);Game.ClosePrompt();'],loc("Cancel")],0,'widePrompt');
Game.DescribeDragonAura(Game.SelectingDragonAura);
}
Game.SelectingDragonAura=-1;
Game.SetDragonAura=function(aura,slot)
{
Game.SelectingDragonAura=aura;
Game.SelectDragonAura(slot,1);
}
Game.DescribeDragonAura=function(aura)
{
l('dragonAuraInfo').innerHTML=
'<div style="min-width:200px;text-align:center;"><h4>'+Game.dragonAuras[aura].dname+'</h4>'+
'<div class="line"></div>'+
Game.dragonAuras[aura].desc+
'</div>';
}
Game.UpgradeDragon=function()
{
if (Game.dragonLevel<Game.dragonLevels.length-1 && Game.dragonLevels[Game.dragonLevel].cost())
{
PlaySound('snd/shimmerClick.mp3');
Game.dragonLevels[Game.dragonLevel].buy();
Game.dragonLevel=(Game.dragonLevel+1)%Game.dragonLevels.length;
if (Game.dragonLevel>=Game.dragonLevels.length-1) Game.Win('Here be dragon');
Game.ToggleSpecialMenu(1);
if (l('specialPic')){var rect=l('specialPic').getBounds();Game.SparkleAt((rect.left+rect.right)/2,(rect.top+rect.bottom)/2)+32-TopBarOffset;}
Game.recalculateGains=1;
Game.upgradesToRebuild=1;
}
}
Game.lastClickedSpecialPic=0;
Game.ClickSpecialPic=function()
{
if (Game.specialTab=='dragon' && Game.dragonLevel>=4 && Game.Has('Pet the dragon') && l('specialPic'))
{
triggerAnim(l('specialPic'),'pucker');
PlaySound('snd/click'+Math.floor(Math.random()*7+1)+'.mp3',0.3);
if (Date.now()-Game.lastClickedSpecialPic>2000) PlaySound('snd/growl.mp3');
//else if (Math.random()<0.5) PlaySound('snd/growl.mp3',0.5+Math.random()*0.2);
Game.lastClickedSpecialPic=Date.now();
if (Game.prefs.particles)
{
Game.particleAdd(Game.mouseX,Game.mouseY-32,Math.random()*4-2,Math.random()*-2-4,Math.random()*0.2+0.5,1,2,[20,3]);
}
if (Game.dragonLevel>=8 && Math.random()<1/20)
{
Math.seedrandom(Game.seed+'/dragonTime');
var drops=['Dragon scale','Dragon claw','Dragon fang','Dragon teddy bear'];
drops=shuffle(drops);
var drop=drops[Math.floor((new Date().getMinutes()/60)*drops.length)];
if (!Game.Has(drop) && !Game.HasUnlocked(drop))
{
Game.Unlock(drop);
Game.Notify(drop,'<b>'+loc("Your dragon dropped something!")+'</b>',Game.Upgrades[drop].icon);
}
Math.seedrandom();
}
}
}
Game.ToggleSpecialMenu=function(on)
{
if (on)
{
var pic='';
var frame=0;
if (Game.specialTab=='santa') {pic='santa.png?v='+Game.version;frame=Game.santaLevel;}
else if (Game.specialTab=='dragon') {pic='dragon.png?v='+Game.version;frame=Game.dragonLevels[Game.dragonLevel].pic;}
else {pic='dragon.png?v='+Game.version;frame=4;}
var str='<div id="specialPic" '+Game.clickStr+'="Game.ClickSpecialPic();" style="'+((Game.specialTab=='dragon' && Game.dragonLevel>=4 && Game.Has('Pet the dragon'))?'cursor:pointer;':'')+'position:absolute;left:-16px;top:-64px;width:96px;height:96px;background:url('+Game.resPath+'img/'+pic+');background-position:'+(-frame*96)+'px 0px;filter:drop-shadow(0px 3px 2px #000);-webkit-filter:drop-shadow(0px 3px 2px #000);"></div>';
str+='<div class="close" onclick="PlaySound(\'snd/press.mp3\');Game.ToggleSpecialMenu(0);">x</div>';
if (Game.specialTab=='santa')
{
var moni=Math.pow(Game.santaLevel+1,Game.santaLevel+1);
str+='<h3 style="pointer-events:none;">'+Game.santaLevels[Game.santaLevel]+'</h3>';
if (Game.santaLevel<14)
{
str+='<div class="line"></div>'+
'<div class="optionBox" style="margin-bottom:0px;"><a style="line-height:80%;" class="option framed large title" '+Game.clickStr+'="Game.UpgradeSanta();">'+
'<div style="display:table-cell;vertical-align:middle;">'+loc("Evolve")+'</div>'+
'<div style="display:table-cell;vertical-align:middle;padding:4px 12px;">|</div>'+
'<div style="display:table-cell;vertical-align:middle;font-size:65%;">'+loc("sacrifice %1",'<div'+(Game.cookies>moni?'':' style="color:#777;"')+'>'+loc("%1 cookie",LBeautify(Math.pow(Game.santaLevel+1,Game.santaLevel+1)))+'</div>')+'</div>'+
'</a></div>';
}
}
else if (Game.specialTab=='dragon')
{
var level=Game.dragonLevels[Game.dragonLevel];
str+='<h3 style="pointer-events:none;">'+level.name+'</h3>';
if (Game.dragonLevel>=5)
{
var icon=Game.dragonAuras[Game.dragonAura].pic;
str+='<div class="crate enabled" style="opacity:1;position:absolute;right:18px;top:-58px;'+writeIcon(icon)+'" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.SelectDragonAura(0);" '+Game.getTooltip(
'<div style="margin:8px;min-width:300px;text-align:center;" id="tooltipDragonAuraSelect"><h4>'+Game.dragonAuras[Game.dragonAura].dname+'</h4>'+
'<div class="line"></div>'+
Game.dragonAuras[Game.dragonAura].desc+
'</div>'
,'top')+
'></div>';
}
if (Game.dragonLevel>=27)//2nd aura slot; increased with last building
{
var icon=Game.dragonAuras[Game.dragonAura2].pic;
str+='<div class="crate enabled" style="opacity:1;position:absolute;right:80px;top:-58px;'+writeIcon(icon)+'" '+Game.clickStr+'="PlaySound(\'snd/tick.mp3\');Game.SelectDragonAura(1);" '+Game.getTooltip(
'<div style="margin:8px;min-width:300px;text-align:center;" id="tooltipDragonAuraSelect2"><h4>'+Game.dragonAuras[Game.dragonAura2].dname+'</h4>'+
'<div class="line"></div>'+
Game.dragonAuras[Game.dragonAura2].desc+
'</div>'
,'top')+
'></div>';
}
if (Game.dragonLevel<Game.dragonLevels.length-1)
{
str+='<div class="line"></div>'+
'<div class="optionBox" style="margin-bottom:0px;"><a style="line-height:80%;" class="option framed large title" '+Game.clickStr+'="Game.UpgradeDragon();">'+
'<div style="display:table-cell;vertical-align:middle;">'+level.action+'</div>'+
'<div style="display:table-cell;vertical-align:middle;padding:4px 12px;">|</div>'+
'<div style="display:table-cell;vertical-align:middle;font-size:65%;">'+loc("sacrifice %1",'<div'+(level.cost()?'':' style="color:#777;"')+'>'+level.costStr()+'</div>')+'</div>'+
'</a></div>';
}
else
{
str+='<div class="line"></div>'+
'<div style="text-align:center;margin-bottom:4px;">'+level.action+'</div>';
}
}
l('specialPopup').innerHTML=str;
l('specialPopup').className='framed prompt onScreen';
}
else
{
if (Game.specialTab!='')
{
Game.specialTab='';
l('specialPopup').className='framed prompt offScreen';
setTimeout(function(){if (Game.specialTab=='') {/*l('specialPopup').style.display='none';*/l('specialPopup').innerHTML='';}},1000*0.2);
}
}
}
Game.DrawSpecial=function()
{
var len=Game.specialTabs.length;
if (len==0) return;
Game.LeftBackground.globalAlpha=1;
var y=Game.LeftBackground.canvas.height-24-48*len;
var tabI=0;
for (var i in Game.specialTabs)
{
var selected=0;
var hovered=0;
if (Game.specialTab==Game.specialTabs[i]) selected=1;
if (Game.specialTabHovered==Game.specialTabs[i]) hovered=1;
var x=24;
var s=1;
var pic='';
var frame=0;
if (hovered) {s=1;x=24;}
if (selected) {s=1;x=48;}
if (Game.specialTabs[i]=='santa') {pic='santa.png?v='+Game.version;frame=Game.santaLevel;}
else if (Game.specialTabs[i]=='dragon') {pic='dragon.png?v='+Game.version;frame=Game.dragonLevels[Game.dragonLevel].pic;}
else {pic='dragon.png?v='+Game.version;frame=4;}
if (hovered || selected)
{
var ss=s*64;
var r=Math.floor((Game.T*0.5)%360);
Game.LeftBackground.save();
Game.LeftBackground.translate(x,y);
if (Game.prefs.fancy) Game.LeftBackground.rotate((r/360)*Math.PI*2);
Game.LeftBackground.globalAlpha=0.75;
Game.LeftBackground.drawImage(Pic('shine.png'),-ss/2,-ss/2,ss,ss);
Game.LeftBackground.restore();
}
if (Game.prefs.fancy) Game.LeftBackground.drawImage(Pic(pic),96*frame,0,96,96,(x+(selected?0:Math.sin(Game.T*0.2+tabI)*3)-24*s),(y-(selected?6:Math.abs(Math.cos(Game.T*0.2+tabI))*6)-24*s),48*s,48*s);
else Game.LeftBackground.drawImage(Pic(pic),96*frame,0,96,96,(x-24*s),(y-24*s),48*s,48*s);
tabI++;
y+=48;
}
}
/*=====================================================================================
VISUAL EFFECTS
=======================================================================================*/
Game.AllMilks=[
{name:'Automatic',icon:[0,7],type:-1,pic:'milkPlain'},
{name:'Plain milk',icon:[1,8],type:0,pic:'milkPlain'},
{name:'Chocolate milk',icon:[2,8],type:0,pic:'milkChocolate'},
{name:'Raspberry milk',icon:[3,8],type:0,pic:'milkRaspberry'},
{name:'Orange milk',icon:[4,8],type:0,pic:'milkOrange'},
{name:'Caramel milk',icon:[5,8],type:0,pic:'milkCaramel'},
{name:'Banana milk',icon:[6,8],type:0,pic:'milkBanana'},
{name:'Lime milk',icon:[7,8],type:0,pic:'milkLime'},
{name:'Blueberry milk',icon:[8,8],type:0,pic:'milkBlueberry'},
{name:'Strawberry milk',icon:[9,8],type:0,pic:'milkStrawberry'},
{name:'Vanilla milk',icon:[10,8],type:0,pic:'milkVanilla'},
{name:'Zebra milk',icon:[10,7],type:1,pic:'milkZebra'},
{name:'Cosmic milk',icon:[9,7],type:1,pic:'milkStars'},
{name:'Flaming milk',icon:[8,7],type:1,pic:'milkFire'},
{name:'Sanguine milk',icon:[7,7],type:1,pic:'milkBlood'},
{name:'Midas milk',icon:[6,7],type:1,pic:'milkGold'},
{name:'Midnight milk',icon:[5,7],type:1,pic:'milkBlack'},
{name:'Green inferno milk',icon:[4,7],type:1,pic:'milkGreenFire'},
{name:'Frostfire milk',icon:[3,7],type:1,pic:'milkBlueFire'},
{name:'Honey milk',icon:[21,23],type:0,pic:'milkHoney'},
{name:'Coffee milk',icon:[22,23],type:0,pic:'milkCoffee'},
{name:'Tea milk',icon:[23,23],type:0,pic:'milkTea'},
{name:'Coconut milk',icon:[24,23],type:0,pic:'milkCoconut'},
{name:'Cherry milk',icon:[25,23],type:0,pic:'milkCherry'},
{name:'Soy milk',icon:[27,23],type:1,pic:'milkSoy'},
{name:'Spiced milk',icon:[26,23],type:0,pic:'milkSpiced'},
{name:'Maple milk',icon:[28,23],type:0,pic:'milkMaple'},
{name:'Mint milk',icon:[29,23],type:0,pic:'milkMint'},
{name:'Licorice milk',icon:[30,23],type:0,pic:'milkLicorice'},
{name:'Rose milk',icon:[31,23],type:0,pic:'milkRose'},
{name:'Dragonfruit milk',icon:[21,24],type:0,pic:'milkDragonfruit'},
{name:'Melon milk',icon:[22,24],type:0,pic:'milkMelon'},
{name:'Blackcurrant milk',icon:[23,24],type:0,pic:'milkBlackcurrant'},
{name:'Peach milk',icon:[24,24],type:0,pic:'milkPeach'},
{name:'Hazelnut milk',icon:[25,24],type:0,pic:'milkHazelnut'},
];
Game.Milks=[];
for (var i=0;i<Game.AllMilks.length;i++)
{
Game.AllMilks[i].bname=Game.AllMilks[i].name;
Game.AllMilks[i].name=loc(Game.AllMilks[i].name);
Game.AllMilks[i].pic+='.png';
if (Game.AllMilks[i].type==0)
{
Game.AllMilks[i].rank=Game.Milks.length;
Game.Milks.push(Game.AllMilks[i]);
}
}
Game.Milk=Game.Milks[0];
Game.mousePointer=0;//when 1, draw the mouse as a pointer on the left screen
Game.cookieOriginX=0;
Game.cookieOriginY=0;
Game.DrawBackground=function()
{
Timer.clean();
//background
if (!Game.Background)//init some stuff
{
Game.Background=l('backgroundCanvas').getContext('2d');
Game.Background.canvas.width=Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height=Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground=l('backgroundLeftCanvas').getContext('2d');
Game.LeftBackground.canvas.width=Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height=Game.LeftBackground.canvas.parentNode.offsetHeight;
//preload ascend animation bits so they show up instantly
Game.LeftBackground.globalAlpha=0;
Game.LeftBackground.drawImage(Pic('brokenCookie.png'),0,0);
Game.LeftBackground.drawImage(Pic('brokenCookieHalo.png'),0,0);
Game.LeftBackground.drawImage(Pic('starbg.jpg'),0,0);
window.addEventListener('resize',function(event)
{
Game.Background.canvas.width=Game.Background.canvas.parentNode.offsetWidth;
Game.Background.canvas.height=Game.Background.canvas.parentNode.offsetHeight;
Game.LeftBackground.canvas.width=Game.LeftBackground.canvas.parentNode.offsetWidth;
Game.LeftBackground.canvas.height=Game.LeftBackground.canvas.parentNode.offsetHeight;
});
}
var ctx=Game.LeftBackground;
if (Game.OnAscend)
{
Timer.clean();
//starry background on ascend screen
var w=Game.Background.canvas.width;
var h=Game.Background.canvas.height;
var b=Game.ascendl.getBounds();
var x=(b.left+b.right)/2;
var y=(b.top+b.bottom)/2;
Game.Background.globalAlpha=0.5;
var s=1*Game.AscendZoom*(1+Math.cos(Game.T*0.0027)*0.05);
Game.Background.fillPattern(Pic('starbg.jpg'),0,0,w,h,1024*s,1024*s,x+Game.AscendOffX*0.25*s,y+Game.AscendOffY*0.25*s);
Timer.track('star layer 1');
if (Game.prefs.fancy)
{
//additional star layer
Game.Background.globalAlpha=0.5*(0.5+Math.sin(Game.T*0.02)*0.3);
var s=2*Game.AscendZoom*(1+Math.sin(Game.T*0.002)*0.07);
//Game.Background.globalCompositeOperation='lighter';
Game.Background.fillPattern(Pic('starbg.jpg'),0,0,w,h,1024*s,1024*s,x+Game.AscendOffX*0.25*s,y+Game.AscendOffY*0.25*s);
//Game.Background.globalCompositeOperation='source-over';
Timer.track('star layer 2');
x=x+Game.AscendOffX*Game.AscendZoom;
y=y+Game.AscendOffY*Game.AscendZoom;
//wispy nebula around the center
Game.Background.save();
Game.Background.globalAlpha=0.5;
Game.Background.translate(x,y);
Game.Background.globalCompositeOperation='lighter';
Game.Background.rotate(Game.T*0.001);
s=(600+150*Math.sin(Game.T*0.007))*Game.AscendZoom;
Game.Background.drawImage(Pic('heavenRing1.jpg'),-s/2,-s/2,s,s);
Game.Background.rotate(-Game.T*0.0017);
s=(600+150*Math.sin(Game.T*0.0037))*Game.AscendZoom;
Game.Background.drawImage(Pic('heavenRing2.jpg'),-s/2,-s/2,s,s);
Game.Background.restore();
Timer.track('nebula');
//Game.Background.drawImage(Pic('shadedBorders.png'),0,0,w,h);
//Timer.track('border');
}
}
else
{
var goodBuff=0;
var badBuff=0;
for (var i in Game.buffs)
{
if (Game.buffs[i].aura==1) goodBuff=1;
if (Game.buffs[i].aura==2) badBuff=1;
}
if (Game.drawT%5==0)
{
if (false && Game.bgType!=0 && Game.ascensionMode!=1)
{
//l('backgroundCanvas').style.background='url('+Game.resPath+'img/shadedBordersSoft.png) 0px 0px,url('+Game.resPath+'img/bgWheat.jpg) 50% 50%';
//l('backgroundCanvas').style.backgroundSize='100% 100%,cover';
}
else
{
l('backgroundCanvas').style.background='transparent';
Game.defaultBg='bgBlue';
Game.bgR=0;
if (Game.season=='fools') Game.defaultBg='bgMoney';
if (Game.elderWrathD<1 || Game.prefs.notScary)
{
Game.bgR=0;
Game.bg=Game.defaultBg;
Game.bgFade=Game.defaultBg;
}
else if (Game.elderWrathD>=1 && Game.elderWrathD<2)
{
Game.bgR=(Game.elderWrathD-1)/1;
Game.bg=Game.defaultBg;
Game.bgFade='grandmas1';
}
else if (Game.elderWrathD>=2 && Game.elderWrathD<3)
{
Game.bgR=(Game.elderWrathD-2)/1;
Game.bg='grandmas1';
Game.bgFade='grandmas2';
}
else if (Game.elderWrathD>=3)// && Game.elderWrathD<4)
{
Game.bgR=(Game.elderWrathD-3)/1;
Game.bg='grandmas2';
Game.bgFade='grandmas3';
}
if (Game.bgType!=0 && Game.ascensionMode!=1)
{
Game.bgR=0;
Game.bg=Game.BGsByChoice[Game.bgType].pic;
Game.bgFade=Game.bg;
}
Game.Background.fillPattern(Pic(Game.bg+'.jpg'),0,0,Game.Background.canvas.width,Game.Background.canvas.height,512,512,0,0);
if (Game.bgR>0)
{
Game.Background.globalAlpha=Game.bgR;
Game.Background.fillPattern(Pic(Game.bgFade+'.jpg'),0,0,Game.Background.canvas.width,Game.Background.canvas.height,512,512,0,0);
}
Game.Background.globalAlpha=1;
Game.Background.drawImage(Pic('shadedBordersSoft.png'),0,0,Game.Background.canvas.width,Game.Background.canvas.height);
}
}
Timer.track('window background');
//clear
ctx.clearRect(0,0,ctx.canvas.width,ctx.canvas.height);
/*if (Game.AscendTimer<Game.AscendBreakpoint) ctx.clearRect(0,0,ctx.canvas.width,ctx.canvas.height);
else
{
ctx.globalAlpha=0.05;
ctx.fillStyle='#000';
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.globalAlpha=1;
OldCanvasDrawImage.apply(ctx,[ctx.canvas,Math.random()*4-2,Math.random()*4-2-4]);
ctx.globalAlpha=1;
}*/
Timer.clean();
var showDragon=0;
if (Game.hasBuff('Dragonflight') || Game.hasBuff('Dragon Harvest')) showDragon=1;
Game.cookieOriginX=Math.floor(ctx.canvas.width/2);
Game.cookieOriginY=Math.floor(ctx.canvas.height*0.4);
if (Game.AscendTimer==0)
{
if (Game.prefs.particles)
{
//falling cookies
var pic='';
var opacity=1;
if (Game.elderWrathD<=1.5 || Game.prefs.notScary)
{
if (Game.cookiesPs>=1000) pic='cookieShower3.png';
else if (Game.cookiesPs>=500) pic='cookieShower2.png';
else if (Game.cookiesPs>=50) pic='cookieShower1.png';
else pic='';
}
if (pic!='')
{
if (Game.elderWrathD>=1 && !Game.prefs.notScary) opacity=1-((Math.min(Game.elderWrathD,1.5)-1)/0.5);
ctx.globalAlpha=opacity;
var y=(Math.floor(Game.T*2)%512);
ctx.fillPattern(Pic(pic),0,0,ctx.canvas.width,ctx.canvas.height+512,512,512,0,y);
ctx.globalAlpha=1;
}
//snow
if (Game.season=='christmas')
{
var y=(Math.floor(Game.T*2.5)%512);
ctx.globalAlpha=0.75;
ctx.globalCompositeOperation='lighter';
ctx.fillPattern(Pic('snow2.jpg'),0,0,ctx.canvas.width,ctx.canvas.height+512,512,512,0,y);
ctx.globalCompositeOperation='source-over';
ctx.globalAlpha=1;
}
//hearts
if (Game.season=='valentines')
{
var y=(Math.floor(Game.T*2.5)%512);
ctx.globalAlpha=1;
ctx.fillPattern(Pic('heartStorm.png'),0,0,ctx.canvas.width,ctx.canvas.height+512,512,512,0,y);
ctx.globalAlpha=1;
}
Timer.track('left background');
Game.particlesDraw(0);
ctx.globalAlpha=1;
Timer.track('particles');
//big cookie shine
var s=512;
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
var r=Math.floor((Game.T*0.5)%360);
ctx.save();
ctx.translate(x,y);
ctx.rotate((r/360)*Math.PI*2);
var alphaMult=1;
if (Game.bgType==2 || Game.bgType==4) alphaMult=0.5;
var pic='shine.png';
if (goodBuff) {pic='shineGold.png';alphaMult=1;}
else if (badBuff) {pic='shineRed.png';alphaMult=1;}
if (goodBuff && Game.prefs.fancy) ctx.globalCompositeOperation='lighter';
ctx.globalAlpha=0.5*alphaMult;
ctx.drawImage(Pic(pic),-s/2,-s/2,s,s);
ctx.rotate((-r*2/360)*Math.PI*2);
ctx.globalAlpha=0.25*alphaMult;
ctx.drawImage(Pic(pic),-s/2,-s/2,s,s);
ctx.restore();
Timer.track('shine');
if (Game.ReincarnateTimer>0)
{
ctx.globalAlpha=1-Game.ReincarnateTimer/Game.ReincarnateDuration;
ctx.fillStyle='#000';
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.globalAlpha=1;
}
if (showDragon)
{
//big dragon
var s=300*2*(1+Math.sin(Game.T*0.013)*0.1);
var x=Game.cookieOriginX-s/2;
var y=Game.cookieOriginY-s/(1.4+0.2*Math.sin(Game.T*0.01));
ctx.drawImage(Pic('dragonBG.png'),x,y,s,s);
}
//big cookie
if (false)//don't do that
{
ctx.globalAlpha=1;
var amount=Math.floor(Game.cookies).toString();
var digits=amount.length;
var space=0;
for (var i=0;i<digits;i++)
{
var s=16*(digits-i);
var num=parseInt(amount[i]);
if (i>0) space-=s*(1-num/10)/2;
if (i==0 && num>1) space+=s*0.1;
for (var ii=0;ii<num;ii++)
{
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
var spin=Game.T*(0.005+i*0.001)+i+(ii/num)*Math.PI*2;
x+=Math.sin(spin)*space;
y+=Math.cos(spin)*space;
ctx.drawImage(Pic('perfectCookie.png'),x-s/2,y-s/2,s,s);
}
space+=s/2;
}
}
else
{
ctx.globalAlpha=1;
var s=256*Game.BigCookieSize;
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
ctx.save();
if (Game.prefs.fancy) ctx.drawImage(Pic('cookieShadow.png'),x-s/2,y-s/2+20,s,s);
ctx.translate(x,y);
if (Game.season=='easter')
{
var nestW=304*0.98*Game.BigCookieSize;
var nestH=161*0.98*Game.BigCookieSize;
ctx.drawImage(Pic('nest.png'),-nestW/2,-nestH/2+130,nestW,nestH);
}
//ctx.rotate(((Game.startDate%360)/360)*Math.PI*2);
ctx.drawImage(Pic('perfectCookie.png'),-s/2,-s/2,s,s);
if (goodBuff && Game.prefs.particles)//sparkle
{
ctx.globalCompositeOperation='lighter';
for (var i=0;i<1;i++)
{
ctx.globalAlpha=Math.random()*0.65+0.1;
var size=Math.random()*30+5;
var a=Math.random()*Math.PI*2;
var d=s*0.9*Math.random()/2;
ctx.drawImage(Pic('glint.png'),-size/2+Math.sin(a)*d,-size/2+Math.cos(a)*d,size,size);
}
}
ctx.restore();
Timer.track('big cookie');
}
}
else//no particles
{
//big cookie shine
var s=512;
var x=Game.cookieOriginX-s/2;
var y=Game.cookieOriginY-s/2;
ctx.globalAlpha=0.5;
ctx.drawImage(Pic('shine.png'),x,y,s,s);
if (showDragon)
{
//big dragon
var s=300*2*(1+Math.sin(Game.T*0.013)*0.1);
var x=Game.cookieOriginX-s/2;
var y=Game.cookieOriginY-s/(1.4+0.2*Math.sin(Game.T*0.01));
ctx.drawImage(Pic('dragonBG.png'),x,y,s,s);
}
//big cookie
ctx.globalAlpha=1;
var s=256*Game.BigCookieSize;
var x=Game.cookieOriginX-s/2;
var y=Game.cookieOriginY-s/2;
if (Game.prefs.fancy) ctx.drawImage(Pic('cookieShadow.png'),x,y+20,s,s);
ctx.drawImage(Pic('perfectCookie.png'),x,y,s,s);
}
//cursors
if (Game.prefs.cursors)
{
ctx.save();
ctx.translate(Game.cookieOriginX,Game.cookieOriginY);
var pic=Pic('cursor.png');
var fancy=Game.prefs.fancy;
if (showDragon) ctx.globalAlpha=0.25;
var amount=Game.Objects['Cursor'].amount;
//var spe=-1;
for (var i=0;i<amount;i++)
{
var n=Math.floor(i/50);
//var a=((i+0.5*n)%50)/50;
var w=0;
if (fancy) w=(Math.sin(Game.T*0.025+(((i+n*12)%25)/25)*Math.PI*2));
if (w>0.997) w=1.5;
else if (w>0.994) w=0.5;
else w=0;
w*=-4;
if (fancy) w+=Math.sin((n+Game.T*0.01)*Math.PI/2)*4;
var x=0;
var y=(140/* *Game.BigCookieSize*/+n*16+w)-16;
var rot=7.2;//(1/50)*360
if (i==0 && fancy) rot-=Game.T*0.1;
if (i%50==0) rot+=7.2/2;
ctx.rotate((rot/360)*Math.PI*2);
ctx.drawImage(pic,0,0,32,32,x,y,32,32);
//ctx.drawImage(pic,32*(i==spe),0,32,32,x,y,32,32);
/*if (i==spe)
{
y+=16;
x=Game.cookieOriginX+Math.sin(-((r-5)/360)*Math.PI*2)*y;
y=Game.cookieOriginY+Math.cos(-((r-5)/360)*Math.PI*2)*y;
if (Game.CanClick && ctx && Math.abs(Game.mouseX-x)<16 && Math.abs(Game.mouseY-y)<16) Game.mousePointer=1;
}*/
}
ctx.restore();
Timer.track('cursors');
}
}
else
{
var tBase=Math.max(0,(Game.AscendTimer-Game.AscendBreakpoint)/(Game.AscendDuration-Game.AscendBreakpoint));
//big crumbling cookie
//var t=(3*Math.pow(tBase,2)-2*Math.pow(tBase,3));//S curve
var t=Math.pow(tBase,0.5);
var shake=0;
if (Game.AscendTimer<Game.AscendBreakpoint) {shake=Game.AscendTimer/Game.AscendBreakpoint;}
//else {shake=1-t;}
ctx.globalAlpha=1;
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
x+=(Math.random()*2-1)*10*shake;
y+=(Math.random()*2-1)*10*shake;
var s=1;
if (tBase>0)
{
ctx.save();
ctx.globalAlpha=1-Math.pow(t,0.5);
ctx.translate(x,y);
ctx.globalCompositeOperation='lighter';
ctx.rotate(Game.T*0.007);
s=0.5+Math.pow(tBase,0.6)*1;
var s2=(600)*s;
ctx.drawImage(Pic('heavenRing1.jpg'),-s2/2,-s2/2,s2,s2);
ctx.rotate(-Game.T*0.002);
s=0.5+Math.pow(1-tBase,0.4)*1;
s2=(600)*s;
ctx.drawImage(Pic('heavenRing2.jpg'),-s2/2,-s2/2,s2,s2);
ctx.restore();
}
s=256;//*Game.BigCookieSize;
ctx.save();
ctx.translate(x,y);
ctx.rotate((t*(-0.1))*Math.PI*2);
var chunks={0:7,1:6,2:3,3:2,4:8,5:1,6:9,7:5,8:0,9:4};
s*=t/2+1;
/*ctx.globalAlpha=(1-t)*0.33;
for (var i=0;i<10;i++)
{
var d=(t-0.2)*(80+((i+2)%3)*40);
ctx.drawImage(Pic('brokenCookie.png'),256*(chunks[i]),0,256,256,-s/2+Math.sin(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,-s/2+Math.cos(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,s,s);
}
ctx.globalAlpha=(1-t)*0.66;
for (var i=0;i<10;i++)
{
var d=(t-0.1)*(80+((i+2)%3)*40);
ctx.drawImage(Pic('brokenCookie.png'),256*(chunks[i]),0,256,256,-s/2+Math.sin(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,-s/2+Math.cos(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d,s,s);
}*/
ctx.globalAlpha=1-t;
for (var i=0;i<10;i++)
{
var d=(t)*(80+((i+2)%3)*40);
var x2=(Math.random()*2-1)*5*shake;
var y2=(Math.random()*2-1)*5*shake;
ctx.drawImage(Pic('brokenCookie.png'),256*(chunks[i]),0,256,256,-s/2+Math.sin(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d+x2,-s/2+Math.cos(-(((chunks[i]+4)%10)/10)*Math.PI*2)*d+y2,s,s);
}
var brokenHalo=1-Math.min(t/(1/3),1/3)*3;
if (Game.AscendTimer<Game.AscendBreakpoint) brokenHalo=Game.AscendTimer/Game.AscendBreakpoint;
ctx.globalAlpha=brokenHalo;
ctx.drawImage(Pic('brokenCookieHalo.png'),-s/1.3333,-s/1.3333,s*1.5,s*1.5);
ctx.restore();
//flares
var n=9;
var t=Game.AscendTimer/Game.AscendBreakpoint;
if (Game.AscendTimer<Game.AscendBreakpoint)
{
ctx.save();
ctx.translate(x,y);
for (var i=0;i<n;i++)
{
if (Math.floor(t/3*n*3+i*2.7)%2)
{
var t2=Math.pow((t/3*n*3+i*2.7)%1,1.5);
ctx.globalAlpha=(1-t)*(Game.drawT%2==0?0.5:1);
var sw=(1-t2*0.5)*96;
var sh=(0.5+t2*1.5)*96;
ctx.drawImage(Pic('shineSpoke.png'),-sw/2,-sh-32-(1-t2)*256,sw,sh);
}
ctx.rotate(Math.PI*2/n);
}
ctx.restore();
}
//flash at breakpoint
if (tBase<0.1 && tBase>0)
{
ctx.globalAlpha=1-tBase/0.1;
ctx.fillStyle='#fff';
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.globalAlpha=1;
}
if (tBase>0.8)
{
ctx.globalAlpha=(tBase-0.8)/0.2;
ctx.fillStyle='#000';
ctx.fillRect(0,0,ctx.canvas.width,ctx.canvas.height);
ctx.globalAlpha=1;
}
}
//milk and milk accessories
if (Game.prefs.milk)
{
var width=ctx.canvas.width;
var height=ctx.canvas.height;
var x=Math.floor((Game.T*2-(Game.milkH-Game.milkHd)*2000+480*2)%480);//Math.floor((Game.T*2+Math.sin(Game.T*0.1)*2+Math.sin(Game.T*0.03)*2-(Game.milkH-Game.milkHd)*2000+480*2)%480);
var y=(Game.milkHd)*height;//(((Game.milkHd)*ctx.canvas.height)*(1+0.05*(Math.sin(Game.T*0.017)/2+0.5)));
var a=1;
if (Game.AscendTimer>0)
{
y*=1-Math.pow((Game.AscendTimer/Game.AscendBreakpoint),2)*2;
a*=1-Math.pow((Game.AscendTimer/Game.AscendBreakpoint),2)*2;
}
else if (Game.ReincarnateTimer>0)
{
y*=1-Math.pow(1-(Game.ReincarnateTimer/Game.ReincarnateDuration),2)*2;
a*=1-Math.pow(1-(Game.ReincarnateTimer/Game.ReincarnateDuration),2)*2;
}
if (Game.TOYS)
{
//golly
if (!Game.Toy)
{
Game.toys=[];
Game.toysType=choose([1,2]);
Game.Toy=function(x,y)
{
this.id=Game.toys.length;
this.x=x;
this.y=y;
this.xd=Math.random()*10-5;
this.yd=Math.random()*10-5;
this.r=Math.random()*Math.PI*2;
this.rd=Math.random()*0.1-0.05;
var v=Math.random();var a=0.5;var b=0.5;
if (v<=a) v=b-b*Math.pow(1-v/a,3); else v=b+(1-b)*Math.pow((v-a)/(1-a),3);
this.s=(Game.toysType==1?64:48)*(0.1+v*1.9);
if (Game.toysType==2) this.s=(this.id%10==1)?96:48;
this.st=this.s;this.s=0;
var cookies=[[10,0]];
for (var i in Game.Upgrades)
{
var cookie=Game.Upgrades[i];
if (cookie.bought>0 && cookie.pool=='cookie') cookies.push(cookie.icon);
}
this.icon=choose(cookies);
this.dragged=false;
this.l=document.createElement('div');
this.l.innerHTML=this.id;
this.l.style.cssText='cursor:pointer;border-radius:'+(this.s/2)+'px;opacity:0;width:'+this.s+'px;height:'+this.s+'px;background:#999;position:absolute;left:0px;top:0px;z-index:10000000;transform:translate(-1000px,-1000px);';
l('sectionLeft').appendChild(this.l);
AddEvent(this.l,'mousedown',function(what){return function(){what.dragged=true;};}(this));
AddEvent(this.l,'mouseup',function(what){return function(){what.dragged=false;};}(this));
Game.toys.push(this);
return this;
}
for (var i=0;i<Math.floor(Math.random()*15+(Game.toysType==1?5:30));i++)
{
new Game.Toy(Math.random()*width,Math.random()*height*0.3);
}
}
ctx.globalAlpha=0.5;
for (var i in Game.toys)
{
var me=Game.toys[i];
ctx.save();
ctx.translate(me.x,me.y);
ctx.rotate(me.r);
if (Game.toysType==1) ctx.drawImage(Pic('smallCookies.png'),(me.id%8)*64,0,64,64,-me.s/2,-me.s/2,me.s,me.s);
else ctx.drawImage(Pic('icons.png'),me.icon[0]*48,me.icon[1]*48,48,48,-me.s/2,-me.s/2,me.s,me.s);
ctx.restore();
}
ctx.globalAlpha=1;
for (var i in Game.toys)
{
var me=Game.toys[i];
//psst... not real physics
for (var ii in Game.toys)
{
var it=Game.toys[ii];
if (it.id!=me.id)
{
var x1=me.x+me.xd;
var y1=me.y+me.yd;
var x2=it.x+it.xd;
var y2=it.y+it.yd;
var dist=Math.sqrt(Math.pow((x1-x2),2)+Math.pow((y1-y2),2))/(me.s/2+it.s/2);
if (dist<(Game.toysType==1?0.95:0.75))
{
var angle=Math.atan2(y1-y2,x1-x2);
var v1=Math.sqrt(Math.pow((me.xd),2)+Math.pow((me.yd),2));
var v2=Math.sqrt(Math.pow((it.xd),2)+Math.pow((it.yd),2));
var v=((v1+v2)/2+dist)*0.75;
var ratio=it.s/me.s;
me.xd+=Math.sin(-angle+Math.PI/2)*v*(ratio);
me.yd+=Math.cos(-angle+Math.PI/2)*v*(ratio);
it.xd+=Math.sin(-angle-Math.PI/2)*v*(1/ratio);
it.yd+=Math.cos(-angle-Math.PI/2)*v*(1/ratio);
me.rd+=(Math.random()*1-0.5)*0.1*(ratio);
it.rd+=(Math.random()*1-0.5)*0.1*(1/ratio);
me.rd*=Math.min(1,v);
it.rd*=Math.min(1,v);
}
}
}
if (me.y>=height-(Game.milkHd)*height+8)
{
me.xd*=0.85;
me.yd*=0.85;
me.rd*=0.85;
me.yd-=1;
me.xd+=(Math.random()*1-0.5)*0.3;
me.yd+=(Math.random()*1-0.5)*0.05;
me.rd+=(Math.random()*1-0.5)*0.02;
}
else
{
me.xd*=0.99;
me.rd*=0.99;
me.yd+=1;
}
me.yd*=(Math.min(1,Math.abs(me.y-(height-(Game.milkHd)*height)/16)));
me.rd+=me.xd*0.01/(me.s/(Game.toysType==1?64:48));
if (me.x<me.s/2 && me.xd<0) me.xd=Math.max(0.1,-me.xd*0.6); else if (me.x<me.s/2) {me.xd=0;me.x=me.s/2;}
if (me.x>width-me.s/2 && me.xd>0) me.xd=Math.min(-0.1,-me.xd*0.6); else if (me.x>width-me.s/2) {me.xd=0;me.x=width-me.s/2;}
me.xd=Math.min(Math.max(me.xd,-30),30);
me.yd=Math.min(Math.max(me.yd,-30),30);
me.rd=Math.min(Math.max(me.rd,-0.5),0.5);
me.x+=me.xd;
me.y+=me.yd;
me.r+=me.rd;
me.r=me.r%(Math.PI*2);
me.s+=(me.st-me.s)*0.5;
if (Game.toysType==2 && !me.dragged && Math.random()<0.003) me.st=choose([48,48,48,48,96]);
if (me.dragged)
{
me.x=Game.mouseX;
me.y=Game.mouseY;
me.xd+=((Game.mouseX-Game.mouseX2)*3-me.xd)*0.5;
me.yd+=((Game.mouseY-Game.mouseY2)*3-me.yd)*0.5
me.l.style.transform='translate('+(me.x-me.s/2)+'px,'+(me.y-me.s/2)+'px) scale(50)';
}
else me.l.style.transform='translate('+(me.x-me.s/2)+'px,'+(me.y-me.s/2)+'px)';
me.l.style.width=me.s+'px';
me.l.style.height=me.s+'px';
ctx.save();
ctx.translate(me.x,me.y);
ctx.rotate(me.r);
if (Game.toysType==1) ctx.drawImage(Pic('smallCookies.png'),(me.id%8)*64,0,64,64,-me.s/2,-me.s/2,me.s,me.s);
else ctx.drawImage(Pic('icons.png'),me.icon[0]*48,me.icon[1]*48,48,48,-me.s/2,-me.s/2,me.s,me.s);
ctx.restore();
}
}
var pic=Game.Milk.pic;
if (Game.milkType!=0 && Game.ascensionMode!=1) pic=Game.AllMilks[Game.milkType].pic;
ctx.globalAlpha=0.95*a;
ctx.fillPattern(Pic(pic),0,height-y,width+480,1,480,480,x,0);
ctx.fillStyle='#000';
ctx.fillRect(0,height-y+480,width,Math.max(0,(y-480)));
ctx.globalAlpha=1;
Timer.track('milk');
}
if (Game.AscendTimer>0)
{
ctx.drawImage(Pic('shadedBordersSoft.png'),0,0,ctx.canvas.width,ctx.canvas.height);
}
if (Game.AscendTimer==0)
{
Game.DrawWrinklers();Timer.track('wrinklers');
//shimmering veil
if (Game.Has('Shimmering veil [off]'))
{
ctx.globalAlpha=1;
ctx.globalCompositeOperation='lighter';
var s=300+Math.sin(Game.T*0.037)*20;
var x=Game.cookieOriginX;
var y=Game.cookieOriginY;
ctx.save();
ctx.translate(x,y);
ctx.rotate(-Game.T*0.01);
ctx.drawImage(Pic('shimmeringVeil.png'),-s/2,-s/2,s,s);
ctx.restore();
if (Game.prefs.particles)//sparkles
{
for (i=0;i<6;i++)
{
var t=Game.T+i*15;
var r=(t%30)/30;
var a=(Math.floor(t/30)*30*6-i*30)*0.01;
var size=32*(1-Math.pow(r*2-1,2));
var xx=x+Math.sin(a)*(110+r*16);
var yy=y+Math.cos(a)*(110+r*16);
ctx.drawImage(Pic('glint.png'),xx-size/2,yy-size/2,size,size);
}
}
ctx.globalCompositeOperation='source-over';
}
Game.DrawSpecial();Timer.track('evolvables');
Game.particlesDraw(2);Timer.track('text particles');
//shiny border during frenzies etc
ctx.globalAlpha=1;
var borders='shadedBordersSoft.png';
if (goodBuff) borders='shadedBordersGold.png';
else if (badBuff) borders='shadedBordersRed.png';
if (goodBuff && Game.prefs.fancy) ctx.globalCompositeOperation='lighter';
ctx.drawImage(Pic(borders),0,0,ctx.canvas.width,ctx.canvas.height);
if (goodBuff && Game.prefs.fancy) ctx.globalCompositeOperation='source-over';
}
}
};
/*=====================================================================================
INITIALIZATION END; GAME READY TO LAUNCH
=======================================================================================*/
Game.killShimmers();
//booooo
Game.RuinTheFun=function(silent)
{
Game.popups=0;
Game.SetAllUpgrades(1);
Game.SetAllAchievs(1);
Game.popups=0;
Game.Earn(999999999999999999999999999999);
Game.MaxSpecials();
Game.nextResearch=0;
Game.researchT=-1;
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
Game.popups=1;
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.level<10)
{
me.level=9;
me.levelUp(true);
}
if (me.minigame && me.minigame.onRuinTheFun) me.minigame.onRuinTheFun();
}
if (!silent)
{
Game.Notify('Thou doth ruineth the fun!','You\'re free. Free at last.',[11,5]);
}
return 'You feel a bitter taste in your mouth...';
}
Game.SetAllUpgrades=function(on)
{
Game.popups=0;
var leftout=['Magic shenanigans','Occult obstruction','Glucose-charged air'];
for (var i in Game.Upgrades)
{
if (on && (Game.Upgrades[i].pool=='toggle' || leftout.indexOf(Game.Upgrades[i].name)!=-1)) {}
else if (on) Game.Upgrades[i].earn();
else if (!on) Game.Upgrades[i].lose();
}
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
Game.popups=1;
}
Game.SetAllAchievs=function(on)
{
Game.popups=0;
for (var i in Game.Achievements)
{
if (on && Game.Achievements[i].pool!='dungeon') Game.Win(Game.Achievements[i].name);
else if (!on) Game.RemoveAchiev(Game.Achievements[i].name);
}
Game.recalculateGains=1;
Game.popups=1;
}
Game.GetAllDebugs=function()
{
Game.popups=0;
for (var i in Game.Upgrades)
{
if (Game.Upgrades[i].pool=='debug') Game.Upgrades[i].earn();
}
Game.upgradesToRebuild=1;
Game.recalculateGains=1;
Game.popups=1;
}
Game.MaxSpecials=function()
{
Game.dragonLevel=Game.dragonLevels.length-1;
Game.santaLevel=Game.santaLevels.length-1;
}
Game.SesameReset=function()
{
var name=Game.bakeryName;
Game.HardReset(2);
Game.bakeryName=name;
Game.bakeryNameRefresh();
Game.Achievements['Cheated cookies taste awful'].won=1;
}
Game.debugTimersOn=0;
Game.sesame=0;
Game.OpenSesame=function()
{
var str='';
str+='<div class="icon" style="position:absolute;left:-9px;top:-6px;background-position:'+(-10*48)+'px '+(-6*48)+'px;"></div>';
str+='<div style="position:absolute;left:0px;top:0px;z-index:10;font-size:10px;background:#000;padding:1px;" id="fpsCounter"></div>';
str+='<div id="devConsoleContent">';
str+='<div class="title" style="font-size:14px;margin:6px;">Dev tools</div>';
str+='<a class="option neato" '+Game.clickStr+'="Game.Ascend(1);">Ascend</a>';
str+='<div class="line"></div>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookies*=10;Game.cookiesEarned*=10;">x10</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookies/=10;Game.cookiesEarned/=10;">/10</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookies*=1000;Game.cookiesEarned*=1000;">x1k</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookies/=1000;Game.cookiesEarned/=1000;">/1k</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="for (var i in Game.Objects){Game.Objects[i].buy(100);}">Buy 100 of all</a>';//for (var n=0;n<100;n++){for (var i in Game.Objects){Game.Objects[i].buy(1);}}
str+='<a class="option neato" '+Game.clickStr+'="for (var i in Game.Objects){Game.Objects[i].sell(100);}">Sell 100 of all</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.gainLumps(10);">+10 lumps</a>';
str+='<a class="option neato" '+Game.clickStr+'="for (var i in Game.Objects){Game.Objects[i].level=0;Game.Objects[i].onMinigame=false;Game.Objects[i].refresh();}Game.recalculateGains=1;">Reset levels</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookiesReset+=Game.HowManyCookiesReset((Game.heavenlyChips||1)*1000);Game.EarnHeavenlyChips(0,true);Game.recalculateGains=1;">HC x1k</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.cookiesReset=(Game.heavenlyChips<100?0:Game.HowManyCookiesReset(Math.floor(Game.heavenlyChips*0.001)));Game.cookiesReset=Math.max(Game.cookiesReset,0);Game.EarnHeavenlyChips(0,true);if (Game.cookiesReset<=0){Game.heavenlyChips=0;}Game.recalculateGains=1;">HC /1k</a><br>';//wee bit inaccurate
str+='<a class="option neato" '+Game.clickStr+'="Game.cookiesEarned=0;Game.recalculateGains=1;">Reset cookies earned</a><br>';
str+='<div class="line"></div>';
str+='<a class="option warning" '+Game.clickStr+'="Game.RuinTheFun(1);">Ruin The Fun</a>';
str+='<a class="option warning" '+Game.clickStr+'="Game.SesameReset();">Wipe</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.GetAllDebugs();">All debugs</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.debugTimersOn=!Game.debugTimersOn;Game.OpenSesame();">Timers '+(Game.debugTimersOn?'On':'Off')+'</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.SetAllUpgrades(0);">No upgrades</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.SetAllUpgrades(1);">All upgrades</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.SetAllAchievs(0);">No achievs</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.SetAllAchievs(1);">All achievs</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.santaLevel=0;Game.dragonLevel=0;">Reset specials</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.MaxSpecials();">Max specials</a><br>';
str+='<a class="option neato" '+Game.clickStr+'="Game.lumpRefill=0;/*Date.now()-Game.getLumpRefillMax();*/">Reset refills</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.EditAscend();">'+(Game.DebuggingPrestige?'Exit Ascend Edit':'Ascend Edit')+'</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.DebugUpgradeCpS();">Debug upgrades CpS</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.seed=Game.makeSeed();">Re-seed</a>';
str+='<a class="option neato" '+Game.clickStr+'="Game.heralds=100;l(\'heraldsAmount\').textContent=Game.heralds;Game.externalDataLoaded=true;Game.recalculateGains=1;">Max heralds</a>';
str+='<div class="line"></div>';
for (var i=0;i<Game.goldenCookieChoices.length/2;i++)
{
str+='<a class="option neato" '+Game.clickStr+'="var newShimmer=new Game.shimmer(\'golden\');newShimmer.force=\''+Game.goldenCookieChoices[i*2+1]+'\';">'+Game.goldenCookieChoices[i*2]+'</a>';
//str+='<a class="option neato" '+Game.clickStr+'="Game.goldenCookie.force=\''+Game.goldenCookie.choices[i*2+1]+'\';Game.goldenCookie.spawn();">'+Game.goldenCookie.choices[i*2]+'</a>';
//str+='<a class="option neato" '+Game.clickStr+'="Game.goldenCookie.click(0,\''+Game.goldenCookie.choices[i*2+1]+'\');">'+Game.goldenCookie.choices[i*2]+'</a>';
}
str+='</div>';
l('devConsole').innerHTML=str;
if (!l('fpsGraph'))
{
var div=document.createElement('canvas');
div.id='fpsGraph';
div.width=128;
div.height=64;
div.style.opacity=0.5;
div.style.pointerEvents='none';
div.style.transformOrigin='0% 0%';
div.style.transform='scale(0.75)';
//l('devConsole').appendChild(div);
l('devConsole').parentNode.insertBefore(div,l('devConsole').nextSibling);
Game.fpsGraph=div;
Game.fpsGraphCtx=Game.fpsGraph.getContext('2d',{alpha:false});
var ctx=Game.fpsGraphCtx;
ctx.fillStyle='#000';
ctx.fillRect(0,0,128,64);
}
l('debug').style.display='block';
Game.sesame=1;
Game.Achievements['Cheated cookies taste awful'].won=1;
}
Game.loadAscendCalibrator=function()
{
Game.loadAscendCalibrator=0;
var script=document.createElement('script');
script.setAttribute('src','ascendCalibrator.js'+'?r='+Game.version);
document.head.appendChild(script);
}
Game.EditAscend=function()
{
if (!Game.DebuggingPrestige)
{
if (Game.loadAscendCalibrator) Game.loadAscendCalibrator();
Game.DebuggingPrestige=true;
Game.AscendTimer=0;
Game.OnAscend=1;
Game.removeClass('ascendIntro');
Game.addClass('ascending');
}
else
{
Game.DebuggingPrestige=false;
}
Game.BuildAscendTree();
Game.OpenSesame();
}
//experimental debugging function that cycles through every owned upgrade, turns it off and on, and lists how much each upgrade is participating to CpS
Game.debuggedUpgradeCpS=[];
Game.debuggedUpgradeCpClick=[];
Game.debugColors=['#322','#411','#600','#900','#f30','#f90','#ff0','#9f0','#0f9','#09f','#90f'];
Game.DebugUpgradeCpS=function()
{
Game.CalculateGains();
Game.debuggedUpgradeCpS=[];
Game.debuggedUpgradeCpClick=[];
var CpS=Game.cookiesPs;
var CpClick=Game.computedMouseCps;
for (var i in Game.Upgrades)
{
var me=Game.Upgrades[i];
if (me.bought)
{
me.bought=0;
Game.CalculateGains();
//Game.debuggedUpgradeCpS[me.name]=CpS-Game.cookiesPs;
Game.debuggedUpgradeCpS[me.name]=(CpS/(Game.cookiesPs||1)-1);
Game.debuggedUpgradeCpClick[me.name]=(CpClick/(Game.computedMouseCps||1)-1);
me.bought=1;
}
}
Game.CalculateGains();
}
Game.vanilla=0;//everything we create beyond this will be saved in mod structures
Game.launchMods();
Game.runModHook('create');//declare custom upgrades/achievs/buffs/buildings here!
BeautifyAll();
if (!App)
{
if (!Game.LoadSave())
{//try to load the save when we open the page. if this fails, try to brute-force it half a second later
setTimeout(function(){
var local=localStorageGet(Game.SaveTo);
Game.LoadSave(local);
},500);
}
}
else if (App.saveData) setTimeout(function(){Game.LoadSave(App.saveData);},100);
else setTimeout(function(){Game.LoadSave();},100);
Game.ready=1;
setTimeout(function(){if (typeof showAds==='undefined' && (!l('detectAds') || l('detectAds').clientHeight<1)) Game.addClass('noAds');},500);
l('offGameMessage').innerHTML='';
l('offGameMessageWrap').style.display='none';
Game.Loop();
Game.Draw();
PlayCue('launch');
if (!EN)
{
var adaptWidth=function(node)
{
var el=node.firstChild;
var width=el.clientWidth;
if (el.classList.contains('subButton'))
{
if (width/95>1) el.style.padding='6px 0px';
}
width=width/95;
if (width>1)
{
el.style.fontSize=(parseInt(window.getComputedStyle(el).fontSize)*1/width)+'px';
el.style.transform='scale(1,'+(width)+')';
}
}
l('prefsButton').firstChild.innerHTML=loc("Options");
l('statsButton').firstChild.innerHTML=loc("Stats");
l('logButton').firstChild.innerHTML=loc("Info");
l('legacyButton').firstChild.innerHTML=loc("Legacy");
adaptWidth(l('prefsButton'));
adaptWidth(l('statsButton'));
adaptWidth(l('logButton'));
adaptWidth(l('legacyButton'));
l('checkForUpdate').childNodes[0].textContent=loc("New update!");
l('buildingsTitle').childNodes[0].textContent=loc("Buildings");
l('storeTitle').childNodes[0].textContent=loc("Store");
}
}
/*=====================================================================================
LOGIC
=======================================================================================*/
Game.Logic=function()
{
Game.bounds=Game.l.getBounds();
if (!Game.OnAscend && Game.AscendTimer==0)
{
for (var i in Game.Objects)
{
if (Game.Objects[i].eachFrame) Game.Objects[i].eachFrame();
}
Game.UpdateSpecial();
Game.UpdateGrandmapocalypse();
//these are kinda fun
//if (Game.BigCookieState==2 && !Game.promptOn && Game.Scroll!=0) Game.ClickCookie();
//if (Game.BigCookieState==1 && !Game.promptOn) Game.ClickCookie();
//handle graphic stuff
if (Game.prefs.wobbly)
{
if (Game.BigCookieState==1) Game.BigCookieSizeT=0.98;
else if (Game.BigCookieState==2) Game.BigCookieSizeT=1.05;
else Game.BigCookieSizeT=1;
Game.BigCookieSizeD+=(Game.BigCookieSizeT-Game.BigCookieSize)*0.75;
Game.BigCookieSizeD*=0.75;
Game.BigCookieSize+=Game.BigCookieSizeD;
Game.BigCookieSize=Math.max(0.1,Game.BigCookieSize);
}
else
{
if (Game.BigCookieState==1) Game.BigCookieSize+=(0.98-Game.BigCookieSize)*0.5;
else if (Game.BigCookieState==2) Game.BigCookieSize+=(1.05-Game.BigCookieSize)*0.5;
else Game.BigCookieSize+=(1-Game.BigCookieSize)*0.5;
}
Game.particlesUpdate();
if (Game.mousePointer) l('sectionLeft').style.cursor='pointer';
else l('sectionLeft').style.cursor='auto';
Game.mousePointer=0;
//handle milk and milk accessories
Game.milkProgress=Game.AchievementsOwned/25;
if (Game.milkProgress>=0.5) Game.Unlock('Kitten helpers');
if (Game.milkProgress>=1) Game.Unlock('Kitten workers');
if (Game.milkProgress>=2) Game.Unlock('Kitten engineers');
if (Game.milkProgress>=3) Game.Unlock('Kitten overseers');
if (Game.milkProgress>=4) Game.Unlock('Kitten managers');
if (Game.milkProgress>=5) Game.Unlock('Kitten accountants');
if (Game.milkProgress>=6) Game.Unlock('Kitten specialists');
if (Game.milkProgress>=7) Game.Unlock('Kitten experts');
if (Game.milkProgress>=8) Game.Unlock('Kitten consultants');
if (Game.milkProgress>=9) Game.Unlock('Kitten assistants to the regional manager');
if (Game.milkProgress>=10) Game.Unlock('Kitten marketeers');
if (Game.milkProgress>=11) Game.Unlock('Kitten analysts');
if (Game.milkProgress>=12) Game.Unlock('Kitten executives');
if (Game.milkProgress>=13) Game.Unlock('Kitten admins');
if (Game.milkProgress>=14) Game.Unlock('Kitten strategists');
Game.milkH=Math.min(1,Game.milkProgress)*0.35;
Game.milkHd+=(Game.milkH-Game.milkHd)*0.02;
Game.Milk=Game.Milks[Math.min(Math.floor(Game.milkProgress),Game.Milks.length-1)];
if (Game.autoclickerDetected>0) Game.autoclickerDetected--;
//handle research
if (Game.researchT>0)
{
Game.researchT--;
}
if (Game.researchT==0 && Game.nextResearch)
{
if (!Game.Has(Game.UpgradesById[Game.nextResearch].name))
{
Game.Unlock(Game.UpgradesById[Game.nextResearch].name);
Game.Notify(loc("Research complete"),loc("You have discovered: <b>%1</b>.",Game.UpgradesById[Game.nextResearch].dname),Game.UpgradesById[Game.nextResearch].icon);
}
Game.nextResearch=0;
Game.researchT=-1;
Game.recalculateGains=1;
}
//handle seasons
if (Game.seasonT>0)
{
Game.seasonT--;
}
if (Game.seasonT<=0 && Game.season!='' && Game.season!=Game.baseSeason && !Game.Has('Eternal seasons'))
{
Game.Notify(Game.seasons[Game.season].over,'',Game.seasons[Game.season].triggerUpgrade.icon);
if (Game.Has('Season switcher')) {Game.Unlock(Game.seasons[Game.season].trigger);Game.seasons[Game.season].triggerUpgrade.bought=0;}
Game.season=Game.baseSeason;
Game.seasonT=-1;
}
//press ctrl to bulk-buy 10, shift to bulk-buy 100
if (!Game.promptOn)
{
if ((Game.keys[16] || Game.keys[17]) && !Game.buyBulkShortcut)
{
Game.buyBulkOld=Game.buyBulk;
if (Game.keys[16]) Game.buyBulk=100;
if (Game.keys[17]) Game.buyBulk=10;
Game.buyBulkShortcut=1;
Game.storeBulkButton(-1);
}
}
if ((!Game.keys[16] && !Game.keys[17]) && Game.buyBulkShortcut)//release
{
Game.buyBulk=Game.buyBulkOld;
Game.buyBulkShortcut=0;
Game.storeBulkButton(-1);
}
//handle cookies
if (Game.recalculateGains) Game.CalculateGains();
Game.Earn(Game.cookiesPs/Game.fps);//add cookies per second
//grow lumps
Game.doLumps();
//minigames
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (Game.isMinigameReady(me) && me.minigame.logic && Game.ascensionMode!=1) me.minigame.logic();
}
if (Game.specialTab!='' && Game.T%(Game.fps*3)==0) Game.ToggleSpecialMenu(1);
//wrinklers
if (Game.cpsSucked>0)
{
Game.Dissolve((Game.cookiesPs/Game.fps)*Game.cpsSucked);
Game.cookiesSucked+=((Game.cookiesPs/Game.fps)*Game.cpsSucked);
//should be using one of the following, but I'm not sure what I'm using this stat for anymore
//Game.cookiesSucked=Game.wrinklers.reduce(function(s,w){return s+w.sucked;},0);
//for (var i in Game.wrinklers) {Game.cookiesSucked+=Game.wrinklers[i].sucked;}
}
//var cps=Game.cookiesPs+Game.cookies*0.01;//exponential cookies
//Game.Earn(cps/Game.fps);//add cookies per second
for (var i in Game.Objects)
{
var me=Game.Objects[i];
me.totalCookies+=(me.storedTotalCps*Game.globalCpsMult)/Game.fps;
}
if (Game.prefs.particles && Game.cookies && Game.T%Math.ceil(Game.fps/Math.min(10,Game.cookiesPs))==0) Game.particleAdd();//cookie shower
if (Game.T%(Game.fps*10)==0) Game.recalculateGains=1;//recalculate CpS every 10 seconds (for dynamic boosts such as Century egg)
/*=====================================================================================
UNLOCKING STUFF
=======================================================================================*/
if (Game.T%(Game.fps)==0 && Math.random()<1/1000000) Game.Win('Just plain lucky');//1 chance in 1,000,000 every second achievement
if (Game.T%(Game.fps*5)==0 && Game.ObjectsById.length>0)//check some achievements and upgrades
{
if (isNaN(Game.cookies)) {Game.cookies=0;Game.cookiesEarned=0;Game.recalculateGains=1;}
var timePlayed=new Date();
timePlayed.setTime(Date.now()-Game.startDate);
if (!Game.fullDate || (Date.now()-Game.fullDate)>=365*24*60*60*1000) Game.Win('So much to do so much to see');
if (Game.cookiesEarned>=1000000 && (Game.ascensionMode==1 || Game.resets==0))//challenge run or hasn't ascended yet
{
if (timePlayed<=1000*60*35) Game.Win('Speed baking I');
if (timePlayed<=1000*60*25) Game.Win('Speed baking II');
if (timePlayed<=1000*60*15) Game.Win('Speed baking III');
if (Game.cookieClicks<=15) Game.Win('Neverclick');
if (Game.cookieClicks<=0) Game.Win('True Neverclick');
if (Game.cookiesEarned>=1000000000 && Game.UpgradesOwned==0) Game.Win('Hardcore');
}
for (var i in Game.UnlockAt)
{
var unlock=Game.UnlockAt[i];
if (Game.cookiesEarned>=unlock.cookies)
{
var pass=1;
if (unlock.require && !Game.Has(unlock.require) && !Game.HasAchiev(unlock.require)) pass=0;
if (unlock.season && Game.season!=unlock.season) pass=0;
if (pass) {Game.Unlock(unlock.name);Game.Win(unlock.name);}
}
}
if (Game.Has('Golden switch')) Game.Unlock('Golden switch [off]');
if (Game.Has('Shimmering veil') && !Game.Has('Shimmering veil [off]') && !Game.Has('Shimmering veil [on]')) {Game.Unlock('Shimmering veil [on]');Game.Upgrades['Shimmering veil [off]'].earn();}
if (Game.Has('Sugar craving')) Game.Unlock('Sugar frenzy');
if (Game.Has('Classic dairy selection')) Game.Unlock('Milk selector');
if (Game.Has('Basic wallpaper assortment')) Game.Unlock('Background selector');
if (Game.Has('Golden cookie alert sound')) Game.Unlock('Golden cookie sound selector');
if (Game.Has('Sound test')) Game.Unlock('Jukebox');
if (Game.Has('Prism heart biscuits')) Game.Win('Lovely cookies');
if (Game.season=='easter')
{
var eggs=0;
for (var i in Game.easterEggs)
{
if (Game.HasUnlocked(Game.easterEggs[i])) eggs++;
}
if (eggs>=1) Game.Win('The hunt is on');
if (eggs>=7) Game.Win('Egging on');
if (eggs>=14) Game.Win('Mass Easteria');
if (eggs>=Game.easterEggs.length) Game.Win('Hide & seek champion');
}
if (Game.Has('Fortune cookies'))
{
var list=Game.Tiers['fortune'].upgrades;
var fortunes=0;
for (var i in list)
{
if (Game.Has(list[i].name)) fortunes++;
}
if (fortunes>=list.length) Game.Win('O Fortuna');
}
if (Game.Has('Legacy') && Game.ascensionMode!=1)
{
Game.Unlock('Heavenly chip secret');
if (Game.Has('Heavenly chip secret')) Game.Unlock('Heavenly cookie stand');
if (Game.Has('Heavenly cookie stand')) Game.Unlock('Heavenly bakery');
if (Game.Has('Heavenly bakery')) Game.Unlock('Heavenly confectionery');
if (Game.Has('Heavenly confectionery')) Game.Unlock('Heavenly key');
if (Game.Has('Heavenly key')) Game.Win('Wholesome');
}
for (var i in Game.BankAchievements)
{
if (Game.cookiesEarned>=Game.BankAchievements[i].threshold) Game.Win(Game.BankAchievements[i].name);
}
if (Game.elderWrath>=3) Game.Win('Grandmapocalypse');
var buildingsOwned=0;
var mathematician=1;
var base10=1;
var minAmount=100000;
for (var i in Game.Objects)
{
buildingsOwned+=Game.Objects[i].amount;
minAmount=Math.min(Game.Objects[i].amount,minAmount);
if (!Game.HasAchiev('Mathematician')) {if (Game.Objects[i].amount<Math.min(128,Math.pow(2,(Game.ObjectsById.length-Game.Objects[i].id)-1))) mathematician=0;}
if (!Game.HasAchiev('Base 10')) {if (Game.Objects[i].amount<(Game.ObjectsById.length-Game.Objects[i].id)*10) base10=0;}
}
if (minAmount>=1) Game.Win('One with everything');
if (mathematician==1) Game.Win('Mathematician');
if (base10==1) Game.Win('Base 10');
if (minAmount>=100) {Game.Win('Centennial');Game.Unlock('Milk chocolate butter biscuit');}
if (minAmount>=150) {Game.Win('Centennial and a half');Game.Unlock('Dark chocolate butter biscuit');}
if (minAmount>=200) {Game.Win('Bicentennial');Game.Unlock('White chocolate butter biscuit');}
if (minAmount>=250) {Game.Win('Bicentennial and a half');Game.Unlock('Ruby chocolate butter biscuit');}
if (minAmount>=300) {Game.Win('Tricentennial');Game.Unlock('Lavender chocolate butter biscuit');}
if (minAmount>=350) {Game.Win('Tricentennial and a half');Game.Unlock('Synthetic chocolate green honey butter biscuit');}
if (minAmount>=400) {Game.Win('Quadricentennial');Game.Unlock('Royal raspberry chocolate butter biscuit');}
if (minAmount>=450) {Game.Win('Quadricentennial and a half');Game.Unlock('Ultra-concentrated high-energy chocolate butter biscuit');}
if (minAmount>=500) {Game.Win('Quincentennial');Game.Unlock('Pure pitch-black chocolate butter biscuit');}
if (minAmount>=550) {Game.Win('Quincentennial and a half');Game.Unlock('Cosmic chocolate butter biscuit');}
if (minAmount>=600) {Game.Win('Sexcentennial');Game.Unlock('Butter biscuit (with butter)');}
if (minAmount>=650) {Game.Win('Sexcentennial and a half');Game.Unlock('Everybutter biscuit');}
if (minAmount>=700) {Game.Win('Septcentennial');Game.Unlock('Personal biscuit');}
if (Game.handmadeCookies>=1000) {Game.Win('Clicktastic');Game.Unlock('Plastic mouse');}
if (Game.handmadeCookies>=100000) {Game.Win('Clickathlon');Game.Unlock('Iron mouse');}
if (Game.handmadeCookies>=10000000) {Game.Win('Clickolympics');Game.Unlock('Titanium mouse');}
if (Game.handmadeCookies>=1000000000) {Game.Win('Clickorama');Game.Unlock('Adamantium mouse');}
if (Game.handmadeCookies>=100000000000) {Game.Win('Clickasmic');Game.Unlock('Unobtainium mouse');}
if (Game.handmadeCookies>=10000000000000) {Game.Win('Clickageddon');Game.Unlock('Eludium mouse');}
if (Game.handmadeCookies>=1000000000000000) {Game.Win('Clicknarok');Game.Unlock('Wishalloy mouse');}
if (Game.handmadeCookies>=100000000000000000) {Game.Win('Clickastrophe');Game.Unlock('Fantasteel mouse');}
if (Game.handmadeCookies>=10000000000000000000) {Game.Win('Clickataclysm');Game.Unlock('Nevercrack mouse');}
if (Game.handmadeCookies>=1000000000000000000000) {Game.Win('The ultimate clickdown');Game.Unlock('Armythril mouse');}
if (Game.handmadeCookies>=100000000000000000000000) {Game.Win('All the other kids with the pumped up clicks');Game.Unlock('Technobsidian mouse');}
if (Game.handmadeCookies>=10000000000000000000000000) {Game.Win('One...more...click...');Game.Unlock('Plasmarble mouse');}
if (Game.handmadeCookies>=1000000000000000000000000000) {Game.Win('Clickety split');Game.Unlock('Miraculite mouse');}
if (Game.handmadeCookies>=100000000000000000000000000000) {Game.Win('Ain\'t that a click in the head');Game.Unlock('Aetherice mouse');}
if (Game.handmadeCookies>=10000000000000000000000000000000) {Game.Win('What\'s not clicking');Game.Unlock('Omniplast mouse');}
if (Game.cookiesEarned<Game.cookies) Game.Win('Cheated cookies taste awful');
if (Game.Has('Skull cookies') && Game.Has('Ghost cookies') && Game.Has('Bat cookies') && Game.Has('Slime cookies') && Game.Has('Pumpkin cookies') && Game.Has('Eyeball cookies') && Game.Has('Spider cookies')) Game.Win('Spooky cookies');
if (Game.wrinklersPopped>=1) Game.Win('Itchscratcher');
if (Game.wrinklersPopped>=50) Game.Win('Wrinklesquisher');
if (Game.wrinklersPopped>=200) Game.Win('Moistburster');
if (Game.cookiesEarned>=1000000 && Game.Has('How to bake your dragon')) Game.Unlock('A crumbly egg');
if (Game.cookiesEarned>=25 && Game.season=='christmas') Game.Unlock('A festive hat');
if (Game.Has('Christmas tree biscuits') && Game.Has('Snowflake biscuits') && Game.Has('Snowman biscuits') && Game.Has('Holly biscuits') && Game.Has('Candy cane biscuits') && Game.Has('Bell biscuits') && Game.Has('Present biscuits')) Game.Win('Let it snow');
if (Game.reindeerClicked>=1) Game.Win('Oh deer');
if (Game.reindeerClicked>=50) Game.Win('Sleigh of hand');
if (Game.reindeerClicked>=200) Game.Win('Reindeer sleigher');
if (buildingsOwned>=100) Game.Win('Builder');
if (buildingsOwned>=500) Game.Win('Architect');
if (buildingsOwned>=1000) Game.Win('Engineer');
if (buildingsOwned>=2500) Game.Win('Lord of Constructs');
if (buildingsOwned>=5000) Game.Win('Grand design');
if (buildingsOwned>=7500) Game.Win('Ecumenopolis');
if (buildingsOwned>=10000) Game.Win('Myriad');
if (Game.UpgradesOwned>=20) Game.Win('Enhancer');
if (Game.UpgradesOwned>=50) Game.Win('Augmenter');
if (Game.UpgradesOwned>=100) Game.Win('Upgrader');
if (Game.UpgradesOwned>=200) Game.Win('Lord of Progress');
if (Game.UpgradesOwned>=300) Game.Win('The full picture');
if (Game.UpgradesOwned>=400) Game.Win('When there\'s nothing left to add');
if (Game.UpgradesOwned>=500) Game.Win('Kaizen');
if (Game.UpgradesOwned>=600) Game.Win('Beyond quality');
if (Game.UpgradesOwned>=700) Game.Win('Oft we mar what\'s well');
if (buildingsOwned>=4000 && Game.UpgradesOwned>=300) Game.Win('Polymath');
if (buildingsOwned>=8000 && Game.UpgradesOwned>=400) Game.Win('Renaissance baker');
if (!Game.HasAchiev('Jellicles'))
{
var kittens=0;
for (var i=0;i<Game.UpgradesByPool['kitten'].length;i++)
{
if (Game.Has(Game.UpgradesByPool['kitten'][i].name)) kittens++;
}
if (kittens>=10) Game.Win('Jellicles');
}
if (Game.cookiesEarned>=1e14 && !Game.HasAchiev('You win a cookie')) {Game.Win('You win a cookie');Game.Earn(1);}
if (Game.shimmerTypes['golden'].n>=4) Game.Win('Four-leaf cookie');
var grandmas=0;
for (var i in Game.GrandmaSynergies)
{
if (Game.Has(Game.GrandmaSynergies[i])) grandmas++;
}
if (!Game.HasAchiev('Elder') && grandmas>=7) Game.Win('Elder');
if (!Game.HasAchiev('Veteran') && grandmas>=14) Game.Win('Veteran');
if (Game.Objects['Grandma'].amount>=6 && !Game.Has('Bingo center/Research facility') && Game.HasAchiev('Elder')) Game.Unlock('Bingo center/Research facility');
if (Game.pledges>0) Game.Win('Elder nap');
if (Game.pledges>=5) Game.Win('Elder slumber');
if (Game.pledges>=10) Game.Unlock('Sacrificial rolling pins');
if (Game.Objects['Cursor'].amount+Game.Objects['Grandma'].amount>=777) Game.Win('The elder scrolls');
for (var i in Game.Objects)
{
var it=Game.Objects[i];
for (var ii in it.productionAchievs)
{
if (it.totalCookies>=it.productionAchievs[ii].pow) Game.Win(it.productionAchievs[ii].achiev.name);
}
}
if (!Game.HasAchiev('Cookie-dunker') && Game.LeftBackground && Game.milkProgress>0.1 && (Game.LeftBackground.canvas.height*0.4+256/2-16)>((1-Game.milkHd)*Game.LeftBackground.canvas.height)) Game.Win('Cookie-dunker');
//&& l('bigCookie').getBounds().bottom>l('milk').getBounds().top+16 && Game.milkProgress>0.1) Game.Win('Cookie-dunker');
Game.runModHook('check');
}
Game.cookiesd+=(Game.cookies-Game.cookiesd)*0.3;
if (Game.storeToRefresh) Game.RefreshStore();
if (Game.upgradesToRebuild) Game.RebuildUpgrades();
Game.updateShimmers();
Game.updateBuffs();
Game.UpdateTicker();
}
if (Game.T%(Game.fps*2)==0)
{
var title='Cookie Clicker';
if (Game.season=='fools') title='Cookie Baker';
document.title=(Game.OnAscend?(EN?'Ascending! ':(loc("Ascending")+' | ')):'')+loc("%1 cookie",LBeautify(Game.cookies))+' - '+title;
}
if (Game.T%15==0)
{
//written through the magic of "hope for the best" maths
var chipsOwned=Game.HowMuchPrestige(Game.cookiesReset);
var ascendNowToOwn=Math.floor(Game.HowMuchPrestige(Game.cookiesReset+Game.cookiesEarned));
var ascendNowToGet=ascendNowToOwn-Math.floor(chipsOwned);
var nextChipAt=Game.HowManyCookiesReset(Math.floor(chipsOwned+ascendNowToGet+1))-Game.HowManyCookiesReset(Math.floor(chipsOwned+ascendNowToGet));
var cookiesToNext=Game.HowManyCookiesReset(ascendNowToOwn+1)-(Game.cookiesEarned+Game.cookiesReset);
var percent=1-(cookiesToNext/nextChipAt);
//fill the tooltip under the Legacy tab
var date=new Date();
date.setTime(Date.now()-Game.startDate);
var timeInSeconds=date.getTime()/1000;
var startDate=Game.sayTime(timeInSeconds*Game.fps,-1);
var str='';
if (EN) str+='You\'ve been on this run for <b>'+(startDate==''?'not very long':(startDate))+'</b>.<br>';
else str+=loc("You've been on this run for <b>%1</b>.",startDate)+'<br>';
str+='<div class="line"></div>';
if (Game.prestige>0)
{
str+=loc("Your prestige level is currently <b>%1</b>.<br>(CpS +%2%)",[Beautify(Game.prestige),Beautify(Game.prestige)]);
str+='<div class="line"></div>';
}
if (ascendNowToGet<1) str+=loc("Ascending now would grant you no prestige.");
else if (ascendNowToGet<2) str+=loc("Ascending now would grant you<br><b>1 prestige level</b> (+1% CpS)<br>and <b>1 heavenly chip</b> to spend.");
else str+=loc("Ascending now would grant you<br><b>%1 prestige levels</b> (+%2% CpS)<br>and <b>%3 heavenly chips</b> to spend.",[Beautify(ascendNowToGet),Beautify(ascendNowToGet),Beautify(ascendNowToGet)]);
if (cookiesToNext>=0)
{
//note: cookiesToNext can be negative at higher HC amounts due to precision loss. we simply hide it in such cases, as this usually only occurs when the gap is small and rapidly overcome anyway
str+='<div class="line"></div>';
str+=loc("You need <b>%1 more cookies</b> for the next level.",Beautify(cookiesToNext))+'<br>';
}
l('ascendTooltip').innerHTML=str;
if (ascendNowToGet>0)//show number saying how many chips you'd get resetting now
{
Game.ascendNumber.textContent='+'+SimpleBeautify(ascendNowToGet);
Game.ascendNumber.style.display='block';
}
else
{
Game.ascendNumber.style.display='none';
}
if (ascendNowToGet>Game.ascendMeterLevel || Game.ascendMeterPercentT<Game.ascendMeterPercent)
{
//reset the gauge and play a sound if we gained a potential level
Game.ascendMeterPercent=0;
//PlaySound('snd/levelPrestige.mp3');//a bit too annoying
}
Game.ascendMeterLevel=ascendNowToGet;
Game.ascendMeterPercentT=percent;//gauge that fills up as you near your next chip
//if (Game.ascendMeterPercentT<Game.ascendMeterPercent) {Game.ascendMeterPercent=0;PlaySound('snd/levelPrestige.mp3',0.5);}
//if (percent>=1) {Game.ascendMeter.className='';} else Game.ascendMeter.className='filling';
}
//Game.ascendMeter.style.right=Math.floor(Math.max(0,1-Game.ascendMeterPercent)*100)+'px';
Game.ascendMeter.style.backgroundPosition=(-Game.T*0.5-Game.ascendMeterPercent*100)+'px';
Game.ascendMeter.style.transform='translate('+Math.floor(-Math.max(0,1-Game.ascendMeterPercent)*100)+'%,0px)';
Game.ascendMeterPercent+=(Game.ascendMeterPercentT-Game.ascendMeterPercent)*0.1;
Game.NotesLogic();
if (Game.mouseMoved || Game.Scroll || Game.tooltip.dynamic) Game.tooltip.update();
if (Game.T%(Game.fps*5)==0 && !Game.mouseDown && (Game.onMenu=='stats' || Game.onMenu=='prefs')) Game.UpdateMenu();
if (Game.T%(Game.fps*1)==0) Game.UpdatePrompt();
if (Game.AscendTimer>0) Game.UpdateAscendIntro();
if (Game.ReincarnateTimer>0) Game.UpdateReincarnateIntro();
if (Game.OnAscend) Game.UpdateAscend();
Game.runModHook('logic');
if (Game.sparklesT>0)
{
Game.sparkles.style.backgroundPosition=-Math.floor((Game.sparklesFrames-Game.sparklesT+1)*128)+'px 0px';
Game.sparklesT--;
if (Game.sparklesT==1) Game.sparkles.style.display='none';
}
Game.Click=0;
Game.Scroll=0;
Game.mouseMoved=0;
Game.CanClick=1;
if ((Game.toSave || (Game.T%(Game.fps*60)==0 && Game.T>Game.fps*10 && Game.prefs.autosave)) && !Game.OnAscend)
{
//check if we can save : no minigames are loading
var canSave=true;
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.minigameLoading){canSave=false;break;}
}
if (canSave) Game.WriteSave();
}
if (!Game.toSave && !Game.isSaving)
{
if (Game.toReload) {Game.toReload=false;if (!App){location.reload();}else{App.reload();}}
if (Game.toQuit) {Game.toQuit=false;if (!App){window.close();}else{App.quit();}}
}
if (App && App.logic) App.logic(Game.T);
//every hour: get server data (ie. update notification, patreon, steam etc)
if (Game.T%(Game.fps*60*60)==0 && Game.T>Game.fps*10/* && Game.prefs.autoupdate*/) {Game.CheckUpdates();Game.GrabData();}
Game.T++;
}
/*=====================================================================================
DRAW
=======================================================================================*/
Game.Draw=function()
{
Game.DrawBackground();Timer.track('end of background');
if (!Game.OnAscend)
{
var str=Beautify(Math.round(Game.cookiesd));
if (Game.cookiesd>=1000000)//dirty padding
{
var spacePos=str.indexOf(' ');
var dotPos=str.indexOf('.');
var add='';
if (spacePos!=-1)
{
if (dotPos==-1) add+='.000';
else
{
if (spacePos-dotPos==2) add+='00';
if (spacePos-dotPos==3) add+='0';
}
}
str=[str.slice(0,spacePos),add,str.slice(spacePos)].join('');
}
str=loc("%1 cookie",{n:Math.round(Game.cookiesd),b:str});
if (str.length>14) str=str.replace(' ','<br>');
if (Game.prefs.monospace) str='<span class="monospace">'+str+'</span>';
str=str+'<div id="cookiesPerSecond"'+(Game.cpsSucked>0?' class="wrinkled"':'')+'>'+loc("per second:")+' '+Beautify(Game.cookiesPs*(1-Game.cpsSucked),1)+'</div>';
l('cookies').innerHTML=str;
Timer.track('cookie amount');
for (var i in Game.Objects)
{
var me=Game.Objects[i];
if (me.onMinigame && me.minigame.draw && !me.muted && !Game.onMenu) me.minigame.draw();
}
Timer.track('draw minigames');
if (Game.drawT%5==0)
{
//if (Game.prefs.monospace) {l('cookies').className='title monospace';} else {l('cookies').className='title';}
var lastLocked=0;
for (var i in Game.Objects)
{
var me=Game.Objects[i];
//make products full-opacity if we can buy them
var classes='product';
var price=me.bulkPrice;
if (Game.cookiesEarned>=me.basePrice || me.bought>0) {classes+=' unlocked';lastLocked=0;me.locked=0;if (me.id==19){Game.Win('Cookie Clicker');}} else {classes+=' locked';lastLocked++;me.locked=1;}
if ((Game.buyMode==1 && Game.cookies>=price) || (Game.buyMode==-1 && me.amount>0)) classes+=' enabled'; else classes+=' disabled';
if (lastLocked>2) classes+=' toggledOff';
me.l.className=classes;
//if (me.id>0) {l('productName'+me.id).innerHTML=Beautify(me.storedTotalCps/Game.ObjectsById[me.id-1].storedTotalCps,2);}
}
//make upgrades full-opacity if we can buy them
var lastPrice=0;
for (var i in Game.UpgradesInStore)
{
var me=Game.UpgradesInStore[i];
if (!me.bought)
{
var price=me.getPrice();
var canBuy=me.canBuy();//(Game.cookies>=price);
var enabled=(l('upgrade'+i).className.indexOf('enabled')>-1);
if ((canBuy && !enabled) || (!canBuy && enabled)) Game.upgradesToRebuild=1;
if (price<lastPrice) Game.storeToRefresh=1;//is this upgrade less expensive than the previous one? trigger a refresh to sort it again
lastPrice=price;
}
if (me.timerDisplay)
{
var T=me.timerDisplay();
if (T!=-1)
{
if (!l('upgradePieTimer'+i)) l('upgrade'+i).innerHTML=l('upgrade'+i).innerHTML+'<div class="pieTimer" id="upgradePieTimer'+i+'"></div>';
T=(T*144)%144;
l('upgradePieTimer'+i).style.backgroundPosition=(-Math.floor(T%18))*48+'px '+(-Math.floor(T/18))*48+'px';
}
}
//if (me.canBuy()) l('upgrade'+i).className='crate upgrade enabled'; else l('upgrade'+i).className='crate upgrade disabled';
}
}
Timer.track('store');
if (Game.PARTY)//i was bored and felt like messing with CSS
{
var pulse=Math.pow((Game.T%10)/10,0.5);
Game.l.style.filter='hue-rotate('+((Game.T*5)%360)+'deg) brightness('+(150-50*pulse)+'%)';
Game.l.style.webkitFilter='hue-rotate('+((Game.T*5)%360)+'deg) brightness('+(150-50*pulse)+'%)';
Game.l.style.transform='scale('+(1.02-0.02*pulse)+','+(1.02-0.02*pulse)+') rotate('+(Math.sin(Game.T*0.5)*0.5)+'deg)';
Game.wrapper.style.overflowX='hidden';
Game.wrapper.style.overflowY='hidden';
}
Timer.clean();
if (Game.prefs.animate && ((Game.prefs.fancy && Game.drawT%1==0) || (!Game.prefs.fancy && Game.drawT%10==0)) && Game.AscendTimer==0 && Game.onMenu=='') Game.DrawBuildings();Timer.track('buildings');
Game.textParticlesUpdate();Timer.track('text particles');
}
Game.NotesDraw();Timer.track('notes');
Game.runModHook('draw');
Game.drawT++;
//if (Game.prefs.altDraw) requestAnimationFrame(Game.Draw);
}
/*=====================================================================================
MAIN LOOP
=======================================================================================*/
Game.Loop=function()
{
if (Game.timedout) return false;
Timer.say('START');
Timer.track('browser stuff');
Timer.say('LOGIC');
//update game logic !
Game.catchupLogic=0;
Game.Logic();
Game.catchupLogic=1;
var time=Date.now();
//latency compensator
Game.accumulatedDelay+=((time-Game.time)-1000/Game.fps);
if (Game.prefs.timeout && time-Game.lastActivity>=1000*60*5)
{
if (Game.accumulatedDelay>1000*60*30) Game.delayTimeouts+=3;//more than 30 minutes delay? computer probably asleep and not making cookies anyway
else if (Game.accumulatedDelay>1000*5) Game.delayTimeouts++;//add to timeout counter when we skip 10 seconds worth of frames (and the player has been inactive for at least 5 minutes)
if (Game.delayTimeouts>=3) Game.Timeout();//trigger timeout when the timeout counter is 3+
}
Game.accumulatedDelay=Math.min(Game.accumulatedDelay,1000*5);//don't compensate over 5 seconds; if you do, something's probably very wrong
Game.time=time;
//if (Game.accumulatedDelay>=Game.fps) console.log('delay:',Math.round(Game.accumulatedDelay/Game.fps));
while (Game.accumulatedDelay>0)
{
Game.Logic();
Game.accumulatedDelay-=1000/Game.fps;//as long as we're detecting latency (slower than target fps), execute logic (this makes drawing slower but makes the logic behave closer to correct target fps)
}
Game.catchupLogic=0;
Timer.track('logic');
Timer.say('END LOGIC');
/*
if (!Game.prefs.altDraw)
{
var hasFocus=document.hasFocus();
Timer.say('DRAW');
if (hasFocus || Game.prefs.focus || Game.loopT%10==0) requestAnimationFrame(Game.Draw);
//if (document.hasFocus() || Game.loopT%5==0) Game.Draw();
Timer.say('END DRAW');
}
else requestAnimationFrame(Game.Draw);*/
if (Game.visible) Game.Draw();
//if (!hasFocus) Game.tooltip.hide();
if (Game.sesame)
{
//fps counter and graph
Game.previousFps=Game.currentFps;
Game.currentFps=Game.getFps();
var ctx=Game.fpsGraphCtx;
ctx.drawImage(Game.fpsGraph,-1,0);
ctx.fillStyle='rgb('+Math.round((1-Game.currentFps/Game.fps)*128)+',0,0)';
ctx.fillRect(128-1,0,1,64);
ctx.strokeStyle='#fff';
ctx.beginPath();
ctx.moveTo(128-1,(1-Game.previousFps/Game.fps)*64);
ctx.lineTo(128,(1-Game.currentFps/Game.fps)*64);
ctx.stroke();
l('fpsCounter').textContent=Game.currentFps+' fps';
var str='';
for (var i in Timer.labels) {str+=Timer.labels[i];}
if (Game.debugTimersOn) l('debugLog').style.display='block';
else l('debugLog').style.display='none';
l('debugLog').innerHTML=str;
}
Timer.reset();
Game.loopT++;
setTimeout(Game.Loop,1000/Game.fps);
}
}
/*=====================================================================================
LAUNCH THIS THING
=======================================================================================*/
//Game.Launch();
//try {Game.Launch();}
//catch(err) {console.log('ERROR : '+err.message);}
window.onload=function()
{
if (!Game.ready)
{
var loadLangAndLaunch=function(lang,firstLaunch)
{
if (!firstLaunch) localStorageSet('CookieClickerLang',lang);
//LoadLang('../Cookie Clicker Localization/EN.js',function(lang){return function(){
LoadLang('loc/EN.js?v='+Game.version,function(lang){return function(){
locStringsFallback=locStrings;
LoadLang('loc/'+lang+'.js?v='+Game.version,function(){
var launch=function(){
Game.Launch();
if (top!=self) Game.ErrorFrame();
else
{
console.log('[=== '+choose([
'Oh, hello!',
'hey, how\'s it hangin',
'About to cheat in some cookies or just checking for bugs?',
'Remember : cheated cookies taste awful!',
'Hey, Orteil here. Cheated cookies taste awful... or do they?',
])+' ===]');
Game.Load(function(){Game.Init();if (firstLaunch) Game.showLangSelection(true);});
//try {Game.Load(Game.Init);}
//catch(err) {console.log('ERROR : '+err.message);}
}
}
if (App && App.loadMods) App.loadMods(launch);
else launch();
});
}}(lang));
}
var showLangSelect=function(callback)
{
var str='';
for (var i in Langs)
{
var lang=Langs[i];
str+='<div class="langSelectButton title" id="langSelect-'+i+'">'+lang.name+'</div>';
}
l('offGameMessage').innerHTML=
'<div class="title" id="languageSelectHeader">Language</div>'+
'<div class="line" style="max-width:300px;"></div>'+
str;
for (var i in Langs)
{
var lang=Langs[i];
AddEvent(l('langSelect-'+i),'click',function(lang){return function(){callback(lang);};}(i));
AddEvent(l('langSelect-'+i),'mouseover',function(lang){return function(){PlaySound('snd/smallTick.mp3',0.75);l('languageSelectHeader').innerHTML=Langs[lang].changeLanguage;};}(i));
}
}
var lang=localStorageGet('CookieClickerLang');
if (App && !lang) showLangSelect(loadLangAndLaunch);
else if (!lang) {loadLangAndLaunch('EN',true);}
else loadLangAndLaunch(lang);
}
};