# desktopCapturer

> Access information about media sources that can be used to capture audio and
> video from the desktop using the [`navigator.mediaDevices.getUserMedia`][] API.

Process: [Main](../glossary.md#main-process)

The following example shows how to capture video from a desktop window whose
title is `Electron`:

```javascript
// In the main process.
const { BrowserWindow, desktopCapturer } = require('electron')

const mainWindow = new BrowserWindow()

desktopCapturer.getSources({ types: ['window', 'screen'] }).then(async sources => {
  for (const source of sources) {
    if (source.name === 'Electron') {
      mainWindow.webContents.send('SET_SOURCE', source.id)
      return
    }
  }
})
```

```javascript @ts-nocheck
// In the preload script.
const { ipcRenderer } = require('electron')

ipcRenderer.on('SET_SOURCE', async (event, sourceId) => {
  try {
    const stream = await navigator.mediaDevices.getUserMedia({
      audio: false,
      video: {
        mandatory: {
          chromeMediaSource: 'desktop',
          chromeMediaSourceId: sourceId,
          minWidth: 1280,
          maxWidth: 1280,
          minHeight: 720,
          maxHeight: 720
        }
      }
    })
    handleStream(stream)
  } catch (e) {
    handleError(e)
  }
})

function handleStream (stream) {
  const video = document.querySelector('video')
  video.srcObject = stream
  video.onloadedmetadata = (e) => video.play()
}

function handleError (e) {
  console.log(e)
}
```

To capture video from a source provided by `desktopCapturer` the constraints
passed to [`navigator.mediaDevices.getUserMedia`][] must include
`chromeMediaSource: 'desktop'`, and `audio: false`.

To capture both audio and video from the entire desktop the constraints passed
to [`navigator.mediaDevices.getUserMedia`][] must include `chromeMediaSource: 'desktop'`,
for both `audio` and `video`, but should not include a `chromeMediaSourceId` constraint.

```javascript
const constraints = {
  audio: {
    mandatory: {
      chromeMediaSource: 'desktop'
    }
  },
  video: {
    mandatory: {
      chromeMediaSource: 'desktop'
    }
  }
}
```

## Methods

The `desktopCapturer` module has the following methods:

### `desktopCapturer.getSources(options)`

* `options` Object
  * `types` string[] - An array of strings that lists the types of desktop sources
    to be captured, available types can be `screen` and `window`.
  * `thumbnailSize` [Size](structures/size.md) (optional) - The size that the media source thumbnail
    should be scaled to. Default is `150` x `150`. Set width or height to 0 when you do not need
    the thumbnails. This will save the processing time required for capturing the content of each
    window and screen.
  * `fetchWindowIcons` boolean (optional) - Set to true to enable fetching window icons. The default
    value is false. When false the appIcon property of the sources return null. Same if a source has
    the type screen.

Returns `Promise<DesktopCapturerSource[]>` - Resolves with an array of [`DesktopCapturerSource`](structures/desktop-capturer-source.md) objects, each `DesktopCapturerSource` represents a screen or an individual window that can be captured.

**Note** Capturing the screen contents requires user consent on macOS 10.15 Catalina or higher,
which can detected by [`systemPreferences.getMediaAccessStatus`][].

[`navigator.mediaDevices.getUserMedia`]: https://developer.mozilla.org/en/docs/Web/API/MediaDevices/getUserMedia
[`systemPreferences.getMediaAccessStatus`]: system-preferences.md#systempreferencesgetmediaaccessstatusmediatype-windows-macos

## Caveats

`navigator.mediaDevices.getUserMedia` does not work on macOS for audio capture due to a fundamental limitation whereby apps that want to access the system's audio require a [signed kernel extension](https://developer.apple.com/library/archive/documentation/Security/Conceptual/System_Integrity_Protection_Guide/KernelExtensions/KernelExtensions.html). Chromium, and by extension Electron, does not provide this.

It is possible to circumvent this limitation by capturing system audio with another macOS app like Soundflower and passing it through a virtual audio input device. This virtual device can then be queried with `navigator.mediaDevices.getUserMedia`.