electron/patches/angle/cherry-pick-285c7712c506.patch

154 lines
4.9 KiB
Diff

From 285c7712c50654e3d7238b059c4631bc91285514 Mon Sep 17 00:00:00 2001
From: Shahbaz Youssefi <syoussefi@chromium.org>
Date: Thu, 13 Jul 2023 15:23:49 -0400
Subject: [PATCH] M116: Translator: Unconditionally limit variable sizes
... instead of just for WebGL. This is to avoid hitting driver bugs
that were prevented with this check for WebGL on a compromised renderer
that can create non-WebGL contexts.
Bug: chromium:1464682
Change-Id: I2b1c5a8c51f06225f5f850109d30778d97e574c7
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4717371
Reviewed-by: Roman Lavrov <romanl@google.com>
---
diff --git a/src/compiler/translator/Compiler.cpp b/src/compiler/translator/Compiler.cpp
index 7b1ac4e..383feeb 100644
--- a/src/compiler/translator/Compiler.cpp
+++ b/src/compiler/translator/Compiler.cpp
@@ -397,9 +397,10 @@
bool TCompiler::shouldLimitTypeSizes() const
{
- // WebGL shaders limit the size of variables' types in shaders,
- // including arrays, structs and interface blocks.
- return IsWebGLBasedSpec(mShaderSpec);
+ // Prevent unrealistically large variable sizes in shaders. This works around driver bugs
+ // around int-size limits (such as 2GB). The limits are generously large enough that no real
+ // shader should ever hit it.
+ return true;
}
bool TCompiler::Init(const ShBuiltInResources &resources)
diff --git a/src/compiler/translator/ValidateTypeSizeLimitations.cpp b/src/compiler/translator/ValidateTypeSizeLimitations.cpp
index 2a033ad..19a4821 100644
--- a/src/compiler/translator/ValidateTypeSizeLimitations.cpp
+++ b/src/compiler/translator/ValidateTypeSizeLimitations.cpp
@@ -23,10 +23,10 @@
// Arbitrarily enforce that all types declared with a size in bytes of over 2 GB will cause
// compilation failure.
//
-// For local and global variables, the limit is much lower (1MB) as that much memory won't fit in
+// For local and global variables, the limit is much lower (16MB) as that much memory won't fit in
// the GPU registers anyway.
constexpr size_t kMaxVariableSizeInBytes = static_cast<size_t>(2) * 1024 * 1024 * 1024;
-constexpr size_t kMaxPrivateVariableSizeInBytes = static_cast<size_t>(1) * 1024 * 1024;
+constexpr size_t kMaxPrivateVariableSizeInBytes = static_cast<size_t>(16) * 1024 * 1024;
// Traverses intermediate tree to ensure that the shader does not
// exceed certain implementation-defined limits on the sizes of types.
diff --git a/src/compiler/translator/util.cpp b/src/compiler/translator/util.cpp
index a91f8b0..a866b25 100644
--- a/src/compiler/translator/util.cpp
+++ b/src/compiler/translator/util.cpp
@@ -282,6 +282,9 @@
return kBoolGLType[type.getNominalSize() - 1];
+ case EbtYuvCscStandardEXT:
+ return GL_UNSIGNED_INT;
+
case EbtSampler2D:
return GL_SAMPLER_2D;
case EbtSampler3D:
diff --git a/src/tests/gl_tests/WebGLCompatibilityTest.cpp b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
index 9ae56f5..a8d2ce4 100644
--- a/src/tests/gl_tests/WebGLCompatibilityTest.cpp
+++ b/src/tests/gl_tests/WebGLCompatibilityTest.cpp
@@ -5284,8 +5284,8 @@
constexpr char kVSArrayTooLarge[] =
R"(varying vec4 color;
-// 1 MB / 32 aligned bytes per mat2 = 32768
-const int array_size = 32769;
+// 16 MB / 32 aligned bytes per mat2 = 524288
+const int array_size = 524289;
void main()
{
mat2 array[array_size];
@@ -5297,7 +5297,7 @@
constexpr char kVSArrayMuchTooLarge[] =
R"(varying vec4 color;
-const int array_size = 55600;
+const int array_size = 757000;
void main()
{
mat2 array[array_size];
@@ -5361,9 +5361,9 @@
constexpr char kTooLargeGlobalMemory1[] =
R"(precision mediump float;
-// 1 MB / 16 bytes per vec4 = 65536
-vec4 array[32768];
-vec4 array2[32769];
+// 16 MB / 16 bytes per vec4 = 1048576
+vec4 array[524288];
+vec4 array2[524289];
void main()
{
@@ -5376,9 +5376,9 @@
constexpr char kTooLargeGlobalMemory2[] =
R"(precision mediump float;
-// 1 MB / 16 bytes per vec4 = 65536
-vec4 array[32767];
-vec4 array2[32767];
+// 16 MB / 16 bytes per vec4 = 1048576
+vec4 array[524287];
+vec4 array2[524287];
vec4 x, y, z;
void main()
@@ -5392,12 +5392,12 @@
constexpr char kTooLargeGlobalAndLocalMemory1[] =
R"(precision mediump float;
-// 1 MB / 16 bytes per vec4 = 65536
-vec4 array[32768];
+// 16 MB / 16 bytes per vec4 = 1048576
+vec4 array[524288];
void main()
{
- vec4 array2[32769];
+ vec4 array2[524289];
if (array[0].x + array[1].x == 2.0)
gl_FragColor = vec4(0.0, 1.0, 0.0, 1.0);
else
@@ -5408,18 +5408,18 @@
constexpr char kTooLargeGlobalAndLocalMemory2[] =
R"(precision mediump float;
-// 1 MB / 16 bytes per vec4 = 65536
-vec4 array[32768];
+// 16 MB / 16 bytes per vec4 = 1048576
+vec4 array[524288];
float f()
{
- vec4 array2[16384];
+ vec4 array2[524288];
return array2[0].x;
}
float g()
{
- vec4 array3[16383];
+ vec4 array3[524287];
return array3[0].x;
}