electron/shell/browser/ui/views/win_caption_button.cc

218 lines
6.8 KiB
C++

// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
// Modified from chrome/browser/ui/views/frame/windows_caption_button.cc
#include "shell/browser/ui/views/win_caption_button.h"
#include <utility>
#include "base/i18n/rtl.h"
#include "base/numerics/safe_conversions.h"
#include "base/win/windows_version.h"
#include "chrome/grit/theme_resources.h"
#include "shell/browser/native_window_views.h"
#include "shell/browser/ui/views/win_frame_view.h"
#include "shell/common/color_util.h"
#include "ui/base/metadata/metadata_impl_macros.h"
#include "ui/base/theme_provider.h"
#include "ui/gfx/animation/tween.h"
#include "ui/gfx/canvas.h"
#include "ui/gfx/geometry/rect_conversions.h"
#include "ui/gfx/scoped_canvas.h"
namespace electron {
WinCaptionButton::WinCaptionButton(PressedCallback callback,
WinFrameView* frame_view,
ViewID button_type,
const std::u16string& accessible_name)
: views::Button(std::move(callback)),
frame_view_(frame_view),
icon_painter_(CreateIconPainter()),
button_type_(button_type) {
SetAnimateOnStateChange(true);
// Not focusable by default, only for accessibility.
SetFocusBehavior(FocusBehavior::ACCESSIBLE_ONLY);
SetAccessibleName(accessible_name);
}
WinCaptionButton::~WinCaptionButton() = default;
std::unique_ptr<WinIconPainter> WinCaptionButton::CreateIconPainter() {
if (base::win::GetVersion() >= base::win::Version::WIN11) {
return std::make_unique<Win11IconPainter>();
}
return std::make_unique<WinIconPainter>();
}
gfx::Size WinCaptionButton::CalculatePreferredSize(
const views::SizeBounds& available_size) const {
// TODO(bsep): The sizes in this function are for 1x device scale and don't
// match Windows button sizes at hidpi.
return gfx::Size(base_width_ + GetBetweenButtonSpacing(), height_);
}
void WinCaptionButton::OnPaintBackground(gfx::Canvas* canvas) {
// Paint the background of the button (the semi-transparent rectangle that
// appears when you hover or press the button).
const SkColor bg_color = frame_view_->window()->overlay_button_color();
const SkAlpha theme_alpha = SkColorGetA(bg_color);
gfx::Rect bounds = GetContentsBounds();
bounds.Inset(gfx::Insets::TLBR(0, GetBetweenButtonSpacing(), 0, 0));
if (theme_alpha > 0)
canvas->FillRect(bounds, SkColorSetA(bg_color, theme_alpha));
SkColor base_color;
SkAlpha hovered_alpha, pressed_alpha;
if (button_type_ == VIEW_ID_CLOSE_BUTTON) {
base_color = SkColorSetRGB(0xE8, 0x11, 0x23);
hovered_alpha = SK_AlphaOPAQUE;
pressed_alpha = 0x98;
} else {
// Match the native buttons.
base_color = frame_view_->GetReadableFeatureColor(bg_color);
hovered_alpha = 0x1A;
pressed_alpha = 0x33;
if (theme_alpha > 0) {
// Theme buttons have slightly increased opacity to make them stand out
// against a visually-busy frame image.
constexpr float kAlphaScale = 1.3f;
hovered_alpha = base::ClampRound<SkAlpha>(hovered_alpha * kAlphaScale);
pressed_alpha = base::ClampRound<SkAlpha>(pressed_alpha * kAlphaScale);
}
}
SkAlpha alpha;
if (GetState() == STATE_PRESSED)
alpha = pressed_alpha;
else
alpha = gfx::Tween::IntValueBetween(hover_animation().GetCurrentValue(),
SK_AlphaTRANSPARENT, hovered_alpha);
canvas->FillRect(bounds, SkColorSetA(base_color, alpha));
}
void WinCaptionButton::PaintButtonContents(gfx::Canvas* canvas) {
PaintSymbol(canvas);
}
gfx::Size WinCaptionButton::GetSize() const {
return gfx::Size(base_width_, height_);
}
void WinCaptionButton::SetSize(gfx::Size size) {
int width = size.width();
int height = size.height();
if (width > 0)
base_width_ = width;
if (height > 0)
height_ = height;
InvalidateLayout();
}
int WinCaptionButton::GetBetweenButtonSpacing() const {
const int display_order_index = GetButtonDisplayOrderIndex();
return display_order_index == 0
? 0
: WindowFrameUtil::kWindowsCaptionButtonVisualSpacing;
}
int WinCaptionButton::GetButtonDisplayOrderIndex() const {
int button_display_order = 0;
switch (button_type_) {
case VIEW_ID_MINIMIZE_BUTTON:
button_display_order = 0;
break;
case VIEW_ID_MAXIMIZE_BUTTON:
case VIEW_ID_RESTORE_BUTTON:
button_display_order = 1;
break;
case VIEW_ID_CLOSE_BUTTON:
button_display_order = 2;
break;
default:
NOTREACHED();
}
// Reverse the ordering if we're in RTL mode
if (base::i18n::IsRTL())
button_display_order = 2 - button_display_order;
return button_display_order;
}
void WinCaptionButton::PaintSymbol(gfx::Canvas* canvas) {
SkColor symbol_color = frame_view_->window()->overlay_symbol_color();
if (button_type_ == VIEW_ID_CLOSE_BUTTON &&
hover_animation().is_animating()) {
symbol_color = gfx::Tween::ColorValueBetween(
hover_animation().GetCurrentValue(), symbol_color, SK_ColorWHITE);
} else if (button_type_ == VIEW_ID_CLOSE_BUTTON &&
(GetState() == STATE_HOVERED || GetState() == STATE_PRESSED)) {
symbol_color = SK_ColorWHITE;
}
gfx::ScopedCanvas scoped_canvas(canvas);
const float scale = canvas->UndoDeviceScaleFactor();
const int symbol_size_pixels = base::ClampRound(10 * scale);
gfx::RectF bounds_rect(GetContentsBounds());
bounds_rect.Scale(scale);
gfx::Rect symbol_rect(gfx::ToEnclosingRect(bounds_rect));
symbol_rect.ClampToCenteredSize(
gfx::Size(symbol_size_pixels, symbol_size_pixels));
cc::PaintFlags flags;
flags.setAntiAlias(false);
flags.setColor(symbol_color);
flags.setStyle(cc::PaintFlags::kStroke_Style);
const int stroke_width = base::ClampRound(scale);
flags.setStrokeWidth(stroke_width);
switch (button_type_) {
case VIEW_ID_MINIMIZE_BUTTON: {
icon_painter_->PaintMinimizeIcon(canvas, symbol_rect, flags);
return;
}
case VIEW_ID_MAXIMIZE_BUTTON: {
icon_painter_->PaintMaximizeIcon(canvas, symbol_rect, flags);
return;
}
case VIEW_ID_RESTORE_BUTTON: {
icon_painter_->PaintRestoreIcon(canvas, symbol_rect, flags);
return;
}
case VIEW_ID_CLOSE_BUTTON: {
// The close button's X is surrounded by a "halo" of transparent pixels.
// When the X is white, the transparent pixels need to be a bit brighter
// to be visible.
const float stroke_halo =
stroke_width * (symbol_color == SK_ColorWHITE ? 0.1f : 0.05f);
flags.setStrokeWidth(stroke_width + stroke_halo);
icon_painter_->PaintCloseIcon(canvas, symbol_rect, flags);
return;
}
default:
NOTREACHED();
}
}
BEGIN_METADATA(WinCaptionButton)
END_METADATA
} // namespace electron