mirror of https://github.com/electron/electron
190 lines
6.6 KiB
C++
190 lines
6.6 KiB
C++
// Copyright 2020 The Chromium Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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// Modified from
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// chrome/browser/ui/views/frame/glass_browser_caption_button_container.cc
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#include "shell/browser/ui/views/win_caption_button_container.h"
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#include <memory>
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#include <utility>
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#include <windows.h>
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#include <winuser.h>
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#include "shell/browser/native_window_views.h"
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#include "shell/browser/ui/views/win_caption_button.h"
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#include "shell/browser/ui/views/win_frame_view.h"
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#include "ui/base/l10n/l10n_util.h"
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#include "ui/compositor/layer.h"
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#include "ui/strings/grit/ui_strings.h"
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#include "ui/views/background.h"
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#include "ui/views/layout/flex_layout.h"
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#include "ui/views/view_class_properties.h"
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namespace electron {
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namespace {
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std::unique_ptr<WinCaptionButton> CreateCaptionButton(
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views::Button::PressedCallback callback,
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WinFrameView* frame_view,
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ViewID button_type,
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int accessible_name_resource_id) {
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return std::make_unique<WinCaptionButton>(
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std::move(callback), frame_view, button_type,
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l10n_util::GetStringUTF16(accessible_name_resource_id));
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}
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bool HitTestCaptionButton(WinCaptionButton* button, const gfx::Point& point) {
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return button && button->GetVisible() && button->bounds().Contains(point);
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}
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} // anonymous namespace
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WinCaptionButtonContainer::WinCaptionButtonContainer(WinFrameView* frame_view)
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: frame_view_(frame_view),
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minimize_button_(AddChildView(CreateCaptionButton(
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base::BindRepeating(&views::Widget::Minimize,
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base::Unretained(frame_view_->frame())),
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frame_view_,
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VIEW_ID_MINIMIZE_BUTTON,
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IDS_APP_ACCNAME_MINIMIZE))),
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maximize_button_(AddChildView(CreateCaptionButton(
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base::BindRepeating(&views::Widget::Maximize,
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base::Unretained(frame_view_->frame())),
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frame_view_,
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VIEW_ID_MAXIMIZE_BUTTON,
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IDS_APP_ACCNAME_MAXIMIZE))),
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restore_button_(AddChildView(CreateCaptionButton(
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base::BindRepeating(&views::Widget::Restore,
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base::Unretained(frame_view_->frame())),
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frame_view_,
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VIEW_ID_RESTORE_BUTTON,
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IDS_APP_ACCNAME_RESTORE))),
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close_button_(AddChildView(CreateCaptionButton(
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base::BindRepeating(&views::Widget::CloseWithReason,
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base::Unretained(frame_view_->frame()),
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views::Widget::ClosedReason::kCloseButtonClicked),
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frame_view_,
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VIEW_ID_CLOSE_BUTTON,
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IDS_APP_ACCNAME_CLOSE))) {
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// Layout is horizontal, with buttons placed at the trailing end of the view.
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// This allows the container to expand to become a faux titlebar/drag handle.
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auto* const layout = SetLayoutManager(std::make_unique<views::FlexLayout>());
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layout->SetOrientation(views::LayoutOrientation::kHorizontal)
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.SetMainAxisAlignment(views::LayoutAlignment::kEnd)
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.SetCrossAxisAlignment(views::LayoutAlignment::kStart)
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.SetDefault(
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views::kFlexBehaviorKey,
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views::FlexSpecification(views::LayoutOrientation::kHorizontal,
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views::MinimumFlexSizeRule::kPreferred,
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views::MaximumFlexSizeRule::kPreferred,
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/* adjust_width_for_height */ false,
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views::MinimumFlexSizeRule::kScaleToZero));
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}
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WinCaptionButtonContainer::~WinCaptionButtonContainer() {}
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int WinCaptionButtonContainer::NonClientHitTest(const gfx::Point& point) const {
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DCHECK(HitTestPoint(point))
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<< "should only be called with a point inside this view's bounds";
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if (HitTestCaptionButton(minimize_button_, point)) {
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return HTMINBUTTON;
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}
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if (HitTestCaptionButton(maximize_button_, point)) {
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return HTMAXBUTTON;
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}
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if (HitTestCaptionButton(restore_button_, point)) {
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return HTMAXBUTTON;
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}
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if (HitTestCaptionButton(close_button_, point)) {
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return HTCLOSE;
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}
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return HTCAPTION;
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}
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gfx::Size WinCaptionButtonContainer::GetButtonSize() const {
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// Close button size is set the same as all the buttons
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return close_button_->GetSize();
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}
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void WinCaptionButtonContainer::SetButtonSize(gfx::Size size) {
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minimize_button_->SetSize(size);
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maximize_button_->SetSize(size);
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restore_button_->SetSize(size);
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close_button_->SetSize(size);
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}
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void WinCaptionButtonContainer::ResetWindowControls() {
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minimize_button_->SetState(views::Button::STATE_NORMAL);
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maximize_button_->SetState(views::Button::STATE_NORMAL);
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restore_button_->SetState(views::Button::STATE_NORMAL);
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close_button_->SetState(views::Button::STATE_NORMAL);
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InvalidateLayout();
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}
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void WinCaptionButtonContainer::AddedToWidget() {
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views::Widget* const widget = GetWidget();
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DCHECK(!widget_observation_.IsObserving());
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widget_observation_.Observe(widget);
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UpdateButtons();
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if (frame_view_->window()->IsWindowControlsOverlayEnabled()) {
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UpdateBackground();
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}
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}
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void WinCaptionButtonContainer::RemovedFromWidget() {
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DCHECK(widget_observation_.IsObserving());
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widget_observation_.Reset();
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}
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void WinCaptionButtonContainer::OnWidgetBoundsChanged(
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views::Widget* widget,
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const gfx::Rect& new_bounds) {
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UpdateButtons();
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}
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void WinCaptionButtonContainer::UpdateBackground() {
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const SkColor bg_color = frame_view_->window()->overlay_button_color();
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const SkAlpha theme_alpha = SkColorGetA(bg_color);
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SetBackground(views::CreateSolidBackground(bg_color));
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SetPaintToLayer();
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if (theme_alpha < SK_AlphaOPAQUE)
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layer()->SetFillsBoundsOpaquely(false);
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}
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void WinCaptionButtonContainer::UpdateButtons() {
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const bool minimizable = frame_view_->window()->IsMinimizable();
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minimize_button_->SetEnabled(minimizable);
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minimize_button_->SetVisible(minimizable);
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const bool is_maximized = frame_view_->frame()->IsMaximized();
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const bool maximizable = frame_view_->window()->IsMaximizable();
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restore_button_->SetVisible(is_maximized && maximizable);
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maximize_button_->SetVisible(!is_maximized && maximizable);
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// In touch mode, windows cannot be taken out of fullscreen or tiled mode, so
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// the maximize/restore button should be disabled, unless the window is not
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// maximized.
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const bool is_touch = ui::TouchUiController::Get()->touch_ui();
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restore_button_->SetEnabled(!is_touch);
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maximize_button_->SetEnabled(!is_touch || !is_maximized);
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// If the window isn't closable, the close button should be disabled.
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const bool closable = frame_view_->window()->IsClosable();
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close_button_->SetEnabled(closable);
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InvalidateLayout();
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}
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BEGIN_METADATA(WinCaptionButtonContainer)
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END_METADATA
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} // namespace electron
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