mirror of https://github.com/electron/electron
145 lines
5.3 KiB
C++
145 lines
5.3 KiB
C++
// Copyright (c) 2022 Microsoft, Inc. All rights reserved.
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// Use of this source code is governed by a BSD-style license that can be
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// found in the LICENSE file.
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#include "shell/browser/ui/views/win_icon_painter.h"
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#include "base/numerics/safe_conversions.h"
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#include "cc/paint/paint_flags.h"
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#include "third_party/skia/include/core/SkPath.h"
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#include "ui/gfx/canvas.h"
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#include "ui/gfx/geometry/rrect_f.h"
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namespace {
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// The rounded rect corner radius for MaximizeIcon and RestoreIcon in
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// Windows 11.
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constexpr float kWin11RoundedCornerRadius = 1.5f;
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void DrawRect(gfx::Canvas* canvas,
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const gfx::Rect& rect,
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const cc::PaintFlags& flags) {
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gfx::RectF rect_f(rect);
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// The rect is used as a bounding box, and the stroke is kept within.
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float stroke_half_width = flags.getStrokeWidth() / 2;
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rect_f.Inset(stroke_half_width);
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canvas->DrawRect(rect_f, flags);
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}
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} // namespace
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namespace electron {
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WinIconPainter::WinIconPainter() = default;
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WinIconPainter::~WinIconPainter() = default;
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void WinIconPainter::PaintMinimizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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const int y = symbol_rect.CenterPoint().y();
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const gfx::Point p1 = gfx::Point(symbol_rect.x(), y);
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const gfx::Point p2 = gfx::Point(symbol_rect.right(), y);
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canvas->DrawLine(p1, p2, flags);
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}
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void WinIconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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DrawRect(canvas, symbol_rect, flags);
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}
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void WinIconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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const int separation = base::ClampFloor(2 * canvas->image_scale());
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gfx::Rect icon_rect = symbol_rect;
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icon_rect.Inset(gfx::Insets::TLBR(separation, 0, 0, separation));
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// Bottom left ("in front") square.
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DrawRect(canvas, icon_rect, flags);
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// Top right ("behind") square.
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canvas->ClipRect(icon_rect, SkClipOp::kDifference);
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icon_rect.Offset(separation, -separation);
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DrawRect(canvas, icon_rect, flags);
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}
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void WinIconPainter::PaintCloseIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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// TODO(bsep): This sometimes draws misaligned at fractional device scales
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// because the button's origin isn't necessarily aligned to pixels.
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cc::PaintFlags paint_flags = flags;
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paint_flags.setAntiAlias(true);
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canvas->ClipRect(symbol_rect);
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SkPath path;
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path.moveTo(symbol_rect.x(), symbol_rect.y());
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path.lineTo(symbol_rect.right(), symbol_rect.bottom());
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path.moveTo(symbol_rect.right(), symbol_rect.y());
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path.lineTo(symbol_rect.x(), symbol_rect.bottom());
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canvas->DrawPath(path, flags);
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}
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Win11IconPainter::Win11IconPainter() = default;
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Win11IconPainter::~Win11IconPainter() = default;
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void Win11IconPainter::PaintMaximizeIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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gfx::RectF rect_f(symbol_rect);
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flags.setAntiAlias(true);
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const float corner_radius =
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base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
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// The symbol rect is used as a bounding box, and the stroke is kept within.
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float stroke_half_width = flags.getStrokeWidth() / 2;
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rect_f.Inset(stroke_half_width);
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canvas->DrawRoundRect(rect_f, corner_radius, flags);
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}
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void Win11IconPainter::PaintRestoreIcon(gfx::Canvas* canvas,
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const gfx::Rect& symbol_rect,
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cc::PaintFlags& flags) {
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gfx::RectF rect_f(symbol_rect);
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const float separation = 2.0f * canvas->image_scale();
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const int round_rect_radius =
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base::ClampFloor(kWin11RoundedCornerRadius * canvas->image_scale());
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const int top_rect_upper_right_radius = 2 * round_rect_radius;
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flags.setAntiAlias(true);
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// The symbol rect is used as a bounding box, and the stroke is kept within.
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const float stroke_half_width = flags.getStrokeWidth() / 2;
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rect_f.Inset(stroke_half_width);
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// Shrink the rect to make space for the top rect.
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rect_f.Inset(gfx::InsetsF::TLBR(separation, 0, 0, separation));
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gfx::RRectF rrect(rect_f, round_rect_radius);
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// Bottom ("in front") rounded square.
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canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
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// The top rounded square is clipped to only draw the top and right edges,
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// and give corners a flat base. The clip rect sits right below the bottom
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// half of the stroke.
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gfx::RRectF clip_rrect(rrect);
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const float clip_rect_growth = separation - stroke_half_width;
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// The upper-right corner radius doesn't need to be updated because |Outset|
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// does that for us.
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clip_rrect.Outset(clip_rect_growth);
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canvas->sk_canvas()->clipRRect(SkRRect(clip_rrect), SkClipOp::kDifference,
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true);
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// Top ("behind") rounded square.
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rrect.Offset(separation, -separation);
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rrect.SetCornerRadii(gfx::RRectF::Corner::kUpperRight,
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top_rect_upper_right_radius,
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top_rect_upper_right_radius);
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canvas->sk_canvas()->drawRRect(SkRRect(rrect), flags);
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}
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} // namespace electron
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