electron/shell/common/gin_converters/osr_converter.cc

177 lines
6.0 KiB
C++

// Copyright (c) 2024 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be found in
// the LICENSE file.
#include "shell/common/gin_converters/osr_converter.h"
#include "gin/dictionary.h"
#include "v8-external.h"
#include "v8-function.h"
#include <string>
#include "base/containers/to_vector.h"
#include "shell/common/gin_converters/gfx_converter.h"
#include "shell/common/gin_converters/optional_converter.h"
#include "shell/common/node_includes.h"
#include "shell/common/process_util.h"
namespace gin {
namespace {
std::string OsrVideoPixelFormatToString(media::VideoPixelFormat format) {
switch (format) {
case media::PIXEL_FORMAT_ARGB:
return "bgra";
case media::PIXEL_FORMAT_ABGR:
return "rgba";
default:
NOTREACHED_NORETURN();
}
}
std::string OsrWidgetTypeToString(content::WidgetType type) {
switch (type) {
case content::WidgetType::kPopup:
return "popup";
case content::WidgetType::kFrame:
return "frame";
default:
NOTREACHED_NORETURN();
}
}
struct OffscreenReleaseHolderMonitor {
explicit OffscreenReleaseHolderMonitor(
electron::OffscreenReleaserHolder* holder)
: holder_(holder) {
CHECK(holder);
}
void ReleaseTexture() {
delete holder_;
holder_ = nullptr;
}
bool IsTextureReleased() const { return holder_ == nullptr; }
v8::Persistent<v8::Value>* CreatePersistent(v8::Isolate* isolate,
v8::Local<v8::Value> value) {
persistent_ = std::make_unique<v8::Persistent<v8::Value>>(isolate, value);
return persistent_.get();
}
void ResetPersistent() const { persistent_->Reset(); }
private:
raw_ptr<electron::OffscreenReleaserHolder> holder_;
std::unique_ptr<v8::Persistent<v8::Value>> persistent_;
};
} // namespace
// static
v8::Local<v8::Value> Converter<electron::OffscreenSharedTextureValue>::ToV8(
v8::Isolate* isolate,
const electron::OffscreenSharedTextureValue& val) {
gin::Dictionary root(isolate, v8::Object::New(isolate));
// Create a monitor to hold the releaser holder, which enables us to
// monitor whether the user explicitly released the texture before
// GC collects the object.
auto* monitor = new OffscreenReleaseHolderMonitor(val.releaser_holder);
auto releaserHolder = v8::External::New(isolate, monitor);
auto releaserFunc = [](const v8::FunctionCallbackInfo<v8::Value>& info) {
auto* holder = static_cast<OffscreenReleaseHolderMonitor*>(
info.Data().As<v8::External>()->Value());
// Release the shared texture, so that future frames can be generated.
holder->ReleaseTexture();
};
auto releaser = v8::Function::New(isolate->GetCurrentContext(), releaserFunc,
releaserHolder)
.ToLocalChecked();
root.Set("release", releaser);
gin::Dictionary dict(isolate, v8::Object::New(isolate));
dict.Set("pixelFormat", OsrVideoPixelFormatToString(val.pixel_format));
dict.Set("codedSize", val.coded_size);
dict.Set("visibleRect", val.visible_rect);
dict.Set("contentRect", val.content_rect);
dict.Set("timestamp", val.timestamp);
dict.Set("widgetType", OsrWidgetTypeToString(val.widget_type));
gin::Dictionary metadata(isolate, v8::Object::New(isolate));
metadata.Set("captureUpdateRect", val.capture_update_rect);
metadata.Set("regionCaptureRect", val.region_capture_rect);
metadata.Set("sourceSize", val.source_size);
metadata.Set("frameCount", val.frame_count);
dict.Set("metadata", ConvertToV8(isolate, metadata));
#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC)
auto handle_buf = node::Buffer::Copy(
isolate,
reinterpret_cast<char*>(
const_cast<uintptr_t*>(&val.shared_texture_handle)),
sizeof(val.shared_texture_handle));
dict.Set("sharedTextureHandle", handle_buf.ToLocalChecked());
#elif BUILDFLAG(IS_LINUX)
auto v8_planes = base::ToVector(val.planes, [isolate](const auto& plane) {
gin::Dictionary v8_plane(isolate, v8::Object::New(isolate));
v8_plane.Set("stride", plane.stride);
v8_plane.Set("offset", plane.offset);
v8_plane.Set("size", plane.size);
v8_plane.Set("fd", plane.fd);
return v8_plane;
});
dict.Set("planes", v8_planes);
dict.Set("modifier", base::NumberToString(val.modifier));
#endif
root.Set("textureInfo", ConvertToV8(isolate, dict));
auto root_local = ConvertToV8(isolate, root);
// Create a persistent reference of the object, so that we can check the
// monitor again when GC collects this object.
auto* tex_persistent = monitor->CreatePersistent(isolate, root_local);
tex_persistent->SetWeak(
monitor,
[](const v8::WeakCallbackInfo<OffscreenReleaseHolderMonitor>& data) {
auto* monitor = data.GetParameter();
if (!monitor->IsTextureReleased()) {
// Emit a warning when user didn't properly manually release the
// texture, output it in second pass callback.
data.SetSecondPassCallback([](const v8::WeakCallbackInfo<
OffscreenReleaseHolderMonitor>& data) {
auto* iso = data.GetIsolate();
node::Environment* env = node::Environment::GetCurrent(iso);
// Emit warning only once
static std::once_flag flag;
std::call_once(flag, [=] {
electron::EmitWarning(
env,
"[OSR TEXTURE LEAKED] When using OSR with "
"`useSharedTexture`, `texture.release()` "
"must be called explicitly as soon as the texture is "
"copied to your rendering system. "
"Otherwise, it will soon drain the underlying "
"framebuffer and prevent future frames from being generated.",
"SharedTextureOSRNotReleased");
});
});
}
// We are responsible for resetting the persistent handle.
monitor->ResetPersistent();
// Finally, release the holder monitor.
delete monitor;
},
v8::WeakCallbackType::kParameter);
return root_local;
}
} // namespace gin