mirror of https://github.com/electron/electron
177 lines
6.0 KiB
C++
177 lines
6.0 KiB
C++
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// Copyright (c) 2024 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be found in
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// the LICENSE file.
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#include "shell/common/gin_converters/osr_converter.h"
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#include "gin/dictionary.h"
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#include "v8-external.h"
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#include "v8-function.h"
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#include <string>
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#include "base/containers/to_vector.h"
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#include "shell/common/gin_converters/gfx_converter.h"
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#include "shell/common/gin_converters/optional_converter.h"
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#include "shell/common/node_includes.h"
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#include "shell/common/process_util.h"
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namespace gin {
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namespace {
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std::string OsrVideoPixelFormatToString(media::VideoPixelFormat format) {
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switch (format) {
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case media::PIXEL_FORMAT_ARGB:
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return "bgra";
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case media::PIXEL_FORMAT_ABGR:
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return "rgba";
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default:
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NOTREACHED_NORETURN();
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}
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}
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std::string OsrWidgetTypeToString(content::WidgetType type) {
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switch (type) {
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case content::WidgetType::kPopup:
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return "popup";
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case content::WidgetType::kFrame:
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return "frame";
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default:
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NOTREACHED_NORETURN();
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}
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}
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struct OffscreenReleaseHolderMonitor {
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explicit OffscreenReleaseHolderMonitor(
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electron::OffscreenReleaserHolder* holder)
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: holder_(holder) {
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CHECK(holder);
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}
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void ReleaseTexture() {
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delete holder_;
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holder_ = nullptr;
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}
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bool IsTextureReleased() const { return holder_ == nullptr; }
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v8::Persistent<v8::Value>* CreatePersistent(v8::Isolate* isolate,
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v8::Local<v8::Value> value) {
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persistent_ = std::make_unique<v8::Persistent<v8::Value>>(isolate, value);
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return persistent_.get();
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}
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void ResetPersistent() const { persistent_->Reset(); }
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private:
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raw_ptr<electron::OffscreenReleaserHolder> holder_;
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std::unique_ptr<v8::Persistent<v8::Value>> persistent_;
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};
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} // namespace
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// static
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v8::Local<v8::Value> Converter<electron::OffscreenSharedTextureValue>::ToV8(
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v8::Isolate* isolate,
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const electron::OffscreenSharedTextureValue& val) {
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gin::Dictionary root(isolate, v8::Object::New(isolate));
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// Create a monitor to hold the releaser holder, which enables us to
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// monitor whether the user explicitly released the texture before
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// GC collects the object.
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auto* monitor = new OffscreenReleaseHolderMonitor(val.releaser_holder);
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auto releaserHolder = v8::External::New(isolate, monitor);
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auto releaserFunc = [](const v8::FunctionCallbackInfo<v8::Value>& info) {
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auto* holder = static_cast<OffscreenReleaseHolderMonitor*>(
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info.Data().As<v8::External>()->Value());
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// Release the shared texture, so that future frames can be generated.
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holder->ReleaseTexture();
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};
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auto releaser = v8::Function::New(isolate->GetCurrentContext(), releaserFunc,
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releaserHolder)
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.ToLocalChecked();
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root.Set("release", releaser);
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gin::Dictionary dict(isolate, v8::Object::New(isolate));
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dict.Set("pixelFormat", OsrVideoPixelFormatToString(val.pixel_format));
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dict.Set("codedSize", val.coded_size);
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dict.Set("visibleRect", val.visible_rect);
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dict.Set("contentRect", val.content_rect);
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dict.Set("timestamp", val.timestamp);
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dict.Set("widgetType", OsrWidgetTypeToString(val.widget_type));
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gin::Dictionary metadata(isolate, v8::Object::New(isolate));
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metadata.Set("captureUpdateRect", val.capture_update_rect);
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metadata.Set("regionCaptureRect", val.region_capture_rect);
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metadata.Set("sourceSize", val.source_size);
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metadata.Set("frameCount", val.frame_count);
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dict.Set("metadata", ConvertToV8(isolate, metadata));
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#if BUILDFLAG(IS_WIN) || BUILDFLAG(IS_MAC)
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auto handle_buf = node::Buffer::Copy(
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isolate,
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reinterpret_cast<char*>(
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const_cast<uintptr_t*>(&val.shared_texture_handle)),
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sizeof(val.shared_texture_handle));
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dict.Set("sharedTextureHandle", handle_buf.ToLocalChecked());
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#elif BUILDFLAG(IS_LINUX)
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auto v8_planes = base::ToVector(val.planes, [isolate](const auto& plane) {
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gin::Dictionary v8_plane(isolate, v8::Object::New(isolate));
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v8_plane.Set("stride", plane.stride);
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v8_plane.Set("offset", plane.offset);
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v8_plane.Set("size", plane.size);
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v8_plane.Set("fd", plane.fd);
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return v8_plane;
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});
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dict.Set("planes", v8_planes);
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dict.Set("modifier", base::NumberToString(val.modifier));
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#endif
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root.Set("textureInfo", ConvertToV8(isolate, dict));
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auto root_local = ConvertToV8(isolate, root);
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// Create a persistent reference of the object, so that we can check the
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// monitor again when GC collects this object.
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auto* tex_persistent = monitor->CreatePersistent(isolate, root_local);
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tex_persistent->SetWeak(
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monitor,
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[](const v8::WeakCallbackInfo<OffscreenReleaseHolderMonitor>& data) {
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auto* monitor = data.GetParameter();
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if (!monitor->IsTextureReleased()) {
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// Emit a warning when user didn't properly manually release the
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// texture, output it in second pass callback.
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data.SetSecondPassCallback([](const v8::WeakCallbackInfo<
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OffscreenReleaseHolderMonitor>& data) {
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auto* iso = data.GetIsolate();
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node::Environment* env = node::Environment::GetCurrent(iso);
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// Emit warning only once
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static std::once_flag flag;
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std::call_once(flag, [=] {
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electron::EmitWarning(
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env,
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"[OSR TEXTURE LEAKED] When using OSR with "
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"`useSharedTexture`, `texture.release()` "
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"must be called explicitly as soon as the texture is "
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"copied to your rendering system. "
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"Otherwise, it will soon drain the underlying "
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"framebuffer and prevent future frames from being generated.",
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"SharedTextureOSRNotReleased");
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});
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});
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}
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// We are responsible for resetting the persistent handle.
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monitor->ResetPersistent();
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// Finally, release the holder monitor.
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delete monitor;
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},
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v8::WeakCallbackType::kParameter);
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return root_local;
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}
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} // namespace gin
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