electron/shell/renderer/electron_renderer_client.cc

253 lines
9.8 KiB
C++

// Copyright (c) 2013 GitHub, Inc.
// Use of this source code is governed by the MIT license that can be
// found in the LICENSE file.
#include "shell/renderer/electron_renderer_client.h"
#include <algorithm>
#include "base/command_line.h"
#include "base/containers/contains.h"
#include "base/debug/stack_trace.h"
#include "content/public/renderer/render_frame.h"
#include "net/http/http_request_headers.h"
#include "shell/common/api/electron_bindings.h"
#include "shell/common/gin_helper/dictionary.h"
#include "shell/common/gin_helper/event_emitter_caller.h"
#include "shell/common/node_bindings.h"
#include "shell/common/node_includes.h"
#include "shell/common/options_switches.h"
#include "shell/renderer/electron_render_frame_observer.h"
#include "shell/renderer/web_worker_observer.h"
#include "third_party/blink/public/common/web_preferences/web_preferences.h"
#include "third_party/blink/public/web/web_document.h"
#include "third_party/blink/public/web/web_local_frame.h"
#include "third_party/blink/renderer/core/execution_context/execution_context.h" // nogncheck
#include "third_party/blink/renderer/core/frame/web_local_frame_impl.h" // nogncheck
namespace electron {
ElectronRendererClient::ElectronRendererClient()
: node_bindings_{NodeBindings::Create(
NodeBindings::BrowserEnvironment::kRenderer)},
electron_bindings_{
std::make_unique<ElectronBindings>(node_bindings_->uv_loop())} {}
ElectronRendererClient::~ElectronRendererClient() = default;
void ElectronRendererClient::RenderFrameCreated(
content::RenderFrame* render_frame) {
new ElectronRenderFrameObserver(render_frame, this);
RendererClientBase::RenderFrameCreated(render_frame);
}
void ElectronRendererClient::RunScriptsAtDocumentStart(
content::RenderFrame* render_frame) {
RendererClientBase::RunScriptsAtDocumentStart(render_frame);
// Inform the document start phase.
v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
node::Environment* env = GetEnvironment(render_frame);
if (env) {
v8::Context::Scope context_scope(env->context());
gin_helper::EmitEvent(env->isolate(), env->process_object(),
"document-start");
}
}
void ElectronRendererClient::RunScriptsAtDocumentEnd(
content::RenderFrame* render_frame) {
RendererClientBase::RunScriptsAtDocumentEnd(render_frame);
// Inform the document end phase.
v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
node::Environment* env = GetEnvironment(render_frame);
if (env) {
v8::Context::Scope context_scope(env->context());
gin_helper::EmitEvent(env->isolate(), env->process_object(),
"document-end");
}
}
void ElectronRendererClient::UndeferLoad(content::RenderFrame* render_frame) {
render_frame->GetWebFrame()->GetDocumentLoader()->SetDefersLoading(
blink::LoaderFreezeMode::kNone);
}
void ElectronRendererClient::DidCreateScriptContext(
v8::Local<v8::Context> renderer_context,
content::RenderFrame* render_frame) {
// TODO(zcbenz): Do not create Node environment if node integration is not
// enabled.
// Only load Node.js if we are a main frame or a devtools extension
// unless Node.js support has been explicitly enabled for subframes.
if (!ShouldLoadPreload(renderer_context, render_frame))
return;
injected_frames_.insert(render_frame);
if (!node_integration_initialized_) {
node_integration_initialized_ = true;
node_bindings_->Initialize(renderer_context);
node_bindings_->PrepareEmbedThread();
}
// Setup node tracing controller.
if (!node::tracing::TraceEventHelper::GetAgent())
node::tracing::TraceEventHelper::SetAgent(node::CreateAgent());
// Setup node environment for each window.
v8::Maybe<bool> initialized = node::InitializeContext(renderer_context);
CHECK(!initialized.IsNothing() && initialized.FromJust());
// Before we load the node environment, let's tell blink to hold off on
// loading the body of this frame. We will undefer the load once the preload
// script has finished. This allows our preload script to run async (E.g.
// with ESM) without the preload being in a race
render_frame->GetWebFrame()->GetDocumentLoader()->SetDefersLoading(
blink::LoaderFreezeMode::kStrict);
std::shared_ptr<node::Environment> env = node_bindings_->CreateEnvironment(
renderer_context, nullptr,
base::BindRepeating(&ElectronRendererClient::UndeferLoad,
base::Unretained(this), render_frame));
// We need to use the Blink implementation of fetch in the renderer process
// Node.js deletes the global fetch function when their fetch implementation
// is disabled, so we need to save and re-add it after the Node.js environment
// is loaded. See corresponding change in node/init.ts.
v8::Isolate* isolate = env->isolate();
v8::Local<v8::Object> global = renderer_context->Global();
std::vector<std::string> keys = {"fetch", "Response", "FormData", "Request",
"Headers"};
for (const auto& key : keys) {
v8::MaybeLocal<v8::Value> value =
global->Get(renderer_context, gin::StringToV8(isolate, key.c_str()));
if (!value.IsEmpty()) {
std::string blink_key = "blink" + key;
global
->Set(renderer_context, gin::StringToV8(isolate, blink_key.c_str()),
value.ToLocalChecked())
.Check();
}
}
// If we have disabled the site instance overrides we should prevent loading
// any non-context aware native module.
env->options()->force_context_aware = true;
// We do not want to crash the renderer process on unhandled rejections.
env->options()->unhandled_rejections = "warn-with-error-code";
environments_.insert(env);
// Add Electron extended APIs.
electron_bindings_->BindTo(env->isolate(), env->process_object());
gin_helper::Dictionary process_dict(env->isolate(), env->process_object());
BindProcess(env->isolate(), &process_dict, render_frame);
// Load everything.
node_bindings_->LoadEnvironment(env.get());
if (node_bindings_->uv_env() == nullptr) {
// Make uv loop being wrapped by window context.
node_bindings_->set_uv_env(env.get());
// Give the node loop a run to make sure everything is ready.
node_bindings_->StartPolling();
}
}
void ElectronRendererClient::WillReleaseScriptContext(
v8::Local<v8::Context> context,
content::RenderFrame* render_frame) {
if (injected_frames_.erase(render_frame) == 0)
return;
node::Environment* env = node::Environment::GetCurrent(context);
const auto iter = std::ranges::find_if(
environments_, [env](auto& item) { return env == item.get(); });
if (iter == environments_.end())
return;
gin_helper::EmitEvent(env->isolate(), env->process_object(), "exit");
// The main frame may be replaced.
if (env == node_bindings_->uv_env())
node_bindings_->set_uv_env(nullptr);
// Destroying the node environment will also run the uv loop,
// Node.js expects `kExplicit` microtasks policy and will run microtasks
// checkpoints after every call into JavaScript. Since we use a different
// policy in the renderer - switch to `kExplicit` and then drop back to the
// previous policy value.
v8::MicrotaskQueue* microtask_queue = context->GetMicrotaskQueue();
auto old_policy = microtask_queue->microtasks_policy();
DCHECK_EQ(microtask_queue->GetMicrotasksScopeDepth(), 0);
microtask_queue->set_microtasks_policy(v8::MicrotasksPolicy::kExplicit);
environments_.erase(iter);
microtask_queue->set_microtasks_policy(old_policy);
// ElectronBindings is tracking node environments.
electron_bindings_->EnvironmentDestroyed(env);
}
void ElectronRendererClient::WorkerScriptReadyForEvaluationOnWorkerThread(
v8::Local<v8::Context> context) {
// We do not create a Node.js environment in service or shared workers
// owing to an inability to customize sandbox policies in these workers
// given that they're run out-of-process.
// Also avoid creating a Node.js environment for worklet global scope
// created on the main thread.
auto* ec = blink::ExecutionContext::From(context);
if (ec->IsServiceWorkerGlobalScope() || ec->IsSharedWorkerGlobalScope() ||
ec->IsMainThreadWorkletGlobalScope())
return;
// This won't be correct for in-process child windows with webPreferences
// that have a different value for nodeIntegrationInWorker
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kNodeIntegrationInWorker)) {
auto* current = WebWorkerObserver::GetCurrent();
if (current)
return;
WebWorkerObserver::Create()->WorkerScriptReadyForEvaluation(context);
}
}
void ElectronRendererClient::WillDestroyWorkerContextOnWorkerThread(
v8::Local<v8::Context> context) {
auto* ec = blink::ExecutionContext::From(context);
if (ec->IsServiceWorkerGlobalScope() || ec->IsSharedWorkerGlobalScope() ||
ec->IsMainThreadWorkletGlobalScope())
return;
// TODO(loc): Note that this will not be correct for in-process child windows
// with webPreferences that have a different value for nodeIntegrationInWorker
if (base::CommandLine::ForCurrentProcess()->HasSwitch(
switches::kNodeIntegrationInWorker)) {
auto* current = WebWorkerObserver::GetCurrent();
if (current)
current->ContextWillDestroy(context);
}
}
node::Environment* ElectronRendererClient::GetEnvironment(
content::RenderFrame* render_frame) const {
if (!base::Contains(injected_frames_, render_frame))
return nullptr;
v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
auto context =
GetContext(render_frame->GetWebFrame(), v8::Isolate::GetCurrent());
node::Environment* env = node::Environment::GetCurrent(context);
return base::Contains(environments_, env,
[](auto const& item) { return item.get(); })
? env
: nullptr;
}
} // namespace electron