mirror of https://github.com/electron/electron
253 lines
9.8 KiB
C++
253 lines
9.8 KiB
C++
// Copyright (c) 2013 GitHub, Inc.
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// Use of this source code is governed by the MIT license that can be
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// found in the LICENSE file.
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#include "shell/renderer/electron_renderer_client.h"
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#include <algorithm>
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#include "base/command_line.h"
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#include "base/containers/contains.h"
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#include "base/debug/stack_trace.h"
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#include "content/public/renderer/render_frame.h"
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#include "net/http/http_request_headers.h"
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#include "shell/common/api/electron_bindings.h"
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#include "shell/common/gin_helper/dictionary.h"
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#include "shell/common/gin_helper/event_emitter_caller.h"
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#include "shell/common/node_bindings.h"
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#include "shell/common/node_includes.h"
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#include "shell/common/options_switches.h"
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#include "shell/renderer/electron_render_frame_observer.h"
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#include "shell/renderer/web_worker_observer.h"
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#include "third_party/blink/public/common/web_preferences/web_preferences.h"
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#include "third_party/blink/public/web/web_document.h"
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#include "third_party/blink/public/web/web_local_frame.h"
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#include "third_party/blink/renderer/core/execution_context/execution_context.h" // nogncheck
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#include "third_party/blink/renderer/core/frame/web_local_frame_impl.h" // nogncheck
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namespace electron {
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ElectronRendererClient::ElectronRendererClient()
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: node_bindings_{NodeBindings::Create(
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NodeBindings::BrowserEnvironment::kRenderer)},
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electron_bindings_{
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std::make_unique<ElectronBindings>(node_bindings_->uv_loop())} {}
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ElectronRendererClient::~ElectronRendererClient() = default;
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void ElectronRendererClient::RenderFrameCreated(
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content::RenderFrame* render_frame) {
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new ElectronRenderFrameObserver(render_frame, this);
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RendererClientBase::RenderFrameCreated(render_frame);
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}
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void ElectronRendererClient::RunScriptsAtDocumentStart(
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content::RenderFrame* render_frame) {
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RendererClientBase::RunScriptsAtDocumentStart(render_frame);
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// Inform the document start phase.
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v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
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node::Environment* env = GetEnvironment(render_frame);
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if (env) {
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v8::Context::Scope context_scope(env->context());
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gin_helper::EmitEvent(env->isolate(), env->process_object(),
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"document-start");
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}
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}
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void ElectronRendererClient::RunScriptsAtDocumentEnd(
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content::RenderFrame* render_frame) {
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RendererClientBase::RunScriptsAtDocumentEnd(render_frame);
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// Inform the document end phase.
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v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
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node::Environment* env = GetEnvironment(render_frame);
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if (env) {
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v8::Context::Scope context_scope(env->context());
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gin_helper::EmitEvent(env->isolate(), env->process_object(),
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"document-end");
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}
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}
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void ElectronRendererClient::UndeferLoad(content::RenderFrame* render_frame) {
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render_frame->GetWebFrame()->GetDocumentLoader()->SetDefersLoading(
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blink::LoaderFreezeMode::kNone);
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}
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void ElectronRendererClient::DidCreateScriptContext(
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v8::Local<v8::Context> renderer_context,
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content::RenderFrame* render_frame) {
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// TODO(zcbenz): Do not create Node environment if node integration is not
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// enabled.
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// Only load Node.js if we are a main frame or a devtools extension
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// unless Node.js support has been explicitly enabled for subframes.
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if (!ShouldLoadPreload(renderer_context, render_frame))
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return;
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injected_frames_.insert(render_frame);
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if (!node_integration_initialized_) {
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node_integration_initialized_ = true;
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node_bindings_->Initialize(renderer_context);
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node_bindings_->PrepareEmbedThread();
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}
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// Setup node tracing controller.
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if (!node::tracing::TraceEventHelper::GetAgent())
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node::tracing::TraceEventHelper::SetAgent(node::CreateAgent());
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// Setup node environment for each window.
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v8::Maybe<bool> initialized = node::InitializeContext(renderer_context);
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CHECK(!initialized.IsNothing() && initialized.FromJust());
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// Before we load the node environment, let's tell blink to hold off on
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// loading the body of this frame. We will undefer the load once the preload
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// script has finished. This allows our preload script to run async (E.g.
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// with ESM) without the preload being in a race
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render_frame->GetWebFrame()->GetDocumentLoader()->SetDefersLoading(
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blink::LoaderFreezeMode::kStrict);
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std::shared_ptr<node::Environment> env = node_bindings_->CreateEnvironment(
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renderer_context, nullptr,
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base::BindRepeating(&ElectronRendererClient::UndeferLoad,
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base::Unretained(this), render_frame));
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// We need to use the Blink implementation of fetch in the renderer process
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// Node.js deletes the global fetch function when their fetch implementation
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// is disabled, so we need to save and re-add it after the Node.js environment
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// is loaded. See corresponding change in node/init.ts.
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v8::Isolate* isolate = env->isolate();
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v8::Local<v8::Object> global = renderer_context->Global();
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std::vector<std::string> keys = {"fetch", "Response", "FormData", "Request",
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"Headers"};
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for (const auto& key : keys) {
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v8::MaybeLocal<v8::Value> value =
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global->Get(renderer_context, gin::StringToV8(isolate, key.c_str()));
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if (!value.IsEmpty()) {
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std::string blink_key = "blink" + key;
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global
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->Set(renderer_context, gin::StringToV8(isolate, blink_key.c_str()),
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value.ToLocalChecked())
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.Check();
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}
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}
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// If we have disabled the site instance overrides we should prevent loading
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// any non-context aware native module.
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env->options()->force_context_aware = true;
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// We do not want to crash the renderer process on unhandled rejections.
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env->options()->unhandled_rejections = "warn-with-error-code";
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environments_.insert(env);
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// Add Electron extended APIs.
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electron_bindings_->BindTo(env->isolate(), env->process_object());
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gin_helper::Dictionary process_dict(env->isolate(), env->process_object());
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BindProcess(env->isolate(), &process_dict, render_frame);
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// Load everything.
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node_bindings_->LoadEnvironment(env.get());
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if (node_bindings_->uv_env() == nullptr) {
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// Make uv loop being wrapped by window context.
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node_bindings_->set_uv_env(env.get());
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// Give the node loop a run to make sure everything is ready.
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node_bindings_->StartPolling();
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}
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}
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void ElectronRendererClient::WillReleaseScriptContext(
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v8::Local<v8::Context> context,
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content::RenderFrame* render_frame) {
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if (injected_frames_.erase(render_frame) == 0)
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return;
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node::Environment* env = node::Environment::GetCurrent(context);
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const auto iter = std::ranges::find_if(
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environments_, [env](auto& item) { return env == item.get(); });
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if (iter == environments_.end())
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return;
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gin_helper::EmitEvent(env->isolate(), env->process_object(), "exit");
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// The main frame may be replaced.
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if (env == node_bindings_->uv_env())
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node_bindings_->set_uv_env(nullptr);
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// Destroying the node environment will also run the uv loop,
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// Node.js expects `kExplicit` microtasks policy and will run microtasks
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// checkpoints after every call into JavaScript. Since we use a different
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// policy in the renderer - switch to `kExplicit` and then drop back to the
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// previous policy value.
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v8::MicrotaskQueue* microtask_queue = context->GetMicrotaskQueue();
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auto old_policy = microtask_queue->microtasks_policy();
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DCHECK_EQ(microtask_queue->GetMicrotasksScopeDepth(), 0);
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microtask_queue->set_microtasks_policy(v8::MicrotasksPolicy::kExplicit);
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environments_.erase(iter);
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microtask_queue->set_microtasks_policy(old_policy);
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// ElectronBindings is tracking node environments.
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electron_bindings_->EnvironmentDestroyed(env);
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}
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void ElectronRendererClient::WorkerScriptReadyForEvaluationOnWorkerThread(
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v8::Local<v8::Context> context) {
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// We do not create a Node.js environment in service or shared workers
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// owing to an inability to customize sandbox policies in these workers
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// given that they're run out-of-process.
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// Also avoid creating a Node.js environment for worklet global scope
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// created on the main thread.
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auto* ec = blink::ExecutionContext::From(context);
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if (ec->IsServiceWorkerGlobalScope() || ec->IsSharedWorkerGlobalScope() ||
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ec->IsMainThreadWorkletGlobalScope())
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return;
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// This won't be correct for in-process child windows with webPreferences
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// that have a different value for nodeIntegrationInWorker
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if (base::CommandLine::ForCurrentProcess()->HasSwitch(
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switches::kNodeIntegrationInWorker)) {
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auto* current = WebWorkerObserver::GetCurrent();
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if (current)
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return;
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WebWorkerObserver::Create()->WorkerScriptReadyForEvaluation(context);
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}
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}
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void ElectronRendererClient::WillDestroyWorkerContextOnWorkerThread(
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v8::Local<v8::Context> context) {
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auto* ec = blink::ExecutionContext::From(context);
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if (ec->IsServiceWorkerGlobalScope() || ec->IsSharedWorkerGlobalScope() ||
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ec->IsMainThreadWorkletGlobalScope())
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return;
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// TODO(loc): Note that this will not be correct for in-process child windows
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// with webPreferences that have a different value for nodeIntegrationInWorker
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if (base::CommandLine::ForCurrentProcess()->HasSwitch(
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switches::kNodeIntegrationInWorker)) {
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auto* current = WebWorkerObserver::GetCurrent();
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if (current)
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current->ContextWillDestroy(context);
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}
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}
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node::Environment* ElectronRendererClient::GetEnvironment(
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content::RenderFrame* render_frame) const {
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if (!base::Contains(injected_frames_, render_frame))
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return nullptr;
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v8::HandleScope handle_scope(v8::Isolate::GetCurrent());
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auto context =
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GetContext(render_frame->GetWebFrame(), v8::Isolate::GetCurrent());
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node::Environment* env = node::Environment::GetCurrent(context);
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return base::Contains(environments_, env,
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[](auto const& item) { return item.get(); })
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? env
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: nullptr;
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}
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} // namespace electron
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