golang/src/os/exec_unix.go

119 lines
2.7 KiB
Go

// Copyright 2009 The Go Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//go:build unix || (js && wasm) || wasip1
package os
import (
"errors"
"runtime"
"syscall"
"time"
)
func (p *Process) wait() (ps *ProcessState, err error) {
if p.Pid == -1 {
return nil, syscall.EINVAL
}
// Wait on pidfd if possible; fallback to using pid on ENOSYS.
//
// When pidfd is used, there is no wait/kill race (described in CL 23967)
// because PID recycle issue doesn't exist (IOW, pidfd, unlike PID, is
// guaranteed to refer to one particular process). Thus, there is no
// need for the workaround (blockUntilWaitable + sigMu) below.
if ps, e := p.pidfdWait(); e != syscall.ENOSYS {
return ps, NewSyscallError("waitid", e)
}
// If we can block until Wait4 will succeed immediately, do so.
ready, err := p.blockUntilWaitable()
if err != nil {
return nil, err
}
if ready {
// Mark the process done now, before the call to Wait4,
// so that Process.signal will not send a signal.
p.setDone()
// Acquire a write lock on sigMu to wait for any
// active call to the signal method to complete.
p.sigMu.Lock()
p.sigMu.Unlock()
}
var (
status syscall.WaitStatus
rusage syscall.Rusage
pid1 int
e error
)
for {
pid1, e = syscall.Wait4(p.Pid, &status, 0, &rusage)
if e != syscall.EINTR {
break
}
}
if e != nil {
return nil, NewSyscallError("wait", e)
}
p.setDone()
ps = &ProcessState{
pid: pid1,
status: status,
rusage: &rusage,
}
return ps, nil
}
func (p *Process) signal(sig Signal) error {
if p.Pid == -1 {
return errors.New("os: process already released")
}
if p.Pid == 0 {
return errors.New("os: process not initialized")
}
s, ok := sig.(syscall.Signal)
if !ok {
return errors.New("os: unsupported signal type")
}
// Use pidfd if possible; fallback on ENOSYS.
if err := p.pidfdSendSignal(s); err != syscall.ENOSYS {
return err
}
p.sigMu.RLock()
defer p.sigMu.RUnlock()
if p.done() {
return ErrProcessDone
}
return convertESRCH(syscall.Kill(p.Pid, s))
}
func convertESRCH(err error) error {
if err == syscall.ESRCH {
return ErrProcessDone
}
return err
}
func (p *Process) release() error {
p.pidfdRelease()
p.Pid = -1
// no need for a finalizer anymore
runtime.SetFinalizer(p, nil)
return nil
}
func findProcess(pid int) (p *Process, err error) {
// NOOP for unix.
return newProcess(pid, unsetHandle), nil
}
func (p *ProcessState) userTime() time.Duration {
return time.Duration(p.rusage.Utime.Nano()) * time.Nanosecond
}
func (p *ProcessState) systemTime() time.Duration {
return time.Duration(p.rusage.Stime.Nano()) * time.Nanosecond
}