147 lines
4.1 KiB
JavaScript
147 lines
4.1 KiB
JavaScript
/*
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GoToSocial
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Copyright (C) GoToSocial Authors admin@gotosocial.org
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SPDX-License-Identifier: AGPL-3.0-or-later
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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import { decode } from "blurhash";
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// Generate a blurhash canvas for each image for
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// each blurhash container and put it in the summary.
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Array.from(document.getElementsByClassName('blurhash-container')).forEach(blurhashContainer => {
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const hash = blurhashContainer.dataset.blurhashHash;
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const thumbHeight = blurhashContainer.dataset.blurhashHeight;
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const thumbWidth = blurhashContainer.dataset.blurhashWidth;
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const thumbAspect = blurhashContainer.dataset.blurhashAspect;
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/*
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It's very expensive to draw big canvases
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with blurhashes, so use tiny ones, keeping
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aspect ratio of the original thumbnail.
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*/
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var useWidth = 32;
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var useHeight = 32;
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switch (true) {
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case thumbWidth > thumbHeight:
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useHeight = Math.round(useWidth / thumbAspect);
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break;
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case thumbHeight > thumbWidth:
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useWidth = Math.round(useHeight * thumbAspect);
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break;
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}
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const pixels = decode(
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hash,
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useWidth,
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useHeight,
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);
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// Create canvas of appropriate size.
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const canvas = document.createElement("canvas");
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canvas.width = useWidth;
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canvas.height = useHeight;
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// Draw the image data into the canvas.
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const ctx = canvas.getContext("2d");
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const imageData = ctx.createImageData(
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useWidth,
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useHeight,
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);
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imageData.data.set(pixels);
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ctx.putImageData(imageData, 0, 0);
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// Put the canvas inside the container.
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blurhashContainer.appendChild(canvas);
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});
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// Add a smooth transition from blurhash
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// to image for each sensitive image.
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Array.from(document.getElementsByTagName('img')).forEach(img => {
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if (!img.dataset.blurhashHash) {
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// Has no blurhash,
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// can't transition smoothly.
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return;
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}
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if (img.dataset.sensitive !== "true") {
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// Not sensitive, smooth
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// transition doesn't matter.
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return;
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}
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if (img.complete) {
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// Image already loaded,
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// don't stub it with anything.
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return;
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}
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const parentSlide = img.closest(".photoswipe-slide");
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if (!parentSlide) {
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// Parent slide was nil,
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// can't do anything.
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return;
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}
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const blurhashContainer = document.querySelector("div[data-blurhash-hash=\"" + img.dataset.blurhashHash + "\"]");
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if (!blurhashContainer) {
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// Blurhash div was nil,
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// can't do anything.
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return;
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}
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const canvas = blurhashContainer.children[0];
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if (!canvas) {
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// Canvas was nil,
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// can't do anything.
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return;
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}
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// "Replace" the hidden img with a canvas
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// that will show initially when it's clicked.
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const clone = canvas.cloneNode(true);
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clone.getContext("2d").drawImage(canvas, 0, 0);
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parentSlide.prepend(clone);
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img.className = img.className + " hidden";
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// Add a listener so that when the spoiler
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// is opened, loading of the image begins.
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const parentSummary = img.closest(".media-spoiler");
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parentSummary.addEventListener("toggle", (_) => {
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if (parentSummary.hasAttribute("open") && !img.complete) {
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img.loading = "eager";
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}
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});
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// Add a callback that triggers
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// when image loading is complete.
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img.addEventListener("load", () => {
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// Show the image now that it's loaded.
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img.className = img.className.replace(" hidden", "");
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// Reset the lazy loading tag to its initial
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// value. This doesn't matter too much since
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// it's already loaded but it feels neater.
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img.loading = "lazy";
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// Remove the temporary blurhash
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// canvas so only the image shows.
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const canvas = parentSlide.getElementsByTagName("canvas")[0];
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if (canvas) {
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canvas.remove();
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}
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});
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});
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