11 KiB
title | description | weight | categories | keywords | action | toc | |||||||||||||
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js.Batch | Build JavaScript bundle groups with global code splitting and flexible hooks/runners setup. | 50 |
|
true |
{{% note %}} For a runnable example of this feature, see this test and demo repo. {{% /note %}}
The Batch ID
is used to create the base directory for this batch. Forward slashes are allowed. js.Batch
returns an object with an API with this structure:
Group
The Group
method take an ID
(string
) as argument. No slashes. It returns an object with these methods:
Script
The Script
method takes an ID
(string
) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this script.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Script "myscript" }}
{{ .SetOptions (dict "resource" (resources.Get "myscript.js")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a script options map. Note that if you want the script to be handled by a runner, you need to set the export
option to match what you want to pass on to the runner (default is *
).
Instance
The Instance
method takes two string
arguments SCRIPT_ID
and INSTANCE_ID
. No slashes. It returns an OptionsSetter that can be used to set params options for this instance.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Instance "myscript" "myinstance" }}
{{ .SetOptions (dict "params" (dict "param1" "value1")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a params options map. The instance options will be passed to any runner script in the same group, as JSON.
Runner
The Runner
method takes an ID
(string
) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this runner.
{{ with js.Batch "js/mybatch" }}
{{ with .Group "mygroup" }}
{{ with .Runner "myrunner" }}
{{ .SetOptions (dict "resource" (resources.Get "myrunner.js")) }}
{{ end }}
{{ end }}
{{ end }}
SetOptions
takes a script options map.
The runner will receive a data structure with all instances for that group with a live binding of the JavaScript import of the defined export
.
The runner script's export must be a function that takes one argument, the group data structure. An example of a group data structure as JSON is:
{
"id": "leaflet",
"scripts": [
{
"id": "mapjsx",
"binding": JAVASCRIPT_BINDING,
"instances": [
{
"id": "0",
"params": {
"c": "h-64",
"lat": 48.8533173846729,
"lon": 2.3497416090232535,
"r": "map.jsx",
"title": "Cathédrale Notre-Dame de Paris",
"zoom": 23
}
},
{
"id": "1",
"params": {
"c": "h-64",
"lat": 59.96300872062237,
"lon": 10.663529183196863,
"r": "map.jsx",
"title": "Holmenkollen",
"zoom": 3
}
}
]
}
]
}
Below is an example of a runner script that uses React to render elements. Note that the export (default
) must match the export
option in the script options (default
is the default value for runner scripts) (runnable versions of examples on this page can be found at js.Batch Demo Repo):
import * as ReactDOM from 'react-dom/client';
import * as React from 'react';
export default function Run(group) {
console.log('Running react-create-elements.js', group);
const scripts = group.scripts;
for (const script of scripts) {
for (const instance of script.instances) {
/* This is a convention in this project. */
let elId = `${script.id}-${instance.id}`;
let el = document.getElementById(elId);
if (!el) {
console.warn(`Element with id ${elId} not found`);
continue;
}
const root = ReactDOM.createRoot(el);
const reactEl = React.createElement(script.binding, instance.params);
root.render(reactEl);
}
}
}
Config
Returns an OptionsSetter that can be used to set build options for the batch.
These are mostly the same as for js.Build, but note that:
targetPath
is set automatically (there may be multiple outputs).format
must beesm
, currently the only format supporting code splitting.params
will be available in the@params/config
namespace in the scripts. This way you can import both the script or runner params and the config params with:
import * as params from "@params";
import * as config from "@params/config";
Setting the Config
for a batch can be done from any template (including shortcode templates), but will only be set once (the first will win):
{{ with js.Batch "js/mybatch" }}
{{ with .Config }}
{{ .SetOptions (dict
"target" "es2023"
"format" "esm"
"jsx" "automatic"
"loaders" (dict ".png" "dataurl")
"minify" true
"params" (dict "param1" "value1")
)
}}
{{ end }}
{{ end }}
Options
Build Options
- format
- (
string
) Currently onlyesm
is supported in ESBuild's code splitting.
{{% include "./_common/options.md" %}}
Script Options
- resource
- The resource to build. This can be a file resource or a virtual resource.
- export
- The export to bind the runner to. Set it to
*
to export the entire namespace. Default isdefault
for runner scripts and*
for other scripts. - importContext
- An additional context for resolving imports. Hugo will always check this one first before falling back to
assets
andnode_modules
. A common use of this is to resolve imports inside a page bundle. See import context. - params
- A map of parameters that will be passed to the script as JSON. These gets bound to the
@params
namespace:
import * as params from '@params';
Script Options
Params Options
- params
- A map of parameters that will be passed to the script as JSON.
Import Context
Hugo will, by default, first try to resolve any import in assets and, if not found, let ESBuild resolve it (e.g. from node_modules
). The importContext
option can be used to set the first context for resolving imports. A common use of this is to resolve imports inside a page bundle.
{{ $common := resources.Match "/js/headlessui/*.*" }}
{{ $importContext := (slice $.Page ($common.Mount "/js/headlessui" ".")) }}
You can pass any object that implements Resource.Get. Pass a slice to set multiple contexts.
The example above uses Resources.Mount
to resolve a folder inside assets
relative to the page bundle.
OptionsSetter
An OptionsSetter
is a special object that is returned once only. This means that you should wrap it with with:
{{ with .Script "myscript" }}
{{ .SetOptions (dict "resource" (resources.Get "myscript.js"))}}
{{ end }}
Build
The Build
method returns an object with the following structure:
- Groups (map)
Eeach Resource
will be of media type application/javascript
or text/css
.
In a template you would typically handle one group with a given ID
(e.g. scripts for the current section). Because of the concurrent build, this needs to be done in a templates.Defer
block:
{{% note %}}
The templates.Defer
acts as a synchronisation point to handle scripts added concurrently by different templates. If you have a setup with where the batch is created in one go (in one template), you don't need it.
See this discussion for more.
{{% /note %}}
{{ $group := .group }}
{{ with (templates.Defer (dict "key" $group "data" $group )) }}
{{ with (js.Batch "js/mybatch") }}
{{ with .Build }}
{{ with index .Groups $ }}
{{ range . }}
{{ $s := . }}
{{ if eq $s.MediaType.SubType "css" }}
<link href="{{ $s.RelPermalink }}" rel="stylesheet" />
{{ else }}
<script src="{{ $s.RelPermalink }}" type="module"></script>
{{ end }}
{{ end }}
{{ end }}
{{ end }}
{{ end }}
Known Issues
In the official documentation for ESBuild's code splitting, there's a warning note in the header. The two issues are:
esm
is currently the only implemented output format. This means that it will not work for very old browsers. See caniuse.- There's a known import ordering issue.
We have not seen the ordering issue as a problem during our extensive testing of this new feature with different libraries. There are two main cases:
- Undefined execution order of imports, see this comment
- Only one execution order of imports, see this comment
Many would say that both of the above are code smells. The first one has a simple workaround in Hugo. Define the import order in its own script and make sure it gets passed early to ESBuild, e.g. by putting it in a script group with a name that comes early in the alphabet.
import './lib2.js';
import './lib1.js';
console.log('entrypoints-workaround.js');