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hugo/docs/content/en/functions/js/Batch.md

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title description weight categories keywords action toc
js.Batch Build JavaScript bundle groups with global code splitting and flexible hooks/runners setup. 50
aliases related returnType signatures
functions/js/Build
functions/js/Babel
functions/resources/Fingerprint
functions/resources/Minify
js.Batcher
js.Batch [ID]
true

{{% note %}} For a runnable example of this feature, see this test and demo repo. {{% /note %}}

The Batch ID is used to create the base directory for this batch. Forward slashes are allowed. js.Batch returns an object with an API with this structure:

Group

The Group method take an ID (string) as argument. No slashes. It returns an object with these methods:

Script

The Script method takes an ID (string) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this script.

{{ with js.Batch "js/mybatch" }}
  {{ with .Group "mygroup" }}
      {{ with .Script "myscript" }}
          {{ .SetOptions (dict "resource" (resources.Get "myscript.js")) }}
      {{ end }}
  {{ end }}
{{ end }}

SetOptions takes a script options map. Note that if you want the script to be handled by a runner, you need to set the export option to match what you want to pass on to the runner (default is *).

Instance

The Instance method takes two string arguments SCRIPT_ID and INSTANCE_ID. No slashes. It returns an OptionsSetter that can be used to set params options for this instance.

{{ with js.Batch "js/mybatch" }}
  {{ with .Group "mygroup" }}
      {{ with .Instance "myscript" "myinstance" }}
          {{ .SetOptions (dict "params" (dict "param1" "value1")) }}
      {{ end }}
  {{ end }}
{{ end }}

SetOptions takes a params options map. The instance options will be passed to any runner script in the same group, as JSON.

Runner

The Runner method takes an ID (string) as argument. No slashes. It returns an OptionsSetter that can be used to set script options for this runner.

{{ with js.Batch "js/mybatch" }}
  {{ with .Group "mygroup" }}
      {{ with .Runner "myrunner" }}
          {{ .SetOptions (dict "resource" (resources.Get "myrunner.js")) }}
      {{ end }}
  {{ end }}
{{ end }}

SetOptions takes a script options map.

The runner will receive a data structure with all instances for that group with a live binding of the JavaScript import of the defined export.

The runner script's export must be a function that takes one argument, the group data structure. An example of a group data structure as JSON is:

{
    "id": "leaflet",
    "scripts": [
        {
            "id": "mapjsx",
            "binding": JAVASCRIPT_BINDING,
            "instances": [
                {
                    "id": "0",
                    "params": {
                        "c": "h-64",
                        "lat": 48.8533173846729,
                        "lon": 2.3497416090232535,
                        "r": "map.jsx",
                        "title": "Cathédrale Notre-Dame de Paris",
                        "zoom": 23
                    }
                },
                {
                    "id": "1",
                    "params": {
                        "c": "h-64",
                        "lat": 59.96300872062237,
                        "lon": 10.663529183196863,
                        "r": "map.jsx",
                        "title": "Holmenkollen",
                        "zoom": 3
                    }
                }
            ]
        }
    ]
}

Below is an example of a runner script that uses React to render elements. Note that the export (default) must match the export option in the script options (default is the default value for runner scripts) (runnable versions of examples on this page can be found at js.Batch Demo Repo):

import * as ReactDOM from 'react-dom/client';
import * as React from 'react';

export default function Run(group) {
	console.log('Running react-create-elements.js', group);
	const scripts = group.scripts;
	for (const script of scripts) {
		for (const instance of script.instances) {
			/* This is a convention in this project. */
			let elId = `${script.id}-${instance.id}`;
			let el = document.getElementById(elId);
			if (!el) {
				console.warn(`Element with id ${elId} not found`);
				continue;
			}
			const root = ReactDOM.createRoot(el);
			const reactEl = React.createElement(script.binding, instance.params);
			root.render(reactEl);
		}
	}
}

Config

Returns an OptionsSetter that can be used to set build options for the batch.

These are mostly the same as for js.Build, but note that:

  • targetPath is set automatically (there may be multiple outputs).
  • format must be esm, currently the only format supporting code splitting.
  • params will be available in the @params/config namespace in the scripts. This way you can import both the script or runner params and the config params with:
import * as params from "@params";
import * as config from "@params/config";

Setting the Config for a batch can be done from any template (including shortcode templates), but will only be set once (the first will win):

{{ with js.Batch "js/mybatch" }}
  {{ with .Config }}
       {{ .SetOptions (dict
        "target" "es2023"
        "format" "esm"
        "jsx" "automatic"
        "loaders" (dict ".png" "dataurl")
        "minify" true
        "params" (dict "param1" "value1")
        )
      }}
  {{ end }}
{{ end }}

Options

Build Options

format
(string) Currently only esm is supported in ESBuild's code splitting.

{{% include "./_common/options.md" %}}

Script Options

resource
The resource to build. This can be a file resource or a virtual resource.
export
The export to bind the runner to. Set it to * to export the entire namespace. Default is default for runner scripts and * for other scripts.
importContext
An additional context for resolving imports. Hugo will always check this one first before falling back to assets and node_modules. A common use of this is to resolve imports inside a page bundle. See import context.
params
A map of parameters that will be passed to the script as JSON. These gets bound to the @params namespace:
import * as params from '@params';

Script Options

Params Options

params
A map of parameters that will be passed to the script as JSON.

Import Context

Hugo will, by default, first try to resolve any import in assets and, if not found, let ESBuild resolve it (e.g. from node_modules). The importContext option can be used to set the first context for resolving imports. A common use of this is to resolve imports inside a page bundle.

{{ $common := resources.Match "/js/headlessui/*.*" }}
{{ $importContext := (slice $.Page ($common.Mount "/js/headlessui" ".")) }}

You can pass any object that implements Resource.Get. Pass a slice to set multiple contexts.

The example above uses Resources.Mount to resolve a folder inside assets relative to the page bundle.

OptionsSetter

An OptionsSetter is a special object that is returned once only. This means that you should wrap it with with:

{{ with .Script "myscript" }}
    {{ .SetOptions (dict "resource" (resources.Get "myscript.js"))}}
{{ end }}

Build

The Build method returns an object with the following structure:

Eeach Resource will be of media type application/javascript or text/css.

In a template you would typically handle one group with a given ID (e.g. scripts for the current section). Because of the concurrent build, this needs to be done in a templates.Defer block:

{{% note %}} The templates.Defer acts as a synchronisation point to handle scripts added concurrently by different templates. If you have a setup with where the batch is created in one go (in one template), you don't need it.

See this discussion for more.

{{% /note %}}

{{ $group := .group }}
{{ with (templates.Defer (dict "key" $group "data" $group )) }}
  {{ with (js.Batch "js/mybatch") }}
    {{ with .Build }}
      {{ with index .Groups $ }}
        {{ range . }}
          {{ $s := . }}
          {{ if eq $s.MediaType.SubType "css" }}
            <link href="{{ $s.RelPermalink }}" rel="stylesheet" />
          {{ else }}
            <script src="{{ $s.RelPermalink }}" type="module"></script>
          {{ end }}
        {{ end }}
      {{ end }}
  {{ end }}
{{ end }}

Known Issues

In the official documentation for ESBuild's code splitting, there's a warning note in the header. The two issues are:

  • esm is currently the only implemented output format. This means that it will not work for very old browsers. See caniuse.
  • There's a known import ordering issue.

We have not seen the ordering issue as a problem during our extensive testing of this new feature with different libraries. There are two main cases:

  1. Undefined execution order of imports, see this comment
  2. Only one execution order of imports, see this comment

Many would say that both of the above are code smells. The first one has a simple workaround in Hugo. Define the import order in its own script and make sure it gets passed early to ESBuild, e.g. by putting it in a script group with a name that comes early in the alphabet.

import './lib2.js';
import './lib1.js';

console.log('entrypoints-workaround.js');