renovate/lib/modules/versioning/unity3d/index.ts

52 lines
1.5 KiB
TypeScript

import { regEx } from '../../../util/regex';
import type { GenericVersion } from '../generic';
import { GenericVersioningApi } from '../generic';
import type { VersioningApi } from '../types';
export const id = 'unity3d';
export const displayName = 'Unity3D';
export const urls = [
'https://docs.unity3d.com/Manual/ScriptCompilationAssemblyDefinitionFiles.html#version-define-expressions',
];
export const supportsRanges = false;
class Unity3dVersioningApi extends GenericVersioningApi {
private static readonly parsingRegex = regEx(
/^(?<major>\d+)\.(?<minor>\d+)\.(?<patch>\d+)(?<releaseStream>\w)(?<build>\d+)/,
);
private static readonly ReleaseStreamType = [
'a', // Alpha
'b', // Beta
'p', // Patch
'x', // Experimental
'f', // Stable
'c', // Stable (China)
];
private static readonly stableVersions = ['f', 'c'];
protected _parse(version: string): GenericVersion | null {
const matches = Unity3dVersioningApi.parsingRegex.exec(version);
if (!matches?.groups) {
return null;
}
const { major, minor, patch, releaseStream, build } = matches.groups;
const release = [
parseInt(major, 10),
parseInt(minor, 10),
parseInt(patch, 10),
Unity3dVersioningApi.ReleaseStreamType.indexOf(releaseStream),
parseInt(build, 10),
];
const isStable =
Unity3dVersioningApi.stableVersions.includes(releaseStream);
return { release, prerelease: isStable ? undefined : build };
}
}
export const api: VersioningApi = new Unity3dVersioningApi();
export default api;