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#include <stdint.h>
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// A trivial function defined in Rust, returning a constant value. This should
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// always be inlined.
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uint32_t rust_always_inlined();
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uint32_t rust_never_inlined();
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int main(int argc, char** argv) {
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return (rust_never_inlined() + rust_always_inlined()) * 0;
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}
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