235 lines
6.2 KiB
Go
235 lines
6.2 KiB
Go
package source
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//go:generate go run generate_help.go
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//go:generate go run generate_version.go
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//go:generate go run generate_languages.go
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import (
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"fmt"
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"github.com/GeertJohan/go.rice"
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"github.com/pkg/errors"
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"github.com/statping-ng/statping-ng/utils"
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"os"
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"os/exec"
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"path/filepath"
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"strings"
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)
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var (
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log = utils.Log.WithField("type", "source")
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TmplBox *rice.Box // HTML and other small files from the 'source/dist' directory, this will be loaded into '/assets'
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RequiredFiles = []string{
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"css/style.css",
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"css/style.css.gz",
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"css/index.css",
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"scss/index.scss",
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"scss/base.scss",
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"scss/forms.scss",
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"scss/layout.scss",
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"scss/mixin.scss",
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"scss/mobile.scss",
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"scss/variables.scss",
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"robots.txt",
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"base.gohtml",
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}
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)
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// Assets will load the Rice boxes containing the CSS, SCSS, and HTML files.
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func Assets() error {
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if utils.Params.GetBool("DISABLE_HTTP") {
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return nil
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}
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var err error
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TmplBox, err = rice.FindBox("dist")
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if err != nil {
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return err
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}
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return err
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}
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func scssRendered(name string) string {
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spl := strings.Split(name, "/")
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path := spl[:len(spl)-2]
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file := spl[len(spl)-1]
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splFile := strings.Split(file, ".")
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return filepath.Join(strings.Join(path, "/"), "css", splFile[len(splFile)-2]+".css")
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}
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// CompileSASS will attempt to compile the SASS files into CSS
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func CompileSASS() error {
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sassBin := utils.Params.GetString("SASS")
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if sassBin == "" {
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bin, err := exec.LookPath("sass")
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if err != nil {
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log.Warnf("could not find sass executable in PATH: %s", err)
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return err
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}
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sassBin = bin
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}
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scssFile := filepath.Join(utils.Params.GetString("STATPING_DIR"), "assets", "scss", "index.scss")
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log.Infoln(fmt.Sprintf("Compiling SASS %v into %v", scssFile, scssRendered(scssFile)))
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stdout, stderr, err := utils.Command(sassBin, scssFile, scssRendered(scssFile))
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to compile assets with SASS %v", err))
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log.Errorln(fmt.Sprintf("%s %s %s", sassBin, scssFile, scssRendered(scssFile)))
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return errors.Wrapf(err, "failed to compile assets, %s %s %s", err, stdout, stderr)
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}
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if stdout != "" || stderr != "" {
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log.Infoln(fmt.Sprintf("out: %v | error: %v", stdout, stderr))
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}
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log.Infoln("SASS Compiling is complete!")
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return nil
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}
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// UsingAssets returns true if the '/assets' folder is found in the directory
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func UsingAssets(folder string) bool {
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if _, err := os.Stat(folder + "/assets"); err == nil {
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return true
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} else {
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if utils.Params.GetBool("USE_ASSETS") {
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log.Infoln("Environment variable USE_ASSETS was found.")
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if err := CreateAllAssets(folder); err != nil {
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log.Warnln(err)
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}
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if err := CompileSASS(); err != nil {
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//CopyToPublic(CssBox, folder+"/css", "base.css")
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log.Warn(errors.Wrap(err, "Default 'base.css' was insert because SASS did not work."))
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return true
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}
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return true
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}
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}
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return false
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}
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// SaveAsset will save an asset to the '/assets/' folder.
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func SaveAsset(data []byte, path string) error {
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path = filepath.Join(utils.Directory, "assets", path)
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err := utils.SaveFile(path, data)
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to save %v, %v", path, err))
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return err
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}
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return nil
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}
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// OpenAsset returns a file's contents as a string
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func OpenAsset(path string) string {
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path = filepath.Join(utils.Directory, "assets", path)
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data, err := utils.OpenFile(path)
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to open %s, %v", path, err))
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return ""
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}
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return data
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}
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// CreateAllAssets will dump HTML, CSS, and SCSS assets into the '/assets' directory
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func CreateAllAssets(folder string) error {
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log.Infoln(fmt.Sprintf("Dump Statping assets into %s/assets", folder))
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fp := filepath.Join
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if err := MakePublicFolder(fp(folder, "/assets")); err != nil {
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return err
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}
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if err := MakePublicFolder(fp(folder, "assets", "css")); err != nil {
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return err
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}
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if err := MakePublicFolder(fp(folder, "assets", "scss")); err != nil {
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return err
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}
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log.Infoln("Inserting scss, and css files into assets folder")
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if err := CopyAllToPublic(TmplBox); err != nil {
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log.Errorln(err)
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return errors.Wrap(err, "copying all to public")
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}
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if err := CopyToPublic(TmplBox, "", "robots.txt"); err != nil {
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return err
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}
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log.Infoln("Compiling CSS from SCSS style...")
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if err := CompileSASS(); err != nil {
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return err
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}
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log.Infoln("Statping assets have been inserted")
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return nil
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}
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// DeleteAllAssets will delete the '/assets' folder
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func DeleteAllAssets(folder string) error {
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err := utils.DeleteDirectory(folder + "/assets")
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if err != nil {
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log.Infoln(fmt.Sprintf("There was an issue deleting Statping Assets, %v", err))
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return err
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}
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log.Infoln("Statping assets have been deleted")
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return err
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}
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// CopyAllToPublic will copy all the files in a rice box into a local folder
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func CopyAllToPublic(box *rice.Box) error {
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exclude := map[string]bool{
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// "base.gohtml": true,
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"index.html": true,
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}
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return box.Walk("/", func(path string, info os.FileInfo, err error) error {
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if info.Name() == "" {
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return nil
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}
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if exclude[info.Name()] {
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return nil
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}
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if strings.Contains(path, "/js") {
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return nil
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}
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if info.IsDir() {
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return nil
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}
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file, err := box.Bytes(path)
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if err != nil {
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return err
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}
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return SaveAsset(file, path)
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})
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}
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// CopyToPublic will create a file from a rice Box to the '/assets' directory
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func CopyToPublic(box *rice.Box, path, file string) error {
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assetPath := fmt.Sprintf("%v/assets/%v/%v", utils.Directory, path, file)
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if path == "" {
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assetPath = fmt.Sprintf("%v/assets/%v", utils.Directory, file)
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}
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log.Infoln(fmt.Sprintf("Copying %v to %v", file, assetPath))
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base, err := box.String(file)
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to copy %v to %v, %v.", file, assetPath, err))
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return err
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}
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err = utils.SaveFile(assetPath, []byte(base))
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to write file %v to %v, %v.", file, assetPath, err))
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return err
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}
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return nil
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}
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// MakePublicFolder will create a new folder
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func MakePublicFolder(folder string) error {
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log.Infoln(fmt.Sprintf("Creating folder '%s'", folder))
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if !utils.FolderExists(folder) {
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err := utils.CreateDirectory(folder)
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if err != nil {
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log.Errorln(fmt.Sprintf("Failed to created %s directory, %v", folder, err))
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return err
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}
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}
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return nil
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}
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