woodpecker/server/pipeline/step_status.go

85 lines
2.6 KiB
Go

// Copyright 2022 Woodpecker Authors
// Copyright 2019 mhmxs
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package pipeline
import (
"time"
"go.woodpecker-ci.org/woodpecker/v3/pipeline"
"go.woodpecker-ci.org/woodpecker/v3/pipeline/rpc"
"go.woodpecker-ci.org/woodpecker/v3/server/model"
"go.woodpecker-ci.org/woodpecker/v3/server/store"
)
func UpdateStepStatus(store store.Store, step *model.Step, state rpc.StepState) error {
if state.Exited {
step.Finished = state.Finished
step.ExitCode = state.ExitCode
step.Error = state.Error
step.State = model.StatusSuccess
if state.ExitCode != 0 || state.Error != "" {
step.State = model.StatusFailure
}
if state.ExitCode == pipeline.ExitCodeKilled {
step.State = model.StatusKilled
}
} else if step.Finished == 0 {
step.Started = state.Started
step.State = model.StatusRunning
}
return store.StepUpdate(step)
}
func UpdateStepToStatusStarted(store store.Store, step model.Step, state rpc.StepState) (*model.Step, error) {
step.Started = state.Started
step.State = model.StatusRunning
return &step, store.StepUpdate(&step)
}
func UpdateStepToStatusSkipped(store store.Store, step model.Step, finished int64) (*model.Step, error) {
step.State = model.StatusSkipped
if step.Started != 0 {
step.State = model.StatusSuccess // for daemons that are killed
step.Finished = finished
}
return &step, store.StepUpdate(&step)
}
func UpdateStepStatusToDone(store store.Store, step model.Step, state rpc.StepState) (*model.Step, error) {
step.Finished = state.Finished
step.Error = state.Error
step.ExitCode = state.ExitCode
if state.Started == 0 {
step.State = model.StatusSkipped
} else {
step.State = model.StatusSuccess
}
if step.ExitCode != 0 || step.Error != "" {
step.State = model.StatusFailure
}
return &step, store.StepUpdate(&step)
}
func UpdateStepToStatusKilled(store store.Store, step model.Step) (*model.Step, error) {
step.State = model.StatusKilled
step.Finished = time.Now().Unix()
if step.Started == 0 {
step.Started = step.Finished
}
step.ExitCode = pipeline.ExitCodeKilled
return &step, store.StepUpdate(&step)
}